Ruler-related events

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This is a subset of the generic events.[1]

Events

id

Msg event.pngTemporary Insanity of Monarch


$MONARCH$ has been acting very strangely the last couple of months. It would seem like [Root.Monarch.GetSheHe] is suffering from a temporary crisis of insanity. As a result, our realm is left with very little efficient guidance.


 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Request military guidance.

The country:

  • loses Yearly prestige.png10 prestige.
  • loses Gold Icon.png0.1 years of income.
  • gains Army tradition.png5 army tradition.
  • gains Navy tradition.png5 navy tradition.

Event trigger.pngAlways enabled:

Event button 547.png
Request administrative guidance.

The country:

  • loses Yearly prestige.png10 prestige.
  • loses Gold Icon.png0.1 years of income.
  • gains Administrative power.png25 administrative power.

Event trigger.pngEnabled if: the country's ruler has the Possible advisors.png ‘Well Advised’ personality.

Event button 547 green.png
Luckily we are surrounded by people we can trust.

The country gains Administrative power.png 25 administrative power.

id

Msg event.pngDiplomatic Move


Diplomacy between nations is often affected by random factors on both sides involved in ways that are beyond the ability of the diplomatic corps of either state. With the ever-changing viccissitudes of our relations with our neighbors shifting even more swiftly than usual at the moment, our diplomats are finding it difficult to keep up.


 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Appoint new diplomats.

The country gains Diplomatic power.png 30 diplomatic power.


Event trigger.pngEnabled if: any known country borders the country.

Event button 547.png
Improve relations with neighboring states.

The country:

  • gains Diplomatic power.png 10 diplomatic power.

1 random neighbor country:

  • gets the opinion modifier ‘Improved Relations’ (Opinion.png +30, decaying by 2 per year) for 10 years towards the country.

Event trigger.pngEnabled if: the country's ruler has the Diplomatic reputation.png ‘Charismatic Negotiator’ personality.

Event button 547 green.png
Nothing is really beyond my control!

The country gains Diplomatic power.png 50 diplomatic power.


Event trigger.pngEnabled if: the country's ruler has the Diplomatic reputation.png ‘Charismatic Negotiator’ personality and any known country borders the country.

Event button 547 green.png
We are a diplomatic superpower!

The country:

  • gains Diplomatic power.png 25 diplomatic power.

Every country bordering the country:

  • gets the opinion modifier ‘Good relations’ (Opinion.png +50, decaying by 1 per year) towards the country.
id

Msg event.pngGood Government Policies


There is widespread support among the people and the nobility for our current policies. Indeed, they are being magnified well beyond their actual efficiency as proof of the government's goodwill and interest in the welfare of the realm.


 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Use the money to increase stability.
If the country has a stability of less than +3,
  • then it gains Stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

Event trigger.pngAlways enabled:

Event button 547.png
Invest the money in our government.

If the country is either primitive or the ‘Emperor’ DLC is not enabled and the country has enacted one of the highest tier government reforms:

  • then the country:
    • gains Administrative power.png 25 administrative power.
    • gains Diplomatic power.png 25 diplomatic power.
    • gains Military power.png 25 military power.
  • else the country:
    • gains 15 government reform progress.

Event trigger.pngAlways enabled:

Event button 547.png
Let's fill our treasury.

The country gains Gold Icon.png ducats equal to 0.2 years of income.


Event trigger.pngEnabled if: the country's ruler has the Yearly corruption.png ‘Incorruptible’ personality and corruption is at least 1.

Event button 547 green.png
Root out the corruption in our government.

The country loses Corruption.png 1 corruption.


Event trigger.pngEnabled if: the country's ruler has the Yearly army tradition decay.png ‘Martial Educator’ personality.

Event button 547 green.png
Improve the officer training curriculum.

The country gains Army tradition.png 10 army tradition.


Event trigger.pngEnabled if: the country's ruler has the Indulgent.png ‘Indulgent’ personality and no neighbor country is at war with us.

Event button 547 green.png
The [Monarch.GetTitle] wishes to hold an opulent feast...

The country:

  • gains the opinion modifier ‘Ruler Invited to Opulent Feast’ (Opinion.png +50 opinion, decaying by 4 per year) towards a random neighbor country at peace with this country.

A random neighboring country at peace with this country:

  • gains the opinion modifier ‘Ruler Invited to Opulent Feast’ (Opinion.png +50 opinion, decaying by 4 per year) towards this country.

Event trigger.pngEnabled if: the country's ruler has the Embezzler.png ‘Embezzler’ personality.

Event button 547 green.png
Allow the [Monarch.GetTitle] to personally oversee the diverting of funds.

The country gains Gold Icon.png ducats equal to 0.25 years of income.


Event trigger.pngEnabled if: the country's ruler has the Obsessive Perfectionist.png ‘Obsessive Perfectionist’ personality.

Event button 547 green.png
This is a perfect time for one of our [Monarch.GetTitle]'s little projects.

The country gains Yearly prestige.png 10 prestige.

id

Msg event.pngPoor Government Policies


Our policies are evoking widespread discontent among the people and the nobility. It seems they are being misinterpreted in a way contrary to our intentions, to the degree that our opponents hold them up as proof of the government's ill will and lack of interest in the welfare of the realm.


 
Trigger conditions

The country:

  • has a ruler with:
    • an administrative skill of less than 5.
Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We have chosen the right path.

If the country has a stability of −3,

  • then it loses Administrative power.png 50 administrative power,
  • else it loses Stability.png 1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
Attempt to improve the situation.

If the country is either primitive or the ‘Emperor’ DLC is not enabled and the country has enacted one of the highest tier government reforms:

  • then the country:
    • loses Gold Icon.png ducats equal to 0.25 years of income.
  • else the country:
    • loses 25 government reform progress.

Event trigger.pngEnabled if: the country's ruler has the Naive Enthusiast.png ‘Naive Enthusiast’ personality.

Event button 547 green.png
The kind nature of our [Monarch.GetTitle] and wicked councilors are to blame.

The country loses Yearly prestige.png 10 prestige.

id

Msg event.png$MONARCH$ embarrasses the court


The $MONARCHTITLE$ committed an absolute faux pas today in front of the court and a few foreign dignitaries. The repercussions of this will take years to repair.


 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Blame the $MONARCHTITLE$

The country loses Stability.png1 stability.


Event trigger.pngEnabled if: the country's ruler has the Diplomatic reputation.png ‘Charismatic Negotiator’ personality.

Event button 547 green.png
Attempt to lessen the impact.

The country loses Yearly prestige.png10 prestige.

id

Msg event.pngSickness of $MONARCHTITLE$


$MONARCH$ has fallen ill, and cannot handle all aspects of ruling $COUNTRY$ for the time being. How shall we handle this?


 
Trigger conditions

The country:

  • has a stability of at least 0.
  • is not in a regency.
  • is a monarchy.
  • does not have the modifier ‘Powerful Nobles’.
  • does not have the modifier ‘Decentralized Ruling’.
  • has the Nobility.pngNobility, Rajputs.pngRajputs or MarathasMarathas estate.
Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
More power to the [Root.GetMarathasOrRajputsOrNoblesName]

The country:

  • gets the modifier ‘Powerful Nobles’ for 10 years or its ruler changes, with the following effect:
    • National tax modifier.png −10% national tax modifier.

If the country has the Nobility.png nobility estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Rajputs.png rajputs estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Marathas marathas estate,
      • then the estate gains Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Delegate more to the provinces.

The country:

  • gets the modifier ‘Decentralized Ruling’ for 10 years or its ruler changes, with the following effect:
    • Autonomy.png +0.05% monthly autonomy change.

If the country has the Burghers.png burghers estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country has the Vaishyas.png vaishyas estate,
    • then the estate gains Estate loyalty 10 loyalty,
    • else if the country has the Jains.png jains estate,
      • then the estate gains Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Possible advisors.png ‘Well Advised’ personality.

Event button 547 green.png
The gifted group closest to the [Monarch.GetTitle] will be most fit to rule.

The country:

  • gets the modifier ‘Empowered Council’ for 10 years or its ruler changes, with the following effect:
    • Yearly prestige.png +0.5 yearly prestige
id

Msg event.png$MONARCHTITLE$'s reputation tarnished!


Some sort of propaganda text is circulating in the court about how $MONARCH$ is a ruthless powermonger. This might impact our relations with our subjects and other countries.


 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Embrace the reputation!

The country loses Diplomatic power.png100 diplomatic power.


Event trigger.pngAlways enabled:

Event button 547.png
Execute someone for this!

If the country has a stability of −3:

  • then it loses Administrative power.png100 administrative power
  • else it loses Stability.png1 stability.

Event trigger.pngEnabled if: the country's ruler has the Naive Enthusiast.png ‘Naive Enthusiast’ personality.

Event button 547 green.png
Ruthless? Me?

The country loses Yearly prestige.png5 prestige.


Event trigger.pngEnabled if: the country's ruler has the Diplomatic reputation.png ‘Charismatic Negotiator’ personality.

Event button 547 green.png
Attempt to convince them that this is not true.

The country loses Diplomatic power.png25 diplomatic power.

Footnotes

  1. The script code of the events can be found in /Europa Universalis IV/events/RandomEvents.txt.