Prussia

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Kingdom rankPrussia
Prussia.png
Primary culture
Prussian (Germanic)

Capital province
Königsberg (41)

Government
Prussian Monarchy Government monarchy.png

State religion
ProtestantProtestant.png

Technology group
WesternWestern technology group
Prussian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+0.5 Yearly army tradition
−10% Aggressive expansion impact

Stability cost modifier.png Legacy of the Teutonic Knights

−10% Stability cost modifier
+1 Tolerance of the true faith

Yearly army tradition decay.png The Soldier-King of Prussia

−1% Yearly army tradition decay

Morale of armies.png Army Professionalism

+20% Morale of armies

Nobility loyalty equilibrium.png Noble Cadets

+10% Nobility loyalty equilibrium

Infantry combat ability.png The Goose Step

+20% Infantry combat ability

National manpower modifier.png Regimental Cantons

+25% National manpower modifier
−10% Recruitment time

Development cost.png Religious Toleration

−5% Development cost
+1 Tolerance of heretics

Idea bonus.png Ambition:

+5% Discipline
For the region, see Prussia (region).

Prussia is one of the formable countries in Europe and can be formed by Flag of Brandenburg Brandenburg, the Flag of Teutonic Order Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Flag of Germany Germany and a unified, centralised Flag of Holy Roman Empire Holy Roman Empire). It also exists in campaigns started in 1525 or later. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers.

If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Prussia can also play a decisive role in the League Wars.

Prussian governments[edit | edit source]

Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies.

Prussian Monarchy[edit | edit source]

Having the Prussian Monarchy gives:

  • National unrest.png −2 National unrest
  • War exhaustion.png −0.02 Monthly war exhaustion
  • Autonomy.png −0.075 Monthly autonomy change
  • Maximum absolutism +10 Maximum absolutism
  • Monarch military skill +3 Monarch military skill (for future monarchs)
  • Governing capacity.png −50% Governing capacity
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium

Note: The Prussian monarchy doesn't set a minimum of 3 Military power.png for rulers, but directly increases their military stat by 3. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 Military power.png ruler.

Stratocratic Administration[edit | edit source]

Having the Stratocratic Administration gives:

  • War exhaustion.png −0.02 Monthly war exhaustion
  • Militarization of state.png +0.05 Militarization of state
  • Autonomy.png −0.075 Monthly autonomy change
  • Maximum absolutism +30 Maximum absolutism[1]
  • Yearly republican tradition.png −0.5 Yearly republican tradition
  • Governing capacity.png −50% Governing capacity

Militaristic Divine State[edit | edit source]

Having a Militaristic Divine State gives:

  • Monthly war exhaustion.png −0.02 Monthly war exhaustion
  • Militarization of state.png +0.05 Militarization of state
  • Autonomy.png −0.075 Monthly autonomy change
  • Yearly devotion.png −0.5 Yearly devotion
  • Maximum absolutism +10 Maximum absolutism
  • Manpower in true faith provinces +15% Manpower in true faith provinces
  • Governing capacity modifier −50% Governing capacity modifier


Militarization[edit | edit source]

The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. It is possible at any time to spend 50 Military power.png military power to gain 10 Militarization of state.png militarization. At 100% Militarization of state.png militarization of the state the country will gain:

Discipline.png +10% Discipline
Manpower recovery speed.png +20% Manpower recovery speed
Land maintenance modifier.png −20% Land maintenance modifier

Monthly militarization is affected by the following:

Militarization of state.png Triggers
+0.020 Has completed the Prussian mission Empower the Junkers
+0.020 Has enacted the nobility privilege “Junker Supremacy”
+0.050 Has enacted the republican government reform Stratocratic Administration
+0.050 With the parliament issue “Extend Militarization of the State”
+0.050 with tier 3 Brandenburg Gate (+0.01 with Tier 1 and +0.02 with Tier 2)
+0.100 Army tradition (at 100%)
+0.025 Legitimacy (at 100%)
+0.000 Legitimacy (at 50%)
−0.025 Legitimacy (at 0%)
−0.010 Over governing capacity (per 1%)
−0.500 Bankruptcy

Formation[edit | edit source]

There are three possible decisions that form Prussia. One is for the Flag of Teutonic Order Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. One is for Flag of Brandenburg Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector.

id

Execute decision.pngReform into Prussia


The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.


 
Potential requirements

The country:

If the country is AI-controlled then it:

  • is not a custom nation
  • is not a former colonial nation.
  • Flag of Prussia Prussia does not exist
  • Either the Protestantism Protestant, Reformed.png Reformed or Anglican.png Anglican religion is enabled

Playing with normal or historical nations

Allow

Flag of Prussia Prussia does not exist
The country:

  • has an Administrative technology.png administrative technology of at least 10.
  • is not at war
  • is Protestantism Protestant, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite
  • owns its core province Königsberg (41)

Königsberg (41) is part of a state


Effects

The country:

  • becomes Flag of Prussia Prussia
  • gains Yearly prestige.png 25 prestige
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Prussian ideas.
  • gains a permanent claim on:
    • West Prussia area
    • East Prussia area
  • if it is not revolutionary:
  • if 'States General' government reform is enacted, reform is removed
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

Every neighbouring Government monarchy.png monarchies:

  • Gain opinion modifier “Secularized Monastic Order” (Opinion.png +25 opinion / −2.5 yearly decay / +25 max) towards Flag of Prussia Prussia

If Königsberg (41) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Königsberg (41):

  • becomes the new capital of the owner country.
id

Execute decision.pngForm Kingdom of Prussia


There is only one king in the Empire, the king of Bohemia. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors.


 
Potential requirements

The country:

If the country is AI-controlled then it:

  • is not a custom nation.
  • Flag of Prussia Prussia does not exist
  • either the Protestantism Protestant, Reformed.png Reformed or Anglican.png Anglican religion is enabled

Playing with normal or historical nations

Allow

Flag of Prussia Prussia does not exist.
The country:

  • has an Administrative technology.png administrative technology of at least 10.
  • is not at war.
  • is Protestantism Protestant, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite
  • owns its core provinces:
    • Königsberg (41)
    • Danzig (43) or Stolp (2995)

Effects

The country:

  • becomes Flag of Prussia Prussia
  • gains Yearly prestige.png 5 prestige
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Prussian ideas.
  • changes Primary culture.png primary culture to Prussian.
  • increases rank to Kingdom rank kingdom, if:
    • it is a Duchy rank duchy
    • the Emperor emperor DLC is not enabled or the HRE does not exist
  • gains a permanent claim on:
    • West Prussia area
    • East Prussia area
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • if it is not revolutionary:
  • if 'States General' government reform is enacted, reform is removed
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

One random owned province with Culture icon.png Pomeranian, Saxon or Prussian culture:

  • Gain Base tax.png 1 base tax

One random owned province with Culture icon.png Saxon or Pomeranian culture as well as Capital.png country's capital:

  • Change Culture icon.png culture to Prussian
id

Execute decision.pngReform into Prussia


The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.


 
Potential requirements

The country:

If the country is AI-controlled then it:

  • is not a custom nation
  • Flag of Prussia Prussia does not exist
  • Either the Protestantism Protestant, Reformed.png Reformed or Anglican.png Anglican religion is enabled

Playing with normal or historical nations

Allow

Flag of Prussia Prussia does not exist
The country:


Effects

The country:

  • becomes Flag of Prussia Prussia
  • gains Yearly prestige.png 25 prestige
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it has custom or Prussian ideas.
  • changes Primary culture.png primary culture to Prussian.
  • increases rank to Kingdom rank kingdom, if:
    • it is a Duchy rank duchy
    • the Emperor emperor DLC is not enabled or the HRE does not exist
  • gains a permanent claim on:
    • West Prussia area
    • East Prussia area
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • if it is not revolutionary:
  • if 'States General' government reform is enacted, reform is removed
  • gets “Increased Centralization” for Time Icon.png 10 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

One random owned province with Culture icon.png Pomeranian, Saxon or Prussian culture:

  • Gain Base tax.png 1 base tax

One random owned province with Culture icon.png Saxon or Pomeranian culture as well as Capital.png country's capital:

  • Change Culture icon.png culture to Prussian

Missions[edit | edit source]

Main article: Prussian missions

Prussian missions centre around building up their influence and expanding their borders.

Events[edit | edit source]

Main article: Brandenburg-Prussian events

Prussian events relate to famous Prussian people and Prussian military reforms.

Achievements[edit | edit source]

A Fine Goosestep icon
Form Prussia and have at least 125% discipline.
For the Emperor! icon
Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time.
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  1. In addition to the absolutism from the tier 1 reform, all republics get Maximum absolutism −40 Maximum absolutism for being a republic.