Pskov

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- +1 Merchant
- +15% Caravan power
- +1 Possible advisor
- +5% Recover army morale speed
- −10% Mercenary maintenance
- −2 National unrest
- +25% Mercenary manpower
- +10% Global trade power
- +20% Trade steering
- +20% Goods produced modifier
- For the area, see Pskov (area).
Pskov is a country in Russia (region). It is surrounded by Novgorod to the east and north, Lithuania to the south and the Livonian Order to the west. It starts in 1444 as a vassal of Muscovy.
Missions[edit | edit source]
- Main article: Russian Principalities missions
Decisions[edit | edit source]
Form Russian Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted.
Potential requirements
The country:
If the country is AI-controlled, then it:
Playing with normal or historical nations |
Allow
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Effects
The country:
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Strategy[edit | edit source]

One obvious starting strategy is to ask Muscovy's rivals to support independence while Pskov gathers strength. However, Muscovy will usually declare war on Novgorod in the first few months of the campaign, nullifying their primary rival, and may not get another serious rival (Poland, Denmark) for years - long enough for them to consolidate their position and be very difficult for the player + allies to defeat.
An alternate strategy is to simply start a new game until Lithuania and Muscovy start off as rivals, and then declare war for independence as soon as possible (December 11, 1444) with no support at all. Muscovy will be unable to get military access through either Lithuania or Novgorod, as they are both rivals, and the player can allow the ticking war score and length of war modifiers to improve until Muscovy will accept independence in a peace treaty. An added benefit of this is that Muscovy will not declare war on Novgorod until the independence war is complete, giving Novgorod time to consolidate its position.
From there, the player can expand into Livonia relatively easily, while seeking alliances with Novgorod, Denmark, Poland, the Hordes, or even Muscovy themselves, as a partner rather than a vassal.
Achievements[edit | edit source]
Eastern technology group ![]() |
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- ↑ If the country is not
Orthodox, the Tsardom reform is removed immediately.