Prussia

Primary culture
Capital province
Government
State religion
Technology group

- +0.5 Yearly army tradition
- −10% Aggressive expansion impact
Legacy of the Teutonic Knights
- −10% Stability cost modifier
- +1 Tolerance of the true faith
- −1% Yearly army tradition decay
- +20% Morale of armies
- +10% Nobility loyalty equilibrium
- +20% Infantry combat ability
- +25% National manpower modifier
- −10% Recruitment time
- −5% Development cost
- +1 Tolerance of heretics
- +5% Discipline
Prussia (German: Preußen) is one of the formable countries in Europe and can be formed by Brandenburg, the
Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). It also exists in campaigns started in 1525 or later. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers.
If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Prussia can also play a decisive role in the League Wars.
Contents
Prussian monarchy[edit]
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Please help with verifying or updating this section. It was last verified for version 1.28. |
The Prussian Monarchy is a unique government type available only for Prussia that gives a major advantage in military power income. Having this government ensures:
−2 National unrest
−0.02 Monthly war exhaustion
−0.075 Monthly autonomy change
+10 Maximum absolutism
+3 Monarch military skill (for future monarchs)
−50% Governing capacity
+10% Nobility loyalty equilibrium
Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6
ruler.
Militarization[edit]
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Available only with the Rights of Man DLC enabled. |
Prussian monarchies have a unique system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. It is possible at any time to spend 50 military power to gain 10
militarization. At 100%
militarization of the state the country will gain:
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+10% | Discipline |
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+20% | Manpower recovery speed |
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−20% | Land maintenance modifier |
Monthly militarization is affected by the following:
Formation[edit]
There are three possible decisions that form Prussia. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. One is for
Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector.
Form Kingdom of Prussia
Potential requirements
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Allow
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Effects
The country:
If
One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture that is not the capital:
Change the capital's culture to Prussian |
Reform into Prussia
Potential requirements
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Allow
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Effects
If Königsberg (41) is part of the HRE, but its owner is not a member then:
Königsberg (41):
The country:
If
Every neighbouring monarchy:
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Reform into Prussia
Potential requirements
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Allow
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Effects
The country:
If
One random owned province with Saxon or Pomeranian culture that is not the capital:
Change the capital's culture to Prussian |
Missions[edit]
- Main article: Prussian missions
Prussian missions centre around building up their influence and expanding their borders.
Events[edit]
- Main article: Brandenburg-Prussian events
Prussian events relate to famous Prussian people and Prussian military reforms.
Strategy[edit]
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Achievements[edit]
Eastern technology group ![]() |
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Anatolian technology group ![]() |
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Muslim technology group ![]() |
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Eastern technology group ![]() |
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Nomadic technology group ![]() |
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Western technology group ![]() |
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Mesoamerican technology group ![]() |
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