Price Change events

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See also: Trade goods

This is a list of all events concerning trade goods price changes[1] (from /Europa Universalis IV/events/PriceChanges.txt).

id 1 - 10[edit]

id

Msg event.pngThe Triangle Trade

----

When European nations started to colonize North and South America, they created large plantations for the production of Cotton, Tobacco & Sugar. First they tried to use the local population as slaves, but they quickly died out where that was tried. Slaves were then imported from Africa, which created a triangular trade system. Europe sold textiles, rum & manufactured goods to Africa, Africa sold slaves to America, and America sold cotton, sugar and tobacco to Europe.


 
Trigger conditions
  • Can fire only once
  • Global flag triangle_happened is not set
  • Has a colonial subject with:
    • A Capital.png capital on either continent:
      • New World
      • North America
      • South America
    • Province icon.png provinces producing a total of either trade good:
      • Cotton.png 4 Cotton
      • Sugar.png 4 Sugar
      • Tobacco.png 4 Tobacco
Mean time to happen
  • 1 months

Event button 547.png
This will increase the demand for Slaves.
  • A price modifier is applied ("The Triangle Trade"):
    • Slaves.png +50% Slaves trade good value
  • Gain Prestige.png+20 Prestige
  • Gain Income.png 25% of Yearly income
id

Msg event.pngEuropean Traders in China

----

With a sizeable contingent of European Traders in China, the demand for Chinese porcelain has skyrocketed. The Chinese porcelain is demanded by all in Europe, and the Chinese only accept silver or gold as payment.


 
Trigger conditions
  • Can fire only once
  • Global flag europeans_in_china_happened is not set
  • Capital.png Capital is on the continent of Europe
  • Has 5% share in either trade node:
    • Canton
    • Hangzhou
Mean time to happen
  • 1 months

Immediate effects
  • Set global flag europeans_in_china_happened

Event button 547.png
This will increase the demand for Chinaware.
  • A price modifier is applied ("European Traders in China"):
    • Chinaware.png +50% Chinaware trade good value
  • Gain Prestige.png+20 Prestige
  • Gain Income.png 25% of Yearly income
id

Msg event.pngJohann Friedrich Böttger

----

Johann Friedrich Böttger was a German alchemist who was the first European to understand how to make porcelain. He discovered this in 1708, and his factory in Meissen, which was finished in 1710 was Europe's first porcelain factory.


 
Trigger conditions
  • Can fire only once
  • Global flag bottger_happened is not set
  • Global flag europeans_in_china_happened is set
  • Administrative tech.png Administrative tech is at least 24
  • Province icon.png Own the province of Dresden (61)
Mean time to happen
  • 1 months

Event button 547.png
This will decrease the demand for Chinaware.
  • A price modifier is applied ("Porcelain Production in Europe"):
    • Chinaware.png −50% Chinaware trade good value
  • Gain Prestige.png+20 Prestige
  • Gain Production.png +4 Base production in Dresden (61)
id

Msg event.pngProtestantism Entrenched

----

With Protestantism taking over in more and more Catholic countries, there are fewer people who observe Lent. Without the 40 days when any proper Catholic cannot eat meat and is forced to eat fish, the demand for fish is plummeting.


 
Trigger conditions
  • Can fire only once
  • Global flag protestant_fish_happened is not set
  • Is Catholicism Catholic
  • Is papal controller
  • Protestantism Protestant has been enabled
    • At least Protestantism 5 Protestant nations exist
Mean time to happen
  • 1 months

Event button 547.png
This will decrease the demand for Fish.
  • A price modifier is applied ("Protestants Don't Eat Fish"):
    • Fish.png −10% Fish trade good value
id

Msg event.pngCoffee Boom

----

Originally a drink largely associated with the Muslim world, coffee has become more and more commonplace even among the Christians in Europe. In an increasingly interconnected world acquiring anything, including coffee is no longer quite as hard as it once was. As a result, coffeehouses are increasingly being established in Europe and the exotic beans are in increasing demand.


 
Trigger conditions
  • Can fire only once
  • Global flag coffee_boom_happened is not set
  • Either:
    • Capital.png Capital is on the continent of Europe
    • Province icon.png Own a province on the continent of Europe
      • Diplomatic tech.png Diplomatic tech is at least 20
  • Either:
    • Coffee.png Own a coffee producing province in the Malaya (region)
    • Has a colonial subject with Coffee.png 4 Coffee producing provinces
Mean time to happen
  • 1 months

Event button 547.png
This will increase the price of coffee.
  • A price modifier is applied ("Coffee Boom"):
    • Coffee.png +50% Coffee trade good value
  • Gain Prestige.png+20 Prestige
  • Gain Income.png 25% of Yearly income
id

Msg event.pngCotton Imports

----

During the Renaissance, Indian cotton fabrics had become increasingly popular in Europe. Eventually, the [Root.GetAdjective] wool industry came under intense pressure and demanded a ban on cotton imports.


 
Trigger conditions
  • Global flag cotton_imports_global is not set
  • Country flag cotton_imports is not set
  • Is a Great power.png Great power
  • Capital.png Capital is on the continent of Europe
  • Wool.png Own a wool producing province on the continent of Europe
  • Has 10% share in either trade node:
    • Bengal
    • Ceylon
    • Goa
    • Indus
Mean time to happen
  • 1 months

Immediate effects
  • Set global flag cotton_imports_global

Event button 547.png
We will not restrict free trade.
  • A price modifier is applied ("European Cotton Imports"):
    • Cotton.png +20% Cotton trade good value
    • Wool.png −10% Wool trade good value
  • Lose Mercantilism.png−2 Mercantilism
Event button 547.png
Mercantilism is the right way.
  • Set country flag cotton_imports
  • Gain the below trade modifier in the following trade nodes:
    • Trade power.png −10 Trade power (Cotton Imports Banned)
      • Bengal
      • Ceylon
      • Goa
      • Indus
id

Msg event.pngOf Tea and Sugar

----

Originally a Chinese beverage, tea quickly became the new [Root.GetAdjective] national drink after its introduction in [Root.GetName]. Mixed with sugar, it is consumed by the rich, the poor and even [Root.Monarch.GetTitle] [Root.Monarch.GetName].


 
Trigger conditions
  • Can fire only once
  • Global flag tea_and_sugar_happened is not set
  • Either:
    • Capital.png Capital is on the continent of Europe
    • Province icon.png Own a province on the continent of Europe
      • Diplomatic tech.png Diplomatic tech is at least 20
  • Either:
    • Sugar.png Own a sugar producing province on either continent:
      • New World
      • North America
      • South America
    • Has a colonial subject with a Sugar.png Sugar producing province
  • Either:
    • Tea.png Own a tea producing province
    • Has 10% share in either trade node:
      • Canton
      • Hangzhou
Mean time to happen
  • 1 months

Event button 547.png
This will increase the demand for tea and sugar.
  • A price modifier is applied ("Tea and Sugar"):
    • Sugar.png +25% Sugar trade good value
    • Tea.png +25% Tea trade good value
  • Gain Prestige.png+20 Prestige
  • Gain Income.png 25% of Yearly income
id

Msg event.pngSpice Trade

----

The discovery of the East Indian Trade Route has ushered in the age of the Spice Trade. With new trade routes available, controlling the flow of spices like pepper or cinnamon has become more important than ever.


 
Trigger conditions
  • Can fire only once
  • Global flag spice_trade_happened is not set
  • Capital.png Capital is not on the continents of:
    • Asia
    • Oceania
  • Province icon.png Has 4 coastal provinces
  • Has discovered the province of Cape of Good Hope (1460)
  • Is in the Western technology group Western technology group
  • Has unlocked the Idea bonus.png Quest for the New World idea
  • Has a Merchants.png Merchant in either trade node:
    • Gujarat
    • Coromandel
    • Bengal
    • Malacca
Mean time to happen
  • 1 months

Event button 547.png
This will increase the price of spices.
  • A price modifier is applied ("Spice Trade"):
    • Spices.png +50% Spices trade good value
  • Gain Prestige.png+20 Prestige
  • Gain Income.png 25% of Yearly income
id

Msg event.pngAbolitionism

----

With slavery now banned in [Root.GetName] and other countries likely to follow suit, it seems the transatlantic slave trade will be seeing a sharp decline.


 
Trigger conditions Mean time to happen
  • 1 months

Event button 547.png
This will decrease the demand for slaves.
  • A price modifier is applied ("Abolitionism"):
    • Slaves.png −40% Slaves trade good value
  • Gain Prestige.png+10 Prestige
id

Msg event.pngEruption of Huaynaputina

----

In February 1600, the Peruvian volcano known as Huaynaputina erupted in a massive explosion. The effects of the eruption were felt all across the world, where famine killed millions and trade of grain and wine collapsed.


 
Trigger conditions
  • Can fire only once
  • Time Icon.png Year is between 1600 and 1610
  • Province icon.png Own either province:
    • Puno (804)
    • Arequipa (805)
    • Camana (2828)
Mean time to happen
  • 3 months

Event button 547.png
Grain and wine will be less profitable for now.
  • A price modifier is applied for Time Icon.png 2 years ("Eruption of Huaynaputina"):
    • Grain.png −75% Grain trade good value
    • Wine.png −75% Wine trade good value

id 11 - 20[edit]

id

Msg event.pngColdest period of the Little Ice Age

----

The winters have been getting longer and colder for as long as anyone can remember. As ice and snow once again creep further south this winter crops are becoming ruined, wine is spoiled and the fish have begun migrating to warmer waters.


 
Trigger conditions
  • Can fire only once
  • Time Icon.png Year is between 1650 and 1660
  • Province icon.png Owns either province:
    • Reykjavik (370)
    • Akureyri (371)
Mean time to happen
  • 3 months

Event button 547.png
Brrrr.
  • A price modifier is applied for Time Icon.png 10 years ("Coldest Period of the Little Ice Age"):
    • Fish.png −25% Fish trade good value
    • Fur.png +25% Fur trade good value
    • Grain.png −25% Grain trade good value
    • Livestock.png −25% Livestock trade good value
    • Salt.png +25% Salt trade good value
    • Wine.png −25% Wine trade good value
id

Msg event.pngCork Bottle Stoppers

----

Developments in bottle making have allowed Wine producers to create bottles in more standardized sizes and as a result have been able to reintroduce the use of the bottle cork. This is a much more efficient way to seal in the wine than the old cloth stoppers and has meant that wine can now be transported over much farther distances than was previously considered possible. Perhaps we are now seeing the birth of a worldwide wine trade.


 
Trigger conditions
  • Can fire only once
  • Global flag wine_corks_happened is not set
  • Diplomatic tech.png Diplomatic tech is at least 20
  • Glass.png Own a glass producing province
  • Wine.png Own a wine producing province
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Growth of the International Wine Trade"):
    • Glass.png +15% Glass trade good value
    • Wine.png +25% Wine trade good value
id

Msg event.pngNew Draperies

----

A new technique for fabric production have begun to emerge among the clothworkers of $COUNTRY$. The so called 'New Draperies' are much thinner, lighter and cheaper than the thick woolens that used to be in demand. While demand is on the rise for these new products their productions makes use of considerably less wool and as a result prices have been declining.


 
Trigger conditions
  • Can fire only once
  • Global flag new_draperies_happened is not set
  • Diplomatic tech.png Diplomatic tech is at least 11
  • Cloth.png Own a cloth producing province
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("New Draperies"):
    • Cloth.png +20% Cloth trade good value
    • Wool.png −20% Wool trade good value
id

Msg event.pngUniform Regulations

----

The enlistment armies of old are increasingly being replaced by more permanent national armies. As part of this process many states have begun to regulate how the uniforms of their soldiers should look and some have even begun to provide these uniforms themselves to their soldiers. Dye was never cheap and with the increased demand now put on both dyes and cloth prices are on the rise.


 
Trigger conditions
  • Can fire only once
  • Global flag regulated_uniforms_happened is not set
  • Military tech.png Military tech is at least 21
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Uniform Regulations"):
    • Cloth.png +15% Cloth trade good value
    • Dyes.png +25% Dyes trade good value
    • Wool.png +10% Wool trade good value
id

Msg event.pngGrand Banks Fisheries

----

Our explorers report that over the Grand Banks of Newfoundland they have found waters teaming with thousands upon thousands of fishes just waiting to be caught! Fishing expeditions are headed to these waters in greater and greater numbers and markets are awash with an unimaginable supply of Fish.


 
Trigger conditions
  • Can fire only once
  • Global flag great_fisheries_happened is not set
  • Capital.png Capital is not on the continents of:
    • New World
    • North America
  • Province icon.png Own either core province:
    • Beothuk (980)
    • Taqamkuk (981)
    • Placentia (2573)
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Grand Banks Fisheries"):
    • Fish.png −10% Fish trade good value
    • Salt.png +10% Salt trade good value
  • Provinces in the Newfoundland area gain the province modifier Grand Bank Fisheries:
    • Local goods produced +2 Local goods produced
id

Msg event.pngCalicoes & Other Cotton Cloths

----

The steady supply of Indian cottons has begun to result in some big changes in European cloth consumption. Muslins, calicoes and other cotton cloths are being sold at higher and higher prices in the European markets.


 
Trigger conditions
  • Can fire only once
  • Global flag calicoes_happened is not set
  • Country flag cotton_imports is not set
  • Capital.png Capital is on the continent of Europe
  • Diplomatic tech.png Diplomatic tech is at least 22
  • Has 10% share in either trade node:
    • Bengal
    • Ceylon
    • Goa
    • Indus
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Calicoes"):
    • Cotton.png +45% Cotton trade good value
id

Msg event.pngDepletion of the European Beaver

----

The demand for furs has been constantly rising throughout the middle ages and an increasingly colder climate has not done anything to change this lately. Because of this the European beaver population is having trouble coping with the constantly growing demand for furs. It has gotten to the point that beavers are very rarely seen in Europe at all and furs now have to be imported at great cost from Russia and the far north.


 
Trigger conditions
  • Can fire only once
  • Global flag depleted_beaver_happened is not set
  • Time Icon.png Year is at least 1570
  • Capital.png Capital is on the continent of Europe
  • Province icon.png Own the province of Dresden (61)
Mean time to happen
  • 3 months

Event button 547.png
Ok.
  • A price modifier is applied ("Depletion of the European Beaver"):
    • Fur.png +40% Fur trade good value
id

Msg event.pngFelt Hats

----

Beaver fur is an excellent material for hat-making. It keeps warmth and can hold its shape well even in rough weather and over long times. Rising demand for felt hats along with the complicated process involved in making them has led to the growth of a healthy hatmaking sector in our economy.


 
Trigger conditions
  • Can fire only once
  • Global flag felt_hats_happened is not set
  • Either
    • Capital.png Capital is on the continent of Europe
    • Is a colonial subject
  • Fur.png Own a fur producing province on either continent:
    • New World
    • North America
Mean time to happen
  • 3 months

Event button 547.png
Ok.
  • A price modifier is applied ("Felt Hats"):
    • Fur.png +35% Fur trade good value
id

Msg event.pngPermanent Navies

----

Permanent navies have gone from being exceptional cases to becoming the norm. The institutions devoted to the control of these new navies are beginning to take a much more active part in the procurement of supplies for the construction, rationing and upkeep of their ships.


 
Trigger conditions
  • Can fire only once
  • Global flag permanent_navies_happened is not set
  • Diplomatic tech.png Diplomatic tech is at least 22
  • Province icon.png Has 3 coastal provinces
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Permanent Navies"):
    • Glass.png +15% Glass trade good value
    • Livestock.png +10% Livestock trade good value
    • Naval supplies.png +50% Naval supplies trade good value
id

Msg event.pngBronze Cannons

----

The bronze cannon has made its entrance on the battlefield and is here to stay. The materials needed to feed the growing cannon-making industries have led to an explosion in the demand for copper over the last few years and prices have risen as a result.


 
Trigger conditions
  • Can fire only once
  • Global flag bronze_cannons_happened is not set
  • Military tech.png Military tech is at least 7
  • Copper.png Own a copper producing province
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Bronze Cannons"):
    • Copper.png +50% Copper trade good value

id 21 - 30[edit]

id

Msg event.pngJapanese Tea Culture

----

Tea drinking is far from a new element in Japanese culture. The continued development of the Japanese Tea Ceremony during the 16th century, however, has led to the drink now becoming commonplace throughout Japanese society.


 
Trigger conditions
  • Can fire only once
  • Global flag japanese_tea_happened is not set
  • Diplomatic tech.png Diplomatic tech is at least 8
  • Either:
    • Is Flag of Japan Japan
    • Tab domestic government.png Government type is Shogunate
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("The Way of Tea"):
    • Incense.png +10% Incense trade good value
    • Tea.png +25% Tea trade good value
id

Msg event.pngDecline of the Spice Trade

----

With an increasing amount of competitors in the spice market the availability of the once extremely rare spices of the east have increased drastically in the west. While some have tried to stabilize the Spice prices by burning what they produce or imposing stricter rules for its export it now seems clear that the profitability of the business has taken a permanent downturn.


 
Trigger conditions
  • Can fire only once
  • Global flag decline_of_spices_happened is not set
  • Time Icon.png Year is at least 1600
  • The below apply to Our Nation and to another nation known to us:
    • Capital.png Capital is on the continent of Europe
    • Is in the Christian religion group
    • Spices.png Own 3 spice producing provinces
Mean time to happen
  • 60 months

Event button 547.png
Ok.
  • A price modifier is applied ("Decline of the Spice Trade"):
    • Spices.png −40% Spices trade good value
id

Msg event.pngChanging Patterns of Consumption

----

Sugar was once a rare luxury that had to be imported from the Maghreb or the Middle East. As the world has opened up and the purchasing power of our urban class has increased, sugar may still be considered a luxury, but quite an affordable one.


 
Trigger conditions
  • Can fire only once
  • Global flag popularization_of_sugar_happened is not set
  • Diplomatic tech.png Diplomatic tech is at least 20
  • Sugar.png Own 5 sugar producing provinces
  • Either:
    • Capital.png Capital is on the continent of Europe
    • Province icon.png Own a province on the continent of Europe
      • Diplomatic tech.png Diplomatic tech is at least 25
  • Has 5% share of either trade good:
    • Cocoa.png Cocoa
    • Coffee.png Coffee
    • Tea.png Tea
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Popularization of Sugar"):
    • Sugar.png +50% Sugar trade good value
id

Msg event.pngPopularization of Silk Fabrics

----

Silk has been in high demand throughout the world since long before the middle ages and its procurement was one of the driving forces behind the voyages of discovery in the east. With the greater availability of silk, both raw and woven, the demand for Silk cloth in the west is soaring ever higher.


 
Trigger conditions
  • Can fire only once
  • Global flag popular_silk_happened is not set
  • Capital.png Capital is on the continent of Europe
  • Diplomatic tech.png Diplomatic tech is at least 18
  • Current age is either:
    • Age of Absolutism.png Age of Absolutism
    • Age of Revolutions.png Age of Revolutions
  • Has 10% share in either trade node:
    • Bengal
    • Canton
    • Ceylon
    • Goa
    • Hangzhou
    • Indus
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Silk fabrics in fashion"):
    • Silk.png +25% Silk trade good value
id

Msg event.pngDye Plantations of Bengal

----

Our direct control over some of the dye producing areas of northern India has attracted a number of fortune seekers aiming to expand the production into our lands in Bengal. Some parts of Bengal would seem ideal to grow Indigo and most seem to judge that it is likely that these efforts will be successful if allowed. Growing Indigo and process of turning the plants into dye is hard work, however, and allowing these unscrupulous people free reins here might lead to difficulties down the road.


 
Trigger conditions
  • Can fire only once
  • Capital.png Capital is on the continent of Europe
  • Province icon.png Own all of the following provinces:
Mean time to happen
  • 60 months

Event button 547.png
Allow it.
  • A price modifier is applied ("Increased availability of dyes"):
    • Dyes.png −25% Dyes trade good value
  • A random owned province in each location changes trade good produced to Dyes.png Dyes if province:
  • Gain Local unrest.png +5 Local unrest in every owned province producing Dyes.png Dyes
Event button 547.png
Restrict the creation of new Plantations.
  • Lose Icon stability.png −1 Stability
id

Msg event.pngDevelopment of Veneering

----

Initially many types of tropical wood would be considered too brittle by woodworkers. With the development of veneering, however, it has become possible to make use of Ebony and other tropical woods selected for their beauty rather than their strength. As a result the creation of beautiful and original cabinets and other prestige furniture from tropical woods has grown into a major business.


 
Trigger conditions
  • Can fire only once
  • Global flag veneering_happened is not set
  • Capital.png Capital is on the continent of Europe
  • Diplomatic tech.png Diplomatic tech is at least 12
  • Is not the Age of Discovery.png Age of Discovery
  • Has 5% share in either trade node:
    • Bengal
    • Ceylon
    • Goa
    • Malacca
    • Siam
Mean time to happen
  • 60 months

Event button 547.png
Ok.
  • A price modifier is applied ("Veneered Cabinets"):
    • Tropical Wood.png +50% Tropical wood trade good value
id

Msg event.pngDeclining Elephant Populations in South East Asia

----

After many years of slow declining the Elephant population of South East Asia is now at an all time low. The demand for Elephants and Ivory products in both South East Asia and China has, however, never faltered and as a result the price of elephants and their ivory is rising.


 
Trigger conditions
  • Can fire only once
  • Global flag ivory_shortage_happened is not set
  • Time Icon.png Year is at least 1750
  • Capital.png Capital is in the Indochina region
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Ivory Shortage in East Asia"):
    • Ivory.png +25% Ivory trade good value
id

Msg event.pngDevelopment of Ironworking

----

Various advances in the field of ironworking have meant that the iron cannon is now both more efficient and reliable than the old bronze cannons. As iron products are also increasingly replacing copper in other fields, such as for mealtime utensils, the price of copper has been dropping while the demand for Iron is on the rise.


 
Trigger conditions
  • Can fire only once
  • Global flag iron_working_happened is not set
  • Military tech.png Military tech is at least 18
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Development of Ironworking"):
    • Copper.png −35% Copper trade good value
    • Iron.png +50% Iron trade good value
id

Msg event.pngHot Chocolate

----

The use of Cocoa to create a hot beverage is a custom inherited from the American natives. While the new drink caught on quickly in some parts of European society it has taken some time, and large amounts of sugar, before it reached a larger acceptance. With that out of the way, however, the demand for chocolate is now steadily increasing in the old world.


 
Trigger conditions
  • Can fire only once
  • Global flag hot_chocolate_happened is not set
  • Diplomatic tech.png Diplomatic tech is at least 16
  • Has a colonial subject with:
    • A Capital.png capital on either continent:
      • New World
      • North America
      • South America
    • Cocoa.png 7 Cocoa producing provinces
    • Sugar.png 1 Sugar producing provinces
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Hot Chocolate Drinking"):
    • Cocoa.png +35% Cocoa trade good value
id

Msg event.pngGrowing Popularity of Tobacco

----

Originally marketed as a medicinal plant Tobacco has come to be increasingly popular in both the Christian and Muslim world for its recreational purposes. From Paris to Bengal the habit has grown to such an extent that the tobacco business is becoming quite lucrative.


 
Trigger conditions
  • Can fire only once
  • Global flag popularization_of_tobacco_happened is not set
  • Diplomatic tech.png Diplomatic tech is at least 16
  • Has a colonial subject with:
    • A Capital.png capital on either continent:
      • New World
      • North America
      • South America
    • Tobacco.png 4 Tobacco producing provinces
Mean time to happen
  • 1 months

Event button 547.png
Ok.
  • A price modifier is applied ("Popularization of Tobacco"):
    • Tobacco.png +50% Tobacco trade good value

id 31 - 40[edit]

id

Msg event.pngDissemination of the Coffee Plant

----

For centuries coffee has been a product exclusively grown and exported from Yemen and Ethiopia. In fact the merchants of Yemen in particular has had such a strong grip over the coffee trade that they have gone to great lengths to stop anyone from bringing the plant across their borders.

Just as the Silk worm once travelled west along the trade routes, so too has the coffee plant come to be in the possession of our merchants. The plantages in [java_coffee_here.GetName] have begun to produce coffee in no small amounts the beans are now much more readily available.


 
Trigger conditions
  • Can fire only once
  • Global flag mocha_killed is not set
  • Does not own the province of Mokha (387)
    • Has discovered it
  • Coffee.png Own 2 coffee producing provinces

(Note: event target conditions below)

  • Province icon.png Any owned province:
    • Has Coffee.png Coffee trade good produced
    • Has a Plantation.png Plantation manufactory
    • Is not on the continent of Africa
    • Is not in the Arabia (region)
Mean time to happen
  • 1 months

Immediate effects
  • Designate a random owned province as java_coffee_here if:
    • Event target conditions apply (noted above)

Event button 547.png
Have a cup of [java_coffee_here.GetName]!
  • A price modifier is applied ("Dissemination of the Coffee Plant"):
    • Coffee.png −40% Coffee trade good value
  • Gain Prestige.png+20 Prestige
  • Gain Income.png 100% of Yearly income
  • The owner of Mokha (387):
    • Gains opinion modifier towards Our Nation:
      • Dissemination of the Coffee Plant (Opinion.png–50 Opinion / 1 Yearly decay)
    • Gets the price change event "Decline of [mocha.GetCapitalName]"
id

Msg event.pngDecline of [mocha.GetCapitalName]

----

The merchants that once came to our ports to procure coffee now have other options, and while [mocha.GetCapitalName] remains an important port in its own right it is no longer the main entrepot for coffee beans in the world.


 
Trigger conditions
  • None
Is triggered only by

Event button 547.png
Let us hope the [From.GetAdjective] merchants choke on their vile concoctions.
  • The province of Mokha (387) loses the province modifier Coffea Arabica:
    • Local goods produced +3 Local goods produced
  • Our Nation gains opinion modifier towards Target Nation:
    • Dissemination of the Coffee Plant (Opinion.png–50 Opinion / 1 Yearly decay)
id

Msg event.pngThe International Bookmarket

----

While paper is superior to parchment in many ways, it has never entirely been able to displace it. However, with the popularization of the Printing Press, books, pamphlets and even playing cards have become commonplace, in a way they never have before. The art of producing paper itself has also become far more refined over the last decades and these two things now coincide to make paper much more sought after than ever before.

Perhaps the most visible example of this is the bookmarket of [bookmarket_here.GetCapitalName], which seems to grow larger every year. Originally a fair for the printers of [bookmarket_here.GetAreaName], the fair now sees visitors from the entire continent.


 
Trigger conditions
  • Can fire only once
  • Global flag printing_paper_prices_rise is not set
  • Has embraced the Printing Press.png Printing press institution

(Note: event target conditions below)

  • Province icon.png Any owned province:
    • Has the modifier Center of Printing
Mean time to happen
  • 1 months

Immediate effects
  • Designate a random owned province as bookmarket_here if:
    • Event target conditions apply (noted above)

Event button 547.png
This will benefit the entire province.
  • The province of bookmarket_here gains Production.png +2 Base production

Event trigger.pngEnabled if: The province of bookmarket_here does not have a special goods produced modifier

Event button 547.png
[bookmarket_here.GetCapitalName] truly is the greatest bookmarket in the world.
  • The province of bookmarket_here changes trade good produced to Paper.png Paper

Effects after selecting any option
  • A price modifier is applied ("Growth of Modern Printing & Publishing"):
    • Paper.png +25% Paper trade good value
  • Gain Innovativeness.png +1 Innovativeness
id

Msg event.pngThe Beater

----

For centuries paper mills have relied on mechanical hammers to beat lumpen paper pulp, crushing the fiber to create the raw material needed to then create paper.

Using the local windmills for power, enterprising artisans in [hollender_beater_province.GetName] have now devised a more efficient solution. What they call the [Root.GetAdjective] Beater, is a vat with a wind-powered horizontal roller with blades. These blades can shred as much pulp in hours as the old hammers did in days.


 
Trigger conditions
  • Can fire only once
  • Global flag hollender_beater_flag is not set
  • Has embraced the Manufactories Manufactories institution

(Note: event target conditions below)

  • Province icon.png Any owned province:
    • Is in a state
    • Has either:
      • Latin counting house.png Counting house
      • Latin workshop.png Workshop
      • At least Production.png 6 Base production
      • A port
    • Produces either trade good:
      • Cloth.png Cloth
      • Naval supplies.png Naval supplies
      • Wool.png Wool
    • Does not have a:
      • Naval equipment.png Naval equipment manufactory
      • Textile manufactory.png Textile manufactory
      • Special goods produced modifier
Mean time to happen
  • 1 months

Immediate effects
  • Designate 5 random owned provinces as hollender_beater_province if:
    • Event target conditions apply (noted above)
    • There is an available Possible number of buildings.png Building slot (apart from the 1st province)
    • The 4th and 5th provinces have at least 10 and 14 Production.png Base production respectively

Event button 547.png
The Paper Market will never be the same.
  • A price modifier is applied ("Beaters Replacing Hammers for Paper Production"):
    • Paper.png −50% Paper trade good value
  • Gain Administrative power.png +75 Administrative power
  • Every hollender_beater_province province:
    • Changes trade good produced to Paper.png Paper
    • Gains the following if there is an available Possible number of buildings.png Building slot:
      • Yes Available: Mill.png Mill
      • No Available: Production.png +4 Base production
id

Msg event.pngAdministrating An Empire

----

Bureaucrats have long favored paper over parchment and other materials due to how much easier it is to work with. There are also various measures that can be taken to make official papers harder to falsify. The invention of the watermark in Fabriano is one, the elaborate marbling techniques and calligraphy of the Islamic paper producers another.

As Empires increasingly come to grow to encompass more than one continent this need for provable authenticity and ease of use has lead to Imperial Bureaucracies from China to Europe exclusively using paper for official documents and orders.


 
Trigger conditions
  • Can fire only once
  • Global flag paper_in_bureaucracies is not set
  • Administrative tech.png Administrative tech is at least 6
  • Has embraced the Feudalism.png Feudalism institution
  • Tab domestic government.png Government type is not Tribal
  • Either:
    • Province icon.png Owns at least 50 provinces (cities)
    • Subject colony icon.png Has a colonial subject
  • Either:
    • Subject colony icon.png Has a colonial subject
    • Capital.png Have a capital on either of the below continents while owning a province from another continent:
      • Africa
      • Asia
      • Europe
Mean time to happen
  • 1 months

Event button 547.png
Paper is the future.
  • A price modifier is applied ("Watermarks & Marbling"):
    • Paper.png +25% Paper trade good value
id

Msg event.pngLending Libraries and Book Clubs

----

With literacy on the rise, the spread and dissemination of books has become an objective both for economical and, ideological reasons. Booksellers have become a much more common sight in many cities in general, and in large ones such as [lending_libraries_here.GetName] there are entire shop streets lined with boxes of books for sale.

For those that could not afford to buy books themselves there are now an increasing number of ways to lend or co-finance book purchases, such as paid lending-libraries, book buying cooperatives, or subscription societies.


 
Trigger conditions
  • Can fire only once
  • Global flag popular_literacy is not set
  • Has embraced the Enlightenment.png Enlightenment institution
  • Either:
    • Has at least Latin university.png 5 Universities
    • Has fully unlocked the Innovative idea group.png Innovative idea group
Mean time to happen
  • 1 months

Immediate effects
  • Designate 3 random owned provinces as lending_libraries_here if:
    • Is in a state
    • Has a Latin university.png University
    • The 1st province is always the Capital.png Capital (regardless of the above)

Event button 547.png
Can the masses really be trusted with the written word?
  • A price modifier is applied ("Lending Libraries and Book Clubs"):
    • Paper.png +35% Paper trade good value
  • Gain Innovativeness.png +1 Innovativeness
  • Every lending_libraries_here province without a special goods produced modifier:
    • Changes trade good produced to Paper.png Paper
    • Gains the province modifier Great Bookmarket:
      • Local goods produced +1 Local goods produced
      • Local institution spread.png +25% Local institution spread
  • If government type is not Tab domestic government.png Parliamentary, gain the country modifier "Spread of Enlightenment Philosophy" for Time Icon.png 10 years:
    • Institution spread.png +15% Institution spread
    • National unrest.png +4 National unrest
id

Msg event.pngColumbian Exchange

----

With the colonization of the Americas a wide range of new seeds, crops and animals are starting to spread between the New World and the old. From the first moment of introduction crops such as maize, manioc and tomatoes are now spreading over the entire old world, just as Non-American beasts of burden are becoming ever-more sought after in the new world.

As lands that were once considered unfit for growing anything, either for part of the year or in some cases ever before, are put to use in the production of food and cereals, the general availability of food in the world is higher than ever before. Few things in this century will bring as much benefit to the common man, as grown food is now much less scarce than it once was.


 
Trigger conditions
  • Can fire only once
  • Global flag columbian_exchange_happened is not set
  • The Colonialism Colonialism institution has spawned
  • Province icon.png Any owned province:
    • Is on either continent:
      • Africa
      • Asia
      • Europe
    • Produces either trade good:
      • Grain.png Grain
      • Livestock.png Livestock
  • Province icon.png Any owned province (directly or via a subject nation):
    • Is on either continent:
      • New World
      • North America
      • South America
    • Produces either trade good:
      • Grain.png Grain
      • Livestock.png Livestock
Mean time to happen
  • 1 months

Event button 547.png
That's great...
  • A price modifier is applied ("Columbian Exchange"):
    • Grain.png −20% Grain trade good value
    • Livestock.png +25% Livestock trade good value
id

Msg event.pngFaceting

----

Gem-cutting masters in [diamond_city.GetCapitalName] have made a breakthrough in diamond cutting by experimenting with diamond dust suspended in oil on their scaifs. This is allowing the [Root.GetAdjective] artisans to cut the rare stones in entirely new shapes and to much greater brilliance. The resulting technique, known as faceting, produces a stone of a more pleasing geometric shape and with better optical qualities. As the new stones, and the technique for making them, spread across courts and workshops the demand for jewelry, diamonds and precious stones is increasing greatly.


 
Trigger conditions
  • Can fire only once
  • Global flag faceting_happened is not set
  • Has embraced the Renaissance.png Renaissance institution
  • Has at least Prestige.png50 Prestige

(Note: event target conditions below)

  • Province icon.png Any owned province:
    • Has embraced the Renaissance.png Renaissance institution
    • Has at least Development.png 15 Development
    • Is in a state
    • Is a city
    • Produces either trade good:
      • Gems.png Gems
      • Glass.png Glass
    • Does not have a special goods produced modifier
    • Is not the province of Venezia (112)
Mean time to happen
  • 1 months

Immediate effects
  • Designate a random owned province as diamond_city if:
    • Event target conditions apply (noted above)

Event button 547.png
Gems are truly outrageous.
  • A price modifier is applied ("Faceting"):
    • Gems.png +25% Gems trade good value
  • The province of diamond_city:
    • Changes trade good produced to Gems.png Gems
    • Gains the province modifier Diamond District:
      • Local goods produced +0.5 Local goods produced
      • Trade value modifier.png +15% Trade value modifier
id

Msg event.pngNew World Diamonds

----

Diamonds, a type of stone so durable that it cannot even be polished, save from using its own dust, has long been the most rare of all precious stones. For centuries India has been the only known source of Diamonds in the entire world, and even there it is only found in a few well guarded mining regions.

With the discovery of large quantities of diamonds in inland South America, however, diamonds have become something not only for kings and princes, but also for rich magnates, burghers or other connoisseurs of jewelry.


 
Trigger conditions
  • Can fire only once
  • Global flag brazilian_gems_happened is not set
  • Is not the Age of Discovery.png Age of Discovery
  • Is not part of a primitive tech group
  • Gems.png Own a gems producing province on either continent:
    • New World
    • North America
    • South America
  • There are at least Gems.png 8 gems producing provinces scattered on the continents:
    • New World
    • North America
    • South America
Mean time to happen
  • 1 months

Event button 547.png
Diamonds are forever.
  • A price modifier is applied ("New World Diamonds"):
    • Gems.png −50% Gems trade good value
  • Gain Prestige.png+20 Prestige
  • Gain Income.png 150% of Yearly income
id

Msg event.pngProtestant and Reformed Churches Reject Incense

----

Many Reformed and Protestant theologians have come to reject not only the elaborately decorated nature of Catholic churches but also the use of incense in religious rituals. The use of scents, candles, and incense is now increasingly considered sacrilege and as a result the demand for all types of incense that for over a thousand years have pulled frankincense and myrrh from the east to Europe has finally begun to decrease.


 
Trigger conditions
  • Can fire only once
  • Global flag incense_rejected is not set
  • Reformed.png Reformed has been enabled
  • Is Reformed.png Reformed
  • Province icon.png Any owned province:
    • Has a Center of reformation.png Center of reformation
    • Is Reformed.png Reformed
  • At least 10 nations exist that are either:
    • Protestantism Protestant
    • Reformed.png Reformed
Mean time to happen
  • 1 months

Event button 547.png
All in flames.
  • A price modifier is applied ("Reformed and Protestant Rejection of Incense"):
    • Incense.png −25% Incense trade good value
  • Gain Monthly fervor increase.png +15 Fervor

id 41 - 50[edit]

id

Msg event.pngGrowth of the Perfume Industry

----

A growing merchant class as well as increasingly demanding social code among the nobility and upper classes has lead to an increased demand for perfume. The halls of grand palaces are now expected to have a likable scent as well as a majestic decour. This has lead to a surge in demand for products such as frankincense, myrrh and other scented products for the making of perfume and in [perfume_city_grass.GetCapitalName], the refinement of local flowers and foreign scented goods have even grown into a major industry in itself.


 
Trigger conditions
  • Can fire only once
  • Global flag perfume_industry is not set
  • Has embraced the Global Trade.png Global trade institution

(Note: event target conditions below)

  • Province icon.png Any owned province:
    • Has farmlands terrain
    • Has at least Development.png 15 Development
    • Is in a state
    • Is a city
    • Is not the Capital.png Capital
    • Does not have a special goods produced modifier
Mean time to happen
  • 1 months

Immediate effects
  • Designate a random owned province as perfume_city_grass if:
    • Event target conditions apply (noted above)

Event button 547.png
They certainly have a good nose for things like this.
  • A price modifier is applied ("Growth of the Perfume Business"):
    • Incense.png +35% Incense trade good value
  • The province of perfume_city_grass:
    • Changes trade good produced to Incense.png Incense
    • Replaces any existing manufactory with a Trade company.png Trade station
    • Gains the province modifier Perfume Capital:
      • Local goods produced +0.5 Local goods produced
      • Trade value modifier.png +15% Trade value modifier
id

Msg event.pngSelective Breeding

----

Through the scientific and very aggressive breeding of horses, pigs, cows and sheep, [Root.GetAdjective] farmers have begun to create entirely new types of animals, more specialized for the various tasks they are to perform. For centuries various regions have had famous breeds of livestock but with the new methods now being pioneered it has become evident how easy it is for man to create specific improvements in the animals.

As a result the cattle trade is being revitalized, with a drastic increase in the quality of sold animals rather than just the quantity of animals sold.


 
Trigger conditions
  • Can fire only once
  • Global flag selective_breeding_happened is not set
  • Has embraced the Enlightenment.png Enlightenment institution
  • Livestock.png Own 5 livestock producing provinces
  • Province icon.png Any owned province:
    • Livestock.png Produces livestock trade good
    • Has embraced the Enlightenment.png Enlightenment institution
Mean time to happen
  • 1 months

Event button 547.png
Remarkable.
  • A price modifier is applied ("Selective Breeding"):
    • Livestock.png +35% Livestock trade good value
    • Wool.png +35% Wool trade good value
  • Gain Diplomatic power.png +100 Diplomatic power
  • Gain Innovativeness.png +1 Innovativeness
  • A random owned province gains Production.png +3 Base production if it:
    • Livestock.png Produces livestock trade good
    • Has embraced the Enlightenment.png Enlightenment institution
id

Msg event.pngBohemian Crystal

----

For centuries Venetian glass has dominated the glassmaking sector, with smaller glassmaking enterprises trying to faithfully emulate the masters on Murano island. Bohemia has been a glass-making region since the 12th century, but by combining their native chalk with with potash in a new method the Bohemian glass-makers are now finally able to challenge the Venetian glass. The new strand of Bohemian crystal is both more durable, brilliant and distinctly different in its style form the Venetian glass. Bohemian crystal chandeliers, glass jewelry, and engraved glass is rapidly becoming a common sight in all the courts of Europe.


 
Trigger conditions
  • Can fire only once
  • Global flag bohemian_glass is not set
  • Diplomatic tech.png Diplomatic tech is at least 17
  • Province icon.png Own the province of Erz (1771)
Mean time to happen
  • 1 months

Event button 547.png
Clear as Crystal.
  • A price modifier is applied ("Bohemian Glass"):
    • Glass.png +25% Glass trade good value
  • Gain Prestige.png+15 Prestige
  • The province of Erz (1771) gains:
    • Production.png +2 Base production
    • Tax Base Icon.png +2 Base tax
id

Msg event.pngImprovements in Lens Making

----

Ever since the 13th century spectacles made from glass lenses have come to replace the reading stones of older eras. Through thorough optical observation these lenses have now reached a level of perfection that has allowed even the smallest of things to be enlarged.

To the delight of scholars these new lenses can also be used to create both optical microscopes, allowing them to examine what could never be seen before, and the refracting telescope, allowing study of far-away objects such as the stars. The field of optics is now at the brink of a revolution, bringing great benefits both to science, navigation and warfare.


 
Trigger conditions
  • Can fire only once
  • Global flag development_of_optics is not set
  • Diplomatic tech.png Diplomatic tech is at least 18
  • Has embraced the Global Trade.png Global trade institution
  • Province icon.png Any owned province:
    • Glass.png Produces glass trade good
    • Has a Mill.png Mill
Mean time to happen
  • 1 months

Event button 547.png
We can now see things far away as if they were nearby.
  • A price modifier is applied ("Modern Optics"):
    • Glass.png +25% Glass trade good value
  • Gain Diplomatic power.png +100 Diplomatic power
  • Gain Innovativeness.png +1 Innovativeness
id

Msg event.pngFlint Glass & Lead Crystal

----

Glassmakers in [glass_province.GetName] have started using flintstone and sand together with lead to create a clear, easily worked and flawless product. This new method is rapidly challenging the existing major glass producing centers in the world as the markets are flooded in the new, and very popular product.


 
Trigger conditions
  • Can fire only once
  • Global flag lead_crystal_happened is not set
  • Diplomatic tech.png Diplomatic tech is at least 18
  • Has embraced the Manufactories Manufactories institution

(Note: event target conditions below)

  • Province icon.png Any owned province:
    • Has embraced the Manufactories Manufactories institution
    • Is in a state
    • Has either building:
      • Latin counting house.png Counting house
      • Latin workshop.png Workshop
    • Is not the Capital.png capital
    • Does not have a special goods produced modifier
Mean time to happen
  • 1 months

Immediate effects
  • Set global flag lead_crystal_happened
  • Designate a random owned province as glass_province if:
    • Event target conditions apply (noted above)

Event button 547.png
Brilliant.
  • A price modifier is applied ("Lead Crystal"):
    • Glass.png −65% Glass trade good value
  • Gain Income.png 100% of Yearly income
  • The province of glass_province:
    • Changes trade good produced to Glass.png Glass
    • Gains Production.png +2 Base production
    • Gains a Mill.png Mill
id

Msg event.pngImprovements in Coalmining

----

Over time, technology has greatly increased the output of existing coal mines as well as making it possible to mine coal in many places where it would previously have been unfeasible. Our coal mines are working at an unprecedented efficiency and while the continued industrialization still means that coal is in great demand this demand can now more easily be met.


 
Trigger conditions
  • Can fire only once
  • Global flag steam_engine_happened is not set
  • Country flag coke_blast_furnaces_flag is set
  • Country flag watt_steam_engine_flag is set
  • Has embraced the Enlightenment.png Enlightenment institution
  • There are at least Coal.png 10 coal producing provinces

(Note: event target conditions below)

  • Province icon.png Any owned province:
    • Coal.png Produces coal trade good
    • Has a Furnace.png Furnace
Mean time to happen
  • 1 months

Immediate effects
  • Designate a random owned province as coal_province if:
    • Event target conditions apply (noted above)
  • Designate a random owned province as potential_furnace if:
    • Coal.png Produces coal trade good
    • Does not have a Furnace.png Furnace

Event button 547.png
Excellent.
  • A price modifier is applied ("Greater availability of Coal"):
    • Coal.png −30% Coal trade good value
  • Gain Income.png 100% of Yearly income
  • Gain Diplomatic power.png +50 Diplomatic power
  • If the province of potential_furnace:
    • No Exists: coal_province gains Production.png +6 Base production
    • Yes Exists:
      • coal_province gains Production.png +2 Base production
      • potential_furnace gains a Furnace.png Furnace

References[edit]

  1. Trade goods base prices are listed in /Europa Universalis IV/common/prices/00_prices.txt.