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Ruthenia

Empire rankRuthenia
Ruthenia.png
Primary culture
Ruthenian (East Slavic)

Capital province
Kiev (280)

Government
TsardomGovernment monarchy.png

State religion
OrthodoxOrthodox.png

Technology group
EasternEastern technology group
Ruthenian ideas
Traditions.png Traditions:
+15% National manpower modifier
+10% Manpower recovery speed

Legitimacy.png The Mother of Russian States

+0.5 Yearly legitimacy
+0.5 Yearly prestige

Tolerance heretic.png Foreign Influences

+2 Tolerance of heretics

Cavalry combat ability.png Zaporozhian Cossacks

+15% Cavalry combat ability

Trade power.png East and West

+10% Global trade power

Stability cost modifier.png Heritage of the Old Rus'

−10% Stability cost modifier

Years of separatism.png Reuniting Rus'

−5 Years of separatism

Tolerance own.png Birth of Russian Orthodoxy

+1 Tolerance of the True Faith

Idea bonus.png Ambition:

+5% Discipline
For the region, see Ruthenia (region).

Ruthenia represents a unified successor state to the legacy of Kievan Rus' centered in Ukraine. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Flag of Zaporozhie Zaporozhie, which exists from 1555 to 1755, is the only nation with Ruthenian culture to exist in any start. Other nations wishing to form Ruthenia will have to change their culture first; Flag of Lithuania Lithuania is the best-positioned state to do so in 1444. It is also possible to release and play as a Ruthenian vassal from Flag of Lithuania Lithuania or Flag of Poland Poland, or to make a custom nation with the right culture.

Contents

TsardomEdit

The Tsardom is a special government for   Russia and   Ruthenia with fixed   empire rank that shares its core mechanics with Russian principalities (locked   duchy rank), of which it's an evolution. Only Russian principalities or Veche Republics will gain this government form upon forming the two aforementioned countries.

The Tsardom has the following benefits:

  •   +20% National manpower modifier
  •   −0.05 Monthly autonomy change
  •   +5 Number of states
  •   +0.1 Yearly absolutism

Special Russian Government Type AbilitiesEdit

Each year, this government gathers 3 + ruler skill progress in each monarch power category ( / / ). Once 100 progress in a category is reached, the related   government interaction can be activated:

If not activated the points continue to gather until 150 is reached and any more is lost.

Fabricate Claim on AreaEdit

A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours.

FormationEdit

 Reclaim Ruthenian Legacy

----

Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. In terror our people fled the plains of Rus' and went north. Into the forests and hinterlands of the land we today call Russia.
Now a new and arrogant city of the north is on the rise. It draws in the petty states around it and its ruler envisions a new Rus'. A Rus' centered in Moscow and not Kiev.
However us Ruthenians will not go silent into the pages of history. We will not allow newcomers and pretenders to claim the legacy of our forefathers. Kiev shall rise once gain and we shall restore it to its former glory and splendor. So too shall the Rus'.


 
Potential requirements

  Ruthenia does not exist.
The country:

If the country is Ai-Controlled then it:

Allow

The country:


Effects

The country:

If   Ruthenia:

  • is a member of the Holy Roman Empire and not an elector or the emperor
    • then all its provinces are removed from the HRE.
  • is a duchy or a kingdom
    • then it becomes an   empire.
  • has Veche Republic or Russian Principality government
    • then it becomes a Tsardom.
  • does not have custom ideas

MissionsEdit

Main article: Russian Principalities missions


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