Pueblo culture events

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

This is a list of events for countries which have Primary culture.png Pueblo as primary culture.[1]

Events[edit]

id

Msg event.pngThe Ancient Ones

A name is an important element that should not be chosen without much thought. We have restored the primordial dwellings of our ancestors and taken back the land that they once held. We can now reclaim their name.
 
Trigger conditions
  • None
Is triggered only by

Completing the “Ancestral Puebloans” mission


Event button 547.png
We must honor our legacy.
  • Country's name changes to “Pueblo”
  • Set country flag is_pue_flag
  • Gain Yearly prestige.png 50 prestige
Event button 547.png
We shall keep our own name.
  • Gain Yearly prestige.png 50 prestige


id

Msg event.pngStart of the Pueblo Revolt

They arrived with the first sun, their pale faces turned almost red by its rays. At first, they tried to talk to us; then, we saw their metal weapons. Years have passed since that first encounter and our land has been attacked, misused and insulted. Our people have seen soldiers, missionaries and settlers come and go through their own houses. But now we have had enough.
Some of our leaders have gained support from more than 40 of our villages and have waited, patiently, for the right moment to strike. Each morning they would untie a knot from a cord, and when the last one was to be untied, the fight should start.
Today was that morning.

 
This event happens only once during a campaign.
Trigger conditions
  • Primary culture is Pueblo
  • DLC Leviathan.png Leviathan is active
  • Year is 1680 or later
  • None of:
    • Year is 1692 or later
  • Any known country:
    • Technology group is Western technology group Western
    • None of:
      • Is allied to Our country
    • At least one of:
      • None of:
        • Opinion of Our country is at least Opinion.png 0
      • Owns core province Tachii'nii (875)
      • Is at war with Our country
Mean time to happen

1 day
Modifiers

  • Is revolutionary: ×0.75

Immediate effects
  • If:
    • Limited to:
    • Lose Stability.png 1 stability

Event button 547.png
We shall expel these invaders!
  • Gain country modifier “Po'pay's Rebellion” for 10 years, giving the following effects:
    • Morale of armies.png +10% Morale of armies
    • Infantry cost.png −5% Infantry cost
  • Set country flag pue_pueblo_revolt
  • Gain a new General.png general with:
    • Land leader shock.png 4 shock
    • Land leader fire.png 2 fire
    • Land leader maneuver.png 4 maneuver
    • Leader siege.png 3 siege
    • Named “Po'pay”


id

Msg event.pngEnd of the Pueblo Revolt

Through the curse of several sieges and battles, we managed to expel the invaders and recover the rightful control of our lands. Our people have never felt prouder and the gods have blessed us with good weather and healthy crops. However, they have now returned. We recognised their pale faces approaching our villages like old corpses, their crooked smiles pointing towards our leader’s tent.
But they have come with a peace offer, a promise of clemency and protection, should we pledge allegiance to their king. [Root.Monarch.GetName] takes a moment before answering.

 
This event happens only once during a campaign.
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Primary culture is Pueblo
  • Country flag pue_pueblo_revolt is set
  • Any known country:
    • Technology group is Western technology group Western
    • Is at war with Our country
Mean time to happen

6 months


Option conditions

Event trigger.pngEnabled if:

  • War score is at least War score.png 50%
Event button 547.png
We shall accept their peace offer.
  • Gain country modifier “End of the Revolt” for 10 years, giving the following effects:
    • National unrest.png −2 National unrest
    • Army tradition.png +0.5 Yearly army tradition

Event trigger.pngEnabled if:

  • None of:
    • War score is at least War score.png 50%
Event button 547.png
Their armies have betrayed us!
  • Lose Military power.png 20 military power
  • Every owned province:
    • Gain Local unrest.png 1 unrest

Event trigger.pngEnabled if:

  • Any known country:
    • Technology group is Western technology group Western
    • Is allied to Our country
Event button 547.png
We should aim for a bloodless agreement.
  • Gain Stability.png 1 stability


id

Msg event.pngEyes in the Deep

Cliff Palace's walls had stood untouched for many decades, even centuries. Empty rooms, filled only with silence. But now we have come back to it, our children playfully running through its intricate corridors, laughter can be heard from every staircase. And they have found something: Colors red, green, white, yellow, brown, all of them used in marvelous murals that decorate the most important rooms. Most of them represent hunting scenes, feasts, dances, simple lines and spirals. But there is one that does not look quite like the others. A big spider sets eyes on the entrance.
 
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Primary culture is Pueblo
  • Owns core province Tachii'nii (875)
  • Province Tachii'nii (875):
  • None of:
    • Has country modifier “Spider Grandmother”
Mean time to happen

240 months


Option conditions

Event trigger.pngEnabled if:

  • None of:
    • Country flag pue_restored_murals is set
Event button 547.png
Such a magnificent painting! We should restore it.
  • Lose Gold Icon.png 25 ducats
  • Gain Yearly prestige.png 5 prestige
  • Gain country modifier “Spider Grandmother” for 20 years, giving the following effects:
    • Technology cost.png −5% Technology cost
  • Set country flag pue_restored_murals

Event trigger.pngEnabled if:

  • Country flag pue_restored_murals is set
Event button 547.png
Our conservation efforts shall continue.
  • Lose Gold Icon.png 50 ducats
  • Gain Yearly prestige.png 5 prestige
  • Gain country modifier “Spider Grandmother” for 20 years, giving the following effects:
    • Technology cost.png −5% Technology cost

Event trigger.pngAlways enabled:

Event button 547.png
Let's ignore it.
  • Gain Administrative power.png 25 administrative power


id

Msg event.pngCeremonial Dancers

There is a small fire in the center of our village tonight. People sit around it and lively chat with their friends and relatives. The air is filled with the smell of recently cooked food and the sky is clear without a single cloud. Nights like these are the ones that feel most like home.
But tonight is not just a regular night. Soon after midnight, a group of masked men dance towards the fire and everyone stays silent. They dance, representing stories of times long past.

 
This event happens only once during a campaign.
Trigger conditions
  • DLC Leviathan.png Leviathan is active
  • Primary culture is Pueblo
  • Is not at war
Is triggered only by

The 4 year pulse (Base weight: 100/19125)


Event button 547.png
It is indeed a wonderful night.
  • Gain country modifier “Kachinas” for 10 years, giving the following effects:
    • Missionary strength.png +1% Missionary strength
    • These effects are lost if the state religion changes


Footnotes[edit]

  1. The script code is located in /Europa Universalis IV/events/flavorPUE.txt