|Please help with verifying or updating this infobox. It was last verified for version 1.33.|
- +1 Diplomatic reputation
- +20% Trade steering
- −25% Aggressive expansion impact
- −1 National unrest
- +1 Yearly prestige
- +33% Trade range
- +10% Trade efficiency
- −5% Technology cost
- +1 Leader without upkeep
- −1% Prestige decay
Events[edit | edit source]
The Great Days of Chuzan
Please help with verifying or updating this infobox. It was last verified for version 1.30.
Over time it has become evident to all that it is the economic and political prowess of [MonarchName] that has made our realm blossom. [Her/His] reorganization of the kingdom administration, [Her/His] hard work to attract foreign traders, and the creation of a new bureaucracy for our unified kingdom has allowed [Her/Him] to expand our capital and oversee the construction of temples, palaces and monuments.
The year is at least 1475, but before 1525.
|Mean time to happen
This is truly a golden era for our kingdom.
Strategy[edit | edit source]
Early Game[edit | edit source]
Ryukyu starts the game with a force limit of only 6 regiments. The player will not be able to attack Japan or Korea as the countries there will be much stronger, but may wish to turn their attention southward. Maynila is a good choice, as they are fairly weak, and conquering them won't adversely affect relations with other Filipino countries too much. Subsequent targets could be Cebu, Lanao, Maguindanao, and Sulu. Taking the Exploration or Expansion idea group would allow for the colonizing of Taiwan and later on for forays into Indonesia and Australia, or towards Alaska and the Americas. Meanwhile, improving relations with Ashikaga or another strong nation in the area could be beneficial with an eye towards allying them, should Ming or Korea attack.