Propagate religion events
Available only with the Cradle of Civilization DLC enabled. |
This is a list of events relating to the propagate religion trade policy.[1]
Events[edit | edit source]
Traders in [trade_province.GetCapitalName]
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
Muslim traders have been an increasingly common sight in our ports for generations now and we have grown used to them and their religion. In our ports in the [trade_province.GetName] province, and especially [trade_province.GetCapitalName] itself these merchants have become so commonplace that they are now an integral part of the urban population.
Recently some of these traders have approached the [Root.Monarch.GetTitle], asking to be allowed to build a settlement of their own, just outside [trade_province.GetCapitalName] proper.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions
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Is triggered only by
The five year pulse III (Base weight: 100/1900) |
Only good can come from this.
No, they must remain where we can control them. |
[converter_country.Religion.GetName] Missionaries
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
A group of Muslim missionaries have settled down in [trade_province.GetName] to found a new community there for themselves and their converts. They are cooperating with local authorities and do not oppose our rule, but their presence will likely lead to their religion spreading more quickly into the entire area.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions
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Is triggered only by
The five year pulse III (Base weight: 100/1900) |
We cannot let authority slip to outside groups such as this one. They will be a welcome addition to our society. |
Muslim Sailors
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
From the Yellow sea to the Indian Ocean there’s an abundance of ships, from small dhows to great galleys, constantly sailing between the many ports. Taken together this trade network provides goods and supplies for more than half of the world's population.
What many of these galleys have in common is that they are manned by Muslim sailors. These are sailors from Africa or the Middle East joined by converted locals.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions | Is triggered only by
The five year pulse III (Base weight: 100/1900) |
Let us encourage these sailors to seek out our ports! We have no need of foreign faiths on our ships. |
Miracle
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
A learned man from a faraway land is said to have cured a local princess in [cured_province.GetName] from a harsh illness. The locals are all very impressed and have chosen to adopt the faith of this Molla so that his God can protect them in the times to come.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions
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Is triggered only by
The five year pulse III (Base weight: 100/1900) |
This is a good sign.
Let us invite this man to [Root.Capital.GetCapitalName], where he can be put to good use.
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Mosque built in [mosque_province.GetName]
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The Muslims of [mosque_province.GetName] have constructed a new Mosque to serve as their house of worship. The Mosque is the new clear center of the community and will likely attract greater numbers to settle here. It will also facilitate local conversion of the entire area.
There is clear indication that the new Mosque is in part being funded by the many [converter_country.GetAdjective] traders active in the region, and in our government some worry that this might lead to undue influence for them and their religion.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions
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Is triggered only by
The five year pulse III (Base weight: 100/1900) |
We cannot allow this.
Let us provide them with the support they need to build a better community. |
Sultan of [Root.GetName]?
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
With Islam increasingly becoming the dominant religion of our country many of our government officials, nobles and other notables, have begun to adopt Islamic notions of kingship, Arabic names and titles. Many have in fact started to refer to [Root.Monarch.GetName] as a Sultan, even though our official state religion is still [Root.Religion.GetName]. Some advisors of [Root.Monarch.GetName] now suggest that it might be prudent to go along with this. If we start referring to our own country as a sultanate, it might easen relations with the many Muslim countries around the world.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions
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Is triggered only by
The five year pulse III (Base weight: 100/1900) |
I like the idea.
No, we must defend the traditional values of the [Root.GetAdjective] [Root.GovernmentName]! |
Joining the Community of the Faithful
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
As [Root.Religion.GetName] is now the official religion of [Root.GetName] we have joined the community of the Faithful. Though some remaining traditionalists lament this change, many more of our Muslim subjects now rejoice over the just rule of [Root.Monarch.GetName].
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions
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Is triggered only by
Changing religion |
Immediate effects
Hidden effect: Clear country flag sultan_titles_for_non_muslims | |
Long live the [Root.Monarch.GetTitle]!
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Traveling Scholar
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
A learned man from a faraway land has arrived in [Root.Capital.GetCapitalName]. He claims to have studied under scholars in many famous cities, from the great cities of Hind to Mecca, Baghdad and Cairo. He is versed in the politics of the greater Islamic world as well as in intricate matters of theology.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions
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Is triggered only by
The five year pulse III (Base weight: 100/1900) |
We have use of this man. Let us offer him a place at our court!
Let us learn as much as we can about the state of things abroad. |
Muslim Chiefs
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
In the [Root.GetAdjective] hinterlands many chiefs rule their own little domains with little interference from central rule. However, even though they lack the ability to project much power some do have greater ambitions. Some local chiefs in [hinterland_province.GetName] have given name to greater pretensions by starting to style themselves sultans and trying to claim legitimacy by converting their population to Islam.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions
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Is triggered only by
The five year pulse III (Base weight: 100/1900) |
Ridiculous. |
Islamic Syncretism
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
An increasingly common sight in the [Root.GetAdjective] countryside is that of traveling Sufis, mystic missionaries of the Islamic faith. They are often warmly received not only by their brothers in faith, but also by the rural population who have found a way to integrate the Islamic creed into their own traditions and myths. The result is not something that would fit in Mecca or Cairo but has made many more predisposed towards Islam in general.
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Available only with the Cradle of Civilization DLC enabled. |
Trigger conditions
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Is triggered only by
The five year pulse III (Base weight: 100/1900) |
We must protect the faith of our ancestors!
What harm can these men do. |

Muslim Refugees
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
A number of refugees from a distant war has arrived on our coasts. They are led by Islamic sheikhs and claim that if we just allow them some unclaimed land they will create a prospering settlement for themselves and lead productive lives as our subjects.
The province:
- The province's trade node is in a trade company region
- Is adjacent to an uncolonized province
Province owner:
- Is not Muslim
Any country in the world:
- Is at war with us
- Has the Propagate Religion trading policy in the province's trade node
600 months
- One random neighbouring uncolonized province:
Footnotes[edit | edit source]
- ↑ The script code is located in /Europa Universalis IV/events/PropagateReligionEvents.txt