Generic province events

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Unlike random events, these can happen at any time and are directed at provinces.

id

Msg event.pngProvince icon.pngChristian Influences


Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs.


 
Trigger conditions

The province:

  • is Animism Animist, Shamanism Fetishist or Totemism Totemist.
  • has an owner that:
    • is Animism Animist, Shamanism Fetishist or Totemism Totemist.
    • has never chosen the option “Honor the beliefs of our ancestors.” in this event.
    • has a neighbouring country that:
      • is Catholicism Catholic.
      • has an opinion of at least 100 towards the owner of the province.
Mean time to happen:

600 months (Scaled to the number of provinces of the owner)

Modifiers:

The owner of the province:

  • does not have a primary culture of the same group as the province: ×0.75
  • has hired a theologian: ×1.5
  • has a neighbouring country that is Protestantism Protestant, Sunni Islam Sunni or Shiite Islam Shia and has an opinion of at least 100 towards the owner of the province: ×2

Event button 547.png
Convert religion!

The province:

  • becomes Catholicism Catholic.
Event button 547.png
Honor the beliefs of our ancestors.
If the owner of the province has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
id

Msg event.pngProvince icon.pngChristian Influences


Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs.


 
Trigger conditions

The province:

  • is Animism Animist, Shamanism Fetishist or Totemism Totemist.
  • has an owner that:
    • is Animism Animist, Shamanism Fetishist or Totemism Totemist.
    • has never chosen the option “Honor the beliefs of our ancestors.” in this event.
    • has a neighbouring country that:
      • is Protestantism Protestant.
      • has an opinion of at least 100 towards the owner of the province.
Mean time to happen:

600 months (Scaled to the number of provinces of the owner)

Modifiers:

The owner of the province:

  • does not have a primary culture of the same group as the province: ×0.75
  • has hired a theologian: ×1.5
  • has a neighbouring country that is Catholicism Catholic, Sunni Islam Sunni or Shiite Islam Shia and has an opinion of at least 100 towards the owner of the province: ×2

Event button 547.png
Convert religion!

The province:

  • becomes Protestantism Protestant.
Event button 547.png
Honor the beliefs of our ancestors.
If the owner of the province has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
id

Msg event.pngProvince icon.pngMuslim Influences


Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs.


 
Trigger conditions

The province:

  • is Animism Animist, Shamanism Fetishist or Totemism Totemist.
  • has an owner that:
    • is Animism Animist, Shamanism Fetishist or Totemism Totemist.
    • has never chosen the option “Honor the beliefs of our ancestors.” in this event.
    • has a neighbouring country that:
      • is Sunni Islam Sunni.
      • has an opinion of at least 100 towards the owner of the province.
Mean time to happen:

600 months (Scaled to the number of provinces of the owner)

Modifiers:

The owner of the province:

  • does not have a primary culture of the same group as the province: ×0.75
  • has hired a theologian: ×1.5
  • has a neighbouring country that is Protestantism Protestant, Catholicism Catholic or Shiite Islam Shia and has an opinion of at least 100 towards the owner of the province: ×2

Event button 547.png
Convert religion!

The province:

  • becomes Sunni Islam Sunni.
Event button 547.png
Honor the beliefs of our ancestors.
If the owner of the province has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
id

Msg event.pngProvince icon.pngMuslim Influences


Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs.


 
Trigger conditions

The province:

  • is Animism Animist, Shamanism Fetishist or Totemism Totemist.
  • has an owner that:
    • is Animism Animist, Shamanism Fetishist or Totemism Totemist.
    • has never chosen the option “Honor the beliefs of our ancestors.” in this event.
    • has a neighbouring country that:
      • is Shiite Islam Shia.
      • has an opinion of at least 100 towards the owner of the province.
Mean time to happen:

600 months (Scaled to the number of provinces of the owner)

Modifiers:

The owner of the province:

  • does not have a primary culture of the same group as the province: ×0.75
  • has hired a theologian: ×1.5
  • has a neighbouring country that is Protestantism Protestant, Catholicism Catholic or Sunni Islam Sunni and has an opinion of at least 100 towards the owner of the province: ×2

Event button 547.png
Convert religion!

The province:

  • becomes Shiite Islam Shia.
Event button 547.png
Honor the beliefs of our ancestors.
If the owner of the province has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
id

Msg event.pngProvince icon.pngFortification Effort


A permanent matter of regal attention, fortification of the realm always received great care, particularly at the border or in strategic places such as capitals, major shipyards or important colonies.


 
Trigger conditions

The province:

  • has a fort of at least level 1.
  • does not have the modifier “Improved Fortifications”.
  • has an owner that:
Mean time to happen:

600 months (Scaled to the number of provinces of the owner)

Modifiers:

The owner of the province:

  • has hired a military engineer of at least level 3: ×0.5
  • has not hired a military engineer: ×1.5

Event button 547.png
It's of the utmost importance.

The owner of the province:

  • loses Gold Icon.png 50 ducats.

The province:

  • gets the modifier “Improved Fortifications” until the end of the campaign with the following effect:
    • Fort defense.png +10% fort defense.
Event button 547.png
It's too expensive.

The owner of the province:

  • loses Prestige.png 1 prestige.
id

Msg event.pngProvince icon.pngRegulation of the Medical Profession


States began to expand the number of doctors in the 16th century and to regulate and supervise their training at universities. These regulations also covered midwives.


 
Trigger conditions

The province:

  • has an owner that:
Mean time to happen:

700 months (Scaled to the number of provinces of the owner)

Modifiers:

The owner of the province:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Our research will benefit population growth.

The province:

  • gets the modifier “Medical Evolution” for 500 days with the following effect:
    • Local goods produced modifier +25% local goods produced modifier.

Event trigger.pngAlways enabled:

Event button 547.png
There is still room for improvement.

The owner of the province:

  • gains Administrative power.png 15 administrative power.

Event trigger.pngEnabled if: the owner of the province has a ruler with scholar personality.

Event button 547 green.png
We must spread the benefits to a wider area.

All provinces of the area of the province:

  • gets the modifier “Medical Evolution” for 1000 days with the following effect:
    • Local goods produced modifier +25% local goods produced modifier.
id

Msg event.pngProvince icon.pngNew Land Claimed


During this time period many areas that were forests or swamps were cleared or drained to provide new areas for settlement. These newly cleared areas often led to a short-term population boom.


 
Trigger conditions

The province:

  • did not have this event yet.
  • has an owner that:
Mean time to happen:

600 months (Scaled to the number of provinces of the owner)

Modifiers:

The owner of the province:

  • has a ruler with a military skill is at least 5: ×0.8
  • is a lucky nation: ×0.5

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Increase Tax Income.

The province gains Tax Base Icon.png 1 base tax.


Event trigger.pngAlways enabled:

Event button 547.png
Increase Production

The province gains Production.png 1 base production.


Event trigger.pngAlways enabled:

Event button 547.png
Increase Manpower.

The province gains Manpower.png 1 base manpower.


Event trigger.pngEnabled if: the owner of the province has a ruler with industrious personality.

Event button 547 green.png
Increase Production and Tax.

The province gains Production.png 1 base production and Tax Base Icon.png 1 base tax.


Event trigger.pngEnabled if: the owner of the province has a ruler with entrepreneur personality.

Event button 547 green.png
Increase Production and Manpower.

The province gains Production.png 1 base production and Manpower.png 1 base manpower.


Event trigger.pngEnabled if: the owner of the province has a ruler with expansionist personality.

Event button 547 green.png
Increase Tax and Manpower.

The province gains Manpower.png 1 base manpower and Tax Base Icon.png 1 base tax.


Msg event.png$PROVINCENAME$ Revolts!


The loyal subjects of $COUNTRY$ have long carried the enormous burden of the $MONARCHTITLE$'s constant wars without complaint. Those days are now over...

Since $MONARCH$ doesn't seem to listen to reason, the people of $PROVINCENAME$ have decided to try saber rattling!


 
Trigger conditions
  • Province owner:
    • None of:
      • At least 3 provinces are controlled by rebels
  • Province owner:
    • Overextension.png Overextension is at least 101%
  • Province owner:
    • Icon war exhaustion.png War exhaustion is at least 6
  • None of:
    • Province is controlled by Flag of Rebels Rebels
Mean time to happen

240 months
Modifiers

  • Province owner:
    • Is a lucky nation: ×5
  • Province owner:
    • None of:
      • Owns at least 5 non-colony provinces: ×2
  • Province owner:
    • None of:
      • Owns at least 10 non-colony provinces: ×2
  • Province owner:
    • Icon war exhaustion.png War exhaustion is at least 10: ×0.85
  • Province owner:
    • Icon war exhaustion.png War exhaustion is at least 15: ×0.85

Event button 547.png
That I hear...
  • One of the following at random:
    • Province Viborg:
      • Noble rebels.png Noble rebels (size 2) rise in revolt
    • Province Trøndelag:
      • Noble rebels.png Noble rebels (size 3) rise in revolt
    • Province Viborg:
      • Anti tax rebels.png Peasant rabble (size 2) rise in revolt
    • Province Trøndelag:
      • Anti tax rebels.png Peasant rabble (size 3) rise in revolt

Msg event.pngWe have been chosen!


Good news, my $MONARCHTITLE$! The Emperor has bestowed the great honor of hosting this year's assembly of the Reichstag upon us.

This will greatly increase our prestige in the empire. May all delegates gasp in awe as they enter our glorious capital $PROVINCECAPITAL$!


 
Trigger conditions
  • Is the country's capital
  • Is part of the Holy Roman Empire
  • Province owner:
    • Is not at war
    • Icon stability.png Stability is at least +2
    • The Holy Roman Emperor:
      • Has a truce with (Our country)
    • Is not a lesser partner in a personal union
    • Is not a subject nation
Mean time to happen

240 months
Modifiers

  • Province owner:
    • Is a lucky nation: ×0.9
  • Province owner:
    • None of:
      • Government is Steppe Nomads
    • Legitimacy.png Legitimacy is at least 100%: ×0.9
  • Province owner:
    • Icon stability.png Stability is at least +3: ×0.9

Event button 547.png
Excellent!
  • Province owner:
    • Gain Prestige.png 10 prestige

Msg event.png$PROVINCENAME$ Defects.


The local authorities in $PROVINCENAME$ have no problem adapting to the new rules and laws of the occupier. Now, due to the disastrous progress of this war, they have already accepted the foregone conclusion of their transfer at the peace table, and have defected.


 
Trigger conditions
  • None of:
    • Province is controlled by owner
  • None of:
    • Province owner:
      • Government is Steppe Nomads
  • Province controller:
    • Government is Steppe Nomads
  • Any neighbouring province:
    • Province is controlled by owner
    • Province owner:
      • Government is Steppe Nomads
  • Province owner:
    • Icon war exhaustion.png War exhaustion is at least 5
  • garrison = 1000
  • Is not under siege
Mean time to happen

300 months
Modifiers

  • Province owner:
    • Is a lucky nation: ×5
  • Has a different religion from its owner: ×0.8

Event button 547.png
We should sign a peace!
  • Province controller:
    • Trigger country event "747"


Msg event.pngBoundary Dispute


The lack of good maps or tools to create accurate maps would occasionally lead to overlapping claims of authority in border regions. These disputes were usually over very marginal areas but could serve as a point of friction when monarchs decided to press the issue.


 
Trigger conditions
  • Province owner:
  • Any neighbouring province:
    • None of:
      • Province is owned by (Our country)
    • None of:
      • Is a core of (Our country)
    • None of:
      • (Our country) has a claim on this province
    • None of:
    • Has been discovered by (Our country)
    • Is not the country's capital
    • Province owner:
      • None of:
        • Is a subject of (Our country)
Mean time to happen

2000 months
Modifiers

  • Province owner:
    • historical_friend_with = ROOT
      : ×10
  • Province owner:
    • historical_rival_with = ROOT
      : ×0.5
  • Province owner:
    • None of:
      • Ruler's Diplomatic power.png diplomatic skill is at least 1: ×1.1
  • Province owner:
    • None of:
      • Ruler's Diplomatic power.png diplomatic skill is at least 3: ×1.1
  • Province owner:
    • Ruler's Diplomatic power.png diplomatic skill is at least 5: ×0.9
  • Province owner:
    • Ruler's Diplomatic power.png diplomatic skill is at least 6: ×0.9

Event button 547.png
Press issue.
  • One random neighbouring province:
    • Limited to:
      • None of:
        • Province is owned by (Our country)
      • None of:
        • Is a core of (Our country)
      • None of:
        • (Our country) has a claim on this province
      • None of:
      • Has been discovered by (Our country)
      • Is not the country's capital
      • None of:
        • Province owner:
          • Is a subject of (Our country)
    • (Our country) gains a claim on this province
    • Province owner:
      • Gain Diplomatic Insult casus belli against (Our country) for 36 months
      • Gain opinion modifier "Pressed issue over borders" towards (Our country)
Event button 547.png
Settle issue.
  • Province owner:
    • Lose Icon stability.png 1 stability

Msg event.pngBuddhist Influences


Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs.


 
Trigger conditions
  • At least one of:
    • Religion is Animism Animist
    • Religion is Shamanism Fetishist
    • Religion is Totemism Totemist
  • Province owner:
    • None of:
      • Country flag honor_ancestors_buddhism is set
    • At least one of:
      • Religion is Animism Animist
      • Religion is Shamanism Fetishist
      • Religion is Totemism Totemist
    • At least one of:
      • Any neighbouring country:
        • Religion is Mahayana.png Mahayana
        • Opinion of (Our country) is at least +100
      • Any neighbouring country:
        • Religion is Buddhism.png Theravada
        • Opinion of (Our country) is at least +100
      • Any neighbouring country:
        • Religion is Vajrayana.png Vajrayana
        • Opinion of (Our country) is at least +100
Mean time to happen

5000 months
Modifiers

  • Province owner:
    • None of:
      • Culture is in ROOT group: ×0.5
  • Province owner:
    • Has Advisor Theologian.png Theologian advisor: ×1.5

Option conditions

Event trigger.pngEnabled if: Enabled if:

  • Province owner:
    • Any neighbouring country:
      • Religion is Vajrayana.png Vajrayana
      • Opinion of (Our country) is at least +100
Event button 547.png
Convert to Vajrayana Buddhism
  • Change religion to Vajrayana.png Vajrayana

Event trigger.pngEnabled if: Enabled if:

  • Province owner:
    • Any neighbouring country:
      • Religion is Buddhism.png Theravada
      • Opinion of (Our country) is at least +100
Event button 547.png
Convert to Theravada Buddhism
  • Change religion to Buddhism.png Theravada

Event trigger.pngEnabled if: Enabled if:

  • Province owner:
    • Any neighbouring country:
      • Religion is Vajrayana.png Vajrayana
      • Opinion of (Our country) is at least +100
Event button 547.png
Convert to Mahayana Buddhism
  • Change religion to Mahayana.png Mahayana

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
Honor the beliefs of our ancestors
  • Province owner:
    • add_stability_or_adm_power = yes
    • Set country flag honor_ancestors_buddhism

Msg event.pngBoundary Dispute


The area bordering $PROVINCENAME$ has been a disputed border region for quite some time but there really shouldn't be any question about its adherence considering the religious ties between us and its local population. Bearing in mind the way the rest of that God forsaken country is run at the moment it's highly unlikely that they will be able to organize any serious defense if we decide to press the matter further.


 
Trigger conditions
  • Province owner:
    • Religion is same as (Our country)
  • Province owner:
    • Is not a subject nation
  • Any neighbouring province:
    • None of:
      • Province is owned by (Our country)
    • None of:
      • Is a core of (Our country)
    • None of:
      • (Our country) has a claim on this province
    • Religion is same as (Our country)
    • Province owner:
      • Religion group is same as (Our country)
      • None of:
        • Religion is same as (Our country)
    • None of:
      • Province owner:
        • Is a subject of (Our country)
Mean time to happen

2000 months
Modifiers

  • Province owner:
    • historical_friend_with = ROOT
      : ×10
  • Province owner:
    • historical_rival_with = ROOT
      : ×0.5
  • Province owner:
    • None of:
      • Ruler's Diplomatic power.png diplomatic skill is at least 1: ×1.2
  • Province owner:
    • Is a lucky nation: ×2
  • Province owner:
    • Is Defender of the Faith: ×0.8
  • Province owner:
    • Ruler's Diplomatic power.png diplomatic skill is at least 5: ×0.8

Event button 547.png
Protect our Faith.
  • One random neighbouring province:
    • Limited to:
      • None of:
        • Province is owned by (Our country)
      • None of:
        • Is a core of (Our country)
      • None of:
        • (Our country) has a claim on this province
      • Religion is same as (Our country)
      • Province owner:
        • Religion group is same as (Our country)
        • None of:
          • Religion is same as (Our country)
      • None of:
        • Province owner:
          • Is a subject of (Our country)
    • (Our country) gains a claim on this province
    • Province owner:
      • Gain Diplomatic Insult casus belli against (Our country) for 12 months
      • Gain opinion modifier "Protected Faith in borders" towards (Our country)
Event button 547.png
Settle the issue peacefully.
  • Province owner:
    • Lose Icon stability.png 1 stability

Msg event.pngBoundary Dispute


The area bordering $PROVINCENAME$ has been a disputed border region for quite some time but there really shouldn't be any question about its adherence considering the cultural ties between us and its local population. Bearing in mind the way the rest of that God forsaken country is run at the moment it's highly unlikely that they will be able to organize any serious defense if we decide to press the matter further.


 
Trigger conditions
  • Province owner:
    • Culture is in ROOT group
  • Province owner:
    • Is not a subject nation
  • Any neighbouring province:
    • None of:
      • Province is owned by (Our country)
    • None of:
      • Is a core of (Our country)
    • None of:
      • (Our country) has a claim on this province
    • Culture is in ROOT group
    • Province owner:
      • None of:
        • Primary culture is ROOT
      • None of:
        • (Top-level thing) is accepted culture
      • None of:
        • Culture is in ROOT group
      • At least one of:
        • None of:
          • Ruler's Administrative power.png administrative skill is at least 2
        • None of:
          • Ruler's Military power.png military skill is at least 2
    • None of:
      • Province owner:
        • Is a subject of (Our country)
Mean time to happen

2000 months
Modifiers

  • Province owner:
    • historical_friend_with = ROOT
      : ×10
  • Province owner:
    • historical_rival_with = ROOT
      : ×0.5
  • Province owner:
    • None of:
      • Ruler's Diplomatic power.png diplomatic skill is at least 1: ×2
  • Province owner:
    • Has idea "Humanist Tolerance": ×2
  • Province owner:
    • Is a lucky nation: ×2
  • Province owner:
    • Ruler's Diplomatic power.png diplomatic skill is at least 5: ×0.8

Event button 547.png
Press the issue.
  • One random neighbouring province:
    • Limited to:
      • None of:
        • Province is owned by (Our country)
      • None of:
        • Is a core of (Our country)
      • None of:
        • (Our country) has a claim on this province
      • Culture is in ROOT group
      • Province owner:
        • None of:
          • Primary culture is ROOT
        • None of:
          • (Top-level thing) is accepted culture
        • None of:
          • Culture is in ROOT group
        • At least one of:
          • None of:
            • Ruler's Administrative power.png administrative skill is at least 2
          • None of:
            • Ruler's Military power.png military skill is at least 2
      • None of:
        • Province owner:
          • Is a subject of (Our country)
    • (Our country) gains a claim on this province
    • Province owner:
      • Gain Diplomatic Insult casus belli against (Our country) for 12 months
      • Gain opinion modifier "Pressed issue over borders" towards (Our country)
Event button 547.png
Settle the issue peacefully.
  • Province owner:
    • Lose Icon stability.png 1 stability

Msg event.pngPeople sampling new religions


Our policy of encouraging innovation and free thinking has led to our people taking a more relaxed attitude to the state religion.


 
Trigger conditions
  • Province owner:
    • Has activated Humanist idea group.png Humanist Ideas
  • Religion is same as (Our country)
  • Any neighbouring province:
    • None of:
      • Religion is same as (Our country)
    • Religion group is same as (Our country)
Mean time to happen

5000 months


Event button 547.png
Let them.
  • Gain province modifier "Heresy" for 3650 days
Event button 547.png
Reverse course.
  • Province owner:
    • Gain country modifier "Increased Narrow-minded" for 3650 days

Msg event.pngBorder Tensions


Tensions along our border with [From.Owner.GetName] have given us a claim on the province of [From.GetName].


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Splendid.
  • FROM gains a claim on this province

Msg event.pngTensions along the $PROVINCENAME$ border


Borders are organic things, changing and mutating with the seasons, and with the fortunes of the latest conqueror passing by. Historians will, perhaps, say that the events that transpired in $PROVINCENAME$ in that year of our lord $YEAR$, were inevitable. 'As $PROVINCENAME$ continued to flourish under the benevolent rule of $COUNTRY$, the yokels on the other side of the border were bound to get jealous.' Perhaps they will be less fair to us. Either way, tensions in $PROVINCENAME$ have given a rival neighbor a Casus Belli against us.


 
Trigger conditions
  • Is not the country's capital
  • Any neighbouring province:
    • None of:
      • Province is owned by (Our country)
    • Province owner:
      • None of:
        • has_casus_belli_against = ROOT
      • is_rival = ROOT
      • (THIS) is not a subject nation other than a tributary state.
      • None of:
        • Is a core of (Our country)
      • None of:
        • (Our country) has a claim on this province
    • At least one of:
      • Province owner:
        • Is not part of the Holy Roman Empire
      • Our country:
        • Province owner:
          • Is not part of the Holy Roman Empire
Mean time to happen

600 months


Event button 547.png
All is as it must be.
  • One random neighbouring province:
    • Limited to:
      • None of:
        • Province is owned by (Our country)
      • Province owner:
        • None of:
          • Is a core of (Our country)
        • None of:
          • (Our country) has a claim on this province
        • None of:
          • has_casus_belli_against = ROOT
        • is_rival = ROOT
        • (THIS) is not a subject nation other than a tributary state.
        • Is not a lesser partner in a personal union
      • At least one of:
        • Province owner:
          • Is not part of the Holy Roman Empire
        • Our country:
          • Province owner:
            • Is not part of the Holy Roman Empire
    • Province owner:
      • (explanatory tooltip - delete this line)
      • Hidden effect:
        • Trigger country event "Border Tensions"