Rûm

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Empire rankRûm
Rûm.png
Primary culture
Turkish (Levantine)

Capital province
Sivas (329)

Government
Ottoman Government Government monarchy.png

State religion
SunniSunni.png

Technology group
AnatolianAnatolian technology group
Rûmi ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+10% Morale of armies
+20% Manpower recovery speed

Discipline.png Abul-Fath

+5% Discipline

Core-creation cost.png Sultan al-Sharq wa al-Gharb

−20% Core-creation cost
+1 Max promoted culture

Yearly legitimacy.png Shahanshah

+1 Yearly legitimacy

Tolerance heathen.png Sultan of Rûm

+3 Tolerance of heathens

Naval maintenance modifier.png Sultan al-Bahrayn

−15% Naval maintenance modifier

Construction cost.png al-Sultan al-Muazzam

−15% Construction cost

Missionary strength vs heretics.png Protector of Dar al-Islam

+3% Missionary strength vs heretics

Idea bonus.png Ambition:

+25% Land force limit modifier

Rûm is a formable nation that can be formed by any Turkish country other than the Ottomans that manages to assert dominance over Anatolia. It is notionally a revival of the historical Sultanate of Rûm (also known as‎ Anatolian Seljuk Sultanate (Turkish: Anadolu Selçuklu Devleti) or Seljuk State of Turkey (Turkish: Türkiye Selçuklu Devleti)), a Turko-Persian Sunni Muslim state established in the parts of Anatolia which had been conquered from the Byzantine Empire by the Seljuk Empire. The name Rûm (from the Arabic name of Rome, الرُّومُ "ar-Rūm", a loan from Greek Ρωμιοί "Romans", the name of Byzantine Greeks for themselves) was used as one of the name for region of Anatolia, owned by Eastern Roman Empire (Byzantium).

The Sultanate of Rum seceded from the Great Seljuk Empire under Suleiman ibn Qutulmish in 1077, following the Battle of Manzikert, with capitals first at İznik (Nicea) and then at Konya (Iconium). It reached the height of its power during the late 12th and early 13th century, when it succeeded in taking Byzantine key ports on the Mediterranean and Black Sea coasts. In the east, the sultanate absorbed other Turkish states and reached Lake Van. Trade from Iran and Central Asia across Anatolia was developed by a system of caravanserai. Especially strong trade ties with the Genoese formed during this period. The increased wealth allowed the sultanate to absorb other Turkish states that had been established in eastern Anatolia (Danishmends, Mengujekids, Saltukids, Artuqids). After enduring the Crusades, it was subjugated by the Ilkanate in the 13th century; with the latter's collapse in the early 14th century, the formerly mighty state disintegrated into a collection of independent beyliks. Those that survived include the playable nations of Flag of Ottomans Ottomans, Flag of Karaman Karaman, Flag of Ramazan Ramazan, Flag of Candar Candar and Flag of Dulkadir Dulkadir.

Ottoman Government[edit | edit source]

The Ottoman Government is a unique government type with fixed dynasty and the following benefits:

  • Yearly legitimacy.png +0.5 Yearly legitimacy
  • Unjustified demands.png −10% Unjustified demands
  • Governing capacity.png +150 Governing capacity
  • Maximum absolutism +5 Maximum absolutism

This government is permanently lost if the country is no longer Muslim or if the government type is changed during the Revolution disaster or by revolutionary rebels enforcing their demands.

Harem[edit | edit source]

The harem helps ensure that there will never be a lack of heirs for the empire. An event triggers if the current ruler has reached 30 years of age and has no heir which allows the player choose an heir for the throne from a random list of three choices, being able to view their monarch stats prior to the choice.

See also: Harem events
id

Msg event.pngThe Sons of [Root.Monarch.GetName]


His Imperial Majesty [Root.Monarch.GetName] [Root.Monarch.GetTitle], sovereign of the house of Osman, Sultan of Sultans, Khan of Khans, Commander of the Faithful and Successor of the Prophet of the lord of the Universe, Custodian of the Two Noble Sanctuaries, Qayser-i Rum, Emperor of the Three Cities of Constantinople, Adrianople and Bursa has a reputation as a great man and is unchallenged as a ruler.

As befits a man of his caliber and stature the Sultan has fathered several capable children and many who show great promise as future rulers. Both the sons themselves and our government officials are acutely aware that only one can inherit and what awaits the others. Our Viziers are adamant that it is now high time for [Root.Monarch.GetName] to name a favorite among the possible successors. This is unlikely to end the competition for [Root.Monarch.GetHerHis] favor but it will hopefully stop the worst succession struggles that might follow if our [Root.Monarch.GetTitle] should meet his maker without having picked a clear successor.



 
Trigger conditions

The country:

  • Has the "Ottoman Government" or the "Modernized Ottoman Government" reform
  • Has a ruler of at least 30 years old.
  • Has no heir.
  • Is not in the "Plot of the Harem" Disaster
Mean time to happen

6 months


Event trigger.pngEnabled if: First pool (33% chance)

Event button 547.png
The Strongest son is our favorite.

Gain a new male heir of the current dynasty, aged 10, with:

  • Increase their Military power.png military skill by 1
  • At most Diplomatic power.png 5 (or 3, if the Harem was seperated from the state) diplomatic skill.

Event trigger.pngEnabled if: First pool (33% chance)

Event button 547.png
The Natural Leader is our favorite.

Gain a new male heir of the current dynasty, aged 10, with:

  • Increase their Military power.png military skill by 1
  • At most Administrative power.png 5 (or 3, if the Harem was seperated from the state) administrative skill.

Event trigger.pngEnabled if: First pool (33% chance)

Event button 547.png
The Fairest son is our favorite.

Gain a new male heir of the current dynasty, aged 10, with random skills


Event trigger.pngEnabled if: First pool (1% chance)

Event button 547.png
The Most Gifted son is our favorite.

Gain a new male heir of the current dynasty, aged 10, with:

  • Increase their Administrative power.png administrative skill by 1
  • Increase their Diplomatic power.png diplomatic skill by 1
  • Increase their Military power.png military skill by 1

Event trigger.pngEnabled if: Second pool (33% chance)

Event button 547.png
The Pious son is our favorite.

Gain a new male heir of the current dynasty, aged 10, with:

  • Increase their Administrative power.png administrative skill by 1
  • At most Diplomatic power.png 5 diplomatic skill.

Event trigger.pngEnabled if: Second pool (33% chance)

Event button 547.png
The Studious son is our favorite.

Gain a new male heir of the current dynasty, aged 10, with:

  • Increase their Administrative power.png administrative skill by 1
  • At most Military power.png 5 (or 3, if the Harem was seperated from the state) military skill.

Event trigger.pngEnabled if: Second pool (33% chance)

Event button 547.png
The Inquisitive son is our favorite.

Gain a new male heir of the current dynasty, aged 10, with random skills


Event trigger.pngEnabled if: Third pool (33% chance)

Event button 547.png
The Gregarious son is our favorite.

Gain a new male heir of the current dynasty, aged 10, with:

  • Increase their Diplomatic power.png diplomatic skill by 1
  • At most Military power.png 5 (or 3, if the Harem was seperated from the state) military skill.

Event trigger.pngEnabled if: Third pool (33% chance)

Event button 547.png
The Entrepreneurial son is our favorite.

Gain a new male heir of the current dynasty, aged 10, with:

  • Increase their Diplomatic power.png diplomatic skill by 1
  • At most Administrative power.png 5 (or 3, if the Harem was seperated from the state) administrative skill.

Event trigger.pngEnabled if: Third pool (33% chance)

Event button 547.png
The Generous son is our favorite.

Gain a new male heir of the current dynasty, aged 10, with random skills



Pashas[edit | edit source]

This government may assign a pasha to one of its states from the state interface, and the following modifiers will be applied to each province in this state:

Province governing cost -20% Local governing cost
Minimum local autonomy +20% Minimum local autonomy
State maintenance.png −33% State maintenance
Local autonomy.png -0.1% Local monthly autonomy
Tolerance heathen.png +10 Local tolerance of heathens

Removing the Pasha causes all the provinces in the state to suffer a Local unrest.png +5 local unrest penalty for 10 years.

Janissaries[edit | edit source]

Janissaries are a special unit category available only to countries with the Ottoman Government, Modernized Ottoman Government, Reorganized Ottoman Government, Reformed Janissaries, Sultanate of Rum and Janissary Stratocracy government reforms.

Janissaries are displayed with a light green background in the army view.

They are Infantry.png infantry troops.


Their modifiers are :

Fire damage received.png −10% Fire damage received
Shock damage received.png −10% Shock damage received
Army drill gain modifier.png +50% Army drill gain modifier
Assault fort ability.png +50% Assault fort ability
Reinforce cost.png +100% Reinforce cost


Janissaries can be recruited using the Macro-builder or from the state interface of states. This is only possible in states that have/ provinces that are heathen.

They costs Military power.png 3 military power per regiment raised but cost neither manpower nor money.

They start withMorale of armies.png10% Morale and 10% Regiment strength.

Units available[edit | edit source]

The number of Janissaries available to a country is a percentage of the force limit equal to the percentage of heathen province Development.pngdevelopment of the country. So if 50% of the total development of a country is made up of heathen provinces, it can recruit up to 50% of its force limit as Janissaries



Janissary Stratocracies base their janissary limit on true faith provinces instead :



See above for a list of all possible modifers that increase special unit forcelimit.

Unit modifications[edit | edit source]

The following is a list of all available modifiers for Janissary units:

  • the government reforms "Expanded Devshirme System" or "Reformed Janissaries", available to the Flag of ottomans ottomans :
    • Reinforce speed.png+25% Reinforce speed
    • Reinforce cost.png−20% Reinforce cost
  • The "Loosen Devshirme System" Janissaries estate privilege:
    • Reinforce speed.png+33% Reinforce speed
    • Reinforce cost.png−20% Reinforce cost
    • Shock damage received.png+10% Shock damage received
    • Fire damage received.png+10% Fire damage received
  • The "Ensure Disciplined Training" Janissaries estate privilege:
    • Discipline.png+5% Discipline
  • The "Janissary Officers" Janissaries estate privilege:
    • Discipline.png-5% Discipline
  • The "Professional Soldiers" Janissaries estate privilege:
    • Reinforce cost.png−20% Reinforce cost
    • Army drill decay modifier.png−25% Regiment drill loss
  • The "Recruitment by Merit" Janissaries estate privilege:
    • up to Infantry combat ability.png+20% Infantry combat ability, scaled with Janissaries Crown land
  • The "Ottoman Vanguards" Janissaries estate privilege:
    • Morale damage.png+10% Morale damage


Formation[edit | edit source]

id

Execute decision.pngRestore the Sultanate of Rûm


Once, the Sultanate of Rûm united all the Turkish Beys and Emirs of Anatolia, but it was brought down by jealous and deceitful enemies from afar. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our overlords!


 
Potential requirements

Flag of Rûm Rûm does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

The Flag of Ottomans Ottomans and Flag of Byzantium Byzantium do not exist.
The country:


Effects

The country:

  • becomes Flag of Rûm Rûm.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • becomes a Government monarchy.png monarchy if is not already and not revolutionary.
  • enacts the ‘Ottoman Government’ government reform if is not revolutionary.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom ideas.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gains permanent claims on Anatolia region
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision
Provinces needed for formation

Missions[edit | edit source]

Main article: Ottoman missions

Rûm and the Flag of Ottomans Ottomans share the same missions.

Events[edit | edit source]

Main article: Rûmi events

Many of Rûm's events are derived from those of the Flag of Ottomans Ottomans due to both having the Ottoman Government form. The events applicable only to the Ottomans will not fire under Rûm, however.

Decisions[edit | edit source]

Rûm has access to some decisions available to the Flag of Ottomans Ottomans:

id

Execute decision.pngExpand the Devshirme System


By enrolling young men from newly conquered lands into service we have increased the efficiency of our recruitment process considerably. Let us further expand and refine this system as our state grows.


 
Potential requirements Allow

Has at least Military power.png 100 Military power


Effects
  • Lose Military power.png −100 Military power
  • Gain country modifier Devshirme System until the event ‘The Lapse of the Devshirme’:
    • National manpower modifier.png+10% National manpower modifier
  • If Cradle of Civilization.png Cradle of Civilization is not enabled:
id

Execute decision.pngForce Janissaries to Undergo Yoklama


In the payrolls of the Janissaries there are many that are not truly Janissaries or not truly fit for service. Let us force them to undergo a general review of who should still be on the rolls, bringing order and discipline to this group.


 
Potential requirements

Disaster.png Janissary Coup disaster is on-going

Allow

Effects
id

Execute decision.pngMake Constantinople Capital


The glorious city we have recently conquered will make a splendid capital for our nation. Constantinople is the greatest city on earth, and our government would make it so much stronger.


 
Potential requirements
  • Is the Flag of Ottomans Ottomans or Flag of Rûm Rûm
  • Own Constantinople (151)
  • Capital is not Constantinople
  • Have not enacted this decision before
Allow
  • Is not at war
  • Primary culture.png Primary culture is Turkish
  • Is Muslim
  • Controls the province Constantinople
  • Constantinople (151) is part of a state
  • Owns Edirne (149), Kocaeli (316), Hüdavendigar (317) and Burgas / Kirkkilise (1764)

Effects
  • Gain Stability.png 1 stability
  • Constantinople:
    • Becomes core
    • Becomes capital
    • Changes culture to Turkish
    • Changes religion to our Religion
    • Changes name to Kostantiniyye
  • If this decision has never been taken:
    • Constantinople:
      • Gains Base tax.png+4 base tax
      • Gains Production.png+4 base production
      • Gains Manpower.png+3 base manpower
  • Government rank becomes Empire rank Empire

Strategy[edit | edit source]

Maybe the easiest way to form Rûm is to start as Karaman and reset until:

  1. Flag of Hungary Hungary and the Flag of Mamluks Mamluks are both rivaled to the Flag of Ottomans Ottomans
  2. You have a level 1 diplomatic reputation advisor available

First, go through the following actions:

  1. Set your focus to military points
  2. Hire a level 1 military advisor
  3. Set your attitude to the Flag of Ottomans Ottomans as Threatened attitude
  4. Sell your ships
  5. Improve relations with Flag of Hungary Hungary and the Flag of Mamluks Mamluks

Soon you'll be able to ally the Flag of Mamluks Mamluks. Getting Flag of Hungary Hungary is a bit more difficult, but if you tech up to Military technology.png4 before them, hire the diplomatic reputation advisor and build up to the force limit, it should be doable. Now all you need to do is wait for your truce to end and the Flag of Ottomans Ottomans to enter some other war, ideally on the European side of their country. Declare war on them promising land to both your allies. The ideal outcome is that the Flag of Ottomans Ottomans are sieging down Flag of Hungary Hungary, peacing them out separately, but if they don't it's likely best to break the promise of land to them. The Flag of Mamluks Mamluks is different story. While they usually desire a couple coastal provinces, they will rarely want to take them in the war. So just transfer occupation of all the land they desire, you probably don't need to give them anything. For yourself, you should prioritise getting forts. Maybe you can even get the provinces on both sides of one of the straights. This is desirable since it means that ships can no longer stop you from entering Europe.

After that first war is over, just repeat until the Flag of Ottomans Ottomans are no more.

Achievements[edit | edit source]

Definitely the Sultan of Rum icon
Own and have cores on Rome, Moscow and Constantinople as Ottomans or Rûm.
Parisian Pasha icon
Assign Pasha to Paris.
A Hero’s Welcome icon
As Karaman, form the Sultanate of Rum.
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  1. The country cannot even be a tributary like in most other formation decisions.
  2. Custom tooltip for Yoklama: See the end of the Janissary Coup disaster