- +10% Morale of armies
- +20% Manpower recovery speed
- +5% Discipline
- −20% Core-creation cost
- +1 Max promoted culture
- +1 Legitimacy
- +3 Tolerance of heathens
- −15% Naval maintenance modifier
- −15% Construction cost
- +3% Missionary strength vs heretics
- +25% Land force limit modifier
Rûm is a formable nation that can be formed by any Turkish country other than the Ottomans that manages to assert dominance over Anatolia. It is notionally a revival of the historical Sultanate of Rûm (also known as Anatolian Seljuk Sultanate (Turkish: Anadolu Selçuklu Devleti) or Seljuk State of Turkey (Turkish: Türkiye Selçuklu Devleti)), a Turko-Persian Sunni Muslim state established in the parts of Anatolia which had been conquered from the Byzantine Empire by the Seljuk Empire. The name Rûm (from the Arabic name of Rome, الرُّومُ "ar-Rūm", a loan from Greek Ρωμιοί "Romans", the name of Byzantine Greeks for themselves) was used as one of the name for region of Anatolia, owned by Eastern Roman Empire (Byzantium).
The Sultanate of Rum seceded from the Great Seljuk Empire under Suleiman ibn Qutulmish in 1077, following the Battle of Manzikert, with capitals first at İznik (Nicea) and then at Konya (Iconium). It reached the height of its power during the late 12th and early 13th century, when it succeeded in taking Byzantine key ports on the Mediterranean and Black Sea coasts. In the east, the sultanate absorbed other Turkish states and reached Lake Van. Trade from Iran and Central Asia across Anatolia was developed by a system of caravanserai. Especially strong trade ties with the Genoese formed during this period. The increased wealth allowed the sultanate to absorb other Turkish states that had been established in eastern Anatolia (Danishmends, Mengujekids, Saltukids, Artuqids). After enduring the Crusades, it was subjugated by the Ilkanate in the 13th century; with the latter's collapse in the early 14th century, the formerly mighty state disintegrated into a collection of independent beyliks. Those that survived include the playable nations of Ottomans, Karaman, Ramazan, Candar and Dulkadir.
The Ottoman Government is a unique government type with fixed dynasty and the following benefits:
This government is permanently lost if the country is no longer Muslim or if the government type is changed during the Revolution disaster or by revolutionary rebels enforcing their demands.
|Available only with the Rights of Man DLC enabled.|
The harem helps ensure that there will never be a lack of heirs for the empire. An event triggers if the current ruler has reached 30 years of age and has no heir which allows the player choose an heir for the throne from a random list of three choices, being able to view their monarch stats prior to the choice.
- See also: Ottoman events#Harem
The Sons of [Root.Monarch.GetName]
As befits a man of his caliber and stature the Sultan has fathered several capable children and many who show great promise as future rulers. Both the sons themselves and our government officials are acutely aware that only one can inherit and what awaits the others. Our Viziers are adamant that it is now high time for [Root.Monarch.GetName] to name a favorite among the possible successors. This is unlikely to end the competition for [Root.Monarch.GetHerHis] favor but it will hopefully stop the worst succession struggles that might follow if our [Root.Monarch.GetTitle] should meet his maker without having picked a clear successor."
||Mean time to happen
The Pious son is our favorite.
The Strongest son is our favorite.
The Studious son is our favorite.
The Natural Leader is our favorite.
The Gregarious son is our favorite.
The Fairest son is our favorite.
The Entrepreneurial son is our favorite.
The Inquisitive son is our favorite.
The Most Gifted son is our favorite.
The Generous son is our favorite.
|Available only with the Cradle of Civilization DLC enabled.|
This government may assign a pasha to one of its states from the state interface, and the following modifiers will be applied to each province in this state:
|+20%||Local construction cost|
|+20%||Local regiment cost|
|Available only with the Cradle of Civilization DLC enabled.|
|−10%||Fire damage received|
|−10%||Shock damage received|
|+100%||Army drill gain modifier|
Janissaries can be recruited Macro-builder or from the state interface of states comprising heathen provinces: each 10 heathen development in the state gives 1 janissary regiment. This costs 10 military power per regiment raised. They do not use manpower when recuited. Over-reliance on janissaries may trigger the Janissary Coup disaster after the end of the 'Age of Discovery'.
Restore the Sultanate of Rûm
Once, the Sultanate of Rûm united all the Turkish Beys and Emirs of Anatolia, but it was brought down by jealous and deceitful enemies from afar. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our overlords!
- Main article: Rûmi events
Many of Rûm's events are derived from those of the Ottomans due to both having the Ottoman Government form. The events applicable only to the Ottomans will not fire under Rûm, however.
Rûm has access to some decisions available to the Ottomans:
Expand the Devshirme System
Please help with verifying or updating this infobox. It was last verified for version 1.27.
By enrolling young men from newly conquered lands into service we have increased the efficiency of our recruitment process considerably. Let us further expand and refine this system as our state grows.
Disband the Janissaries
In 1622, the 17-year-old Sultan Osman II, decided to curb the Janissary excesses. The year before he had been defeated by the Poles during the 'Moldavian Magnate Wars', which he mainly blamed the cowardice of the Janissaries for. He was also outraged over being 'subject to his own slaves.' Rumors about the Sultan preparing to disband them soon reached the Janissaries who revolted and imprisoned Osman. Shortly after he was strangled to death.
Make Constantinople Capital
The glorious city we have recently conquered will make a splendid capital for our nation. Constantinople is the greatest city on earth, and our government would make it so much stronger.
- Does not have the country modifier Devshirme system or the country flag lapse_of_devshirme
- Custom tooltip for Yoklama: See the end of the Janissary Coup disaster