Port Royal

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Duchy rankPort Royal
Port Royal.png
Primary culture
English (British)

Capital province
Jamaica (487)

Government

State religion
ProtestantProtestant.png

Technology group
WesternWestern technology group
Piratical ideas
Notes:

For pirate republics.


Traditions.png Traditions:

+1 Yearly navy tradition
+1 Leader without upkeep

No religion penalty.png Religious Apathy

Heretic and heathen provinces do not give any penalties

Looting speed.png Plunder

+25% Looting speed

Infantry cost.png Buccaneers

−10% Infantry cost

Global naval engagement.png Sail in Consort

+20% Global naval engagement

National unrest.png Elected Quartermasters

−2 National unrest
+10% Morale of navies

Naval combat bonus off owned coast.png Pirate Bays

+1 Naval combat bonus off owned coast

Rebel support efficiency.png Life of Liberty

+25% Rebel support efficiency
+10% Sailor recovery speed

Idea bonus.png Ambition:

−25% Unjustified demands

Port Royal is a pirate republic in the Caribbean. It does not exist in historical starts. Port Royal appears only after an event.

Formation[edit]

All countries that colonize Jamaica can get the event to play as or release Port Royal as an independent nation.

id

Msg event.pngThe Pirates of Port Royal

We have awarded a great number of letters of marque to enterprising privateers in the Caribbean with the goal of harassing [spanish_main_country.GetAdjective] shipping. These privateers have made their home in the town of Port Royal on [487.GetName], where they have found great opportunity for plunder.

The willingness of Port Royal’s authorities to deal in stolen goods has also attracted a less savory sort; pirates who bear no letter of marque and recognize no sovereign have begun to make their bases on the island. The appeals of lawlessness have not been lost on our privateers; several have already abandoned their commissions and turned pirate. The gossip in [Root.Capital.GetCapitalName] is that Port Royal has become a pirate utopia, a Sodom of the New World.


 
This event happens only once during a campaign.
Trigger conditions

Flag of Port Royal Port Royal does not exist.
The country:

Either the country:

or one of its subjects:

  • has at least 2 cities,
  • owns its core province Jamaica (487).

The country's privateers have at least 5% trade power in the trade node of Jamaica (487).
One of the following must be true:

  • Treasure fleet recently passed through the trade node of Jamaica (487).
  • The country controlls at least 10% of the trade in the trade node of Jamaica (487).
  • A country with its capital in Caribbeans has at least 5 war exhaustion.

The Msg event.pngevent ‘The Golden Age of Piracy’ has happend.

Mean time to happen

12 months


Immediate effects

Jamaica (487):


Event trigger.pngEnabled if: the country is controlled by a human player.

Event button 547.png
A pirate's life for me!

The owner of Jamaica (487):

Flag of Port Royal Port Royal:

  • becomes a Government republic.png republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains Republican tradition.png50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80% Infantry.png, 20% Artillery.png).
  • gets ships up to the naval force limit (30% Heavy ship.png, 30% Light ship.png, 30% Transport.png).
  • gets a new ruler:
    • named ‘John Davis’.
    • with the following skill: Administrative power.png2, Diplomatic power.png2, Military power.png5.
    • which re-election does not cost any republican tradition.
  • gains new national ideas.
  • obtains new Mission.png missions.

The human player plays as Flag of Port Royal Port Royal.


Event trigger.pngAlways enabled:

Event button 547.png
We must restore order in Port Royal.

The owner of Jamaica (487):

Flag of Port Royal Port Royal:

  • becomes a Government republic.png republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains Republican tradition.png50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80% Infantry.png, 20% Artillery.png).
  • gets ships up to the naval force limit (30% Heavy ship.png, 30% Light ship.png, 30% Transport.png).
  • gets a new ruler:
    • named ‘John Davis’.
    • with the following skill: Administrative power.png2, Diplomatic power.png2, Military power.png5.
    • which re-election does not cost any republican tradition.
  • gains new national ideas.
  • obtains new Mission.png missions.

Missions[edit]

Main article: Pirate missions
Country guides

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