Propagate religion events

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This is a list of events relating to the Propagate Religion.png propagate religion trade policy.[1]

Events[edit]

id

Msg event.pngTraders in [trade_province.GetCapitalName]

Muslim traders have been an increasingly common sight in our ports for generations now and we have grown used to them and their religion. In our ports in the [trade_province.GetName] province, and especially [trade_province.GetCapitalName] itself these merchants have become so commonplace that they are now an integral part of the urban population.
Recently some of these traders have approached the [Root.Monarch.GetTitle], asking to be allowed to build a settlement of their own, just outside [trade_province.GetCapitalName] proper.

 
Trigger conditions
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • None of:
    • Religion is in Muslim group
  • Any trade node with a merchant present:
    • Any country active in the trade node:
      • Religion is in Muslim group
      • The previously mentioned trade node has the Propagate Religion trading policy
    • Any province in this trade node:
      • Province is owned by Our country
      • None of:
        • Religion is in Muslim group
      • Has a port
      • None of:
        • Has province modifier “Trading Settlement”
Is triggered only by

The five year pulse III (Base weight: 100/1900)


Immediate effects
  • Hidden effect:
    • One random trade node with a merchant present:
      • Limited to:
        • Any country in the world:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Any province in this trade node:
          • Province is owned by Our country
          • None of:
            • Religion is in Muslim group
          • Has a port
          • None of:
            • Has province modifier “Trading Settlement”
      • One random province in the trade node:
        • Limited to:
          • Province is owned by Our country
          • None of:
            • Religion is in Muslim group
          • Has a port
          • None of:
            • Has province modifier “Trading Settlement”
        • Save as event target named trade_province

Event button 547.png
Only good can come from this.
  • Event target trade_province:
    • Gain province modifier “Trading Settlement” for 10 years, giving the following effects:
      • Local missionary strength.png +3% Local missionary strength
      • Local development cost −15% Local development cost
Event button 547.png
No, they must remain where we can control them.
  • Event target trade_province:
    • Gain province modifier “Controlled Trade” for 10 years, giving the following effects:
      • Local missionary strength.png −1% Local missionary strength
      • Local tax modifier.png +25% Local tax modifier
      • Local development cost +15% Local development cost


id

Msg event.png[converter_country.Religion.GetName] Missionaries

A group of Muslim missionaries have settled down in [trade_province.GetName] to found a new community there for themselves and their converts. They are cooperating with local authorities and do not oppose our rule, but their presence will likely lead to their religion spreading more quickly into the entire area.
 
Trigger conditions
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • None of:
    • Religion is in Muslim group
  • Any trade node with a merchant present:
    • Any country active in the trade node:
      • Religion is in Muslim group
      • The previously mentioned trade node has the Propagate Religion trading policy
    • Any province in this trade node:
      • Province is owned by Our country
      • None of:
        • Religion is in Muslim group
      • Has a port
      • None of:
        • Province flag had_missionaries_settle is set
      • None of:
        • Has province modifier “Islamic Missionaries”
Is triggered only by

The five year pulse III (Base weight: 100/1900)


Immediate effects
  • Hidden effect:
    • One random trade node with a merchant present:
      • Limited to:
        • Any country in the world:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Any province in this trade node:
          • Province is owned by Our country
          • None of:
            • Religion is in Muslim group
          • Has a port
          • None of:
            • Province flag had_missionaries_settle is set
          • None of:
            • Has province modifier “Islamic Missionaries”
      • One random country:
        • Limited to:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Save as event target named converter_country
      • One random province in the trade node:
        • Limited to:
          • Province is owned by Our country
          • None of:
            • Religion is in Muslim group
          • Has a port
          • None of:
            • Province flag had_missionaries_settle is set
          • None of:
            • Has province modifier “Islamic Missionaries”
        • Save as event target named trade_province
        • Set province flag had_missionaries_settle

Event button 547.png
We cannot let authority slip to outside groups such as this one.
  • Gain Legitimacy.png 10 legitimacy
Event button 547.png
They will be a welcome addition to our society.
  • Event target trade_province:
    • Gain Base tax.png 1 base tax
    • Gain Production.png 1 base production
    • Gain province modifier “Islamic Missionaries” for 20 years, giving the following effects:
      • Local autonomy.png Monthly autonomy change +0.1
      • Local missionary strength.png +3% Local missionary strength


id

Msg event.pngMuslim Sailors

From the Yellow sea to the Indian Ocean there’s an abundance of ships, from small dhows to great galleys, constantly sailing between the many ports. Taken together this trade network provides goods and supplies for more than half of the world's population.
What many of these galleys have in common is that they are manned by Muslim sailors. These are sailors from Africa or the Middle East joined by converted locals.

 
Trigger conditions
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • None of:
    • Religion is in Muslim group
  • Any trade node with a merchant present:
    • Any country active in the trade node:
      • Religion is in Muslim group
      • The previously mentioned trade node has the Propagate Religion trading policy
    • Any province in this trade node:
      • Province is owned by Our country
      • Has a port
Is triggered only by

The five year pulse III (Base weight: 100/1900)


Immediate effects
  • Hidden effect:
    • One random trade node with a merchant present:
      • Limited to:
        • Any country in the world:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Any province in this trade node:
          • Province is owned by Our country
          • Has a port
      • One random country:
        • Limited to:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Save as event target named converter_country
      • One random province in the trade node:
        • Limited to:
          • Province is owned by Our country
          • Has a port
        • Save as event target named sailor_province
    • One of the following at random:
      • 50% chance of:
        • Set country flag sailors_flag
      • 50% chance of:
        • Set country flag captain_flag
    • Save name of Advisor from event_target:converter_country to sailor_person

Event button 547.png
Let us encourage these sailors to seek out our ports!
  • Event target sailor_province:
    • Gain province modifier “Sailor Community” for 10 years, giving the following effects:
      • Local missionary strength.png +2% Local missionary strength
      • Local sailors modifier.png +50% Local sailors modifier
  • The first of the following that is true:
    • If Country flag sailors_flag is set:
        • Clear country flag sailors_flag
        • Gain Sailors.png 2 years' worth of sailors
    • If Country flag captain_flag is set:
        • Clear country flag captain_flag
        • Gain skill 2 Trader advisor named sailor_person (50% cheaper to employ)
  • Lose Gold Icon.png ducats equal to 0.75 years of income
Event button 547.png
We have no need of foreign faiths on our ships.
  • Gain Legitimacy.png 5 legitimacy

Effects after selecting any option
  • Clear saved name sailor_person


id

Msg event.pngMiracle

A learned man from a faraway land is said to have cured a local princess in [cured_province.GetName] from a harsh illness. The locals are all very impressed and have chosen to adopt the faith of this Molla so that his God can protect them in the times to come.
 
Trigger conditions
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • Any trade node with a merchant present:
    • Any country active in the trade node:
      • Religion is in Muslim group
      • The previously mentioned trade node has the Propagate Religion trading policy
    • Any province in this trade node:
      • Is not the country's capital
      • Province is owned by Our country
      • None of:
        • Religion is in Muslim group
Is triggered only by

The five year pulse III (Base weight: 100/1900)


Immediate effects
  • Hidden effect:
    • One random trade node with a merchant present:
      • Limited to:
        • Any country in the world:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Any province in this trade node:
          • Is not the country's capital
          • Province is owned by Our country
          • None of:
            • Religion is in Muslim group
      • One random country:
        • Limited to:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Save as event target named converter_country
      • One random province in the trade node:
        • Limited to:
          • Is not the country's capital
          • Province is owned by Our country
          • None of:
            • Religion is in Muslim group
        • Save as event target named cured_province
    • One of the following at random:
      • 50% chance of:
        • Set country flag theologian_flag
      • 50% chance of:
        • Set country flag philosopher_flag
    • Save name of Advisor from event_target:converter_country to miracle_person

Event button 547.png
This is a good sign.
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Event target cured_province:
    • Change religion to that of event target converter_country
Event button 547.png
Let us invite this man to [Root.Capital.GetCapitalName], where he can be put to good use.
  • Event target cured_province:
    • Change religion to that of event target converter_country
  • The first of the following that is true:
    • If Country flag philosopher_flag is set:
        • Clear country flag philosopher_flag
        • Gain skill 2 Philosopher advisor named miracle_person (50% cheaper to employ)
    • If Country flag theologian_flag is set:
        • Clear country flag theologian_flag
        • Gain skill 2 Theologian advisor named miracle_person (50% cheaper to employ)

Effects after selecting any option
  • Clear saved name miracle_person


id

Msg event.pngMosque built in [mosque_province.GetName]

The Muslims of [mosque_province.GetName] have constructed a new Mosque to serve as their house of worship. The Mosque is the new clear center of the community and will likely attract greater numbers to settle here. It will also facilitate local conversion of the entire area.
There is clear indication that the new Mosque is in part being funded by the many [converter_country.GetAdjective] traders active in the region, and in our government some worry that this might lead to undue influence for them and their religion.

 
Trigger conditions
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • None of:
    • Religion is in Muslim group
  • Any trade node with a merchant present:
    • Any country active in the trade node:
      • Religion is in Muslim group
      • Administrative technology.png Administrative technology is at least 4
      • The previously mentioned trade node has the Propagate Religion trading policy
    • Any province in this trade node:
      • Province is owned by Our country
      • Religion is in Muslim group
      • Any neighbouring province:
        • None of:
          • Religion is in Muslim group
        • Is in the same area as The previously mentioned province
        • Province is owned by Our country
        • Is not the country's capital
Is triggered only by

The five year pulse III (Base weight: 100/1900)


Immediate effects
  • Hidden effect:
    • One random trade node with a merchant present:
      • Limited to:
        • Any country in the world:
          • The previously mentioned trade node has the Propagate Religion trading policy
          • Administrative technology.png Administrative technology is at least 4
        • Any province in this trade node:
          • Province is owned by Our country
          • Religion is in Muslim group
          • Any neighbouring province:
            • Is in the same area as The previously mentioned province
            • None of:
              • Religion is in Muslim group
            • Province is owned by Our country
            • Is not the country's capital
      • One random country:
        • Limited to:
          • The previously mentioned trade node has the Propagate Religion trading policy
          • Administrative technology.png Administrative technology is at least 4
        • Save as event target named converter_country
      • One random province in the trade node:
        • Limited to:
          • Province is owned by Our country
          • Religion is in Muslim group
          • Any province:
            • Is in the same area as The previously mentioned province
            • None of:
              • Religion is in Muslim group
            • Province is owned by Our country
            • Is not the country's capital
        • Save as event target named mosque_province

Event button 547.png
We cannot allow this.
  • Event target mosque_province:
    • Gain province modifier “Isolated Religious Community” for 10 years, giving the following effects:
      • Local missionary strength.png +5% Local missionary strength
  • Event target converter_country:
    • Gain opinion modifier “Discriminated Our Countrymen” (Opinion.png −50 Opinion / +3 Yearly decay) towards Our country
Event button 547.png
Let us provide them with the support they need to build a better community.
  • Event target mosque_province:
    • If:
      • Limited to:
        • None of:
          • Has Latin temple.png Temple building
        • None of:
          • Has Latin cathedral.png Cathedral building
        • The province has at least 1 building slots remaining
      • Build Latin temple.png Temple
    • Gain Base tax.png 1 base tax
    • Area containing this province:
      • Limited to:
        • Province is owned by Our country
        • None of:
          • Province is PREV
        • None of:
          • Religion is same as PREV
      • Gain Local autonomy.png 15% local autonomy
      • Gain province modifier “Expanding Religious Influence” for 10 years, giving the following effects:
        • Local missionary strength.png +3% Local missionary strength
        • Local autonomy.png Monthly autonomy change +0.1


id

Msg event.pngSultan of [Root.GetName]?

With Islam increasingly becoming the dominant religion of our country many of our government officials, nobles and other notables, have begun to adopt Islamic notions of kingship, Arabic names and titles. Many have in fact started to refer to [Root.Monarch.GetName] as a Sultan, even though our official state religion is still [Root.Religion.GetName]. Some advisors of [Root.Monarch.GetName] now suggest that it might be prudent to go along with this. If we start referring to our own country as a sultanate, it might easen relations with the many Muslim countries around the world.
 
Trigger conditions
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • None of:
    • Religion is in Muslim group
  • Is not in a regency
  • Government is monarchy
  • None of:
  • None of:
    • Has enacted the “Shogunate” government reform
  • None of:
    • Ruler flag said_no_to_islamic_titles is set
  • Is independent or a tributary
  • None of:
    • The country's dominant religion is that of Our country
  • Capital
    • Religion is in Muslim group
    • The province's trade node is in a trade company region
  • None of:
    • Has country modifier “Islamic Syncretism”
Is triggered only by

The five year pulse III (Base weight: 100/1900)


Event button 547.png
I like the idea.
  • Set country flag sultan_titles_for_non_muslims
  • Gain country modifier “Islamic Syncretism” for the rest of the game, giving the following effects:
    • Advisor cost.png −15% Advisor cost
    • Tolerance of the true faith.png −2 Tolerance of the true faith
    • These effects are lost if the state religion changes
  • Hidden effect:
    • Every known country:
      • Limited to:
        • Religion is in Muslim group
      • Gain opinion modifier “Sultan in Name” (Opinion.png +75 Opinion / −2 Yearly decay) towards Our country
Event button 547.png
No, we must defend the traditional values of the [Root.GetAdjective] [Root.GovernmentName]!
  • Set ruler flag said_no_to_islamic_titles
  • Gain ruler modifier “Traditional Kingship”, giving the following effects:
    • Tolerance of the true faith.png +2 Tolerance of the true faith
    • Tolerance heathen.png −1 Tolerance of heathens
    • Legitimacy.png +1 Yearly legitimacy
    • These effects are lost if the state religion changes


id

Msg event.pngJoining the Community of the Faithful

As [Root.Religion.GetName] is now the official religion of [Root.GetName] we have joined the community of the Faithful. Though some remaining traditionalists lament this change, many more of our Muslim subjects now rejoice over the just rule of [Root.Monarch.GetName].
 
Trigger conditions
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • Religion is in Muslim group
  • The country does not have a Religious School
  • At least one of:
    • Ruler flag said_no_to_islamic_titles is set
    • Capital
      • The province's trade node is in a trade company region
Is triggered only by

Changing religion


Immediate effects
  • Hidden effect:
    • Clear country flag sultan_titles_for_non_muslims

Event button 547.png
Long live the [Root.Monarch.GetTitle]!
  • Hidden effect:
    • Every country in the world:
      • Limited to:
        • Has opinion modifier “Sultan in Name” (Opinion.png +75 Opinion / −2 Yearly decay) towards Our country
      • Lose opinion modifier “Sultan in Name” (Opinion.png +75 Opinion / −2 Yearly decay) towards Our country
    • Every known country:
      • Limited to:
        • Religion is in Muslim group
      • This country and Our country gain opinion modifier “Joined the community of the Faithful” (Opinion.png +50 Opinion / −1 Yearly decay) towards each other


id

Msg event.pngTraveling Scholar

A learned man from a faraway land has arrived in [Root.Capital.GetCapitalName]. He claims to have studied under scholars in many famous cities, from the great cities of Hind to Mecca, Baghdad and Cairo. He is versed in the politics of the greater Islamic world as well as in intricate matters of theology.
 
Trigger conditions
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • Any trade node with a merchant present:
    • Any country in the world:
      • None of:
        • Is Our country
      • The previously mentioned trade node has the Propagate Religion trading policy
    • Any province in this trade node:
      • Province is owned by Our country
      • Is the country's capital
Is triggered only by

The five year pulse III (Base weight: 100/1900)


Immediate effects
  • Hidden effect:
    • One random trade node with a merchant present:
      • Limited to:
        • Any country in the world:
          • None of:
            • Is Our country
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Any province in this trade node:
          • Province is owned by Our country
          • Is the country's capital
      • One random country:
        • Limited to:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Save as event target named converter_country
    • One of the following at random:
      • 33.3% chance of:
        • Set country flag qadi
      • 33.3% chance of:
        • Set country flag mufti
      • 33.3% chance of:
        • Set country flag sufi
    • Save name of Advisor from event_target:converter_country to qadi_person

Event button 547.png
We have use of this man. Let us offer him a place at our court!
  • The first of the following that is true:
    • If Country flag qadi is set:
        • Clear country flag qadi
        • Gain skill 2 Inquisitor advisor named qadi_person (50% cheaper to employ)
    • If Country flag mufti is set:
        • Clear country flag mufti
        • Gain skill 2 Theologian advisor named qadi_person (50% cheaper to employ)
    • If Country flag sufi is set:
        • Clear country flag sufi
        • Gain skill 2 Philosopher advisor named qadi_person (50% cheaper to employ)
Event button 547.png
Let us learn as much as we can about the state of things abroad.
  • Gain Diplomatic power.png 15 diplomatic power
  • Gain Military power.png 15 military power
  • Event target converter_country:
    • Our country gains 75 loyalty

Effects after selecting any option
  • Clear saved name qadi_person


id

Msg event.pngMuslim Chiefs

In the [Root.GetAdjective] hinterlands many chiefs rule their own little domains with little interference from central rule. However, even though they lack the ability to project much power some do have greater ambitions. Some local chiefs in [hinterland_province.GetName] have given name to greater pretensions by starting to style themselves sultans and trying to claim legitimacy by converting their population to Islam.
 
Trigger conditions
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • Any trade node with a merchant present:
    • Any country in the world:
      • The previously mentioned trade node has the Propagate Religion trading policy
    • Any province in this trade node:
      • Province is owned by Our country
      • None of:
        • Religion is in Muslim group
      • Is not the country's capital
      • None of:
        • Has province modifier “Pretensions of Local Potentates”
Is triggered only by

The five year pulse III (Base weight: 100/1900)


Immediate effects
  • Hidden effect:
    • One random trade node with a merchant present:
      • Limited to:
        • Any country in the world:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Any province in this trade node:
          • Province is owned by Our country
          • None of:
            • Religion is in Muslim group
          • Is not the country's capital
          • None of:
            • Has province modifier “Pretensions of Local Potentates”
      • One random country:
        • Limited to:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Save as event target named converter_country
      • One random province in the trade node:
        • Limited to:
          • Is not the country's capital
          • Province is owned by Our country
          • None of:
            • Religion is in Muslim group
          • None of:
            • Has province modifier “Pretensions of Local Potentates”
        • Save as event target named hinterland_province

Event button 547.png
Ridiculous.
  • Event target hinterland_province:
    • Change religion to that of event target converter_country
    • Gain province modifier “Pretensions of Local Potentates” for 10 years, giving the following effects:
      • Local missionary strength.png −3% Local missionary strength
      • Local autonomy.png Monthly autonomy change +0.2
      • Local unrest.png +6 Local unrest


id

Msg event.pngIslamic Syncretism

An increasingly common sight in the [Root.GetAdjective] countryside is that of traveling Sufis, mystic missionaries of the Islamic faith. They are often warmly received not only by their brothers in faith, but also by the rural population who have found a way to integrate the Islamic creed into their own traditions and myths. The result is not something that would fit in Mecca or Cairo but has made many more predisposed towards Islam in general.
 
Trigger conditions
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • None of:
    • Religion is in Muslim group
  • None of:
    • Has country modifier “Rejection of Syncretism”
  • Any owned province:
    • Religion is in Muslim group
    • Has the same culture as its owner
    • The province's trade node is in a trade company region
  • Any trade node with a merchant present:
    • Any country in the world:
      • The previously mentioned trade node has the Propagate Religion trading policy
    • Any province in this trade node:
      • Province is owned by Our country
      • None of:
        • Religion is in Muslim group
      • Is not the country's capital
Is triggered only by

The five year pulse III (Base weight: 100/1900)


Immediate effects
  • Hidden effect:
    • One random trade node with a merchant present:
      • Limited to:
        • Any country in the world:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Any province in this trade node:
          • Province is owned by Our country
          • None of:
            • Religion is in Muslim group
          • Is not the country's capital
      • One random country:
        • Limited to:
          • The previously mentioned trade node has the Propagate Religion trading policy
        • Save as event target named converter_country
      • One random province in the trade node:
        • Limited to:
          • Province is owned by Our country
          • None of:
            • Religion is in Muslim group
          • Is not the country's capital
        • Save as event target named islamic_syncretism_province

Event button 547.png
We must protect the faith of our ancestors!
  • Gain ruler modifier “Rejection of Syncretism” for 10 years, giving the following effects:
    • Missionary strength.png +1% Missionary strength
    • Tolerance of the true faith.png +1 Tolerance of the true faith
    • These effects are lost if the state religion changes
Event button 547.png
What harm can these men do.
  • If the country has a stability of less than +3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Event target islamic_syncretism_province:
    • Change religion to that of event target converter_country


id

Msg event.pngMuslim Refugees

A number of refugees from a distant war has arrived on our coasts. They are led by Islamic sheikhs and claim that if we just allow them some unclaimed land they will create a prospering settlement for themselves and lead productive lives as our subjects.
 
Trigger conditions
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • The province's trade node is in a trade company region
  • Is adjacent to an uncolonized province
  • Province owner:
    • None of:
      • Religion is in Muslim group
  • Any country in the world:
    • None of:
      • Is at war with the owner of the currently considered province
    • The currently considered trade node has the Propagate Religion trading policy
Mean time to happen

600 months


Immediate effects
  • Hidden effect:
    • One random country:
      • Limited to:
        • None of:
          • Is at war with the owner of the currently considered province
        • The currently considered trade node has the Propagate Religion trading policy
      • Save as event target named converter_country

Event button 547.png
I have just the spot in mind…
  • One random neighbouring uncolonized province:
    • Create new colony with Global settler increase.png 1 000 population
    • Change religion to that of event target converter_country
    • Change culture to that of event target converter_country
Event button 547.png
They ought to be able to find sanctuary somewhere else.
  • Province owner:
    • Gain Legitimacy.png 10 legitimacy

Footnotes[edit]

  1. The script code is located in /Europa Universalis IV/events/PropagateReligionEvents.txt