Polynesian missions

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This is a list of Mission.png missions for nations of the Polynesian technology group Polynesian technology group with Maori as their primary culture. Some tags have the culture specific part of the mission tree customized. The rest of the missions are the generic Oceanian ones. [1]

Oceanic PeoplePolynesian TriangleAbsolute RuleLoyal SubjectsIsland HoppingGain ManaCentralize the RealmShipbuildersExpand the Trade RoutesOwn a Center of TradePerform a HakaRiri WarsKa Mate!Colonize Southern IslandModernization of OceaniaHigh IncomeDominate TradeImprove CapitalBuild a TreasuryImperial ConquestUniting the TribesTrustworthy AlliesAcquire SubjectsUnite Home AreaUnite Home RegionColonization of OceaniaBuild to Force LimitAssemble An ArmyDrive out the EuropeansSunset InvasionControl UnrestBuild TemplesPolynesian missions.png
Clicking on a mission icon leads to the appropriate table row.


Polynesian missions[edit | edit source]

Naval missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Oceanic People icon
Oceanic People
No matter what the Polynesian people call home, one thing they all have in common is a spiritual connection with the sea. Sailing is often seen as a sacred tradition, and in some societies the sailor's canoe is seen as an extension of his own body, and in even more extreme cases the canoe is seen to have Mana or a soul of its own and is sovereign and sacred among all things.
Navy size is at least Naval forcelimit.png 100% of force limit Country gains:
  • Diplomatic power.png 100 diplomatic power
  • A Advisor Naval reformer.png Naval Reformer advisor (skill 3)
Polynesian Triangle icon
Polynesian Triangle
The Polynesian Triangle refers to the area of the Pacific Ocean inhabited by the Polynesians. The tips of the triangle refers to Hawaii, the west corner to Aotearoa, and the east corner to Rapa Nui. Polynesian traders and voyagers alike would utilize the Polynesian Triangle to engage in trade, exploration, and colonisation. The native Polynesians would actually refer to this region as an octopus, representing the various invisible pathways that navigators would follow along the sea. This octopus has various names in Polynesian societies including Taumata-Fe'e-Fa'atupu-Hau or Grand Octopus of Prosperity referring to the great riches that exploration and trade would bring to their society.
Country has at least Light ship.png 30 light ships Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% Morale of navies
  • Navy tradition.png +1 Yearly navy tradition
  • National sailors modifier.png +20% National sailors modifier
Polynesian navy build.png Oceanic People
Absolute Rule icon
Absolute Rule
Our power cannot be unmatched until we do control at least half the country effectively.
If country has any estate:

Else:

  • Country has at least total Development.png 50 development
Country gets “Absolute Rule” for the rest of the game, giving the following effect:
  • Autonomy.png −0.05 Monthly autonomy change
Oceania dev capital.png Centralize the Realm
Loyal Subjects icon
Loyal Subjects
Estates are as useful as dangerous if left unchecked. 'Keep your friends close, and your enemies closer' is a good summary of this philosophy.
If country has any estate:
  • Burghers influence.png Burghers has less than 40 influence and at least Burghers loyalty equilibrium.png 65 loyalty
  • Clergy influence.png Clergy has less than 40 influence and at least Clergy loyalty equilibrium.png 65 loyalty
  • Nobility influence.png Nobility has less than 40 influence and at least Nobility loyalty equilibrium.png 65 loyalty

Else:

  • Has at least 3 non-tributary subjects
Country gets “Loyal Subjects” for the rest of the game, giving the following effect:
  • Governing capacity.png +100 Governing capacity
Oceania royal marriage.png Absolute Rule
Island Hopping icon
Island Hopping
From one island to the other, our people keep expanding all across the Polynesian Triangle.
At least 10 provinces (or colony with at least 600 settlers) in the following region are owned by our country or non-tributary subjects:
  • Oceania
Country gets “Colonization Efforts” for the rest of the game, giving the following effect:
  • Global settler increase.png +10 Global settler increase
Oceania dev capital.png Loyal Subjects
Gain Mana icon
Gain Mana
Mana is roughly equivalent to the Western expression of a soul or spirit. But, Mana is also the measure of a man's prestige and piety, and an honourable man is seen as possessing a lot of Mana while a lesser member of society is seen as being shallow in Mana. In some societies, someone who is dedicated to prayer and the accumulation of Mana can gain the favour of the gods and request them to perform tasks such as changing the weather or bringing islands out of the ocean. It's from this that the west's mistake of equating Mana with Magic has come from.
Country:
  • Has +2 Stability.png Stability
  • Has at least 35 Yearly prestige.png Prestige
  • Has at least 90 Legitimacy.png Legitimacy (or equivalent)
Country gains Reform progress growth.png 100 government reform progress
Centralize the Realm icon
Centralize the Realm
We are respected as a ruler, but we have to increase our might by centralizing the power around us and modernizing the ways we rule over our people.
Country:
  • Has at least Reform progress growth.png 3 Government reform progress saved up
  • Has at least 40 Yearly prestige.png Prestige
  • Has at least 90 Legitimacy.png Legitimacy (or equivalent)
If the country is Government tribal.png tribal:

Else:

  • Gain Administrative power.png 50 administrative power
  • Gain Diplomatic power.png 50 diplomatic power
  • Gain Military power.png 50 military power

Country gains Yearly prestige.png 20 prestige

Gain mana.png Gain Mana
Shipbuilders icon
Shipbuilders
Living on islands makes us dependent of ships. While our traditions revolve around shipbuilding, we have to create a proper base for further expansion.
Country:
  • Has at least 1 province with a Latin shipyard.png Shipyard or Latin grand shipyard.png Grand Shipyard
  • Has at least Light ship.png 10 light ships
Country gains an Admiral.png admiral with Navy tradition.png 50 navy tradition Oceania dev capital.png Centralize the Realm
Expand the Trade Routes icon
Expand the Trade Routes
In order to increase our wealth, we have to become the center of the region's trade. Our merchants shall never rest.
  • At least one of:
    • Has at least 3 provinces with a Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
    • All of:
      • Has at least 2 provinces with a Latin marketplace.png Marketplace, Latin trade depot.png Trade Depot or Latin stock exchange.png Stock Exchange
      • Has at least Light ship.png 20 light ships
Country gains a claim on every provinces which:
  • Is in Oceania region
  • Has a Province trade power value.png center of trade

Country gains trade modifier “Close ties with Merchant Community” in capital trade node (Trade power.png +15 Trade power) for Time Icon.png 15 years

Polynesian navy build.png Shipbuilders
Own a Center of Trade icon
Own a Center of Trade
There are a few spots blessed by the gods as places were trade happens naturally. We must grab them, no matter what so we can dominate trade.
Country owns any province with a Province trade power value.png center of trade If has any province with Province trade power value.png center of trade of exactly level 1:
  • Increase Province trade power value.png Center of Trade level by 1 in one random owned province in the Oceania region which has at least a level 1 Center of Trade

Else:

  • Country gains Gold Icon.png 200 ducats
Mission war chest.png Expand the Trade Routes


Maori missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Perform a Haka icon
Perform a Haka
The Haka is a ceremonial dance in our culture, often used as a way of challenging our rivals. By performing the Haka we are showing our enemies that we do not fear them in the slighlest. They can come and try to bring us down. If they dare.
Country:
  • Has at least Army tradition.png 25 army tradition
  • Army size is at least Land forcelimit.png 80% of force limit
Country gains a General.png general with Army tradition.png 50 army tradition

One random rival country with Maori Primary culture:

  • If DLC Mandate of Heaven.png Mandate of Heaven is not active
    • Gain 'Subjugation' casus belli against mentioned country for 300 months
  • Else:
    • Gain 'Force Tributary State' casus belli against mentioned country for 300 months
Gain mana.png Gain Mana
Riri Wars icon
Riri Wars
Riri is anger, it is fight and rage; Riri is violence, it is aggression or ferocity. Riri is how we show our power and claim our place as rulers over the other Iwis or tribes.
At least one of:
  • All rivaled countries' army size is less than Land forcelimit.png 50% times that of our country
  • All of:
    • All provinces in the following areas are owned by our country or its non-tributary subjects:
      • Te Ika a Maui Hauauru
      • Te Ika a Maui Waho
      • Te Waipounamu
    • Army size is at least Land forcelimit.png 100% of force limit
One random rival country with Maori Primary culture:
  • If DLC Mandate of Heaven.png Mandate of Heaven is not active
    • Gain 'Subjugation' casus belli against mentioned country for 300 months
  • Else:
    • Gain 'Force Tributary State' casus belli against mentioned country for 300 months

If no such country exists:

  • Gain Manpower.png 0.15 years' worth of manpower
  • Gain Administrative power.png 100 administrative power
Oceania assemble an army.png Perform a Haka
Ka Mate! icon
Ka Mate!
The Ka Mate is a haka composed as a celebration of life over death. We went to war and many of our children died, but eventually the Iwi claimed its place over another Iwi. It's time to mourn them and celebrate the rest surviving.
Country is at War.png war or was at war within the last 10 months

At least 2 provinces in the following areas are owned by our country or its non-tributary subjects:

  • Te Ika a Maui Hauauru
  • Te Ika a Maui Waho
If Stability.png Stability is less than +3, country gains:
  • Stability.png 1 stability
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Else, country gains:

  • Administrative power.png 100 administrative power
  • Diplomatic power.png 100 diplomatic power
  • Military power.png 100 military power
Oceania build army mission.png Riri Wars
Colonize Southern Island icon
Colonize Southern Island
The Southern Island is big but sparsely populated. We can set new communities that will make it prosper.
At least one of:
  • All of:
    • All provinces in the following areas are owned by our country or its non-tributary subjects:
      • Te Ika a Maui Hauauru
      • Te Ika a Maui Waho
  • All of:
    • Any province in the Te Waipounamu area is owned by our country or its non-tributary subjects
    • At least one of:
      • Has at least Gold Icon.png 1,000 ducats
      • All of:
        • Ruler's Administrative power.png administrative skill is at least 4
        • Ruler's Diplomatic power.png diplomatic skill is at least 4
        • Ruler's Military power.png military skill is at least 4
Every provinces open for colonization in Te Waipounamu area:
  • Cede province to our country
Gain mana.png Ka Mate!

Regional missions[edit | edit source]

Modernization[edit | edit source]

Mission Completion requirements Effects Prerequisites
Modernization of Oceania icon
Modernization of Oceania
Foreign colonialism threatens to wipe out our nation if we do not adapt rapidly. We must have the technology and state apparatus to challenge them.
Government is not Government tribal.png tribal

Any neighbouring country:

  • Has embraced the Feudalism.png Feudalism institution
  • Has less than Technology.png 1 technology ahead
Country gains:
  • Innovativeness.png 3 innovativeness
  • Yearly prestige.png 20 prestige

Economic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased by 150% compared to the starting monthly income Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% Construction cost
  • Construction time.png −25% Construction time
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country controls at least 75% of the trade in the home trade node Random[2] provinces gain “Dominant Trade Hub” for the rest of the game, giving the following effects:
  • Local trade power.png +10 Local trade power
  • Local development cost −5% Local development cost
Mission war chest.png High Income
Improve Capital icon
Improve Capital
The core of our nation needs to be strong so that other nations look at us in awe. We must develop it.
Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Base tax.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission war chest.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2 000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 Yearly inflation reduction
Oceania dev capital.png Improve Capital
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least Development.png 1 000 total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effects:

  • Years of separatism.png −5 Years of separatism
Mission war chest.png Build a Treasury

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Uniting the Tribes icon
Uniting the Tribes
By forging marriages with other tribes, we are strengthening our possition for future expansions. Expansion can start with a marriage.
Country:
  • Has at least Yearly prestige.png 40 Prestige
  • At least one of:
    • Has at least Royalmarriage.png 3 royal marriages
    • The Federation.png federation has at least 3 members
Country gains Diplomatic power.png 75 diplomatic power
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least Alliance.png 2 allies which:
  • Have at least Opinion.png +150 opinion towards our country
Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 Diplomatic reputation
Oceania royal marriage.png Uniting the Tribes
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least 2 non-tributary subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% Diplomatic annexation cost
Gain mana.png Trustworthy Allies
Unite Home Area icon
Unite Home Area
We cannot expect others to fear us if we are not even able to control our home area. Let's unite it!
No province in our capital's area is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Oceania dev capital.png Acquire Subjects
Unite Home Region icon
Unite Home Region
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
No province in our capital's region is owned by another country Country gains:
  • Diplomatic power.png 50 diplomatic power
  • Administrative power.png 50 administrative power
  • Military power.png 50 military power

Country gets “Hegemonic Ambition” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 Monthly autonomy change
Mission invade island.png Unite Home Area
Colonization of Oceania icon
Colonization of Oceania
There is so much land around us, with little population and infrastructure that it would be a pity not to make it ours. We shall send our people to develop it.
Government is not Government tribal.png tribal Country gets “Colonize the Continent” for the rest of the game, giving the following effects:
  • Colonists.png +1 Colonist
Mission unite home region.png Unite Home Region

Mission war chest.png Build a Treasury

Military missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Build to Force Limit icon
Build to Force Limit
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Land maintenance modifier.png −5% Land maintenance modifier
Assemble An Army icon
Assemble An Army
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% Manpower recovery speed
  • Army tradition.png +0.5 Yearly army tradition
Oceania build army mission.png Build to Force Limit
Drive out the Europeans icon
Drive out the Europeans
The invading Europeans are rapidly conquering Oceania, and are even expanding into our traditional homes. They must be driven back to their ships.
Government is not Government tribal.png tribal

Country has embraced the Feudalism.png Feudalism institution
No province in our capital's region is owned by Western technology group Western country

Country gains Military power.png 200 military power

Country gets “Inspiring Victory” for Time Icon.png 20 years, giving the following effects:

  • Yearly prestige.png +1 Yearly prestige
  • Manpower recovery speed.png +10% Manpower recovery speed
Oceania assemble an army.png Assemble An Army
Sunset Invasion icon
Sunset Invasion
The invaders have fled from our lands. But is that enough? At any time they might return with even more terrible force. Let us pursue them back to Europe itself.
At least 5 provinces in the following continent are owned by the country or non-tributary subjects:
  • Europe
Country gains:
  • Administrative power.png 100 administrative power
  • Diplomatic power.png 100 diplomatic power
  • Military power.png 100 military power
Oceania build army mission.png Drive out the Europeans
Control Unrest icon
Control Unrest
Our conquests have brought some instability to our lands. We have to reduce the unrest.
Country does not own any province with at least Local unrest.png 2 Unrest Country gains Stability.png 1 stability Mission invade island.png Unite Home Area
Build Temples icon
Build Temples
Our people need guidance from our spiritual leaders and what better place to have them share their wisdom than some new religious places?
At least one of:
  • Has at least 5 provinces with a Latin temple.png Temple
  • All of:
    • Has at least 1 province with a Native ceremonial fire pit.png Ceremonial Fire Pit
    • Has at least 1 province with a Native sweat lodge.png Sweat Lodge
Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:
  • Yearly tax income.png +10 Tax income
Oceania dev capital.png Control Unrest


References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Polynesian_TAGs_Missions.txt and /Europa Universalis IV/missions/Oceania_Missions.txt.
  2. Province should be in home trade node and:
    • One random province
    • Country's capital province
    • Not country's capital province, Development.png Development is at least that of capital
    • Not country's capital province, Development.png Development is at least that of capital and:
      • Development.png Development is at least 20
      • Development.png Development is at least 25
      • Development.png Development is at least 30