Samoan missions
This is a list of missions for
Samoa. [1]

Polynesian missions[edit | edit source]
[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |
Mission | Completion requirements | Effects | Prerequisites |
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![]() Oceanic People No matter what the Polynesian people call home, one thing they all have in common is a spiritual connection with the sea. Sailing is often seen as a sacred tradition, and in some societies the sailor's canoe is seen as an extension of his own body, and in even more extreme cases the canoe is seen to have Mana or a soul of its own and is sovereign and sacred among all things. |
Navy size is at least ![]() |
Country gains: | |
![]() Polynesian Triangle The Polynesian Triangle refers to the area of the Pacific Ocean inhabited by the Polynesians. The tips of the triangle refers to Hawaii, the west corner to Aotearoa, and the east corner to Rapa Nui. Polynesian traders and voyagers alike would utilize the Polynesian Triangle to engage in trade, exploration, and colonisation. The native Polynesians would actually refer to this region as an octopus, representing the various invisible pathways that navigators would follow along the sea. This octopus has various names in Polynesian societies including Taumata-Fe'e-Fa'atupu-Hau or Grand Octopus of Prosperity referring to the great riches that exploration and trade would bring to their society. |
Country has at least ![]() |
Country gets “Naval Enthusiasm” for ![]() |
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If country has any estate:
Else: |
Country gets “Absolute Rule” for the rest of the game, giving the following effect: | ![]() | |
If country has any estate:
Else:
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Country gets “Loyal Subjects” for the rest of the game, giving the following effect: | ![]() | |
At least 10 provinces (or colony with at least 600 settlers) in the following region are owned by our country or non-tributary subjects:
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Country gets “Colonization Efforts” for the rest of the game, giving the following effect: | ![]() | |
![]() Gain Mana Mana is roughly equivalent to the Western expression of a soul or spirit. But, Mana is also the measure of a man's prestige and piety, and an honourable man is seen as possessing a lot of Mana while a lesser member of society is seen as being shallow in Mana. In some societies, someone who is dedicated to prayer and the accumulation of Mana can gain the favour of the gods and request them to perform tasks such as changing the weather or bringing islands out of the ocean. It's from this that the west's mistake of equating Mana with Magic has come from. |
Country: | Country gains ![]() |
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Country: | If the country is ![]()
Else: |
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Country: | Country gains an ![]() ![]() |
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Country gains a claim on every provinces which:
Country gains trade modifier “Close ties with Merchant Community” in capital trade node ( |
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Country owns any province with a ![]() |
If has any province with ![]()
Else: |
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Samoan missions[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.33. |
Mission | Completion requirements | Effects | Prerequisites |
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At least one of: | If DLC ![]()
Else, if
Else,
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No country with its capital in Oceania region:
At least one of: |
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Province Tonga is owned by ![]()
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If DLC ![]()
Else
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Regional missions[edit | edit source]
Modernization[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |
Mission | Completion requirements | Effects | Prerequisites |
---|---|---|---|
Government is not ![]() Any neighbouring country: |
Country gains: |
Economic missions[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |
Mission | Completion requirements | Effects | Prerequisites |
---|---|---|---|
Country's ![]() |
Country gets “Growing Economy” for ![]() |
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Country controls at least 75% of the trade in the home trade node | Random[2] provinces gain “Dominant Trade Hub” for the rest of the game, giving the following effects: | ![]() | |
Country's ![]() |
The ![]() All owned provinces within the area of the capital get “Growth of Capital” for |
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Country has at least ![]() |
Country gets “Strong Treasury Department” for ![]() |
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Country has at least ![]() |
Country gains ![]() Country gets “Imperial Ambition” for |
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Diplomatic missions[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |
Mission | Completion requirements | Effects | Prerequisites |
---|---|---|---|
Country:
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Country gains ![]() |
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Country has at least ![]() |
Country gets “Influential Diplomats” for ![]() |
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Country has at least 2 non-tributary subjects | Country gets “Obedient Subjects” for ![]() |
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No province in our capital's area is owned by another country | Country gains:
Country gets “Hegemonic Ambition” for |
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No province in our capital's region is owned by another country | Country gains:
Country gets “Hegemonic Ambition” for |
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Government is not ![]() |
Country gets “Colonize the Continent” for the rest of the game, giving the following effects: | ![]() |
Military missions[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |
Mission | Completion requirements | Effects | Prerequisites |
---|---|---|---|
Country has 100% of the ![]() |
Country gets “Thriving Arms Industry” for ![]() |
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Country has an army with at least 80,000 ![]() |
Country gets “Army Enthusiasm” for ![]() |
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Government is not ![]() Country has embraced the |
Country gains ![]() Country gets “Inspiring Victory” for |
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At least 5 provinces in the following continent are owned by the country or non-tributary subjects:
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Country gains: | ![]() | |
Country does not own any province with at least ![]() |
Country gains ![]() |
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At least one of: | Country gets “Building Spree” for ![]() |
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References[edit | edit source]
- ↑ The script code is located in /Europa Universalis IV/missions/Polynesian_TAGs_Missions.txt and /Europa Universalis IV/missions/Oceania_Missions.txt.
- ↑ Province should be in home trade node and: