Pomeranian missions

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This is a list of all missions for Pomaranian nations which are:[1]

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestGlobal DominanceFaith's BastionImperial AmbitionCharlemagne's LegacyDefend the EmpireUnite PomeraniaReclaim the FrontiersControl MittelmarkStrenghten Old TiesRevenge on the KnightsSeat of the HansaControl the Lower ElbeStruggle for the BalticPomeranian Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

Mission Completion requirements Effects Prerequisites
Mission unite home region.png Unite Pomerania The country owns on all provinces in the following areas:
  • Hinterpommern
  • Vorpommern
The country gains a permanent claim on the following province:
  • Uckermark

The country gains permanent claims on all provinces in the following areas:

  • Mecklenburg
  • Neumark
Mission cannons firing.png Reclaim the Frontiers The country owns the following province:
  • Uckermark

The country owns on all provinces in the following areas:

  • Neumark
The country gains permanent claims on all provinces in the following area:
  • Mittelmark
Mission unite home region.png Unite Pomerania
Mission landsknecht soldier.png Control Mittelmark All provinces in the following area are owned by the country or its non-tributary subjects:
  • Mittelmark
The country gets “Consolidated Front” for Time Icon.png 20 years, giving the following effects:
  • Autonomy.png -0.05 monthly autonomy change
  • Aggressive expansion impact.png -20% aggressive expansion
Mission cannons firing.png Reclaim the Frontiers
Mission monarch in throne room.png Strenghten Old Ties Flag of Poland Poland is a Vassal.png subject, Ally attitude allied or have a Royalmarriage.png royal marriage with the country

Flag of Poland Poland has at least 120 opinion of the country

The country gains permanent claims on all provinces in the following area:
  • West Prussia

The country gains Prestige.png 20 prestige

The country gets “Restoration of Old Ties” until the end of the game, giving the following effect:

  • Cavalry combat ability.png +10% cavalry combat ability
Mission landsknecht soldier.png Control Mittelmark
Mission teutonic knights.png Revenge on the Knights All provinces in the following area are owned by the country or its non-tributary subjects:
  • West Prussia
The country gains permanent claims on all provinces in the following area:
  • East Prussia

The country gets “Inspiring Vengeance” for Time Icon.png 20 years, giving the following effects:

  • Morale of armies.png +10% morale of armies
  • Manpower recovery speed.png +20% manpower recovery speed
Mission monarch in throne room.png Strenghten Old Ties
Mission hanseatic city.png Seat of the Hansa All provinces in the following area are owned by the country or its non-tributary subjects:
  • Mecklenburg
The country gains permanent claims on all provinces in the following areas:
  • Lower Saxony
  • Schleswig-Holstein
Mission unite home region.png Unite Pomerania
Mission invade island.png Control the Lower Elbe 4 provinces with all provinces in one of the following area are owned by the country or its non-tributary subjects:
  • Lower Saxony
  • Schleswig-Holstein
The country gets “Booming Sea Trade” for Time Icon.png 20 years, giving the following effects:
  • Trade power.png +10% global trade power
  • Trade steering.png +20% trade steering
Mission hanseatic city.png Seat of the Hansa
Mission sea battles.png Struggle for the Baltic The country has :
  • At least 25 Galley.png galleys
  • At least 90% of Naval forcelimit.png naval force limit

The country has at least 50% of Trade power.png Lûbeck trade power

The country gains:
  • Navy tradition.png 20 navy tradition
  • Diplomatic power.png 50 diplomatic power

The country gains claims on all provinces in the following area:

  • Denmark
  • North Jutland
  • Östra Götaland
  • Skåneland
Mission invade island.png Control the Lower Elbe

Regional missions[edit]

European missions[edit]

Mission Completion requirements Effects Prerequisites
Mission war chest.png Global Dominance Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country gains Prestige.png +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  • Trade efficiency.png +15% trade efficiency
Mission european church.png Faith's Bastion It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Holy Roman Empire missions[edit]

Mission Completion requirements Effects Prerequisites
Mission alliances.png Imperial Ambition The country is part of the Imperial authority.png Holy Roman Empire

The country has at least 2 Electors voting for country to become Emperor

The country gains Prestige.png +10 Prestige

The country gets the modifier “Imperial Graces” for Time Icon.png 15 years, giving the following effects:

  • Diplomat.png +1 Diplomat
  • Improve relations.png +25% Improve relations
Mission empire.png Charlemagne's Legacy Ruler of the country is Imperial authority.png Holy Roman Emperor The country gets the modifier “Imperator Romanorum” for Time Icon.png 15 years, giving the following effect:
  • Diplomatic reputation.png +3 Diplomatic reputation.
Mission alliances.png Imperial Ambition
Mission cannons firing.png Defend the Empire Ruler of the country is Imperial authority.png Holy Roman Emperor

The Imperial reform "Call for Reichsreform" is enacted

No provinces in the Empire are under the control of a non-member state (directly or indirectly through a subject)

The country gains:
  • Prestige.png +10 Prestige
  • Imperial authority.png +10 Imperial authority

The country gets the modifier “Imperial Unity” for Time Icon.png 15 years, giving the following effect:

  • Imperial authority growth modifier.png +0.10 monthly imperial authority
Mission empire.png Charlemagne's Legacy

Generic missions[edit]

Diplomatic missions[edit]

Mission Completion requirements Effects Prerequisites
Mission alliances.png Trustworthy Allies Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Mission have two subjects.png Acquire Subjects Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Mission establish high seas navy.png Create a Grand Fleet Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Mission dominate home trade node.png Dominate Trade Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Mission trade company region abroad.png Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories


References[edit]

  1. The script code is located in /Europa Universalis IV/missions/Pomerania_Missions.txt.