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Duchy rankSápmi
Primary culture
Sami (Nordic)

Capital province
Lappland (18)

Tribal Monarchy Government tribal.png

State religion
Religion of Capital province (Orthodox if capital is Kola, otherwise Catholic or Protestant)

Technology group
EasternEastern technology group
Sami ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+10% National manpower modifier
+30% Religious unity

Attrition for enemies.png Land of the Midnight Sun

+1 Attrition for enemies

National tax modifier.png Protection of Reindeer Herds

+10% National tax modifier

Merchants.png Regulate Trade with the Southerners

+1 Merchant

Provincial trade power modifier.png Encourage growth of the Winter Market

+10% Provincial trade power modifier

Tolerance of the true faith.png Defend the Noaidi Traditions

+2 Tolerance of the true faith

Land attrition.png Living off the Land

−10% Land attrition

Stability cost modifier.png Standardize Literary Language

−10% Stability cost modifier

Idea bonus.png Ambition:

+1% Missionary strength

Sápmi is a nation in the Scandinavian region. It is also the primary nation of the Sami culture. It does not exist in any start date, but because it has cores it can be released, or it can be formed due to rebellions.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Sápmi. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Due to Sápmi or its cores not appearing at any start date in the game, the player must spawn it using cheats or rebels.

Sweden[edit | edit source]

One method of playing as Sápmi would be starting the game as Flag of Sweden Sweden, which controls Sápmi's core territory. As Sweden, the player should quickly gain independence from Denmark to avoid annexation. Once the player has gained independence from Denmark, they should attempt to reduce their stability as low as possible and try to aggravate provinces with Sami culture, in order to spawn Sápmi separatists. Being Sweden, the player can more easily cause unrest by declaring war on Flag of Novgorod Novgorod and taking Kola from them (which is also a Sápmi province, although the player should also be wary of religious zealots from that province). Once Sami separatist rebels have spawned, the player must let the rebels siege down as many provinces of Sami culture as possible to spawn the cores for Sápmi before swiftly crushing them. With the Sápmi cores in place, the player can release and begin their game as Sápmi. The player can also release Flag of Finland Finland to further weaken Sweden before they begin their game as Sápmi, however releasing Finland will result in a lot of Sápmi territory being handed over to it, as Finland shares cores on the land, making the player-lead Sápmi much weaker due to them losing much of their core territory.

Non-Scandinavian[edit | edit source]

If you are in a situation where it would be difficult to gain the provinces or you simply don't want to start a war over the land, you can use spies to spawn Sápmi. If Denmark annexes Sweden build a spy network and support Swedish rebels. If Denmark is unable to put the rebels down, this will trigger an uprising of tremendous strength. From there Denmark's Stability will drop, causing more rebels to spawn, including Sápmi Separatists. If the Danish army is beaten by the revolting Swedes or suffers major damage crushing them, Sápmi will gain independence. After this, the player simply needs to attack Sápmi, annex it, and then release and play as it.

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