Random New World
|Available only with the Conquest of Paradise DLC enabled.|
The Random New World is an option that can be selected in the nation select screen. The option replaces everything west of the Azores and Iceland, and east of Eastern Siberia, Wake Island, and New Zealand with new landmasses.
The random new world is constructed from a number of pre-set tiles joined together to produce a more realistic set of landmasses. There are 128 different tiles and the selection of those tiles are weighted to ensure interesting and balanced maps, such as ensuring there is a map tile or two marked as a "continent" to ensure at least one large contiguous landmass to colonize.
The generator then proceeds to apply different scenarios to the generated landmasses. There are 26 different scenarios and each scenario is applied per region and take into account land size, climate and other modifiers.
The more basic scenarios simply populate the new world with a random number of nations of varying sizes, based on cultures and religions in the same fashion to the Native American nations found in the regular new world. These scenarios provide a variation on the old while at same time providing some uniqueness in the form of themed province names and custom native nations with random ideas.
The more intricate and unusual scenarios are based around "what if" fantasy worlds that will populate the new world with things such as technologically advanced Native Americans, a 'wall' of land at the edge of the world, successor states to Atlantis, a Chinese colony and more. All the options can be turned on/off and the prevalence of fantasy scenarios can be adjusted if the player prefers a certain type of new world.
RNW nations are dynamically generated with random flags and accompanying ideas in a similar fashion to Custom Nations created with the Nation Designer, to the point where a player-made custom nation could fit right in among them.
Based on where the land masses were placed in the RNW, the dynamically generated Trade nodes can have their trade routes feed into either Asia, Africa or Europe. Each adjacent old world trade node will only connect to one RNW trade node, who themselves will be interconnected with one another. Because the generation of land and layout of trade nodes is semi-random, this can create situations where otherwise profitable old world trade nodes gain far less trade value than usual and vice versa. This in turn, can create interesting situations with some unusual settlers (like east-Asian or African).
In the future it is planned to increase the variety of the RNW by adding more tile-sets and adding an option to copy the 'seed' of the new world to be able to generate it again and share with others. In addition, the RNW system is highly moddable and allows players to share their own user-created tile-sets with each other.
Note: making modifications to existing RNW files or adding new files will change the checksum, thus preventing achievements from being earned.
Note: The following stand for: F = Fantasy, T = Temperate. A "-" in the Unit Group column means that it is identical to the tech group.
|Scenario||Acquisition Triggers||Natives||Nations||Notes||Nation names|
|Chance||>||F||Climate||Size||Total||Size||Tech Group||Unit Group||Government||Culture|
|Empty Animist||500||5 - 20||1 - 6||1 - 3||No unique theme|
|Empty Totemist||500||T||5 - 20||1 - 6||1 - 3||No unique theme|
|Animist tribes||1000||30||5 - 20||1 - 6||1 - 3||5 - 20||1 - 3||South American||-||Native Council||Nations spread out; Migratory nations||
|Totemist tribes||1000||30||T||5 - 20||1 - 6||1 - 3||5 - 20||1 - 3||North American||-||Native Council||Nations spread out; Migratory nations|
|Nahuatl kingdoms||1000||30||5 - 20||1 - 6||1 - 3||7 - 14||2 - 5||Mesoamerican||-||Monarchy||Central American||Nations in close proximity|
|Mayan kingdoms||1000||30||5 - 20||1 - 6||1 - 3||5 - 10||4 - 6||Mesoamerican||-||Monarchy||Mayan||Nations in close proximity|
|Inti kingdoms||1000||30||5 - 20||1 - 6||1 - 3||5 - 10||2 - 5||Andean||-||Monarchy||Andean||Nations in close proximity|
|Totemist kingdoms||200||30||T||5 - 20||1 - 6||1 - 3||3 - 10||5 - 15||North American||-||Monarchy|
|Animist kingdoms||200||30||5 - 20||1 - 6||1 - 3||3 - 10||5 - 15||South American||-||Monarchy|
|High American Nahuatl empire||20||30||T||20 - 50||3 - 9||3 - 6||1||30 - 50||High American||-||Monarchy||Central American||Obsidian Empire|
|High American Inti empire||20||30||T||20 - 50||3 - 9||3 - 6||1||30 - 50||High American||-||Monarchy||Andean||Burning Empire|
|High American Mayan empire||20||30||T||20 - 50||3 - 9||3 - 6||1||30 - 50||High American||-||Monarchy||Mayan||Crimson Empire|
|High American Republic||15||30||T||20 - 50||3 - 9||3 - 6||1||30 - 50||High American||-||Republic||Iroquoian||Hodenosaunee League|
|Lost Balkans||10||10||T||5 - 20||1 - 6||1 - 3||2||2 - 4||High American||Eastern||Tribal Despotism||Serbian||Eastern graphics||
|Vinland||30||10||T||5 - 20||1 - 6||1 - 3||1||5 - 10||High American||Western||Monarchy||Norwegian||Coastal based nation; Western graphics||Vinland|
|Secret Denmark||10||5 - 20||T||5 - 20||1 - 6||1 - 3||1||5 - 10||High American||Western||Republic||Danish||Coastal based nation; Western graphics||Secret Denmark|
|Order St. Joseph||10||10||5 - 20||1 - 6||1 - 3||1||5 - 10||High American||Western||Monastic Order||English||Desert based nation; Western graphics||Order of St. Joseph|
|Chinese colony||20||10||T||5 - 20||1 - 6||1 - 3||1||5 - 10||High American||Chinese||Republic||Jianghuai||Coastal based nation, Asian graphics||
|Lemuria||10||10||T||5 - 20||1 - 6||1 - 3||1||10 - 15||High American||Indian||Monarchy||Tamil||Coastal based nation; Indian graphics||Kumarinadu|
|Heyerdahl was right||10||10||5 - 20||1 - 6||1 - 3||1||5 - 10||High American||Mesoamerican||Monarchy||Egyptian||Coastal based nation||Kemet|
|Lost Templar fleet||10||10||T||2 - 15||2 - 6||1 - 3||1||2 - 5||High American||Western||Monastic Order||Francien||||Coastal based nation; Western graphics||Knights Templar|
|Columbus was right 1||10000||10||2 - 15||2 - 6||1 - 3||5 - 20||1 - 20||Indian||-||Monarchy||Hindustani||All land is owned|
|Columbus was right 2||10000||10||2 - 15||2 - 6||1 - 3||5 - 20||1 - 20||Indian||-||Monarchy||Dravidian||All land is owned|
|Columbus was right 3||10000||10||2 - 15||2 - 6||1 - 3||5 - 20||1 - 20||Indian||-||Monarchy||Western Aryan||All land is owned|
|Lost tribe||10||10||T||5 - 20||1 - 6||1 - 3||1||3 - 10||High American||Muslim||Tribal Monarchy||Syrian|
|Atlantis remnants||10000||2 - 15||2 - 6||1 - 3||1||3 - 8||High American||-||Monarchy||Greek||Western graphics||Atlantis|
Please help with verifying or updating this section. It was last verified for version 1.29.
Note: All the tiles - except johan1 and the water tiles - start with the prefix "tile" (removed here for readability reasons).
- For RNW tiles see
- For RNW scenarios see
- Forum, Random New World Rework, 2015-11-26
- The Tamil name of Lemuria
- Thor Heyerdahl was a Norwegian anthropologist, marine biologist and explorer. In 1969 and 1970, he built papyrus boats (Ra) based on drawings and models from ancient Egypt. In an attempt to rediscover the route of the ancient expeditions, he crossed the Atlantic Ocean, starting from Safi, Morocco and reaching Barbados in the Caribbean Sea, suggesting that Mediterranean civilization might have spread to the Americas in this way.
- The name of ancient Egypt, meaning "black soil"
- According to a comment in , Tengri was chosen because in the 14th century, the Knights Templar were known for worshipping the deity Baphomet.
- Anagrams or variations of existing Indian nations of the relevant culture