Riga

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Kingdom rankRiga
Riga.png
Primary culture
Prussian (Germanic)

Capital province
Riga (38)

Government
Clerical State

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Rigan ideas
Traditions.png Traditions:
−10% Development cost
+25% National garrison growth

Papal influence.png Legacy of Bishop Albert

+2 Yearly papal influence
+0.25 Monthly fervor
+10% Church power

Trade efficiency.png Hanseatic Port of Riga

+10% Trade efficiency

Trade power.png Monopoly Rights

+25% Domestic trade power

Missionary strength.png Denounce Witchcraft

+2% Missionary strength

Diplomatic reputation.png Free City of Riga

+1 Diplomatic reputation

Fort defense.png Fortify Riga

+20% Fort defense

Discipline.png Restore the Brothers of the Sword

+5% Discipline

Idea bonus.png Ambition:

+20% Manpower recovery speed

Riga is a small Theocracy on the Baltic sea. It is surrounded on land by the Flag of Livonian Order Livonian Order. It starts allied with Flag of Lübeck Lübeck and in the trade league led by Lübeck. The Daugava estuary is located in Riga and gives it an out-size proportion of the trade power in the Baltic trade node, compared to its size.

Decision[edit]

Execute decision.pngReform into Kurland


The Northern Crusade has long come to an end. Our Crusader identity will soon bring us no more than nothing and maybe one day, it will eventually become a burden... By secularizing the state and reforming it into a duchy which is led by the former Grandmaster and his knights - now the Duke and his vassals - we can rouse the state from decadence and ameliorate our diplomatic situation.


 
Potential requirements

The country:

  • is either the Flag of Livonian Order Livonian Order or Flag of Riga Riga.
  • has not yet enacted this decision.

Flag of Kurland Kurland does not exist.
If the country is AI-controlled then it:

  • can not be a custom nation.
  • must have Protestantism Protestant or Reformed.png Reformed religion enabled.
Allow

The country:


Effects

The country:

Every neighbouring monarchy:

  • gets the opinion modifier “Secularized Monastic Order” towards Kurland worth Icon diplomacy relations.png25 opinion with a yearly decay of 2.5.
id

Execute decision.pngReform into Prussia


The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.


 
Potential requirements Allow
  • Flag of Prussia Prussia does not exist
  • Administrative tech.png Administrative technology is at least 10
  • is not a subject nation other than a tributary state.
  • Is not a steppe horde
  • Is not at war
  • Religion is Reformed.png Reformed or Protestantism Protestant
  • Owns core provinces Königsberg, Warmia and Danzig

Effects
  • The country gets new non-generic missions
  • Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
  • Set government rank to Kingdom rank Kingdom if it was Duchy rank Duchy
  • Flag of Prussia Prussia gains a permanent claim on all non-owned provinces in the East Prussia, Pomerelia and West Prussia areas
  • Change government to monarchy
  • Enact government reform Prussian Monarchy
  • Gain Prestige.png 25 prestige
  • Change primary culture to Prussian
  • Change the capital's culture to Prussian
  • One random owned non-capital province with Saxon or Pomeranian culture:
    • Change culture to Prussian
  • Trigger country event “New Traditions & Ambitions”, unless the country has custom or Prussian ideas
  • Gain country modifier “Increased Centralization” for 10 years, giving the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

Execute decision.pngForm German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:

  • has an administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the HRE.
  • owns its core provinces:
    • Hamburg (44), Rostock (46), Berlin (50), Brunswick (57), Dresden (61), Thüringen (63), München (65), Nürnberg (67), Hessen (81), Köln (85), Pfalz (1761), Augsburg (1868) and Frankfurt (1876).
    • Königsberg (41) or Elsass (75).

Effects

The country:

  • changes to Flag of Germany Germany.
  • gets Empire rank empire government rank.
  • leaves the Holy Roman Empire.
  • gets permanent claims on all provinces of North Germany and South Germany that are not owned by Germany.
  • gains Prestige.png25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

The emperor of the Holy Roman Empire:

  • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth:
    • Icon diplomacy relations.png−150 opinion with a yearly decay of 1.
  • gets the event ‘Germany breaks out of the Empire’.
id

Execute decision.pngSecularization (Protestant)


With the ties to Rome cut we no longer have a place in a bigger Christian hierarchy. Perhaps the faithful would be just as well served by a Monarch as they are by a [Root.Monarch.GetTitle]?


 
Potential requirements
  • Government is Government theocracy.png Theocracy or Monastic Order
  • Religion is Protestantism Protestant or Reformed.png Reformed
  • Is not Flag of Teutonic Order Teutonic Order and does not own core province Königsberg
  • Is not Flag of Livonian Order Livonian Order and does not own core provinces Goldingen or Mitau
Allow
  • Icon stability.png Stability is at least +2
  • Administrative tech.png Administrative technology is at least 12
  • Has not changed government in the last 25 years

Effects
  • The heir, if any, dies
  • If government is Monastic Order, every neighbouring monarchy gains opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 per year) towards us
  • If government is Theocracy, every neighbouring monarchy gains opinion modifier “Secularized Bishopric” (+25, decaying by −2.5 per year) towards us
  • If the country is independent, is a tributary, or total Development.png development is less than 300:
    • Set government rank to Duchy rank Duchy
  • Change government to Government monarchy.png Administrative Monarchy
  • Lose Icon stability.png 1 stability

AI will always take this decision
id

Execute decision.pngSecularization (non-Protestant)


[Root.Monarch.GetTitle] is a fine title but it is time we stood on our own legs and used the influence we have in this state to build something stronger. However pious our state may be we should seize these lands for our our own descendants rather than risk the appointment of an incompetent successor.


 
Potential requirements
  • Government is Government theocracy.png Theocracy or Monastic Order
  • Religion is in Christian group
  • Religion is not Protestantism Protestant or Reformed.png Reformed
Allow
  • Icon stability.png Stability is at least +2
  • Administrative tech.png Administrative technology is at least 20
  • Has not changed government in the last 25 years

Effects
  • If government is Monastic Order, every neighbouring monarchy gains opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 per year) towards us
  • If government is Theocracy, every neighbouring monarchy gains opinion modifier “Secularized Bishopric” (+25, decaying by −2.5 per year) towards us
  • If religion is Catholicism Catholic, Flag of The Papal State The Papal State gains opinion modifier “Displeased” (−25, decaying by +5 per year for 5 years) towards us
  • If total Development.png development is less than 300, or is a subject other than a tributary state:
    • Set government rank to Duchy rank Duchy
  • Change government to Government monarchy.png Administrative Monarchy
  • Lose Icon stability.png 1 stability
  • The heir, if any, dies

AI will not take this decision

Strategy[edit]

Riga is an OPM surrounded by the Flag of Livonian Order Livonian Order. Despite this fact Riga has three aces up its sleeve that allows it to become a Baltic powerhouse in the hands of a skilled player. First is Riga's ability to reform into Flag of Kurland Kurland without leaving the HRE. The second is the fact that Riga's primary culture is Prussian. This gives reduced penalties when conquering provinces in the HRE and allows the player to form Flag of Prussia Prussia when the player feels strong enough to leave the HRE or has become an elector or even emperor. Being part of the Germanic culture group also means that it is possible to join the HRE with 200 or less development as opposed to countries with a non-Germanic culture which can only join if their development is 100 or less. The third and final ace is a convenient series of events that almost always happens within the first few years of the game.

Opening moves[edit]

For the opening moves the most practical option is to exploit these series of events which will now be explained more thoroughly. The first thing the player should do is fabricate on the Livonian Order and build a spy network in the Flag of Teutonic Order Teutonic Order. At the start of the game Flag of Poland Poland will almost always take the mission "Conquer Western Prussia". As long as the Teutonic Order does not acquire strong allies like Flag of Denmark Denmark, this will cause Poland to declare war. Because the Teutonic Order and the Livonian Order are always allied, the player's only neighbor will be tied up in a war it will almost certainly lose. Once Poland has crushed the army of the Teutonic order, they will likely not answer a call to arms should the player attack the Livonian Order. By the time this happens the player should have built up to their force limit or perhaps go a bit over it. Preferably the player's army should be at least as large as that of the Livonian Order. The player can delay declaring the war so Poland can thin the Livonian army, but this also brings the risk of Poland occupying land the player may desire. For maximum result the player should declare war as soon as the Teutonic Order would refuse a call to arms. After declaring the war, the first priority is to occupy Mitau and as many other provinces as possible before Poland can get to them. Siege down the enemy forts and let Poland do all the fighting. After all Livonian lands have been occupied, the Livonian Order can be fully annexed. As soon as this is done the player should fabricate a claim on Danzig and start improving relations with Austria. It is recommended that the player increase autonomy in conquered provinces because otherwise the rebel armies may be significantly larger than any army the player can muster. The player should declare war on the Teutonic Order as soon as possible to exploit their state of weakness. After their war with Poland it is likely they will be left with no army or allies. The most important thing to gain from this war is Danzig which will allow the player to join the HRE, which will in turn grant the player protection from its large neighbors who pose an existential threat. These threatening neighbors are Flag of Denmark Denmark, Flag of Sweden Sweden, Flag of Muscovy Muscovy, and Flag of Poland Poland. It is possible to take as much land from the Teutonic Order as aggressive expansion allows and still be small enough to join the HRE, however this will then require more positive relations with the emperor which the player may not be able to achieve. It may be a good idea to just demand Danzig and come back for the Teutonic Order later. In that case it is possible to have that truce expire before the truce the Teutonic Order has with Poland has expired. This allows the player to take that land without Poland interfering. Once the player can add provinces the HRE, the player should add Danzig, then Mitau, and then Riga. Applying this strategy may require some restarts if the Teutonic Order acquires strong allies such as Denmark who may rival Poland, or if Poland doesn't take the mission to conquer western Prussia and thus does not declare war.

Mid-game[edit]

Soon after joining the HRE the player can expect to receive declarations of war from all of the neighbors which pose an existential threat to it. For one reason or another the AI seems to neglect the fact that the player can count on the protection of the emperor and all his allies. Thus the player can easily turn all these wars around simply by letting Flag of Austria Austria and its allies do all the heavy lifting. This allows the player to take land from Poland, Muscovy, Sweden and Denmark with minimal effort. Not all of these countries may declare war, but usually most do at some point after the player defeats the Teutonic Order. It is thus very important to join the HRE before the wave of DoWs come down on the player. After having put all one's neighbors in place, the player will likely be a regional power with significantly less threatening neighbors. It is usually around this time that the reformation occurs. It is recommended that the player convert to either protestant or reformed so the formation of Flag of Kurland Kurland and Flag of Prussia Prussia become possible. Reforming into Kurland may be a very attractive option since this is one of the few formation decisions that does not remove the player from the HRE. Furthermore it causes the government to become a monarchy and gives the player access to Kurland's national ideas which provide a good basis for an army. From here the player can expand in any direction.

League wars: Joining the league wars can be very lucrative for the player. Not only is it an opportunity to gain some land, but it is an excellent opportunity to gain elector status and overthrow Austria as emperor. Becoming an elector requires some luck since it is not guaranteed that emperorship will go to the player after the war or that the chosen emperor will offer elector-status to the player. If the player becomes an elector it will be possible to form Prussia without leaving the HRE. Becoming the next emperor is a lot easier however. Most likely the player will be the most eligible candidate since the player will be the largest country within the HRE and be of the correct religion if the player is protestant instead of reformed. Once the player has become emperor, the formation of Prussia is also possible without leaving the HRE. The player can then work to unite the HRE and continue to expand around Europe. Alternatively the player can choose to remain neutral in the league wars and gobble up weakened or preoccupied neighbors. Doing so can also shift the balance of power in the player's favor and be good progress in forming Germany. Should the player wish to keep Kurland's national ideas, the player may also enter the colonial game since this grants the player +15% colonial range which may make up for its initial position far from the Atlantic. However Riga is not situated near any trade nodes which benefit from the New World, so the player may then wish to expand into the lowlands and make Holland their new trading capital.

After the league wars have concluded the player should be one of the major players in Europe. From there is easy to conquer the entire Baltic region, Eastern Europe, and beyond. Riga starts a small and insignificant city-state, but if everything falls into place in the beginning it finds itself in a unique position which allows it to snowball like few other OPMs can.

Achievements[edit]

Terra Mariana icon
As Riga, own the Baltic region as core provinces.


A Fine Goosestep icon
Form Prussia and have at least 125% Discipline.


An early Reich icon
An early Reich
Form Germany.
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