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Duchy rankPskov
Primary culture
Novgorodian (East Slavic)

Capital province
Pskov (274)

Veche RepublicGovernment republic.png

State religion

Technology group
EasternEastern technology group
Pskovian ideas
Traditions.png Traditions:
+1 Merchant
+15% Caravan power

Possible advisors.png Veche of Pskov

+1 Possible advisor

Recover army morale speed.png Legacy of Daumantas

+5% Recover army morale speed

Mercenary maintenance.png Balt Mercenaries

−10% Mercenary maintenance

National unrest.png Pskov Charter

−2 National unrest

Available mercenaries.png The Knights Guard

+25% Available mercenaries

Trade power.png Arts and Crafts of Pskov

+10% Global trade power

Trade steering.png Pskov Before All Others

+20% Trade steering

Idea bonus.png Ambition:

+20% Goods produced modifier
For the area, see Pskov (area).

Pskov is a country in Russia (region). It is surrounded by Novgorod to the east and north, Lithuania to the south and the Livonian Order to the west. It starts in 1444 as a vassal of Muscovy.


Main article: Russian Principalities missions


Execute decision.pngForm Russian Nation

Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted.

Potential requirements
  • Playing with normal or historical nations
  • Was never an end-game tag

The country:

If the country is AI-controlled, then it:


Flag of Russia Russia does not exist

The country:


If is Flag of Novgorod Novgorod:

  • complete missions "Invade Novgorod" and "Conquer Novgorod"

The country:

  • changes to Flag of Russia Russia.
  • gets Empire rank empire government rank.
  • gains a permanent claim on all unowned settled provinces in the regions:
  • gains Prestige.png25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.

If the country:

  • has religion Orthodox
    • then it enacts the Level 1 Government Reform "Tsardom".
  • is a member of the Holy Roman Empire but not the emperor or an elector
    • then all its provinces are removed from the HRE.
  • does not have custom ideas


One obvious starting strategy is to ask Muscovy's rivals to support independence while Pskov gathers strength. However, Muscovy will usually declare war on Novgorod in the first few months of the campaign, nullifying their primary rival, and may not get another serious rival (Poland, Denmark) for years - long enough for them to consolidate their position and be very difficult for the player + allies to defeat.

An alternate strategy is to simply start a new game until Lithuania and Muscovy start off as rivals, and then declare war for independence as soon as possible (December 11, 1444) with no support at all. Muscovy will be unable to get military access through either Lithuania or Novgorod, as they are both rivals, and the player can allow the ticking war score and length of war modifiers to improve until Muscovy will accept independence in a peace treaty. An added benefit of this is that Muscovy will not declare war on Novgorod until the independence war is complete, giving Novgorod time to consolidate its position.

From there, the player can expand into Livonia relatively easily, while seeking alliances with Novgorod, Denmark, Poland, the Hordes, or even Muscovy themselves, as a partner rather than a vassal.


Dovmont's Own icon
Starting as Pskov, have 100 standing Streltsy units.

All belongs to Mother Russia icon
Start as a country of Russian culture and form Russia.

Relentless Push East icon
Starting as a Russian nation, By 1600 own the East Siberian Coastline.
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