Savoy

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Duchy rankSavoy
Savoy.png
Primary culture
Piedmontese (Latin)

Capital province
Savoie (205)

Government
Feudal MonarchyGovernment monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Savoyard ideas
Traditions.png Traditions:
+25% Improve relations
+1 Diplomatic relation

Fort defense.png Repel the French

+20% Fort defense

Prestige.png The Shroud of Turin

+0.5 Yearly prestige
+1 Yearly papal influence

Mercenary maintenance.png Mercenary Tradition

−15% Mercenary maintenance

Missionary strength.png Crush the Vaudois

+2% Missionary strength

Idea cost.png Savoyard Flexibility

−10% Idea cost

Provincial trade power modifier.png Alpine Tolls

+10% Provincial trade power modifier

Legitimacy.png Savoyard Legitimacy

+1 Yearly legitimacy

Idea bonus.png Ambition:

+10% National tax modifier
For the area, see Savoy (area).

Savoy is the largest Italian nation in the HRE and can form three nations: Flag of Italy Italy, Flag of Sardinia-Piedmont Sardinia-Piedmont, and the Flag of Holy Roman Empire Holy Roman Empire. In 1444, Flag of Savoy Savoy starts with Flag of Montferrat Montferrat and Flag of Geneva Geneva as a vassal.

Decisions[edit]

Flag of Savoy Savoy, together with Flag of Sardinia Sardinia, can form the Flag of Sardinia-Piedmont Sardinia-Piedmont nation.

Execute decision.pngForm Sardinia-Piedmont


We now rule both Piedmont and Sardinia, and (Monarch's name) has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi.


 
Potential requirements
  • Flag of Sardinia-Piedmont Sardinia-Piedmont does not already exist
  • Has not formed Sardinia-Piedmont before
  • Has never been an end-game tag
  • Country is:
  • If the country is AI-controlled:
    • Is not a custom nation
    • Is not a former colonial nation
Allow
  • Administrative tech.png Administrative Technology at least 10
  • is not a subject nation other than a tributary state.
  • Is not a steppe horde
  • Is not at war
  • Either Sardinia or Savoy must not exist
  • Owns and has cores on:
    • Nice (102)
    • Piedmont (103)
    • Sassari (127)
    • Savoie (205)
    • Cuneo (1875)

Effects

If Piedmont (103) is part of the HRE, but the country is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Piedmont (103):

  • will no longer be under the control of an estate.
  • becomes the capital of the country.

The country:

  • becomes Flag of Sardinia-Piedmont Sardinia-Piedmont
  • gains Prestige.png10 Prestige
  • if it is a member of the HRE and is not an elector or the emperor, remove all province from the HRE.
  • becomes Kingdom rank Kingdom rank if it was Duchy rank Ducal rank.

Execute decision.pngForm Sardinia-Piedmont Diplomatically


We now rule both Piedmont and Sardinia, and (Monarch's name) has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi.


 
Potential requirements
  • Sardinia-Piedmont does not already exist
  • Has never been an end-game tag
  • Has not formed Sardinia-Piedmont before
  • Country is a Government monarchy.png monarchy
  • Country is either Flag of Sardinia Sardinia or Flag of Savoy Savoy
  • Either Savoy or Sardinia must be AI controlled and was never player controlled
  • If the country is AI-controlled:
    • Is not a custom nation
Allow
  • Country:
    • Administrative tech.pngHas at least 10 Administrative technology
    • is not a subject nation other than a tributary state.
    • Is not a steppe horde
    • Is not at war
    • Has Prestige.png 75 prestige
    • Ruler's Diplomatic power.png diplomatic and Administrative power.png administrative skill is at least 3
  • If Flag of Sardinia Sardinia:
    • Owns and has a core on Sassari (127)
    • Senior union partner over Flag of Savoy Savoy
    • Savoy owns & has a core on Piedmont (103)
    • Savoy owns less than 11 provinces
  • If Flag of Savoy Savoy
    • Owns & has a core on Piedmont (103)
    • Senior union partner over Flag of Sardinia Sardinia
    • Sardinia owns & has a core on Sassari (127)
    • Sardinia owns less than 7 provinces

Effects

If Piedmont (103) is part of the HRE, but the country is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Piedmont (103):

  • will no longer be under the control of an estate.
  • becomes the capital of the country.

The country:

  • Inherits either Sardinia or Savoy
  • becomes Flag of Sardinia-Piedmont Sardinia-Piedmont
  • gains Prestige.png25 Prestige
  • if it is a member of the HRE and is not an elector or the emperor, remove all province from the HRE.
  • becomes Kingdom rank Kingdom rank if it was Duchy rank Ducal rank.

Savoy can form Flag of Italy Italy.

Execute decision.pngForm Italian Nation


As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.


 
Potential requirements

Flag of Italy Italy does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:


Effects

The country:

If the country:

  • is a member of the Holy Roman Empire but not the emperor or an elector then
    • all its provinces are removed from the HRE.
    • the emperor gets the Msg event.pngevent ‘Italy breaks out of the Empire’.
    • the emperor gets the opinion modifier “Left the Holy Roman Empire” towards Italy, worth Opinion.png−150 with a yearly decay of 1.
  • is a duchy then
    • Italy becomes a Kingdom rank kingdom.
  • does not have custom ideas then

Savoyard events[edit]

This is a list of all of Flag of Savoy Savoy's events:[1]

id

Msg event.pngThe City of Torino

Torino has become increasingly prosperous in recent years, and is considered by many to be as much the center of our [Root.GovernmentName] as [Root.Capital.GetName]. Besides its flourishing economy, Torino is also easily defendable - especially against attacks from west of the Alps. Furthermore, it is closer to our Italian subjects, who are culturally closer to our ruling classes than our subjects in Savoy itself. Many have therefore openly proposed that we shift our capital to Torino. Should we take this step?
 
Trigger conditions
  • None
Is triggered only by

from mission


Event button 547.png
Torino shall be our new capital.
  • If province Turin (103) is not our capital:
    • Move capital to Turin
  • Province Turin (103):
    • Gain Tax Base Icon.png 2 base tax
    • Gain Production.png 1 base production
    • Gain Manpower.png 1 manpower
Event button 547.png
The heart of our [Root.GovernmentName] is in [Root.Capital.GetName].

Our capital:

  • Gain Tax Base Icon.png 1 base tax
  • Gain Production.png 1 base production
  • If culture is Occitain:
id

Msg event.pngThe Order of Saints Maurice and Lazarus

His Holiness, Pope [PAP.Monarch.GetName], has decreed that the Order of Saint Lazarus, an old and prestigious crusader order, shall be merged with the Order of Saint Maurice (of which [Root.Monarch.GetTitle] [Root.Monarch.GetName] is the head), which will henceforth be considered the only legitimate successor of Lazarus' Order. Although we may well wish to obfuscate the Lazarine Order's former focus on providing leper hospitals, this will surely help to boost our moral and religious authority.
 
Trigger conditions
  • None
Is triggered only by

from mission


Event button 547.png
Excellent.
  • If:
    • At least one of:
      • Is Catholicism Catholic
      • Is Protestantism Protestant and had DLC Common Sense.png Common Sense
      • Is Reformed.png Reformed and had DLC Wealth of Nations.png Wealth of Nations
    • Get country modifier "The Order of Saints Maurice and Lazarus" for the rest of the campaign, giving:
      • Papal influence.png +0.5 yearly papal influence
      • Church power.png +0.25 church power
      • Monthly fervor increase.png +0.5 monthly fervor increase
      • Missionary strength.png +2% missionary strength
  • Else:
    • Tolerance own.png +1 tolerance of the true faith
    • Missionary strength.png +2% missionary strength
id

Msg event.pngThe Kingdom of Cyprus

he Saracens of [infidels_of_cyprus.GetUsableName] have conquered Cyprus, eliminating one of the last outposts of Christianity in the Middle East and bringing to an end the rule of the de Lusignan dynasty, which has lasted since the 12th century.\n\nHowever, the de Lusignan bloodline is not entirely extinguished. Through [Root.Monarch.GetTitle] [Root.Monarch.GetName]'s marriage to the Cypriot Princess, Anne de Lusignan, we have a legitimate dynastic claim to the Kingdom of Cyprus that cannot be doubted now that the main line is extinct: [Root.Heir.GetName] will inherit the kingdom, if we can wrest it from the hands of the infidel.
 
This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Savoy Savoy
  • Ruler dynasty is "di Savoia"
  • Religion group is Christian
  • Flag of Cyprus Cyprus does not exist
  • Province Cyprus (321) owner is Muslim
  • If ruler's name is "Ludovico I", all of:
    • Heir's name is "Amedeo" or consort comes from Flag of Cyprus Cyprus
    • Has an heir
Is triggered only by

{{{triggered only}}}


Event button 547.png
Cyprus shall be ours.

Flag of Savoy Savoy gains a permanent claim on province Cyprus (321)

id

Msg event.pngThe Anti-Pope Felix V

Ludovico I's father Amedeo VIII resigned his position as Duke of Savoy in 1440 in order to become Anti-Pope Felix V in opposition to Pope Eugenius IV. However, he has not been all that successful in his role as Anti-Pope, having won the support of only a small group of dissenters within the Catholic church. Given the lack of diplomatic clout Felix's group holds, it is therefore tempting to consider our ties to the Pope in [PAP.Capital.GetName] more important than family bonds and disavow him. However, support for the Anti-Pope could be made into a rallying point for our people against foreign adversity.
 
This event happens only once during a campaign.
Trigger conditions Mean time to happen

12 months


Event button 547.png
For justice, for Pope Felix V!
  • Gain ruler modifier "Justice of the Antipope" until ruler's death, giving:
    • Morale of armies.png +10% land morale
  • Flag of The Papal State The Papal State gets the opinion modifier "Support for the Anti-Pope" towards Flag of Savoy Savoy worth Opinion.png -100 opinion with a yearly decay of +3
  • If is not excommunicated and Flag of The Papal State The Papal State is AI controlled:
    • Gets excommunicated
Event button 547.png
The true Pope is the one currently residing in [PAP.Capital.GetName].
  • Lose Legitimacy.png -20 legitimacy
  • Flag of The Papal State The Papal State gets the opinion modifier "Support for the Rightful Pope" towards Flag of Savoy Savoy worth Opinion.png +50 opinion with a yearly decay of -3

Strategy[edit]

Starting position[edit]

Savoy starts as a nation in north-western Italy, a member of the Holy Roman Empire, and its traditions are geared towards good early game diplomacy. To its east it has a Vassal, Flag of Montferrat Montferrat, and Flag of Milan Milan, which is another northern Italian power of about the same level of Savoy. To the south there is the merchant republic of Flag of Genoa Genoa who may seem small but usually gets powerful allies such as Flag of Austria Austria and therefore might prove to be more of a difficult target than expected. To the west it finds the nations of Flag of France France and Flag of Provence Provence. To the north it borders Flag of Burgundy Burgundy and Flag of Switzerland Switzerland. Finally, Savoy largely encircles two OPMs: in the northern half, its vassal Flag of Geneva Geneva, and in its southern half, the unaffiliated nation of Flag of Saluzzo Saluzzo.

War with France[edit]

The first thing a Savoy player should do is fill out its army to the force limit and try to ally Flag of Austria Austria and Flag of Castile Castile and if possible even Flag of Burgundy Burgundy to get some help against Flag of France France. A royal marriage with Burgundy is also advisable, because as a bordering country Savoy would get a decent chance to score the Burgundian inheritance. Fabricating a claim on a French province should be one of the priorities, as a player is going to want to declare war on France as soon as the surrender of Maine happens and France finds itself at war with Flag of England England. If the player manages to get at least two of the three nations in the war against France the war shouldn't be hard to win, but it can also be done with only the help of one ally (preferably Castille or Burgundy) and a few mercenaries and loans. At war won, the player should prioritize taking bordering provinces (the center of trade in Lyonnaise can be particularly useful as it is part of Savoy's home trade node, Genoa), keeping its allies happy and weakening France, in that order. Also keep in mind that if England wins its own war against France they might take a couple provinces for themselves. Don't be fooled, though, as even after losing a few provinces France is still a force to be reckoned with: strike in moments of weakness, with help from your allies and as soon as possible.

Italian expansion[edit]

Savoy is one of the strongest nations in the Italian peninsula, and with a possibility for great alliances it can definitely project its power over its neighbors. Flag of Milan Milan is the natural rival of Savoy, as it is about the same size and it blocks one of the two main paths of expansion into the Italian peninsula. Milan doesn't usually get very good alliances, and can be beaten in a fair one on one fight although help from an ally can certainly prove helpful. Be careful though, as the lands of the Milanese are very rich and can cause a coalition very easily, if a player is not cautious. A different path of expansion into Lombardy could be the one where you claim the Milanese throne. The nation starts with an old, heirless leader and there is a chance that they have not rivaled the player at the start of the game. If the Milanese duke dies without an heir, there is a slim chance that it will not try to get the ambrosian republic but instead get a new duke, which could become a member of the player's dynasty allowing them to claim the throne of the rich country for themselves. There is also a chance on the Milan kings death to for Milan to enter into a Personal Union as a junior partner. Do not rely on this though, as the AI will usually choose to become the ambrosian republic, which can still be advantageous as this gives all of Milan's neighbors (including the player) a "restore the monarchy" casus belli. To the south lies The republic of Flag of Genoa Genoa, a tempting target with its rich coastal provinces and its coastal center of trade. Genoa tends to ally Flag of Austria Austria and other powerful states such as Flag of Venice Venice, so expansion into them can prove to be rather difficult. If Milan and/or Genoa have been conquered, the road to expansion into the rest of the Italian peninsula lies open to you as a very powerful nation in the area. A player may attempt to expand into the Venice trade node and south towards the centers of trade in Florence and Naples.

An alternative approach is available if one is willing to reset for an ideal start. Due to Milan starting with an old ruler and no heir, it is possible for Savoy to get a Personal Union over them by Royal Marriage; provided Milan's starting ruler dies without first producing an heir [Which would trigger the Ambrosian Republic event instead]. Milan very rarely gets an Royal Marriage with any power who could supplant you as the claimant; often leaving Savoy as Defender against an Italian minor such as Montferratt. An early PU with Milan propels Savoy to effectively 180 development; counting Monferratt, a level which surpasses even Austria and is only rivaled by Venice in the Italian region.

Mediterranean ambition[edit]

After having beaten France, the player can set its sights on the lands belonging to Flag of Aragon Aragon, as a large part of the Genoa trade node is located there. this may require breaking the alliance with castille, but at this point the player should have a large power base in northern Italy and southern France. It is also worth noting that at the start of the game Aragon owns Sardinia, which is necessary to own if the player wishes to form Flag of Sardinia-Piedmont Sardinia-Piedmont. Having subdued the Iberians, the player can start expanding into North Africa and even into the Flag of Ottomans Ottomans for the trade coming from the Ragusa, Tunis, Costantinople and Alexandria trade nodes.

Later game[edit]

If a player managed to expand enough into France, Italy and Iberia and is able to win against the Ottoman Empire, nothing can stop them. They can try to conquer the Mediterranean basin and form the Flag of Roman Empire Roman Empire, dominate the peninsula and form Flag of Italy Italy, go Protestant and dismantle the Holy Roman Empire or stay catholic and try to reform it into a unitary state. With a powerbase as rich as Italy there is nothing stopping what a player may try to do in game, and a player can decide to use it however they want.

Country guides

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  1. The script code is located in /Europa Universalis IV/events/FlavorSAV.txt