Ruler-related events

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This is a subset of the generic events.[1]

Events[edit]

id

Msg event.pngTemporary Insanity of Monarch


$MONARCH$ has been acting very strange the last couple of months. It would seem like he is suffering from a temporary crisis of insanity. As a result our realm is left with very little efficient guidance.


 
Trigger conditions

The country:

The country's ruler:

Is triggered only by

the bi-yearly pulse.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Request military guidance.

The country:

  • loses Prestige.png 10 prestige.
  • loses Gold Icon.png ducats equal to 0.1 years of income.
  • gains Army tradition.png 5 army tradition.
  • gains Navy tradition.png 5 navy tradition.

Event trigger.pngAlways enabled:

Event button 547.png
Request administrative guidance.

The country:

  • loses Prestige.png 10 prestige.
  • loses Gold Icon.png ducats equal to 0.1 years of income.
  • gains Administrative power.png 25 administrative power.

Event trigger.pngEnabled if: the country's ruler has the Well Advised personality.

Event button 547 green.png
Luckily we are surrounded by people we can trust.

The country gains Administrative power.png 25 administrative power.

id

Msg event.pngDiplomatic Move


Diplomacy between nations was often affected by random factors from both sides involved. Most of the time, these factors were beyond the control of the foreign ministers involved.


 
Trigger conditions

The country's ruler:

Is triggered only by

the bi-yearly pulse.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Appoint new diplomats.

The country gains Diplomatic power.png 30 diplomatic power.


Event trigger.pngEnabled if: any known country borders the country.

Event button 547.png
Improve relations with neighboring states.

The country:

  • gains Diplomatic power.png 10 diplomatic power.

One random country bordering the country:

  • gains the Opinion.png opinion modifier "Improved Relations" (+30, decaying by 2 per year) towards the country.

Event trigger.pngEnabled if: the country's ruler has the Charismatic Negotiator personality.

Event button 547 green.png
Nothing is really beyond my control!

The country gains Diplomatic power.png 50 diplomatic power.


Event trigger.pngEnabled if: the country's ruler has the Charismatic Negotiator personality and any known country borders the country.

Event button 547 green.png
We are a diplomatic superpower!

The country:

  • gains Diplomatic power.png 25 diplomatic power.

Every country bordering the country:

  • gains the Opinion.png opinion modifier "Good relations" (+50, decaying by 1 per year) towards the country.
id

Msg event.pngGood Government Policies


Changes of policies when cleverly timed and made, were often well perceived by the people of the time beyond their actual efficiency, as a proof of the government's good will and interest in the welfare of the realm.


 
Trigger conditions

The country's ruler:

Is triggered only by

the bi-yearly pulse.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Use the money to increase stability.
If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

Event trigger.pngAlways enabled:

Event button 547.png
Invest the money in our government.

If one of the following is true:

then:

  • the country:
    • gains Administrative power.png 25 administrative power.
    • gains Diplomatic power.png 25 diplomatic power.
    • gains Military power.png 25 military power.

else:

  • the country gains 15 government reform progress.

Event trigger.pngAlways enabled:

Event button 547.png
Let's fill our treasury.

The country gains Gold Icon.png ducats equal to 0.2 years of income.


Event trigger.pngEnabled if: the country's ruler has the Incorruptible personality and corruption is at least 1.

Event button 547 green.png
Root out the corruption in our government.

The country loses Corruption.png 1 corruption.


Event trigger.pngEnabled if: the country's ruler has the Martial Educator personality.

Event button 547 green.png
Improve the officer training curriculum.

The country gains Army tradition.png 10 army tradition.


Event trigger.pngEnabled if: the country's ruler has the Indulgent personality and another country borders ours and is not at war with us.

Event button 547 green.png
The [Monarch.GetTitle] wishes to hold an opulent feast...

The country:

  • gains the Opinion.png opinion modifier "Ruler Invited to Opulent Feast" (+50, decaying by 4 per year) towards a random neighbor country at peace with us.

A random neighboring country at peace with the country:

  • gains the Opinion.png opinion modifier "Ruler Invited to Opulent Feast" (+50, decaying by 4 per year) towards us.

Event trigger.pngEnabled if: the country's ruler has the Embezzler personality.

Event button 547 green.png
Allow the [Monarch.GetTitle] to personally oversee the diverting of funds.

The country gains Gold Icon.png ducats equal to 0.25 years of income.


Event trigger.pngEnabled if: the country's ruler has the Obsessive Perfectionist personality.

Event button 547 green.png
This is a perfect time for one of our [Monarch.GetTitle]'s little projects.

The country gains Prestige.png 10 prestige.

id

Msg event.pngPoor Government Policies


Changes of policies, when poorly timed and made, were often wrongly perceived by the people of the time beyond their actual efficiency, as a proof of the government's ill will and lack of interest in the welfare of the realm.


 
Trigger conditions

The country's ruler:

  • has an administrative skill of less than 5.
Is triggered only by

the bi-yearly pulse.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We have chosen the right path.

If this country has a stability of -2 or higher,

  • then it loses Icon stability.png1 stability,
  • else it loses Administrative power.png100 administrative power.

Event trigger.pngAlways enabled:

Event button 547.png
Attempt to improve the situation.

If one of the following is true:

  • The Dharma.png‘Dharma’ DLC is not enabled.
  • The country has enacted one of the highest tier government reforms.

then:

  • the country loses Gold Icon.png ducats equal to 0.25 years of income.

else:

  • the country loses 25 government reform progress.

Event trigger.pngEnabled if: the country's ruler has the Naive Enthusiast personality.

Event button 547 green.png
The kind nature of our [Monarch.GetTitle] and wicked councilors are to blame.

The country loses Prestige.png 10 prestige.

id

Msg event.png$MONARCH$ embarrasses the court


The $MONARCHTITLE$ committed an absolute faux pas today in front of the court and a few foreign dignitaries. The repercussions of this will take years to repair.


 
Trigger conditions

The country:

The country's ruler:

Is triggered only by

the bi-yearly pulse.

Base weight
100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Blame the $MONARCHTITLE$

The country loses Icon stability.png 1 stability.


Event trigger.pngEnabled if: the country's ruler has the Charismatic Negotiator personality.

Event button 547 green.png
Attempt to lessen the impact.

The country loses Prestige.png 10 prestige.

id

Msg event.pngSickness of $MONARCHTITLE$


$MONARCH$ has fallen ill, and cannot handle all aspects of ruling $COUNTRY$ for the time being. How shall we handle this?


 
Trigger conditions

The country:

  • has a stability of at least 0.
  • is not in a regency.
  • is a monarchy.
  • does not have ruler with the modifier "Powerful Nobles".
  • does not have ruler with the modifier "Decentralized Ruling".
Is triggered only by

the bi-yearly pulse.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
More power to the Nobles.

The country's ruler gains the modifier "Powerful Nobles" for 10 years, with the following effect:

National tax modifier.png -10% national tax modifier

If the country has the Nobility.png nobility estate:

  • then it gains Estate loyalty10 loyalty
  • else if the country has the Rajputs.png rajputs estate:
    • then it gains Estate loyalty10 loyalty
    • else if the country has the Marathas marathas estate:
      • then it gains Estate loyalty10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Delegate more to the provinces.

The country's ruler gains the modifier "Decentralized Ruling" for 10 years, with the following effect:

Autonomy.png +0.05% monthly autonomy change

If the country has the Burghers.png burghers estate:

  • then it gains Estate loyalty10 loyalty
  • else if the country has the Vaishyas.png vaishyas estate:
    • then it gains Estate loyalty10 loyalty
    • else if the country has the Jains.png jains estate:
      • then it gains Estate loyalty10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Well Advised personality.

Event button 547 green.png
The gifted group closest to the [Monarch.GetTitle] will be most fit to rule.

The country's ruler gains the modifier "Empowered Council" for 10 years, with the following effect:

Prestige.png +0.5 yearly prestige
id

Msg event.png$MONARCHTITLE$'s reputation tarnished!


Some sort of propaganda text is circulating in the court about how $MONARCH$ is a ruthless powermonger. This might impact our relations with other countries.


 
Trigger conditions

The country:

The country's ruler:

Is triggered only by

the bi-yearly pulse.

Base weight
100
Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Embrace the reputation!

The country loses Diplomatic power.png 100 diplomatic power.


Event trigger.pngAlways enabled:

Event button 547.png
Execute someone for this!

The country loses Icon stability.png 1 stability.


Event trigger.pngEnabled if: the country's ruler has the Naive Enthusiast personality.

Event button 547 green.png
Ruthless? Me?

The country loses Prestige.png 5 prestige.


Event trigger.pngEnabled if: the country's ruler has the Charismatic Negotiator personality.

Event button 547 green.png
Attempt to convince them that this is not true.

The country loses Diplomatic power.png 25 diplomatic power.

Footnotes[edit]

  1. The script code of the events can be found in /Europa Universalis IV/events/RandomEvents.txt.