Russian Tsardom events

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This is a list of all of events for Gov king.png "Tsardom": [1].

id

Msg event.pngRiots in [rioting_city_province.GetName]

Discontent related to a new tax that coincided with a local food shortage has culminated in riots in [rioting_city_province.GetCapitalName]. The citizens of this once loyal city now claim that the government has been undercutting their rights and forcing their sons into serfdom. Fleeing serfs from the surrounding countryside are joining the riots and the situation is quickly growing harder for our local [Root.GetLowLevelOfficialForCountry] to control.

 
Trigger conditions
  • Has enacted Gov king.png "Tsardom" reform
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Event button 547.png
Send in the Troops.
  • Anti tax rebels.png Peasant rebels (size 2) spawn in up to 7 provinces
Event button 547.png
Give in to some of their demands.
  • Lose 30 towards Support oprichnina.png "Support Oprichnina "
id

Msg event.pngCourt Politics

To be able to rise to a position near the [Root.Monarch.GetTitle] at the [Root.GetAdjective] court can be very hard unless you belong to one of few old families with a long tradition of service. Even if someone of considerable skill would make himself known, the old families expect to dominate the higher ranks at court.
Lately a specific young courtier has been making a name for himself by performing outstanding service to the [Root.GovernmentName] but there are no positions for him to rise to. The old families would actively oppose the creation of a new position for such a self-made man and would not take kindly to us opposing them.


 
Trigger conditions
  • Has enacted Gov king.png "Tsardom" reform
  • Has at least 30 Gold Icon.png monthly income
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Event button 547.png
I am the true [Root.Monarch.GetTitle]!

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.
  • Lose 10 Legitimacy.png Legitimacy
  • 20% chance : Get a new discount (50% cheaper) Advisor Treasurer.png Treasurer advisor (skill 3)
  • 20% chance : Get a new discount (50% cheaper) Advisor Theologian.png Theologian advisor (skill 3)
  • 20% chance : Get a new discount (50% cheaper) Advisor Master of Mint.png Master of Mint advisor (skill 3)
  • 20% chance : Get a new discount (50% cheaper) Advisor inquisitor.png Inquisitor advisor (skill 3)
  • 20% chance : Get a new discount (50% cheaper) Advisor Statesman.png Statesman advisor (skill 3)
Event button 547.png
We need their loyalty.

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.
  • Gain 5 Legitimacy.png Legitimacy
  • Gain 30 towards Support oprichnina.png "Support Oprichnina "
id

Msg event.pngSettling the [steppe_province.GetName] Steppe

As our [Root.GovernmentName] grows it has come to incorporate a multitude of peoples. Far gone are the days when all our subjects were Christian [Root.Culture.GetName] peasants. Our expansion into the steppes has made us the overlord of both violently free-minded Cossacks and Tatar communities. Of course much of the steppe is also quite empty.
While our empire is great our resources are also not unlimited. Often we have to make a choice. Do we want to get our own subjects to settle the newly conquered areas? Do we want them to remain dominated by the Tatars? Or should we let the Cossacks, with their disrespect for our strict laws, colonize them?


 
Trigger conditions
  • Has enacted Gov king.png "Tsardom" reform
  • Is Christian
  • Owns any province which:
    • Has Steppe terrain
    • Is not Christian
    • Does not have province modifiers
      • "Tolerated Tatar Communities"
      • "Resettling the Steppes"
      • "Cossack Dominance"
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Event button 547.png
As long as they obey our rule the Tatars can stay.
  • Up to 4 Steppe provinces:
    • Gain 1 Manpower.png base manpower
    • Gain province modifier "Tolerated Tatar Communities" for 30 years, giving the following effects:
      • -5 Local unrest.png local unrest
      • -10% Local missionary strength.png local missionary strength
      • -50% Local culture conversion cost local culture conversion cost
  • If has Cossacks Cossacks estate:
    • The estate loses Estate loyalty -10 loyalty
    • take_estate_land_share_small = { estate = estate_cossacks }
Event button 547.png
Let us resettle [Root.GetAdjective] peasants here.
  • Up to 4 Steppe provinces:
    • Change their culture for our Culture icon.png culture
    • Gain 1 Production.png base production
    • Gain province modifier "Resettling the Steppes" for 30 years, giving the following effects:
      • +3% Local missionary strength.png local missionary strength
      • -25% Local culture conversion cost local culture conversion cost
      • +4 Local unrest.png local unrest
  • If has Cossacks Cossacks estate:
    • The estate loses Estate loyalty -10 loyalty
    • take_estate_land_share_small = { estate = estate_cossacks }
Event button 547.png
These lands belong to the free Cossacks.
  • Up to 4 Steppe provinces:
    • Gain 1 Base tax.png base tax
    • If does not have Cossacks Cossacks estate or is not part of a state:
      • Gain province modifier "Cossack Dominance" for 30 years, giving the following effects:
        • -25% Local tax modifier.png local tax modifier
        • -10% Local development cost local development cost
        • -10% Local culture conversion cost local culture conversion cost
    • Else:
      • The Cossacks Cossacks estate gains Estate loyalty 10 loyalty
      • give_estate_land_share_small = { estate = estate_cossacks }
id

Msg event.pngThe Gaps of the Abatis Line

For centuries the Tatars have been raiding our settlements, leading to the construction of a defensive line along the Steppe border. The Abatis line is a system of fortresses and garrisons intended to stop any raid from getting very far beyond the Steppe. As soon as there is a gap in this system, however, there is a risk of Tatar raids penetrating our borders.
A recent raid at [tatar_raided_province.GetName] has penetrated our defenses and left unprotected settlements devastated.


 
Trigger conditions
  • Has enacted Gov king.png "Tsardom" reform
  • Is Christian
  • Owns any province which:
    • Is not in Zone of Control of a fort
    • Does not have province modifiers "Tatar Raids"
    • Does not neighbor an owned province in Zone of Control of a fort
    • Neighbor a province which:
      • Has Steppe terrain
      • Is owned by a Muslim country
      • Controller is not our subject, ally or overlord
Is triggered only by

the bi-yearly pulse I.

Base weight
100

Event button 547.png
We must make the Tatars Pay!
  • Gain the Casus Belli "Border Friction" against the Muslim neighboring country for 60 months
  • All provinces in area of the province described in trigger conditions:
    • Gain 15 Devastation.png devastation
    • Gain province modifier "Tatar Raids" for 10 years, giving the following effects:
      • -15% Local tax modifier.png local tax modifier
    • 25% chance : A second owned neighboring area with the same conditions gets the same effects
id

Msg event.pngThe Sobor of $YEAR$

In times of need the rulers of [Root.GetName] have been able to call upon the people of [Root.Capital.GetCapitalName] to lend their support in important decisions about the continued future of our [Root.GovernmentName]. The participation in such an assembly, or Sobor, is the duty of any upstanding subject of the [Root.Monarch.GetTitle] and can strengthen the national resolve in difficult times.
Perhaps in this perilous age the time has come to convene a Sobor, so that we can move forward with the support of the people?


 
Trigger conditions
  • Has enacted Gov king.png "Tsardom" reform
  • One of the following conditions:
    • Has less than 70 Legitimacy.png Legitimacy
    • Has less than 0 Stability.png Stability
    • Has at least 4 War exhaustion.png War exhaustion
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Event button 547.png
An excellent idea.
  • If War exhaustion.png War exhaustion is at least 1 :
    • Lose 2 War exhaustion.png War exhaustion
  • If Stability.png Stability is lower than 0, War exhaustion.png War exhaustion is lower than 2 and Legitimacy.png Legitimacy is at least 95:
    • Gain 1 Stability.png Stability
  • Else, gain 10 Legitimacy.png Legitimacy
Event button 547.png
[Root.Monarch.GetName] is the true [Root.Monarch.GetTitle] and requires no such support!
  • Gain 35 towards Reform sudebnik.png "Reform Sudebnik"

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.
id

Msg event.pngExpansion of the Bureaucracy

As our [Root.GovernmentName] expands so does the need for more people to administer it. In the past, we have relied on local provincial governors, but over time the need to increase the number of people in the central chancellery, the [Root.GetAdjective] prikazy, has been growing greater and greater.
Unless we increase the cadres soon we will not be able to meet the demands for more experienced clerks later on as the bureaucracy keeps on growing.


 
Trigger conditions
  • Has enacted Gov king.png "Tsardom" reform
Is triggered only by

the bi-yearly pulse I.

Base weight
100

Event button 547.png
Appoint more administrators.
  • Gain 25 towards Reform sudebnik.png "Reform Sudebnik"
  • Lose 50 Administrative power.png Administrative power
  • Lose Gold Icon.png ducats equal to 0.05 years of income
Event button 547.png
We can make do with what we have.
  • Gain 5 Yearly prestige.png Prestige
id

Msg event.pngTraitors?

It has come to the attention of [Root.Monarch.GetTitle] [Root.Monarch.GetName] that the head of the [Root.GetInfluentialRussians] family has been amassing power and influence in a way that could make him a threat to the [Root.GovernmentName]. It is not entirely clear if the house of [Root.GetInfluentialRussians] has any aspirations against the throne, but if we want to ensure the supremacy of the [Root.Monarch.Dynasty.GetName]s we should act before it is too late.

 
Trigger conditions
  • Has enacted Gov king.png "Tsardom" reform
Is triggered only by

the bi-yearly pulse I.

Base weight
100

Event button 547.png
Divide their lands among more loyal people.
  • Gain 35 towards Support oprichnina.png "Support Oprichnina "

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.
  • If has only one province:
    • Our Capital.png capital gains 10 Devastation.png devastation
  • Else, 2 random owned provinces:
    • Gain 25 Devastation.png devastation
    • Lose 25 Local autonomy.png local autonomy
Event button 547.png
Surely we have nothing to fear from the nobility of the land.
  • Gain 5 Legitimacy.png Legitimacy

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.
  • Lose 15 towards Support oprichnina.png "Support Oprichnina "
id

Msg event.pngLack of People

In order to handle the growing number of provinces under our rule we have had to give a somewhat free hand to our provincial governors in appointing local clerks. In [state_with_problems.GetAreaName] this has resulted in a reduction of tax-paying peasants and those doing military service.
It has been strongly suggested by the central government that we move to restrict those who can take up service in the administration so that we can ensure that our armies and coffers do not lack for men.


 
Trigger conditions
  • Has enacted Gov king.png "Tsardom" reform
  • Owns at least 30 provinces
  • Owns any province which:
    • Is part of a state
    • Is not a colony
Is triggered only by

the bi-yearly pulse I.

Base weight
100

Event button 547.png
We need the administrators.
  • Gain 10 towards Reform sudebnik.png "Reform Sudebnik"
  • All owned provinces in area of the province described in trigger conditions:
    • Gain province modifier "Peasants fleeing Military Service and Taxes" for 10 years, giving the following effects:
      • -25% State maintenance.png local state maintenance modifier
      • -10% Local manpower modifier.png local manpower modifier
      • -10% Local tax modifier.png local tax modifier
Event button 547.png
Let us restrict soldiers and peasants from serving in the administration.
  • Gain 10 towards Raise streltsy.png "Raise Streltsy"
  • All owned provinces in area of the province described in trigger conditions:
    • Gain province modifier "Occupational Restrictions" for 10 years, giving the following effects:
      • +75% State maintenance.png local state maintenance modifier
      • +15% Local manpower modifier.png local manpower modifier
      • +15% Local tax modifier.png local tax modifier
id

Msg event.pngForeign Officers

It has become increasingly common for officers from other European countries to seek employment in [Root.GetName]. In some ways this could be a useful way to keep up with the development of warfare in other places. However, the price they ask is not cheap, and our own officers may feel we are disregarding their right to good positions.

 
Trigger conditions
  • Has enacted Gov king.png "Tsardom" reform
  • Any neighboring country which:
    • Has not Culture icon.png "East Slavic" culture
    • Is not Orthodoxy orthodox
    • Has embraced at least 1 higher Institutions.png Institution
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Event button 547.png
Hire them.
  • Lose Gold Icon.png ducats equal to 0.10 years of income
  • Gain 10 Army tradition.png army tradition
  • Our Capital.png capital gains 15 progress towards the next Institutions.png Institution
Event button 547.png
We have no need for foreign talent.

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.
  • Gain 25 towards Raise streltsy.png "Raise Streltsy"
id

Msg event.pngChristian Converts

Sometimes the subjects of various heathen chiefs, kings or other petty rulers flee their homeland to seek refuge under our protection. These people will then often convert to Christianity and swear their allegiance to us, eager to start a new life under our benevolent rule. This is in itself a most welcome development, but our own landholders view the new-comers with some suspicion. A peasant's place is his land and his movement should be restricted as far as possible.
Converts of this kind have lately been flooding the [converts_moved_here.GetAreaName] area, to the great irritation of their old overlords. A group of local heathen strongmen has lodged an official protest to our representatives in the area, demanding that we give up their countrymen.


 
Trigger conditions
  • Has enacted Gov king.png "Tsardom" reform
  • Is Christian
  • Owns any province which:
    • Is Christian
    • Does not have province modifiers "Fugitive Christian Converts"
    • Does not have our Culture icon.png culture
    • Neighbor a province which:
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Event button 547.png
We will welcome our new brothers in faith!
  • A random province as described in trigger conditions:
    • Gain province modifier "Fugitive Christian Converts" for 10 years, giving the following effects:
      • +4 Local unrest.png local unrest
      • -25% Local culture conversion cost local culture conversion cost

If the country has the Clergy.png clergy estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country is HinduismHindu and has the Brahmins.png brahmins estate,
    • then the estate gains Estate loyalty 10 loyalty.
Event button 547.png
Send them back to their old communities.
  • Lose 10 Yearly prestige.png Prestige

If the country has the Clergy.png clergy estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country is HinduismHindu and has the Brahmins.png brahmins estate,
    • then the estate loses Estate loyalty 10 loyalty.

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.
id

Msg event.pngThe Governor of [corrupt_governor.GetAreaName]

In many cases our local officials consider it a perk of the job to be able to siphon parts of the local taxes and tributes into their own pockets.\nThe governor of [corrupt_governor.GetAreaName] seems to have crossed a line, however, as the local population in the area has risen in revolt due to his ill-concealed attempts to enrich himself from their hard-earned toil and sweat.

 
Trigger conditions
  • Has enacted Gov king.png "Tsardom" reform
  • Is Christian
  • Owns any province which is not part of a state
Is triggered only by

the bi-yearly pulse I.

Base weight
100

Event button 547.png
We must replace this governor at once to placate the locals.
  • All owned provinces in area of the province described in trigger conditions:
    • Gain province modifier "Local Concessions" for 10 years, giving the following effects:
      • +10% Local autonomy.png local autonomy
      • -2 Local unrest.png local unrest
Event button 547.png
We cannot tolerate such insubordination. Crush the rebels!
  • Gain 0.25 Corruption.png Corruption
  • Flag of rebels rebels Anti-tax rebels (size 1) spawn in the province described in trigger conditions

References[edit]

  1. The script code is located in /Europa Universalis IV/events/RussianTsardom.txt