Pueblo missions

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

Pueblo missions are a group of Mission.png missions for countries with Pueblo as their primary culture:[1]

Place That Always WasPeople of the White RockSky CityChaco RoadsIrrigation CanalsRestore Mesa VerdeAncestral PuebloansNew World ModernizationAgainst the DesertTaming of the SandsTurquoise MiningYucca PalmsPaquiméMedicine WheelUniting the TribesTrustworthy AlliesAcquire SubjectsUnite Home AreaUnite Home RegionNative ColonizationBuild to Force LimitAssemble An ArmyDrive out the EuropeansSunset InvasionControl UnrestBuild TemplesHigh IncomeDominate TradeImprove CapitalBuild a TreasuryImperial ConquestPueblo missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]


Developing the desert[edit]

Mission Completion requirements Effects Prerequisites
Place That Always Was icon
Place That Always Was
To go ahead we must look back. Hidden in the middle of the mountains there is a place that has always been and will continue being, even after we are all gone. Owning it will help us be eternal as well.
  • Province Tachii'nii (875):
    • Province is owned by Our country
    • Is a core of Our country
    • Great project Mesa Verde is at least tier 1
  • Province Ohkay Owingeh (880):
    • If:
      • Limited to:
        • None of:
          • Is a permanent claim of Our country
          • Is a core of Our country
          • Province is owned by Our country
      • Our country gains a permanent claim on this province
  • Province Naflat (4631):
    • If:
      • Limited to:
        • None of:
          • Is a permanent claim of Our country
          • Is a core of Our country
          • Province is owned by Our country
      • Our country gains a permanent claim on this province
  • Province Aa'ku (2495):
    • If:
      • Limited to:
        • None of:
          • Is a permanent claim of Our country
          • Is a core of Our country
          • Province is owned by Our country
      • Our country gains a permanent claim on this province
  • Gain country modifier “Mesa Verde” for 20 years, giving the following effects:
    • Great project upgrade cost.png −25% Great project upgrade cost
People of the White Rock icon
People of the White Rock
There is a rock as white as a child's teeth, and its size is parallel only to the moon. It is said that our ancestors lived there and then extended their lands to other rocks as white and as big as that one, the teeth, the moon.
  • At least one of:
    • All of:
      • Province Ohkay Owingeh (880):
        • Province is owned by Our country
        • Is a core of Our country
      • Province Naflat (4631):
        • Province is owned by Our country
        • Is a core of Our country
      • Province Aa'ku (2495):
        • Province is owned by Our country
        • Is a core of Our country
    • The federation has at least 3 members
  • Gain Administrative power.png 50 administrative power
  • Gain country modifier “The White Rock” for 15 years, giving the following effects:
    • Core-creation cost.png −15% Core-creation cost
Nah ravine dwellers.png Place That Always Was
Sky City icon
Sky City
There is a city standing in the highest point of this land, its stairs unending, its corridors twisted and infinite. Some men have been lost in these steps, their bodies still waiting in the most concealed paths. We must own that city.
  • Province Aa'ku (2495):
    • None of:
      • Local autonomy.png Local autonomy is at least 10%
    • Province is owned by Our country
    • Is a core of Our country
    • Development.png Development is at least 20
  • Province Aa'ku (2495):
    • Gain province modifier “City in the Sky” for the rest of the game, giving the following effects:
      • Local defensiveness.png +20% Local defensiveness
  • Province Hopituh (2493):
    • If:
      • Limited to:
        • None of:
          • Is a permanent claim of Our country
          • Is a core of Our country
          • Province is owned by Our country
      • Our country gains a permanent claim on this province
  • Province Shiwinna (2494):
    • If:
      • Limited to:
        • None of:
          • Is a permanent claim of Our country
          • Is a core of Our country
          • Province is owned by Our country
      • Our country gains a permanent claim on this province
Mission unite home region.png People of the White Rock
Chaco Roads icon
Chaco Roads
An easy movement of both trades and people is essential to a nation's well-being. We must ensure that our merchants can freely circulate around our land by building some trails.
  • If:
    • Limited to:
      • Government is Native Tribe
    • Province Hopituh (2493):
      • Province is owned by Our country
      • Has Native great trail.png Great Trail building
    • Province Shiwinna (2494):
      • Province is owned by Our country
      • Has Native great trail.png Great Trail building
    • Province Aa'ku (2495):
      • Province is owned by Our country
      • Has Native great trail.png Great Trail building
  • Else:
    • Province Hopituh (2493):
      • Province is owned by Our country
      • At least one of:
        • Has Latin marketplace.png Marketplace building
        • Has Latin trade depot.png Trade Depot building
        • Has Latin stock exchange.png Stock Exchange building
    • Province Shiwinna (2494):
      • Province is owned by Our country
      • At least one of:
        • Has Latin marketplace.png Marketplace building
        • Has Latin trade depot.png Trade Depot building
        • Has Latin stock exchange.png Stock Exchange building
    • Province Aa'ku (2495):
      • Province is owned by Our country
      • At least one of:
        • Has Latin marketplace.png Marketplace building
        • Has Latin trade depot.png Trade Depot building
        • Has Latin stock exchange.png Stock Exchange building
  • Gain country modifier “The Great North Road” for 15 years, giving the following effects:
    • Trade range.png +15% Trade range
    • Trade efficiency.png +10% Trade efficiency
    • National manpower modifier.png +10% National manpower modifier
Irrigation Canals icon
Irrigation Canals
Our villages are situated at the headgates of multiple irrigation canals, all of them providing an improvement in our agricultural practices. We must maintain this useful tradition.
  • If:
    • Limited to:
      • Government is Native Tribe
    • At least 5 of the following are true:
      • Every owned province:
        • Has Native irrigation.png Irrigation building
  • Else:
    • At least 5 of the following are true:
      • Every owned province:
        • At least one of:
          • Has Latin workshop.png Workshop building
          • Has Latin counting house.png Counting House building
  • Capital
    • None of:
      • Devastation.png devastation is at least 1
  • None of:
    • Corruption.png Corruption is at least 1
  • Gain country modifier “Irrigation System” for 20 years, giving the following effects:
    • Production efficiency.png +10% Production efficiency
Pue chaco roads.png Chaco Roads
Restore Mesa Verde icon
Restore Mesa Verde
There is a palace hanging from a cliff, its windows wide open, looking at the sky. It was built by our greatest ancestors and their legacy shall not go fall into oblivion.
  • Province Tachii'nii (875):
    • Province is owned by Our country
    • Is a core of Our country
    • Great project Mesa Verde is at least tier 3
  • Stability.png Stability is at least +2
  • Gain Yearly prestige.png 30 prestige
  • Gain country modifier “Mesa Verde Restored” for 15 years, giving the following effects:
    • Diplomat.png +1 Diplomat
    • Prestige decay.png −1% Prestige decay
Ancestral Puebloans icon
Ancestral Puebloans
Having restored their ancient home, we must now assemble all of our old brothers and sisters from neighboring tribes and live together in prosperity, as our grandparents had done.
  • At least one of:
    • All of:
      • Province Tachii'nii (875):
        • Province is owned by Our country
        • Is a core of Our country
      • Province Ohkay Owingeh (880):
        • Province is owned by Our country
        • Is a core of Our country
      • Province Naflat (4631):
        • Province is owned by Our country
        • Is a core of Our country
      • Province Aa'ku (2495):
        • Province is owned by Our country
        • Is a core of Our country
      • Province Hopituh (2493):
        • Province is owned by Our country
        • Is a core of Our country
      • Province Shiwinna (2494):
        • Province is owned by Our country
        • Is a core of Our country
    • The federation has at least 5 members
    • Is the leader of a federation
  • Trigger country event “The Ancient Ones”
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain country modifier “Puebloans Restored” for the rest of the game, giving the following effects:
    • Diplomatic reputation.png +1 Diplomatic reputation
    • Morale of armies.png +5% Morale of armies
Mission pue restore mesa verde.png Restore Mesa Verde

Pue sky city.png Sky City


Regional missions[edit]

Modernization[edit]

Mission Completion requirements Effects Prerequisites
New World Modernization icon
New World Modernization
European colonialism threatens to wipe out our nation if we do not adapt rapidly. We must have the technology and state apparatus to challenge them.
Government is not Government tribal.png tribal

Any neighbouring country:

  • Has embraced the Feudalism.png Feudalism institution
  • Has less than Technology.png 1 technology ahead
Country gains:
  • Innovativeness.png 3 innovativeness
  • Yearly prestige.png 20 prestige

Southwestern development[edit]

Mission Completion requirements Effects Prerequisites
Against the Desert icon
Against the Desert
Dry land covers everything we can see, miles of desert surround our villages, its harsh conditions ignoring all kinds of benevolence. But rivers and lakes give us hope. We shall ensure that devastation does not advance in our land.
Country's capital has less than Devastation.png 1 devastation

All provinces in the area of country's capital are owned by our country

Our country gains a permanent claim on the following regions:
  • California
  • Rio Grande
Taming of the Sands icon
Taming of the Sands
Having successfully managed to adjust our living conditions to the harshness of the desert, it is now our duty to spread this knowledge and secure other provinces into our altruistic hands.
At least 15 provinces in the following regions are owned by our country:
  • California
  • Rio Grande
Country gets “Southwest Conquered” for Time Icon.png 20 years, giving the following effect:
  • Morale of armies.png +5% Morale of armies
Mission sw against the desert.png Against the Desert
Turquoise Mining icon
Turquoise Mining
Most of our trade relationships with the cultures of the South come from our high quality turquoise mining. We shall use our mining knowledge to keep these relationships alive.
At least 3 provinces producing the following resources are owned by our country:
  • Gems.png Gems
  • Salt.png Salt
  • Gold Gold
Every owned provinces producing Gems.png Gems, Salt.png Salt or Gold Gold:
  • Get “Successful Mining” for Time Icon.png 15 years, giving the following effects:
    • Yearly prestige.png +0.5 Yearly prestige
    • Local production efficiency.png +20% Local production efficiency
Yucca Palms icon
Yucca Palms
Yucca palm trees are one of the few species that can survive this unrelenting weather. We are grateful for their presence and use their leaves to weave sandals and baskets. Controlling their natural habit will allow us to control their production.
Province Bedonkohe:
  • Is owned by our country
  • Has Native storehouse.png Storehouse building
Province Bedonkohe gets “Joshua Trees” for the rest of the game, giving the following effect:
  • Local production efficiency.png +10% Local production efficiency
Paquimé icon
Paquimé
One of the most important records that the Mogollon culture has left to us is Paquime, a large settlement involving dozens of buildings. We should take advantage of their architectural experience and adjust this village to serve our own purposes.
Province Jocome:
  • Is owned by our country
  • Has Native longhouse.png Longhouse and Native ceremonial fire pit.png Ceremonial Fire Pit buildings
Province Jocome gets “Casas Grandes” for Time Icon.png 20 years, giving the following effects:
  • Local development cost −10% Local development cost
  • Local construction cost −10% Local construction cost
Medicine Wheel icon
Medicine Wheel
Religion is an important part of our lives not only because of the spiritual calmness that it brings to our community, but also due to the blessings it grants to our health. We should have a proper place to perform our rites.
If religion is Totemism Totemist
  • Any owned province has Native sweat lodge.png Sweat Lodge building
  • Has at least Stability.png +1 Stability

Else:

  • Owns at least 3 provinces with Latin temple.png Temple or Latin cathedral.png Cathedral building
Country gets “Solar Blessing” for Time Icon.png 15 years, giving the following effect:
  • Missionary strength.png +1% Missionary strength


Generic New World missions[edit]

Diplomatic missions[edit]

Mission Completion requirements Effects Prerequisites
Uniting the Tribes icon
Uniting the Tribes
By forging marriages with other tribes, we are strengthening our position for future expansions. Expansion can start with a marriage.
Country:
  • Has at least Yearly prestige.png 40 Prestige
  • At least one of:
    • Has at least Royalmarriage.png 3 royal marriages
    • The Federation.png federation has at least 3 members
Country gains Reform progress growth.png 50 government reform progress
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least Alliance.png 2 allies which:
  • Have at least Opinion.png +150 opinion towards our country
Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 Diplomatic reputation
Native royal marriage.png Uniting the Tribes
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least 2 non-tributary subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% Diplomatic annexation cost
Control unrest.png Trustworthy Allies
Unite Home Area icon
Unite Home Area
We cannot expect others to fear us if we are not even able to control our home area. Let's unite it!
No province in our capital's area is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Native royal marriage.png Acquire Subjects
Unite Home Region icon
Unite Home Region
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
No province in our capital's region is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Mission unite home region.png Unite Home Area
Native Colonization icon
Native Colonization
There is so much land around us, with little population and infrastructure that it would be a pity not to make it ours. We shall send our people to develop it.
Government is neither Government tribal.png tribal nor native tribe Country gets “Colonize the Continent” for the rest of the game, giving the following effects:
  • Colonists.png +1 Colonist
Mission unite home region.png Unite Home Region

Mission war chest.png Build a Treasury

Military missions[edit]

Mission Completion requirements Effects Prerequisites
Build to Force Limit icon
Build to Force Limit
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Land maintenance modifier.png −5% Land maintenance modifier
Assemble An Army icon
Assemble An Army
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% Manpower recovery speed
  • Army tradition.png +0.5 Yearly army tradition
Native build army mission.png Build to Force Limit
Drive out the Europeans icon
Drive out the Europeans
The invading Europeans are rapidly conquering the New World, and are even expanding into our traditional homes. They must be driven back to their ships.
Government is neither Government tribal.png tribal nor native tribe

Country has embraced the Feudalism.png Feudalism institution
No province in our capital's region is owned by Western technology group Western country

Country gains Military power.png 200 military power

Country gets “Inspiring Victory” for Time Icon.png 20 years, giving the following effects:

  • Yearly prestige.png +1 Yearly prestige
  • Manpower recovery speed.png +10% Manpower recovery speed
Mission iroquois warriors.png Assemble An Army
Sunset Invasion icon
Sunset Invasion
The invaders have fled from our lands. But is that enough? At any time they might return with even more terrible force. Let us pursue them back to Europe itself.
At least 5 provinces in the following continent are owned by the country or non-tributary subjects:
  • Europe
Country gains:
  • Administrative power.png 100 administrative power
  • Diplomatic power.png 100 diplomatic power
  • Military power.png 100 military power
Mission settlers north america.png Drive out the Europeans
Control Unrest icon
Control Unrest
Our conquests have brought some instability to our lands. We have to reduce the unrest.
Country does not own any province with at least Local unrest.png 2 Unrest Country gains Stability.png 1 stability Mission unite home region.png Unite Home Area
Build Temples icon
Build Temples
Our people need guidance from our spiritual leaders and what better place to have them share their wisdom than some new religious places?
At least one of:
  • Has at least 5 provinces with a Latin temple.png Temple
  • All of:
    • Has at least 1 province with a Native ceremonial fire pit.png Ceremonial Fire Pit
    • Has at least 1 province with a Native sweat lodge.png Sweat Lodge
Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:
  • Yearly tax income.png +10 Tax income
Control unrest.png Control Unrest

Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased by 150% compared to the starting monthly income Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% Construction cost
  • Construction time.png −25% Construction time
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country controls at least 75% of the trade in the home trade node

Random[2] provinces gain “Dominant Trade Hub” for the rest of the game, giving the following effects:

  • Local trade power.png +10 Local trade power
  • Local development cost −5% Local development cost
Mission war chest.png High Income
Improve Capital icon
Improve Capital
The core of our nation needs to be strong so that other nations look at us in awe. We must develop it.
Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Base tax.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission war chest.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2 000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 Yearly inflation reduction
Mission native dev capital.png Improve Capital
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least Development.png 1 000 total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effects:

  • Years of separatism.png −5 Years of separatism
Mission war chest.png Build a Treasury


References[edit]

  1. The script code is located in /Europa Universalis IV/missions/LVT_Pueblo_Missions.txt, /Europa Universalis IV/missions/Southwestern_Natives_Missions.txt and /Europa Universalis IV/missions/New_World_Missions.txt.
  2. Province should be in home trade node and:
    • One random province
    • Country's capital province
    • Not country's capital province, Development.png Development is at least that of capital
    • Not country's capital province, Development.png Development is at least that of capital and:
      • Development.png Development is at least 20
      • Development.png Development is at least 25
      • Development.png Development is at least 30