Pueblo

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Notes:
- +25% National garrison growth
- −15% Advisor costs
- −10% Advisor cost
- −10% Construction cost
- +15% Fort defense
- +10% Trade efficiency
- −10% Stability cost modifier
- +2 Tolerance of the true faith
- +10% Religious unity
- +1 Yearly prestige
- +10% Morale of armies
Pueblo is a tribe in central North America. They start surrounded by land on all sides, and bordering the two smaller nations Navajo and
Zia.
Strategy[edit | edit source]

Cities of Cibola pacifist strategy[edit | edit source]
This strategy is for getting the Cities of Cibola achievement without dealing with fighting difficult wars against tribal federations; while it will take a bit longer, the benefit is that it can be accomplished with few or no wars.
Starting out, make alliances and join a federation to your relations limit, boosting opinion if necessary. Use a national focus to even out your monarch point income if needed, but be sure that at least your military point income is decent. If necessary, start new games until you get a ruler with good stats.
Collect monarch points until you get first tribal advancements. Choose construction cost reduction for administrative, +1 colonist for diplomatic, and military tech cost reduction for military. Once you have a colonist, construct buildings and develop your provinces until you have at least +2.00 ducats income per month; once you do, start developing a colony in an adjacent province, avoiding arid provinces if possible; try to move toward the Gulf of Mexico, to be closer to European colonizers if you plan on continuing the campaign after the achievement.
For native policy, you can start with Native Coexistence at the start to you don't have to worry about native uprisings, and later on once you have plenty of income and army to spare you can change it to Native Repression for faster colonization.
After your first colony starts, complete additional tribal advancements that are beneficial (e.g. national tax modifier) but be sure to get your military tech to at least 3 or 4 before taking more military advancements; you have plenty of time before colonizers show up.
After completing your advancements, spend your administrative and diplomatic points on improving your colonies to at least 10, but you can go for 20 or even 30 to allow for additional buildings to increase your income; the longhouse is also useful for letting your increase your army size, to avoid trouble with your neighbors.
To speed things along, feel free to annex a neighbor or two if you are in an advantageous position, but it's hardly necessary. By 1550 or so, you should have your 7 provinces at 10 development, and get the achievement.
If you wish to continue from here, continue colonizing towards the coast, but don't take coastal provinces yourself. Annex your neighbors as is convenient, and eventually you will have a European colonizer show up to allow you to reform. Once you see signs that Europeans are on their way--your will often see a Castillian conquistador exploring the continent--start banking monarch points as much as you can, to quickly tech up once you reform.
Achievements[edit | edit source]

Western technology group ![]() |
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Mesoamerican technology group ![]() |
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North American technology group ![]() |
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Central African technology group ![]() |
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Muslim technology group ![]() |
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Eastern technology group ![]() |
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Nomadic technology group ![]() |
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Anatolian technology group ![]() |
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Muslim technology group ![]() |
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