Quantity idea group events
Quantity idea group events[1] are the part of the idea group events which require to have unlocked the quantity idea group.
Five years pulse events[edit | edit source]
People laugh at our army
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Although the decision to go for a massed army makes sense to many inside our country, uncouth foreigners are laughing at us, saying our army is nothing but an undisciplined mob.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
Let them laugh. The country: |
Leaders harder to find
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
We have made the wise decision to favor quantity over quality. However, the new larger army has the unforeseen problem of finding it harder to spot officers of talent among the masses.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
Things will no doubt improve The country: |
New organization
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Some thought that our decision to favor quantity over quality was foolish, that it would lead to a decline in leadership, or even make our army a bit of a joke - but they were wrong. Our new larger army has unlocked the talents of our military minds, leading to ever better levels of organization.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
Nice The country:
If this country is the Emperor of China, |
More men for the Army
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Our policy of favoring quantity over quality is paying off, as of today yet more men came available for the army.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
You can never have too many men The country: A random owned province: |
Horse Population Boom
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
A horse is best bought as a cavalry mount at the age of 3 or 4. Fortunately for us over the last few years we have an above average amount of horses born. This increase in supply has made the recruitment of cavalrymen much cheaper.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
Excellent News! The country gets the modifier “Horse Population Boom” for 10 years with the following effect: |
Surplus Equipment
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Turning a man into a soldier is expensive and time consuming. One of the biggest costs is the necessary equipment that turns a defenseless man into a relentless killing machine. Fortunately we have found that we have a stockpile of such equipment sitting around. It is in poor condition and won't last long, but if we were to use it now we could get men into uniform much cheaper.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
Let's make use of it while we still can The country gets the modifier “Surplus Equipment” for 10 years with the following effect: |
Cheap Iron
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Well, not just iron, but the most expensive part of a cannon is the metal. A recent glut in the market has made metal prices cheap for the time being.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
We should take advantage of this The country gets the modifier “Cheap Iron” for 10 years with the following effect: |
Timber Surplus
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Growing trees for timber is a bit of unpredictable business, taking many years before a tree is ready for harvesting. The recent crop of timber has struggled to find a buyer and thus makes the business of ship building timber easier. The wood will not last forever and who knows what future supplies will be like.
Trigger conditions
The country:
|
Is triggered only by
the five year pulse I. Base weight: 100
|
Lets build ships! The country gets the modifier “Timber Surplus” for 10 years with the following effect: |
Men flock to the colors
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Men are flocking to the colors, begging for a chance to serve in our glorious armed forces. God is truly on the side of the big battalions!
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
It is pleasing to see The country: |
Timber Shortage
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Some sort of strange blight has been affecting our timber. The wood is covered with some sort of fungal growth that renders it useless for anything except burning. It makes sourcing timber for ship construction much harder.
Trigger conditions
The country:
|
Is triggered only by
the five year pulse I. Base weight: 100
|
Damn! The country gets the modifier “Timber Shortage” for 10 years with the following effect: |
Administrative Problems
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
It is becoming increasingly difficult to administer our armies. The men we have in the job are proving inept and far too venal. We search for men who are just corrupt enough to be bought, without being too greedy, until this is done our military administration will prove costly.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
Damn! The country gets the modifier “Administrative Problems” for 10 years with the following effect: If the country has not enacted one of the highest tier government reforms |