Savoy

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Duchy rankSavoy
Savoy.png
Primary culture
Piedmontese (Latin)

Capital province
Savoie (205)

Government
Feudal Nobility Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Savoyard ideas
Traditions.png Traditions:
+25% Improve relations
+1 Diplomatic relation

Fort defense.png Repel the French

+20% Fort defense

Prestige.png The Shroud of Turin

+0.5 Yearly prestige
+1 Yearly papal influence

Mercenary maintenance.png Mercenary Tradition

−15% Mercenary maintenance

Missionary strength.png Crush the Vaudois

+2% Missionary strength

Idea cost.png Savoyard Flexibility

−10% Idea cost

Provincial trade power modifier.png Alpine Tolls

+10% Provincial trade power modifier

Legitimacy.png Savoyard Legitimacy

+1 Yearly legitimacy

Idea bonus.png Ambition:

+10% National tax modifier
For the area, see Savoy (area).

Savoy is the largest Italian nation in the Holy Roman Empire and can form three nations: Flag of Italy Italy, Flag of Sardinia-Piedmont Sardinia-Piedmont, and the Flag of Holy Roman Empire Holy Roman Empire. In 1444, Flag of Savoy Savoy starts with Flag of Montferrat Montferrat and Flag of Geneva Geneva as vassals.

Missions[edit]

Main article: Savoyard missions

Events[edit]

Main article: Savoyard events

Decisions[edit]

Flag of Savoy Savoy, together with Flag of Sardinia Sardinia, can form the Flag of Sardinia-Piedmont Sardinia-Piedmont nation. Savoy can form Flag of Italy Italy.

id

Execute decision.pngForm Sardinia-Piedmont

We now rule both Piedmont and Sardinia, and (Monarch's name) has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi.
 
Potential requirements Allow
  • Sardinia or Savoy must not exist if they are not this country

The country:


Effects

If Piedmont (103) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Piedmont (103):

  • becomes the new capital of the owner country.

The country:

  • becomes Flag of Sardinia-Piedmont Sardinia-Piedmont
  • if it is a member of the HRE and is not an elector or the emperor, remove all province from the HRE.
  • becomes Kingdom rank Kingdom rank if it was Duchy rank duchy rank.
  • gains Prestige.png10 Prestige
  • if the primary culture is Sardinian and Piedmontese is not an accepted culture
    • then add Piedmontese as an accepted culture
  • if the primary culture is Piedmontese and Sardinian is not an accepted culture
    • then add Sardinian as an accepted culture
  • if it does not have custom ideas
  • if it was never Flag of Savoy Savoy


id

Execute decision.pngForm Sardinia-Piedmont Diplomatically

We now rule both Piedmont and Sardinia, and (Monarch's name) has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi.
 
Potential requirements
  • Flag of Sardinia-Piedmont Sardinia-Piedmont does not already exist
  • Has never been an end-game tag
  • Has not formed Sardinia-Piedmont before
  • Country is a Government monarchy.png monarchy
  • One of the following is true:
  • Country is Flag of Sardinia Sardinia or Flag of Savoy Savoy and the other country is AI controlled and the other country was never player controlled
  • If the country is AI-controlled:
    • Is not a custom nation
Allow
  • The country:
  • If Flag of Sardinia Sardinia:
    • Owns and has a core on Cagliari (2986)
    • Senior union partner over Flag of Savoy Savoy
    • Savoy owns & has a core on Piedmont (103)
    • Savoy owns less than 12 provinces
  • If Flag of Savoy Savoy
    • Owns & has a core on Piedmont (103)
    • Senior union partner over Flag of Sardinia Sardinia
    • Sardinia owns & has a core on Cagliari (2986)
    • Sardinia owns less than 8 provinces

Effects

If Piedmont (103) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Piedmont (103):

  • becomes the new capital of the owner country.

The country:

  • Inherits either Sardinia or Savoy
  • becomes Flag of Sardinia-Piedmont Sardinia-Piedmont
  • gains Prestige.png25 Prestige
  • if it is a member of the HRE and is not an elector or the emperor, remove all province from the HRE.
  • becomes Kingdom rank Kingdom rank if it was Duchy rank duchy rank.
  • if the primary culture is Sardinian and Piedmontese is not an accepted culture
    • then add Piedmontese as an accepted culture
  • if the primary culture is Piedmontese and Sardinian is not an accepted culture
    • then add Sardinian as an accepted culture
  • if it does not have custom ideas
  • if it was never Flag of Savoy Savoy


id

Execute decision.pngForm Italian Nation

As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.
 
Potential requirements

Flag of Italy Italy does not exist.

The country:

If the country is AI-controlled then it:

Allow

The country:


Effects

If the country:

  • is a member of the Holy Roman Empire but not the emperor or an elector then:
    • all its provinces are removed from the HRE.
    • the emperor gets the Msg event.pngevent ‘Italy breaks out of the Empire’.
    • the emperor gets the opinion modifier ‘Left the Holy Roman Empire’ towards the country, worth Opinion.png−150 opinion with a yearly decay of 1.

The country:

If Flag of Italy Italy:

Strategy[edit]

Strategy The below is one of many player suggested strategies for Savoy. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Starting position[edit]

Savoy starts as a nation in north-western Italy, a member of the Holy Roman Empire, and its traditions are geared towards good early game diplomacy. To its east it has a Vassal, Flag of Montferrat Montferrat, and Flag of Milan Milan, which is another northern Italian power of about the same level of Savoy. To the south there is the merchant republic of Flag of Genoa Genoa who may seem small but usually gets powerful allies such as Flag of Austria Austria and therefore might prove to be more of a difficult target than expected. To the west it finds the nations of Flag of France France and Flag of Provence Provence. To the north it borders Flag of Burgundy Burgundy and Flag of Switzerland Switzerland. Finally, Savoy largely encircles two OPMs: in the northern half, its vassal Flag of Geneva Geneva, and in its southern half, the unaffiliated nation of Flag of Saluzzo Saluzzo.

War with France[edit]

The first thing a Savoy player should do is fill out its army to the force limit and try to ally Flag of Austria Austria and Flag of Castile Castile and if possible even Flag of Burgundy Burgundy to get some help against Flag of France France. A royal marriage with Burgundy is also advisable, because as a bordering country Savoy would get a decent chance to score the Burgundian inheritance. Fabricating a claim on a French province should be one of the priorities, as a player is going to want to declare war on France as soon as the surrender of Maine happens and France finds itself at war with Flag of England England. If the player manages to get at least two of the three nations in the war against France the war shouldn't be hard to win, but it can also be done with only the help of one ally (preferably Castille or Burgundy) and a few mercenaries and loans. At war won, the player should prioritize taking bordering provinces (the center of trade in Lyonnaise can be particularly useful as it is part of Savoy's home trade node, Genoa), keeping its allies happy and weakening France, in that order. Also keep in mind that if England wins its own war against France they might take a couple provinces for themselves. Don't be fooled, though, as even after losing a few provinces France is still a force to be reckoned with: strike in moments of weakness, with help from your allies and as soon as possible.

Italian expansion[edit]

Savoy is one of the strongest nations in the Italian peninsula, and with a possibility for great alliances it can definitely project its power over its neighbors. Flag of Milan Milan is the natural rival of Savoy, as it is about the same size and it blocks one of the two main paths of expansion into the Italian peninsula. Milan doesn't usually get very good alliances, and can be beaten in a fair one on one fight although help from an ally can certainly prove helpful. Be careful though, as the lands of the Milanese are very rich and can cause a coalition very easily, if a player is not cautious. A different path of expansion into Lombardy could be the one where you claim the Milanese throne. The nation starts with an old, heirless leader and there is a chance that they have not rivaled the player at the start of the game. If the Milanese duke dies without an heir, there is a slim chance that it will not try to get the ambrosian republic but instead get a new duke, which could become a member of the player's dynasty allowing them to claim the throne of the rich country for themselves. There is also a chance on the Milan kings death to for Milan to enter into a Personal Union as a junior partner. Do not rely on this though, as the AI will usually choose to become the ambrosian republic, which can still be advantageous as this gives all of Milan's neighbors (including the player) a "restore the monarchy" casus belli. To the south lies The republic of Flag of Genoa Genoa, a tempting target with its rich coastal provinces and its coastal center of trade. Genoa tends to ally Flag of Austria Austria and other powerful states such as Flag of Venice Venice, so expansion into them can prove to be rather difficult. If Milan and/or Genoa have been conquered, the road to expansion into the rest of the Italian peninsula lies open to you as a very powerful nation in the area. A player may attempt to expand into the Venice trade node and south towards the centers of trade in Florence and Naples.

An alternative approach is available if one is willing to reset for an ideal start. Due to Milan starting with an old ruler and no heir, it is possible for Savoy to get a Personal Union over them by Royal Marriage; provided Milan's starting ruler dies without first producing an heir [Which would trigger the Ambrosian Republic event instead]. Milan very rarely gets an Royal Marriage with any power who could supplant you as the claimant; often leaving Savoy as Defender against an Italian minor such as Montferratt. An early PU with Milan propels Savoy to effectively 180 development; counting Monferratt, a level which surpasses even Austria and is only rivaled by Venice in the Italian region.

Mediterranean ambition[edit]

After having beaten France, the player can set its sights on the lands belonging to Flag of Aragon Aragon, as a large part of the Genoa trade node is located there. this may require breaking the alliance with castille, but at this point the player should have a large power base in northern Italy and southern France. It is also worth noting that at the start of the game Aragon owns Sardinia, which is necessary to own if the player wishes to form Flag of Sardinia-Piedmont Sardinia-Piedmont. Having subdued the Iberians, the player can start expanding into North Africa and even into the Flag of Ottomans Ottomans for the trade coming from the Ragusa, Tunis, Costantinople and Alexandria trade nodes.

Later game[edit]

If a player managed to expand enough into France, Italy and Iberia and is able to win against the Ottoman Empire, nothing can stop them. They can try to conquer the Mediterranean basin and form the Flag of Roman Empire Roman Empire, dominate the peninsula and form Flag of Italy Italy, go Protestant and dismantle the Holy Roman Empire or stay catholic and try to reform it into a unitary state. With a powerbase as rich as Italy there is nothing stopping what a player may try to do in game, and a player can decide to use it however they want.

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