Revolutionary republic factions events

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Revolutionary republic factions events[1].

id

Msg event.pngTurmoil in the Army

Breaking the chains of the old regime has finally freed the top of the officer corps from the restraining links between birth and promotion. No doubt our army will soon be lead by men of merit that will outclass the old crops of aristocrats. Right now, however, the sudden lack of experienced officers at the top as well as the great influx of new recruits at the bottom has led to a somewhat volatile atmosphere in our ranks. Patriotism and revolutionary fervor is a strong motivator but without able leadership any army can find itself unable to perform to expectations.
 
Trigger conditions
  • At least one of:
    • DLC Rights of Man.png Rights of Man is active
    • DLC Emperor is active
  • At least one of:
    • is_revolutionary_republic_trigger = yes
    • has_reform = revolutionary_empire_reform
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We could never compromise with our ideology!
  • If:
    • Limited to:
      • DLC Emperor is active
    • add_revolutionary_zeal = 5
  • Else:
    • Gain Republican tradition.png 5 republican tradition
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Jacobin influence 10 influence for the The Jacobins faction
Event button 547.png
Men of ambition is what we need. Let them reshape our army!
  • Gain Manpower.png 0.25 years' worth of manpower
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Imperial influence 10 influence for the The Imperials faction
Event button 547.png
We must do what we can to keep the old men of quality for now.
  • add_revolutionary_zeal = -5
  • Gain Army tradition.png 10 army tradition
  • Gain Girondist influence 10 influence for the The Girondists faction


id

Msg event.pngFor the lack of a cord...

The old regime was always tightly tied to the power of the clergy and the fear of the divine is one of the ways to control the people that our radicals hate the most. Therefore the confiscation of religious property and the requirement for all clergy to swear an oath of loyalty to a Civil Constitution have been high on the agenda for many in the National Assembly. Outside the radicals not everyone in the assembly agrees on the best course of action and our policy has wavered a bit over time. Atheism is not always the most popular with the masses and especially in the countryside our actions against local priests have been met with contempt.
Perhaps it could be beneficial to scale back our radicalism a bit without abandoning the long term goal of freeing society from religion?

 
Trigger conditions
  • At least one of:
    • DLC Rights of Man.png Rights of Man is active
    • DLC Emperor is active
  • At least one of:
    • is_revolutionary_republic_trigger = yes
    • has_reform = revolutionary_empire_reform
  • None of:
    • Has country modifier “Persecution of the Clergy”
  • None of:
    • Has country modifier “Supportive Clergy”
  • None of:
    • Has country modifier “Controlled Clergy”
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Has country modifier “Cult of Reason”
Event button 547.png
We cannot betray our ideology!
  • add_revolutionary_zeal = -5
  • Gain country modifier “Persecution of the Clergy” for 1825 days, giving the following effects:
    • Tolerance own.png −1 Tolerance of the true faith
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Jacobin influence 10 influence for the The Jacobins faction

Event trigger.pngEnabled if:

  • Has country modifier “Cult of Reason”
Event button 547.png
The Cult of Reason will lead the way.
  • highlight = yes
  • add_revolutionary_zeal = 5
  • Gain country modifier “Persecution of the Clergy” for 1825 days, giving the following effects:
    • Tolerance own.png −1 Tolerance of the true faith
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Jacobin influence 10 influence for the The Jacobins faction

Event trigger.pngAlways enabled:

Event button 547.png
The clergy can be useful to uphold order.
  • add_revolutionary_zeal = 5
  • Gain country modifier “Supportive Clergy” for 1825 days, giving the following effects:
    • Stability cost modifier.png +10% Stability cost modifier
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Imperial influence 10 influence for the The Imperials faction

Event trigger.pngAlways enabled:

Event button 547.png
Praise be to our divine [Root.Monarch.GetTitle]!
  • add_revolutionary_zeal = 10
  • Gain country modifier “Supportive Clergy” for 1825 days, giving the following effects:
    • Stability cost modifier.png +10% Stability cost modifier
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Imperial influence 10 influence for the The Imperials faction

Event trigger.pngAlways enabled:

Event button 547.png
We can give some leeway here.
  • Gain country modifier “Controlled Clergy” for 1825 days, giving the following effects:
    • Autonomy.png +0.05 Monthly autonomy change
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Girondist influence 10 influence for the The Girondists faction


id

Msg event.pngThe Favor of the Mob

The poor and destitute people of [Root.Capital.GetCapitalName] have in many ways been empowered by the revolution far more than other groups in our [Root.GovernmentName]. While the goal is to break the chains of the old order for all those who have been oppressed for so long the citizens of [Root.Capital.GetCapitalName] are close to the seat of power and can make their will known to their representatives directly. Some even fear the will of what they consider to be an unruly mob which changes its loyalty on a whim. Others stress that this 'mob' is a direct manifestation of the will of the people and that we would all do well to listen to it.
 
Trigger conditions
  • At least one of:
    • DLC Rights of Man.png Rights of Man is active
    • DLC Emperor is active
  • At least one of:
    • is_revolutionary_republic_trigger = yes
    • has_reform = revolutionary_empire_reform
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
They need someone to speak for them!
  • If:
    • Limited to:
      • DLC Emperor is active
    • add_revolutionary_zeal = 5
  • Else:
    • Gain Prestige.png 10 prestige
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Jacobin influence 10 influence for the The Jacobins faction
Event button 547.png
To the army!
  • Gain Manpower.png 0.35 years' worth of manpower
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Girondist influence 10 influence for the The Girondists faction
Event button 547.png
We cannot let fear govern this great country.
  • add_revolutionary_zeal = -5
  • Gain Diplomatic power.png 25 diplomatic power
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Imperial influence 10 influence for the The Imperials faction


id

Msg event.pngWavering Loyalty

 
Trigger conditions
  • has_faction = rr_girondists
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One of the following at random:
      • Province Neva:
        • Set country flag defecting_jacobin
      • Province Neva:
        • Set country flag defecting_royalist
      • Province Neva:
        • Set country flag defecting_girondist

Event button 547.png
Interesting.
  • The first of the following that is true:
    • If Country flag defecting_girondist is set:
        • Lose Girondist influence 10 influence for the The Girondists faction
        • Clear country flag defecting_girondist
    • If Country flag defecting_royalist is set:
        • Lose Imperial influence 10 influence for the The Imperials faction
        • Clear country flag defecting_royalist
    • If Country flag defecting_jacobin is set:
        • Lose Jacobin influence 10 influence for the The Jacobins faction
        • Clear country flag defecting_jacobin


id

Msg event.pngEnemies of the Revolution

The enemies of the revolution are everywhere, even in our own midst. We cannot allow the nobles, priests and various representatives of the old order to go on as if nothing has happened. We must act swiftly and deliberately to squash any unrevolutionary behavior or suspicion of monarchism. To this end the $RR_JACOBINS$ have had the foresight to establish a court where the people can give their judgement on where we can find friends and foes. Who would be more suitable to identify the enemies of the revolution than the common citizens and citizenesses of [Root.Capital.GetCapitalName]?
 
Trigger conditions
  • has_faction = rr_jacobins
  • Jacobins The Jacobins faction is in power
  • None of:
    • Has country modifier “Revolutionary Tribunals”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Equality, Liberty, Fraternity or Death!
  • add_revolutionary_zeal = 5
  • Gain country modifier “Revolutionary Tribunals” for 1825 days, giving the following effects:
    • Republican tradition.png 0.1 Yearly republican tradition
  • Gain Jacobin influence 5 influence for the The Jacobins faction


id

Msg event.pngConsolidation of Power

Ever since having been elected the new [Root.Monarch.GetTitle] [Root.Monarch.GetName] has been seeking to consolidate power. Various men of ambition have been either replaced or propped up, the members of the national assembly have been circumvented, marginalized and outmaneuvered at any possible opportunity. The people on the streets of [Root.Capital.GetCapitalName] are somewhat apprehensive of this activity but the presence of loyal troops and the support of the countryside population is keeping [Root.GetName] an unusually quiet and orderly country. For now.
 
Trigger conditions
  • has_faction = rr_royalists
  • Imperials The Imperials faction is in power
  • None of:
    • Has country modifier “Consolidation of Executive Power”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Liberty and Public Order!
  • add_revolutionary_zeal = -5
  • Gain country modifier “Consolidation of Executive Power” for 1825 days, giving the following effects:
    • Republican tradition.png 0.1 Yearly republican tradition
    • National unrest.png −1 National unrest
  • Gain Imperial influence 5 influence for the The Imperials faction


id

Msg event.pngA Constitution for [Root.GetName]

While they have primarily come to be seen as the proponents of spreading the revolution abroad through military actions, $RR_GIRONDISTS$ are also in many ways the voice of the establishment. Now that they have achieved considerable influence in the National Assembly they are using that power to attempt to create a formalized set of rules, a constitution for our new country. This is not the first project of its kind and likely not the last but they hope it will bring us one step closer to a new order and an age of Liberalism, Equality and Brotherhood.
 
Trigger conditions
  • has_faction = rr_girondists
  • Girondists The Girondists faction is in power
  • None of:
    • Has country modifier “Constitutional Project”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Long live the Republic!
  • add_revolutionary_zeal = 5
  • Gain country modifier “Constitutional Project” for 1825 days, giving the following effects:
    • Goods produced modifier.png +10% Goods produced modifier
  • Gain Girondist influence 5 influence for the The Girondists faction


id

Msg event.pngLack of Administrators

 
Trigger conditions
  • At least one of:
    • DLC Rights of Man.png Rights of Man is active
    • DLC Emperor is active
  • At least one of:
    • is_revolutionary_republic_trigger = yes
    • has_reform = revolutionary_empire_reform
  • If:
    • Limited to:
      • has_faction = rr_girondists
    • None of:
      • Girondists The Girondists faction is in power
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
This is a small price to pay for the furtherment of Man.
  • Lose Icon stability.png 1 stability
  • Gain country modifier “Suffering Administration” for 1825 days, giving the following effects:
    • Autonomy.png +0.1 Monthly autonomy change
Event button 547.png
Let us try to get at least some of them to stay.
  • add_revolutionary_zeal = -5
  • Gain country modifier “Suffering Administration” for 913 days, giving the following effects:
    • Autonomy.png +0.1 Monthly autonomy change
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Imperial influence 5 influence for the The Imperials faction


id

Msg event.pngPopular Generals

The foremost protector of our [Root.GovernmentName] and the values of the Revolution is our army. Unlike the representatives of the old order our ranks are filled by ordinary citizens fuelled by their burning patriotism and liberal convictions. A life in the army can also bring the most disparate people together and create strong bonds between the soldiers and their officers.
The popularity of some of our generals have now reached somewhat frightening levels and there are fears in the National Assembly that this will spread to the general populace due to our wide recruitment policies. We could try curtailing some of the more obviously dangerous men by giving them assignments out of our way but this would likely strengthen their supporters in their conviction of our own incompetence, at least in the short run.

 
Trigger conditions
  • At least one of:
    • DLC Rights of Man.png Rights of Man is active
    • DLC Emperor is active
  • At least one of:
    • is_revolutionary_republic_trigger = yes
    • has_reform = revolutionary_empire_reform
  • None of:
    • Imperials The Imperials faction is in power
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
This is inevitable but harmless.
  • Gain country modifier “Imperial Faction Strong in Army” for 1825 days, giving the following effects:
    • Republican tradition.png 0.1 Yearly republican tradition
Event button 547.png
Attempt to curtail some of the more threatening leaders.
  • add_revolutionary_zeal = -5
  • Lose Army tradition.png 10 army tradition
  • Gain country modifier “Imperial Faction Strong in Army” for 913 days, giving the following effects:
    • Republican tradition.png 0.1 Yearly republican tradition
  • If:
    • Limited to:
      • DLC Rights of Man.png Rights of Man is active
    • Gain Imperial influence 5 influence for the The Imperials faction


id

Msg event.png[GetMonth] Massacres

 
Trigger conditions
  • At least one of:
    • DLC Rights of Man.png Rights of Man is active
    • DLC Emperor is active
  • At least one of:
    • is_revolutionary_republic_trigger = yes
    • has_reform = revolutionary_empire_reform
  • None of:
    • Jacobins The Jacobins faction is in power
  • None of:
    • Capital
      • Has province modifier “Massacres”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
The enemies of the revolution must die!
  • add_revolutionary_zeal = 5
  • Capital
    • Gain province modifier “Massacres” for 1825 days, giving the following effects:
      • Local goods produced −0.15 Local goods produced
      • Local unrest.png +2 Local unrest
Event button 547.png
It is time to bring in the troops.
  • add_revolutionary_zeal = -5
  • Capital
    • Revolutionary rebels.png Revolutionaries (size 1) rise in revolt
    • Gain province modifier “Massacres” for 913 days, giving the following effects:
      • Local goods produced −0.15 Local goods produced
      • Local unrest.png +2 Local unrest
  • Gain Jacobin influence 5 influence for the The Jacobins faction

Footnotes[edit]

  1. These events can be found in /Europa Universalis IV/events/RevRepublicEvents.txt