Russian Principalities missions

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This is a list of all missions of Russian Principalities[1], which are:


Global DominanceFaith's BastionConquer MoscowSovereign PrincipalityUnite the PrincesConquer NovgorodConsolidate the StateAdvance to the DnieprRecruit the CossacksRestore KievBreak the Tatar YokeRule RutheniaTR Russian Minors Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

Conquer the Russian mainland[edit]

Mission Completion requirements Effects Prerequisites
Mission sovereign principality.png Sovereign Principality The country:
  • is not a subject.
  • has a castle in its capital.
  • owns all provinces of the area with its capital.
The country: If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
Mission conquer moscow.png Conquer Moscow All provinces of Moscow are owned by the country or its non-tributary subjects. The country: Mission sovereign principality.png Sovereign Principality
Mission conquer novgorod.png Conquer Novgorod All provinces of Novgorod (area) are owned by the country or its non-tributary subjects. The country: Mission sovereign principality.png Sovereign Principality
Mission unite the princes.png Unite the Princes All provinces of Russia (region) are owned by the country or its non-tributary subjects. The country:
  • gains Administrative power.png 100 administrative power.
  • gains Diplomatic power.png 100 diplomatic power.
  • gains Military power.png 100 military power.
  • gets the modifier “United Russia” for 20 years with the following effects:
    • Core-creation cost.png −10% core-creation cost,
    • Aggressive expansion impact.png −10% aggressive expansion impact.
  • Mission conquer moscow.png Conquer Moscow
  • Mission conquer novgorod.png Conquer Novgorod

Expand westwards[edit]

Mission Completion requirements Effects Prerequisites
Mission consolidate the state.png Consolidate the State The country:

If the country has a Russian Principality, Veche Republic or Tsardom government:

The country:
Mission advance to the dnieper.png Advance to the Dniepr All provinces of East Dniepr are owned by the country or its non-tributary subjects. The country: Mission consolidate the state.png Consolidate the State


Mission recruit the cossacks.png Recruit the Cossacks All provinces of Zaporizhia are owned by the country. The country:

If the country has a Cossacks estate:

  • then the Cossacks.png Cossacks estate gains Estate loyalty 20 loyalty.
  • else the country gains Army tradition.png 15 army tradition.
Mission advance to the dnieper.png Advance to the Dniepr
Mission restore kiev.png Restore Kiev All provinces of West Dniepr are owned by the country. The country: Mission advance to the dnieper.png Advance to the Dniepr
Mission break the tatar yoke.png Break the Tatar Yoke All provinces of Pontic Steppe are owned by the country or its non-tributary subjects. The country:
  • gains Military power.png 100 military power.
  • gets the modifier “Tatar Yoke Dissolved” for 20 years with the following effects:
    • Missionary strength.png +3% missionary strength,
    • Prestige from land battles.png +100% prestige from land battles.
Mission recruit the cossacks.png Recruit the Cossacks
Mission rule ruthenia.png Rule Ruthenia All provinces of Ruthenia (region) and Red Ruthenia are owned by the country or its non-tributary subjects. The country:
  • gains Administrative power.png 100 administrative power.
  • gains Diplomatic power.png 100 diplomatic power.
  • gains Military power.png 100 military power.

All provinces of Ruthenia (region) owned by the country

  • get the modifier “Ruthenian Integration” for 20 years with the following effect:
    • Local autonomy.png −0.1 monthly autonomy change.
  • Mission recruit the cossacks.png Recruit the Cossacks
  • Mission restore kiev.png Restore Kiev

Regional missions[edit]

European missions[edit]

Mission Completion requirements Effects Prerequisites
Mission war chest.png Global Dominance Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country gains Prestige.png +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  • Trade efficiency.png +15% trade efficiency
Mission european church.png Faith's Bastion It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/TR_Russian_Minors_Missions.txt.