Static modifiers

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Static modifiers are fixed modifiers used within the game.[1]

Bonus modifiers[edit | edit source]

Player (Very Easy)[edit | edit source]

National manpower modifier.png +50%.0 National manpower modifier
Manpower recovery speed.png +50%.0 Manpower recovery speed
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Yearly inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −5.05 National unrest
Monthly war exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Possible advisors.png +1.05 Possible advisors
Diplomatic relations.png +1.05 Diplomatic relations
Leader(s) without upkeep.png +1.05 Leader(s) without upkeep
Diplomatic reputation.png +2.05 Diplomatic reputation
Interest per annum.png −2.05 Interest per annum
Improve relations.png +10%.0 Improve relations
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption −1.05 Yearly corruption
Production efficiency.png +50%.05 Production Efficiency
Yearly tax income.png +60.05 Yearly Tax income

Player (Easy)[edit | edit source]

Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −5.05 National unrest
Interest per annum.png −2.05 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption −1%.0 Yearly corruption

Player (Normal)[edit | edit source]

Player (Hard)[edit | edit source]

Player (Very Hard)[edit | edit source]

AI (Very Easy)[edit | edit source]

AI (Easy)[edit | edit source]

AI (Normal)[edit | edit source]

AI (Hard)[edit | edit source]

Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −1.00 National unrest
Monthly war exhaustion.png −0.05 Monthly war exhaustion
Interest per annum.png −1.00 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Missionary maintenance cost.png −15%.0 Missionary maintenance cost

AI (Very Hard)[edit | edit source]

Manpower recovery speed.png +50%.0 Manpower recovery speed
National manpower modifier.png +50%.0 National manpower modifier
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Yearly inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −2.05 National unrest
Monthly war exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Idea cost.png −25%.0 Idea cost
Interest per annum.png −1.05 Interest per annum
Improve relations.png +50%.0 Improve relations
Development cost.png −20%.0 Development cost
Construction cost.png −25%.0 Construction cost
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Missionary maintenance cost.png −30%.0 Missionary maintenance cost

Provincial static modifiers[edit | edit source]

City[edit | edit source]

Local tax modifier.png +25% Local tax modifier
Possible number of buildings.png +2% Possible number of buildings
Local sailors modifier.png +25% Local sailors modifier
National garrison growth.png +5% Garrison growth
+1% Possible number of manufactories

Port[edit | edit source]

Local institution spread.png +10% Institution spread

State[edit | edit source]

Local institution spread.png +10% Institution spread

Capital State[edit | edit source]

Local institution spread.png +5% Institution spread
State maintenance.png −50% State maintenance
Province governing cost.png −100% Province governing cost

Coastal[edit | edit source]

Supply limit modifier +50% Supply limit modifier
Local trade power.png +25% Local trade power

Seat in parliament[edit | edit source]

Local manpower modifier.png +10% Local manpower modifier
Local sailors modifier.png +5% Local sailors modifier
Local tax modifier.png +10% Local tax modifier
Local production efficiency.png +10% Local production efficiency

Coastal sea[edit | edit source]

Local naval engagement.png −20% Local naval engagement

Non Coastal[edit | edit source]

Tropical[edit | edit source]

Local settler increase.png −10% Local settler increase
Supply limit modifier −30% Supply limit modifier
Attrition for enemies.png +2% Attrition for enemies
Local development cost +10% Local development cost

Arctic[edit | edit source]

Local settler increase.png −10% Local settler increase
Supply limit modifier −40% Supply limit modifier
Attrition for enemies.png +1% Attrition for enemies
Possible number of buildings.png −1% Possible number of buildings
Local development cost +50% Local development cost

Arid[edit | edit source]

Local settler increase.png −10% Local settler increase
Supply limit modifier −20% Supply limit modifier
Attrition for enemies.png +1% Attrition for enemies
Local development cost +10% Local development cost

The Sea Zone Associated With The Province[edit | edit source]

Maximum attrition.png +5 Maximum attrition

Land Province[edit | edit source]

Maximum attrition.png +5% Maximum attrition
Local manpower modifier.png +25% Local manpower modifier

Mild Winter[edit | edit source]

Attrition for enemies.png +1% Attrition for enemies
Supply limit modifier −10% Supply limit modifier

Normal Winter[edit | edit source]

Attrition for enemies.png +2% Attrition for enemies
Supply limit modifier −20% Supply limit modifier
Migration cost +10% Migration cost

Severe Winter[edit | edit source]

Attrition for enemies.png +3% Attrition for enemies
Supply limit modifier −30% Supply limit modifier
Migration cost +20% Migration cost

Mild Monsoon[edit | edit source]

Attrition for enemies.png +0.5% Attrition for enemies
Movement speed.png −20% Friendly movement speed
Hostile movement speed.png −20% Hostile movement speed

Normal Monsoon[edit | edit source]

Attrition for enemies.png +1% Attrition for enemies
Movement speed.png −25% Friendly movement speed
Hostile movement speed.png −25% Hostile movement speed

Severe Monsoon[edit | edit source]

Attrition for enemies.png +1.5% Attrition for enemies
Movement speed.png −50% Friendly movement speed
Hostile movement speed.png −50% Hostile movement speed

Blockaded[edit | edit source]

Local recruitment time.png +20% Local recruitment time
Local shipbuilding time.png +20% Local shipbuilding time
Local devastation +0.25 Monthly devastation
Local trade power.png -50% Local Trade Power

No Adjacent Controlled[edit | edit source]

Local settler increase.png −5 Local settler increase

Provincial Tax Income[edit | edit source]

Local recruitment time.png −1% Local recruitment time

Base production[edit | edit source]

Local goods produced +0.2% Local goods produced
Local shipbuilding time.png −1%.0 Local shipbuilding time

Knowledge Sharing[edit | edit source]

yearly:

Institution growth.png +12 Institution growth

Cardinals spread institutions[edit | edit source]

yearly:

Institution growth.png +20 Institution growth

Manpower[edit | edit source]

National garrison growth.png +1% Garrison growth

Total development[edit | edit source]

At 600 Development.png development:

Yearly horde unity.png −3 Yearly horde unity

Province Razed[edit | edit source]

Development[edit | edit source]

Possible number of buildings.png +0.100% Possible number of buildings
Supply limit modifier +2%.000 Supply limit modifier
Local missionary strength.png −0.1%00 Local missionary strength
Land forcelimit.png +0.100% Land force limit
Naval forcelimit.png +0.100% Naval force limit
Sailors.png +60.000% Sailors
Local trade power.png +0.200% Local trade power
Possible Manchu banners (local) +0.066% Possible Manchu banners
Possible cawa (local) +0.125% Possible cawa

Development Scaled[edit | edit source]

Local development cost +3% Local development cost

Capital City[edit | edit source]

Fort level.png +1 Fort level

Metropolitan of $NAME$[edit | edit source]

For all provinces in the state:

State maintenance.png +10%.00 State maintenance
Local devastation −0.05% Monthly devastation

Patriarch Authority (local)[edit | edit source]

These are the effects at 100% patriarch authority in owned Orthodox provinces.

Local unrest.png −3% Local unrest
Local manpower modifier.png +33% Local manpower modifier

Patriarch Authority (national)[edit | edit source]

This is the effect at 100% patriarch authority.

Missionary strength.png +2% Missionary strength
Clergy influence.png +10% Clergy influence

Pasha[edit | edit source]

For all provinces in the state:

State maintenance.png −50% State maintenance
Local unrest.png −2% Local unrest
Local construction cost +20% Local construction cost
Local regiment cost.png +20% Local regiment cost

Colony level[edit | edit source]

Local settler chance.png −1% Local settler chance
Local tax modifier.png +2% Local tax modifier

Assimilated natives[edit | edit source]

Local goods produced +0.05 Local goods produced

Native aggressiveness[edit | edit source]

Core[edit | edit source]

Local tax modifier.png +75% Local tax modifier
Local manpower modifier.png +75% Local manpower modifier
Local sailors modifier.png +75% Local sailors modifier

Not a core[edit | edit source]

Local missionary strength.png −2% local missionary strength

Colonial Core[edit | edit source]

Local tax modifier.png +75% Local tax modifier
Local manpower modifier.png +75% Local manpower modifier
Local sailors modifier.png +75% Local sailors modifier
Local missionary strength.png −2% Local missionary strength
Minimum local autonomy +50% Minimum local autonomy
Province governing cost.png −50% Province governing cost

Territorial Core[edit | edit source]

Local tax modifier.png +75% Local tax modifier
Local manpower modifier.png +75% Local manpower modifier
Local sailors modifier.png +75% Local sailors modifier
Local missionary strength.png −2% Local missionary strength
Minimum local autonomy +90% Minimum local autonomy
Province governing cost.png −75% Province governing cost

Territory[edit | edit source]

Local missionary strength.png −2% Local missionary strength
Minimum local autonomy +90% Minimum local autonomy
Province governing cost.png −75% Province governing cost

Is March[edit | edit source]

National manpower modifier.png +25% National manpower modifier
Land force limit modifier.png +30% Land force limit modifier
Naval force limit modifier.png +30% Naval force limit modifier
Fort defense.png +20% Fort defense
Fort maintenance.png −20% Fort maintenance
Manpower recovery speed.png +20% Manpower recovery speed
Land maintenance modifier.png −20% Land maintenance modifier
Naval maintenance modifier.png −20% Naval maintenance modifier

Same Culture Group[edit | edit source]

Local tax modifier.png −15% Local tax modifier
Local manpower modifier.png −15% Local manpower modifier
Local sailors modifier.png −10% Local sailors modifier

Non Accepted Culture[edit | edit source]

Local tax modifier.png −33% Local tax modifier
Local missionary strength.png −2% Local missionary strength
Local manpower modifier.png −33% Local manpower modifier
Local sailors modifier.png −20% Local sailors modifier
Local unrest.png +2% Local unrest

Accepted Culture Demoted[edit | edit source]

Local unrest.png +5 Local unrest

Republican Cultural Sufferance[edit | edit source]

Local tax modifier.png +10%.0 Local tax modifier
Local manpower modifier.png +10%.0 Local manpower modifier
Local sailors modifier.png +5%.0 Local sailors modifier
Local unrest.png −0.5% Local unrest

Occupied[edit | edit source]

Local tax modifier.png −50% Local tax modifier
Local goods produced modifier −50% Local goods produced modifier
Province trade power modifier.png −50% Local trade power
Local manpower modifier.png −50% Local manpower modifier
Local sailors modifier.png −50% Local sailors modifier
Local institution spread.png −10% Institution spread
Local devastation +0.2 Monthly devastation

Under Siege[edit | edit source]

Local goods produced modifier −25% Local goods produced modifier
Province trade power modifier.png −25% Local trade power
Local institution spread.png −10% Institution spread
Local devastation +0.1 Monthly devastation

Devastation[edit | edit source]

Local goods produced modifier −100% Local goods produced modifier
Supply limit modifier −50% Supply limit modifier
Local institution spread.png −100% Institution spread
Local development cost +10% Local development cost
Local manpower modifier.png −100% Manpower modifier
Local sailors modifier.png −100% Sailors modifier
Hostile movement speed −25% Local hostile movement speed
Local movement speed −25% Local friendly movement speed

Prosperity[edit | edit source]

Local development cost −10%.00 Local development cost
Local goods produced modifier +25%.00 Local goods produced modifier
Local autonomy.png −0.05% Monthly autonomy change

Raided Coast[edit | edit source]

Tolerance[edit | edit source]

Per point of positive national tolerance towards the province's religion: true faith (same as country), heretics (same group), or heathens (different group).

Local unrest.png −1 Local unrest

Intolerance[edit | edit source]

Per point of negative tolerance (similarly).

Local unrest.png +1.25% Local unrest
Local tax modifier.png −10%.00 Local tax modifier
Local goods produced modifier −10%.00 Local goods produced modifier

Unrest[edit | edit source]

Local recruitment time.png +10% Local regiment recruit speed
Local shipbuilding time.png +10% Local ship build speed

Separatism[edit | edit source]

Local unrest.png +0.5 Local unrest

Harsh Treatment[edit | edit source]

Local unrest.png −10 Local unrest

Local autonomy[edit | edit source]

Multiplicative effects:

Local manpower modifier.png −1.0% Local manpower modifier
Local sailors modifier.png −1.0% Local sailors modifier
Local tax modifier.png −1.0% Local tax modifier
Local production efficiency.png −1.0% Local production efficiency
Local trade power.png −0.5% Local trade power
Land force limit modifier.png −1.0% Land force limit modifier
Naval force limit modifier.png −1.0% Naval force limit modifier

Local autonomy in Trade Company[edit | edit source]

Multiplicative effects:

Local manpower modifier.png −1.0% Local manpower modifier
Local sailors modifier.png −1.0% Local sailors modifier
Local tax modifier.png −1.0% Local tax modifier
Local production efficiency.png −0.5% Local production efficiency
Land force limit modifier.png −1.0% Land force limit modifier

Recent Uprising[edit | edit source]

Local unrest.png −100 Local unrest

Friendly Troops[edit | edit source]

Per regiment at 100% maintenance (up to 20; more gives no additional benefit). Effect is reduced linearly at lower maintenance levels, down to no effect at 0% maintenance.

Local unrest.png −0.25 Local unrest

Active missionary[edit | edit source]

Local unrest.png +6% Local unrest
Local institution spread.png −10% Institution spread

National Defense[edit | edit source]

Local unrest.png −5 Local unrest

Resources depleted by migrants[edit | edit source]

Belongs to Trade Company[edit | edit source]

Local trade power.png +100%.0 Local trade power
Naval forcelimit.png +0.5% Naval force limit
Local missionary strength.png −200%.0 Local missionary strength
Local institution spread.png +10%.0 Institution spread
Province governing cost.png +25%.0 Province governing cost

Left Trade Company[edit | edit source]

Local goods produced modifier −200% Local goods produced modifier

Scorched Earth[edit | edit source]

Hostile movement speed −50% Local hostile movement speed
Local devastation +0.25 +0.25 Local Monthly Devastation.

Supply Depot in Area[edit | edit source]

Supply limit modifier +50% Supply limit modifier

Expanded Infrastructure[edit | edit source]

Possible number of buildings.png +1 Possible number of buildings
Possible number of buildings.png +1 Possible number of manufactories
Local recruitment time.png −15% Local recruitment time
Local shipbuilding time.png −15% Local shipbuilding time
Local defensiveness.png +5% Local defensiveness
National garrison growth.png +5% Garrison growth
Local development cost −25% Local development cost
Local production efficiency.png +5% Local production efficiency
Local tax modifier.png +10% Local tax modifier
Local manpower modifier.png +5% Local manpower modifier
Local sailors modifier.png +5% Local sailors modifier
Local ship repair.png +5% Local ship repair
Local autonomy.png −0.005 Monthly autonomy change
Local construction cost −5% Local construction cost
Local construction time −5% Local construction time
Province trade power modifier.png +5% Local trade power modifier
Local goods produced modifier +5% Local goods produced modifier
Province governing cost.png +15 Province governing cost
Province governing cost.png +10% Province governing cost
Great project upgrade cost.png −5% Local great project upgrade cost

Centralize State[edit | edit source]

State governing cost.png −20% Statewide governing cost
Local prosperity growth.png +0.25 Local prosperity growth
State maintenance.png −20% Local state maintenance

Global static modifiers[edit | edit source]

Base values[edit | edit source]

Maximum absolutism 65.0% Maximum absolutism
Merchants.png +2.0% Merchants
Diplomat.png +2.0% Diplomats
Missionaries.png +1.0% Missionaries
Yearly army tradition decay.png +5%.0 Yearly army tradition decay
Yearly navy tradition decay.png +5%.0 Yearly navy tradition decay
Prestige decay.png +5%.0 Prestige decay
Tolerance of the true faith.png +3.0% Tolerance of the true faith
Diplomatic relations.png +4.0% Diplomatic relations
Tolerance heathen.png −3.0% Tolerance of heathens
Tolerance heretic.png −2.0% Tolerance of heretics
Missionary strength.png +2%.0 Missionary strength
Manpower.png 10 000.0% Manpower increase
Possible advisors.png +3.0% Possible advisors
Settler chance.png +10%.0 Settler chance
Leader(s) without upkeep.png +1.0% Leader(s) without upkeep
Yearly republican tradition.png +1.0% Yearly republican tradition
Monthly fervor.png +1.0% Monthly fervor
Income from vassals.png +10%.0 Income from vassals
Yearly horde unity.png −2.0% Yearly horde unity
Yearly devotion.png −0.5% Yearly devotion
Yearly meritocracy.png −2.0% Yearly meritocracy
Governing capacity.png +200.0% Governing capacity
Max promoted cultures.png +2.0% Max promoted cultures
Monthly splendor.png +1.0% Monthly splendor
Artillery bonus vs fort.png +5.0% Artillery bonus vs fort
Cavalry to infantry ratio.png 50%.0 Cavalry to infantry ratio
Mercenary maintenance.png +50%.0 Mercenary maintenance
Chance of new heir.png +0.208 Monthly heir claim increase
Maximum tolerance of heretics.png +3.0% Maximum tolerance of heretics
Maximum tolerance of heathens.png +3.0% Maximum tolerance of heathens

AI controlled[edit | edit source]

Diplomat.png +1% Diplomats
Leader(s) without upkeep.png +1% Leader(s) without upkeep
Sailor recovery speed.png +25% Sailor recovery speed

War taxes[edit | edit source]

Land maintenance modifier.png −15% Land maintenance modifier
Naval maintenance modifier.png −15% Naval maintenance modifier
Mercenary maintenance.png −5% Mercenary maintenance

Positive stability[edit | edit source]

Per point.

Trade power.png +1%.00 Global trade power
Foreign spy detection.png +5%.00 Foreign spy detection
National unrest.png −1.00% National unrest
National tax modifier.png +5%.00 National tax modifier
Missionary strength.png +0.5%0 Missionary strength
Commanderies faction influence +0.02% Commanderies faction influence
Aristocrats influence +0.03% The aristocrats influence
Jacobin influence +0.03% Jacobin influence
Stability cost modifier.png +50%.00 Stability cost modifier
Monthly fervor.png +1.00% Monthly fervor
Yearly devotion.png +0.50% Yearly devotion
Yearly corruption −0.02% Yearly corruption
Institution spread.png +5%.00 Institution spread
Yearly harmony increase.png +0.25% Yearly harmony increase

Negative stability[edit | edit source]

Per point.

Trade power.png −1% Global trade power
Foreign spy detection.png −5% Foreign spy detection
National unrest.png +2% National unrest
Yearly legitimacy.png −1% Yearly legitimacy
Interest per annum.png +1% Annual interest
Migration cost −10% Migration cost
Yearly devotion.png −1% Yearly devotion
Caravan power.png −5% Caravan power
Yearly harmony increase.png −0.25 Yearly harmony increase

Privateering[edit | edit source]

Captains influence +0.1 Captains influence

Positive mandate[edit | edit source]

At 100 mandate:

National unrest.png −2.50% National unrest
Stability cost modifier.png −10%.00 Stability cost modifier
Monthly war exhaustion.png −0.03% Monthly war exhaustion

Negative mandate[edit | edit source]

At 0 mandate:

Goods produced modifier.png −50% Goods produced modifier
Fire damage received.png +50% Fire damage received
Shock damage received.png +50% Shock damage received
National unrest.png +5% National unrest
Mercenary manpower.png −50% Mercenary manpower
National manpower modifier.png −50% National manpower modifier

Lost Mandate of Heaven[edit | edit source]

Discipline.png −10% Discipline
Stability cost modifier.png +50% Stability cost modifier
National unrest.png +10% National unrest
Goods produced modifier.png −50% Goods produced modifier
Fire damage received.png +50% Fire damage received
Shock damage received.png +50% Shock damage received
Liberty desire in subjects +50% Liberty desire in subjects
Yearly legitimacy.png −1% Yearly legitimacy
Mercenary manpower.png −50% Mercenary manpower
National manpower modifier.png −50% National manpower modifier

Inflation[edit | edit source]

Per percentage point:

Construction cost.png +1% Construction cost
Infantry cost.png +1% Infantry cost
Cavalry cost.png +1% Cavalry cost
Artillery cost.png +1% Artillery cost
Heavy ship cost +1% Heavy ship cost
Light ship cost.png +1% Light ship cost
Galley cost.png +1% Galley cost
Transport cost.png +1% Transport cost
Flagship cost +1% Flagship cost
Advisor cost.png +1% Advisor cost
Mercenary cost.png +1% Mercenary cost
Fort maintenance.png +1% Fort maintenance

Bankruptcy[edit | edit source]

Interest per annum.png +5%.00 Interest per annum
Morale of armies.png −50%.00 Morale of armies
Morale of navies.png −50%.00 Morale of navies
Reinforce speed.png −25%.00 Reinforce speed
Secretariat faction influence +0.25% Secretariat faction influence
Guilds influence +0.25% The Guilds influence
Manpower recovery speed.png −100%.00 Manpower recovery speed
Sailor recovery speed.png −100%.00 Sailor recovery speed
Advisor cost.png +50%.00 Advisor cost
Monthly fervor.png −1.00% Monthly fervor
Autonomy.png +0.05% Monthly autonomy change
Institution spread.png −50%.00 Institution spread
Militarization of state.png −0.50% Militarization of state
Absolutism.png −2.00% Yearly absolutism
Technology cost.png +50%.00 Technology cost
Idea cost.png +50%.00 Idea cost
Mandate.png −0.10% Mandate growth modifier
Great project upgrade cost.png +50%.00 Great project upgrade cost

War[edit | edit source]

Girondist influence +0.15 Girondists influence

Peace[edit | edit source]

Monthly war exhaustion.png −0.10% Monthly war exhaustion
Monthly fervor.png +1%.00 Monthly fervor
Autonomy.png −0.10% Monthly autonomy change
Institution spread.png +10%.00 Institution spread
Girondist influence −0.10% Girondist influence
Smugglers influence +0.10% Smugglers influence

Unconditional Surrender[edit | edit source]

Monthly war exhaustion.png −0.1% Monthly war exhaustion
Autonomy.png −0.1% Monthly autonomy change
Institution spread.png +10%.0 Institution spread

Call for peace[edit | edit source]

Monthly war exhaustion.png +0.008 Monthly war exhaustion

War exhaustion[edit | edit source]

Per point.

National unrest.png +1.00% National unrest
Recruitment time.png +2%.00 Recruitment time
Shipbuilding time.png +2%.00 Shipbuilding time
Core-creation cost.png +3%.00 Core-creation cost
Manpower recovery speed.png −1%.00 Manpower recovery speed
Sailor recovery speed.png −1%.00 Sailor recovery speed
Siege ability.png −1%.00 Siege ability
Goods produced modifier.png −2%.00 Goods produced modifier
Commanderies faction influence −0.05% Commanderies faction influence
Aristocrats influence −0.05% The aristocrats influence
Girondist influence −0.05% Girondist influence
Imperial influence +0.05% Imperial influence

Doom[edit | edit source]

Per point:

Technology cost.png +0.5% Technology cost
Idea cost.png +0.2% Idea cost
Aggressive expansion impact.png −1.0% Aggressive expansion impact

Authority[edit | edit source]

Inti nations. Per point:

Stability cost modifier.png −0.1%0 Stability cost modifier
National unrest.png −0.02% National unrest
Clergy influence.png +0.15%.00 Clergy influence

Regency council[edit | edit source]

Stability cost modifier.png +25% Stability cost modifier

Production efficiency[edit | edit source]

Per percentage point:

Settler chance.png +0.2% Settler chance

Trade embargo[edit | edit source]

Trade efficiency.png −5% Trade efficiency

Mercantilism[edit | edit source]

(per percentage point):

Provincial trade power modifier.png +2%.00 Provincial trade power modifier
Embargo efficiency.png +0.5%0 Embargo efficiency
Burghers loyalty equilibrium.png +0.05% Burghers loyalty equilibrium
Vaishyas loyalty equilibrium.png +0.05% Vaishyas loyalty equilibrium

Army tradition[edit | edit source]

At 100:

Recover army morale speed.png +10%.00 Recover army morale speed
Morale of armies.png +25%.00 Morale of armies
Manpower recovery speed.png +10%.00 Manpower recovery speed
Siege ability.png +5%.00 Siege ability
Commanderies faction influence +0.10% Commanderies faction influence
Aristocrats influence +0.10% The aristocrats influence
Girondist influence +0.10% Girondists influence
Militarization of state.png +0.10% Militarization of state
Nobility loyalty equilibrium.png +5%.00 Nobility loyalty equilibrium
Marathas loyalty equilibrium.png +5%.00 Marathas loyalty equilibrium
Rajputs loyalty equilibrium.png +5%.00 Rajputs loyalty equilibrium

Navy tradition[edit | edit source]

At 100:

Recover navy morale speed.png +10%.00 Recover navy morale speed
Morale of navies.png +25%.00 Morale of navies
Trade steering.png +100%.00 Trade steering
Privateer efficiency.png +25%.00 Privateer efficiency
Blockade efficiency.png +100%.00 Blockade efficiency
Trade faction influence +0.10% Trade faction influence
Traders influence +0.10% The traders influence
Sailor recovery speed.png +20%.00 Sailor recovery speed
Burghers loyalty equilibrium.png +5%.00 Burghers loyalty equilibrium
Vaishyas loyalty equilibrium.png +5%.00 Vaishyas loyalty equilibrium

Legalism[edit | edit source]

For Muslim countries. These are the effects at +100% piety.

Technology cost.png −10% Technology cost
National manpower modifier.png +20% National manpower modifier
National tax modifier.png +20% National tax modifier
Brahmins loyalty equilibrium.png −10% Brahmins loyalty equilibrium
Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
Dhimmi loyalty equilibrium.png −10% Dhimmi loyalty equilibrium

Mysticism[edit | edit source]

For Muslim countries. These are the effects at −100% piety.

Morale of armies.png +10% Morale of armies
Missionary strength.png +3% Missionary strength
Fort defense.png +20% Fort defense
Brahmins loyalty equilibrium.png +10% Brahmins loyalty equilibrium
Clergy loyalty equilibrium.png −10% Clergy loyalty equilibrium
Dhimmi loyalty equilibrium.png +10% Dhimmi loyalty equilibrium

Defender of the Faith[edit | edit source]

Without the Emperor Emperor expansion:

Missionaries.png +1.00% Missionary
Morale of armies.png +5%.00 Morale of armies
Morale of navies.png +5%.00 Morale of navies
Monthly war exhaustion.png −0.03% Monthly war exhaustion
Yearly prestige.png +1.00% Yearly prestige
Technology cost.png +5%.00 Technology cost
Papal influence.png +1.00% Yearly papal influence
Yearly devotion.png +0.50% Yearly devotion
Church power.png +10%0 Church power
Monthly fervor.png +1.00% Monthly fervor

Dishonorable Defender of the Faith[edit | edit source]

Diplomatic reputation.png −1 Diplomatic reputation

Emperor[edit | edit source]

Spy network construction.png +10% Spy network construction
Possible advisors.png +1% Possible advisors
Diplomatic relations.png +1% Diplomatic relations
Leader(s) without upkeep.png +1% Leader(s) without upkeep
Yearly prestige.png +1% Yearly prestige

States in the Holy Roman Empire[edit | edit source]

Per independent state in the HRE.

Land forcelimit.png +0.5 Land force limit
Manpower.png +500.0 Manpower increase

Free Cities in the Holy Roman Empire[edit | edit source]

Per Free City:

Yearly tax income.png +2.0 Tax income
Land forcelimit.png +0.5 Land force limit
Manpower.png +1000.0 Manpower increase

Imperial Free City[edit | edit source]

Yearly tax income.png +3 Tax income
Diplomatic reputation.png +1 Diplomatic reputation

Member of the Holy Roman Empire[edit | edit source]

Diplomatic reputation.png +1 Diplomatic reputation

Unlawful imperial territory[edit | edit source]

Yearly prestige.png −1.0 Yearly prestige
Yearly legitimacy.png −0.5 Yearly legitimacy

Revoked Imperial Reform[edit | edit source]

Diplomatic reputation.png −3 Diplomatic reputation

Royal marriages[edit | edit source]

Per royal marriage:

Yearly legitimacy.png +0.1% Yearly legitimacy
Chance of new heir.png +5%.0 Chance of new heir
Improve relations.png +1%.0 Improve relations

Number of Provinces[edit | edit source]

Total development[edit | edit source]

Per development:

Yearly tribal _allegiance −0.005 Yearly tribal allegiance

Tribal allegiance[edit | edit source]

At 100:

Manpower recovery speed.png +33% Manpower recovery speed
National unrest.png −3% National unrest

Legitimacy[edit | edit source]

At 100 legitimacy, scaled to negative at 0:

National unrest.png −2.00% National unrest
Tolerance of the true faith.png +1.00% Tolerance of the true faith
Tolerance heathen.png +1.00% Tolerance of heathens
Tolerance heretic.png +1.00% Tolerance of heretics
Diplomatic reputation.png +1.00% Diplomatic reputation
Income from vassals.png +5%.00 Income from vassals
Militarization of state.png +0.25% Militarization of state
Maximum absolutism +10.00% Maximum absolutism
Nobility loyalty equilibrium.png +10.00% Nobility loyalty equilibrium

Horde Unity[edit | edit source]

Multiplied by current horde unity − 50:

National unrest.png −4% National unrest
Discipline.png +10% Discipline

Devotion[edit | edit source]

Multiplied by current devotion - 50:

Papal influence.png +2% Yearly papal influence
Church power.png +25% Church power
Yearly prestige.png +2% Yearly prestige
National tax modifier.png +50% National tax modifier
Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
Brahmins loyalty equilibrium.png +5% Brahmins loyalty equilibrium

Meritocracy[edit | edit source]

Multiplied by current (meritocracy − 50)%:

Foreign spy detection.png +100% Foreign spy detection
Advisor cost.png −50% Advisor cost

Multiplied by (50 − current meritocracy)%:

Yearly corruption +0.2 Yearly corruption

Corruption[edit | edit source]

At 100 corruption:

Foreign spy detection.png −25% Foreign spy detection
Spy network construction.png −50% Spy network construction
All power costs.png +100% All power costs
Minimum autonomy.png 50% Minimum autonomy
National unrest.png −20% National unrest
Mandate.png −1% Mandate growth modifier
Brahmins loyalty equilibrium.png +10% Brahmins loyalty equilibrium
Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
Marathas loyalty equilibrium.png +10% Marathas loyalty equilibrium
Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
Burghers loyalty equilibrium.png +10% Burghers loyalty equilibrium
Vaishyas loyalty equilibrium.png +10% Vaishyas loyalty equilibrium
Cossacks loyalty equilibrium.png +10% Cossacks loyalty equilibrium
Tribes loyalty equilibrium.png +10% Tribes loyalty equilibrium
Dhimmi loyalty equilibrium.png +10% Dhimmi loyalty equilibrium
Jains loyalty equilibrium.png +10% Jains loyalty equilibrium
Rajputs loyalty equilibrium.png +10% Rajputs loyalty equilibrium
Chance of new heir.png +0.025 Monthly heir claim increase

Rooting Out Corruption[edit | edit source]

Yearly corruption −1 Yearly corruption

Revanchism[edit | edit source]

At 100% revanchism:

National tax modifier.png +50% National tax modifier
Fort defense.png +25% Fort defense
Manpower recovery speed.png +50% Manpower recovery speed
Yearly army tradition.png +1% Yearly army tradition
Yearly navy tradition.png +1% Yearly navy tradition
National unrest.png −5% National unrest
Interest per annum.png −1% Interest per annum
Yearly horde unity.png +10% Yearly horde unity

Militarization of country[edit | edit source]

Discipline.png +10% Discipline
Manpower recovery speed.png +20% Manpower recovery speed
Land maintenance modifier.png −20% Land maintenance modifier

Lucky nation[edit | edit source]

Missionary strength.png +1% Missionary strength
Stability cost modifier.png −10% Stability cost modifier
Institution spread.png +10% Institution spread
Monthly splendor.png +1 Monthly splendor
Mercenary cost.png −20% Mercenary cost
Institution embracement cost.png −20% Embracement cost
Interest per annum.png −1% Interest per annum
Missionary maintenance cost.png −10% Missionary maintenance cost
Manpower recovery speed.png +25% Manpower recovery speed
Fort defense.png +10% Fort defense
Siege ability.png +5% Siege ability
Spy network construction.png +10% Spy network construction
Improve relations.png +25% Improve relations
National unrest.png −1% National unrest
Yearly republican tradition.png +0.5% Yearly republican tradition
Yearly legitimacy.png +1% Yearly legitimacy
Aggressive expansion impact.png −25% Aggressive expansion impact
Governing capacity modifier +25% Governing capacity modifier

Overextension[edit | edit source]

These are the effects at 100% overextension.

Trade power abroad.png −100%.00 Trade power abroad
Stability cost modifier.png +50%.00 Stability cost modifier
Mercenary cost.png +50%.00 Mercenary cost
Diplomatic reputation.png −2.00% Diplomatic reputation
Improve relations.png −50%.00 Improve relations
National unrest.png +5.00% National unrest
Yearly corruption +0.50% Yearly corruption
Secretariat faction influence +0.50% Secretariat faction influence
Guilds influence +0.50% The guilds influence

Prestige[edit | edit source]

Trade power.png +15% Global trade power
Morale of armies.png +10% Morale of armies
Morale of navies.png +10% Morale of navies
Foreign spy detection.png +10% Foreign spy detection
Yearly legitimacy.png +1% Yearly legitimacy
Improve relations.png +50% Improve relations
Monthly fervor.png +1% Monthly fervor
Aggressive expansion impact.png −10% Aggressive expansion impact
Institution embracement cost.png −10% Embracement cost
Chance of new heir.png +0.05 Monthly heir claim increase
Brahmins loyalty equilibrium.png +5% Brahmins loyalty equilibrium
Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
Marathas loyalty equilibrium.png +5% Marathas loyalty equilibrium
Nobility loyalty equilibrium.png +5% Nobility loyalty equilibrium
Burghers loyalty equilibrium.png +5% Burghers loyalty equilibrium
Vaishyas loyalty equilibrium.png +5% Vaishyas loyalty equilibrium
Cossacks loyalty equilibrium.png +5% Cossacks loyalty equilibrium
Tribes loyalty equilibrium.png +5% Tribes loyalty equilibrium
Dhimmi loyalty equilibrium.png +5% Dhimmi loyalty equilibrium
Jains loyalty equilibrium.png +5% Jains loyalty equilibrium
Rajputs loyalty equilibrium.png +5% Rajputs loyalty equilibrium

No debate in parliament[edit | edit source]

Yearly corruption +0.1 Yearly corruption

Republican tradition[edit | edit source]

These are the effects at 100 republican tradition. Effects decrease linearly with less tradition.

National unrest.png −2.0% National unrest
Jacobin influence +0.1% Jacobin influence
Reform progress growth.png +100%.0 Reform progress growth
Burghers loyalty equilibrium.png +5%.0 Burghers loyalty equilibrium
Vaishyas loyalty equilibrium.png +5%.0 Vaishyas loyalty equilibrium

Lack of republican tradition[edit | edit source]

These are the effects at 0 republican tradition. Effects decrease linearly with more tradition.

Stability cost modifier.png +200%.0 Stability cost modifier
Jacobin influence −0.1.0 Jacobin influence

Curia controller[edit | edit source]

Diplomat.png +1% Diplomats
Yearly prestige.png +1% Yearly prestige
Stability cost modifier.png −10% Stability cost modifier
Possible advisors.png +2% Possible advisors
Advisor cost.png −20% Advisor cost
Leader(s) without upkeep.png +1% Leader(s) without upkeep
Aggressive expansion impact.png −20% Aggressive expansion impact
Technology cost.png −5% Technology cost
Clergy loyalty equilibrium.png 10% Clergy loyalty equilibrium

Bought Indulgence[edit | edit source]

Papal influence.png +1 Yearly papal influence

Religious unity[edit | edit source]

Per 1% religious unity.

Monthly fervor.png +0.01% Monthly fervor
Maximum absolutism +0.05% Maximum absolutism
Clergy loyalty equilibrium.png +0.05% Clergy loyalty equilibrium
Brahmins loyalty equilibrium.png +0.05% Brahmins loyalty equilibrium
Yearly harmony increase.png +0.01% Yearly harmony increase

Lack of religious unity[edit | edit source]

Per 1% below 100% religious unity.

Stability cost modifier.png +1.0%00 Stability cost modifier
National unrest.png +0.030% National unrest
Church power.png −1.0%00 Church power
Yearly devotion.png −0.010% Yearly devotion
Yearly corruption +0.001% Yearly corruption

Occupied home provinces[edit | edit source]

Monthly war exhaustion.png +0.005 Monthly war exhaustion

Blockaded home ports[edit | edit source]

Monthly war exhaustion.png +0.10 Monthly war exhaustion

Uncontested cores[edit | edit source]

Yearly prestige.png −0.10 Yearly prestige

Fulfilled objectives[edit | edit source]

Monthly splendor.png +2 Monthly splendor

Production leader[edit | edit source]

Local goods produced modifier +10% Local goods produced modifier

Trade Companies[edit | edit source]

Local goods produced modifier +100% Local goods produced modifier

Nearby Merchant Republics, Trading Cities or Trade Companies[edit | edit source]

Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power.

Local goods produced modifier +50% Local goods produced modifier

Trading by Merchant Republics or Trade Companies (for Trade League members)[edit | edit source]

Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power. Being a member in a Trade League further multiplies this bonus.

Local goods produced modifier +100% Local goods produced modifier

Merchant Republic[edit | edit source]

State governing cost.png +25% State governing cost
Trade company governing cost.png −25% Trade company governing cost

Federation leader[edit | edit source]

Diplomatic reputation.png +1% Diplomatic reputation
Morale of armies.png +10% Morale of armies

Tributary state with less total administrative technology levels than overlord[edit | edit source]

Administrative technology cost −5% Administrative technology cost

Tributary state with less total diplomatic technology levels than overlord[edit | edit source]

Diplomatic technology cost −5% Diplomatic technology cost

Tributary state with less total military technology levels than overlord[edit | edit source]

Military technology cost −5% Military technology cost

Great Power[edit | edit source]

Prestige decay.png −1% Prestige decay
Institution embracement cost.png −10% Embracement cost
Maximum absolutism +5% Maximum absolutism

Golden Era[edit | edit source]

All power costs.png −10% All power costs
Morale of armies.png +10% Morale of armies
Morale of navies.png +10% Morale of navies
Goods produced modifier.png +10% Goods produced modifier
Maximum absolutism 0+5% Maximum absolutism
Maximum revolutionary zeal +10% Maximum revolutionary zeal

Absolutism[edit | edit source]

At 100:

Discipline.png +5% Discipline
Administrative efficiency.png +30% Administrative efficiency
Foreign core duration.png −50% Foreign core duration

Army professionalism[edit | edit source]

These are the effects at 100 army professionalism. Effects decrease linearly with less professionalism.

Land fire damage.png +10% Land fire damage
Shock damage.png +10% Shock damage
Siege ability.png +20% Siege ability
Army drill decay modifier.png −50% Regiment drill loss

Lack of army professionalism[edit | edit source]

These are the effects at 0 army professionalism. Effects decrease linearly with more professionalism.

Mercenary cost.png −15% Mercenary cost
Mercenary manpower.png +15% Mercenary manpower

Reliance on Streltsy[edit | edit source]

For each 1% of the country's force limit composed of Streltsy units:

Stability cost modifier.png +1% Stability cost modifier

Power projection[edit | edit source]

Per point:

Fort defense.png +0.1%00 Fort defense
Trade power.png +0.2%00 Global trade power
Yearly prestige.png +0.005% Yearly prestige
Morale of armies.png +0.1%00 Morale of armies
Morale of navies.png +0.1%00 Morale of navies
Yearly legitimacy.png +0.005% Yearly legitimacy
Yearly republican tradition.png +0.002% Yearly republican tradition
Yearly devotion.png +0.005% Yearly devotion
Yearly horde unity.png +0.005% Yearly horde unity

At least 25 power projection[edit | edit source]

Leader(s) without upkeep.png +1 Leader(s) without upkeep

At least 50 power projection[edit | edit source]

+1Administrative power.png, +1Diplomatic power.png and +1Military power.png monthly

Land force limit[edit | edit source]

Per 100 land force limit:

Leader(s) without upkeep.png +1.25 Land leader(s) without upkeep

Naval force limit[edit | edit source]

Per 100 naval force limit:

Leader(s) without upkeep.png +1.25 Navy leader(s) without upkeep

Strong trade company[edit | edit source]

Merchants.png +1 Merchants

Large colonial nation[edit | edit source]

Merchants.png +1% Merchant
Trade power.png +5% Global trade power
Naval forcelimit.png +10% Naval force limit
Land forcelimit.png +5% Land force limit

Crown colony overlord[edit | edit source]

Merchants.png +1% Merchant
Trade power.png +5% Global trade power

Private enterprise overlord[edit | edit source]

Merchants.png +1% Merchant
Trade power.png +5% Global trade power
Global tariffs.png −5% Global tariffs

Self-Governing colony overlord[edit | edit source]

Merchants.png 0+1% Merchant
Trade power.png 0+5% Global trade power
Global tariffs.png −10% Global tariffs

Crown colony subject[edit | edit source]

Autonomy.png 0−0.1 Monthly autonomy change
Global settler increase.png +10.0 Global settler increase

Private enterprise subject[edit | edit source]

Ship trade power.png +20% Ship trade power
Goods produced modifier.png +20% Goods produced modifier
Naval tradition from protecting trade +10% Naval tradition from protecting trade
Ship tradepower propagation.png +10% Ship tradepower propagation

Self-Governing colony subject[edit | edit source]

Colonists.png 0+1% Colonist
Development cost.png −15% Development cost
Liberty desire.png +25% Liberty desire

March subject[edit | edit source]

Land forcelimit.png +1 Land force limit

Vassal subject[edit | edit source]

Land forcelimit.png +1 Land force limit

Base[edit | edit source]

For all nations.

Yearly tax income.png +12 Tax income
Land forcelimit.png +6 Land force limit
Land forcelimit.png +12 Naval force limit

Subject nation[edit | edit source]

For being a subject.

Yearly tax income.png −6 Tax income
Land forcelimit.png −3 Land force limit
Land forcelimit.png −6 Naval force limit

Vassal nation[edit | edit source]

Base for being a vassal.

Development cost.png +50 Development cost

Primitives[edit | edit source]

Development cost.png +50 Development cost

Fully maintained forts[edit | edit source]

Army tradition.png +1 Army tradition

Autonomy increased[edit | edit source]

Local unrest.png −10 Local unrest

Autonomy decreased[edit | edit source]

Local unrest.png +10 Local unrest

Revolution target[edit | edit source]

National manpower modifier.png +10%.00 National manpower modifier
Morale of armies.png +10%.00 Morale of armies
Morale of navies.png +10%.00 Morale of navies
Monthly war exhaustion.png −0.15% Monthly war exhaustion
Unjustified demands.png −50%.00 Unjustified demands
Land maintenance modifier.png −15%.00 Land maintenance modifier
Naval maintenance modifier.png −15%.00 Naval maintenance modifier
Manpower recovery speed.png +25%.00 Manpower recovery speed
Sailor recovery speed.png +25%.00 Sailor recovery speed
Papal influence.png −100.00% Yearly papal influence

Dishonored alliance[edit | edit source]

Diplomatic reputation.png −1 diplomatic reputation

Drilling armies[edit | edit source]

Multiplied by percentage of force limit currently drilling:

Army tradition.png +0.01 yearly army professionalism

Innovativeness[edit | edit source]

At 100:

All power costs.png −10% All power costs
Yearly army tradition decay.png −1% Yearly army tradition decay
Yearly navy tradition decay.png −1% Yearly navy tradition decay

Expanded Administration[edit | edit source]

Expand administration cost.png +20% Expand administration cost
Governing capacity.png +20% Governing capacity

Over governing capacity limit[edit | edit source]

These are the effects at 100% over governing capacity limit.

Stability cost modifier.png +100% Stability cost modifier
Advisor cost.png +100% Advisor cost
Improve relations.png −50% Improve relations
Administrative efficiency.png -50% Administrative Efficiency
Aggressive expansion impact.png +50% Aggressive expansion impact
Militarization of state.png −1% Militarization of state

Lost Hegemony[edit | edit source]

All power costs.png +10% All power costs

Revolutionary Nation at Peace[edit | edit source]

Revolutionary zeal.png −4 Yearly revolutionary zeal

Guru Teachings[edit | edit source]

Missionary strength.png −1% Missionary strength

Diplomatic system[edit | edit source]

Recruitment Sabotaged[edit | edit source]

Manpower recovery speed.png −20% Manpower recovery speed
Sailor recovery speed.png −20% Sailor recovery speed

Merchants Slandered[edit | edit source]

Trade power.png −10% Global trade power

Discontent[edit | edit source]

National unrest.png +2.0 National unrest
Yearly legitimacy.png −1.0 Yearly legitimacy
Yearly republican tradition.png −0.2 Yearly republican tradition
Yearly devotion.png −1.0 Yearly devotion
Yearly horde unity.png −1.0 Yearly horde unity
Yearly meritocracy.png −0.5 Yearly meritocracy

Reputation Sabotaged[edit | edit source]

Diplomatic reputation.png −3 Diplomatic reputation

Corrupt Officials[edit | edit source]

Yearly corruption +0.1 Yearly corruption

Trade league[edit | edit source]

Note: The trade league leader counts as trade league member for both modifiers.

Trade League Leader (scaled by member number)[edit | edit source]

Trade steering.png +2.5% Trade steering

In a Trade League[edit | edit source]

Ship trade power.png +20% Ship trade power
Diplomatic relations.png −1% Diplomatic relations

Tutorial only[edit | edit source]

Tutorial colonial range[edit | edit source]

Colonial range.png +10% Colonial range

Nation designer[edit | edit source]

Custom setup[edit | edit source]

Colonists.png +1 Colonist
Yearly tax income.png +20 Tax income

Subject interactions[edit | edit source]

Send officers[edit | edit source]

Discipline.png +5% Discipline
Morale of armies.png +20% Morale of armies

Karma[edit | edit source]

Neutral Karma[edit | edit source]

Diplomatic reputation.png +2% Diplomatic reputation
Discipline.png +5% Discipline

High Karma[edit | edit source]

Diplomatic reputation.png +1 Diplomatic reputation

Low Karma[edit | edit source]

Discipline.png +2.5% Discipline

Jan Mayen[edit | edit source]

Invasion[edit | edit source]

Discipline.png +25% Discipline
Manpower recovery speed.png +100% Manpower recovery speed
Sailor recovery speed.png +100% Sailor recovery speed
Yearly tax income.png +600% Tax income
Land forcelimit.png +100% Land force limit
Naval forcelimit.png +100% Naval force limit
Manpower.png +100 000% Manpower increase
Sailors.png +10 000% Sailor increase
Core-creation cost.png −75% Core-creation cost
National unrest.png −10% National unrest
Land attrition.png −50% Land attrition
Corruption.png −1% Yearly corruption

Native policy[edit | edit source]

Native Coexistence Policy[edit | edit source]

Native uprising chance.png −100% Native uprising chance

Native Trading Policy[edit | edit source]

Native assimilation.png +50% Native assimilation
Native uprising chance.png −50% Native uprising chance

Native Repression Policy[edit | edit source]

Global settler increase.png +20 Global settler increase

Harmony[edit | edit source]

Countries receive scaling effects based on their harmony:

Harmony Effect
100
  • Development cost.png −10% Development cost
  • Tolerance of the true faith.png +3 Tolerance of the true faith
  • Yearly corruption −0.50 Yearly corruption
  • Religious harmonization speed.png +50% Religious harmonization speed
  • Yearly meritocracy.png +1 Yearly meritocracy
  • Yearly legitimacy.png +0.50 Yearly legitimacy
  • Yearly devotion.png +1 Yearly devotion
0
  • Stability cost modifier.png +20% Stability cost
  • Yearly corruption +1 Yearly corruption
  • Yearly meritocracy.png −2 Yearly meritocracy
  • Yearly legitimacy.png −1 Yearly legitimacy
  • Yearly devotion.png −2 Yearly devotion


Shogunate[edit | edit source]

Daimyo interactions[edit | edit source]

For each daimyo at peace:

Stability cost modifier.png −2%.0 Stability cost modifier (maximum of −20%)
Yearly legitimacy.png +0.1% Yearly legitimacy (maximum of +1)

For each daimyo with the same level of isolationism as the Shogun:

Yearly prestige.png +0.1% Yearly prestige

For each daimyo with a different level of isolationism as the Shogun:

Yearly prestige.png −0.05 Yearly prestige

The above isolationism modifiers combined cannot exceed either −1 or +1 yearly prestige.

Government abilities[edit | edit source]

Ability Effects for the Shogun Effects for all Daimyos
Sword hunt.png Sword Hunt Manpower.png +250.0% Manpower increase per daimyo Manpower.png −1 000 Manpower increase
Land forcelimit.png +0.5% Land force limit per daimyo Land forcelimit.png −2 Land force limit
Sankin kotai.png Sankin Kotai Diplomatic reputation.png +3.0% Diplomatic reputation Diplomatic relations.png −1 Diplomatic relations
Forcibly expel ronin.png Forcibly Expel Ronin Liberty desire.png −5%.0 Liberty desire

Government interactions[edit | edit source]

Iqta[edit | edit source]

Icon Ability Modifiers
Efficient tax farming.png Efficient Tax Farming National tax modifier.png +15% National tax modifier
Land acquisition.png Land Acquisition Core-creation cost.png −5% Core-creation cost
Lenient taxation.png Lenient Taxation Diplomatic reputation.png +1% Diplomatic reputation
Liberty desire in subjects −15% Liberty desire in subjects

Tribal federation[edit | edit source]

Train Horsemanship
Cavalry combat ability.png +15% Cavalry combat ability

Mamluk government[edit | edit source]

Promote Culture in Government[edit | edit source]

All power costs.png −5% All power costs

Feudal theocracy[edit | edit source]

Seize Clerical Holdings
Construction cost.png −15% Construction cost
Invited Minorities
Local development cost −20% Local development cost

Sich Rada[edit | edit source]

Serfs Deserted to Cossacks[edit | edit source]

National tax modifier.png −10% national tax modifier

Raiding Parties[edit | edit source]

  • Attrition for enemies.png +1 attrition for enemies,
  • Movement speed.png +10% movement speed.

Raise Cossack Host[edit | edit source]

‘Reliance on Cossacks’ modifier at 100% force limit taken up by Cossack regiments:

Stability cost modifier.png +100% Stability cost modifier

Muslim schools[edit | edit source]

School Denomination Effect
Hanafi school Hanafi Sunni Islam Sunni Administrative technology cost −5%.0 Administrative technology cost
Hanbali school Hanbali Sunni Islam Sunni Aggressive expansion impact.png −10%.0 Aggressive expansion impact
Maliki school Maliki Sunni Islam Sunni Development cost.png −10%.0 Development cost
Shafi'i school Shafi'i Sunni Islam Sunni Merchants.png +1.0% Merchant
Ismaili school Ismaili Shiite Islam Shia Yearly horde unity.png +1.0% Yearly horde unity
Yearly legitimacy.png +1.0% Yearly legitimacy
Yearly republican tradition.png +0.2% Yearly republican tradition for Ismaili countries
Yearly republican tradition.png +0.5% Yearly republican tradition for inviting an Ismaili scholar
Yearly devotion.png +1.0% Yearly devotion
Jafari school Jafari Shiite Islam Shia Shock damage.png +10%.0 Shock damage
Zaidi school Zaidi Shiite Islam Shia Shock damage received.png −10%.0 Shock damage received

Regiment modifiers[edit | edit source]

Army drill[edit | edit source]

These are the effects at a 100 army drill rating. Effects decrease linearly with lower drill values.

Shock damage.png +10% Shock damage
Land fire damage.png +10% Land fire damage
Fire damage received.png −25% Fire damage received
Shock damage received.png −25% Shock damage received

Army drill (average)[edit | edit source]

This is the effect at a 100 army drill rating. Used by entire army, is the average of all subunits drill.

Movement speed.png +20% Movement speed

Janissaries[edit | edit source]

An elite unit recruitable by the Ottoman Government.

Fire damage received.png −10% Fire damage received
Shock damage received.png −10% Shock damage received
Reinforce cost.png +100% Reinforce cost
Army drill gain modifier.png +100% Army drill gain modifier

Cawa[edit | edit source]

An elite unit recruitable by countries with the Negusa Nagast Monarchy and Solomonic Empire reforms.

Shock damage received.png −15% Shock damage received
Land attrition.png −25% Land attrition
Reinforce cost.png +25% Reinforce cost
Reinforce speed.png −25% Reinforce speed

Revolutionary Guard[edit | edit source]

A special unit recruitable by revolutionary countries.

Fire damage received.png −10% Fire damage received
Shock damage received.png −10% Shock damage received
Army drill gain modifier.png +100% Army drill gain modifier
Army drill decay modifier.png −50% Regiment drill loss

Rajput Regiment[edit | edit source]

A unit recruitable by countries with the Rajputs.png Rajputs estate.

Army drill decay modifier.png −25% Army drill decay modifier
Reinforce cost.png −50% Reinforce cost
Morale of armies.png +5% Regiment Morale

Footnotes[edit | edit source]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt