Powhatan missions

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This is a list of Mission.png missions for countries with Powhatan as their primary culture (Only Flag of Powhatan Powhatan at the start of the game).[1]

Just Around the RiverbendHead of NavigationPowhatan FleetYehakinsWeroanceTsenacommacahThe Laughing KingNew World ModernizationBirchbark CanoesWigwams and LonghousesRaising PalisadesConquer the Great LakesConquer the NortheastEastern AgricultureUniting the TribesTrustworthy AlliesAcquire SubjectsUnite Home AreaUnite Home RegionNative ColonizationBuild to Force LimitAssemble An ArmyDrive out the EuropeansSunset InvasionControl UnrestBuild TemplesHigh IncomeDominate TradeImprove CapitalBuild a TreasuryImperial ConquestPowhatan missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit | edit source]

Building a fleet[edit | edit source]

Mission Completion requirements Effects Prerequisites
Just Around the Riverbend icon
Just Around the Riverbend
Canoes are not only important symbols of our culture, but also an essential part of our lives when it comes to traveling, fishing, trading and even warfare. Making sure we have a good amount of them will help us in all these activities.
  • Has at least Transport.png 12 transport ships
  • Stability.png Stability is at least +1
  • Gain Navy tradition.png 20 navy tradition
  • Gain country modifier “Beyond the Shore” for 20 years, giving the following effects:
    • Ship durability +5% Ship durability
    • National sailors modifier.png +20% National sailors modifier
Head of Navigation icon
Head of Navigation
The next step when defining our naval power implies finding someone worthy of commanding our ships. We shall appoint one of our greatest warriors as our admiral.
  • Has at least Admiral.png 1 admiral
  • Navy is at least Naval forcelimit.png 90% of force limit
  • Gain country modifier “Mouth of the River” for the rest of the game, giving the following effects:
    • Morale of navies.png +10% Morale of navies
Pow just around the riverbend.png Just Around the Riverbend
Powhatan Fleet icon
Powhatan Fleet
Our fleet is now powerful enough to intimidate any of our enemies. However, this does not end here; or rather, it starts here. Using our impressive fleet to transport our army will increase our power in war.
  • Navy is at least Naval forcelimit.png 100% of force limit
  • Sailors.pngSailors reserves are at least 50% of maximum
  • Has at least Transport.png 25 transport ships
  • If:
    • Limited to:
      • At least one of:
        • Has enacted the “Dynastic Lineage” government reform
        • Has enacted the “Rule by the Public” government reform
        • Has enacted the “State of Faith” government reform
      • Capital
        • The province has at least 1 building slots remaining
        • None of:
          • Has Latin shipyard.png Shipyard building
        • None of:
          • Has Latin grand shipyard.png Grand Shipyard building
    • Capital
      • Build Latin shipyard.png Shipyard
    • Gain Navy tradition.png 20 navy tradition
  • Else:
    • Gain Admiral.png admiral with 80 navy tradition
    • Gain Navy tradition.png 20 navy tradition
Mission ne birch bark canoes.png Head of Navigation

Powhatan conquest[edit | edit source]

Mission Completion requirements Effects Prerequisites
Yehakins icon
Yehakins
Our houses are made of young saplings and woven mats or bark. Making sure our village has enough room for growth will attract more people and result in a rich and prosperous society.
  • Capital
    • Has Native fortified house.png Fortified House building
  • At least 1 owned provinces with:
    • Has Native longhouse.png Longhouse building
  • Has at least Administrative power.png 200 administrative power
  • Stability.png Stability is at least +1
  • At least one of:
    • Has enacted the “Chiefdom” government reform
    • Has enacted the “Federation” government reform
    • Has enacted the “Clan Council” government reform
  • Every owned province:
    • Limited to:
      • At least one of:
        • Has Native fortified house.png Fortified House building
        • Has Native longhouse.png Longhouse building
    • Gain province modifier “Leeroy Yehakins” for 20 years, giving the following effects:
      • Local tax modifier.png +10% Local tax modifier
      • Local development cost −10% Local development cost
  • Gain 50 government reform progress
Weroance icon
Weroance
Each of our tribes must be commanded by a capable leader, called weroance, all under the power of one single paramount chief. They make decisions in times of both war and peace, leading our people towards victory. It is time for us to choose a new one.
  • Has at least General.png 1 general
  • Army size is at least 80% of force limit
  • Province Powhatan (952):
    • If:
      • Limited to:
      • Our country gains a permanent claim on this province
  • Province Chesapeake (950):
    • If:
      • Limited to:
      • Our country gains a permanent claim on this province
  • Province Nottoway (4877):
    • If:
      • Limited to:
      • Our country gains a permanent claim on this province
  • Province Rappahannock (2550):
    • If:
      • Limited to:
      • Our country gains a permanent claim on this province
  • Gain 50 government reform progress
Pow yehakins.png Yehakins
Tsenacommacah icon
Tsenacommacah
Our native homeland is famous for being densely inhabited due to the good fortune of the soil and the affluence of abundant dwellers. We must ensure that we own enough territory to harbor our entire population.
  • Manpower.png Manpower reserves are at least 100% of maximum
  • Owns core province Powhatan (952)
  • Owns core province Chesapeake (950)
  • Owns core province Nottoway (4877)
  • Owns core province Rappahannock (2550)
  • Capital
    • Gain Manpower.png 3 base manpower
  • Gain Army tradition.png 20 army tradition
Nah the enemy way.png Weroance
The Laughing King icon
The Laughing King
Being a gallant warrior is not the only significant quality in a chief, as loyalty is equally as important. The nobility of the great Laughing King is unparalleled and having him by our side will be the greatest of honors.
  • Manpower.png Manpower reserves are at least 100% of maximum
  • Army size is at least 100% of force limit
  • Navy is at least Naval forcelimit.png 100% of force limit
  • None of:
    • Country flag laughing_king_flag is set
  • Gain a new General.png general with:
    • Land leader shock.png 4 shock
    • Land leader fire.png 1 fire
    • Land leader maneuver.png 3 maneuver
    • Leader siege.png 2 siege
    • Named “The Laughing King”
  • Set country flag laughing_king_flag
  • Gain Yearly prestige.png 10 prestige
  • Gain Military power.png 100 military power
Mission che the cave country.png Tsenacommacah

Pow powhatan fleet.png Powhatan Fleet


Regional missions[edit | edit source]

Modernization[edit | edit source]

Mission Completion requirements Effects Prerequisites
New World Modernization icon
New World Modernization
European colonialism threatens to wipe out our nation if we do not adapt rapidly. We must have the technology and state apparatus to challenge them.
Government is not Government tribal.png tribal

Any neighbouring country:

  • Has embraced the Feudalism.png Feudalism institution
  • Has less than Technology.png 1 technology ahead
Country gains:
  • Innovativeness.png 3 innovativeness
  • Yearly prestige.png 20 prestige

Local conquest and development[edit | edit source]

Mission Completion requirements Effects Prerequisites
Birchbark Canoes icon
Birchbark Canoes
Canoes are our principal mean of transport, by controlling them we can control the rivers and the transportation of both people and goods. We should make sure we have at least one province with good access to high quality wood.
Country:
  • Is not a subject nation
  • Has at least Stability.png +1 Stability
  • Owns at least one of the following provinces:
    • Onodowaga
    • Gayogohono
    • Onondagaono
    • Onyo'taaka
Country's capital:
  • Gain province modifier “Canoes Production” for Time Icon.png 20 years, giving the following effect:
    • Local production efficiency.png +25% Local production efficiency
Wigwams and Longhouses icon
Wigwams and Longhouses
Providing shelter to our people must be one of our top priorities. We must ensure their safety by building well protected dwellings.
Country owns at least 2 provinces with either a Native longhouse.png Longhouse or Native fortified house.png Fortified House building Country gets “Fortified Village” for Time Icon.png 15 years, giving the following effect:
  • Manpower recovery speed.png +10% Manpower recovery speed

Country gains a permanent claim on the following provinces:

  • Bodewadmik
  • Onguhiara
  • Tionontate
  • Attignawantan
  • Tahontaenrat
  • Attigneenongnahac
  • Arendaronon
  • Missisage
Raising Palisades icon
Raising Palisades
Securing our houses is a significant improvement in the well-being of our people. The next step towards an invulnerable defense is protecting the whole village with a strong palisade.
Country owns at least 2 provinces with a Native palisade.png Palisade building Every owned provinces with a Native palisade.png Palisade building
  • Gain province modifier “Palisaded Village” for Time Icon.png 15 years, giving the following effect:
    • Local defensiveness.png +25% Local defensiveness

Country gains a permanent claim on the following provinces:

  • Erielhonan
  • Wenrohonon
  • Onodowaga
  • Gayogohono
  • Onondagaono
  • Onyo'taaka
  • Erielhonan
  • Odawa
  • Bodewadmik
Mission ne longhouses.png Wigwams and Longhouses
Conquer the Great Lakes icon
Conquer the Great Lakes
The sight of something so grand as the Great Lakes is impressive enough to justify any kind of conquest over them. However, controlling the lakes also means controlling its water: transportation, fishing, the main source of life shall be ours.
At least one of:
  • The Federation.png federation has at least 6 members
  • Following provinces are owned by our country or its non-tributary subjects:
    • Bodewadmik
    • Onguhiara
    • Tionontate
    • Attignawantan
    • Tahontaenrat
    • Attigneenongnahac
    • Arendaronon
    • Missisage
    • Erielhonan
    • Wenrohonon
    • Onodowaga
    • Gayogohono
    • Onondagaono
    • Onyo'taaka
    • Kanien'kehaka
    • Michigami
    • Odawa
Country gains a permanent claim on the following areas:
  • Connecticut
  • Delaware Valley
  • Hudson Valley
  • Maryland
  • Massachusetts
Conquer the Northeast icon
Conquer the Northeast
With great success we have ruled over the land and the waters. Our ancestors shall gaze proudly into our villages and behold their unquestionable prosperity. It is our duty to spread this accomplishment through all our region.
At least 20 provinces in the following region are owned by our country or its non-tributary subjects:
  • Northeast region
Country gains Military power.png 150 military power

Country gets “Northeast Conquered” for Time Icon.png 20 years, giving the following effect:

  • Morale of armies.png +5% Morale of armies
Mission ne great lakes conquest.png Conquer the Great Lakes
Eastern Agriculture icon
Eastern Agriculture
We have been blessed with a rich soil in which our crops can grow splendidly. Seeds would grow as fast as children and their liveliness would be no smaller than theirs. Taking care of our crops means taking care of our community.
Country owns at least 3 provinces with an Native irrigation.png Irrigation building

Country's total Development.png development is at least 50

Country gains Gold Icon.png ducats equal to 1 year of income

Country gets “Agricultural Complex” for Time Icon.png 20 years, giving the following effect:

  • Production efficiency.png +10% Production efficiency


Generic New World missions[edit | edit source]

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Uniting the Tribes icon
Uniting the Tribes
By forging marriages with other tribes, we are strengthening our position for future expansions. Expansion can start with a marriage.
Country:
  • Has at least Yearly prestige.png 40 Prestige
  • At least one of:
    • Has at least Royalmarriage.png 3 royal marriages
    • The Federation.png federation has at least 3 members
Country gains Reform progress growth.png 50 government reform progress
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least Alliance.png 2 allies which:
  • Have at least Opinion.png +150 opinion towards our country
Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 Diplomatic reputation
Native royal marriage.png Uniting the Tribes
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least 2 non-tributary subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% Diplomatic annexation cost
Control unrest.png Trustworthy Allies
Unite Home Area icon
Unite Home Area
We cannot expect others to fear us if we are not even able to control our home area. Let's unite it!
No province in our capital's area is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Native royal marriage.png Acquire Subjects
Unite Home Region icon
Unite Home Region
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
No province in our capital's region is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Mission unite home region.png Unite Home Area
Native Colonization icon
Native Colonization
There is so much land around us, with little population and infrastructure that it would be a pity not to make it ours. We shall send our people to develop it.
Government is neither Government tribal.png tribal nor native tribe Country gets “Colonize the Continent” for the rest of the game, giving the following effects:
  • Colonists.png +1 Colonist
Mission unite home region.png Unite Home Region

Mission war chest.png Build a Treasury

Military missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Build to Force Limit icon
Build to Force Limit
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Land maintenance modifier.png −5% Land maintenance modifier
Assemble An Army icon
Assemble An Army
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% Manpower recovery speed
  • Army tradition.png +0.5 Yearly army tradition
Native build army mission.png Build to Force Limit
Drive out the Europeans icon
Drive out the Europeans
The invading Europeans are rapidly conquering the New World, and are even expanding into our traditional homes. They must be driven back to their ships.
Government is neither Government tribal.png tribal nor native tribe

Country has embraced the Feudalism.png Feudalism institution
No province in our capital's region is owned by Western technology group Western country

Country gains Military power.png 200 military power

Country gets “Inspiring Victory” for Time Icon.png 20 years, giving the following effects:

  • Yearly prestige.png +1 Yearly prestige
  • Manpower recovery speed.png +10% Manpower recovery speed
Mission iroquois warriors.png Assemble An Army
Sunset Invasion icon
Sunset Invasion
The invaders have fled from our lands. But is that enough? At any time they might return with even more terrible force. Let us pursue them back to Europe itself.
At least 5 provinces in the following continent are owned by the country or non-tributary subjects:
  • Europe
Country gains:
  • Administrative power.png 100 administrative power
  • Diplomatic power.png 100 diplomatic power
  • Military power.png 100 military power
Mission settlers north america.png Drive out the Europeans
Control Unrest icon
Control Unrest
Our conquests have brought some instability to our lands. We have to reduce the unrest.
Country does not own any province with at least Local unrest.png 2 Unrest Country gains Stability.png 1 stability Mission unite home region.png Unite Home Area
Build Temples icon
Build Temples
Our people need guidance from our spiritual leaders and what better place to have them share their wisdom than some new religious places?
At least one of:
  • Has at least 5 provinces with a Latin temple.png Temple
  • All of:
    • Has at least 1 province with a Native ceremonial fire pit.png Ceremonial Fire Pit
    • Has at least 1 province with a Native sweat lodge.png Sweat Lodge
Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:
  • Yearly tax income.png +10 Tax income
Control unrest.png Control Unrest

Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased by 150% compared to the starting monthly income Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% Construction cost
  • Construction time.png −25% Construction time
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country controls at least 75% of the trade in the home trade node

Random[2] provinces gain “Dominant Trade Hub” for the rest of the game, giving the following effects:

  • Local trade power.png +10 Local trade power
  • Local development cost −5% Local development cost
Mission war chest.png High Income
Improve Capital icon
Improve Capital
The core of our nation needs to be strong so that other nations look at us in awe. We must develop it.
Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Base tax.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission war chest.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2 000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 Yearly inflation reduction
Mission native dev capital.png Improve Capital
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least Development.png 1 000 total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effects:

  • Years of separatism.png −5 Years of separatism
Mission war chest.png Build a Treasury


References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/LVT_Powhatan_Missions.txt, /Europa Universalis IV/missions/Northeastern_Natives_Missions.txt and /Europa Universalis IV/missions/New_World_Missions.txt.
  2. Province should be in home trade node and:
    • One random province
    • Country's capital province
    • Not country's capital province, Development.png Development is at least that of capital
    • Not country's capital province, Development.png Development is at least that of capital and:
      • Development.png Development is at least 20
      • Development.png Development is at least 25
      • Development.png Development is at least 30