Port Royal

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Notes:
For pirate republics.
- +1 Yearly navy tradition
- +1 Leader without upkeep
- Heretic and heathen provinces do not give any penalties
- +25% Looting speed
- −10% Infantry cost
- +20% Global naval engagement
- −2 National unrest
- +10% Morale of navies
- +1 Naval combat bonus off owned coast
- +25% Rebel support efficiency
- +10% Sailor recovery speed
- −25% Unjustified demands
Port Royal is a pirate republic in the Caribbean. It does not exist in historical starts. Port Royal appears only after an event.
Formation[edit | edit source]
All countries that colonize Jamaica can get the event to play as or release Port Royal as an independent nation.
The Pirates of Port Royal
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Please help with verifying or updating this infobox. It was last verified for version 1.30. |
We have awarded a great number of letters of marque to enterprising privateers in the Caribbean with the goal of harassing [spanish_main_country.GetAdjective] shipping. These privateers have made their home in the town of Port Royal on [487.GetName], where they have found great opportunity for plunder.
The willingness of Port Royal’s authorities to deal in stolen goods has also attracted a less savory sort; pirates who bear no letter of marque and recognize no sovereign have begun to make their bases on the island. The appeals of lawlessness have not been lost on our privateers; several have already abandoned their commissions and turned pirate. The gossip in [Root.Capital.GetCapitalName] is that Port Royal has become a pirate utopia, a Sodom of the New World.
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Available only with the Golden Century DLC enabled. |
Trigger conditions
Either the country:
or one of its subjects:
The country's privateers have at least 5% trade power in the trade node of Jamaica (487).
The |
Mean time to happen
12 months |
Immediate effects
Jamaica (487):
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A pirate's life for me! The owner of Jamaica (487):
The human player plays as
We must restore order in Port Royal. The owner of Jamaica (487):
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- If the player has difficulty to fire the formation event, be sure to have >25% privateer power in the Caribbean using light ships. This will fire the "Golden Age of Piracy" and soon after the decision to form this nation.
Missions[edit | edit source]
- Main article: Pirate missions
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