Static modifiers
Static modifiers are fixed modifiers used within the game.[1]
Bonus modifiers[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Player (Very Easy)[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Player (Easy)[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+50% | Manpower recovery speed |
![]() |
−5 | National unrest |
![]() |
−2 | Interest per annum |
![]() |
−33% | Aggressive expansion impact |
![]() |
−1% | Yearly corruption |
Player (Normal)[edit | edit source]
Player (Hard)[edit | edit source]
Player (Very Hard)[edit | edit source]
AI (Very Easy)[edit | edit source]
AI (Easy)[edit | edit source]
AI (Normal)[edit | edit source]
AI (Hard)[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+50% | Manpower recovery speed |
![]() |
−1 | National unrest |
![]() |
−0.05 | Monthly war exhaustion |
![]() |
−1 | Interest per annum |
![]() |
−33% | Aggressive expansion impact |
![]() |
−15% | Missionary maintenance cost |
AI (Very Hard)[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Provincial static modifiers[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
City[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+25% | Local tax modifier |
![]() |
+2 | Possible number of buildings |
![]() |
+25% | Local sailors modifier |
![]() |
+5% | Garrison growth |
+1 | Possible number of manufactories |
Port[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | Institution spread |
State[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | Institution spread |
Capital State[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+5% | Institution spread |
![]() |
−50% | State maintenance |
![]() |
−100% | Province governing cost |
Coastal[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+50% | Supply limit modifier |
![]() |
+25% | Local trade power |
Seat in parliament[edit | edit source]
![]() |
Available only with the Common Sense DLC enabled. |
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | Local manpower modifier |
![]() |
+5% | Local sailors modifier |
![]() |
+10% | Local tax modifier |
![]() |
+10% | Local production efficiency |
Coastal sea[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−20% | Local naval engagement |
Non Coastal[edit | edit source]
Tropical[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−10 | Local settler increase |
![]() |
−30% | Supply limit modifier |
![]() |
+2 | Attrition for enemies |
![]() |
+10% | Local development cost |
Arctic[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−10 | Local settler increase |
![]() |
−40% | Supply limit modifier |
![]() |
+1 | Attrition for enemies |
![]() |
−1 | Possible number of buildings |
![]() |
+50% | Local development cost |
Arid[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−10 | Local settler increase |
![]() |
−20% | Supply limit modifier |
![]() |
+1 | Attrition for enemies |
![]() |
+10% | Local development cost |
The Sea Zone Associated With The Province[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Land Province[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+5 | Maximum attrition |
![]() |
+25% | Local manpower modifier |
Mild Winter[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Attrition for enemies |
![]() |
−10% | Supply limit modifier |
Normal Winter[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+2 | Attrition for enemies |
![]() |
−20% | Supply limit modifier |
![]() |
+10% | Migration cost |
Severe Winter[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+3 | Attrition for enemies |
![]() |
−30% | Supply limit modifier |
![]() |
+20% | Migration cost |
Mild Monsoon[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+0.5 | Attrition for enemies |
![]() |
−20% | Friendly movement speed |
![]() |
−20% | Hostile movement speed |
Normal Monsoon[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Attrition for enemies |
![]() |
−25% | Friendly movement speed |
![]() |
−25% | Hostile movement speed |
Severe Monsoon[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1.5 | Attrition for enemies |
![]() |
−50% | Friendly movement speed |
![]() |
−50% | Hostile movement speed |
Blockaded[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+20% | Local recruitment time |
![]() |
+20% | Local shipbuilding time |
![]() |
+0.25 | Monthly devastation |
![]() |
-50% | Local Trade Power |
No Adjacent Controlled[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−5 | Local settler increase |
Provincial Tax Income[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−1% | Local recruitment time |
Base production[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+0.2 | Local goods produced |
![]() |
−1% | Local shipbuilding time |
Knowledge Sharing[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
yearly:
![]() |
+12 | Institution growth |
Cardinals spread institutions[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
yearly:
![]() |
+20 | Institution growth |
Manpower[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1% | Garrison growth |
Total development[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−3 | Yearly horde unity |
Province Razed[edit | edit source]
Development[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Development Scaled[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Capital City[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
+1 | Fort level |
Metropolitan of $NAME$[edit | edit source]
![]() |
Available only with the Third Rome DLC enabled. |
For all provinces in the state:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | State maintenance |
![]() |
−0.05 | Monthly devastation |
Patriarch Authority (local)[edit | edit source]
These are the effects at 100% patriarch authority in owned Orthodox provinces.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−3 | Local unrest |
![]() |
+33% | Local manpower modifier |
Patriarch Authority (national)[edit | edit source]
This is the effect at 100% patriarch authority.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+2% | Missionary strength |
![]() |
+10% | Clergy influence |
Pasha[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
For all provinces in the state:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−50% | State maintenance |
![]() |
−2 | Local unrest |
![]() |
+20% | Local construction cost |
![]() |
+20% | Local regiment cost |
Colony level[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−1% | Local settler chance |
![]() |
+2% | Local tax modifier |
Assimilated natives[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
+0.05 Local goods produced |
Native aggressiveness[edit | edit source]
Core[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33table. |
![]() |
+75% | Local tax modifier |
![]() |
+75% | Local manpower modifier |
![]() |
+75% | Local sailors modifier |
Not a core[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33table. |
![]() |
−2% | local missionary strength |
Colonial Core[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+75% | Local tax modifier |
![]() |
+75% | Local manpower modifier |
![]() |
+75% | Local sailors modifier |
![]() |
−2% | Local missionary strength |
![]() |
+50% | Minimum local autonomy |
![]() |
−50% | Province governing cost |
Territorial Core[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+75% | Local tax modifier |
![]() |
+75% | Local manpower modifier |
![]() |
+75% | Local sailors modifier |
![]() |
−2% | Local missionary strength |
![]() |
+90% | Minimum local autonomy |
![]() |
−75% | Province governing cost |
Territory[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−2% | Local missionary strength |
![]() |
+90% | Minimum local autonomy |
![]() |
−75% | Province governing cost |
Is March[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Same Culture Group[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−15% | Local tax modifier |
![]() |
−15% | Local manpower modifier |
![]() |
−10% | Local sailors modifier |
Non Accepted Culture[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−33% | Local tax modifier |
![]() |
−2% | Local missionary strength |
![]() |
−33% | Local manpower modifier |
![]() |
−20% | Local sailors modifier |
![]() |
+2 | Local unrest |
Accepted Culture Demoted[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
+5 | Local unrest |
Republican Cultural Sufferance[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | Local tax modifier |
![]() |
+10% | Local manpower modifier |
![]() |
+5% | Local sailors modifier |
![]() |
−0.5 | Local unrest |
Occupied[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−50% | Local tax modifier |
![]() |
−50% | Local goods produced modifier |
![]() |
−50% | Local trade power |
![]() |
−50% | Local manpower modifier |
![]() |
−50% | Local sailors modifier |
![]() |
−10% | Institution spread |
![]() |
+0.2 | Monthly devastation |
Under Siege[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−25% | Local goods produced modifier |
![]() |
−25% | Local trade power |
![]() |
−10% | Institution spread |
![]() |
+0.1 | Monthly devastation |
Devastation[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Prosperity[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−10% | Local development cost |
![]() |
+25% | Local goods produced modifier |
![]() |
−0.05 | Monthly autonomy change |
Raided Coast[edit | edit source]
Tolerance[edit | edit source]
Per point of positive national tolerance towards the province's religion: true faith (same as country), heretics (same group), or heathens (different group).
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−1 | Local unrest |
Intolerance[edit | edit source]
Per point of negative tolerance (similarly).
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1.25 | Local unrest |
![]() |
−10% | Local tax modifier |
![]() |
−10% | Local goods produced modifier |
Unrest[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | Local regiment recruit speed |
![]() |
+10% | Local ship build speed |
Separatism[edit | edit source]
Harsh Treatment[edit | edit source]
Local autonomy[edit | edit source]
Multiplicative effects:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Local autonomy in Trade Company[edit | edit source]
Multiplicative effects:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−1.0% | Local manpower modifier |
![]() |
−1.0% | Local sailors modifier |
![]() |
−1.0% | Local tax modifier |
![]() |
−0.5% | Local production efficiency |
![]() |
−1.0% | Land force limit modifier |
Recent Uprising[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−100 | Local unrest |
Friendly Troops[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Per regiment at 100% maintenance (up to 20; more gives no additional benefit). Effect is reduced linearly at lower maintenance levels, down to no effect at 0% maintenance.
Active missionary[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+6 | Local unrest |
![]() |
−10% | Institution spread |
National Defense[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−5 | Local unrest |
Resources depleted by migrants[edit | edit source]
Belongs to Trade Company[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+100% | Local trade power |
![]() |
+0.5 | Naval force limit |
![]() |
−200% | Local missionary strength |
![]() |
+10% | Institution spread |
![]() |
+25% | Province governing cost |
Left Trade Company[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−200% | Local goods produced modifier |
Scorched Earth[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−50% | Local hostile movement speed |
![]() |
+0.25 | +0.25 Local Monthly Devastation. |
Supply Depot in Area[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
+50% | Supply limit modifier |
Expanded Infrastructure[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Centralize State[edit | edit source]
![]() |
−20% | Statewide governing cost |
![]() |
+0.25 | Local prosperity growth |
![]() |
−20% | Local state maintenance |
Global static modifiers[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Base values[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
AI controlled[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Diplomats |
![]() |
+1 | Leader(s) without upkeep |
![]() |
+25% | Sailor recovery speed |
War taxes[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−15% | Land maintenance modifier |
![]() |
−15% | Naval maintenance modifier |
![]() |
−5% | Mercenary maintenance |
Positive stability[edit | edit source]
Per point.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Negative stability[edit | edit source]
Per point.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−1% | Global trade power |
![]() |
−5% | Foreign spy detection |
![]() |
+2 | National unrest |
![]() |
−1 | Yearly legitimacy |
![]() |
+1 | Annual interest |
![]() |
−10% | Migration cost |
![]() |
−1 | Yearly devotion |
![]() |
−5% | Caravan power |
![]() |
−0.25 | Yearly harmony increase |
Privateering[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Positive mandate[edit | edit source]
At 100 mandate:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−2.5 | National unrest |
![]() |
−10% | Stability cost modifier |
![]() |
−0.03 | Monthly war exhaustion |
Negative mandate[edit | edit source]
At 0 mandate:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−50% | Goods produced modifier |
![]() |
+50% | Fire damage received |
![]() |
+50% | Shock damage received |
![]() |
+5 | National unrest |
![]() |
−50% | Mercenary manpower |
![]() |
−50% | National manpower modifier |
Lost Mandate of Heaven[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Inflation[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Per percentage point:
Bankruptcy[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
War[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
+0.15 | Girondists influence |
Peace[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−0.1 | Monthly war exhaustion |
![]() |
+1% | Monthly fervor |
![]() |
−0.10 | Monthly autonomy change |
![]() |
+10% | Institution spread |
![]() |
−0.10 | Girondist influence |
![]() |
+0.10 | Smugglers influence |
Unconditional Surrender[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−0.1 | Monthly war exhaustion |
![]() |
−0.1 | Monthly autonomy change |
![]() |
+10% | Institution spread |
Call for peace[edit | edit source]
![]() |
+0.008 | Monthly war exhaustion |
War exhaustion[edit | edit source]
Per point.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Doom[edit | edit source]
Per point:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+0.5% | Technology cost |
![]() |
+0.2% | Idea cost |
![]() |
−1.0% | Aggressive expansion impact |
Authority[edit | edit source]
Inti nations. Per point:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−0.1% | Stability cost modifier |
![]() |
−0.02 | National unrest |
![]() |
+0.15% | Clergy influence |
Regency council[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+25% | Stability cost modifier |
Production efficiency[edit | edit source]
Per percentage point:
![]() |
+0.2% | Settler chance |
Trade embargo[edit | edit source]
![]() |
−5% | Trade efficiency |
Mercantilism[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
(per percentage point):
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+2% | Provincial trade power modifier |
![]() |
+0.5% | Embargo efficiency |
![]() |
+0.05% | Burghers loyalty equilibrium |
![]() |
+0.05% | Vaishyas loyalty equilibrium |
Army tradition[edit | edit source]
At 100:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
[edit | edit source]
At 100:
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Legalism[edit | edit source]
For Muslim countries. These are the effects at +100% piety.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−10% | Technology cost |
![]() |
+20% | National manpower modifier |
![]() |
+20% | National tax modifier |
![]() |
−10% | Brahmins loyalty equilibrium |
![]() |
+10% | Clergy loyalty equilibrium |
![]() |
−10% | Dhimmi loyalty equilibrium |
Mysticism[edit | edit source]
For Muslim countries. These are the effects at −100% piety.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | Morale of armies |
![]() |
+3% | Missionary strength |
![]() |
+20% | Fort defense |
![]() |
+10% | Brahmins loyalty equilibrium |
![]() |
−10% | Clergy loyalty equilibrium |
![]() |
+10% | Dhimmi loyalty equilibrium |
Defender of the Faith[edit | edit source]
Without the Emperor expansion:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Dishonorable Defender of the Faith[edit | edit source]
![]() |
−1 | Diplomatic reputation |
Emperor[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | Spy network construction |
![]() |
+1 | Possible advisors |
![]() |
+1 | Diplomatic relations |
![]() |
+1 | Leader(s) without upkeep |
![]() |
+1 | Yearly prestige |
States in the Holy Roman Empire[edit | edit source]
Per independent state in the HRE.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+0.5 | Land force limit |
![]() |
+500 | Manpower increase |
Free Cities in the Holy Roman Empire[edit | edit source]
Per Free City:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+2 | Tax income |
![]() |
+0.5 | Land force limit |
![]() |
+1000 | Manpower increase |
Imperial Free City[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+3 | Tax income |
![]() |
+1 | Diplomatic reputation |
Member of the Holy Roman Empire[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Diplomatic reputation |
Unlawful imperial territory[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−1 | Yearly prestige |
![]() |
−0.5 | Yearly legitimacy |
Revoked Imperial Reform[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−3 | Diplomatic reputation |
Royal marriages[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Per royal marriage:
![]() |
+0.1 | Yearly legitimacy |
![]() |
+5% | Chance of new heir |
![]() |
+1% | Improve relations |
Number of Provinces[edit | edit source]
Total development[edit | edit source]
Per development:
![]() |
−0.005 | Yearly tribal allegiance |
Tribal allegiance[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
Available only with the Cradle of Civilization DLC enabled. |
At 100:
![]() |
+33% | Manpower recovery speed |
![]() |
−3 | National unrest |
Legitimacy[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
At 100 legitimacy, scaled to negative at 0:
Horde Unity[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
Available only with the The Cossacks DLC enabled. |
Multiplied by current horde unity − 50:
![]() |
−4 | National unrest |
![]() |
+10% | Discipline |
Devotion[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
Available only with the Common Sense DLC enabled. |
Multiplied by current devotion - 50:
![]() |
+2 | Yearly papal influence |
![]() |
+25% | Church power |
![]() |
+2 | Yearly prestige |
![]() |
+50% | National tax modifier |
![]() |
+5% | Clergy loyalty equilibrium |
![]() |
+5% | Brahmins loyalty equilibrium |
Meritocracy[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
Available only with the Mandate of Heaven DLC enabled. |
Multiplied by current (meritocracy − 50)%:
![]() |
+100% | Foreign spy detection |
![]() |
−50% | Advisor cost |
Multiplied by (50 − current meritocracy)%:
![]() |
+0.2 | Yearly corruption |
Corruption[edit | edit source]
At 100 corruption:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Rooting Out Corruption[edit | edit source]
![]() |
−1 | Yearly corruption |
Revanchism[edit | edit source]
At 100% revanchism:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+50% | National tax modifier |
![]() |
+25% | Fort defense |
![]() |
+50% | Manpower recovery speed |
![]() |
+1% | Yearly army tradition |
![]() |
+1% | Yearly navy tradition |
![]() |
−5 | National unrest |
![]() |
−1% | Interest per annum |
![]() |
+10 | Yearly horde unity |
Militarization of country[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
Available only with the Rights of Man DLC enabled. |
![]() |
+10% | Discipline |
![]() |
+20% | Manpower recovery speed |
![]() |
−20% | Land maintenance modifier |
Lucky nation[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Overextension[edit | edit source]
These are the effects at 100% overextension.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Prestige[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
No debate in parliament[edit | edit source]
![]() |
Available only with the Common Sense DLC enabled. |
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+0.1 | Yearly corruption |
Republican tradition[edit | edit source]
These are the effects at 100 republican tradition. Effects decrease linearly with less tradition.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−2 | National unrest |
![]() |
+0.1 | Jacobin influence |
![]() |
+100% | Reform progress growth |
![]() |
+5% | Burghers loyalty equilibrium |
![]() |
+5% | Vaishyas loyalty equilibrium |
Lack of republican tradition[edit | edit source]
These are the effects at 0 republican tradition. Effects decrease linearly with more tradition.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+200% | Stability cost modifier |
![]() |
−0.1 | Jacobin influence |
Curia controller[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Bought Indulgence[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Yearly papal influence |
Religious unity[edit | edit source]
Per 1% religious unity.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+0.01 | Monthly fervor |
![]() |
+0.05 | Maximum absolutism |
![]() |
+0.05% | Clergy loyalty equilibrium |
![]() |
+0.05% | Brahmins loyalty equilibrium |
![]() |
+0.01 | Yearly harmony increase |
Lack of religious unity[edit | edit source]
Per 1% below 100% religious unity.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1.0% | Stability cost modifier |
![]() |
+0.03 | National unrest |
![]() |
−1.0% | Church power |
![]() |
−0.01 | Yearly devotion |
![]() |
+0.001 | Yearly corruption |
Occupied home provinces[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
+0.005 | Monthly war exhaustion |
Blockaded home ports[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+0.10 | Monthly war exhaustion |
Uncontested cores[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
−0.10 | Yearly prestige |
Fulfilled objectives[edit | edit source]
![]() |
Available only with the Mandate of Heaven DLC enabled. |
![]() |
+2 | Monthly splendor |
Production leader[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | Local goods produced modifier |
Trade Companies[edit | edit source]
![]() |
+100% | Local goods produced modifier |
Nearby Merchant Republics, Trading Cities or Trade Companies[edit | edit source]
Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power.
![]() |
+50% | Local goods produced modifier |
Trading by Merchant Republics or Trade Companies (for Trade League members)[edit | edit source]
Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power. Being a member in a Trade League further multiplies this bonus.
![]() |
+100% | Local goods produced modifier |
Merchant Republic[edit | edit source]
![]() |
+25% | State governing cost |
![]() |
−25% | Trade company governing cost |
Federation leader[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Diplomatic reputation |
![]() |
+10% | Morale of armies |
Tributary state with less total administrative technology levels than overlord[edit | edit source]
![]() |
Available only with the Mandate of Heaven DLC enabled. |
![]() |
−5% | Administrative technology cost |
Tributary state with less total diplomatic technology levels than overlord[edit | edit source]
![]() |
Available only with the Mandate of Heaven DLC enabled. |
![]() |
−5% | Diplomatic technology cost |
Tributary state with less total military technology levels than overlord[edit | edit source]
![]() |
Available only with the Mandate of Heaven DLC enabled. |
![]() |
−5% | Military technology cost |
Great Power[edit | edit source]
![]() |
Available only with the Rights of Man DLC enabled. |
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−1% | Prestige decay |
![]() |
−10% | Embracement cost |
![]() |
+5 | Maximum absolutism |
Golden Era[edit | edit source]
![]() |
Available only with the Mandate of Heaven DLC enabled. |
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−10% | All power costs |
![]() |
+10% | Morale of armies |
![]() |
+10% | Morale of navies |
![]() |
+10% | Goods produced modifier |
![]() |
+5 | Maximum absolutism |
![]() |
+10 | Maximum revolutionary zeal |
Absolutism[edit | edit source]
At 100:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+5% | Discipline |
![]() |
+30% | Administrative efficiency |
![]() |
−50% | Foreign core duration |
Army professionalism[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
These are the effects at 100 army professionalism. Effects decrease linearly with less professionalism.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | Land fire damage |
![]() |
+10% | Shock damage |
![]() |
+20% | Siege ability |
![]() |
−50% | Regiment drill loss |
Lack of army professionalism[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
These are the effects at 0 army professionalism. Effects decrease linearly with more professionalism.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−15% | Mercenary cost |
![]() |
+15% | Mercenary manpower |
Reliance on Streltsy[edit | edit source]
![]() |
Available only with the Third Rome DLC enabled. |
For each 1% of the country's force limit composed of Streltsy units:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1% | Stability cost modifier |
Power projection[edit | edit source]
Per point:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
At least 25 power projection[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Leader(s) without upkeep |
At least 50 power projection[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
+1![]() ![]() ![]() |
Land force limit[edit | edit source]
Per 100 land force limit:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1.25 | Land leader(s) without upkeep |
[edit | edit source]
Per 100 naval force limit:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1.25 | Navy leader(s) without upkeep |
Strong trade company[edit | edit source]
![]() |
Available only with the Wealth of Nations DLC enabled. |
![]() |
+1 | Merchants |
Large colonial nation[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Merchant |
![]() |
+5% | Global trade power |
![]() |
+10 | Naval force limit |
![]() |
+5 | Land force limit |
Crown colony overlord[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Merchant |
![]() |
+5% | Global trade power |
Private enterprise overlord[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Merchant |
![]() |
+5% | Global trade power |
![]() |
−5% | Global tariffs |
Self-Governing colony overlord[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Merchant |
![]() |
+5% | Global trade power |
![]() |
−10% | Global tariffs |
Crown colony subject[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−0.1 | Monthly autonomy change |
![]() |
+10 | Global settler increase |
Private enterprise subject[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+20% | Ship trade power |
![]() |
+20% | Goods produced modifier |
![]() |
+10% | Naval tradition from protecting trade |
![]() |
+10% | Ship tradepower propagation |
Self-Governing colony subject[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Colonist |
![]() |
−15% | Development cost |
![]() |
+25% | Liberty desire |
March subject[edit | edit source]
![]() |
+1 | Land force limit |
Vassal subject[edit | edit source]
![]() |
+1 | Land force limit |
Base[edit | edit source]
For all nations.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+12 | Tax income |
![]() |
+6 | Land force limit |
![]() |
+12 | Naval force limit |
Subject nation[edit | edit source]
For being a subject.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−6 | Tax income |
![]() |
−3 | Land force limit |
![]() |
−6 | Naval force limit |
Vassal nation[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Base for being a vassal.
![]() |
+50 | Development cost |
Primitives[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
+50 | Development cost |
Fully maintained forts[edit | edit source]
![]() |
+1 | Army tradition |
Autonomy increased[edit | edit source]
![]() |
−10 | Local unrest |
Autonomy decreased[edit | edit source]
![]() |
+10 | Local unrest |
Revolution target[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Dishonored alliance[edit | edit source]
![]() |
−1 | diplomatic reputation |
Drilling armies[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Multiplied by percentage of force limit currently drilling:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+0.01 | yearly army professionalism |
Innovativeness[edit | edit source]
At 100:
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
−10% | All power costs |
![]() |
−1% | Yearly army tradition decay |
![]() |
−1% | Yearly navy tradition decay |
Expanded Administration[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+20% | Expand administration cost |
![]() |
+20 | Governing capacity |
Over governing capacity limit[edit | edit source]
These are the effects at 100% over governing capacity limit.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+100% | Stability cost modifier |
![]() |
+100% | Advisor cost |
![]() |
−50% | Improve relations |
![]() |
-50% | Administrative Efficiency |
![]() |
+50% | Aggressive expansion impact |
![]() |
−1 | Militarization of state |
Lost Hegemony[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | All power costs |
Revolutionary Nation at Peace[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−4 | Yearly revolutionary zeal |
Guru Teachings[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−1% | Missionary strength |
Diplomatic system[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Recruitment Sabotaged[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−20% | Manpower recovery speed |
![]() |
−20% | Sailor recovery speed |
Merchants Slandered[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−10% | Global trade power |
Discontent[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+2 | National unrest |
![]() |
−1 | Yearly legitimacy |
![]() |
−0.2 | Yearly republican tradition |
![]() |
−1 | Yearly devotion |
![]() |
−1 | Yearly horde unity |
![]() |
−0.5 | Yearly meritocracy |
Reputation Sabotaged[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−3 | Diplomatic reputation |
Corrupt Officials[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+0.1 | Yearly corruption |
Trade league[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Note: The trade league leader counts as trade league member for both modifiers.
Trade League Leader (scaled by member number)[edit | edit source]
![]() |
+2.5% | Trade steering |
In a Trade League[edit | edit source]
![]() |
+20% | Ship trade power |
![]() |
−1 | Diplomatic relations |
Tutorial only[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Tutorial colonial range[edit | edit source]
![]() |
+10% | Colonial range |
Nation designer[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Custom setup[edit | edit source]
![]() |
+1 | Colonist |
![]() |
+20 | Tax income |
Subject interactions[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Send officers[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+5% | Discipline |
![]() |
+20% | Morale of armies |
Karma[edit | edit source]
![]() |
Available only with the Common Sense DLC enabled. |
Neutral Karma[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+2 | Diplomatic reputation |
![]() |
+5% | Discipline |
High Karma[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+1 | Diplomatic reputation |
Low Karma[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+2.5% | Discipline |
Jan Mayen[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Invasion[edit | edit source]
Native policy[edit | edit source]
Native Coexistence Policy[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
−100% | Native uprising chance |
Native Trading Policy[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
+50% | Native assimilation |
![]() |
−50% | Native uprising chance |
Native Repression Policy[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
![]() |
+20 | Global settler increase |
Harmony[edit | edit source]
![]() |
Available only with the Mandate of Heaven DLC enabled. |
Countries receive scaling effects based on their harmony:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Harmony | Effect |
---|---|
100 | |
0 |
Shogunate[edit | edit source]
![]() |
Available only with the Mandate of Heaven DLC enabled. |
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Daimyo interactions[edit | edit source]
For each daimyo at peace:
![]() |
−2% | Stability cost modifier (maximum of −20%) |
![]() |
+0.1 | Yearly legitimacy (maximum of +1) |
For each daimyo with the same level of isolationism as the Shogun:
![]() |
+0.1 | Yearly prestige |
For each daimyo with a different level of isolationism as the Shogun:
![]() |
−0.05 | Yearly prestige |
The above isolationism modifiers combined cannot exceed either −1 or +1 yearly prestige.
Government abilities[edit | edit source]
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Government interactions[edit | edit source]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Iqta[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Icon | Ability | Modifiers | ||
---|---|---|---|---|
![]() |
Efficient Tax Farming | ![]() |
+15% | National tax modifier |
![]() |
Land Acquisition | ![]() |
−5% | Core-creation cost |
![]() |
Lenient Taxation | ![]() |
+1 | Diplomatic reputation |
![]() |
−15% | Liberty desire in subjects |
Tribal federation[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Train Horsemanship | ||
---|---|---|
![]() |
+15% | Cavalry combat ability |
Mamluk government[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Promote Culture in Government[edit | edit source]
Feudal theocracy[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
Seize Clerical Holdings | ||
---|---|---|
![]() |
−15% | Construction cost |
Invited Minorities | ||
![]() |
−20% | Local development cost |
Sich Rada[edit | edit source]
![]() |
Available only with the The Cossacks DLC enabled. |
![]() |
Please help with verifying or updating this section. It was last verified for version 1.33. |
Serfs Deserted to Cossacks[edit | edit source]
Raiding Parties[edit | edit source]
Raise Cossack Host[edit | edit source]
‘Reliance on Cossacks’ modifier at 100% force limit taken up by Cossack regiments:
![]() |
+100% | Stability cost modifier |
Muslim schools[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
Regiment modifiers[edit | edit source]
Army drill[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
These are the effects at a 100 army drill rating. Effects decrease linearly with lower drill values.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+10% | Shock damage |
![]() |
+10% | Land fire damage |
![]() |
−25% | Fire damage received |
![]() |
−25% | Shock damage received |
Army drill (average)[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
This is the effect at a 100 army drill rating. Used by entire army, is the average of all subunits drill.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
+20% | Movement speed |
Janissaries[edit | edit source]
![]() |
Available only with the Cradle of Civilization DLC enabled. |
An elite unit recruitable by the Ottoman Government.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−10% | Fire damage received |
![]() |
−10% | Shock damage received |
![]() |
+100% | Reinforce cost |
![]() |
+100% | Army drill gain modifier |
Cawa[edit | edit source]
![]() |
Available only with the Origins DLC enabled. |
An elite unit recruitable by countries with the Negusa Nagast Monarchy and Solomonic Empire reforms.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−15% | Shock damage received |
![]() |
−25% | Land attrition |
![]() |
+25% | Reinforce cost |
![]() |
−25% | Reinforce speed |
Revolutionary Guard[edit | edit source]
![]() |
Available only with the Emperor DLC enabled. |
A special unit recruitable by revolutionary countries.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−10% | Fire damage received |
![]() |
−10% | Shock damage received |
![]() |
+100% | Army drill gain modifier |
![]() |
−50% | Regiment drill loss |
Rajput Regiment[edit | edit source]
![]() |
Available only with the Dharma DLC enabled. |
A unit recruitable by countries with the Rajputs estate.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.33. |
![]() |
−25% | Army drill decay modifier |
![]() |
−50% | Reinforce cost |
![]() |
+5% | Regiment Morale |
Footnotes[edit | edit source]
- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt
Monarch power | Ruler • Advisor • Idea groups • National ideas • Technology • Stability • Policies |
Other | Decisions • Missions • Events • Modifiers • Disasters • Government • Factions • Prestige • Institutions • Overextension • War exhaustion • Power projection |