Revolution

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Revolution icon
Revolution
Decades of feudal oppression, economic difficulties, and religious intolerance have taken their toll on our nation and the population's desire for liberty is posing a serious threat to our Monarchy.

Revolution” is a disaster that may occur during the Age of Revolutions.png Age of Revolutions. Many countries can become revolutionary. However the first country to do so is designated the Revolution target.png revolution target and gets several bonuses. Other great powers can become the Revolution target.png revolution target later by getting more Revolutionary zeal.png revolutionary zeal than the current target. Many events cannot happen, CB's cannot be used etc. if the country is revolutionary.

Prerequisites[edit]

It is currently the Age of Revolutions.png ‘Age of Revolutions’ and the country:

If these prerequisites are met, the monthly progress can begin.

Monthly progress starts if Monthly progress halts if

the country:

  • does not have an ongoing disaster.
  • has Stability.png stability of less than 2.
  • One of the following must be true:
    • has Stability.png stability less than 0.
    • has at least 50 loans.
    • is bankrupt.
    • has at least 10% inflation.
    • has at least War exhaustion.png 10 war exhaustion.
    • has negative Yearly prestige.png prestige.
    • is the nation in Europe with the biggest army and highest development.
Monthly progress The country:
+0.5% at least 50% but less than 65% of the country has the revolution.
+0.75% at least 65% but less than 80% of the country has the revolution.
+1.0% 80% or more of the country has the revolution.
+1.0% has negative Yearly prestige.png prestige
+1.0% has War exhaustion.png war exhaustion of at least 5.
+0.5% has 10–24 loans.
+1.0% has at least 25 loans.
+2.0% is bankrupt.
+0.5% has at least Absolutism.png 70 but less than 80 absolutism.
+1.0% has at least Absolutism.png 80 absolutism.
+0.5% is the nation in Europe with the biggest army and highest development.
at least one of the following is true for the country:
  • has an ongoing disaster.
  • has Stability.png stability of 3.

Start[edit]

If the progress reaches 100%, the disaster will start with the following event:

id

Msg event.pngRevolution in $COUNTRY$


Decades of feudal oppression, religious intolerance and unjust taxation have all contributed to the revolutionary movements beginning to surface across our lands. $MONARCH$ has desperately been seeking resolutions to the ever increasing problems as our country finds itself on the verge of financial ruin. The populations' incessant strive for liberty will probably prove too much of a challenge if not handled properly.


 
Trigger conditions
  • None
Is triggered only by

the start of the ‘Revolution’ disaster.


Immediate effects

Choose a random province other than the capital that has the highest Supply limit.png supply limit in its area,

  • preferring one that:
    • is in the capital area,
    • has at least Development.png 20 development, and
    • has a Fort level.png fort

And:

  • if Emperor Emperor is active, mark it for spawning rebels
  • otherwise:
    • Revolutionary rebels.png Revolutionaries (size 3) rise up in revolt there, immediately occupy it, and they get +10% progress towards the next uprising.
    • Revolutionary rebels.png Revolutionaries (size 2) rise up in revolt in the capital.
  • the country loses Stability.png3 stability.

Event trigger.pngEnabled if: Emperor Emperor is not active

Event button 547.png
Dire times are ahead of us

The country loses Yearly prestige.png10 prestige.


Event trigger.pngEnabled if: Emperor Emperor is active

Event button 547.png
We must show these upstarts their place!
  • The country sides with the reactionaries.
  • Revolutionary rebels.png Revolutionaries (size 3) rise up in revolt in the province marked for spawning rebels, occupy it, and get +10% progress until next uprising.
  • In a random neighboring owned province, if there is one:
    • Revolutionary rebels.png Revolutionaries (size 3) rise up in revolt, occupy it, and get +10% progress until next uprising.
  • If there isn't one:
    • Revolutionary rebels.png Revolutionaries (size 2) rise up in revolt in the capital.

Event trigger.pngEnabled if: Emperor Emperor is active

Event button 547.png
Perhaps they are right...
  • The country sides with the revolutionaries.
  • Pretender rebels.png Pretender rebels (size 3) rise up in revolt in the province marked for spawning rebels, occupy it, and get +10% progress until next uprising.
  • In a random neighboring owned province, if there is one:
    • Pretender rebels.png Pretender rebels (size 2) rise up in revolt, occupy it, and get +10% progress until next uprising.
  • One of the following events happens, if the country satisfies the conditions for triggering the start of the revolution:[1]
Country Event
Flag of France France The Storming of the Bastille
Flag of Russia Russia The Decembrist Revolution
The Spanish Revolution
The [Root.GetAdjective] Revolution

provided they own London

The Storming of the Tower of London
Flag of Ottomans Ottomans The Fall of the [Root.GovernmentName]
Revolution in [Root.Capital.GetName]
Revolution in [Root.Capital.GetName]
Flag of Netherlands Netherlands The Batavian Republic
The Emperor of China[2] The Heavenly Revolution
The [Root.GetAdjective] Revolution
Other The Revolution is Here

While the disaster is ongoing the country gets:

  • National unrest.png+10 national unrest.
  • Stability cost modifier.png+10% stability cost modifier.

Also the following events are triggered by a monthly pulse.

Monthly events[edit]

During the Revolution disaster, there is a chance each month that one of the following events occurs.[3]

Beginning of the revolution[edit]

One of the following events may turn the country revolutionary. If it is the first country to do so, it becomes the Revolution target.png revolution target. There are several special events for individual countries, and a generic one that can happen for any other country.

id

Msg event.pngThe Revolution is here


The Revolution has arrived! The [Root.GovernmentName] has collapsed under its own weight as the revolutionary masses stormed key government buildings. [Root.Monarch.GetTitle] [Root.Monarch.GetName] was captured in the chaos, and although it initially seemed that [Root.Monarch.GetSheHe] might be able to negotiate [Root.Monarch.GetHerHis] way out of it with modest concessions, soon the revolutionary leaders saw through [Root.Monarch.GetHerHis] ploy and opted to limit [Root.Monarch.GetHerHis] influence by removing [Root.Monarch.GetHerHis] head. Although [Root.Monarch.GetHerHis] diehard supporters were convinced that the [Root.Monarch.GetTitle] would soon grow another one, this did not happen.

Instead, a purely temporary Committee of Public Safety has been appointed to guide the new Republic through this revolutionary period. Threats abound, however, for monarchs and despots across Europe fear they may be the Revolution's next victim and are already preparing for war against us. On the bright side, liberal forces are looking to us for assistance in their own struggles, so we will be able to gain support in such a manner.


 
Trigger conditions

The country:

  • satisfies the conditions for triggering the start of the revolution.[1]
  • does not have its own version of this event.
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Option conditions

Event trigger.pngEnabled if: the country is not Nahuatl.png Nahuatl

Event button 547.png
Vive la Révolution!

Event trigger.pngEnabled if: the country is Nahuatl.png Nahuatl

Event button 547.png
The Altars shall be stained red by the blood of the Republic's enemies!

id

Msg event.pngThe Storming of the Bastille


The Revolution has arrived! The mob of the third estate has risen in revolt and stormed the Bastille, overthrowing the ancien régime. [Root.Monarch.GetTitle] [Root.Monarch.GetName] was captured in the chaos, and although it initially seemed that [Root.Monarch.GetSheHe] might be able to negotiate [Root.Monarch.GetHerHis] way out of it with modest concessions, soon the revolutionary leaders saw through [Root.Monarch.GetHerHis] ploy. They decided that [Root.Monarch.GetSheHe] can best assist the Revolution through science, by being the first to try out Dr. Guillotin’s new invention.

With the [Root.Monarch.GetTitle] out of the way, a new revolutionary republic has been installed with such strange notions as inalienable rights for everyone (not just monarchs). Threats abound, however, for monarchs and despots across Europe fear they may be the Revolution's next victim and are already preparing for war against us. On the bright side, liberal forces are looking to us for assistance in their own struggles, so we will be able to gain support in such a manner.


 
Trigger conditions

The country:

  • is Flag of France France.
  • satisfies the conditions for triggering the start of the revolution.[1]
  • (contextually) is not a Government monarchy.png monarchy.
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Aujourd'hui, rien.
  • The revolution begins.[4]
id

Msg event.pngThe Decembrist Revolution


Revolution! The autocratic government has fallen and the [Root.Monarch.GetTitle] justly beheaded at Peter’s Square. It is time to create a new Russia, a Revolutionary Russia!

The new regime takes its leaders from the formerly secret ranks of the Union of Salvation, a cabal of Imperial Army officers who took a stand against oppression and led the uprising against the [Root.Monarch.GetTitle]. Pavel Pestel was the ideological heart of the Union, while Mikhael Lunin and Nikita Muraynov led the charge from the front lines. Sergei Trubetskoy, nominally the leader of the Union, has only recently returned to Russia following ill-health. Each places a bid for leadership of the new Russian state.

The revolutionary state aims to abolish serfdom, establish equality under the law, and redistribute the land of oppressive nobles between the State and the peasantry. With a strong foundation in political liberalism, the revolution carries an unwavering resolve to challenge autocracy throughout the world.


 
This event happens only once during a campaign.
Trigger conditions

The country:

  • is Flag of Russia Russia.
  • satisfies the conditions for triggering the start of the revolution.[1]
Is triggered only by

any of the ways to become revolutionary during the revolution disaster


Event button 547.png
The Union of Salvation will lead the revolution!
  • The revolution begins.[4]
  • A new ruler comes to power with skill Administrative power.png+3/Diplomatic power.png+3/Military power.png+3 and one of the following names, chosen at random:
    • Mikhail Sergeyevich Lunin
    • Pavel Pestel
    • Nikita Muraynov
    • Sergei Petrovich Trubetskoy
id

Msg event.pngThe Spanish Revolution


The Revolution has arrived! The mob has stormed the Palacio Real in [Root.Capital.GetCapitalName], capturing [Root.Monarch.GetTitle] [Root.Monarch.GetName], who was promptly executed, along with other members of the royal family who were unable to escape.

A Republic has been declared under by the new Supreme Central and Governing Junta, which is composed of two representatives from each of the divisions of the Spanish state and headed by renowned philosopher and lawyer Gaspar Melchor de Jovellanos. It promises to abolish serfdom, establish equality under the law and redistribute the nobility's land between the state and the peasantry, leading Spain and the rest of Europe to a brighter future free from oppression.


 
Trigger conditions

The country:

Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Viva la revolución!
  • The revolution begins.[4]
  • A new ruler named Gaspar Melchor de Jovellanos comes to power with skills Administrative power.png5/Diplomatic power.png2/Military power.png2.
id

Msg event.pngThe [Root.GetAdjective] Revolution (Scandinavia)


The Revolution has arrived! It began with a coup staged by a group of noblemen - quickly gaining notoriety as the '[GetYear] års män', the 'Men of [GetYear]' - that forced [Root.Monarch.GetTitle] [Root.Monarch.GetName] to abdicate and go into exile. Although the conspirators had aimed to establish a constitutional monarchy, matters quickly escalated as a radical clique of lawyers, businessmen and liberals roused the mob through incendiary speeches inciting popular outrage against the monarch. The Royal Palace in [Root.Capital.GetCapitalName] was stormed, officials only able to look on in terror as one symbol of the old regime after the next was torn apart and a Republic was proclaimed.

A 'Säkerhetstinget' or 'Thing of Public Safety' dominated by the radicals has taken over temporary control of the state. They promise to establish equality under the law and redistribute the nobility's land between the state and the peasantry, leading [Root.GetName] and the rest of Europe to a brighter future free from oppression.

The above description includes Swedish words, but Danish or Norwegian equivalents are used instead if appropriate.


 
Trigger conditions

The country:

Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Option conditions

Event trigger.pngEnabled if: the country is or was Flag of Sweden Sweden

Event button 547.png
För ett fritt Norden!
  • The revolution begins.[4]
  • A new ruler named Lars Johan Hierta comes to power with skills Administrative power.png5/Diplomatic power.png3/Military power.png0.

Event trigger.pngEnabled if: the country is or was Flag of Norway Norway

Event button 547.png
For et fritt Nord!
  • The revolution begins.[4]

Event trigger.pngEnabled if: the country is or was Flag of Denmark Denmark

Event button 547.png
For et frit Norden!
  • The revolution begins.[4]

id

Msg event.pngThe Storming of the Tower of London


"I lament to see the honor of the [Root.GetStateForm] sunk even to prostitution." For these impertinent words, [Root.Monarch.GetTitle] [Root.Monarch.GetName] had popular politician John Wilkes arrested and imprisoned. However, this sparked large protests in London, where crowds gathered behind the rallying cry of "For Wilkes and Liberty!" Officials read the Riot Act, instructing troops to fire on the protestors, but this served only to further enflame tensions as the crowd continued to swell. Protests soon rose up across the city and a large mob stormed the Tower of London, freeing all political prisoners. Led by Wilkes himself, the crowd then turned towards Buckingham Palace. The [Root.Monarch.GetTitle] was captured as [Root.Monarch.GetSheHe] attempted to flee the city and now faces trial for conspiracy against the [Root.GetAdjective] people, the verdict a foregone conclusion.

A Revolutionary Committee led by Wilkes has taken over control of the new republic, promising to abolish serfdom, establish equality under the law and redistribute the nobility's land between the state and the peasantry, leading [Root.GetName] to a future guided by the ideals of liberty and the brotherhood of man.


 
Trigger conditions

The country:

  • is Flag of England England or Flag of Great Britain Great Britain.
  • owns London as a core province.
  • satisfies the conditions for triggering the start of the revolution.[1]
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Viva la revolución!
  • The revolution begins.[4]
  • A new ruler named John Wilkes comes to power with skills Administrative power.png5/Diplomatic power.png3/Military power.png1.
id

Msg event.pngThe Fall of the [Root.GovernmentName] (Ottomans)


The Revolution has arrived! Longstanding dissatisfaction at the lack of meaningful reforms by the government of the [Root.GovernmentName] boiled over as revolutionaries stormed the Topkapi Palace in [Root.Capital.GetCapitalName], capturing [Root.Monarch.GetTitle] [Root.Monarch.GetName]'s harem and the Royal Treasury. The [Root.Monarch.GetTitle] [Root.Monarch.GetHerselfHimself] attempted to flee but was unable to evade capture for long. [Root.Monarch.GetSheHeCap] was swiftly put to death for crimes against the people and the faith.

The Imperial Divan has been purged of all reactionaries and reorganized into the ruling council of the new Republic, which is now headed by self-styled Supreme Vizier [Root.new_supreme_vizier.GetName]. The new regime promises to abolish serfdom, establish equality under the law and redistribute the nobility's land between the state and the peasantry, so that all [Root.Religion.GetGroupName]s may be as brothers, free from oppression.

However, [Root.Heir.GetTitle] [Root.Heir.GetName] remains at large in the provinces and has gathered an army of Ottoman loyalists who vow to bring back the [Root.GovernmentName]...


 
Trigger conditions

The country:

  • is the Flag of Ottomans Ottomans.
  • satisfies the conditions for triggering the start of the revolution.[1]
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Freedom is the People's absolute right!
  • If the country is a Government monarchy.png monarchy and has an heir:
    • Pretender rebels.png Pretender rebels (size 3) rise in revolt in a random owned province that
      • is on the same continent as the capital,
      • is not the capital,
      • has the highest supply limit in its area,
      • has at least Development.png 10 development.
  • The revolution begins.[4]
  • A new ruler comes to power with skills Administrative power.png+1/Diplomatic power.png+1/Military power.png+1.
  • The country becomes known as Revolutionary Turkey.
id

Msg event.pngRevolution in [Root.Capital.GetCapitalName] (German states)


The Revolution has arrived! Large crowds gathered in [Root.Capital.GetCapitalName] to demand a wide range of concessions, chief among them a more democratic constitution. Taken aback by the scale of the protests, [Root.Monarch.GetTitle] [Root.Monarch.GetName] tried to defuse the situation by offering significant concessions. However, the leader of the revolutionaries [Root.new_ruler.GetName] ensured that they would not back down easily. "What proof have we," he asked, "that the despot will keep [Root.Monarch.GetHerHis] word?" At this, [Root.Monarch.GetTitle] [Root.Monarch.GetName] ordered the troops to disperse the crowds; however, the troops refused to fire on the protestors, and instead it was [Root.Monarch.GetSheHe] who was driven out.

A Revolutionary Republic has been declared under the watchful stewardship of [Root.new_ruler.GetName], who promises to abolish serfdom, establish equality under the law and redistribute the nobility's land between the state and the peasantry, leading the people of [Root.GetName] to a future guided by the ideals of liberty and the brotherhood of man.


 
Trigger conditions

The country:

Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Es lebe die Revolution!
  • The revolution begins.[4]
  • A new ruler comes to power with skills Administrative power.png+1/Diplomatic power.png+1/Military power.png+1.
id

Msg event.pngRevolution in [Root.Capital.GetCapitalName] (Austria/HRE)


The Revolution has arrived! Protests across the [Root.GovernmentName] pushing for land redistributions, a more democratic constitution and greater autonomy for non-German regions have coalesced into a massive demonstration in [Root.Capital.GetCapitalName]. [Root.Monarch.GetTitle] [Root.Monarch.GetName] tried to defuse the situation by offering token concessions, but this could not appease the crowd. Violence by the armed forces then enflamed the anger of the people, and a mob stormed the Hofburg Palace, capturing the [Root.Monarch.GetTitle], who was promptly put to death.

[Root.GetUsableName] has been declared a Republic by the new Revolutionary Committee, who promise to abolish serfdom, establish equality under the law, ensure greater rights for minority groups and redistribute the nobility’s land between the state and the peasantry, leading [Root.GetUsableName] and the rest of Europe to a brighter future free from oppression.


 
Trigger conditions

The country:

Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Forwards, to liberty!
  • The revolution begins.[4]
id

Msg event.pngThe Batavian Republic


The Revolution has arrived! Large crowds gathered in [Root.Capital.GetCapitalName] to demand a wide range of concessions, chief among them a more democratic constitution, as General Herman Willem Daendels returned from exile to support their cause. Seeing the writing on the wall, [Root.Monarch.GetTitle] [Root.Monarch.GetName] fled the country by fishing boat before [Root.Monarch.GetSheHe] could be caught.

A Revolutionary "Batavian" Republic, named after the old rebels against the Roman Empire, has been declared. Its leaders, who enjoy the full backing of General Daendels, promise to abolish serfdom, establish equality under the law and redistribute the nobility's land between the state and the peasantry, leading the people of [Root.GetName] to a future guided by the ideals of liberty and the brotherhood of man.


 
Trigger conditions

The country:

  • is the Flag of Netherlands Netherlands.
  • satisfies the conditions for triggering the start of the revolution.[1]
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Long live the Republic!
  • The revolution begins.[4]
  • The country gets a new general named Herman Willem Daendels with 70 army tradition.
id

Msg event.pngThe Heavenly Revolution


The Revolution has arrived! Large crowds gathered in [Root.Capital.GetCapitalName] to demand an end to the millennia-old imperial regime that many feel does little for the majority of its people. Initially demanding a constitution to limit the [Root.Monarch.GetTitle]’s power and increase their own influence in government, the crowd was incensed at the violent crackdown by imperial forces and fought back, storming the Forbidden City. As the sheer scale of [Root.Monarch.GetTitle] [Root.Monarch.GetName]’s luxurious lifestyle was laid bare, few indeed felt merciful towards [Root.Monarch.GetHerHim]. Seeing no possible escape, [Root.Monarch.GetName] took [Root.Monarch.GetHerHis] own life rather than face the indignity of a public execution.

The new rulers of [Root.Capital.GetCapitalName] have declared China a Republic, promising to reorganize the state by redistributing the nobility's land to the peasantry and establishing full equality under the law. They declare that the future will be glorious and free for all the people of China!


 
Trigger conditions

The country:

  • has Culture icon.png primary culture in the Chinese culture group.
  • is the Emperor of China.
  • satisfies the conditions for triggering the start of the revolution.[1]
  • does not satisfy the conditions for a more specific version of this event.
Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Long Live the Great and Glorious Chinese Republic!
  • The revolution begins.[4]
  • One of the country's advisors comes to power as ruler with skills Administrative power.png+1/Diplomatic power.png+1/Military power.png+1.
  • The country becomes known as Revolutionary China.
id

Msg event.pngThe [Root.GetAdjective] Revolution (India)


The Revolution has arrived! Following weeks of protests, crowds gathered in unprecedented numbers in [Root.Capital.GetCapitalName] to demand greater freedoms for the people of India. Although the [Root.Monarch.GetTitle] ordered [Root.Monarch.GetHerHis] troops to fire on the masses, they were unwilling to do so as the demonstrators refused to provoke them through violence or insults. Facing the ever more desperate orders [Root.Monarch.GetName] continued to issue, demanding ever-extremer punishment of all dissenters, the army decided instead to relieve [Root.Monarch.GetHerHim] of [Root.Monarch.GetHerHis] position. [Root.Monarch.GetSheHeCap] was summarily ushered off into exile as a new Republic was declared.

The new rulers of [Root.GetName] promise to reorganize the state by redistributing land to the peasantry and establishing full equality under the law, abolishing the worst injustices of the past regime, and leading all of India to a brighter and freer future.

Mughals use an alternative version of the text, replacing references to India with more generic terms.


 
Trigger conditions

The country:

Is triggered only by
  • the monthly pulse of the ‘Revolution’ disaster, or
  • the event Revolution in $COUNTRY$ option “Perhaps they are right...”

Event button 547.png
Victory and Freedom to the People!
  • The revolution begins.[4]
  • A new ruler comes to power with skills Administrative power.png+1/Diplomatic power.png+1/Military power.png+1.
  • If the country is the Flag of Mughals Mughals, it becomes known as the Revolutionary Gurkani Empire.

Random events[edit]

The weight that no event is triggered is 1000 and for each monthly event it is 100.

id

Msg event.pngReligious Intolerance


With new ideas spreading through our nation, lively debates have sprung up surrounding the position of religious minorities in [Root.GetUsableName]. While advocates for religious freedom have seized upon the chance to call for reforms to improve the situation of followers of the [minority_religion_province.Religion.GetName] faith and other minorities in the country, reactionaries are pushing for a full-scale clampdown against them. Violent clashes are likely if the matter is not handled properly.


 
Trigger conditions

The country:

  • did not have this event before.
  • has a Religious unity.png religious unity of less than 100%.
  • owns a province of a religion other than the state religion.
  • is not revolutionary.
Mean time to happen

1 day


Event button 547.png
One nation, one belief.

If the country has the “Revolution” or “French Revolution” disaster then it:

  • gets the modifier “Religious Intolerance” until the end of the disaster, giving the following effects:
    • Missionary strength vs heretics.png+1% missionary strength vs heretics
    • Tolerance heretic.png−2 Tolerance of heretics
    • Tolerance heathen.png−2 Tolerance of heathens

The AI ​chooses this option in 75% of cases.

Event button 547.png
Tolerate all beliefs.

If the country:

  • is Catholicism Catholic, then:
    • Flag of The Papal State The Papal State gets opinion modifier “Tolerates other Faiths” towards this country for 10 years, worth Opinion.png−100 opinion with a yearly decay of +2.
  • has the “Revolution” or “French Revolution” disaster, then it gets the modifier “Religious Tolerance” until the end of the disaster, giving the following effects:
    • Stability cost modifier.png −10% Stability cost modifier
    • Tolerance heretic.png +1 Tolerance of heretics
    • Tolerance heathen.png +1 Tolerance of heathens
    • Tolerance of the true faith.png −2 Tolerance of the true faith

The AI ​​chooses this option in 25% of cases.

id

Msg event.pngSerfdom


Unrest is brewing among the lower class of our society due to the heavy burden placed on their shoulders. Their dissent against manorialism, high taxes and food shortage has resulted in several revolts erupting all over the nation.


 
Trigger conditions

The country:

  • did not have this event before.
  • is not revolutionary.
Mean time to happen

1 day


Event button 547.png
Restrict serfdom.

If the country has the “Revolution” or “French Revolution” disaster then it:

  • gets the modifier “Restrict Serfdom” until the end of the disaster, giving the following effects:
    • National unrest.png−1 National unrest
    • National manpower modifier.png−25% National manpower modifier
Event button 547.png
Keep the masses in chains.
  • Revolutionary rebels.png Revolutionaries (size 1) rise up in revolt in a random owned province that has the highest supply limit in its area.
  • The country gains:
    • Legitimacy.png 10 legitimacy.
    • Horde unity 10 horde unity.
    • Devotion.png 10 devotion.
    • Republican tradition.png 5 republican tradition.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
    • gets the modifier “Enforce Serfdom” until the end of the disaster, giving the following effects:
      • National unrest.png+1 National unrest
      • National manpower modifier.png+25% National manpower modifier
id

Msg event.pngSocial Reform


Vivid discussions among our philosophers about social reforms and the virtues of reason have had a great impact on a large part of our population. [Root.Monarch.GetTitle] [Root.Monarch.GetName] is beginning to fear that some of them will be too easily influenced by troublemakers and that their rebellious actions will further increase our country's instability.


 
Trigger conditions

The country:

  • did not have this event before.
  • is not revolutionary.
Mean time to happen

1 day


Event button 547.png
Suppress the free thinkers.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
    • gets the modifier “Suppress Free Thinkers” until the end of the disaster, giving the following effect:
      • National unrest.png+1 National unrest
Event button 547.png
They hardly pose a threat.
  • Two different random owned provinces that have the highest supply limit in their respective areas:
    • Revolutionary rebels.png Revolutionaries (size 1) rise in revolt
id

Msg event.pngThe [Root.GovernmentName]'s Bureaucracy


The centralized government of our nation has become very corrupt and bloated, making it difficult to pass any policies to improve the situation. One of the key revolutionary demands is to decentralize authority and weaken the bureaucracy so as not to stifle the entrepreneurial classes.


 
Trigger conditions

The country:

  • did not have this event before.
  • is not revolutionary.
Mean time to happen

1 day


Event button 547.png
Reduce the bureaucracy.

If the country has the “Revolution” or “French Revolution” disaster then it:

  • gets the modifier “Bureaucratic Reduction” until the end of the disaster, giving the following effect:
    • National tax modifier.png−15% National tax modifier
Event button 547.png
Expand the bureaucracy.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
  • gets the modifier “Bureaucratic Expansion” until the end of the disaster, giving the following effect:
    • National unrest.png+1 National unrest
  • The country gains Corruption.png0.5 corruption.
id

Msg event.pngDeplorable Reign


[Root.Monarch.GetTitle] [Root.Monarch.GetName]'s indecisiveness and poor administration has made many of our people turn against their ruler. The opposition is growing stronger by the day and it is becoming apparent that [Root.Monarch.GetName] probably isn't the best suited to lead our nation in such revolutionary times.


 
Trigger conditions

The country:

  • did not have this event before.
  • has a ruler with at least one skill of less than 2.
  • is not revolutionary.
Is triggered only by

the monthly pulses of the ‘Revolution’ and ‘French Revolution’ disaster.


Event button 547.png
Support the [Root.Monarch.GetTitle].
  • The country:
    • loses Administrative power.png35 administrative power.
    • loses Diplomatic power.png35 diplomatic power.
    • loses Military power.png35 military power.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
    • gets the modifier “Support our Monarch” until the end of the disater, giving the following effect:
      • Yearly legitimacy.png +0.5 Yearly legitimacy
Event button 547.png
Oppose the [Root.Monarch.GetTitle].
  • Revolutionary rebels.png Revolutionaries (size 2) rise up in revolt in a random owned province that has the highest supply limit in its area.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
    • gets the modifier “Oppose our Monarch” until the end of the disater, giving the following effects:
      • National unrest.png +1 National unrest
id

Msg event.pngThe Road to Bankruptcy


The war, extensive crop-failures and our mismanaged economy overall have slowly paved the way for an economic crisis. The prospect of a bankruptcy is looming over our nation as money is rapidly losing its value and the purchasing power of money is becoming more limited by the day.


 
Trigger conditions

The country:

  • did not have this event before.
  • has at least 10 loans.
  • is at war.
  • is not revolutionary.
Is triggered only by

the monthly pulse of the ‘Revolution’ disaster.


Event button 547.png
Mint more money.
  • The country gains Yearly inflation reduction.png 3 inflation.
  • If the country has the “Revolution” or “French Revolution” disaster then it:
    • gets the modifier “Mint Money” until the end of the disaster, giving the following effects:
      • Infantry cost.png+10% Infantry cost
      • Construction cost.png+10% Construction cost
Event button 547.png
We must strengthen our currency.

If the country has the “Revolution” or “French Revolution” disaster then it:

  • gets the modifier “Fight Inflation” until the end of the disaster, giving the following effect:
    • Interest per annum.png+3 Interest per annum
id

Msg event.pngFinancial Crisis


Our mismanaged economy has emptied our financial reserves. If we are to recover from this, we must improve our financial planning immediately.


 
Trigger conditions

The country:

  • did not have this event before.
  • is bankrupt or has at least 20 loans.
  • is not revolutionary.
Mean time to happen

1 day


Event button 547.png
Cut back on war expenditures.

If the country has the ‘Revolution’ or ‘French Revolution’ disaster then it:

  • gets the modifier “Disarmament” until the end of the disater, giving the following effects:
    • National manpower modifier.png−15% National manpower modifier
    • Morale of armies.png−10% Morale of armies
Event button 547.png
The war has its purpose.

If the country has the ‘Revolution’ or ‘French Revolution’ disaster then it:

  • gets the modifier “Financial Disaster” until the end of the disater, giving the following effects:
    • National unrest.png+2 National unrest
    • Autonomy.png+0.02 Monthly autonomy change
    • Interest per annum.png+2 Interest per annum

End[edit]

If either of the following is true:

  • Emperor Emperor is active and:
    • at least one of the following is true:
      • it has been 20 years since the start of the disaster;
      • the country has Stability.png 3 stability.
    • the country has no active revolts and no rebel-controlled provinces.
  • Emperor Emperor is not active and either of the following is true:
    • there is a Revolution target.png revolution target, which is not this country;
    • all of the following are true:
      • it has been 20 years since the start of the disaster, or the country has Stability.png 3 stability;
      • the country has no active revolts and no rebel-controlled provinces;
      • the country is a monarchy or has the Revolutionary Republic reform.

then it loses the above-mentioned effects and the following event is triggered:

id

Msg event.pngStability Returns


The instability of the past years now finally seems to be over!


 
Trigger conditions
  • None
Is triggered only by

the end of the ‘Revolution’ disaster


Event trigger.pngEnabled if: Emperor Emperor is not active

Event button 547.png
Restore order

The country:

  • gains Stability.png1 stability.
  • gains Legitimacy.png20 legitimacy.

Event trigger.pngEnabled if:

  • Emperor Emperor is active
  • one of the following
    • if sided with Reactionaries
      • Turned Revolutionary
    • if sided with Revolutionaries
      • Did not turn Revolutionary
Event button 547.png
Ahh Well

The country:

  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • if the nation did not turn Revolution
    • Remove Revolution on all owned provinces in the Capital Region

Event trigger.pngEnabled if: Emperor Emperor is active

  • one of the following
    • if sided with Reactionaries
      • Did not turn Revolutionary
    • if sided with Revolutionaries
      • Turned Revolutionary
Event button 547.png
We Won!

The country:

  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • if did not turn Revolutionary
    • gains Legitimacy.png20 legitimacy
    • Remove Revolution on all owned provinces
    • if the nation owns a Center of Revolution
      • remove Center of Revolution
  • if turned Revolutionary
    • gains Maximum revolutionary zeal1000 Revolutionary Zeal

Further events[edit]

id

Msg event.pngThe Revolution is over


Reactionary forces have deposed the government of the people, replacing our godless revolutionary government with a divinely ordained King. People are dusting off all the old monarchist symbols.


 
Trigger conditions
  • Neither Art of War.png Art of War nor Emperor Emperor is active.
  • The country:
    • is the Revolution target.png revolution target.
    • has its capital occupied, but not by rebels.
Mean time to happen

1 month


Event button 547.png
All good things...
  • The country:
    • loses Yearly prestige.png 50 prestige.
    • gains War exhaustion.png 3 war exhaustion.
    • becomes a Government monarchy.png monarchy, if it wasn't one already.
    • enacts the Parliamentarism reform.
    • stops being the revolution target.
  • The current ruler dies.
  • If the ruler was exiled, he is reinstated.
  • If
    • the country got the Austrian or Dutch version of the starting event, and
    • the ruler deposed by revolution was of the von Habsburg dynasty,
  • then:
    • a new ruler of the von Habsburg dynasty comes to power.
  • The country controlling the capital:
id

Msg event.pngOrder has Triumphed!


Our victorious armies have managed to depose the foul revolutionary government and a proper God-anointed monarch has been put in power. All we need do now is agree to a just peace.


 
Trigger conditions
  • None
Is triggered only by

the event “The Revolution is over”.


Event button 547.png
Rejoice!
  • None
id

Msg event.pngNapoleone di Buonaparte


The chaos of the Revolution and threats of foreign intervention have given ambitious young officers a chance to shine - a chance that has been seized in both hands by one Napoleone di Buonaparte, a Corsican artillery lieutenant. His success in several engagements have brought him to prominence. Most recently, he single-handedly quashed a monarchist uprising in [Root.Capital.GetCapitalName] by deploying the heavy cannons on the city streets, the success of this decisive action earning him the adoration of the people. Already many leaders of the Revolution look favorably upon him and are pushing for him to be elevated to high office. However, he is a man of much ambition, one who may not be content to rule as a mere [Root.Monarch.GetTitle].


 
Trigger conditions

The country:

  • is Flag of Italy Italy.
  • Napoleon has not already appeared in another revolution.
  • is the Revolution target.png revolution target.
  • is a revolutionary republic.
Is triggered only by

the event The Revolution is here.


Event button 547.png
We need his leadership!
  • The country loses Stability.png 1 stability.
  • A new ruler named Napoleone I di Buonaparte comes to power with skills Administrative power.png6/Diplomatic power.png5/Military power.png6.
  • If Rights of Man.png Rights of Man is active, he gets the ruler personality “Inspiring Leader”, giving the following effects while in power:
    • Morale of armies.png +5% Morale of armies
  • The country gets the event “Aspirations of an Empire” at a random time in the next 4 years.
Event button 547.png
We don't want a new Caesar!
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Pretender rebels (size 3) rise in revolt, led by Napoleone of the di Buonaparte dynasty, in the the first in this list that exists:
    • a random owned core province in the Corsica-Sardinia area with a level 2 or better fort
    • the owned province in the Corsica-Sardinia area with the highest supply limit (the rebels occupy it)
    • the owned province on the same continent as the capital, but not the capital itself, with the highest supply limit in its area (the rebels occupy it)
id

Msg event.pngAspirations of an Empire


Not satisfied with being merely First Consul, Napoleone di Buonaparte is proposing that he be crowned Emperor of Italy. He justifies this by claiming that restoring the hereditary succession would make it harder to restore the antico regime of Italy to power - after all, there have been several royalist plots on his life - but there is little doubt that his prime motivation is to further his own ambitions for supreme power. The proposal has met with widespread support among the populace, who yearn for the relative stability of the pre-revolutionary years; however, diehard supporters of the Revolution express worry at this attempt to concentrate even more power in Napoleone's hands.


 
Trigger conditions

The country:

  • is a revolutionary republic.
  • is ruled by Napoleon.
Is triggered only by

the event Napoleone di Buonaparte option “We need his leadership!”.


Event button 547.png
Italy will be an Empire!
  • None
Event button 547.png
The Revolution must continue!
  • None

Mechanics[edit]

Revolution target[edit]

The first Great power.png great power to become revolutionary is designated the Revolution target.png revolution target. If the Emperor Emperor DLC is active, other great powers can become the Revolution target.png revolution target later by getting more Revolutionary zeal.png revolutionary zeal than the current target. The revolution target gets several bonuses:

National manpower modifier.png +10%.00 National manpower modifier
Morale of armies.png +10%.00 Morale of armies
Monthly war exhaustion.png −0.15% Monthly war exhaustion
Unjustified demands.png −50%.00 Unjustified demands
Land maintenance modifier.png −15%.00 Land maintenance modifier
Naval maintenance modifier.png −15%.00 Naval maintenance modifier
Land force limit modifier.png +40%.00 Land force limit modifier
Naval force limit modifier.png +40%.00 Naval force limit modifier
Papal influence.png −100.00% Yearly papal influence

Revolutionary zeal[edit]

Revolutionary zeal.png Revolutionary zeal replaces Absolutism.png absolutism in revolutionary countries. It gives scaling bonuses to the administrative efficiency and the number of available revolutionary guard units.

At 100 revolutionary zeal, the following benefits come into effect:

Administrative efficiency.png +30% Administrative efficiency
Discipline.png +20% Special unit force limit

Gaining revolutionary zeal[edit]

The following factors change the Revolutionary zeal.png yearly revolutionary zeal:

Revolutionary zeal.png Factor
+1.5 Government republic.png Legislative Assembly reform (tier 3)
+1.5 Government monarchy.png Emperor of the Revolution reform (tier 7)
+0.5 Mission.png Deal with the Illuminati (Bavarian mission tree)
+0.5 Mission.png Russian Revolution (Russian mission tree)
+0.25 Government republic.png/Government monarchy.png Revolutionaries in power with the The Feuillant System reform (tier 5)
−4 for being at peace while bordering non-revolutionary countries

The following actions give a one time increase in revolutionary zeal:

Revolutionary zeal.png Factor
+5 strengthen government
+0.1 per development to which the revolution is spread with the “Spread the Revolution” peace term (development which already has the revolution doesn't count)
+0.1 per development to which the revolution is spread by a center of revolution while the province is occupied by the revolutionary country.
−20 losing a war

Several events and missions also give a one time increase or decrease of revolutionary zeal.

Maximum revolutionary zeal[edit]

The Maximum revolutionary zeal maximum revolutionary zeal has a base of 0 and can be increased by the following factors:

Maximum revolutionary zeal Factor
+50 Government republic.png Revolutionary Republic reform (tier 1)
+50 Government monarchy.png Revolutionary Empire reform (tier 1)
+25 Government republic.png Revolutionary State reform (tier 1)
+20 Government republic.png Government for the People reform (tier 10)
+20 Government monarchy.png Imperial Decree reform (tier 5)
+10 Government republic.png A Revolutionary Council reform (tier 6)
+10 Monthly splendor.png during a Golden era
+0.5 for each percentage point of development to which the revolution has spread
Maximum revolutionary zeal Traditions Ideas Bonuses Policies
+10
  • Corsican idea 7: True Home of the Revolution
  • Luccan idea 7: The Jacobin State of Lucca
  • Vermont idea 1: Home of the American Revolution

Center of revolution[edit]

A center of revolution spreads the revolution to provinces. It can be spawned by the event The Birthplace of the Revolution and can get spawned again by the event The Revolutionary Torch is Rekindled if it was removed. The revolution in a province sets the Minimum autonomy.png minimum autonomy to 0.5% for each point of Absolutism.png absolutism. At 100 absolutism all provinces in which the revolution is present have a Minimum autonomy.png minimum autonomy of 50%.

Strategy[edit]

Starting the Revolution[edit]

With Emperor Emperor, once the Age of Revolutions begins, you will have to wait for a center of revolution to spawn (usually 50 years or so after the Age has begun). The country that gets the center of revolution must be a great power with Enlightenment.png Englightenment embraced, and the province must have at least Development.png 30 development and have Enlightenment present. (Without Emperor, there is no center of revolution; to start the Revolution disaster, a country must have its capital in Europe and have at least 30 provinces.)

It tends to spawn in the country with the most absolutism, so it will most likely spawn inside the player's country or in one of the great powers. Once the center has spawned it will start converting provinces near it, three at a time. It will generally target provinces of countries with high Absolutism.png absolutism first and increase revolution progress by 1% per day, per province. Because of this, the center will convert one province every 33 days on average. Once the revolution is present, the province's Minimum autonomy.png minimum autonomy is increased to half of the absolutism of the country which owns it. So, for example, a fully cored province owned by a country which has Absolutism.png 100 absolutism will have Minimum autonomy.png 50% minimum autonomy instead of the usual 10%. (Modifiers reducing minimum autonomy can combat this, but aren't of much help if your autonomy is high.)

To trigger the Revolution disaster, one must wait till 20% of your development has revolution present, and it will appear on the government tab. The easiest way to trigger it is by tanking your Yearly prestige.png prestige below 0. Then you can speed up the monthly growth by having 25 loans, War exhaustion.png 5 war exhaustion, negative Stability.png stability, and negative prestige.

Once the disaster fires you can choose to crush the revolution, or embrace it. Either option will spawn rebels that one needs to destroy and drops your Stability.png stability to −3. Once you have +3 stability, no active rebel and rebel occupied provinces, the disaster will be resolved.

Crushing the Revolution[edit]

To remove Revolution present on your provinces, one must resolve the Revolution Disaster and have crushed the Revolutionary Rebels, or wait till the Revolution mechanic is disabled.

Once the disaster is over and Revolutionary rebels are crushed, the Center of Revolution you own will be destroyed, Revolution present will be removed, and Autonomy in your provinces will go back to normal. However, if another nation closeby still has the Center of Revolution, the Center will still continue to spread the Revolution onto your provinces.

To remove the Center of Revolution owned by another nation, it must be owned by a Revolution Target, and you must use the Crush the Revolution CB on the Revolution Target and enforce Crush the Revolution in the peace deal. Revolution Target is granted to any Great Power that has turned Revolutionary if there isn't one already.

To disable the Revolution mechanic, you're required to wait 30 years if there's been no Target of Revolution, or it's been 20 years since the last Revolution Target was crushed and there's currently no Revolution Target.

If you're the Papal State or Emperor of China, you can not trigger the Revolution disaster.

Becoming revolutionary[edit]

Being first to embrace the revolution as a great power, willingly or not, will change the government to Revolutionary Republic and turn the country into the revolution target. With Emperor Emperor, non-great powers, and anyone who is not first to succumb to the revolution, will become a Revolutionary State instead (and will not become the revolution target). Without Emperor, only the revolution target can be revolutionary.

It is advised that you save up Military power.png military power to Strengthen Government before triggering the disaster as becoming revolutionary will start you out with Republican tradition.png 50 republican tradition.

Being revolutionary[edit]

Being the revolution target grants the following static bonuses:

National manpower modifier.png +10%.00 National manpower modifier
Morale of armies.png +10%.00 Morale of armies
Monthly war exhaustion.png −0.15% Monthly war exhaustion
Unjustified demands.png −50%.00 Unjustified demands
Land maintenance modifier.png −15%.00 Land maintenance modifier
Naval maintenance modifier.png −15%.00 Naval maintenance modifier
Land force limit modifier.png +40%.00 Land force limit modifier
Naval force limit modifier.png +40%.00 Naval force limit modifier
Papal influence.png −100.00% Yearly papal influence

Being revolutionary unlocks the ‘Spread the Revolution’ casus belli (also disabling most other CBs, including Imperialism) against any country, which reduces warscore acquisition cost by 50% and reduces diplomatic acquisition cost to 0. It also allows you to convert enemies to your religion even if it is considered heathen.

Being a revolutionary republic (or revolutionary state, if you're not the revolution target) allows you to pass the ‘Cult of Reason’ decision which will decrease technology cost by 15% for an average of 12 months. This decision can be used to spike up your technology, especially if stacked with neighbor bonuses, diplomatic investments modifier and abolish slavery modifier. If done properly, you can propel your diplomatic technology forward by 10 years or more. Therefore, if you are planning to go revolutionary, you can feel free to invest your diplomatic points into development or culture conversion. However you need to be at stability −2 to be eligible to pass the decision. Remember that boosting stability is significantly more costly as a republic. Likewise, keep in mind that the 12-months MTTH event that removes the cult of reason modifier gives 1 stability when assessing whether or not a disaster might trigger.

The revolution target additionally cannot be the defender of the faith of any religion. In summary, the way to lose being the Revolutionary Target is getting to stability 1 and having no rebels or to have anyone siege down your capital.

Becoming a revolutionary empire[edit]

To get the revolutionary empire government, you need to bring your republican tradition to 0 with the Revolutionary Republic government type by means other than re-electing your current ruler. Re-electing your current ruler while your republican tradition is below 20 will change your government to a republican dictatorship. Concretely, you should select all event options that reduce your republican tradition while being careful not to re-elect under 20 republican tradition. Eventually, you will become a revolutionary empire. This government gives you 10% land morale and 25% global manpower modifier.

Alternatively, if the Imperials Imperials faction is in power, the Revolutionary Empire is enacted when the Republican Tradition is lower than 41. To get the Imperials in power you can simply spend 10 diplomatic points for a 10% increase of the Imperials' influence each time. Then the Republican Tradition can be lowered by re-electing the President.

Flags[edit]

Revolutionary flags replace a country's regular flag when they are the revolution target.

They are always tricolors, and the coloring for each nation is decided by the revolutionary_colors defined in their countries\xxx.txt file. If a country does not have any defined, then they will be randomly chosen. This is a list of nations with specified revolutionary flags.

Country Rev. flag Colors Real life equivalent
Flag of Aachen Aachen 8 1 8
Flag of Abenaki Abenaki 8 13 10
Flag of Aceh Aceh 5 1 0
Flag of Achaea Achaea 4 8 4
Flag of Adal Adal 0 5 0
Flag of Aden Aden 13 14 0
Flag of Afghanistan Afghanistan 1 5 9 Modern Afghanistan
Flag of Ahmednagar Ahmednagar 0 9 0
Flag of Ainu Ainu 12 16 0
Flag of Air Air 13 10 6
Flag of Ajuuraan Ajuuraan 5 0 8
Flag of Akamatsu Akamatsu 14 0 14
Flag of Aq Qoyunlu Aq Qoyunlu 8 0 8
Flag of Alaska Alaska 0 13 8
Flag of Albania Albania 4 1 4
Flag of Alençon Alençon 8 15 8
Flag of Algiers Algiers 9 16 1
Flag of Alodia Alodia 1 0 1
Flag of Alsace Alsace 16 0 16
Flag of Amago Amago 6 1 6
Flag of Andalusia Andalusia
Flag of Granada Granada
1 0 10
Flag of Andhra Andhra 10 8 10
Flag of Ando Ando 4 0 4
Flag of Anhalt Anhalt 5 10 0
Flag of Anizah Anizah 1 0 10
Flag of Annam Annam 16 8 16
Flag of Ansbach Ansbach 10 0 10
Flag of Antemoro Antemoro 0 16 0
Flag of Apache Apache 0 5 6
Flag of Aquileia Aquileia 14 0 14
Flag of Arabia Arabia 10 0 1
Flag of Aragon Aragon 4 8 4
Flag of Arakan Arakan 0 13 5
Flag of Arapaho Arapaho 5 0 1
Flag of Arawak Arawak 9 14 9
Flag of Ardabil Ardabil 13 8 11
Flag of Ardalan Ardalan 16 0 10
Flag of Armagnac Armagnac 5 0 5
Flag of Armenia Armenia 5 13 6 Modern Armenia
Flag of Asakura Asakura 14 0 14
Flag of Ashanti Ashanti 5 6 8
Flag of Ashikaga Ashikaga 0 13 0
Flag of Assam Assam 5 8 9
Flag of Assiniboine Assiniboine 10 6 10
Flag of Astrakhan Astrakhan 15 8 15
Flag of Asturias Asturias 15 0 8
Flag of Athens Athens 0 14 0
Flag of Augsburg Augsburg 5 9 10
Flag of Aussa Aussa 10 0 13
Flag of Australia Australia 1 8 5
Flag of Austria Austria 5 0 5
Flag of Auvergne Auvergne 8 9 10
Flag of Ava Ava
Flag of Taungu Taungu
8 9 5
Myanmar
Flag of Avaria Avaria 14 15 14
Flag of Avignon Avignon 0 1 16
Flag of Aydin Aydin 4 1 4
Flag of Ayutthaya Ayutthaya 16 13 16
Flag of Aztec Aztec
Flag of Matlatzinca Matlatzinca
Flag of Teotitlan Teotitlan
10 0 5 Mexico
Flag of Baden Baden 8 5 8
Flag of Bagelkhand Bagelkhand 8 0 8
Flag of Baglana Baglana 0 8 0
Flag of Bahmanis Bahmanis 16 9 16
Flag of Bali Bali 6 14 6
Flag of Baluchistan Baluchistan 9 0 9
Flag of Bamberg Bamberg 5 13 8
Flag of Banjar Banjar 8 9 8
Flag of Banten Banten 10 9 10
Flag of Bar Bar 13 8 13
Flag of Baroda Baroda 6 8 0
Flag of Baden Baden 8 5 8
Flag of Bashkiria Bashkiria 15 0 9
Flag of Basra Basra 10 0 15
Flag of Bastar Bastar 13 0 13
Flag of Bavaria Bavaria 0 14 0
Flag of Bayreuth Bayreuth 1 8 0
Flag of Beja Beja 15 8 10
Flag of Beloozero Beloozero 0 0 5 Vologda Oblast (which Beloozero is part of)
Flag of Bengal Bengal 9 5 9 Modern Bangladesh
Flag of Benin Benin 5 10 0
Flag of Berar Berar 1 8 1
Flag of Berg Berg 0 13 0
Flag of Berry Berry 5 8 13
Flag of Betsimisaraka Betsimisaraka 8 0 10
Flag of Bharat Bharat
Flag of Hindustan Hindustan
6 0 10 India
Flag of Bhutan Bhutan 8 0 6 Modern Bhutan
Flag of Biapas Biapas 15 5 15
Flag of Bijapur Bijapur 1 8 1
Flag of Bishnupur Bishnupur 6 10 14
Flag of Bitlis Bitlis 6 0 12
Flag of Blackfoot Blackfoot 14 1 14
Flag of Blambangan Blambangan 1 10 1
Flag of Bohemia Bohemia 0 4 15
Flag of Bohtan Bohtan 10 0 5
Flag of Bologna Bologna 6 5 6
Flag of Bonoman Bonoman 5 8 5
Flag of Bosnia Bosnia 13 0 8
Flag of Bourbonnais Bourbonnais 13 5 13
Flag of Brabant Brabant 5 1 8
Flag of Brandenburg Brandenburg
Flag of Prussia Prussia
1 0 4 North German Confederation, 1867–1870
German Empire, 1871–1918
Flag of Brazil Brazil 10 8 13
Flag of Bremen Bremen 5 0 5
Flag of Brittany Brittany 1 0 1
Flag of Brunei Brunei 1 0 8 Modern Brunei
Flag of Brunswick Brunswick 5 0 5
Flag of Buganda Buganda 1 8 5 Modern Uganda
Flag of Buha Buha 14 5 0
Flag of Bukhara Bukhara 8 10 8
Flag of Bulgaria Bulgaria 0 10 5 Modern Bulgaria
Flag of Bundelkhand Bundelkhand 8 1 8
Flag of Bunyoro Bunyoro 0 13 0
Flag of Burgundy Burgundy
Flag of Flanders Flanders
1 8 5 Belgium
Flag of Burundi Burundi 10 0 8
Flag of Buryatia Buryatia 13 0 8 Republic of Buryatia
Flag of Busoga Busoga 15 8 2
Flag of Buton Buton 8 5 0
Flag of Butua Butua 9 8 1
Flag of Butuan Butuan 13 0 5
Flag of Byzantium Byzantium 2 3 2
Flag of Caddo Caddo 6 14 6
Flag of Cajamarca Cajamarca 14 5 14
Flag of Calchaqui Calchaqui 6 1 6
Flag of Calenberg Calenberg 5 5 13
Flag of California California 0 0 5
Flag of Can Pech Can Pech 10 8 16
Flag of Canada Canada 5 0 5
Flag of Candar Candar 0 4 0
Flag of Carib Carib 8 1 9
Flag of Carnatic Carnatic 0 10 0
Flag of Cascadia Cascadia 13 0 10
Flag of Castile Castile
Flag of Spain Spain
5 8 5 Modern Spain
Flag of Catalonia Catalonia 8 5 8
Flag of Cebu Cebu 8 16 8
Flag of Ceylon Ceylon 9 6 4 Modern Sri Lanka
Flag of Chachapoya Chachapoya 14 10 5
Flag of Chactemal Chactemal 6 14 6
Flag of Chagatai Chagatai 0 8 0
Flag of Chahar Chahar 8 5 8
Flag of Champa Champa 8 4 8
Flag of Champagne Champagne 13 0 13
Flag of Champassak Champassak 12 15 13
Flag of Chanda Chanda 5 0 5
Flag of Changsheng Changsheng 14 0 14
Flag of Charca Charca 0 5 0
Flag of Charrua Charrua 8 5 5
Flag of Chavchuveny Chavchuveny 14 0 8
Flag of Chernigov Chernigov 0 1 8
Flag of Cherokee Cherokee 6 8 6
Flag of Cheyenne Cheyenne 15 0 15
Flag of Chiba Chiba 10 0 10
Flag of Chichimeca Chichimeca 8 7 6
Flag of Chickasaw Chickasaw 13 2 13
Flag of Chile Chile 13 0 8 Patria Vieja Chilean Flag, 1812-1814
Flag of Chimu Chimu 5 8 1
Flag of Chinook Chinook 0 1 5
Flag of Choctaw Choctaw 2 8 2
Flag of Chokwe Chokwe 5 10 5
Flag of Chorti Chorti 9 12 9
Flag of Chosokabe Chosokabe 6 14 6
Flag of Chu Chu 8 1 8
Flag of Chukchi Chukchi 8 0 13
Flag of Cilli Cilli 0 13 5 Slovenia
Flag of Circassia Circassia 15 2 10 Kuban People's Republic
Flag of Clanricarde Clanricarde 0 1 13
Flag of Cirebon Cirebon 0 10 1
Flag of Cleves Cleves 8 5 8
Flag of Coburg Coburg 10 0 10
Flag of Cocomes Cocomes 10 5 0
Flag of Coixtlahuaca Coixtlahuaca 2 3 2
Flag of Colima Colima 15 8 15
Flag of Colla Colla 14 0 14
Flag of Cologne Cologne 6 14 6
Flag of Colombia Colombia 5 15 8
Flag of Comanche Comanche 13 8 5
Flag of Commonwealth Commonwealth
Flag of Poland Poland
5 0 5 Polish-Lithuanian Commonwealth, 1569-1795
Flag of Connacht Connacht 0 1 13
Flag of Corfu Corfu 4 8 13
Flag of Cornwall Cornwall 1 0 1
Flag of Corsica Corsica 15 0 16
Flag of Cree Cree 13 10 13
Flag of Creek Creek 0 10 0
Flag of Crete Crete 15 0 15
Flag of Crimea Crimea 15 0 5 Republic of Crimea
Flag of Croatia Croatia 5 0 13 Modern Croatia
Flag of Cuba Cuba 13 0 13
Flag of Cusco Cusco 5 10 2
Flag of Cyprus Cyprus 8 0 16
Flag of Dagbon Dagbon 5 8 9
Flag of Dahomey Dahomey 10 8 5 Modern Benin
Flag of Dai Viet Dai Viet 16 8 16 Modern Vietnam
Flag of Dali Dali 0 1 0
Flag of Dalmatia Dalmatia 12 15 13
Flag of Damot Damot 5 8 5
Flag of Danzig Danzig 8 5 5
Flag of Darfur Darfur 5 16 1
Flag of Date Date 10 1 10
Flag of Dauphine Dauphine 6 13 6
Flag of Deccan Deccan 6 9 6
Flag of Delhi Delhi 10 4 13
Flag of Demak Demak 8 15 8
Flag of Denmark Denmark
Flag of Dithmarschen Dithmarschen
5 0 5
Flag of Desmond Desmond 5 6 5
Flag of Dhundhar Dhundhar 5 10 13
Flag of Djerid Djerid 5 1 10
Flag of Dongola Dongola 13 0 13
Flag of Dulkadir Dulkadir 0 10 0
Flag of Dzungar Dzungar 13 8 13
Flag of East Frisia East Frisia 1 5 13
Flag of Egypt Egypt 5 0 1 Modern Egypt
Flag of Ennarea Ennarea 9 6 9
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2 0 10 Suffragette Colours
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14 0 14 Kingdom of Etruria, 1801-1807
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10 8 5 Modern Mali/Senegal
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5 13 5
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8 0 5
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0 13 5 Modern Russia
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15 6 16 Parthenopean Republic, 1799
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Flag of Nepal Nepal 13 6 0
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Flag of Nevers Nevers 8 13 8
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Flag of Savoy Savoy 5 13 6 Piedmontese Republic, 1798–1799
Subalpine Republic, 1800–1802
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Flag of Three Leagues Three Leagues
9 5 8 Helvetic Republic, 1798–1803
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1 5 1
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Flag of Tunisia Tunisia 8 5 9 Matching field colors to the Beylik of Tunis, 1705–1881
Flag of Tupinamba Tupinamba 9 6 5
Flag of Tupiniquim Tupiniquim 0 13 0
Flag of Tver Tver 8 5 8
Flag of Tyo Tyo 14 4 14
Flag of Tyrone Tyrone 1 0 5
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Flag of Urbino Urbino 13 8 5 Anconine Republic, 1797–1798
Flag of Utrecht Utrecht 5 0 5
Flag of Utsunomiya Utsunomiya 6 0 6
Flag of Uzbek Uzbek 14 0 10 Uzbekistan
Flag of Valencia Valencia 8 16 8
Flag of Venad Venad 5 0 5
Flag of Venezuela Venezuela 8 13 5
Flag of Venice Venice 8 14 8
Flag of Verden Verden 0 1 0
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Flag of Vientiane Vientiane 5 8 8
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Flag of Yuan Yuan 2 0 4
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Flag of Wichita Wichita 13 16 13
Flag of West Indies West Indies 10 1 8 Jamaica
Flag of Wu Wu 16 1 16
Flag of Wurttemberg Wurttemberg 1 16 1
Flag of Wurzburg Wurzburg 5 13 8 Grand Duchy of Würzburg, 1805-1814
Flag of Xi Xi 1 8 1
Flag of Xiu Xiu 0 10 6
Flag of Yaka Yaka 0 6 0
Flag of Yamana Yamana 6 15 10
Flag of Yan Yan 2 1 2
Flag of Yao Yao 8 4 14
Flag of Yarkand Yarkand 0 8 0
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Flag of Yatenga Yatenga 0 1 0
Flag of Yemen Yemen 5 0 1
Flag of Yeren Yeren 1 0 1
Flag of Yi Yi 0 16 0
Flag of Yuan Yuan 2 0 4
Flag of Yue Yue 4 8 4
Flag of Zaporozhie Zaporozhie 2 8 2
Flag of Zapotec Zapotec 0 4 0
Flag of Zazzau Zazzau 0 8 5
Flag of Zealandia Zealandia 1 0 5 Tino rangatiratanga flag
Flag of Zhou Zhou 8 1 8

Achievements[edit]

This Revolution Was Crushed icon
This Revolution Was Crushed
In a war against the target of the Revolution, control their capital and have at least 99% war score.

Footnotes[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 The conditions are:
    • If Emperor Emperor is not active: there is no revolution target
    • One of the following:
      • The capital is in Europe and controlled by rebels
      • Revolutionary rebels enforced their demands
      • The country sided with the revolutionaries
    • Has at least 10 cities
    • Is not already revolutionary
  2. Only if in East Asian culture group and no tag-specific event applies.
  3. The code of these events can be found in /Europa Universalis IV/events/disaster_Revolution.txt.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 This means:
    • All Revolutionary rebels.png revolutionaries and Anti tax rebels.png peasant rebels in the country disband.
    • If this country is the Emperor of China, dismantle the empire.
    • Change government type to Government republic.png republic, if it isn't already.
    • If there's already a revolution target:
    • If not:
    • Enact government reforms “Parliamentarism” and “States General”.
    • If this is the French Revolution or the German or Indian version of the revolution start event:
      • Exile the current ruler and heir.
    • Otherwise:
      • The current ruler dies.
    • Gain Manpower.png 5 years of manpower.
    • If the country sided with the reactionaries, it gets “Failure of the Reactionary Forces” for 25 years, giving:
      • Revolutionary zeal.png −2.5 Yearly revolutionary zeal