Qing missions

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This is a list of all Mission.png missions of Flag of Qing Qing. Some of these are shared with the Manchu nations.[1]

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestThe Spice TradeThe Silk RoadDominate Rival JurchensShrines at the MountainUnite the Jurchen TribesBypass the Great WallInvade ChinaThe Eight BannersThe Mandate of HeavenSubjugate the MongolsInvade JoseonThe Green Standard ArmyEstablish TributariesConfucian AdministrationDevastate a MetropolisThe Three FeudatoriesReform the CensorateExtinguish MingRevoke the FeudatoriesLibrary of the Four TreasuriesThe Ten Great CampaignsHarmonious EmpireSubjugate Dai VietIntegrate TaiwanSecure Inner AsiaAnnex TibetThe Burma CampaignQing Missions.png
Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Manchurian missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Dominate Rival Jurchens icon
Dominate Rival Jurchens
Our Jurchen neighbors are constantly at odds with us. At least one of the major tribes must be brought to heel.
Flag of Qing Qing owns the following core provinces:
  • Girin (730)
  • Hinggan (2108)
  • Ilan Hala (731)
  • Hulan (4200)
Flag of Qing Qing:
  • Gets "Hunting Banners" for Time Icon.png 20 years, giving:
    • Shock damage.png +10% shock damage
  • Gains permanent claims on Manchuria region except the Liaoning area
Shrines at the Mountain icon
Shrines at the Mountain
Bukuri Mountain, also called Paektu by the Koreans, is the sacred origin site of our people. According to legend a heavenly maiden residing at the mountain lake was impregnated by a fruit dropped by a magpie. Her son become the first Jurchen chief. We must honor our ancestors by building shrines near the Mountain.
Flag of Qing Qing owns core province Jianzhou (4201) which has a Latin temple.png temple or Latin cathedral.png cathedral Flag of Qing Qing gets "Shrines at the Sacred Mountain" for Time Icon.png 20 years, giving:
  • Yearly horde unity.png +0.5 yearly horde unity
  • Yearly legitimacy.png +0.5 yearly legitimacy
Mission manchu warrior.png Dominate Rival Jurchens
Unite the Jurchen Tribes icon
Unite the Jurchen Tribes
By conquering key locations in the region, we will be able to claim the legitimacy to rule all the Manchu people.
Flag of Qing Qing owns at least 25 provinces in the Manchuria region Flag of Qing Qing:
  • Gains a General.png general named “Dorgon” with:
    • Land leader shock.png 4 shock
    • Land leader fire.png 4 fire
    • Land leader maneuver.png 5 maneuver
    • Leader siege.png 2 siege
  • Gets “United the Manchus” until the ruler's death, giving:
    • Morale of armies.png +10% morale of armies
    • Manpower recovery speed.png +10% manpower recovery speed
  • Gains permanent claims on the following areas:
    • North Hebei
    • Eastern Mongolia
    • Cicigar
    • Chahar
Mission manchu warrior.png Dominate Rival Jurchens
Bypass the Great Wall icon
Bypass the Great Wall
The Chinese Emperor foolishly believes that a wall can protect him from his enemies. A direct assault would be risky, but there are other ways to bypass a wall...
One of the following must be true:
  • Flag of Qing Qing or its non-tributary subjects own provinces Shenyang (726) and Beijing (1816)
  • The owner of Shenyang (726):
    • Is at war with Flag of Qing Qing
    • Is not the Emperor of china icon.png Emperor of China or has less than Mandate.png 50 mandate
If the owner of Shenyang (726):
  • is at war with Flag of Qing Qing
  • one of the following must be true:
    • is Flag of Shun Shun
    • is the Emperor of china icon.png Emperor of China and has less than Mandate.png 50 mandate

Flag of Qing Qing gets the Msg event.png event "Treachery at the Great Wall"
Otherwise, Flag of Qing Qing gets "Breached the Great Wall" for Time Icon.png 20 years, giving:

  • Siege ability.png +15% siege ability
Mission chinese general riding.png Unite the Jurchen Tribes
Invade China icon
Invade China
We must once and for all unite the Manchu peoples, several are allied to the Chinese and have sought shelter in the shadow of their great wall. We must send our banner south and liberate them from bondage.
Flag of Qing Qing owns the following areas:
  • Liaoning
  • North Hebei
Flag of Qing Qing gets “Conquest of Beijing” for Time Icon.png 20 years, giving:
  • Manpower recovery speed.png +20% manpower recovery speed
  • Land maintenance modifier.png −15% land maintenance modifier
Mission great wall.png Bypass the Great Wall
The Eight Banners icon
The Eight Banners
Traditional Jurchen hunting parties have served us well in conflicts against our rivals, but if we ever wish to conquer an empire we must reorganize our forces into disciplined Banner regiments.
Flag of Qing Qing has at least Possible Manchu banners.png 8 banner regiments Flag of Qing Qing gains permanent claims on the following areas:
  • Korea region
  • Eastern Mongolia
  • West Heilongjiangord
  • Inner Mongolia
  • Outer Mongolia
  • Xilin Gol
  • Chahar
  • Cicigar
Mission chinese general riding.png Unite the Jurchen Tribes
The Mandate of Heaven icon
The Mandate of Heaven
With Beijing firmly under our control, it is time to claim the Mandate of Heaven. We will proclaim a new dynasty in China that will last for a thousand years!
One of the following must be true:
  • Flag of Qing Qing is the Emperor of china icon.png Emperor of China
  • No nation is the Emperor of china icon.png Emperor of China
Flag of Qing Qing's capital gets "The Mukden Palace" until the end of the game, giving:
  • Mandate.png +0.05 imperial mandate
  • Years of separatism.png −2 Years of separatism
Mission chinese general riding.png Invade China
Subjugate the Mongols icon
Subjugate the Mongols
To accomplish our imperial goals we will need to build an army; the Eastern Mongols are skilled warriors, and would complement our Bannermen perfectly. They are unlikely, however, to submit to our rule without a display of force.
Flag of Qing Qing or its non-tributary subjects own the following areas:
  • Xilin Gol
  • Chahar
  • Cicigar
  • Eastern Mongolia
  • West Heilongjiangord
  • Inner Mongolia
  • Outer Mongolia
Unlock access to the "Mongol Banner" mercenaries.

All provinces in the following areas gain Manpower.png 1 base manpower:

  • Eastern Mongolia
  • Inner Mongolia
  • Outer Mongolia
Mission manchu warrior.png The Eight Banners
Invade Joseon icon
Invade Joseon
The Joseon dynasty of Korea proudly sees itself as subordinate only to the Emperor in Beijing. They must be made to accept a new overlord.
Flag of Qing Qing or its subjects, including tributaries, own the following region: Flag of Qing Qing:
  • Gains Yearly prestige.png 15 prestige
  • Gets "The Subjugation of Korea" for Time Icon.png 20 years, giving:
    • Diplomatic reputation.png +2 Diplomatic reputation
Mission manchu warrior.png The Eight Banners

Qing missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Green Standard Army icon
The Green Standard Army
The Chinese armies are in disarray, their generals rapidly losing confidence in their masters. If we can control enough of northern China, these generals might decide to defect to us rather than serving a doomed Emperor.
Flag of Qing Qing controls at least 25 provinces in the following region: Flag of Qing Qing gets the Msg event.png event The Green Standard Army. Mission scholar officials.png The Mandate of Heaven
Establish Tributaries icon
Establish Tributaries
We have supplanted the Ming, and thus the nations of the world must acknowledge us as their new overlords. Re-establishing the imperial tributaries will be a difficult task, and some may, foolishly, be too enamored with their newfound independence to submit peacefully.
Flag of Qing Qing has at least Subject tributary icon.png 10 tributaries Flag of Qing Qing gains Mandate.png 20 mandate Mission scholar officials.png The Mandate of Heaven
Confucian Administration icon
Confucian Administration
The imperial bureaucracy has been administered by Confucian scholar-elites for centuries. We simply cannot govern China without their compliance. We must restore and reorganize the bureaucracy.
Flag of Qing Qing:
  • Has at least Stability.png 2 stability
  • Has less than Autonomy.png 35% average autonomy
If is the Emperor of china icon.png Emperor of China:
  • Flag of Qing Qing gets "Confucian Administration" for Time Icon.png 20 years, giving:
    • Yearly meritocracy.png +1 yearly meritocracy
    • State maintenance.png −33% state maintenance

Otherwise, Flag of Qing Qing gets "Confucian Administration" for Time Icon.png 20 years, giving:

  • Advisor cost.png −20% advisor cost
  • State maintenance.png −33% state maintenance
Mission scholar officials.png The Mandate of Heaven
Devastate a Metropolis icon
Devastate a Metropolis
Many Chinese cities are refusing to surrender to our armies, forcing us into long sieges that slow down our campaign. We must make an example of one of China's greatest cities to show them the consequences of defiance.
If exists, at least one province in the China superregion occupied but not owned by Flag of Qing Qing:
  • has at least Development.png 25 development
  • has at least Devastation.png 20 devastation

Otherwise, Flag of Qing Qing owns any province in the South China or Xinan regions with at least Development.png 25 development

Flag of Qing Qing gets "A Cruel Example" for Time Icon.png 20 years, giving:
  • Province war score cost.png −20% Province warscore cost
  • Siege ability.png +20% Siege ability

Every occupied but not owned province in the China superregion with more than Development.png 25 development:

  • Loses Base tax.png 2 base tax
  • Loses Production.png 2 base production
  • Loses Manpower.png 2 base manpower
Mission asian cannon.png The Green Standard Army
The Three Feudatories icon
The Three Feudatories
As our campaign reaches further south into China, we must consider whether it would be easier, at least in the short term, to delegate rule in the region to the Ming governors who have defected to Qing. We must find some way to exploit the situation in the south.
Flag of Qing Qing:

For each of Flag of Yue Yue, Flag of Wu Wu and Flag of Dali Dali:

  • If exists, is independent or Vassal.png vassal or March icon.png march of Flag of Ming Ming
    • Must be at peace
For each of Flag of Yue Yue, Flag of Wu Wu and Flag of Dali Dali, if follows trigger conditions:
  • Becomes a March icon.png march of Flag of Qing Qing
  • Additionally for Flag of Dali Dali, if Flag of Qing Qing has the General.png leader 'Wu Sangui'
    • Changes to Flag of Zhou Zhou
    • Gets a new ruler named ‘Sangui’ from ‘Wu’ dynasty with a skill of at least Administrative power.png 3 adm / Diplomatic power.png 3 dip / Military power.png 4 mil
    • Flag of Qing Qing loses its leader 'Wu Sangui'

Otherwise, only for Flag of Yue Yue:

  • Flag of Qing Qing gains Yearly prestige.png 25 prestige
  • Flag of Qing Qing gains Army tradition.png 10 army tradition
Mission asian cannon.png The Green Standard Army
Reform the Censorate icon
Reform the Censorate
Corruption was rife during the final years of the Ming dynasty. The Qing Censorate must be the eyes and ears of the Emperor, seeking out corruption throughout China and exposing dishonest officials.
Flag of Qing Qing has less than Corruption.png 1 corruption Flag of Qing Qing:
  • Gains Administrative power.png 100 administrative power
  • Gets "Qing Censorate" for Time Icon.png 20 years, giving:
    • National tax modifier.png +20% Global tax modifier
Mission scholar officials.png Confucian Administration
Extinguish Ming icon
Extinguish Ming
So long as there is any remaining bastion of Ming loyalism, our rule over China will never truly be secure. We must eradicate the Ming totally.
Flag of Ming Ming does not exist If Flag of Qing Qing is the Emperor of china icon.png Emperor of China:
  • Gains Mandate.png 20 mandate

Otherwise, Flag of Qing Qing gains Legitimacy.png 25 legitimacy
Flag of Qing Qing gains cores on all unowned provinces on the China subcontinent

Mission steppe warriors.png Devastate a Metropolis
Revoke the Feudatories icon
Revoke the Feudatories
Regional governors in the south cannot truly be trusted, and our spies report that they secretly conspire to overthrow our dynasty. We must revoke the privileges that we granted in the name of pragmatism so that we can rule southern China directly.
Flag of Qing Qing owns all provinces in the following regions as core provinces:
  • South China
  • Xinan
Flag of Qing Qing gains Diplomatic power.png 200 diplomatic power Mission asian city.png The Three Feudatories
Library of the Four Treasuries icon
Library of the Four Treasuries
It is time to compile a complete history of China, gathering books from across the land to copy into our new libraries. This will also present an opportunity to censor books that contain ideas that might disrupt the harmony of Manchu rule.
Flag of Qing Qing:
  • Has at least Absolutism.png 50 absolutism, if is not revolutionary
  • Has at least 10 provinces with a Latin university.png university
Flag of Qing Qing gets "Library of the Four Treasuries" until the end of the game, giving:
  • Institution spread in true faith provinces +50% Institution spread in true faith provinces
  • Institution embracement cost.png −20% Institution embracement cost
Mission asian trader.png Reform the Censorate
The Ten Great Campaigns icon
The Ten Great Campaigns
We desire to exceed the accomplishments of all dynasties that have come before us. The boundaries of Qing must extend into Inner Asia and to the South, ruling over peoples that have never before known governance from Beijing.
Flag of Qing Qing:
  • Has an army of at least Land forcelimit.png 100% of its force limit
  • Has at least Manpower.png 80% of its maximum manpower reserves
  • Has at least Possible Manchu banners.png 20 banner regiments
Flag of Qing Qing:
  • Gains permanent claims on the following regions:
    • Tibet
    • Korea
    • Mongolia
  • Gains permanent claims on the following areas:
    • Taiwan
    • Shanshan
    • Kashgaria
    • Central Altishahr
    • Tonkin
    • Sông Hông
Mission asian cannon.png Extinguish Ming
Harmonious Empire icon
Harmonious Empire
China must be completely united under Qing rule. Its people must labor harmoniously under our wise administration, free from strife between nations and faiths.
Flag of Qing Qing:
  • Own the China superregion with its non-tributary subjects
  • Has less than National unrest.png 3 average unrest
  • If is Confucianism Confucian:
  • Otherwise,
    • Has at least Religious unity.png 100% religious unity
Flag of Qing Qing gets "The Sacred Edict" until the end of the game, giving:
  • Tolerance of the true faith.png +1 Tolerance of the true faith
Mission asian cannon.png Extinguish Ming

Mission chinese general riding.png Revoke the Feudatories

Subjugate Dai Viet icon
Subjugate Dai Viet
The lords of Dai Viet fancy themselves Emperors in Chinese style, and even emulate the Confucian bureaucracy. For all their pretense they are nothing more than pretenders, and must be made to submit to the true Emperor.
Flag of Qing Qing or its non-tributary subjects own the following areas:
  • Tonkin
  • Sông Hông
Flag of Qing Qing:
  • Gains Administrative power.png 200 administrative power
  • Gains permanent claims on the following areas:
    • Karenni
    • Shan Hills
    • Kachin
Mission chinese general riding.png The Ten Great Campaigns
Integrate Taiwan icon
Integrate Taiwan
Ming loyalists, pirates, and European opportunists swarm over the coast of Taiwan. The island has never been integrated into China, with most considering it a savage backwater. But we can no longer deny its strategic significance in the hands of our enemies.
Flag of Qing Qing owns the following area:
  • Taiwan
Flag of Qing Qing gains Navy tradition.png 20 navy tradition Mission chinese general riding.png The Ten Great Campaigns
Secure Inner Asia icon
Secure Inner Asia
Inner Asia has been a perpetual source of danger and anxiety for the rulers of China. Though expeditions have been sent to pacify the region in the past, China has never truly ruled the region. This must change.
Flag of Qing Qing owns all provinces in:
  • Mongolia region
  • Shanshan area
  • Kashgaria area
  • Central Altishahr area
Flag of Qing Qing gains Yearly prestige.png 20 prestige

Provinces Kashgar (739), Yarkand (2124) and Hotan (710):

  • If has a Province trade power value.png center of trade level 1'
    • Increases Province trade power value.png center of trade to level 2
Mission chinese general riding.png The Ten Great Campaigns
Annex Tibet icon
Annex Tibet
Our old rivals from the steppe have established themselves in Tibet, whose lords have to accept our overlordship. It is time to integrate Tibet into the Celestial Empire.
Flag of Qing Qing owns the following region:
  • Tibet
Flag of Qing Qing gains Army tradition.png 20 army tradition Mission chinese general riding.png The Ten Great Campaigns
The Burma Campaign icon
The Burma Campaign
Yet more Ming loyalists have fled to the hills of Burma, seeking shelter among Shan and Bamar chiefs. We must show them that there is nowhere to hide from those who righteously hold the Mandate.
Flag of Qing Qing or its non-tributary subjects own the following areas:
  • Karenni
  • Shan Hills
  • Kachin
Flag of Qing Qing gains Military power.png 200 military power Mission kowtow.png Subjugate Dai Viet

Regional missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Spice Trade icon
The Spice Trade
Spices of various kinds are highly prized throughout the world. Controlling the global supply of these goods will make us wealthy indeed.
Country has the trading in bonus for Spices.png Spices

Country has the most Trade power.png Trade power in one of the following trade nodes:

  • Malacca
  • Coromandel
  • Hormuz
Country gains Mercantilism.png 2 Mercantilism

Country gets “Spice Trade Controlled” for Time Icon.png 20 years, giving the following effect:

  • Trade efficiency.png +10% Trade efficiency
The Silk Road icon
The Silk Road
For centuries, the silk road has been a source of wealth for those who could control a large part of it. It is our turn to enjoy these benefits.
Country is the leading producer of Silk.png Silk

Country has at least 8 provinces producing Silk.png Silk

Country gains Mercantilism.png 2 Mercantilism

Country gets “Silk Road Control” for Time Icon.png 20 years, giving the following effect:

  • Trade steering.png +20% Trade steering

Generic missions[edit | edit source]

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Create a Grand Fleet icon
Create a Grand Fleet
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Yearly navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Expand Overseas icon
Expand Overseas
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
  • Country has at least 5 owned provinces with:
    • Has one of the following buildings: Latin workshop.png Workshop or Latin counting house.png Counting House
Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Manchu_Missions.txt.