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Duchy rankRagusa
Primary culture
Croatian (South Slavic)

Capital province
Ragusa (137)

Merchant RepublicGovernment republic.png

State religion

Technology group
EasternEastern technology group
Ragusan ideas
Traditions.png Traditions:
+10% Trade efficiency
+10% Trade power abroad

Navy tradition.png Ordo Marinaritiae

+0.5 Yearly navy tradition

Trade power.png Center of Trade

+20% Domestic trade power

Diplomat.png Patronage

+1 Diplomat

Naval force limit modifier.png Ragusan Arsenal

+20% Naval force limit modifier

Shipbuilding time.png Port Gruz

−5% Shipbuilding time
−5% Ship cost

National unrest.png Non Bene Pro Toto Libertas Venditur Auro

−1 National unrest

National tax modifier.png Palace of the Rector

+10% National tax modifier

Idea bonus.png Ambition:

+15% Morale of navies

Ragusa is a tiny nation on the Adriatic coast which maintained its independence for nearly the entire historical campaign. Due to their close proximity to Flag of Venice Venice and the Flag of Ottomans Ottomans they are conquered in most campaigns. In the player's hands, Ragusa has a number of advantages: a free Ottoman guarantee; easy access to the HRE; ability to form the superior Croatia; and the opportunity to convert to the powerful Orthodox faith.

Ragusa was a vassal of the Kingdom of Flag of Hungary Hungary (1358–1458) but currently in the game this isn't represented in 1444. Historically, Ragusa survived until 1807, though by 1806 their only province will be occupied by Flag of France France.

In the game Ragusa uses the Árpád-striped flag of Hungary due to its Hungarian vassalage instead of the more historically accurate flag now used by Dubrovnik, which resulted in Hungary not using the more historically correct flag itself.



 Form Croatia

Centuries ago the lands of Croatia were united. Our kingdom stood proud and mighty until a succession crisis led to a personal union under Hungary. Now that we have the Croatian homeland firmly in our hands the time has come to end this age of servitude for our people and create a new independent kingdom.

Potential requirements

The country:

If the country is AI-controlled then:


  Croatia does not exist
The country:


The country:

  • gains   25 prestige.
  • becomes   Croatia.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    •  −0.05 monthly autonomy change,
    •  +1 national unrest.
  • gets a permanent claim on every non-owned province in the areas of Croatia and East Adriatic.
  • moves its   capital to Zagreb (131).

If the country:

  • is a republic
    • then it becomes a   Feudal Monarchy.
  • is a duchy
    • then it becomes a   kingdom.
  • does not have custom ideas


Being located in a very turbulent area between much larger nations such as   Venice, the   Ottomans, and   Hungary, the early game is critical. First aim should be to secure the alliance with Hungary, which is quite easy as bonus is given because the Ragusa is threatened by the Ottomans. Another good ally in the early game is   Wallachia. It is advisable to build up a merchant fleet and send them to protect the trade in Constantinople to secure some initial funding.

The primary targets of conquest should be Dalmatia (part of Venice), as it is of Croatian culture, and Catholic, and will save much on the conversion cost. Make Dalmatia a priority. Try to get your hands on Crete as well, as it will make attacking the Ottomans much easier in the later stages. Next expansion candidates are   Bosnia,   Serbia,   Albania and   Naples.

After the initial expansion, try to get an alliance with   Austria or some of the other big nations, and start attacking the Ottomans. Time the attacks so that at least two of your major allies come to your aid, and while the Ottomans are fighting the   Mamluks and their European provinces are unguarded. Crete will come to the great help here, as you will be able to get a claim on higher value provinces in Greece.

An alternate strategy is to form   Croatia. Croatia has superior military ideas, although early formation requires a little luck. Do not ally Hungary; instead, utilize the Ottoman guarantee and join the HRE as fast as possible. Ally   Austria and   Bohemia, one of whom should be the Emperor. Pounce on   Venice when they're distracted - you only need to take Dalmatia. Once cored, add it and Dubrovnik to the HRE. If   Albania still exist, they are also likely to join the HRE, blocking Ottoman growth.

Expand into   Bosnia and   Serbia, prioritising Croatian cores. Ensure Bosnia or Serbia survive with at least one province bordering you and Hungary. Next, take Hungary's Croatian cores when they're diplomatically isolated; if Hungary warn you, declaring war on Bosnia or Serbia prevents Hungary calling in Austria. It may take several low warscore wars to liberate Croatia. Serbia's ideas, Hungarian and Ottoman cores, and differing religion make it a good vassal, although with potentially high liberty desire.

After forming Croatia, you can convert to Orthodox to gain up to +33% manpower. Expand into   The Papal State. If you then pass The Statute in Restraint of Appeals before converting, you keep the bonus for the rest of the game. Conversion requires Orthodox rebels, which you can spawn in any Orthodox province using an unfunded missionary and high unrest.

Colonial expansion is possible, though it will be much more expensive to start the colonies as the starting position is quite far from the other colony-oriented nations as   Portugal,   Spain,   France or   Great Britain. The good choice is to turn your eyes toward Africa, by colonizing Fernando Po and Cape, Which can be a good stepping stone for expansion into gold rich East Africa and India. This strategy will also be useful when battling Ottomans.


As Ragusa, lead a Trade League of at least 5 nations and guarantee the Ottomans' independence.
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