Russian Principalities events

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This is a list of all of events for Gov russian principality.png Russian Principalities: [1].

id

Msg event.pngPlot of the Prince of [appanage_province.GetName]

Ever since the days of the Kievan Rus the Russian principalities have employed a method of succession based on lateral seniority. Often this means that our dynasty will be ruled by its most powerful scion but at times this has left other claimants wanting to bypass the Kievan order.
Ever since the passing of $PREVIOUS_MONARCH$ the [Root.Monarch.Dynasty.GetName] family has been divided between those that support [Root.Heir.GetName] and those that would rather see the dynamic prince of [appanage_province.GetName] as the future heir. The young prince has wasted little time convincing as many of his uncles and siblings as possible to support him and his faction has now delivered an ultimatum to our [Root.Monarch.GetTitle] [Root.Monarch.GetName].


 
Trigger conditions
  • Has enacted Gov russian principality.png "Russian Principality" reform
  • Owns at least 3 provinces
  • Owns any province which has our Culture icon.png culture
Is triggered only by

the bi-yearly pulse I.

Base weight
100

Immediate effects
  • A number of provinces which has our Culture icon.png culture:
    • Development is lower than 8 : 1 province
    • Development is 8 or higher : 2 provinces
    • Development is 10 or higher : 3 provinces
    • Development is 13 or higher : 4 provinces
    • Development is 15 or higher : 5 provinces
    • Development is 18 or higher : 6 provinces
    • Development is 20 or higher : 7 provinces
  • are saved as "Appanage" provinces

Event trigger.pngAlways enabled:

Event button 547.png
We stand with [Root.Monarch.GetName]!
  • If has "Rurikovich" dynasty:
    • Pretender rebels.png "Rurikovich" pretender rebels (size 1) spawn in all "Appanage" provinces
  • Else:
    • Pretender rebels.png Pretender rebels (size 1) spawn in all "Appanage" provinces

Event trigger.pngEnabled if:

  • Legitimacy.png Legitimacy is between 30 and 50
  • Can have an heir
Event button 547.png
Designate the prince of [appanage_province.GetName] as our new heir.
  • Get a new heir of our dynasty, at least 4 Diplomatic power.png Diplomatic skill and medium (50) claim

Event trigger.pngEnabled if:

  • Legitimacy.png Legitimacy is lower than 30
Event button 547.png
Let us stand aside for the prince of [appanage_province.GetName].
  • Get a new ruler of our dynasty, at least 4 Diplomatic power.png Diplomatic skill and medium (50) claim

id

Msg event.pngAgricultural Intensification

An unusually prolonged period of peace and stability has allowed the peasants in large Monastic and Boyar estates to begin to adopt more modern farming techniques. Slash-and-burn remains the norm across large parts of our realm but with the spread of crop rotation the population in parts of our realm is growing significantly.

 
Trigger conditions
  • Has enacted Gov russian principality.png "Russian Principality" reform
  • Owns at least 2 provinces
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Immediate effects
  • A number of provinces which is not our capital:
    • Minimum: 1 province
    • Development is 10 or lower : 2 provinces
    • Development is 15 or lower : 3 provinces
  • are saved as "Agricultural intensification" provinces

Event button 547.png
Excellent.
  • All "Agricultural intensification" provinces:
    • Gain 1 Production.png base production
id

Msg event.pngMinor Lords

With the Tatar Yoke an increasingly distant memory and the expansion of land directly administered by the [Root.Monarch.GetTitle] it is becoming increasingly clear that we need more minor landholders. Traditionally the landed aristocracy would be the primary candidates to be given this privilege, even for smaller patches of land, but greater internal stability means that we could likely promote men of other qualities to take care of these matters of economy and agriculture.

 
Trigger conditions
  • Has enacted Gov russian principality.png "Russian Principality" or Gov king.png "Tsardom" reform
  • Owns at least 5 provinces
  • Is not a subject nation
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Event button 547.png
Let us continue to favor the Boyars.
  • Gain 35 towards Reform sudebnik.png "Reform Sudebnik"
Event button 547.png
Let us distribute the land among smaller landholders.
  • Gain 35 towards Raise streltsy.png "Raise Streltsy"
id

Msg event.pngLand Acquisition

The Central power of the [Root.GovernmentName] is growing steadily and with no tribute to send to the Khans of Central Asia, so is our disposable income. An unusually rich harvest has left us with a considerable surplus. We could use this to boost our coffers for a rainy day, but we might also invest it to acquire the lands of minor princes and Monastic Estates.

 
Trigger conditions
  • Either:
    • Has enacted Gov russian principality.png "Russian Principality"
    • Has enacted Gov king.png "Tsardom" reform and has less than 40 provinces
  • Owns at least 5 provinces
  • Is not a subject nation
  • Owns a province which:
    • Is not our capital
    • Has our Culture icon.png culture
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Event button 547.png
Land is true wealth.
  • A random province following the trigger conditions:
    • 33% chance : Gain 1 Base tax.png base tax
    • 33% chance : Gain 1 Production.png base production
    • 33% chance : Gain 1 Manpower.png base manpower
Event button 547.png
We need gold for the royal treasury.
  • Gain Gold Icon.png ducats equal to 0.15 years of income
Event button 547.png
We must use this as leverage in state affairs.
  • 33% chance : Gain 35 towards Reform sudebnik.png "Reform Sudebnik"
  • 33% chance : Gain 35 towards Support oprichnina.png "Support Oprichnina "
  • 33% chance : Gain 35 towards Raise streltsy.png "Raise Streltsy"
id

Msg event.pngFamine of $YEAR$

A combination of disease and harsh weather has completely ruined the harvest in parts of the [Root.GetAdjective] Realm. In times like these many turn to the state or the Church for support, others leave their lands or seek protection from powerful Boyars, Monastic Estates or even join the Cossacks in the wild fields.

 
Trigger conditions
  • Has enacted Gov russian principality.png "Russian Principality" or Gov king.png "Tsardom" reform
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Immediate effects
  • Random provinces which are not our capital and have our Culture icon.png culture:
    • Minimum: 1 province
    • Produces Grain.png Grain : 2 provinces
    • Produces Grain.png Grain and is in capital area: 3 provinces
  • are saved as "Famine" provinces

Event trigger.pngAlways enabled:

Event button 547.png
We will leave this to the Boyars.

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.
  • Lose 25 towards Raise streltsy.png "Raise Streltsy"
  • Lose 5 Legitimacy.png Legitimacy
  • All "Famine" provinces:
    • Gain province modifier "Famine" for 10 years, giving the following effects:
      • -15% Goods produced.png trade goods size modifier

Event trigger.pngAlways enabled:

Event button 547.png
We will let the Church handle this.

If the country has the Clergy.png clergy estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country is HinduismHindu and has the Brahmins.png brahmins estate,
    • then the estate loses Estate loyalty 10 loyalty.
  • Lose 25 towards Reform sudebnik.png "Reform Sudebnik"
  • Lose 5 Yearly prestige.png Prestige
  • All "Famine" provinces:
    • Gain province modifier "Famine" for 10 years, giving the following effects:
      • -15% Goods produced.png trade goods size modifier

Event trigger.pngAlways enabled:

Event button 547.png
The [Root.Monarch.GetTitle] [Root.Monarch.GetHerselfHimself] will help them.
  • Lose 25 towards Support oprichnina.png "Support Oprichnina "
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • All "Famine" provinces:
    • Gain province modifier "Famine" for 10 years, giving the following effects:
      • -15% Goods produced.png trade goods size modifier

Event trigger.pngEnabled if: "Famine" provinces have at least 2 Production.png base production

Event button 547.png
They can join the free Cossacks.
  • If the country has the Cossacks Cossacks estate,
    • then the estate loses Estate loyalty 10 loyalty
  • Lose 25 towards Reform sudebnik.png "Reform Sudebnik"
  • Lose 5 Yearly prestige.png Prestige
  • All "Famine" provinces:
    • Lose 1 Production.png base production
    • Gain province modifier "Famine" for 10 years, giving the following effects:
      • -15% Goods produced.png trade goods size modifier

id

Msg event.pngThe Wealth of [province_to_rob.GetCapitalName]

Through our acquisition of [province_to_rob.GetCapitalName] we have come to control a major regional center of production and trade. The local artisans and merchants are both rich and successful in their trade and the city will surely be a great addition to our splendid [Root.GovernmentName].
It is hard to know, however, how far we can trust the [province_to_rob.Culture.GetName]. We should consider forcibly relocating the wealthiest and most successful local families to [province_to_grow.GetCapitalName] where we can more efficiently monitor and tax them. Some would say the damage we do to the city of [province_to_rob.GetCapitalName] is greater than any benefit we might hope for in [province_to_grow.GetCapitalName] but the added control is surely worth it.


 
Trigger conditions
  • Has enacted Gov russian principality.png "Russian Principality" reform
  • Owns at least 8 provinces
  • Owns any province which:
    • Does not have our Culture icon.png Culture
    • Has at least 15 development
    • Is not part of a state
    • Does not have province flag "Resettled province"
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Immediate effects

Random provinces which:

  • Does not have our Culture icon.png Culture
  • Is not part of a state
  • Does not have province flag "Resettled province"
    • Has at least 15 development: 1 province
    • Has at least 18 development: 2 provinces
    • Has at least 20 development: 3 provinces
    • Has at least 24 development: 4 provinces
    • Has at least 26 development: 5 provinces
  • are saved as "Province to rob" provinces

Random provinces which is part of a state and:

  • Is our capital or has our Culture icon.png Culture
  • Is our capital or has a center of trade leval 1 minimum and:
    • Has at least 12 development: 1 province
    • Has at least 15 development: 2 provinces
    • Has at least 20 development: 3 provinces
  • are saved as "Province to grow" provinces

Event button 547.png
[province_to_grow.GetCapitalName] must grow!
  • 33% chance :
    • All "Province to grow" provinces gain 1 Base tax.png base tax
    • All "Province to rob" provinces
      • Lose 2 Base tax.png base tax
      • Set province flag "Resettled province"
  • 33% chance :
    • All "Province to grow" provinces gain 1 Production.png base production
    • All "Province to rob" provinces
      • Lose 2 Production.png base production
      • Set province flag "Resettled province"
  • 33% chance :
    • All "Province to grow" provinces gain 1 Manpower.png base manpower
    • All "Province to rob" provinces
      • Lose 2 Manpower.png base manpower
      • Set province flag "Resettled province"

If the country has the Burghers.png burghers estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate loses Estate loyalty 10 loyalty.
Event button 547.png
We can leave them alone in return for their obedience.

If the country has the Burghers.png burghers estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.
  • Gain 25 towards Support oprichnina.png "Support Oprichnina "
id

Msg event.pngSt George's Day

Traditionally peasants have had the right to move from one area to another under controlled forms on the day of St George. This ensures some degree of mobility while also safeguarding that year's crop.
Lately, however, many landlords complain that peasants are abusing this privilege to seek a better life. The landlords of [serfdom_province.GetName] have today sought an audience, imploring that we revoke this right for their peasants. Otherwise they claim they will not be able to render the military service the state requires.


 
Trigger conditions
  • Has enacted Gov russian principality.png "Russian Principality" reform
  • Owns any province which:
    • Is not our capital
    • Is not a colony
    • Does not have province modifier "Restricted Movement"
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Immediate effects

Random provinces which:

  • Is not our capital
  • Is not a colony
  • Does not have province modifier "Restricted Movement"
    • Minimum: 1 province
    • Has our Culture icon.png Culture: 2 provinces
    • Has our Culture icon.png Culture and produces Grain.png Grain: 4 provinces
    • Has our Culture icon.png Culture, produces Grain.png Grain and is in capital area: 5 provinces
  • are saved as "Serfdom" provinces

Event button 547.png
Restrict their Movement.
  • Gain 35 towards Reform sudebnik.png "Reform Sudebnik"
  • Every provinces in area of "Serfdom" provinces :
    • Gain province modifier "Restricted Movement" for 10 years, giving the following effects:
      • +6 Local unrest.png local unrest
      • +10% Local development cost local development cost

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.

If the country has the Burghers.png burghers estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate loses Estate loyalty 10 loyalty.
Event button 547.png
We will not exempt these lands from our laws.
If the country has a stability of less than +3,
  • then it gains Stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
  • Every provinces in area of "Serfdom" provinces which has not "Serfs Deserting" :
    • Gain province modifier "Serfs Deserting" for 10 years, giving the following effects:
      • -25% Goods produced.png trade goods size modifier
      • -25% Local manpower modifier.png local manpower modifier

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.

If the country has the Burghers.png burghers estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.
id

Msg event.pngAppanage Holder Dies

The Prince of [brothers_appanage.GetName] has died and [Root.Monarch.GetName] mourns the loss of a brother. As the current [Root.Monarch.GetTitle] we should now redistribute the lands that up until now were an appanage of the deceased. Our remaining brothers will no doubt expect to get a part of the land but we could try to use this opportunity to increase the size of our own lands...

 
Trigger conditions
  • Has enacted Gov russian principality.png "Russian Principality" reform
  • Owns any province which:
    • Does not have province modifier "Enlarged Territories"
Is triggered only by

the bi-yearly pulse I.

Base weight
100

Event trigger.pngEnabled if: Has only 1 province

Event button 547.png
Let us confiscate the land for ourselves.
  • Gain 15 towards Reform sudebnik.png "Reform Sudebnik"
  • Gain Gold Icon.png ducats equal to 0.2 years of income

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: Has at least 2 provinces

Event button 547.png
We should confiscate the land for ourselves.
  • Lose 5 Legitimacy.png Legitimacy
  • A random owned non-capital province which does not have below modifier:
    • Gain province modifier "Enlarged Territories" for 10 years, giving the following effects:
      • -10% Local development cost local development cost
      • +25% Local tax modifier.png local tax modifier

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
We must assure ourselves of the support of our brothers.
  • Gain 15 towards Support oprichnina.png "Support Oprichnina "
  • Gain 5 Legitimacy.png Legitimacy

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.

id

Msg event.pngTatar Feudatories

With the acquisition of Tatar lands we have become the overlord of the peoples to whom we were subjected for such a long time. While this is a victory for the [Root.GetAdjective] people it is also an opportunity.
As we have been so painfully aware for centuries the Tatars are excellent horsemen and know the steppes better than any other. If we should allow the local leaders to keep ruling their people, but in our name, they may well be open to the idea of serving in our armies.


 
Trigger conditions
  • Has enacted Gov russian principality.png "Russian Principality" reform
  • Is Christian
  • Owns at least 5 provinces
  • Does not have country modifier "Tatar Feudatories"
  • Owns any province which:
Is triggered only by

the bi-yearly pulse I.

Base weight
75

Event button 547.png
An excellent idea!
  • If the country has the Cossacks Cossacks estate,
    • then the estate loses Estate loyalty 10 loyalty

If the country has the Clergy.png clergy estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country is HinduismHindu and has the Brahmins.png brahmins estate,
    • then the estate loses Estate loyalty 10 loyalty.
  • Lose 5 Patriarch authority.png Patriarch authority
  • Gain Manpower.png manpower equal to 1.5 years of manpower
  • Gain country modifier "Tatar Feudatories" for 10 years, giving the following effects:
    • -10% Cavalry cost.png cavalry cost
    • +5% Cavalry combat ability.png cavalry power
  • A random province described in the trigger conditions:
    • If not Muslim, converts to Sunni Islam Sunni
    • Gain province modifier "Tatar Feudatory" for 15 years, giving the following effects:
      • -100% Local missionary strength.png local missionary strength
      • +10% Local autonomy.png local autonomy
Event button 547.png
We cannot allow the Muslims such rights within our borders.
  • Gain 5 Patriarch authority.png Patriarch authority
  • Gain 5 Legitimacy.png Legitimacy
id

Msg event.pngThe [kremlin_here.GetCapitalName] Kremlin

As our [Root.GovernmentName] grows so does the importance of our capital in [kremlin_here.GetCapitalName]. Like many Russian cities the core of [kremlin_here.GetCapitalName] is its Kremlin which houses the elite, the administration and the military offices. Outside the walls lies an ever-growing commercial Posad district, and even further the general suburbs.
The entire arrangement depends on the size and strength of the Kremlin, however, and many are worried that ours is both inadequately small and old-fashioned. A state with ambitions such as ours should ensure that the Kremlin is constantly improved, expanded and well maintained.


 
Trigger conditions
  • Has enacted Gov russian principality.png "Russian Principality" reform
  • Owns at least 3 provinces
  • Our Capital.png capital:
    • Does not have province modifier "Kremlin improvements"
    • Has at least a fort level 2
Is triggered only by

the bi-yearly pulse I.

Base weight
125

Event button 547.png
This will require a lot of manpower.

If the country has the Nobility.png nobility estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate loses Estate loyalty 10 loyalty.
  • Lose Manpower.png manpower equal to 2.5 years of manpower
  • Gain 5 Yearly prestige.png Prestige
  • Our Capital.png capital:
    • Gain province modifier "Kremlin improvements" for 10 years, giving the following effects:
      • +25% Local defensiveness.png local defensiveness
      • -10% Local development cost local development cost
Event button 547.png
This will require all groups in the city to contribute.

If the country has the Burghers.png burghers estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate loses Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate loses Estate loyalty 10 loyalty.
  • Lose 35 towards Support oprichnina.png "Support Oprichnina "
  • Gain 5 Yearly prestige.png Prestige
  • Our Capital.png capital:
    • Gain province modifier "Kremlin improvements" for 10 years, giving the following effects:
      • +25% Local defensiveness.png local defensiveness
      • -10% Local development cost local development cost
Event button 547.png
The Church Estates will pay for this.

If the country has the Clergy.png clergy estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country is HinduismHindu and has the Brahmins.png brahmins estate,
    • then the estate loses Estate loyalty 10 loyalty.
  • Lose 20 towards Reform sudebnik.png "Reform Sudebnik"
  • Lose 20 Patriarch authority.png Patriarch authority
  • Gain 5 Yearly prestige.png Prestige
    • Gain province modifier "Kremlin improvements" for 10 years, giving the following effects:
      • +25% Local defensiveness.png local defensiveness
      • -10% Local development cost local development cost
Event button 547.png
We cannot afford to expand the Kremlin at this time.
  • Lose 5 Yearly prestige.png Prestige

References[edit]

  1. The script code is located in /Europa Universalis IV/events/RussianPrincipalities.txt