Ruthenia

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Empire rankRuthenia
Ruthenia.png
Primary culture
Ruthenian (East Slavic)

Capital province
Kiev (280)

Government
Tsardom Government monarchy.png

State religion
OrthodoxOrthodox.png

Technology group
EasternEastern technology group
Ruthenian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Notes:

For countries with Primary culture.png Ruthenian or Primary culture.png Byelorussian primary culture.


Traditions.png Traditions:

+15% National manpower modifier
+10% Manpower recovery speed

Legitimacy.png The Mother of Russian States

+0.5 Yearly legitimacy
+0.5 Yearly prestige

Tolerance heretic.png Foreign Influences

+2 Tolerance of heretics

Cavalry combat ability.png Zaporozhian Cossacks

+15% Cavalry combat ability

Trade power.png East and West

+10% Global trade power

Stability cost modifier.png Heritage of the Old Rus'

−10% Stability cost modifier

Years of separatism.png Reuniting Rus'

−5 Years of separatism

Tolerance of the true faith.png Birth of Russian Orthodoxy

+1 Tolerance of the True Faith

Idea bonus.png Ambition:

+5% Discipline
For the region, see Ruthenia (region).

Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Flag of Zaporozhie Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Other nations wishing to form Ruthenia will have to change their culture first; Flag of Lithuania Lithuania is the best-positioned state to do so in 1444. It is also possible to release and play as a Ruthenian vassal from Flag of Lithuania Lithuania or Flag of Poland Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia.

Tsardom[edit | edit source]

The Tsardom is a special government for OrthodoxyOrthodox Flag of Russia Russia and Flag of Ruthenia Ruthenia with fixed Empire rank empire rank. It uses ‘Russian Government’ mechanics as well as ‘Russian Principalities’ and ‘Veche Republics’. The Tsardom has the following benefits:

  • National manpower modifier.png +20% National manpower modifier
  • Autonomy.png −0.05 Monthly autonomy change
  • Governing capacity.png +350 Governing capacity
  • Absolutism.png +0.5 Yearly absolutism

Russian Government abilities[edit | edit source]

  • Uses Russian government mechanics: Each year, this government gathers 3 + ruler skill progress in each category (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 progress in a category is reached, the related Tab domestic government.png government interaction can be activated:
Icon Ability Type Effects
Reform sudebnik.png Reform Sudebnik Administrative power.png Local autonomy.png−10% local autonomy in all provinces
Support oprichnina.png Support Oprichnina Diplomatic power.png −30% progress for all rebel factions
Raise streltsy.png Raise Streltsy Military power.png War exhaustion.png−2 war exhaustion, raises 20% of forcelimit as streltsy units in the capital.
If not activated the points continue to gather until 150 is reached and any more is lost.

Fabricate Claim on Area[edit | edit source]

A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours.


Formation[edit | edit source]

id

Execute decision.pngReclaim Ruthenian Legacy


Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. In terror our people fled the plains of Rus' and went north. Into the forests and hinterlands of the land we today call Russia.
Now a new and arrogant city of the north is on the rise. It draws in the petty states around it and its ruler envisions a new Rus'. A Rus' centered in Moscow and not Kiev.
However us Ruthenians will not go silent into the pages of history. We will not allow newcomers and pretenders to claim the legacy of our forefathers. Kiev shall rise once gain and we shall restore it to its former glory and splendor. So too shall the Rus'.


 
Potential requirements

Flag of Ruthenia Ruthenia does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The country:

Kiev (280) is part of a state


Effects

The country:

If Kiev (280) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Kiev (280):

  • becomes the new capital of the owner country.

Missions[edit | edit source]

Main article: Russian Principalities missions


Country guides

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Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche

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