Privateers events

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id

Msg event.pngLocal Traders Demand Aid


Merchants and captains of trade vessels in [Root.GetName] have sent a representative to the government, describing their home as increasingly lawless land, where piracy runs rampant and ships and ports are routinely raided by privateers. They argue that the government has neglected them and request funding to build defenses against the growing threats. If this request is not granted, many feel like they have already lost too much and will take their business elsewhere.


 
Trigger conditions
  • Has a port
  • privateer_power = {
share = 20 }
Mean time to happen

5000 months
Modifiers

  • Province owner:
    • Government is Merchant Republic: ×0.8
  • privateer_power = {
share = 40 }: ×0.8
  • Province owner:
    • Owns at least 10 non-colony provinces: ×1.5

Event button 547.png
Send them whatever they need.
  • Province owner:
    • Lose Gold Icon.png 100 ducats
Event button 547.png
They have enough money to fund those defenses themselves.
  • Gain province modifier “Refused to aid Traders” for 1825 days
id

Msg event.pngInvalid Letter of Marque?


Privateering is always a difficult diplomatic issue, especially when no open war is conducted, and the distinction between an enemy who must be subject to certain rules of war and a lawless pirate is not always clear-cut. Even less so in the case of a recently captured vessel, which has displayed a letter of marque issued by a colonial governor with dubious authority.

While this supposed privateer looks like a simple pirate to us, accepting the letter as valid may allow us to maintain better diplomacy with his masters.


 
Trigger conditions
  • None of:
    • Government is Colonial Government
  • Any trade node with a merchant present:
    • Any country privateering in this node:
      • Government is Colonial Government
      • None of:
        • This country's colonial parent:
          • Is (Our country)
Mean time to happen

480 months


Immediate effects
  • One random trade node with a merchant present:
    • Limited to:
      • privateer_power = {
   share = 1
}
    • One random country privateering in this node:
      • Limited to:
        • Government is Colonial Government
      • Set country flag invalid_letter_marque

Event button 547.png
This flimsy excuse can't be allowed to spare him from the gallows!
  • One random country:
    • Limited to:
      • Country flag invalid_letter_marque is set
    • Gain opinion modifier “Insulted” towards (Our country)
    • Clear country flag invalid_letter_marque
Event button 547.png
We can afford to show some lenience in this rare case.
  • One random country:
    • Limited to:
      • Country flag invalid_letter_marque is set
    • Gain opinion modifier “Pleased” towards (Our country)
    • Clear country flag invalid_letter_marque
  • Lose Prestige.png 10 prestige
id

Msg event.pngInvalid Letter of Marque?


Pirates are a constant scourge of our merchants, and successfully detaining them is usually a great victory not only for us, but for our trade partners as well. Our most recent capture of a supposed pirate, on the other hand, has turned into a diplomatic incident, as he claims to have been raiding ships on behalf of one of our own colonial subjects.

The captain has presented a letter of marque issued in the name of the [Root.Monarch.GetTitle], but by a colonial governor. Supposedly, any aggression against us was a tragic misunderstanding. Desperately trying to avoid the gallows, the captain implores us to settle the matter with the governor.


 
Trigger conditions
  • None of:
    • Government is Colonial Government
  • Any trade node with a merchant present:
    • Any country privateering in this node:
      • Government is Colonial Government
      • This country's colonial parent:
        • Is (Our country)
Mean time to happen

480 months


Immediate effects
  • One random trade node with a merchant present:
    • Limited to:
      • privateer_power = {
   share = 1
}
    • One random country privateering in this node:
      • Limited to:
        • Government is Colonial Government
        • This country's colonial parent:
          • Is (Our country)
      • Set country flag invalid_letter_marque

Event button 547.png
The governor overstepped his authority. This pirate will hang.
  • One random country:
    • Limited to:
      • Country flag invalid_letter_marque is set
    • Gain opinion modifier “Insulted” towards (Our country)
    • Gain Liberty desire.png 10% liberty desire
    • Clear country flag invalid_letter_marque
Event button 547.png
A letter issued in our name is valid, even from a subject.
  • One random country:
    • Limited to:
      • Country flag invalid_letter_marque is set
    • Gain opinion modifier “Pleased” towards (Our country)
    • Clear country flag invalid_letter_marque
  • Lose Prestige.png 10 prestige
id

Msg event.pngA Reckless Privateer


Enlisting the aid of privateers to wreck the trade efforts of our adversaries has proven beneficial to us, but also tends to attract unreliable and devious business partners. One captain has become notorious for skirting the rules and ignoring treaties our privateers are supposed to abide by, but also happens to be very efficient in raiding enemy ships.

Perhaps these two traits are connected, perhaps not. Regardless, revoking the captain's letter of marque would be the diplomatically safe option, but would lose us our best privateer.


 
Trigger conditions
  • has_privateers = yes
Mean time to happen

720 months


Event button 547.png
Laws and treaties are more like guidelines, anyway...
  • Gain country modifier “Reckless Privateer” for 3650 days
  • Set country flag has_reckless_privateer
Event button 547.png
We will not tolerate outlaws in our employ!
  • Gain country modifier “Curtailed Privateer” for 3650 days
id

Msg event.pngPrivateer Captain Goes Rogue


There is a very fine line between privateering and piracy, especially in peacetime. The captain and crew of one of our privateering operations recently waltzed across that line when they decided to attack and plunder one of our own traders. Worse yet, we have been informed that this act of open defiance was only the beginning of their exploits, and that these traitors have now set out to make their own fortune... primarily, it seems, out of our fortune.


 
Trigger conditions
  • has_privateers = yes
  • None of:
    • Has country modifier “Rogue Privateer”
Mean time to happen

720 months
Modifiers

  • Country flag has_reckless_privateer is set: ×0.5

Event button 547.png
We'll have their heads for this!
  • Gain country modifier “Rogue Privateer” for 1825 days
id

Msg event.pngOceans Beyond Privateering


One of our most accomplished privateers is making forays not only into enemy waters, but into parts of the world we were barely aware were under their control. His skills as a navigator could be put to better use if we provided the funds for a longer expedition to discover just how far the hand of the enemy reaches, perhaps even reaching further, claiming new lands for [Root.GetName] in the name of the [Root.Religion.GetName] faith.


 
Trigger conditions
  • has_privateers = yes
  • None of:
    • Country flag funded_explorer_privateer is set
  • Any trade node:
    • privateer_power = {
   country = ROOT
   share = 10
}
    • Is overseas
Mean time to happen

720 months
Modifiers

  • Has activated Exploration idea group.png Exploration Ideas: ×0.7

Event button 547.png
Let him lead the way. Our ships shall encircle the world.
  • Lose Gold Icon.png 100 ducats
  • Set country flag funded_explorer_privateer
  • If:
    • Limited to:
    • define_explorer = {
name = "Francis Drake" fire = 3 shock = 3 manuever = 5 siege = 0 }
  • If:
    • Limited to:
    • Gain Explorer explorer with 5 navy tradition
Event button 547.png
Privateers should look for money from our enemies, not from us.
  • Lose Prestige.png 5 prestige
id

Msg event.pngPirates Seeking Allegiance


Our use of privateering to strengthen our position on the oceans has not gone unnoticed by the unsavory individuals who raid ships without the blessing of a [Root.Monarch.GetTitle]. While we prefer not to see many similarities between our legitimate authorizations of reprisal and these pests, some of them see quite a few.

Some of the more successful pirates in our area of interest are seeking to receive the backing of [Root.GetName] is more or less official capacity. They are also suggesting, through crude insinuations, that if we don't take them up on the offer, someone else just might.


 
Trigger conditions
  • has_privateers = yes
  • None of:
    • Has country modifier “Employed Pirates”
  • Any trade node with a merchant present:
    • privateer_power = {
   share = 10
}
Mean time to happen

600 months


Event button 547.png
We could use some ruthless seafarers in our employ.
  • Gain country modifier “Employed Pirates” for 1825 days
Event button 547.png
This is extortion. We won't do business with pirates.
  • Gain Prestige.png 10 prestige
  • One random trade node with a merchant present:
    • One random country privateering in this node:
      • Limited to:
        • None of:
          • Is (Our country)
      • Trigger country event “Pirates Seeking Allegiance” in 7 days
id

Msg event.pngPirates Seeking Allegiance


A group of pirates recently approached one of our privateers, requesting [Root.GetAdjective] support in their efforts to plunder and pillage. Of course, once they have our backing, our own ships would be safe from them. Apparently, they are especially interested in raiding the trade routes of [From.GetName], since they seem to have presented the same offer to the [From.GetAdjective] [From.Monarch.GetTitle] and been rejected and insulted in response.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
We have no such reservations. They can count themselves among our privateers.
  • Gain country modifier “Employed Pirates” for 1825 days
Event button 547.png
[From.Monarch.GetTitle] [From.Monarch.GetName] was right to reject this scourge of honest traders.
  • Gain Prestige.png 10 prestige
id

Msg event.pngCaptured Slavers


One of our privateers has captured a ship containing what its owners considered cargo, but what we consider people: Slaves. [Root.GetName] has outlawed the abhorrent practice of slavery, but other nations are not so enlightened.

The slaves have gained their freedom, but there is still some discussion about what to do with those who transported them. Showing lenience and treating them as traders, although operating under a different flag and legislation, would be the diplomatic option. However, our laws and moral sensibilities suggest that slavers should always be viewed as pirates and kidnappers and dealt with accordingly.


 
Trigger conditions
  • has_privateers = yes
  • Has country modifier “The Abolition of Slavery Act”
  • Any trade node:
    • privateer_power = {
   country = ROOT
   share = 1
}
    • any_trade_node_member_province = {
   trade_goods = slaves
}
Mean time to happen

600 months


Event button 547.png
Those who trade in human lives are pirates and nothing more.
  • Gain Diplomatic power.png 20 diplomatic power
Event button 547.png
We'll let them go for now.
  • One random trade node:
    • Limited to:
      • privateer_power = {
   country = ROOT
   share = 1
}
      • any_trade_node_member_province = {
   trade_goods = slaves
}
    • every_trade_node_member_country = {
   limit = {
       NOT = {
           has_country_modifier = the_abolish_slavery_act
       }
   }
   add_opinion = {
       who = ROOT
       modifier = opinion_pleased
   }
}
id

Msg event.pngPlausible Deniability


Conducting any form of attacks on rival ships in peacetime, whether through sanctioning reprisals or private wars or covertly backing piracy, has had many benefits to us, but is not without problems. One of our privateering operations was recently compromised and the ships and crew captured. As luck would have it, they had lost their letter of marque, proving they work with our approval, and whatever proof connects them to us is purely circumstantial.

As a last resort, the captain has now contacted us, hoping we will admit to our official backing so it can be used as leverage in the upcoming trial.


 
Trigger conditions
  • has_privateers = yes
  • Any trade node:
    • privateer_power = {
   country = ROOT
   share = 10
}
Mean time to happen

1000 months


Event button 547.png
These are legitimate merchants retaliating against foreign aggressions!
  • One random trade node:
    • Limited to:
      • privateer_power = {
   country = ROOT
   share = 10
}
    • every_trade_node_member_country = {
   add_opinion = {
       who = ROOT
       modifier = opinion_angry
   }
}
Event button 547.png
We've never seen these marauders before. They look like rogue pirates to me.
  • Gain country modifier “Denied Knowledge of Privateer” for 1835 days
id

Msg event.pngMerchants call for Trade Protection War


Trade is the backbone of our nation's economy, which we must take care to safeguard against threats. Recent developments have led to outrage among merchants who think we are not doing enough to defend against privateering ships from foreign nations, which are severely harming our trade efforts.

Many trading vessels are beginning to arm themselves, arguing that the presence of these privateers prove that we are already fighting an undeclared trade war. They offer to aid in improving the nation's navy, but demand in return that we go from clandestine hostilities to open warfare to oust the privateers within five years from now.


 
Trigger conditions
  • Trade accounts for at least 50% of national income
  • Any trade node with a merchant present:
    • trade_share = {
   country = ROOT
   share = 10
}
    • privateer_power = {
   share = 10
}
Mean time to happen

1200 months


Event button 547.png
Bring the materials for our fleet, and we will crush our enemies!
  • Gain country modifier “Merchants Prepare for War” for 1835 days
  • (custom tooltip - delete this line)
  • Hidden effect:
    • Trigger country event “Merchants remind us of Commitments to War” in 1 095 days
    • Set country flag promised_merchants_war
Event button 547.png
There is no reason to escalate the conflict.
  • Lose Prestige.png 10 prestige
  • Gain country modifier “Merchants' Concerns Ignored” for 1835 days
id

Msg event.pngMerchants remind us of Commitments to War


It has been three years since we promised traders suffering the effects of foreign privateering to declare war upon those who support such dishonest practices. Now, they are reminding us of our commitment. Having offered support to prepare our fleet for the past three years, they demand we make good on our promise and attack.


 
Trigger conditions
  • Country flag promised_merchants_war is set
Is triggered only by

(please describe trigger here)


Option conditions

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
The attack will commence as planned.
  • Gain Prestige.png 5 prestige
  • Hidden effect:
    • Trigger country event “Merchants Outraged about Broken Promise” in 730 days

Event trigger.pngEnabled if: Always enabled:

Event button 547.png
It sounded reasonable at the time, but it's too risky now...
  • Lose Icon stability.png 1 stability
  • Remove country modifier "Merchants Prepare for War"
  • Clear country flag promised_merchants_war

Event trigger.pngEnabled if: Enabled if:

  • None of:
    • Any trade node with a merchant present:
      • trade_share = {
   country = ROOT
   share = 10
}
      • privateer_power = {
   share = 1
}
Event button 547.png
Privateering has decreased. We no longer have a reason to go to war.
  • Remove country modifier "Merchants Prepare for War"
  • Clear country flag promised_merchants_war

id

Msg event.pngMerchants Outraged about Broken Promise


Five years ago, we promised to declare open war on the treacherous nations who were already fighting a private war by supporting privateers plaguing our trade routes. However, despite having provided resources for shipbuilding towards the war effort, our merchants now find us having failed to make good on the agreement. They are furious and demanding radical changes in policy, undermining our authority.


 
Trigger conditions
  • Country flag promised_merchants_war is set
Is triggered only by

(please describe trigger here)


Event button 547.png
Greedy warmongers...
  • Lose Icon stability.png 1 stability
id

Msg event.pngUndeclared Trade War Now Declared


As promised to our merchants, we are now at war with the nations who thought they could carry on hostilities under the guise of private conflicts. The merchants are satisfied with our honesty and will continue supporting the navy as agreed upon.


 
Trigger conditions
  • Has country modifier “Merchants Prepare for War”
  • Country flag promised_merchants_war is set
  • Is at war
  • Any country in the world:
    • Our country:
      • has_casus_belli = {
   type = cb_privateers
   target = PREV
}
      • Is at war with (Previously mentioned country)
Mean time to happen

1 day


Event button 547.png
Let us see how the enemy handles an open war.
  • Clear country flag promised_merchants_war