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Empire rankRussia
Primary culture
Muscovite (East Slavic)

Capital province
Moskva (295)

Tsardom Government monarchy.png

State religion

Technology group
EasternEastern technology group
Russian ideas
Traditions.png Traditions:
+33% National manpower modifier
−10% Core-creation cost

Aggressive expansion impact.png Land of the Rus

−10% Aggressive expansion impact

Auto explore adjacent to colony.png Siberian Frontier

Automatically discover adjacent when a colony is built.
May establish Siberian Frontiers

Artillery cost.png Russian Artillery Yard

−10% Artillery cost
+10% Artillery combat ability

Land force limit modifier.png Life-Long Conscription

+50% Land force limit modifier

Yearly corruption.png Abolish the Mestnichestvo

−0.10 Yearly corruption

Yearly army tradition.png The Table of Ranks

+0.25 Yearly army tradition
−10% Advisor cost

Morale of armies.png Broaden the curriculum of the Cadet Corps

+5% Morale of armies
−10% Fire damage received

Idea bonus.png Ambition:

+1 Yearly legitimacy
For the region, see Russia (region).

Russia does not exist at the beginning of the Grand Campaign; it is a formable country. Historically, the Tsardom of Russia was formed by the Grand Principality of Flag of Muscovy Muscovy on 16 January 1547 when Ivan IV the Terrible crowned himself the "Tsar and Grand Duke of all Rus'", and Muscovy will usually form Russia in most campaigns. It is also possible (but more challenging) to form Russia as Flag of Novgorod Novgorod and even more challenging to form it as Flag of Ryazan Ryazan or Flag of Tver Tver.[1] Russia's primary strength lies in its lineup of geography, ideas, and abilities to create an unconquerable juggernaut when ruled by the player and an often formidable opponent when left to its own devices.


The Tsardom is a special government for OrthodoxyOrthodox Flag of Russia Russia and Flag of Ruthenia Ruthenia with fixed Empire rank empire rank. It uses ‘Russian Government’ mechanics as well as ‘Russian Principalities’ and ‘Veche Republics’. The Tsardom has the following benefits:

  • National manpower modifier.png +20% National manpower modifier
  • Autonomy.png −0.05 Monthly autonomy change
  • Governing capacity.png +250 Governing capacity
  • Absolutism.png +0.5 Yearly absolutism

Russian Government abilities[edit]

  • Uses Russian government mechanics: Each year, this government gathers 3 + ruler skill progress in each category (Administrative power.png/Diplomatic power.png/Military power.png). Once 100 progress in a category is reached, the related Tab domestic government.png government interaction can be activated:
Icon Ability Type Effects
Reform sudebnik.png Reform Sudebnik Administrative power.png Local autonomy.png−10% local autonomy in all provinces
Support oprichnina.png Support Oprichnina Diplomatic power.png −30% progress for all rebel factions
Raise streltsy.png Raise Streltsy Military power.png Icon war exhaustion.png−2 war exhaustion, raises 20% of forcelimit as streltsy units in the capital.
If not activated the points continue to gather until 150 is reached and any more is lost.

Fabricate Claim on Area[edit]

A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours.

Siberian Frontier[edit]

Siberian frontier is a unique colonization system for Flag of Russia Russia to model its rapid expansion into Siberia. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. Establishing a frontier costs 20 Diplomatic power.png diplomatic points. Frontier provinces do not count towards the colony limit or require monthly maintenance. They grow at a varying rate of +5 - 15 Local settler increase.png settlers per month, but since many Siberian Frontiers can be established at the same time, Flag of Russia Russia can reach the Pacific Ocean fairly quickly.



Execute decision.pngForm Russian Nation

Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted.
Potential requirements
  • Playing with normal or historical nations
  • Was never an end-game tag

The country:

If the country is AI-controlled, then it:


Flag of Russia Russia does not exist

The country:


If is Flag of Novgorod Novgorod:

  • complete missions "Invade Novgorod" and "Conquer Novgorod"

The country:

  • changes to Flag of Russia Russia.
  • gets new Mission.png missions.
  • gets Empire rank empire government rank.
  • gains a permanent claim on all unowned settled provinces in the regions:
  • gains Yearly prestige.png25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.

If the country:

  • is not a Government monarchy.png monarchy and not revolutionary
  • is not revolutionary
    • then it enacts the Level 1 Government Reform Tsardom[2].
  • is a member of the Holy Roman Empire but not the emperor or an elector
    • then all its provinces are removed from the HRE.
  • does not have custom ideas
Provinces needed for formation


Main article: Russian missions

Russian Missions focus entirely on expansion of the motherland. Historical actions such as expansion into the Eastern Steppes, Colonization of Siberia, and capture of the "Window on the West" are encouraged by missions granting claims and modifiers upon completion.


Main article: Russian events

Russia's rich and interesting history is represented in game by several dynamic historical events including, most importantly, the Pomjestija Reform, Time of Troubles, the Grand Embassy, and even the rise of the Romanov Dynasty.

The Pomjestija Reform[edit]

Russia shares The Pomjestija Reform event with Muscovy, an event that grants reduced technology cost for 10 years.

Time of Troubles[edit]

Russia runs the risk of running into their Time of Troubles at any point between 1550 and 1650 if its stability is below 0. This event series gives neighbours opportunities to back pretenders to the Russian throne, which will further extend Russia's internal chaos. To bring an end to the Time of Troubles, Russia (or Muscovy) must not be at war, have a war exhaustion less than 3, no revolts going on, positive stability and not have the Usurper on the Throne modifier. Once all these conditions have been met, the mean time for the End of the Time of Troubles event to fire is 24 months.

The Grand Embassy[edit]

The Grand Embassy event is modelled after Peter the Great's accomplishments in the late 17th century. If Russia has not westernised, its monarch has good stats, and the date is late enough it is possible for the monarch to travel around Europe, learning various things for his country and increasing relations with neutral nations.


Execute decision.pngMake St. Petersburg the Capital

As a more western oriented state, Russia must have their capital in the west, and St. Petersburg will be our glorious beacon!

Potential requirements
  • Playing with normal or historical nations

The country:

  • is Flag of Russia Russia.
  • owns Neva (33).
  • does not have Neva (33) as capital.
  • does not have country flag relocated_capital_st_petersburg.

Flag of Russia Russia:

  • has a core on Neva (33).
  • is not at war.


Flag of Russia Russia:

  • set country flag relocated_capital_st_petersburg.
  • loses Gold Icon.png ducats equal to 1 year's worth of income.
  • moves its capital to Neva (33).
  • gains Yearly prestige.png 100 prestige.

Neva (33):

  • changes its name to St. Petersburg (with province capital St. Petersburg).
  • gains Base tax.png6 base tax.
  • gains Manpower.png3 base manpower.
  • changes its Culture icon.png culture to the culture of the former capital.
  • if does not have level 3 Province trade power value.pngcenter of trade
    • gets level 1 Province trade power value.pngcenter of trade

Execute decision.pngEstablish Russian Patriarchate

Constantinople is no longer the bastion and defense of Christianity. We need to pick up the mantle and establish a third Rome.

Potential requirements
  • Playing with normal or historical nations

The country:

  • is Flag of Russia Russia.
  • is OrthodoxyOrthodox.
  • does not have country modifier “Russian Patriarchate”.
  • does not have mission Russian Patriarchate.

Flag of Russia Russia:

Constantinople (151) is not owned by Flag of Byzantium Byzantium.


Flag of Russia Russia:

  • gets the modifier “Russian Patriarchate” for the rest of the campaign with the following effect:
    • Cost of reducing war exhaustion.png -20% cost of reducing war exhaustion.


Main articles: Muscovy#Strategy, Novgorod#Strategy

Virtually every Flag of Muscovy Muscovy playthrough will involve forming Flag of Russia Russia, and the vast majority of Russia games start with Muscovy. Forming Russia will likely also be the goal when playing Flag of Novgorod Novgorod or one of the weaker Russian states. For detailed strategy see the respective page of the nation you want to start as.


All belongs to Mother Russia icon
Start as a country of Russian culture and form Russia.
Relentless Push East icon
Starting as a Russian nation, By 1600 own the East Siberian Coastline.


  1. Theoretically, any other of the small Russian-culture nations in Eastern Europe (Flag of Rostov Rostov, Flag of Beloozero Beloozero, Flag of Odoyev Odoyev, Flag of Pskov Pskov, Flag of Yaroslavl Yaroslavl) could also form Russia, but since these are extremely weak, this is very difficult.
  2. If the country is not orthodox, the tsardom reform is removed immediately.
Country guides

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Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
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