Random New World

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An example of a Random New World.

The Random New World is an option that can be selected in the nation select screen. The option replaces everything west of the Azores and Iceland, and east of Eastern Siberia, Wake Island, and New Zealand with new landmasses.

Generation[edit | edit source]

The random new world is constructed from a number of pre-set tiles[1] joined together to produce a more or less realistic set of landmasses. There are 128 different tiles and the selection of those tiles are weighted to ensure interesting and balanced maps, such as ensuring there is a map tile or two marked as a "continent" to ensure at least one large contiguous landmass to colonize.

Provinces are named dynamically using a pool of names - with the ability to attach a theme to a name - while regions, colonial regions and Trade nodes take their names from important provinces.

Scenarios[edit | edit source]

The generator then proceeds to apply different scenarios[2] to the generated landmasses. There are 26 different scenarios and each scenario is applied per region and take into account land size, climate and other modifiers.

The more basic scenarios simply populate the new world with a random number of nations of varying sizes, based on cultures and religions in the same fashion to the Native American nations found in the regular new world. These scenarios provide a variation on the old while at same time providing some uniqueness in the form of themed province names and custom native nations with random ideas.

The more intricate and unusual scenarios are based around "what if" fantasy worlds that will populate the new world with things such as technologically advanced Native Americans, a 'wall' of land at the edge of the world, successor states to Atlantis, a Chinese colony and more. All the options can be turned on/off and the prevalence of fantasy scenarios can be adjusted if the player prefers a certain type of new world.

RNW nations are dynamically generated with random flags and accompanying ideas in a similar fashion to Custom Nations created with the Nation Designer, to the point where a player-made custom nation could fit right in among them.

Trade[edit | edit source]

Based on where the land masses were placed in the RNW, the dynamically generated Trade nodes can have their trade routes feed into either Asia, Africa or Europe. Each adjacent old world trade node will only connect to one RNW trade node, who themselves will be interconnected with one another. Because the generation of land and layout of trade nodes is semi-random, this can create situations where otherwise profitable old world trade nodes gain far less trade value than usual and vice versa. This in turn, can create interesting situations with some unusual settlers (like east-Asian or African).

In the future it is planned to increase the variety of the RNW by adding more tile-sets and adding an option to copy the 'seed' of the new world to be able to generate it again and share with others. In addition, the RNW system is highly moddable and allows players to share their own user-created tile-sets with each other.

Note: making modifications to existing RNW files or adding new files will change the checksum[3], thus preventing achievements from being earned.

RNW Scenarios[edit | edit source]

Note: The following stand for: F = Fantasy, T = Temperate. A "-" in the Unit Group column means that it is identical to the tech group.

Scenario Acquisition Triggers Natives Nations Notes Nation names
Chance Province icon.png > F Climate Size Native aggressiveness Ferocity.png Convert religion.png Total Size Tech Group Unit Group Government Culture Convert religion.png
Empty Animist 500 Arid.pngTropical.png 5 - 20 1 - 6 1 - 3 Animism No unique theme
Empty Totemist 500 Arctic.pngT 5 - 20 1 - 6 1 - 3 Totemism No unique theme
Animist tribes 1000 30 Arid.pngTropical.png 5 - 20 1 - 6 1 - 3 Animism 5 - 20 1 - 3 South American technology group South American - Government tribal.png Native Council Animism Nations spread out; Migratory nations
  • Arauluche
  • Namuncurcha
  • Quitrui
  • Tapanghuli
  • Cavipichau
  • Crambastamos
  • Tiaroru
  • Mainimbaba
  • Abapombero
  • Paranreto
  • Mametcunay
  • Tupinua
  • Ruptere
  • Guazamandu
  • Bizorué
  • Tinambi
  • Pochipahu
  • Abacahi
  • Fibajara
  • Moegau
  • Lagoqu
  • Terepeca
  • Socaxi
  • Santumbo
Totemist tribes 1000 30 Arctic.pngT 5 - 20 1 - 6 1 - 3 Totemism 5 - 20 1 - 3 North American technology group North American - Government tribal.png Native Council Totemism Nations spread out; Migratory nations
  • Tetonkah
  • Munhacke
  • Hekawi
  • Chelsedex
  • Bodenabé
  • Sequot
  • Attanonton
  • Attaboi
  • Chonuihara
  • Khioegara
  • Teongouten
  • Masquois
  • Tsoumatseh
  • Brislychaux
  • Wayansas
  • Nanegchik
  • Kawpanonk
  • Quibihon
  • Washois
  • Ninishee
  • Tippekapee
  • Pocabés
  • Sezekisic
  • Bangausee
  • Giyesgi
  • Ominoreg
  • Tiocapa
Nahuatl kingdoms 1000 30 Arid.pngTropical.png 5 - 20 1 - 6 1 - 3 Nahuatl.png 7 - 14 2 - 5 Mesoamerican technology group Mesoamerican - Government monarchy.png Monarchy Central American Nahuatl.png Nations in close proximity
  • Ixconocho
  • Massaluca
  • Tejascan
  • Panemec
  • Guastahua
  • Tlaxtique
  • Zopochec
  • Tarastami
  • Mixotlan
  • Acaziltetl
  • Zapatatec
  • Tolanixec
  • Pultico
  • Mecazin
  • Olimtec
  • Quachlatzin
  • Coatlaque
  • Zotri
  • Tepetlax
  • Athadisqopan
  • Nodaca
  • Itzopan
Mayan kingdoms 1000 30 Arid.pngTropical.png 5 - 20 1 - 6 1 - 3 Mayan.png 5 - 10 4 - 6 Mesoamerican technology group Mesoamerican - Government monarchy.png Monarchy Mayan Mayan.png Nations in close proximity
  • Aritiza
  • Petenkaj
  • Piche
  • Foankal
  • Kuzuhil
  • Tanayuc
  • Kiq'kaam
  • Qambot
  • Tamserbo
  • Kroh
  • Johlmik
  • Quqache
  • Kichantz
  • Yucajil
  • Kitzekamal
  • Quitzilok
  • Tamaib
  • Coymub
  • Tzutjaib
  • Binalré
  • Xelamam
  • Capulkah
  • Piputal
Inti kingdoms 1000 30 Arid.pngTropical.png 5 - 20 1 - 6 1 - 3 Inti.png 5 - 10 2 - 5 Andean technology group Andean - Government monarchy.png Monarchy Andean Inti.png Nations in close proximity
  • Concocha
  • Tikiqutra
  • Tiqsiteyu
  • Hukantinsuyo
  • Yuraqo
  • Andeqatso
  • Tocanti
  • Ayamarqo
  • Itaqanta
  • Iqtachi
  • Anqucallo
  • Limaru
  • Cascasaco
  • Bolurimac
  • Quigualachu
  • Sapacuti
  • Pachahanu
  • Oclanqui
  • Pizartuyo
  • Fernanpa
  • Sotopuna
  • Fransicaja
Totemist kingdoms 200 30 Arctic.pngT 5 - 20 1 - 6 1 - 3 Totemism 3 - 10 5 - 15 North American technology group North American - Government monarchy.png Monarchy Totemism
  • Eno
  • Gwichin
  • Ofo
  • Otoe
  • Pomo
  • Ute
  • Comox
  • Hidatsa
  • Hopi
  • Haisla
  • Lassik
  • Nawat
  • Puquina
  • Uru
  • Yavapai
  • Yuma
  • Yurok
  • Opata
  • Hoopa
  • Cupa
Animist kingdoms 200 30 Arid.pngTropical.png 5 - 20 1 - 6 1 - 3 Animism 3 - 10 5 - 15 South American technology group South American - Government monarchy.png Monarchy Animism
  • Tanana
  • Wappo
  • Wintu
  • Zuni
  • Tututni
  • Seri
  • Shashta
  • Jumano
  • Kalina
  • Lipa
  • Nanticoke
  • Nauset
  • Gigra
  • Loup
  • Uchi
  • Yuki
  • Sekani
  • Samish
  • Shanel
  • Eeyou
High American Nahuatl empire 20 30 Yes Arid.pngTropical.pngT 20 - 50 3 - 9 3 - 6 Nahuatl.png 1 30 - 50 High American technology group High American - Government monarchy.png Monarchy Central American Nahuatl.png Obsidian Empire
High American Inti empire 20 30 Yes Arid.pngTropical.pngT 20 - 50 3 - 9 3 - 6 Inti.png 1 30 - 50 High American technology group High American - Government monarchy.png Monarchy Andean Inti.png Burning Empire
High American Mayan empire 20 30 Yes Arid.pngTropical.pngT 20 - 50 3 - 9 3 - 6 Mayan.png 1 30 - 50 High American technology group High American - Government monarchy.png Monarchy Mayan Mayan.png Crimson Empire
High American Republic 15 30 Yes T 20 - 50 3 - 9 3 - 6 Totemism 1 30 - 50 High American technology group High American - Government republic.png Republic Iroquoian Totemism Hodenosaunee League
Lost Balkans 10 10 Yes Arctic.pngArid.pngT 5 - 20 1 - 6 1 - 3 Animism 2 2 - 4 High American technology group High American Eastern technology group Eastern Government tribal.png Tribal Despotism Serbian Animism Eastern graphics
  • Lost Serbia
  • Lost Bosnia
Vinland 30 10 Yes Arctic.pngT 5 - 20 1 - 6 1 - 3 Animism 1 5 - 10 High American technology group High American Western technology group Western Government monarchy.png Monarchy Norwegian Norse.png Coastal based nation; Western graphics Vinland
Secret Denmark[4] 10 5 - 20 Yes Arctic.pngT 5 - 20 1 - 6 1 - 3 Animism 1 5 - 10 High American technology group High American Western technology group Western Government republic.png Republic Danish Zoroastrianism.png Coastal based nation; Western graphics Secret Denmark
Order St. Joseph 10 10 Yes Arid.png 5 - 20 1 - 6 1 - 3 Animism 1 5 - 10 High American technology group High American Western technology group Western Government theocracy.png Monastic Order English Reformed.png Desert based nation; Western graphics Order of St. Joseph
Chinese colony 20 10 Yes Arid.pngTropical.pngT 5 - 20 1 - 6 1 - 3 Animism 1 5 - 10 High American technology group High American Chinese technology group Chinese Government republic.png Republic Jianghuai Confucianism Coastal based nation, Asian graphics
  • Yingzhou
  • Zhengheian
Lemuria 10 10 Yes Tropical.pngT 5 - 20 1 - 6 1 - 3 Hinduism 1 10 - 15 High American technology group High American Indian technology group Indian Government monarchy.png Monarchy Tamil Hinduism Coastal based nation; Indian graphics Kumarinadu[5]
Heyerdahl was right[6] 10 10 Yes Arid.png 5 - 20 1 - 6 1 - 3 Animism 1 5 - 10 High American technology group High American Mesoamerican technology group Mesoamerican Government monarchy.png Monarchy Egyptian Animism Coastal based nation Kemet[7]
Lost Templar fleet 10 10 Yes Arid.pngT 2 - 15 2 - 6 1 - 3 Catholicism 1 2 - 5 High American technology group High American Western technology group Western Government theocracy.png Monastic Order Francien Tengri[8] Coastal based nation; Western graphics Knights Templar
Columbus was right 1 10000 10 Yes 2 - 15 2 - 6 1 - 3 Hinduism 5 - 20 1 - 20 Indian technology group Indian - Government monarchy.png Monarchy Hindustani Hinduism All land is owned
  • Janupur
  • Heldi
  • Panjub
  • Beglan
  • Turhit
  • Warghal
  • Rimshak
  • Angrak
  • Kaladh
  • Hock
  • Rupinam
  • Uratrip
  • Chachar
  • Massam
  • Ayidas
  • Khandjar
  • Wanagond
  • Ratsab
  • Andach
  • Khandelbagh
  • Khandelbund
[9]
Columbus was right 2 10000 10 Yes 2 - 15 2 - 6 1 - 3 Hinduism 5 - 20 1 - 20 Indian technology group Indian - Government monarchy.png Monarchy Dravidian Hinduism All land is owned
  • Nagarvij
  • Rabalam
  • Assori
  • Ardandh
  • Naffaj
  • Kalan Sri
  • Arudaim
  • Erosym
  • Denav
  • Nichok
  • Carnot
  • Pijabur
  • Olgonkad
  • Idalek
  • Hamanbis
  • Rantatic
  • Ingeeg
  • Andyk
  • Ottek
  • Erhlak
  • Nacced
[9]
Columbus was right 3 10000 10 Yes 2 - 15 2 - 6 1 - 3 Hinduism 5 - 20 1 - 20 Indian technology group Indian - Government monarchy.png Monarchy Western Aryan Hinduism All land is owned
  • Juragat
  • Mawer
  • Warmar
  • Otadhi
  • Hundar
  • Molwa
  • Dinsh
  • Rawaihtak
  • Rerab
  • Deshaljang
  • Deshkand
  • Kantarew
  • Raugan
  • Bagalna
  • Arobad
  • Ramathas
  • Salmerjai
  • Nagarmahed
  • Ultam
  • Abansh
  • Uchistanbal
[9]
Lost tribe 10 10 Yes Arctic.pngArid.pngT 5 - 20 1 - 6 1 - 3 Jewish.png 1 3 - 10 High American technology group High American Muslim technology group Muslim Government tribal.png Tribal Monarchy Syrian Jewish.png
Atlantis remnants 10000 Yes 2 - 15 2 - 6 1 - 3 Animism 1 3 - 8 High American technology group High American - Government monarchy.png Monarchy Greek Animism Western graphics Atlantis

RNW Tiles[edit | edit source]

Legend: ICT = Inland Center of Trade, INH = Important Natural Harbor, Estuary.png = Estuary.

Note: All the tiles - except johan1 and the water tiles - start with the prefix "tile" (removed here for readability reasons).

Name Weight Size Land Sea Regions Continent Unique Modifiers Notes
johan1 100 2 × 2 58 6 INH (×3)
0 50 7 × 7 185 21 2 Yes ICT (×2), INH (×5), Estuary.png (×4)
2 100 2 × 2 30 10 Estuary.png
3 100 2 × 2 32 8
4 100 4 × 4 97 15 2 Estuary.png
5 100 2 × 2 23 10 INH
danubian1 100 2 × 2 26 4 INH
danubian2 100 2 × 2 27 5 INH
danubian3 100 6 × 6 215 16 2 Yes ICT, INH (×4)
danubian4 100 2 × 2 37 5
danubian5 100 4 × 4 79 31 INH (×3)
danubian6 100 2 × 2 35 5
danubian7 100 2 × 2 24 4 INH
danubian8 100 4 × 4 150 23 2 INH (×4)
danubian9 100 2 × 2 24 4 INH (×2)
danubian10 100 2 × 2 22 4
danubian11 100 2 × 2 17 4
danubian12 100 2 × 2 20 4
elmorte 100 10 × 7 477 29 3 Yes ICT (×2), INH (×6), Estuary.png (×4) Does not rotate; Restricted to north edge
elmorte2 100 9 × 9 559 38 6 1 ICT (×5), INH (×3), Estuary.png (×5)
elzephor1 100 18 × 9 703 88 18 Yes ICT (×6), INH (×18), Estuary.png (×21), Volcanic Paradise (×6)
elzephor2 100 14 × 12 809 58 15 Yes ICT (×3), INH (×19), Estuary.png (×25) Tropical climate; "Mountains" theme
elzephor3 100 13 × 13 612 51 11 Yes ICT (×9), INH (×12), Estuary.png (×45) Does not rotate
farthestindia 10 5 × 5 164 15 3 10 ICT (×2), INH (×6), Estuary.png (×5) Fantasy; Restricted to equator; "India" theme
fryza 100 5 × 5 80 11 Estuary.png (×5)
fryzb 50 11 × 11 381 58 4 Yes 3 ICT, INH (×3), Estuary.png (×5)
fryzB2 50 9 × 10 385 57 4 Yes 3 ICT, INH (×3), Estuary.png (×5) Does not rotate; Restricted to north edge
fryzC 50 10 × 10 445 46 2 Yes 2 ICT (×3), INH (×7), Estuary.png (×10)
fryzC2 50 8 × 9 444 46 2 Yes 2 ICT (×3), INH (×7), Estuary.png (×7) Does not rotate; Restricted to south edge
fryzD 100 7 × 7 289 62 2 Yes ICT (×2), INH (×6), Estuary.png (×3)
fryzE 10 5 × 6 134 37 1 20 INH (×4), Estuary.png (×4), Atlantean Remnants Fantasy
fryzF 100 4 × 4 101 23 3 ICT, INH, Estuary.png (×4)
mef1 100 12 × 12 692 71 7 Yes ICT (×3), INH (×6), Estuary.png (×9) Tropical climate; "PDX" theme
mef2 100 6 × 12 393 51 4 Yes ICT (×2), INH (×5), Estuary.png (×7) "The Three Mountains" theme
ofa1 100 4 × 2 46 14 1 Estuary.png
ofa2 100 2 × 2 21 7 INH
ofa3 100 11 × 11 569 115 3 Yes ICT, INH (×2), Estuary.png
ofa4 100 10 × 8 404 62 3 Yes INH (×7), Estuary.png (×2) Does not rotate; Restricted to south edge
ofa5 100 2 × 2 30 8 INH
ofa6 100 4 × 4 130 25 1 INH
ofa7 100 1 × 1 18 9
ofa8 100 2 × 1 15 6
ofa10 100 1 × 1 7 4
oltner1 50 6 × 6 152 32 2 Yes INH (×4), Estuary.png
oltner2 100 16 × 16 848 89 18 Yes ICT (×12), INH (×24), Estuary.png (×7) Does not rotate; Restricted to north edge; Tropical climate
oltner3 100 8 × 8 470 57 5 Yes ICT (×5), INH (×9), Estuary.png (×3) Does not rotate; Restricted to north edge
oltner4 100 2 × 2 47 13 ICT, INH
oltner5 100 2 × 2 58 14 INH (×2)
oltner6 75 5 × 3 160 16 3 ICT (×2), INH (×5), Comet Ore (×1)
oltner7 50 12 × 6 632 51 8 Yes ICT (×8), INH (×11), Estuary.png (×3), Volcanic Paradise (×4)
oltner8 15 2 × 1 11 3 INH Fantasy; "Leviathan" theme
oltner9 100 1 × 1 4 3
oltner10 100 1 × 1 3 2
oltner11 100 1 × 1 3 2
oltner12 100 1 × 4 22 9
oltner13 100 3 × 2 44 10
oltner14 100 2 × 4 55 15
oltner15 100 1 × 4 43 15
oltner16 100 3 × 4 62 13 ICT, INH (×2) Does not rotate; Restricted to north edge
oltner17 100 1 × 1 3 2
oltner18 10000 1 × 1 3 2
oltner19 100 1 × 1 3 2
oltner20 100 3 × 4 56 10 INH (×2) Does not rotate; Restricted to north edge
oltner21 100 2 × 2 17 8 INH
oltner22 100 1 × 3 15 7 INH Does not rotate; Restricted to south edge
oltner23 100 1 × 1 5 3
oltner24 100 3 × 4 27 6 INH Does not rotate; Restricted to south edge
oltner25 100 1 × 1 6 2
oltner26 100 3 × 3 56 11 ICT, INH (×2)
oltner27 100 1 × 1 3 2
oltner28 100 1 × 2 17 5 INH
oltner29 100 4 × 4 67 10 ICT, INH (×2)
oltner30 100 4 × 4 48 10 INH (×2)
oltner31 100 1 × 1 3 2
paradox 2 2 × 2 30 11 1 INH Fantasy; Does not rotate; "PDX" theme
poh1 100 3 × 3 43 9 INH (×2)
poh2 35 1 × 1 5 5 Fantasy; Restricted to equator
poh3 100 2 × 1 24 4 INH Does not rotate; Restricted to south edge
poh4 100 3 × 2 19 6
poh5 100 2 × 2 24 5 INH
poh6 100 4 × 4 135 22 INH (×3)
poh7 100 5 × 3 138 17 INH (×3) Does not rotate
poh8 75 1 × 1 8 5 INH
poh9 100 1 × 1 7 4
poh10 100 1 × 1 2 1
poh11 100 1 × 1 1 1
poh12 100 1 × 1 1 2
poh13 25 3 × 16 347 64 3 Yes ICT (×2), INH (×5), Devil's Gate (×2) Fantasy; "Devil's Gate" theme
poh14 100 8 × 9 283 72 3 Yes INH (×5) Does not rotate; Restricted to north edge
poh15 100 18 × 6 186 88 3 Yes 15 ICT, INH (×5), Estuary.png Does not rotate; Restricted to north edge
poh16 100 18 × 3 53 36 1 Yes 15 INH (×4) Does not rotate; Restricted to north edge
poh17 100 4 × 3 14 12 1 15 INH
poh18 100 10 × 4 124 46 2 Yes 15 ICT, INH (×2), Estuary.png
poh19 20 4 × 4 69 12 1 ICT, INH (×4), Estuary.png Fantasy; Does not rotate; "Treasure Island" theme
poh20 100 5 × 4 103 18 1 INH (×5), Estuary.png (×2)
poh21 100 8 × 5 161 32 2 Yes ICT, INH (×5), Estuary.png (×4)
poh22 100 18 × 12 814 114 5 Yes ICT (×9), INH (×9), Estuary.png (×8) Does not rotate
poh23 50 7 × 7 259 44 3 ICT, INH (×6), Estuary.png (×3) Fantasy
poh24 100 8 × 3 91 30 1 INH (×7)
poh25 100 7 × 5 204 20 2 ICT, INH (×4), Estuary.png (×2)
poh26 100 5 × 4 144 14 1 ICT, INH (×2), Estuary.png
poh27 100 9 × 7 290 38 2 Yes ICT, INH (×6), Estuary.png (×7)
poh28 100 9 × 12 387 46 3 Yes ICT, INH (×11), Estuary.png (×6)
poh29 100 10 × 7 381 31 2 Yes ICT (×3), INH (×6), Estuary.png (×4)
poh30 100 13 × 10 741 28 4 Yes ICT (×8), INH (×2), Estuary.png (×7)
poh31 100 5 × 5 103 34 2 INH (×7)
poh32 100 7 × 3 108 20 2 ICT (×3), INH (×5), Estuary.png (×4)
poh33 100 18 × 10 608 56 4 Yes INH (×15), Estuary.png (×5) Does not rotate; Restricted to south edge; "Arctic" theme
poh34 100 7 × 6 259 14 2 ICT (×2), INH (×4), Estuary.png (×4)
poh35 100 9 × 7 413 20 2 Yes ICT (×2), INH (×6), Estuary.png (×5)
poh36 100 12 × 16 538 41 3 Yes ICT, INH (×16), Estuary.png (×3) Does not rotate; "Arctic" theme
poh37 100 6 × 5 141 17 2 INH (×8), Estuary.png (×2)
poh38 100 4 × 3 52 11 1 INH (×2), Estuary.png
poh39 100 6 × 4 64 19 1 INH (×7), Estuary.png (×2)
poh40 100 10 × 3 84 20 1 INH (×8)
poh41 100 11 × 8 318 22 2 Yes ICT (×5), INH (×14), Estuary.png (×3) Does not rotate
poh42 100 10 × 7 219 29 2 ICT, INH (×7), Estuary.png (×5)
poh43 100 12 × 8 525 26 3 Yes ICT (×9), INH (×11), Estuary.png (×9)
poh44 100 9 × 6 233 16 3 INH (×14), Estuary.png
poh45 100 13 × 7 479 29 4 Yes ICT (×4), INH (×21), Estuary.png (×3)
poh46 100 5 × 3 94 10 2 INH (×12)
poh47 100 6 × 4 127 11 2 INH (×5), Estuary.png (×2)
poh48 100 4 × 6 82 14 1 INH (×10), Estuary.png
poh49 100 7 × 7 249 15 2 ICT (×5), INH (×7), Estuary.png (×4)
poh50 100 4 × 5 106 18 2 ICT, INH (×7), Estuary.png
water1 30 1 × 1 −1
water2 30 2 × 2 1 −1
water3 30 4 × 4 4 −1

Special tile modifiers[edit | edit source]

Name Modifiers
Comet Ore Local goods produced +5 local goods produced
Volcanic Paradise Local goods produced +1 local goods produced
Local development cost –10% local development cost
Devil's Gate Local trade power.png +10 local trade power
Local development cost –5% local development cost
Naval forcelimit.png +2 naval force limit

Achievements[edit | edit source]

Where am I? icon
As a New World native with Random New World active, explore the entire New World.

References[edit | edit source]

  1. For RNW tiles see /Europa Universalis IV/map/random/tiles/
  2. For RNW scenarios see /Europa Universalis IV/map/random/RNWScenarios.txt
  3. Forum, Random New World Rework, 2015-11-26
  4. When an EU4 game converted to Vic2 with an early version of the converter,Greenland was converted as "Secret Denmark".
  5. The Tamil name of Lemuria
  6. Thor Heyerdahl was a Norwegian anthropologist, marine biologist and explorer. In 1969 and 1970, he built papyrus boats (Ra) based on drawings and models from ancient Egypt. In an attempt to rediscover the route of the ancient expeditions, he crossed the Atlantic Ocean, starting from Safi, Morocco and reaching Barbados in the Caribbean Sea, suggesting that Mediterranean civilization might have spread to the Americas in this way.
  7. The name of ancient Egypt, meaning "black soil"
  8. According to a comment in /Europa Universalis IV/map/random/RNWScenarios.txt, Tengri was chosen because in the 14th century, the Knights Templar were known for worshipping the deity Baphomet.
  9. 9.0 9.1 9.2 Anagrams or variations of existing Indian nations of the relevant culture
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology