Sapmi

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Duchy rankSapmi
Sapmi.png
Primary culture
Sami (Nordic)

Capital province
Lappland (18)

Government
Tribal MonarchyGovernment tribal.png

State religion
Religion of Capital province (Orthodox if capital is Kola, otherwise Catholic or Protestant)

Technology group
EasternEastern technology group
Sami ideas
Traditions.png Traditions:
+10% National manpower modifier
+20% Religious unity

Attrition for enemies.png Land of the Midnight Sun

+1 Attrition for enemies

National tax modifier.png Protection of Reindeer Herds

+10% National tax modifier

Merchants.png Regulate Trade with the Southerners

+1 Merchant

Provincial trade power modifier.png Encourage growth of the Winter Market

+10% Provincial trade power modifier

Tolerance own.png Defend the Noaidi Traditions

+2 Tolerance of the true faith

Land attrition.png Living off the Land

−10% Land attrition

Stability cost modifier.png Standardize Literary Language

−10% Stability cost modifier

Idea bonus.png Ambition:

+1% Missionary strength

Sapmi is a nation in the Scandinavian region. It is also the primary nation of the Sami culture. It does not exist or have cores in any start date, but can be formed due to rebellions.

Strategy[edit]

Due to Sapmi or its cores not appearing at any start date in the game, the player must spawn it using cheats or rebels.

Sweden[edit]

One method of playing as Sapmi would be starting the game as Flag of Sweden Sweden, which controls Sapmi's core territory. As Sweden, the player should quickly gain independence from Denmark to avoid annexation. Once the player has gained independence from Denmark, they should attempt to reduce their stability as low as possible and try to aggravate provinces with Sami culture, in order to spawn Sapmi separatists. Being Sweden, the player can more easily cause unrest by declaring war on Flag of Novgorod Novgorod and taking Kola from them (which is also a Sapmi province, although the player should also be wary of religious zealots from that province). Once Sami separatist rebels have spawned, the player must let the rebels siege down as many provinces of Sami culture as possible to spawn the cores for Sapmi before swiftly crushing them. With the Sapmi cores in place, the player can release and begin their game as Sapmi. The player can also release Flag of Finland Finland to further weaken Sweden before they begin their game as Sapmi, however releasing Finland will result in a lot of Sapmi territory being handed over to it, as Finland shares cores on the land, making the player-lead Sapmi much weaker due to them losing much of their core territory.

Non-Scandanavian[edit]

If you are in a situation where it would be difficult to gain the provinces or you simply don't want to start a war over the land, you can use spies to spawn Sapmi. If Denmark annexes Sweden build a spy network and support Swedish rebels. If Denmark is unable to put the rebels down, this will trigger an uprising of tremendous strength. From there Denmark's Stability will drop, causing more rebels to spawn, including Sapmi Separatists. If the Danish army is beaten by the revolting Swedes or suffers major damage crushing them, Sapmi will gain independence. After this, the player simply needs to attack Sapmi, annex it, and then release and play as it.

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