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Romanian missions

This is a list of all missions of Flag of Moldavia Moldavia, Flag of Romania Romania, Flag of Transylvania Transylvania and Flag of Wallachia Wallachia.[1]

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionThe Order of the DragonImpale the SultanDrive out the TurksHeir of RomeUnite the VoivodesFound BucharestConquer TransylvaniaFortify RomaniaAppoint DregatoriRomanian Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Contents

National missionsEdit

Mission Completion requirements Effects Prerequisites
  The Order of The Dragon Is not a subject nation

Any Ally:

  • One of the following must be true:
    • Is a rival of Ottomans
    • Rival:
      • Is Ottomans
Wallachia gets "The Order of the Dragon Restored" for  20 years,

giving the following effects:

  •   Diplomatic Reputation:+1.00
  •   Improve Relations:+25.0%

Wallachia gains a permanent claim on Bulgaria Area.

  Impale the Sultan Ottomans:
  • Capital:
    • Controlled by Wallachia
Wallachia gains permanent claim on the following areas:
  • Macedonia
  • Thrace

Wallachia gets a claim on all provinces in the Balkans region owned by the Ottomans. Wallachia gains a claim on Balkans Region.

  The Order of the Dragon
  Drive out the Turks All the provinces in the following areas are owned by Wallachia or its non-tributary subjects:
  • Macedonia
  • Thrace
  • Bulgaria

All provinces in the Balkans region:

  • is NOT owned by Ottomans
Gain  25 Prestige.

Gain  100 Military Power. Wallachia gains a permanent claim on the following areas:

  • Northern Greece
  • Morea
  Impale the Sultan
  Heir of Rome Byzantium does NOT exist

All provinces in the following areas are owned by Wallachia or its non-tributary subjects.

  • Northern Greece
  • Morea
Gain  100 Administrative Power.

Wallachia gets "Roman Romania" for  20 years, giving the following effects:

  •   Tolerance of the True Faith:+2.0
  •   Yearly Legitimacy:+1.0
  Drive out the Turks
  Unite the Voivodes Is not a subject nation

All provinces in the following areas are owned by Wallachia:

  • Wallachia
  • Moldavia
Wallachia gets "United Voivodes" for  20 years, giving the following effects:
  •   State Maintenance:-25.0%
  •   Monthly Autonomy Change:-0.03
  Found Bucharest Giurgiu:
  • Owned by Wallachia
  •   less than 1.
  •   lower than 1.
  • One of the following must be true:
    • Have a Church
    • Have a Basilica
  • One of the following must be true:
(Giurgiu):
  • Giurgiu will become the new Capital
  • Giurgiu renamed to Bucuresti
  • Capital of Giurgiu renamed to Bucuresti

Gain 1   in Giurgiu Gain 1   in Giurgiu Gain 1   in Giurgiu Giurgiu gets "Summer Capital" until the end of the game, giving the following effects:

  •   Local Development Cost:-10.0%

Wallachia gains a permanent claim on the following areas:

  • Northern Transylvania
  • Southern Transylvania
  Unite the Voivodes
  Conquer Transylvania All provinces in the following areas are owned by Wallachia:
  • Northern Transylvania
  • Southern Transylvania
Wallachia gets "Consolidating Transylvania" for  20 years, giving the following effects:
  •   Construction Cost:-20.0%
  •   National Unrest:-2.00
  Found Bucharest
  Fortify Romania 4 owned provinces with:
  •   is at least 4.
Wallachia gets "Bulwark of Christendom" for  20 years, giving than following effects:
  •   Attrition for Enemies:+1.00
  •   Fort Defense:+25.0%
  Conquer Transylvania
  Appoint Dregatori   is at least 50
  • Number of Loans less than 1
  •   is less than 2%

One of the following must be true:

  •   advisor has skill of at least 2
  •   advisor has skill of at least 2
  •   advisor has skill of at least 2
  •   advisor has skill of at least 2
  •   advisor has skill of at least 2
  •   advisor has skill of at least 2
  •   advisor has skill of at least 2

One of the following must be true:

  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2

One of the following must be true:

  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2
  •   advisor has a skill of at least 2
Gain a skill 3 (Diplomatic Reputation:+1.00)  , of Romanian heritage, following the   faith.

This advisor is 50% cheaper for your country to employ. Wallachia gets "Dregatori" for  20 years, giving the following effects:

  •   Advisor Costs:-20.0%
  Fortify Romania


Generic missionsEdit

Military missionsEdit

Mission Completion requirements Effects Prerequisites
  Build to Force Limit Country has 100% of the   force limit total army size Country gets “Thriving Arms Industry” for   25 years, giving the following effects:
  •   +5% morale of armies
  •   −5% land maintenance modifier
  Expand Nation Country's   total development has grown by at least 50 The   capital gains:
  •   1 base tax
  •   1 base production
  •   1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for   25 years, giving the following effects:

  •   −10% local construction cost
  •   −10% local development cost
  Build to Force Limit
  Conquer New States Country assigns 5 new   states Country gets “Expansionist Policies” for   25 years, giving the following effects:
  •   −25% state maintenance
  •   −33% harsh treatment cost
  Expand Nation
  Assemble an Army Country has an army with at least 80,000   troops Country gets “Army Enthusiasm” for   25 years, giving the following effects:
  •   +10% manpower recovery speed
  •   +1 yearly army tradition
  Conquer New States
  Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  •   50 administrative power
  •   50 diplomatic power
  •   50 military power

Country gets “Hegemonic Ambitions” for   25 years, giving the following effect:

  •   −0.05 monthly autonomy change
  Assemble an Army


Diplomatic missionsEdit

Mission Completion requirements Effects Prerequisites
  Trustworthy Allies Country has at least two   allies with at least 150 opinion. Country gets “Influential Diplomats” for   25 years, giving the following effect:
  •   +1 diplomatic reputation
  Acquire Subjects Country has at least two non-tributary   subjects Country gets “Obedient Subjects” for   25 years, giving the following effect:
  •   −15% diplomatic annexation cost
  Trustworthy Allies
  Create a Grand Fleet Country has at least one of the following:
  •   10 heavy ships
  •   30 galleys
Country gets “Naval Enthusiasm” for   25 years, giving the following effects:
  •   +10% morale of navies
  •   +20% national sailors modifier
  •   +1 yearly naval tradition
  Acquire Subjects
  Dominate Trade Country has at least 75%   trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  •   −5% local development cost
  •   +10 local trade power
  Create a Grand Fleet
  Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for   25 years, giving the following effects:
  •   +30% trade efficiency
  •   +2% global trade power
  Dominate Trade


Administrative missionsEdit

Mission Completion requirements Effects Prerequisites
  High Income Country's   monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for   25 years, giving the following effects:
  •   −10% construction cost
  •   −25% construction time
  Build Buildings Country has at least 5 temples and 5 workshops Country gains   50 administrative power

Country gets “Building Spree” for   25 years, giving the following effect:

  •   +10 tax income (This is yearly, not per month)
  High Income
  Build a Treasury Country has at least   2000 ducats Country gets “Strong Treasury Department” for   25 years, giving the following effects:
  •   +0.1 yearly inflation reduction
  Build Buildings
  Build Manufactories Country has at least 20 manufactories Country gains   1.5 years of income

Country gets “Proto-Industrialization” for   25 years, giving the following effect:

  •   +10% production efficiency
  Build a Treasury
  Imperial Conquest Country has at least 1000   total development Country gains   30 prestige

Country gets “Imperial Ambition” for   25 years, giving the following effect:

  •   −5 years of separatism
  Build Manufactories
  1. The script code is located in /Europa Universalis IV/missions/Romanian_Missions.txt.