Ryazan

From Europa Universalis 4 Wiki
Jump to: navigation, search
Duchy rankRyazan
Ryazan.png
Primary culture
Ryazanian (East Slavic)

Capital province
Ryazan (301)

Government
Feudal Monarchy

State religion
OrthodoxOrthodox.png

Technology group
EasternEastern technology group
Ryazan ideas
Traditions.png Traditions:
−1 National unrest
+5% Recover army morale speed

National manpower modifier.png The Arsenal of Ryazan

+15% National manpower modifier
+25% Land force limit modifier

Cavalry cost.png Tatar Mercenaries

−10% Cavalry cost

Manpower recovery speed.png Land Charters

+15% Manpower recovery speed

Production efficiency.png Russian Grain

+10% Production efficiency

Infantry combat ability.png March of Russia

+5% Infantry combat ability
−0.02 Monthly war exhaustion

Core-creation cost.png Russian Ambition

−15% Core-creation cost

Advisor cost.png Western Contacts

−10% Advisor costs

Idea bonus.png Ambition:

+10% Morale of armies
For the area, see Ryazan (area).

Ryazan is a four province country in Russia (region). It is surrounded by Flag of Muscovy Muscovy to the northeast, Flag of Odoyev Odoyev to the west and the Flag of Golden Horde Golden Horde to the south. It starts in 1444 without an heir, risking becoming a junior partner and the reason for a succession war between Flag of Tver Tver and Muscovy.

Decisions[edit]

Execute decision.pngForm Russian Nation


Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted.


 
Potential requirements

The country:

If the country is AI-controlled, then it:

Allow

The country:

Flag of Russia Russia does not exist.


Effects

The country:

  • changes to Flag of Russia Russia.
  • gets Empire rank empire government rank.
  • gains a permanent claim on all unowned settled provinces in the regions:
  • gains Prestige.png25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.

If the country:

  • has Veche Republic or Russian Principality government
    • then it becomes a Tsardom.
  • is a member of the Holy Roman Empire but not the emperor or an elector
    • then all its provinces are removed from the HRE.
  • does not have custom ideas

Strategy[edit]

Breaking the Yoke[edit]

A reliable opening involves having a friendly Muscovy to ally in the first month of the game. The mission to conquer Oyodev should be taken and war should be declared at the first possible date, lest they find an alliance or guarantee. Since Flag of Muscovy Muscovy may be the player's only significant ally, you must answer the Call to Arms against Flag of Novgorod Novgorod. After taking Oyodev and wrapping up Muscovy's first war against Novgorod, calling in Muscovy against the Flag of Great Horde Great Horde becomes the next logical step. The player now faces the ordeal of taking both the southern Flag of Crimea Crimea and the northern Flag of Kazan Kazan. In the south, Crimea is under severe threat of being taken by the Flag of Ottomans Ottomans through the Crimean Succession event. In the north, Muscovy gains claims on most of the Kazan area through their Western Siberian mission. If both provinces are to be taken, the player must choose their direction of expansion carefully. If either province is taken by a larger force, the game becomes usually much longer (but not necessarily difficult), as the player will have to expand until they are capable of man-fighting that country. Ryazan boasts some super decent ideas, so the long game is not prohibitively daunting. Saratov is close and usually relatively straightforward to secure.

Kazan[edit]

By keeping track of Muscovy-Kazan peace timers, the player can carefully delay Muscovy from taking Kazanite provinces for a long time. It is important in these wars that the player positions their troops such that the border provinces are occupied by Ryazan and not Muscovy. This strategy will be useful until the player can directly snake into Kazan and take the province for themselves in a peace deal, or if stalling Muscovy while taking Crimea in the south.

Crimea[edit]

The Crimean region has a degree of variation. They may be attacked by the Flag of Great Horde Great Horde early and get nearly full-annexed, or, if the player intervenes (by dogpiling an already at-war Great Horde) they may turn it around and expand into Great Horde lands. Sometimes, they do not war at all. The player must hope that when the Crimean Succession event fires, they do not seek Ottoman protection. If they are feeling better off without Ottoman involvement, the player still must watch for Flag of Poland Poland or Flag of Lithuania Lithuania developing ambitions in the area. Vassalizing Crimea is an interesting option if the province cannot be directly reached very quickly, so as to ensure a half-eaten Crimea does not seek Ottoman protection. If vassalized by the Flag of Ottomans Ottomans, restarting is reasonable, as it is probably not very far into the game yet. Alternatively, the player could transition into a more patient game, expanding eastward into the Persian and eventually Indian regions. After taking it easy and getting beefy, go head to head with the Ottomans, who should be very manageable by 1700, especially with the help of Flag of Muscovy Muscovy/Flag of Russia Russia.

Achievements[edit]

Kinslayer icon
As Tver, Yaroslavl, Ryazan or Odoyev, eliminate all other Rurikovich nations without changing your ruling dynasty.


All belongs to Mother Russia icon
All belongs to Mother Russia
Start as a country of Russian culture and form Russia.


Breaking the Yoke icon
Breaking the Yoke
As Ryazan, own Saratov, Crimea and Kazan while being independent.


Relentless Push East icon
Relentless Push East
Starting as a Russian nation, By 1600 own the East Siberian Coastline.


Country guides

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali Mossi.png Mossi

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hejaz.png Hejaz Hisn Kayfa.png Hisn KayfaKhiva.png Khiva Mughals.png Mughals Oman.png Oman Persia.png Persia Shammar.png Shammar
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Kandy.png Ceylon Gujarat.png Gujarat Jaunpur.png Jaunpur Orissa.png Orissa Vijayanagar.png Vijayanagar
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Lan Xang.png Lan Xang Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Qing.png Qing Sulu.png Sulu Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Manchu.png Manchu Qara Qoyunlu.png Qara Qoyunlu Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche