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Pueblo

Duchy rankPueblo
Pueblo.png
Primary culture
Pueblo (Sonoran)

Capital province
Pueblo (880)

Government
Native CouncilGovernment tribal.png

State religion
TotemistTotemism.png

Technology group
North AmericanNorth American technology group
Pueblo ideas
Notes:

For Flag of Pueblo Pueblo, Flag of Keres Keres and Flag of Zuni Zuni.


Traditions.png Traditions:

+25% National garrison growth
−15% Advisor costs

Hostile core-creation cost on us.png Ancient Pueblo Legacy

+25% Hostile core-creation cost on us

Construction cost.png Adobe Architecture

−10% Construction cost

Fort defense.png Mesa Settlements

+15% Fort defense

Trade efficiency.png Cotton Weaving

+10% Trade efficiency

Stability cost modifier.png Kachina Dolls

−10% Stability cost modifier

Tolerance own.png Clown Societies

+2 Tolerance of the true faith
+10% Religious unity

Prestige.png Legend of Cibola

+1 Yearly prestige

Idea bonus.png Ambition:

+10% Morale of armies

Pueblo is a tribe in central North America. They start surrounded by land on all sides, and bordering the two smaller nations Flag of Navajo Navajo and Flag of Keres Keres.

StrategyEdit

Cities of Cibola Pacifist StrategyEdit

This strategy is for getting the Cities of Cibola achievement without dealing with fighting difficult wars against tribal federations; while it will take a bit longer, the benefit is that it can be accomplished with few or no wars.

Starting out, make alliances and join a federation to your relations limit, boosting opinion if necessary. Use a national focus to even out your monarch point income if needed, but be sure that at least your military point income is decent. If necessary, start new games until you get a ruler with good stats.

Collect monarch points until you get first tribal advancements. Choose construction cost reduction for administrative, +1 colonist for diplomatic, and military tech cost reduction for military. Once you have a colonist, construct buildings and develop your provinces until you have at least +2.00 ducats income per month; once you do, start developing a colony in an adjacent province, avoiding arid provinces if possible; try to move toward the Gulf of Mexico, to be closer to European colonizers if you plan on continuing the campaign after the achievement.

For native policy, you can start with Native Coexistence at the start to you don't have to worry about native uprisings, and later on once you have plenty of income and army to spare you can change it to Native Repression for faster colonization.

After your first colony starts, complete additional tribal advancements that are beneficial (e.g. national tax modifier) but be sure to get your military tech to at least 3 or 4 before taking more military advancements; you have plenty of time before colonizers show up.

After completing your advancements, spend your administrative and diplomatic points on improving your colonies to at least 10, but you can go for 20 or even 30 to allow for additional buildings to increase your income; the longhouse is also useful for letting your increase your army size, to avoid trouble with your neighbors.

To speed things along, feel free to annex a neighbor or two if you are in an advantageous position, but it's hardly necessary. By 1550 or so, you should have your 7 provinces at 10 development, and get the achievement.

If you wish to continue from here, continue colonizing towards the coast, but don't take coastal provinces yourself. Annex your neighbors as is convenient, and eventually you will have a European colonizer show up to allow you to reform. Once you see signs that Europeans are on their way--your will often see a Castillian conquistador exploring the continent--start banking monarch points as much as you can, to quickly tech up once you reform.

AchievementsEdit

 
Cities of Cibola
As Pueblo, own at least seven provinces with 10 development each.
Country guides

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Central African technology group     Kuba  Mutapa
East African technology group     Ethiopia  Mogadishu
Muslim technology group     Mamluks  Morocco  Tlemcen  Tunis
West African technology group     Air  Mali

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Ardabil   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche