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Policies are a set of bonuses unlocked by completing idea groups. Each possible pair of ideas from different types (i.e. administrative and diplomatic, administrative and military, or diplomatic and military) unlocks a policy. Since there are 6 administrative, 6 diplomatic, and 10 military idea groups, there are 6 * 6 + 6 * 10 + 6 * 10 -1 = 155 different policies. Since nations may have up to 8 idea groups, they can have up to 21 possible policies available.
Policies are visible when the requisite idea groups are chosen, but cannot be activated until both idea groups have been completed.
Once activated, a policy cannot be deactivated for ten years.
A nation may only have up to 3 policies active in each monarch point type i.e. 3 military, 3 administrative and 3 diplomatic. This limit can be modified by the following modifiers.
Some bonuses provide additional policy slots in each category:
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+1
|
|
- Scandinavian idea 2: Unified Scandinavia
- Sicilian idea 2: Constitutions of Melfi
- Swedish idea 1: Kung och Riksdag
|
|
—
|
Note: Without
‘Dharma’ DLC these modifiers are replaced by
+1 possible advisors per possible policy.
Some bonuses provide additional administrative policy slot:
Note: Without
‘Dharma’ DLC these modifiers are replaced by
−10% administrative technology cost per possible policy.
Some bonuses provide additional diplomatic policy slot:
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+1
|
—
|
- Court idea 7: Court Embassies
- Spanish idea 7: Rein in the Cortes
|
—
|
—
|
Note: Without
‘Dharma’ DLC these modifiers are replaced by
−10% diplomatic technology cost per possible policy.
Some bonuses provide additional military policy slot:
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+1
|
—
|
- Barbary Corsair idea 7: Board of Captains
- Cossack idea 7: Cossack Registers
|
—
|
—
|
Note: Without
‘Dharma’ DLC these modifiers are replaced by
−10% military technology cost per possible policy.
The first policy of each type is free. The subsequent policies cost 1 monarch point of the appropriate type each month.
Additional free policies can be gained through the following:
|
Conditions
|
+1
|
with ‘Autonomous Swiss Cantons’ government reform (tier 1 republic and tier 1 theocracy)
|
with ‘The Two-Chamber System’ government reform (tier 5 monarchy and tier 6 republic)
|
with ‘Church and State’ government reform (tier 7 theocracy)
|
Note: Without
‘Dharma’ DLC these modifiers are replaced by
−10% advisor cost per free policy.
Some bonuses allow the country to enact additional administrative policies without spending administrative power:
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+1
|
—
|
- Deccani idea 2: Funding the Diwan
- Navarran idea 4: Cámara de Comptos
- Trierian idea 7: Influence of the Domkapitel
|
—
|
—
|
Note: Without
‘Dharma’ DLC these modifiers are replaced by
−10% administrative advisor cost per free policy.
Some bonuses allow the country to enact additional diplomatic policies without spending diplomatic power:
|
Conditions
|
+1
|
with ‘Deccani Elites’ government reform (tier 2 monarchy)
|
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+1
|
—
|
- Papal idea 6: The Vatican Museums
|
—
|
—
|
Note: Without
‘Dharma’ DLC these modifiers are replaced by
−10% diplomatic advisor cost per free policy.
Some bonuses allow the country to enact additional military policies without spending military power:
|
Traditions
|
Ideas
|
Bonuses
|
Policies
|
+1
|
|
- Mughal idea 4: An Indian Padishah
- Mysorean idea 6: Reform the Mysorean Army
|
—
|
—
|
Note: Without
‘Dharma’ DLC these modifiers are replaced by
−10% military advisor cost per free policy.
Administrative points
Diplomatic points
Military points
Contents
|
- A
- Administration of Sacred Land
- Agricultural Cultivation
- Ancestor Worship
- Anti-Heresy Act, The
- Aristocratic Rule
- B
- Banking System, The
- Big Government Act
- Blessed Construction Act
- C
- Calming the Tides
- Citrus Statute, The
- Combination Act, The
- Court of Wards and Liveries, The
- Cultural Recognition Act
- Cultural Understanding
- D
- Disruptive Innovation
- Dissolution Act, The
- E
- Edict of Resistance
- Education Act, The
- Efficient War Taxes Act
- Enforce Religious Law
- Enlightened Aristocracy
- Espionage Act, The
- Esprit de Corps
- Exchange of Ideas
|
- F
- Financial Miracle Act
- Foreign Advisors
- Formalized Scales, Weights and Measures
- G
- H
- Harbor Administration
- Humanitarian Administration Act
- I
- Indigenous Development Act
- J
- K
- L
- Land Inheritance Act, The
- Liberation Act, The
- Licensing of the Press Act, The
- Loyalty Act, The
- M
- Manueline Architecture
- Mercenary Registration Act
- Military Innovation Act
- N
|
- O
- Omnism
- Ora et Labora
- Otto Per Mille
- Overseas Dominions
- P
- Peace-Keeping Force Act
- Pioneer Policy, The
- Plutocratic Rule
- Policy of Calculated Delay
- Public Welfare Act, The
- Q
- R
- Religious Spread
- Religiously Sponsored Guilds
- Royal Commission Act, The
- S
- Shared Land
- Spy Discovery Act, The
- Statute of Monopolies, The
- Steppe Supplies
- Subject Obligations Act
- Supply Convoys
|
- T
- Taxation with Representation
- Theocratic Rule Act
- To the Ground
- Toilet Paper Act
- Tolerance Act, The
- Transportation Act, The
- U
- V
- Vassal Integration Act
- Vassal Obligations Act
- Vassal Taxation Policy
- Visionary Thinkers
- W
- Witchcraft Act, The
- X
- Y
- Z
- Zealous Court Act
|
The Combination Act
Every measure has been taken to prevent future strikes. All unlawful formations of trade- or labor unions are henceforth prohibited.
|
|
is displayed:
- has the idea groups:
Aristocratic ideas
Innovative ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+20% Production efficiency
|
The Court of Wards and Liveries
With a court of wards and liveries the administration of tax collection and feudal dues is so much more effective.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% National tax modifier
−10% Cavalry cost
|
Formalized Scales, Weights and Measures
Our nation has formalized its system of weights, scales and measures. Four to eight bovates to the hide, and five hides to the fee makes a wapentake at a hundred. We're not quite sure. While this is no metric system, it does go a long way to help that we are at least decided on using the same basic units everywhere in the country.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% National tax modifier
+0.2 Yearly republican tradition
|
Agricultural Cultivation
Crop output has been maximized by shifting focus from small-scale farms to the establishment of large plantations.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−5% Land maintenance modifier
+10% Land force limit modifier
|
The Espionage Act
By using the newest inventions we can stay ahead of our enemies and make our espionage even more powerful.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−25% Stability cost modifier
+1 Diplomat
|
Manueline Architecture
This innovative style synthesizes aspects of Late Gothic architecture with influences of the Spanish, Italian and Flemish elements. The constructions in Manueline were largely financed by proceeds of the lucrative spice trade with Africa and India.
|
|
is displayed:
- has the idea groups:
Aristocratic ideas
Expansion ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−15% Construction cost
|
The Royal Commission Act
Checking on suspicious behavior within the administration might be a good idea from time to time. The creation of royal commissions will certainly help to reduce corruption.
|
|
is displayed:
- has the idea groups:
Espionage ideas
Administrative ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−0.15 Yearly corruption
−20% Advisor cost
|
Edict of Resistance
Through our clergy we promote the idea of our nation as the one favored in war and that we should never lose faith in our right in this earth. To fight to the very last breath is the very spirit of our people.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−1 National unrest
+1 Attrition for enemies
|
The Public Welfare Act
The poor have to suffer most in times of trouble. Some small donations shall help to ease their misery - and make sure that the mob won't pick up the torches and pitchforks.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
- (unrecognized string “development cost in primary culture” for Template:Icon) −10% Development cost in primary culture
−25% Stability cost modifier
|
The Spy Discovery Act
Our administration will always be a prime target for enemy spies. But there are a few things we can do to make life much harder for them.
|
|
is displayed:
- has the idea groups:
Defensive ideas
Administrative ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+2 Possible advisors
−25% Harsh treatment cost
|
Enforce Religious Law
Let us look much more closely to our holy scriptures to distinguish crimes and penalties for our society. When a society is ruled in a truly pious way it will make it easier for the devout to spot traitors and deviants.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+2% Missionary strength
|
The Tolerance Act
It is important that we support the various religious groups in our society and not try to force a single religion on our citizens.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+2 Tolerance of heretics
−50% Fort maintenance on border with rival
|
Vassal Taxation Policy
Ensuring a more aggressive stance in taxation of subject nations will provide better flow of gold to our coffers.
|
|
is displayed:
- has the idea groups:
Offensive ideas
Administrative ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+20% Income from vassals
−10% Liberty desire in same continent subjects
|
The Pioneer Policy
The state will fund ventures of our citizens to go boldly where none of us have gone before.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
Automatically discover adjacent when a colony is built.
+5% Settler chance
|
The Land Inheritance Act
By allowing the lowliest peasant inheriting the right to continue using the land his forefathers used, we gain productivity as a state.
|
|
is displayed:
- has the idea groups:
Administrative ideas
Plutocratic ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% National tax modifier
+10% National manpower modifier
|
The Witchcraft Act
Any practice of witchcraft, sorcery or enchantment is henceforth considered a felony in common law.
|
|
is displayed:
- has the idea groups:
Religious ideas
Aristocratic ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−1 National unrest
+1% Missionary strength
|
The Education Act
Henceforth education is compulsory for those who are to govern our legal system.
|
|
is displayed:
- has the idea groups:
Innovative ideas
Plutocratic ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+0.5 Yearly prestige
−10% Advisor cost
|
Policy of Calculated Delay
With promises and assurances of safety and toleration, we can convince the unbelievers within our realm to remain peaceful and disarmed. This should at least temporarily delay the threat of a religious civil war until we're better equipped to deal with their wickedness and return them to the true faith.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+25% Religious unity
+1% Missionary strength
|
The Loyalty Act
Loyal citizens who reveal dangerous elements in our territories will be greatly rewarded by the state.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−0.05 Monthly autonomy change
−25% Cost to fabricate claims
|
Exchange of Ideas
By actively encouraging the incorporation of foreign ideas and practices into our culture we can make it easier to implement new ideas in the future.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−10% Idea cost
+20% Institution spread
|
Vassal Obligations Act
Fix in law the precise military and economic obligations that our client states have towards us.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Diplomatic relation
+100% Vassal force limit contribution
|
Foreign Advisors
By opening our court to persons of all nationalities we can ensure that we get the best advice for the least cost to ourselves, as well as creating valuable diplomatic links abroad.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−10% Advisor cost
−10% Aggressive expansion impact
|
Vassal Integration Act
Incorporating foreign lands into our country is a difficult and time-consuming affair. By setting down a series of standard practices for integration we can make it easier.
|
|
is displayed:
- has the idea groups:
Influence ideas
Administrative ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−15% Diplomatic annexation cost
|
Overseas Dominions
Ruling distant lands is difficult, particularly when those lands are an ocean away. By establishing dominions ruled by local viceroys loyal to the crown we can get the most out of those lands.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−15% Liberty desire in subjects
|
Enlightened Aristocracy
Encourage education and high literary standards among the aristocracy in order to ensure that the men leading our nation are the closest followers of our Humanist ideals.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Production efficiency
+25% Religious unity
|
The Liberation Act
Announce our intention to liberate the downtrodden subjects of foreign tyrants so that they may enjoy the privilege of our own enlightened rule.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−1 National unrest
−5 Years of separatism
|
Visionary Thinkers
Our country is a bastion of intellectual thought and our universities produce some of the brightest and most visionary thinkers in the world.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+50% Innovativeness gain
−1% Yearly army tradition decay
|
The Transportation Act
Establish a fixed system of transportation fees for goods to encourage the exportation of valuable goods.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Goods produced modifier
+10% Production efficiency
|
Harbor Administration
Establish a national office for the administration and maintenance of our harbors.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−20% Institution embracement cost
−10% Shipbuilding time
|
Supply Convoys
Ensure that our overseas holdings have regular access to supplies from the homeland.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−50% State maintenance
−25% Liberty desire from subjects development
|
Cultural Recognition Act
By recognizing the distinctiveness and valuable contributions of our minority cultures we can make them feel more included in the state.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Max promoted culture
+10% Institution spread
|
The Licensing of the Press Act
We have adopted strict rules and regulations in regards to printing to minimize the amount of treasonous and abusing texts in our society.
|
|
is displayed:
- has the idea groups:
Administrative ideas
Aristocratic ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Yearly legitimacy
+0.25 Yearly republican tradition
+1 Yearly devotion
+1 Yearly horde unity
+0.5 Yearly meritocracy
+20% Reform progress growth
|
The Dissolution Act
Every measure has been taken to prevent the king from exercising absolute control over his kingdom without the consent of the Parliament.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15% National tax modifier
−0.05 Monthly autonomy change
|
The Statute of Monopolies
By promoting free trade and free flow of goods between trading nations we have increased both our production and trade efficiency.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Production efficiency
+10% Trade efficiency
|
Taxation with Representation
Allowing our colonies to be represented in our government will provide us with a greater pool of loyal citizens to the state.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Production efficiency
+10% National manpower modifier
|
Cultural Understanding
Our nation has a considerable understanding of the customs and traditions of foreign cultures, allowing us to seamlessly blend into their society when necessary.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−1 National unrest
+100% Rebel support efficiency
|
The Citrus Statute
By requiring that every ship store fresh fruits during its travel our seamen will remain strong and healthy.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+20% National tax modifier
−25% Morale hit when losing a ship
|
The Banking System
Some of our traders have stated that they desire to establish a banking system. If we support them, it will not only benefit them, but also us.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−0.25 Interest per annum
+10% Trade efficiency
|
Craftsmanship gives many opportunities to celebrate the spiritual, giving our religious leaders reason to support such work. We aid the manifestation of the divine in the creation of the mundane.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Goods produced modifier
+1% Missionary strength
|
The Anti-Heresy Act
Everyone must always work against heresies. Heresies are punishable by death!
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+20% Religious unity
+3% Missionary strength vs heretics
|
Steppe Supplies
Steppes are harsh on their habitants and food may be difficult to find. With our enhanced administration policies we can secure them enough supplies.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% National manpower modifier
+15% Manpower recovery speed
|
To the Ground
Making sure that our economy stays healthy is the best way to ensure a well maintenance of our hordes. With a good providing of the equipment and weapons they need, we shall conquer the ground itself.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+33% Razing power gain
+1 Yearly horde unity
|
Calming the Tides
Our close attention to the well-being of our people has paid off delightfully: Our reputation for caring has spread all over the nation and even the most distant shepherd feels grateful for living in our lands.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−2 National unrest
+0.5 Yearly prestige
|
Esprit de Corps
Our religious strength has helped the people of our prideful nation to feel integrated in a single union. This faith will help us subjugate them by securing their happiness.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−5 Years of separatism
+1% Missionary strength
|
Otto Per Mille
Each year, a part of our taxes will be invested in taking good care of our pious government. Thanks to the generosity of our people, our nation will finally achieve the prosperity that it is destined to hold.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−5% Core-creation cost
−5 Years of separatism
|
Religious Spread
The kingdom of god lies inside all of us because we ate it. We shared the same food, we drank its rivers, our sinful mouths are still guilty of swallowing them. We shall share this feast with all our new subjects.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1% Missionary strength
+1 Tolerance of the true faith
|
Omnism
A tolerant administration is the key to success. Our nation must be built on acceptance, respect and trust. A merry population is easier to control than an angry one.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+2 Tolerance of heathens
+2 Tolerance of heretics
|
Ora et Labora
The flesh must be as equally cultivated as the soul. Our monks shall not dedicate their retired lives to devoted prayers, but must exercise their bodies as well. The supply production of our monasteries shall thicken the goods of our nation.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+5% Goods produced modifier
−20% Land attrition
|
Administration of Sacred Land
An efficient administration can and should lead to a better exploitation of our natural advantages.
|
|
is displayed:
- has the idea groups:
Administrative ideas
Indigenous ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−10% Land maintenance modifier
−10% Development cost
|
Shared Land
The growth of our nation shall not rely just in enlarging its extension, but also in the maintenance of our own provinces. Providing them with new buildings will attract new settlers and increase the universal importance of our cities. Soon everyone will know their names.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−15% Construction cost
|
Disruptive Innovation
Our technological progress has been unparalleled by any other neighboring nation. The improvements in our scientific development are now big enough to guarantee a better use of our great minds and the spreading of their knowledge.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−5% Development cost
+20% Institution spread
|
Ancestor Worship
The cult of the dead is an important part of our culture. Their bodies can rot, but not their memories. Our people have a strong sense of union thanks to these common and essential beliefs.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Missionary
+1 Tolerance of the true faith
|
Humanitarian Administration Act
'
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+2 Max promoted cultures
|
Blessed Construction Act
'
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−10% Construction cost
|
Efficient War Taxes Act
'
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15% National tax modifier
- (unrecognized string “possible condottieri” for Template:Icon) +100% Possible condottieri
|
Contents
|
- A
- Appeal to the Old Powers
- Armed Neutrality Act, The
- B
- Benign Neglect
- Black Chamber Act, The
- C
- Canoe Expertise
- Centralization of Power Act
- Chaplains of the Fleet
- Clan Unity Act
- Client State Act
- Cloth Quality Edict
- Colonial Administration Act, The
- Colonial Companies Act, The
- Colonial Expansion
- Colonial Improvement Act
- Colonial Restrictions
- Commercial Embassies
- Commercial Tribes
- Cooperation Act, The
- Cultural Unity
- D
- Diplomatic Arms Act
- Diplomatic Consolidation Act
- Diplomatic Cooperation, The
- Diplomatic Defense Act, The
|
- E
- Encouragement of Merchant Navy
- F
- Faith Advisors
- Fleet is our Wooden Wall, The
- Foreign Aid Act, The
- Foreign Support Act, The
- Fortified Trading Posts
- G
- Global Trade Networks Act
- H
- Hold the Weather Gauge
- I
- Importation Act
- Indirect Approach
- Innovative Payment Techniques
- Integrated Administration Act, The
- J
- K
- L
- Loyal Conduct Act
- Loyalty to the Land
- M
- Mandatory Service
- Maritime Expertise Act
- Maritime Scribes
- Merchants for Hire Act
- Multilingual Diplomats
|
- N
- Native Assimilation Act
- Native Emissaries Act
- Naval Infrastructure
- Naval School Act, The
- Naval Secrecy Act, The
- Naval Supremacy Act, The
- New Naval Tactics
- O
- One and True
- Organized Marines Act, The
- P
- Passport to Merchants
- Plutocratic Ethos
- Production Quota Act, The
- Professional Diplomatic Corps
- Protected Shipping Lanes Act, The
- Q
- R
- Recordkeeping Act, The
- Recruitment Act, The
- Riverine Navy
- S
- Sailor Efficiency Act
- Skilled Cartographers
- Smooth Integration Act
- Solidarity
- Sponsored Privateers
- Spy Network Act
- Stamp Act, The
- Steppe Nomad Migrations
- Streamlined Galley Production
|
- T
- Terms of Surrender Statute
- Trade Connections Policy
- Transportation Act
- U
- V
- W
- X
- Y
- Z
|
The Diplomatic Cooperation
By intensifying cooperation with our neighbors we will have an unparalleled access to great minds to recruit for our court.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−15% Advisor cost
+1 Diplomatic reputation
|
Innovative Payment Techniques
'
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−33% Mercenary cost
|
Plutocratic Ethos
'
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+25% Reform progress growth
|
The Recruitment Act
Enforcing any able-bodied man without any means of income to enlist for naval service will undoubtedly cause some controversy.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+25% National sailors modifier
+10% Marines force limit
|
Hold the Weather Gauge
By assuming the advantageous position of being upwind to an enemy vessel, we get a much higher degree of maneuverability in combat.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Naval leader maneuver
+5% Ship durability
|
The Fleet is our Wooden Wall
I never said the French aren't coming, I just said they would not come by sea.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−10% Ship cost
+15% Naval forcelimit modifier
|
Importation Act
Restrictions have been placed on the amount of goods that can be sold or imported from foreign countries.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Trade efficiency
−20% Cost to promote mercantilism
|
Colonial Expansion
A resettlement program has been introduced to increase the size of our colonies.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15 Global settler increase
−50% Native uprising chance
|
Benign Neglect
Some political freedom has been granted to our colonies in order to improve relations.
|
|
is displayed:
- has the idea groups:
Exploration ideas
Innovative ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+5% Settler chance
+10% Global trade power
|
Colonial Restrictions
Strict rules have been established in regards to trade and production to increase control over our colonies.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+2% Missionary strength
−15% Liberty desire from subjects development
|
Naval Infrastructure
We are able to maintain a large naval infrastructure to support more ships.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+33% Naval forcelimit modifier
|
New Naval Tactics
Our admirals may be a bit unorthodox with their tactics from time to time, but success proves them right.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Naval leader maneuver
+10% Heavy ship combat ability
|
Trade Connections Policy
By using the connections of our old noble families, we can make life much easier for our merchants.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+30% Trade power abroad
+1 Merchant
|
The Naval Secrecy Act
We have seen much of this strange New World. Things that our enemies certainly would like to know. Henceforth, all naval matters shall be regarded secret information.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−10% Morale hit when losing a ship
+10% Morale of navies
|
Streamlined Galley Production
Our shipwrights tell us that much could be accomplished in terms of efficiency when it comes to the production of galleys for our navy. By streamlining and standardizing production processes and ensuring that the shipyards are never unsupplied, we will lay a solid foundation for our country as a great naval power.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−15% Galley cost
+15% Galley combat ability
|
Cloth Quality Edict
To ensure better quality of the cloth offered in the market we declare that if the cloth offered by a merchant is not found to be of satisfactory quality on three separate occasions, such merchant shall be tied to a post with said cloth attached to him as punishment.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15% Trade efficiency
|
The Production Quota Act
Setting and enforcing higher production quota will allow us to simply gain more income by producing more goods.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15% Goods produced modifier
|
Encouragement of Merchant Navy
Encouragement of the expansion of the private merchant navy will allow us to increase our trade influence across the world.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Trade efficiency
+20% Trade steering
|
Commercial Embassies
Our ambassadors abroad should not only act as envoys, they should also be tasked with protecting and promoting our trade. They should look that all past agreements keep being extended and honored in foreign courts and shouldn't shy from spying on our competitors in order to sabotage their efforts.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Global trade power
+1 Diplomatic reputation
|
Mandatory Service
To defend the egalitarian ideals of our nation, the entire population has a mandatory obligation to serve in any capacity of military or civil service once in their life. Regardless of stature or gender, we thrive together, we die together.
|
|
is displayed:
- has the idea groups:
Diplomatic ideas
Plutocratic ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−10% Reelection cost
+10% National manpower modifier
May recruit female generals
+25% Female advisor chance
|
Professional Diplomatic Corps
By employing professional diplomats, and not just people given the rank of ambassador due to their blood, we gain efficiency.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Diplomatic reputation
−0.05 Monthly war exhaustion
|
The Colonial Companies Act
Exploration has become profitable and our merchants want to reach farther than their individual wealth allows. By establishing colonial companies, we can harness their capital to explore, expand and exploit.
|
|
is displayed:
- has the idea groups:
Exploration ideas
Plutocratic ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+20% Colonial range
+10 Global settler increase
|
The Protected Shipping Lanes Act
Our ships carrying trade goods throughout the world benefit from taking routes established by the nature of winds and oceans. By securing these lanes, we can ensure that our trade is carried both safely and efficiently.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−15% Light ship cost
+20% Ship trade power
|
Chaplains of the Fleet
Raging storms on the open seas can test the faith of any sailor, especially one traveling in a war-torn vessel. Military Chaplains of the Fleet aid our recruits in maintaining hope through times of adversity.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Morale of navies
+10% Recover navy morale speed
|
Multilingual Diplomats
Ensure that our diplomats are educated in the tongues of foreign courts in order to facilitate understanding between us and other cultures.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Max promoted culture
+20% Improve relations
|
Native Assimilation Act
Actively encourage assimilation of native tribes into our colonies.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10 Global settler increase
+50% Native assimilation
|
The Foreign Aid Act
Foreign Aid, while certainly good for our reputation, can also be a useful tool for pushing our diplomatic agendas abroad.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Diplomatic relation
+1 Diplomatic reputation
|
Cultural Unity
By focusing on unity through faith and customs we can make it easier to assimilate foreigners into our culture.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−15% Culture conversion cost
|
Terms of Surrender Statute
Our ship officers employ unorthodox tactics forcing the enemy to surrender their ships to our navy.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+33% Chance to capture enemy ships
|
Skilled Cartographers
By recruiting only the best cartographers to make our maps and sea charts we can increase the operating range of our captains.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+20% Global naval engagement
|
Fortified Trading Posts
Establishing trading posts in foreign lands is vital to our economic interests, but they tend to be at risk to attack from foreign powers and hostile locals. By providing each with a small garrison we can reduce this risk.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+33% Ship trade power
|
The Integrated Administration Act
Integrate our client states into the state administration to improve revenue and simplify governance.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+25% Income from vassals
−10% Diplomatic annexation cost
|
The Cooperation Act
Encourage cooperation among our traders so that they work together to take control of lucrative trade routes.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+33% Caravan power
+1 Merchant
|
The Recordkeeping Act
With a law requiring our diplomats to keep every single contract recorded for officials of the state to read, we can be more efficient in our endeavors.
|
|
is displayed:
- has the idea groups:
Administrative ideas
Diplomatic ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Diplomat
−0.05 Monthly autonomy change
|
The Colonial Administration Act
By providing a better control and administration of our colonial effort we can ensure a better focus of our settlers for the good of the nation.
|
|
is displayed:
- has the idea groups:
Administrative ideas
Exploration ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10 Global settler increase
+5% Settler chance
|
The Naval School Act
By establishing naval schools, we will be able to improve the quality of our admirals and sailors alike.
|
|
is displayed:
- has the idea groups:
Administrative ideas
Maritime ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Yearly navy tradition
|
The Foreign Support Act
Sometimes the best way to defeat our enemies is turning their own people against them. Costly, but safe.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+50% Rebel support efficiency
+1 Diplomat
|
The Stamp Act
We should actively impose additional taxes on our colonial settlements.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Global trade power
+15% Global tariffs
|
The Black Chamber Act
We should create a dedicated government agency in charge of all things related to espionage, crypto-analytics and covert operations.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+25% Spy network construction
+1 Diplomat
|
The Diplomatic Defense Act
To defend our home we need to be prepared to maintain a large cabinet capable of managing a large complex network of relations to ensure an international balance of power.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Diplomat
+20% Improve relations
|
The Armed Neutrality Act
Our merchants have a right to trade without foreign involvement and we will protect that right.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+25% Trade steering
+1 Merchant
|
The Naval Supremacy Act
A strict training regime for our sailors will ensure that our ship crews understand how to most efficiently conduct a blockade and seizure of foreign relief to the siege.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Blockade impact on siege
+50% Blockade efficiency
|
By writing Letters of Marque to enterprising private captains, they will bolster the amount of privateering we can do.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+50% Privateer efficiency
+25% Chance to capture enemy ships
|
The Organized Marines Act
Our warships are equipped with capable marines, making them more resilient to enemy boarding action.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Morale of navies
+10% Marines force limit
|
Steppe Nomad Migrations
As a wandering nation, our people are used to traveling and settling down in new conquered lands. A man cannot choose where he is born, but he can choose where he dies.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+5% Settler chance
−50% Native uprising chance
|
Riverine Navy
Our horde has been sailing in the rough sea of grass for centuries, now we have transferred that to the water. Let any other enemy ship sail only in blood.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Naval forcelimit modifier
+1 Yearly navy tradition
|
Passport to Merchants
An excellent way of keeping the gold flowing is to ensure that said gold is actually in movement. Our policies to protect trade will help us prevent merchants from choosing another route.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−20% Cost to promote mercantilism
+10% Domestic trade power
|
Faith Advisors
Divine guidance shows our ruler the right way. However, while he blesses us with his presence on Earth, he must also be helped by mundane counsel, so that god's blazing advice does not consume his soul.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Yearly papal influence
+15% Church power
+1 Monthly fervor
+0.5% Yearly patriarch authority
+0.5 Yearly harmony increase
+5% Yearly karma decay
+0.1 Monthly piety
+1 Diplomatic reputation
|
One and True
The influence of our missionaries has never been so crucial, their reputation among our people has convinced them that the malignant rumors they may hear are not but spiteful whispers.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−10% Liberty desire in subjects
+1% Missionary strength
|
Maritime Scribes
In the past, we have sent some of our best scholars to our ships in the pursue of a suitable documentation. They have now recorded a good number of chronicles reporting our greatest naval battles and the successful command of our admirals.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+50% Naval tradition from battles
+100% Prestige from naval battles
|
Solidarity
To share is to love. To receive is... just better. The altruistic reputation of our nation has granted us a prominent position in generous commercial exchanges.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15% Improve relations
+10% Trade efficiency
|
Appeal to the Old Powers
We have not neglected our relationships with the Old World nations and that has granted us a prestigious notoriety in diplomatic connections.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Diplomatic reputation
+15% Improve relations
|
Indirect Approach
Nature is a body, it has eyes and ears, it is everywhere, all the time, impossible to avoid. Everything that is said or done in our nation, we know through it.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Movement speed
−10% Land attrition
|
Loyalty to the Land
A bruise in the sky, purple clouds partly lighted by the moon. We feel it like a bruise in our skin. To abandon this land is to abandon ourselves.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Diplomatic relation
−15% Liberty desire from subjects development
|
Commercial Tribes
Our commercial network has been notably expanded and now our merchants can cover a significant amount of land. Where there is a will, there is a way.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15% Trade range
+25% Colonial range
|
Canoe Expertise
Our people has a long history with canoes in the past and learned how to maneuver with them exceptionally well. Our sailors can transfer their canoe expertise onto the use of bigger ships too.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+25% Ship disengagement chance
|
Diplomatic Arms Act
'
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+2 Diplomatic relations
|
Transportation Act
'
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+50% Privateer efficiency
- (unrecognized string “attrition when loaded on ships” for Template:Icon) −50% Attrition when loaded on ships
|
Contents
|
- A
- Autonomous Estates
- B
- Best Defense, The
- Bolstered Defence Act
- By the People, for the People
- C
- Colonial Garrisons
- Colonial Nobility Act, The
- D
- Deserter Act, The
- Dutiful Mercenaries Act
- E
- F
- Fear Tactics
- Field Priests and Soldier's Prayer Books
- Foreign Conscription Centers
- G
- Garrison System, The
- Gentle Conquest Act
- Guerrilla Warfare
- H
- Handpicked Recruits Act
- Hired Adventurers
- Hired Expeditions Act
- Horse Artillery
|
- I
- Inspirational Leaders
- J
- K
- Kharash
- L
- Liquor Act, The
- Local Army Organization
- Local Militias
- M
- Maritime Intelligencer Unit, The
- Mass Conscription Act
- Mercenary Registration Act, The
- Mercenary Tactical Deployment Act
- Military Allotment Act, The
- Military Zeal Act, The
- Mining Act, The
- Mobile Siege Engines Act
- Modern Firearm Techniques
- Modern Siege Weapons
- My Word Is My Bond
- N
- Nautical Education Act, The
- Naval Armament Act
- Naval Competence Act
- Naval Inspection Act, The
- Noble Loyalty Act
- Noble Naval Traditions
|
- O
- Omne Datum Optimum
- P
- Pen Relies on the Sword Act, The
- Plentiful Materials Act
- Preparation Act, The
- Privy Council Establishment Act, The
- Provincial Taxation System
- Psychological Warfare
- Public Road Act
- Q
- R
- Render Unto Caesar
- S
- Sharp Wits Act
- Special Forces Act
- Sturdy Argument Act
- Superior Fortifications
- Superior Supply Systems
- T
- Tenures Abolition Act, The
- Three Sisters, The
- Trade Kontor Network
|
- U
- Underhanded Diplomacy Act, The
- Unified Army Command
- Universal Serfdom Act
- V
- W
- War Horses
- War on Our Terms
- Weapon Quality Standards
- Wielders of the Flaming Sword
- X
- Y
- Z
- Zealous Captains
|
The Privy Council Establishment Act
Being informed about the events within the state is vital for any ruler. By establishing a privy council we will be able to keep an eye on our people.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15% Fort defense
−0.1 Yearly corruption
|
The Mercenary Registration Act
By keeping tabs on the mercenaries within our country we can make sure that we will benefit from their services when we need them the most.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% National manpower modifier
+20% Mercenary manpower
|
Provincial Taxation System
We have established a permanent provincial taxation system that will optimize gains for the treasury.
|
|
is displayed:
- has the idea groups:
Administrative ideas
Quantity ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−5% Land maintenance modifier
+15% Manpower recovery speed
|
The Mining Act
Apart from a mining tax all aspects of mining are handled by private enterprises.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Land leader fire
|
The Liquor Act
Regulations and license fees have been introduced in regards to the sale of gin.
|
|
is displayed:
- has the idea groups:
Quality ideas
Administrative ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15% Recover army morale speed
+15% Reinforce speed
|
Horse Artillery
With coordination, crews can quickly unlimber and fire, and limber-up and move away. This creates a fast-moving and fast-firing artillery.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Artillery combat ability
|
Public Road Act
Let us dedicate our military a full week per year to maintaining our infrastructure.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Movement speed
+10% Trade efficiency
|
Superior Supply Systems
Supplying troops in foreign lands is never easy. Thankfully, we have learned a few tricks that make this a lot easier. For more details please see Hearts of Iron III on how to make a flawless logistics simulator.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Manpower recovery speed
−25% Land attrition
|
Modern Siege Weapons
Thanks to our diligent engineers, we can field ever more powerful siege weapons.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Siege ability
+1 Leader siege
|
Superior Fortifications
We shall make sure that our fortresses are always built and equipped with state-of-the-art technologies.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Fort defense
−33% Fort maintenance
|
Modern Firearm Techniques
Firearms have become a vital asset to our armies. Our leaders know how to use them to our advantage.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15% Infantry combat ability
|
The Garrison System
Thanks to a garrison system we can make sure that recruits are assigned where we need them the most.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−25% Fort maintenance
+15% Garrison size
|
The Military Zeal Act
Increasing the number of priests within the ranks of our military will help convince our soldiers that God is on our side in war and that they are doing God's work.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+5% Morale damage
+10% Siege ability
|
Field Priests and Soldier's Prayer Books
We must strive to instill zeal in our soldiers and make them willing to sacrifice themselves for our holy cause. At any time we must ensure that there is a great number of priests to care for the spiritual health of our men in the field, to lead them in worship and to take care of them when their lives end. We must also ensure that they are never without prayer books or any other religious material they might desire during our campaigns.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Morale of armies
+5% Recover army morale speed
|
The Pen Relies on the Sword Act
Forgoing neither the power of actions nor the power of words, our nation enlists both great ambassadors and orators and the military force to back their arguments.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Diplomatic reputation
+10% Land force limit modifier
|
Local Army Organization
We shall reorganize our army to make sure that our forces can fight efficiently whenever needed and wherever they are needed.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−10% Regiment cost
+15% Recover army morale speed
|
The Underhanded Diplomacy Act
Sometimes people need a 'gift' when you try to persuade them. By funneling more of our resources unto our diplomats we can more easily make people see things our way.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+33% Spy network construction
+1 Diplomatic reputation
|
Hired Adventurers
The prospect of wealth and prosperity has drawn a lot of adventurers to the newly discovered lands. By hiring the most capable ones we will make sure that their services are always at our disposal.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Movement speed
+1 Land leader maneuver
|
The Tenures Abolition Act
A fixed amount of compensation has been set for the monarch and various types of military and agricultural tenures owed to the crown have been removed.
|
|
is displayed:
- has the idea groups:
Diplomatic ideas
Aristocratic ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+0.5 Yearly army tradition
+1 Diplomat
|
Colonial Garrisons
By establishing permanent overseas garrisons we can encourage the growth of our colonies.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Land force limit modifier
+10 Global settler increase
|
The Maritime Intelligencer Unit
By training loyal agents within our navy ready to put down their lives to convey information to our military we can take advantage of opportunities we might otherwise had missed.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Blockade impact on siege
+10% Global naval engagement
|
The Nautical Education Act
Ensure a high standard of education for our naval officers so that they will understand the vital principles of gunnery in battles.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15% Recover navy morale speed
+1 Naval leader fire
|
Zealous Captains
Select our captains to be men of faith and fire who have no qualms about boarding enemy ships to get to grips with the heathen.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−10% Morale hit when losing a ship
+1 Naval leader shock
|
Autonomous Estates
Granting a certain degree of political autonomy to the estates of our subjects will give us more negotiating room in extracting taxes from their lands.
|
|
is displayed:
- has the idea groups:
Influence ideas
Aristocratic ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+5% All estates' loyalty equilibrium
+100% Vassal force limit contribution
|
Inspirational Leaders
Ensure that our officers are men of reason and learning who can inspire the common soldiers on the field of battle.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Land leader shock
|
The Naval Inspection Act
Create an inspection board to look after the well-being of the regular sailors in our navy.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+5% Ship durability
+10% Recover navy morale speed
|
The Preparation Act
Scholarly learning tells us that war is inevitable, but it can also help us understand when it is likely to break out so that we may be prepared for it.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−25% Land attrition
−0.05 Monthly war exhaustion
|
Local Militias
Give state support to local militias that can resist the incursion of foreign troops into our lands.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−0.03 Monthly war exhaustion
- (unrecognized string “garrison army damage” for Template:Icon) +50% Garrison army damage
|
Foreign Conscription Centers
We can access our subjects population and resources a lot cheaper if we setup dedicated conscription centers in their larger cities.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−25% Reinforce cost
+1 Diplomatic relation
|
Guerrilla Warfare
Create caches of weapons and supplies to allow the local population to resist foreign invasion.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Attrition for enemies
+5% Shock damage
|
Weapon Quality Standards
We should actively supervise the production of arms to make sure they meet our high standards.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+5% Discipline
|
Noble Loyalty Act
Our spies shall make sure that our nobles stay loyal to the crown, even in times of trouble.
|
|
is displayed:
- has the idea groups:
Aristocratic ideas
Espionage ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Nobility loyalty equilibrium
+10% Cavalry combat ability
|
The Colonial Nobility Act
By creating a nobility in the colonies and providing the power to hold the locals with an iron fist we'll establish a great base for manpower for our national army.
|
|
is displayed:
- has the idea groups:
Aristocratic ideas
Exploration ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+20% National manpower modifier
|
Noble Naval Traditions
Our nobles have been a vital part of our navy for quite some time now. Their old traditions and skills shall be quite valuable in the future.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
- (unrecognized string “max admiral maneuver” for Template:Icon) +1 Max admiral maneuver
−0.5% Yearly navy tradition decay
|
The Military Allotment Act
By allotting resources to our army locally, we can maintain enough manpower to remain prepared for war without increased reliance on mercenaries.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+20% National manpower modifier
|
Unified Army Command
Include the armies of our subject states into our own command so that everyone is getting the same orders and there is no confusion on the battlefield.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+100% Vassal force limit contribution
−10% Liberty desire in subjects
|
Trade Kontor Network
By maintaining trade outposts in foreign countries we will have the opportunity to control their commerce without having to fight for the land.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+1 Merchant
−10% Regiment cost
|
The Deserter Act
We have been way too lenient on deserters in the past. Now our agents will make sure that cowards suffer their deserved fate.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−0.5% Yearly army tradition decay
+15% Reinforce speed
|
War Horses
We protect our horses as much as we protect ourselves. Their speed and endurance have helped us on numerous occasions and are the reason why our ambitions of expansion can reach almost impossible limits. What a simple man travels in one week, we raze in one day.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+0.5 Yearly army tradition
+10% Shock damage
|
The Best Defense
The best defense is actually... a good defense. We have drawn inspiration from other armies in order to create a superior version of our armour that can endure the harshness of our battles, without affecting mobility.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
−5% Shock damage received
−5% Fire damage received
|
Omne Datum Optimum
Our religious men have finally understood that faith is not only a battle of the mind, but also of the body. Many of our monasteries are now the perfect places to be when looking for new soldiers.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+15% Manpower in true faith provinces
+10% Recover army morale speed
|
Wielders of the Flaming Sword
The flames of the whirling sword will light the way towards victory. The sun of god is contained in one blade, its luminosity inescapable.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Morale of armies
|
The Three Sisters
The harvesting of the three sisters as our most efficient agricultural strategy is what has kept our armies sound and healthy.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+5% Morale of armies
−15% Infantry cost
|
By the People, for the People
Even in times of war, we must always remember that we fight for our people, not just for glory. It is our duty to protect them from hostile attacks, and it is theirs to help us in that matter.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+25% Fort defense
+10% Garrison size
|
War on Our Terms
A war on home soil is better fought than in foreign land. We know our soldiers and they know us, their discipline is unparalleled and their commitment unquestionable.
|
|
is displayed:
- has the idea groups:
Indigenous ideas
Exploration ideas
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+2.5% Discipline
+10% Morale of armies
|
Fear Tactics
We have earned the respect of our neighboring nations through fear and power. There is no greater enemy than the one you dread.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Shock damage
+10% Siege ability
|
Psychological Warfare
Our spies have studied our enemies' warfare and their formations until learning the best possible position for our cavalry. There are few things more frightening than waking up to the sound of our horse hooves shaking the earth.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+50% Cavalry flanking ability
+10% Cavalry combat ability
|
Kharash
What we do to our enemies is something that none of our subjects wants to experience. With our kharash tactic, we gather prisoners captured in previous battles and make them the vanguard in combat. To avoid that from happening, our vassals kindly prefer to fight on our side.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+5% Morale of armies
+100% Vassal force limit contribution
|
My Word Is My Bond
Our spy network knows the way in and out of our enemy castles, for they have seen them in god's supreme architecture. Some may call it infiltration, we call it vision.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% Siege ability
- (unrecognized string “artillery levels contribution to siege” for Template:Icon) +1 Artillery levels contribution to siege
|
Render Unto Caesar
What god has given you, you must return to him; what we have given to others, they must return to us. Our expansion around the world is a gift of enlightenment.
|
|
is displayed:
|
is acceptable:
- has completed both idea groups.
|
|
Effects
+10% National manpower modifier
+5% Land force limit modifier
|