Samoan missions

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

This is a list of Mission.png missions for Flag of Samoa Samoa. [1]

Recover our PlaceSamoan CultureSamoan ArmySamoan EmpireOceanic PeoplePolynesian TriangleAbsolute RuleLoyal SubjectsIsland HoppingGain ManaCentralize the RealmShipbuildersExpand the Trade RoutesOwn a Center of TradeModernization of OceaniaHigh IncomeDominate TradeImprove CapitalBuild a TreasuryImperial ConquestUniting the TribesTrustworthy AlliesAcquire SubjectsUnite Home AreaUnite Home RegionColonization of OceaniaBuild to Force LimitAssemble An ArmyDrive out the EuropeansSunset InvasionControl UnrestBuild TemplesSamoan missions.png
Clicking on a mission icon leads to the appropriate table row.


Polynesian missions[edit | edit source]

Naval missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Oceanic People icon
Oceanic People
No matter what the Polynesian people call home, one thing they all have in common is a spiritual connection with the sea. Sailing is often seen as a sacred tradition, and in some societies the sailor's canoe is seen as an extension of his own body, and in even more extreme cases the canoe is seen to have Mana or a soul of its own and is sovereign and sacred among all things.
Navy size is at least Naval forcelimit.png 100% of force limit Country gains:
  • Diplomatic power.png 100 diplomatic power
  • A Advisor Naval reformer.png Naval Reformer advisor (skill 3)
Polynesian Triangle icon
Polynesian Triangle
The Polynesian Triangle refers to the area of the Pacific Ocean inhabited by the Polynesians. The tips of the triangle refers to Hawaii, the west corner to Aotearoa, and the east corner to Rapa Nui. Polynesian traders and voyagers alike would utilize the Polynesian Triangle to engage in trade, exploration, and colonisation. The native Polynesians would actually refer to this region as an octopus, representing the various invisible pathways that navigators would follow along the sea. This octopus has various names in Polynesian societies including Taumata-Fe'e-Fa'atupu-Hau or Grand Octopus of Prosperity referring to the great riches that exploration and trade would bring to their society.
Country has at least Light ship.png 30 light ships Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Naval morale.png +10% Morale of navies
  • Navy tradition.png +1 Yearly navy tradition
  • National sailors modifier.png +20% National sailors modifier
Mission polynesian navy build.png Oceanic People
Absolute Rule icon
Absolute Rule
Our power cannot be unmatched until we do control at least half the country effectively.
If country has any estate:

Else:

  • Country has at least total Development.png 50 development
Country gets “Absolute Rule” for the rest of the game, giving the following effect:
  • Autonomy.png −0.05 Monthly autonomy change
Mission oceania dev capital.png Centralize the Realm
Loyal Subjects icon
Loyal Subjects
Estates are as useful as dangerous if left unchecked. 'Keep your friends close, and your enemies closer' is a good summary of this philosophy.
If country has any estate:
  • Burghers influence Burghers has less than 40 influence and at least Burghers loyalty equilibrium 65 loyalty
  • Clergy influence Clergy has less than 40 influence and at least Clergy loyalty equilibrium 65 loyalty
  • Nobility influence Nobility has less than 40 influence and at least Nobility loyalty equilibrium 65 loyalty

Else:

  • Has at least 3 non-tributary subjects
Country gets “Loyal Subjects” for the rest of the game, giving the following effect:
  • Governing capacity.png +100 Governing capacity
Mission oceania royal marriage.png Absolute Rule
Island Hopping icon
Island Hopping
From one island to the other, our people keep expanding all across the Polynesian Triangle.
At least 10 provinces (or colony with at least 600 settlers) in the following region are owned by our country or non-tributary subjects:
  • Oceania
Country gets “Colonization Efforts” for the rest of the game, giving the following effect:
  • Global colonial growth.png +10 Global settler increase
Mission oceania dev capital.png Loyal Subjects
Gain Mana icon
Gain Mana
Mana is roughly equivalent to the Western expression of a soul or spirit. But, Mana is also the measure of a man's prestige and piety, and an honourable man is seen as possessing a lot of Mana while a lesser member of society is seen as being shallow in Mana. In some societies, someone who is dedicated to prayer and the accumulation of Mana can gain the favour of the gods and request them to perform tasks such as changing the weather or bringing islands out of the ocean. It's from this that the west's mistake of equating Mana with Magic has come from.
Country:
  • Has +2 Icon stability.png Stability
  • Has at least 35 Prestige.png Prestige
  • Has at least 90 Legitimacy.png Legitimacy (or equivalent)
Country gains Reform progress growth.png 100 government reform progress
Centralize the Realm icon
Centralize the Realm
We are respected as a ruler, but we have to increase our might by centralizing the power around us and modernizing the ways we rule over our people.
Country:
  • Has at least Reform progress growth.png 3 Government reform progress saved up
  • Has at least 40 Prestige.png Prestige
  • Has at least 90 Legitimacy.png Legitimacy (or equivalent)
If the country is Government tribal.png tribal:

Else:

  • Gain Administrative power.png 50 administrative power
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain Military power.png 50 military power

Country gains Prestige.png 20 prestige

Mission gain mana.png Gain Mana
Shipbuilders icon
Shipbuilders
Living on islands makes us dependent of ships. While our traditions revolve around shipbuilding, we have to create a proper base for further expansion.
Country:
  • Has at least 1 province with a Latin shipyard.png Shipyard or Latin grand shipyard.png Grand Shipyard
  • Has at least Light ship.png 10 light ships
Country gains an Admiral.png admiral with Navy tradition.png 50 navy tradition Mission oceania dev capital.png Centralize the Realm
Expand the Trade Routes icon
Expand the Trade Routes
In order to increase our wealth, we have to become the center of the region's trade. Our merchants shall never rest.
  • At least one of:
    • Has at least 3 provinces with a Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
    • All of:
      • Has at least 2 provinces with a Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
      • Has at least Light ship.png 20 light ships
Country gains a claim on every provinces which:
  • Is in Oceania region
  • Has a Province trade power value.png center of trade

Country gains trade modifier “Close ties with Merchant Community” in capital trade node (Global trade power.png +15 Trade power) for Time Icon.png 15 years

Mission polynesian navy build.png Shipbuilders
Own a Center of Trade icon
Own a Center of Trade
There are a few spots blessed by the gods as places were trade happens naturally. We must grab them, no matter what so we can dominate trade.
Country owns any province with a Province trade power value.png center of trade If has any province with Province trade power value.png center of trade of exactly level 1:
  • Increase Province trade power value.png Center of Trade level by 1 in one random owned province in the Oceania region which has at least a level 1 Center of Trade

Else:

  • Country gains Gold Icon.png 200 ducats
Mission war chest.png Expand the Trade Routes


Samoan missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Recover our Place icon
Recover our Place
Samoa was the first center of the Polynesian Triangle before Tonga rose. Pretty much every island in the Pacific Ocean has been colonized from our beautiful islands. We have to recover that glory.
At least one of:
  • Flag of Tonga Tonga is a Icon vassal.png subject of Flag of Samoa Samoa
  • All of:
    • Flag of Tonga Tonga does not exist
    • Province Tonga is owned by Flag of Samoa Samoa
  • All of:
    • Has a royal marriage with Flag of Tonga Tonga
    • Has at least as much Prestige.png Prestige as Flag of Tonga Tonga
    • Has at least as much Legitimacy.png Legitimacy as Flag of Tonga Tonga
    • Has an army of at least Land forcelimit.png 0.5 times that of Flag of Tonga Tonga
If DLC Mandate of Heaven.png 'Mandate of Heaven' is not active

Else, if Flag of Tonga Tonga does not exist or is our subject:

Else, Flag of Samoa Samoa:

Mission gain mana.png Gain Mana
Samoan Culture icon
Samoan Culture
Once, every nation in our area looked at us in owe, so great were our culture and traditions. Years of infighting, have made us lose that position as the beacon of culture in the Polynesian Triangle. We must take it back!
No country with its capital in Oceania region:
  • Has at least as much Prestige.png Prestige as Flag of Samoa Samoa

At least one of:

  • Has a level 2 Advisor Artist.png Artist advisor
  • Has a level 2 Advisor Natural Scientist.png Natural Scientist advisor
  • Has a level 2 Advisor Philosopher.png Philosopher advisor
Flag of Samoa Samoa:
  • Gains Administrative power.png 200 administrative power
  • Gains Diplomatic power.png 200 diplomatic power
  • Gains Military power.png 200 military power
Mission oceania royal marriage.png Recover our Place
Samoan Army icon
Samoan Army
Nations around us acknowledge our position as cultural leaders in the Polynesian Triangle. But we have higher ambitions. We must create a large army so that our leadership is not limited to culture, but it becomes a true hegemony.
Province Tonga is owned by Flag of Samoa Samoa or its subject

Flag of Samoa Samoa has an army of at least Infantry.png 10 regiments

If DLC Mandate of Heaven.png 'Mandate of Heaven' is not active
  • Flag of Samoa Samoa gains Casus belli.png 'Subjugation' casus belli against every known Primary culture.png 'Maori', 'Melanesian' and 'Polynesian' countries

Else

  • Flag of Samoa Samoa gains Casus belli.png 'Force Tributary State' casus belli against every known Primary culture.png 'Maori', 'Melanesian' and 'Polynesian' countries
Mission polynesian grand navy.png Samoan Culture
Samoan Empire icon
Samoan Empire
Being the center of the Polynesian Triangle is not enough for what we deserve. We have gone too far by now to give up. We must directly control this land and rule over it.
Flag of Samoa Samoa has either:
  • At least Subject tributary icon.png 6 tributary states
  • At least Icon vassal.png 4 vassals
Flag of Samoa Samoa gets “Polynesian Supremacy” for the rest of the game, giving:
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Liberty desire in same continent subjects −10% Liberty desire in same continent subjects
Mission oceania build army mission.png Samoan Army

Regional missions[edit | edit source]

Modernization[edit | edit source]

Mission Completion requirements Effects Prerequisites
Modernization of Oceania icon
Modernization of Oceania
Foreign colonialism threatens to wipe out our nation if we do not adapt rapidly. We must have the technology and state apparatus to challenge them.
Government is not Government tribal.png tribal

Any neighbouring country:

  • Has embraced the Feudalism.png Feudalism institution
  • Has less than Technology.png 1 technology ahead
Country gains:
  • Innovativeness.png 3 innovativeness
  • Prestige.png 20 prestige

Economic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased by 150% compared to the starting monthly income Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Build cost.png −10% Construction cost
  • Construction time.png −25% Construction time
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country controls at least 75% of the trade in the home trade node Random[2] provinces gain “Dominant Trade Hub” for the rest of the game, giving the following effects:
  • Local trade power.png +10 Local trade power
  • Local development cost −5% Local development cost
Mission war chest.png High Income
Improve Capital icon
Improve Capital
The core of our nation needs to be strong so that other nations look at us in awe. We must develop it.
Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Tax Base Icon.png 1 base tax
  • Production.png 1 base production
  • Manpower Icon.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission war chest.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2 000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.10 Yearly inflation reduction
Mission oceania dev capital.png Improve Capital
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least Development.png 1 000 total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effects:

  • Years of separatism.png −5 Years of separatism
Mission war chest.png Build a Treasury

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Uniting the Tribes icon
Uniting the Tribes
By forging marriages with other tribes, we are strengthening our possition for future expansions. Expansion can start with a marriage.
Country:
  • Has at least Prestige.png 40 Prestige
  • At least one of:
    • Has at least Royalmarriage.png 3 royal marriages
    • The Federation.png federation has at least 3 members
Country gains Diplomatic power.png 75 diplomatic power
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least Alliance.png 2 allies which:
  • Have at least Opinion.png +150 opinion towards our country
Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 Diplomatic reputation
Mission oceania royal marriage.png Uniting the Tribes
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least 2 non-tributary subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% Diplomatic annexation cost
Mission gain mana.png Trustworthy Allies
Unite Home Area icon
Unite Home Area
We cannot expect others to fear us if we are not even able to control our home area. Let's unite it!
No province in our capital's area is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Mission oceania dev capital.png Acquire Subjects
Unite Home Region icon
Unite Home Region
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
No province in our capital's region is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Mission invade island.png Unite Home Area
Colonization of Oceania icon
Colonization of Oceania
There is so much land around us, with little population and infrastructure that it would be a pity not to make it ours. We shall send our people to develop it.
Government is not Government tribal.png tribal Country gets “Colonize the Continent” for the rest of the game, giving the following effects:
  • Colonists.png +1 Colonist
Mission unite home region.png Unite Home Region

Mission war chest.png Build a Treasury

Military missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Build to Force Limit icon
Build to Force Limit
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
Country has 100% of the Land forcelimit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Land morale.png +5% Morale of armies
  • Land maintenance modifier.png −5% Land maintenance modifier
Assemble An Army icon
Assemble An Army
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
Country has an army with at least 80,000 Manpower Icon.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% Manpower recovery speed
  • Army tradition.png +0.5 Yearly army tradition
Mission oceania build army mission.png Build to Force Limit
Drive out the Europeans icon
Drive out the Europeans
The invading Europeans are rapidly conquering Oceania, and are even expanding into our traditional homes. They must be driven back to their ships.
Government is not Government tribal.png tribal

Country has embraced the Feudalism.png Feudalism institution
No province in our capital's region is owned by Western technology group Western country

Country gains Military power.png 200 military power

Country gets “Inspiring Victory” for Time Icon.png 20 years, giving the following effects:

  • Prestige.png +1 Yearly prestige
  • Manpower recovery speed.png +10% Manpower recovery speed
Mission oceania assemble an army.png Assemble An Army
Sunset Invasion icon
Sunset Invasion
The invaders have fled from our lands. But is that enough? At any time they might return with even more terrible force. Let us pursue them back to Europe itself.
At least 5 provinces in the following continent are owned by the country or non-tributary subjects:
  • Europe
Country gains:
  • Administrative power.png 100 administrative power
  • Diplomatic power.png 100 diplomatic power
  • Military power.png 100 military power
Mission oceania build army mission.png Drive out the Europeans
Control Unrest icon
Control Unrest
Our conquests have brought some instability to our lands. We have to reduce the unrest.
Country does not own any province with at least Local unrest.png 2 Unrest Country gains Icon stability.png 1 stability Mission invade island.png Unite Home Area
Build Temples icon
Build Temples
Our people need guidance from our spiritual leaders and what better place to have them share their wisdom than some new religious places?
At least one of:
  • Has at least 5 provinces with a Latin temple.png Temple
  • All of:
    • Has at least 1 province with a Native ceremonial fire pit.png Ceremonial Fire Pit
    • Has at least 1 province with a Native sweat lodge.png Sweat Lodge
Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:
  • Tax income.png +10 Tax income
Mission oceania dev capital.png Control Unrest


References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Polynesian_TAGs_Missions.txt and /Europa Universalis IV/missions/Oceania_Missions.txt.
  2. Province should be in home trade node and:
    • One random province
    • Country's capital province
    • Not country's capital province, Development.png Development is at least that of capital
    • Not country's capital province, Development.png Development is at least that of capital and:
      • Development.png Development is at least 20
      • Development.png Development is at least 25
      • Development.png Development is at least 30