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Duchy rankSapmi
Primary culture
Sami (Nordic)

Capital province
Lappland (18)

Tribal MonarchyGovernment tribal.png

State religion
Religion of Capital province (Orthodox if capital is Kola, otherwise Catholic or Protestant)

Technology group
EasternEastern technology group
Sami ideas
Traditions.png Traditions:
+10% National manpower modifier
+20% Religious unity

Attrition for enemies.png Land of the Midnight Sun

+1 Attrition for enemies

National tax modifier.png Protection of Reindeer Herds

+10% National tax modifier

Merchants.png Regulate Trade with the Southerners

+1 Merchant

Provincial trade power modifier.png Encourage growth of the Winter Market

+10% Provincial trade power modifier

Tolerance own.png Defend the Noaidi Traditions

+2 Tolerance of the true faith

Land attrition.png Living off the Land

−10% Land attrition

Stability cost modifier.png Standardize Literary Language

−10% Stability cost modifier

Idea bonus.png Ambition:

+1% Missionary strength

Sapmi is a nation in the Scandinavian region. It is also the primary nation of the Sami culture. It does not exist or have cores in any start, but can be formed due to rebellions.


Due to Sapmi or its cores not appearing at any start date in the game, the player must spawn it using cheats or rebels.


One method of playing as Sapmi would be starting the game as Flag of Sweden Sweden. As Sweden, the player should quickly gain its independence from Denmark to avoid annexation. Once the player has gained independence from Denmark, they should attempt to aggravate provinces with Sami culture and to keep their stability low as it increases the likelihood of rebels. Being Sweden, the player can more easily cause unrest by declaring war on Flag of Novgorod Novgorod and taking Kola from them (the player should be weary of religious zealots from the province). Once Sami nationalist rebels have spawned, it is best that the player allow the rebels to siege out as many provinces of Sami culture as possible before swiftly crushing the rebels. By now, there should be Sapmi cores that the player can release and begin their game as Sapmi. The player can also release Flag of Finland Finland to further weaken Sweden before they begin their game as Sapmi, however releasing Finland would make the player-lead Sapmi weaker due to losing much of their core territory that shares a core with Finland.

Country guides

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West African technology group West African.png Mali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
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Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche


If you are playing a nation that would be difficult to gain the provinces, or simply don't want to war, you can do it using spies. If Denmark annexes Sweden build a spy network and support Swedish rebels. If Denmark is unable to put the rebels down they will rise up in tremendous strength. From there Denmark's Stability will drop and more rebels will spawn. With there Sapmi Separatists will spawn and, assuming the Danish army is beaten by the Swedes, will gain independence.