Republic factions events
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This is a list of all Republic factions events. One event may occur every three years.[1]
Guild Restrictions on [Root.GetTradeGoodsName]
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The trade of [Root.GetTradeGoodsName] in [Root.Owner.GetName] has sparked conflict in [Root.GetName]. Merchants who want free reins to buy and sells these goods believe the guild controlling its manufacture have grown too powerful. In their eyes, it is now nothing but a cartel causing harm to the economy.
The guild leaders, on the other hand, argue that their organization is making the production of [Root.GetTradeGoodsName] more efficient. Whichever side we come down on, those who oppose our policies are likely to suffer, or even sabotage their own activities to make a point.
Trigger conditions | Mean time to happen
800 months |
We must work for statutes to weaken this cartel.
A strong guild is necessary to ensure quality. |
Guilds Push for Mercantilist Reforms
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Mercantilist economic theory has become fashionable among influential guild members lately. They are, of course, highly knowledgeable in these matters... and also, coincidentally, likely to benefit from the policies they are backing.
Others are not as likely to benefit. Powerful traders operating internationally claim that these theories constitute a dead end, and will fight tooth and nail to prevent the republic from adopting them. With the support of the guilds, it may be possible, but not without political upheaval.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
We can't afford to explore dead ends.
Mercantilism is the future, whether traders know it or not. |
Merchants Call for Increased Imports
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The influence of a powerful guild has driven up prices on [Root.GetTradeGoodsName] in [Root.Owner.GetName]. It has come to the point where traders are finding it cheaper to import goods from abroad to compete with local prices, something they claim is becoming more difficult due to the current [Root.Owner.GetAdjective] legislation on imports.
Relaxing customs would give our merchants a chance to make beneficial agreements where [Root.GetTradeGoodsName] is produced, but the guilds, who are vehemently opposed to this, do serve their purpose as well.
Guild Leaders Rival Nobles' Status
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In [Root.GetName], the presence of guilds has bred a new sort of influence, and a new sort of influential person. Leading figures in the guild of [Root.GetCapitalName] are not only growing richer than many aristocrats in the province, they also wield power, all while lacking the familial ties that have defined the rulers of the city for a long time.
Perhaps this sort of shift is inevitable, especially considering the nature of our republic. Nevertheless, at this stage, the only thing that's certain is that the nobles in [Root.GetName] have an aversion to these ill-mannered new rich and would like to see them ousted from local political proceedings.
Trigger conditions | Mean time to happen
800 months |
Money is money, new or old.
If they do us a few favors, we can keep the upstarts out.
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Secret Societies in Government
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The full extent of a guild's activity is really only known to members. Since guilds exist in part to manage knowledge, this is inevitable, but also leads to allegations of conspiracies. You have paid little attention to these ideas, considering them paranoid delu-
'[Root.Monarch.GetTitle], our republic is in danger! We cannot speak here.'
A noble drags you to the side and talks in a whispered voice at length of who may or may not be part of secret guilds within the government of [Root.GetName]. He names other nobles who are equally concerned... so many, in fact, that his own side seems more like a conspiracy than the ones he accuses. Even so, there is no doubt that the aristocrats of [Root.GetName] feel threatened by these possible secret societies the guilds have brought into existence.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
Who cares? Maybe these conspiracies can make politicians agree for once.
Fine. Let those known to be loyal investigate this. |
Guild Before Country
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When aristocrats warned us of the secret societies that had supposedly infiltrated [Root.GetAdjective] politics, we chose not to listen. They predicted that we might very well pay with our lives, when this conspiracy turned against us.
Nothing quite so dramatic has happened, but one of our close advisors has made some very dubious decisions lately, and eventually admitted these were services to a 'secret' society that the advisor was indeed part of. Other politicians are up in arms about this, and there is no avoiding a scandal at this stage.
Trigger conditions | Is triggered only by
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Their disloyalty to [Root.GetName] must be punished. Try to defuse the situation. |
International Guild Contacts
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One of our diplomatic envoys with strong connections to a domestic guild has been accused by some older ambassadors of cutting deals with a guild across the border. While he admits to attending to guild business while abroad, he denies accusations of compromising his political missions. On the other hand he says he is open to the idea of attempting to use his connections abroad to our advantage.
The old guard of aristocratic diplomats find this practice highly dubious, but leveraging connections between guilds could give us an edge in clandestine operations.
Trigger conditions
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Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
We'll see whose guild members show the most loyalty to their country.
Suspend their service until we have straightened things out. |
Noble Legacy of [Root.GetName]
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Our republican nation has given up many of the old ideas about nobility and feudal rule, but sometimes, when they are of use to us, we are willing to reconsider them on a situational basis. Such a situation has arisen in [Root.GetName], where a local aristocrat claims that land just across our border is in fact part of his family's rightful demesne.
Local merchants have petitioned against this claim, having just negotiated a major trade deal with the neighboring nation. For a republic, they argue, trade should be the first concern - the claims of nobles lead only to war and misery.
Candidates Vie for Opportunities
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As a republic, we strive to strike a balance between economic interests and tradition. We choose our advisors accordingly. Families who know this, patricians and aristocrats alike, try to plan ahead and get their representatives into positions of opportunity before they seek to advise the [Root.Monarch.GetName] directly.
A position offering such opportunities recently opened, and now different parties are pressuring us for it. There can be no pleasing everyone, and someone has to be appointed soon.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
Immediate effects
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Someone experienced in military matters would be of use.
Commerce comes first in [Root.GetName]. | |
Effects after selecting any option
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Trade between Rivals
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We are open to business with everyone... as long as we can control it. What business we can and cannot control is open to debate, and as most question open to debate in our republic, it has become subject to it. Merchants have started trading on friendly terms with one of our rivals, claiming it's necessary despite political disagreements. Aristocrats find this questionable and call for an immediate end to the exchanges.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
We can afford to cut ties with these swine.
We cannot afford to cut ties with these swine. |
[From.GetName] Opens for Trade
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Despite their open hatred of us and everything we stand for, the [From.GetAdjective] have allowed their traders the opportunity to make deals with us. This has granted us a chance to wield some power where they would normally oust our merchants.
Trigger conditions
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Is triggered only by
The event “Trade between Rivals” option “We cannot afford to cut ties with these swine.” |
They should trust us with this more often.
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Offer from $ARTIST$
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The guilds of [Root.GetName] have outmaneuvered their competitors in the political arena, wresting control over the [Root.GetAdjective] government, but their power is far from uncontested.
$ARTIST$, valued by the republic for his unparalleled skill as a craftsman and artist, approaches you with a solution to this problem.
'[Root.Monarch.GetTitle],' $ARTIST$ says, 'a shift in power now may undo everything the guilds have wisely worked towards. We know you are a wise [Root.Monarch.GetWomanMan], but if you need an additional incentive, the guilds do not lack funds for political donations...'
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
Do you not think I recognize a bribe when I see one? A donation used to fund public projects seems perfectly innocent. |
Offer from $TRADER$
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'We're losing ground, [Root.Monarch.GetTitle],' $TRADER$ claims in a private conversation after a recent political debate. 'Our republic depends on trade. It is at the very core of our sovereignty. If we put other interests ahead of those of the merchants, we will soon find ourselves ruled not by a [Root.Monarch.GetTitle], but by confused minds who will abandon what has brought us to greatness.'
You know all too well what comes next. Promises of the wealth the continued rule of the traders will bring to [Root.GetName]... and much more tangible promises of what wealth it will bring to you.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
What this republic needs least of all is corruption.
What you are saying is true. [Root.GetName] needs money. |
Offer from $COMMANDANT$
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In many other nations, aristocrats enjoy much greater power than here. In [Root.GetName], money is what matters, not rank. $COMMANDANT$, a person lacking neither, is well aware of this.
'Ultimately,' they say, 'if [Root.GetName] is to flourish, it needs a strong ruler. The military is standing by you, [Root.Monarch.GetTitle], if you would be willing to restore some of its old glory. Many among the nobility would be willing to back such a cause with considerable funds.'
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
The republic cannot be bought! Your loyalty is highly appreciated. |
The Inner Circle
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You have tried to maintain a relative neutrality as [Root.Monarch.GetTitle] to guilds, especially since they have somewhat fallen out of favor in [Root.GetName]. You are not the member of any guild, nor would it in the current political climate be appropriate for you to be. Yet that situation may change. The republic's most prominent guild has offered you membership, even promising to maintain secrecy regarding this as long as needed. Quite a bold suggestion, although refusing would still put you on bad terms with the guild.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
I can't swear loyalty to anything but the republic. I can keep a secret if they can. |
A Beneficial Transaction
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In [Root.GetName], business and politics have been irreversibly intertwined since time immemorial. Sometimes, we may be faced with deals that benefit many parties but not the republic itself. When the [From.Monarch.GetTitle] [From.Monarch.GetHerselfHimself] is one of those parties, the situation becomes all the more precarious.
A good business agreement builds stronger relations with key merchants, something we could certainly use. We can avoid alienating these partners if we are willing to sacrifice some of our integrity as a representative of the republic.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
Integrity is worth more in the long run. We cannot be expected to go against our own interests for the sake of [Root.GetName]. |
Thicker Than Water
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To many powerful people in [Root.GetName], contacts or wealth determine status, but nobles still value blood ties highly. Even though the nobles are far from the most powerful faction in our republic at this time, they still use the same methods to ensure loyalty.
A recent request for the hand of your daughter from a well-known aristocratic family is clearly such an attempt. You know that this will force you to steer politics closer to their line and weaken the republic, but refusing will make it even more difficult to compel them to support your planned military reforms.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
Decline as politely as possible. We need to maintain close ties to this family. |
Guilds in Cooperation
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Since the guilds came to become the dominant power not only in [Root.GetAdjective] business, but also in politics, the guilds have increasingly seen the strength in cooperation. Organizations that may otherwise have seen each other as rivals are now operating efficiently together to maintain power in governing the nation and as a fortunate side effect, their control over the quality and trade of [Root.GetAdjective] goods has grown less narrow and more broad and efficient.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
If only they could be this reasonable when they're not as fortunate... |
Traders Look Abroad
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Having wrested control over the [Root.GetAdjective] republic, our merchants are now looking to wrest control over trade worldwide. Their domination of political matters in [Root.GetName] has given them less to worry about domestically and emboldened them to take risks that would be unthinkable if they had to worry about being overruled at home. Ultimately, this may benefit not just them, but the republic itself.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
Let them bring the wealth of the world to us. |
Aristocrats Put Differences Aside
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Since [Root.GetName] began to serve the aristocrats, the aristocrats have begun to serve [Root.GetName]. Once afraid that they were seen as a relic of old government forms, the nobles have realized that they can maintain power as long as they are willing to work together. While this may put them at odds with other [Root.GetAdjective] political forces, it has served to put ambitions of overthrowing the republic at rest and helped them organizing their efforts much more efficiently.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
Our great republic unites even the old families! |
Guilds Obstruct Trade
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Guild leaders can be ruthless power brokers and don't take kindly to being opposed politically. Since the guilds haven't controlled the government of [Root.Owner.GetName] for some time, some of them have started to use more intimidating methods to show their influence. Knowing that the republic depends on trade, the guild controlling [Root.GetTradeGoodsName] have begun to prevent it from being freely traded, knowingly harming the national economy and the affairs of their political opponents.
Trigger conditions | Mean time to happen
800 months |
Do they think they'll gain the [Root.Owner.Monarch.GetTitle]'s favor this way? |
Trader Refuses to Serve Republic
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Despite [Root.GetName]'s unquestionable devotion to trade, many of its most prominent traders are now claiming that the [Root.Monarch.GetTitle] refuses to listen to them and are putting other interests ahead of those which have made our country rich. One of the merchants we rely on for our international trade has threatened to cease working with the republic altogether. Although we are sure to come to an agreement eventually, this will hamper our cooperation before it blows over.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
What does he plan to accomplish with this?
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Aristocrats Reject Republic
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In many ways, our republic has been remarkably efficient in removing power from the aristocratic rulers who normally take it for granted. They accept that they cannot claim it as their right, as they could in many other nations. There are times when these old ideas of aristocratic glory reawaken, however, as the nobles of [Root.GetName] feel like they cannot impact its politics in any relevant way but by the sword. Accordingly, the sword is what they have taken up, in open rebellion against the republic.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
If they want power, teach them to fight with the pen instead! |
The Family Act
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The aristocrats of [Root.GetName] have been pushing for a legislation popularly referred to as the Family Act, an effort to prevent innocent minds from the twisted plays and novels spewed forth by 'libertine' authors of recent years. The main outrage behind the initiative for the Family Act is an obscene play, a family act, travelling the country which satirizes the excesses of the aristocratic classes. Humiliated and revolted, the victims of its mockery are now demanding that the republic prevents it from spreading further.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/17050) |
Interesting. What do they call an act like that? Liberty does not exist to serve obscenities! |
Revolution in $COUNTRY$
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For some time now, the Republic has seen an increased control of the Guilds on the [Root.GetAdjective] political stage. Relying on a large number of apprentices, small shop owners and craftsmen, this faction has been able to confiscate all power within the government, and to monopolize all offices in the administration.
Rather than risk lasting marginalization the Aristocrats and Traders have begun to speculate in grain. This has quickly drained the state reserves of bread and grain and lead to a severe increase in prices. Until now, the Guilds have disregarded the developing crisis, as poor people requesting loans to buy food seemed to be an opportunity for tidy profits. That is until they began to crowd the Main Plaza of [Root.Capital.GetCapitalName], at the foot of the [Root.Monarch.GetTitle]'s palace, going as far as slaughtering half a score guards that had ordered them to disperse.
Worst of all, they have begun to loot dozens shops!
Revolution in $COUNTRY$
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By sampling the riches of far-away countries and selling them on the markets in [Root.Capital.GetCapitalName], the [Root.GetAdjective] Traders have managed to progressively impose themselves on the Parliament. This done, it was easy to take control of all offices that could assure their power over the Republic. And who would hold this against them? Never has [Root.GetName] been so flourishing, and the gold is pouring in as never before.
Yes, who? Squires, maybe, seeing their houses threatened with ruin as their estates are bought by the men in power? Presumably the Guilds also, as Traders favor profits on import more than protection of the home-made products. Maybe commoners also, growing tired of price increases on market stalls and of seeing rents double, for the greater benefit of Traders always eager to increase their wealth…
In the morning, upset crowds gather at the gates of the [Root.Monarch.GetTitle]'s palace, ready to batter them down.
Revolution in $COUNTRY$
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Using every means of pressure available, the nobility of [Root.GetName] has managed to seize control of power in our Republic. The sons of powerful aristocratic families parade in the streets, as well as in the palaces of the Republic. At this point their rivals could never hope to find a legal way to re-establish the influence that they have lost.
A legal way? Last night, a young noble was killed during a sordid fight in a tavern. The murderer is a widely known noble himself, the first son of his family. As the authorities intervene, however, the one who stands accused of this crime is someone else entirely, coincidentally the son of a master weaver who is also a prominent spokesman for the Guilds.
Next morning, Guilds and Traders have begun distributing bread and weapons to the commoners; the upset crowds rally around the [Root.Monarch.GetTitle]'s palace, and a first charge by the urban militia has caused great loss of blood and lives, before the mob could violently avenge itself. [Root.Monarch.GetName] is under siege.
Footnotes[edit | edit source]
- ↑ These events can be found in /Europa Universalis IV/events/RepublicFactions.txt.