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Rûm

Empire rankRûm
Rûm.png
Primary culture
Turkish (Levantine)

Capital province
Sivas (329)

Government
Ottoman Government Government monarchy.png

State religion
SunniSunni.png

Technology group
AnatolianAnatolian technology group
Rûmi ideas
Traditions.png Traditions:
+10% Morale of armies
+20% Manpower recovery speed

Discipline.png Abul-Fath

+5% Discipline

Core-creation cost.png Sultan al-Sharq wa al-Gharb

−20% Core-creation cost
+1 Max promoted culture

Legitimacy.png Shahanshah

+1 Legitimacy

Tolerance heathen.png Sultan of Rûm

+3 Tolerance of heathens

Naval maintenance modifier.png Sultan al-Bahrayn

−15% Naval maintenance modifier

Construction cost.png al-Sultan al-Muazzam

−15% Construction cost

Missionary strength vs heretics.png Protector of Dar al-Islam

+3% Missionary strength vs heretics

Idea bonus.png Ambition:

+25% Land force limit modifier

Rûm is a formable nation that can be formed by any Turkish country other than the Ottomans that manages to assert dominance over Anatolia. It is notionally a revival of the historical Sultanate of Rûm (also known as‎ Anatolian Seljuk Sultanate (Turkish: Anadolu Selçuklu Devleti) or Seljuk State of Turkey (Turkish: Türkiye Selçuklu Devleti)), a Turko-Persian Sunni Muslim state established in the parts of Anatolia which had been conquered from the Byzantine Empire by the Seljuk Empire. The name Rûm (from the Arabic name of Rome, الرُّومُ "ar-Rūm", a loan from Greek Ρωμιοί "Romans", the name of Byzantine Greeks for themselves) was used as one of the name for region of Anatolia, owned by Eastern Roman Empire (Byzantium).

The Sultanate of Rum seceded from the Great Seljuk Empire under Suleiman ibn Qutulmish in 1077, following the Battle of Manzikert, with capitals first at İznik (Nicea) and then at Konya (Iconium). It reached the height of its power during the late 12th and early 13th century, when it succeeded in taking Byzantine key ports on the Mediterranean and Black Sea coasts. In the east, the sultanate absorbed other Turkish states and reached Lake Van. Trade from Iran and Central Asia across Anatolia was developed by a system of caravanserai. Especially strong trade ties with the Genoese formed during this period. The increased wealth allowed the sultanate to absorb other Turkish states that had been established in eastern Anatolia (Danishmends, Mengujekids, Saltukids, Artuqids). After enduring the Crusades, it was subjugated by the Ilkanate in the 13th century; with the latter's collapse in the early 14th century, the formerly mighty state disintegrated into a collection of independent beyliks. Those that survived include the playable nations of Flag of Ottomans Ottomans, Flag of Karaman Karaman, Flag of Ramazan Ramazan, Flag of Candar Candar and Flag of Dulkadir Dulkadir.

Contents

Ottoman GovernmentEdit

The Ottoman Government is a unique government type with fixed dynasty and the following benefits:

  •   +0.5 Yearly legitimacy
  •   −10% Unjustified demands
  •   +150 Governing capacity
  •   +5 Maximum absolutism

This government is permanently lost if the country is no longer Muslim or if the government type is changed during the Revolution disaster or by revolutionary rebels enforcing their demands.

HaremEdit

The harem helps ensure that there will never be a lack of heirs for the empire. An event triggers if the current ruler has reached 30 years of age and has no heir which allows the player choose an heir for the throne from a random list of three choices, being able to view their monarch stats prior to the choice.

See also: Ottoman events#Harem
id

 The Sons of [Root.Monarch.GetName]

"His Imperial Majesty [Root.Monarch.GetName] [Root.Monarch.GetTitle], sovereign of the house of Osman, Sultan of Sultans, Khan of Khans, Commander of the Faithful and Successor of the Prophet of the lord of the Universe, Custodian of the Two Noble Sanctuaries, Qayser-i Rum, Emperor of the Three Cities of Constantinople, Adrianople and Bursa has a reputation as a great man and is unchallenged as a ruler.

As befits a man of his caliber and stature the Sultan has fathered several capable children and many who show great promise as future rulers. Both the sons themselves and our government officials are acutely aware that only one can inherit and what awaits the others. Our Viziers are adamant that it is now high time for [Root.Monarch.GetName] to name a favorite among the possible successors. This is unlikely to end the competition for [Root.Monarch.GetHerHis] favor but it will hopefully stop the worst succession struggles that might follow if our [Root.Monarch.GetTitle] should meet his maker without having picked a clear successor."

 
Trigger conditions
  •   Rights of Man DLC is enabled.
  • Government is Ottoman Government.
  • Ruler age is at least 30.
  • There is no available heir.
Mean time to happen

6 months


Immediate effects
  • One of the following will happen:
    • 33% chance of the country flag harem_fairest_heir being set.
    • 33% chance of the country flag harem_strong_heir being set.
    • 33% chance of the country flag harem_leadership_heir being set.
    • 1% chance of the country flag harem_genious_heir being set.
  • One of the following will happen:
    • 33% chance of the country flag harem_studious_heir being set.
    • 33% chance of the country flag harem_pious_heir being set.
    • 33% chance of the country flag harem_inquisitive_heir being set.
  • One of the following will happen:
    • 33% chance of the country flag harem_gregarious_heir being set.
    • 33% chance of the country flag harem_entrepreneurial_heir being set.
    • 33% chance of the country flag harem_generous_heir being set.

Option conditions

 Enabled if:

  • Has the country flag harem_pious_heir
 
The Pious son is our favorite.
  • A male heir of this dynasty is born with:
    • an   administrative skill of at least 1.
    • a   diplomatic skill of at most 5.
    • an age of 10.

 Enabled if:

  • Has the country flag harem_strong_heir
 
The Strongest son is our favorite.
  • A male heir of this dynasty is born with:
    • a   military skill of at least 1.
    • a   diplomatic skill of at most 5.
    • an age of 10.

 Enabled if:

  • Has the country flag harem_studious_heir
 
The Studious son is our favorite.
  • A male heir of this dynasty is born with:
    • an   administrative skill of at least 1.
    • a   military skill of at most 5.
    • an age of 10.

 Enabled if:

  • Has the country flag harem_leadership_heir
 
The Natural Leader is our favorite.
  • A male heir of this dynasty is born with:
    • a   military skill of at least 1.
    • an   administrative skill of at most 5.
    • an age of 10.

 Enabled if:

  • Has the country flag harem_gregarious_heir
 
The Gregarious son is our favorite.
  • A male heir of this dynasty is born with:
    • a   diplomatic skill of at least 1.
    • a   military skill of at most 5.
    • an age of 10.

 Enabled if:

  • Has the country flag harem_fairest_heir
 
The Fairest son is our favorite.
  • A male heir of this dynasty is born with:
    • an age of 10.

 Enabled if:

  • Has the country flag harem_entrepreneurial_heir
 
The Entrepreneurial son is our favorite.
  • A male heir of this dynasty is born with:
    • a   diplomatic skill of at least 1.
    • an   administrative skill of at most 5.
    • an age of 10.

 Enabled if:

  • Has the country flag harem_inquisitive_heir
 
The Inquisitive son is our favorite.
  • A male heir of this dynasty is born with:
    • an age of 10.

 Enabled if:

  • Has the country flag harem_genious_heir
 
The Most Gifted son is our favorite.
  • A male heir of this dynasty is born with:
    • an   administrative skill of at least 1.
    • a   diplomatic skill of at least 1.
    • a   military skill of at least 1.
    • an age of 10.

 Enabled if:

  • Has the country flag harem_generous_heir
 
The Generous son is our favorite.
  • A male heir of this dynasty is born with:
    • an age of 10.


PashasEdit

This government may assign a pasha to one of its states from the state interface, and the following modifiers will be applied to each province in this state:

  −50% State maintenance
  −2 Local unrest
  +20% Local construction cost
  +20% Local regiment cost

Removing the Pasha causes all the provinces in the state to suffer a   +5 local unrest penalty for 10 years.

JanissariesEdit

Janissaries are a special unit category available only to countries with the Ottoman government, and are displayed with a red background in the army view. They are elite infantry troops with:

  −10% Fire damage received
  −10% Shock damage received
  +100% Reinforce cost
  +100% Army drill gain modifier

Janissaries can be recruited using the Macro-builder or from the state interface of states. The number of Janissaries available to a country is based on the proportion of heathen  development relative to the  force limit. This costs   10 military power per regiment raised. They do not use manpower when recuited. Over-reliance on janissaries may trigger the Janissary Coup disaster after the end of the   'Age of Discovery'.

FormationEdit

id

 Restore the Sultanate of Rûm

Once, the Sultanate of Rûm united all the Turkish Beys and Emirs of Anatolia, but it was brought down by jealous and deceitful enemies from afar. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our overlords!
 
Potential requirements

  Rûm does not exist.

The country:

If the country is AI-controlled then it

Allow

The   Ottomans and   Byzantium do not exist.

The country:


Effects

The country:

  • changes to   Rûm.
  • gains  25 prestige.
  • gets permanent claims on all provinces of Anatolia that it does not already own.
  • gets the modifier ‘Increased Centralization’ for 20 years with the following effects:
    •  −0.05 monthly autonomy change,
    •  +1 national unrest.

If   Rûm:

 
Provinces needed for formation

EventsEdit

Main article: Rûmi events

Many of Rûm's events are derived from those of the   Ottomans due to both having the Ottoman Government form. The events applicable only to the Ottomans will not fire under Rûm, however.

DecisionsEdit

Rûm has access to some decisions available to the   Ottomans:

 Expand the Devshirme System

By enrolling young men from newly conquered lands into service we have increased the efficiency of our recruitment process considerably. Let us further expand and refine this system as our state grows.
 
Potential requirements
  • Has the Ottoman government
  • Has not enacted this decision before[2]
  • Is not in the Janissary Coup disaster
Allow
  • Has at least 100 military power

Effects
  • Lose   −100 military power
  • Gain the modifier Devshirme System until the event ‘The Lapse of the Devshirme’:
    •  +10% National manpower modifier
  • If   Cradle of Civilization is not enabled:

 Disband the Janissaries


In 1622, the 17-year-old Sultan Osman II, decided to curb the Janissary excesses. The year before he had been defeated by the Poles during the 'Moldavian Magnate Wars', which he mainly blamed the cowardice of the Janissaries for. He was also outraged over being 'subject to his own slaves.' Rumors about the Sultan preparing to disband them soon reached the Janissaries who revolted and imprisoned Osman. Shortly after he was strangled to death.


 
Potential requirements Allow

Effects

 Make Constantinople Capital

The glorious city we have recently conquered will make a splendid capital for our nation. Constantinople is the greatest city on earth, and our government would make it so much stronger.
 
Potential requirements
  • Is the Ottomans or Rûm
  • Own Constantinople (151)
  • Capital is not Constantinople
  • Have not enacted this decision before
Allow
  • Is not at war
  • Primary culture is Turkish
  • Is Muslim
  • Controls the province Constantinople
  • Owns Edirne (149), Kocaeli (316), Hüdavendigar (317) and Burgas / Kirkkilise (1764)

Effects
  • Gain   +1 stability
  • Constantinople:
    • Becomes core
    • Becomes capital
    • Changes culture to Turkish
    • Changes religion to Sunni
    • Changes province capital name to Kostantiniyye
  • If the global flag constantinople_restored is not set:
    • Constantinople:
      • Gains  +4 base tax
      • Gains  +4 base production
      • Gains  +3 base manpower
    • Sets the global flag constantinople_restored
  • Government rank becomes Empire

StrategyEdit

Maybe the easiest way to form Rûm is to start as Karaman and reset until:

  1.   Hungary and the   Mamluks are both rivaled to the   Ottomans
  2. You have a level 1 diplomatic reputation advisor available

First, go through the following actions:

  1. Set your focus to military points
  2. Hire a level 1 military advisor
  3. Set your attitude to the   Ottomans as  
  4. Sell your ships
  5. Improve relations with   Hungary and the   Mamluks

Soon you'll be able to ally the   Mamluks. Getting   Hungary is a bit more difficult, but if you tech up to  4 before them, hire the diplomatic reputation advisor and build up to the force limit, it should be doable. Now all you need to do is wait for your truce to end and the   Ottomans to enter some other war, ideally on the European side of their country. Declare war on them promising land to both your allies. The ideal outcome is that the   Ottomans are sieging down   Hungary, peacing them out separately, but if they don't it's likely best to break the promise of land to them. The   Mamluks is different story. While they usually desire a couple coastal provinces, they will rarely want to take them in the war. So just transfer occupation of all the land they desire, you probably don't need to give them anything. For yourself, you should prioritise getting forts. Maybe you can even get the provinces on both sides of one of the straights. This is desirable since it means that ships can no longer stop you from entering Europe.

After that first war is over, just repeat until the   Ottomans are no more.

AchievementsEdit

 
Own and have cores on Rome, Moscow and Constantinople as Ottomans or Rûm.
 
Assign Pasha to Paris.
 
As Karaman, form the Sultanate of Rum.
Country guides

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Muslim technology group     Afghanistan   Ajam   Arabia   Ardabil   Hisn Kayfa   Hormuz   Oman   Mushasha   Timurids   Qara Qoyunlu
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Uzbek   Mongolia

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche

  1. The country cannot even be a tributary like in most other formation decisions.
  2. Does not have the country modifier Devshirme system or the country flag lapse_of_devshirme
  3. Custom tooltip for Yoklama: See the end of the Janissary Coup disaster