Policies

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Policies are a set of bonuses unlocked by completing idea groups. Each possible pair of ideas from different types (i.e. administrative and diplomatic, administrative and military, or diplomatic and military) unlocks a policy. Since there are 6 administrative, 6 diplomatic, and 7 military idea groups, there are 6 * 6 + 6 * 7 + 6 * 7 = 120 different policies. Since nations may have up to 8 idea groups, they can have up to 21 possible policies available. However, a nation may only have up to 3 policies active in each monarch point type i.e. 3 military, 3 administrative and 3 diplomatic. This limit can be modified by ideas.

The first policy in each monarch point group is free and the subsequent policies cost one monarch point of the appropriate type each month. Once again this can be modified by national ideas.

Policies are visible when the requisite idea groups are chosen, but cannot be activated until both idea groups have been completed.

Once activated, a policy cannot be deactivated for ten years.

Contents

Possible policies[edit]

Some bonuses provide additional policy slots in each category:

  Traditions Ideas Bonuses Policies
+1
  • Swedish idea 1: Kung och Riksdag

Some bonuses provide additional diplomatic policy slot:

  Traditions Ideas Bonuses Policies
+1
  • Spanish idea 6: Rein in the Cortes

Some bonuses provide additional military policy slot:

  Traditions Ideas Bonuses Policies
+1
  • Barbary Corsair idea 7: Board of Captains
  • Cossack idea 7: Cossack Registers

Free policies[edit]

Some bonuses allow the country to enact additional administrative policies without spending admin power:

  Traditions Ideas Bonuses Policies
+1
  • Deccani idea 2: Funding the Diwan

Some bonuses allow the country to enact additional diplomatic policies without spending diplo power:

  Traditions Ideas Bonuses Policies
+1
  • Papal idea 6: The Vatican Museums

Some bonuses allow the country to enact additional military policies without spending military power:

  Traditions Ideas Bonuses Policies
+1
  • Rajputana traditions
  • Mughal idea 4: An Indian Padishah
  • Mysorean idea 6: Reform the Mysorean Army

Overview[edit]

  Administrative points   Diplomatic points   Military points

 
Diplomatic
 
Espionage
 
Exploration
 
Influence
 
Maritime
 
Trade
 
Aristocratic
 
Defensive
 
Naval
 
Offensive
 
Plutocratic
 
Quality
 
Quantity
 
Administrative
+1  
−15%  
−0.1%  
+20%  
+10  
+5%  
-20%  
+1   +20%   +1  
+0.1  
+1  
+1  
+0.5  
−0.1  
+20%  
−20%  
−5%  
+50%   +10%  
+10%  
+15%  
+15%  
−5%  
+15%  
 
Economic
+15%  
−0.05  
+50%  
+1  
+25%   +25%  
+100% 
+25%  
−10%  
+10%  
+10% 
+10%  
−10%  
−1  
−10%  
+10%  
+10%  
+10%   +10%  
+0.2  
+5%   +10%  
−10%  
 
Expansion
+10%  
+1  
−0.05  
+20%  
+20  
−50%  
+25%  
+10%  
+33%   +10%  
+20%  
−15%   −10%  
+5%  
−20%  
−20%  
  +10%  
+10%  
+1   +10%  
+10  
 
Humanist
+1  
+20%  
+25%  
−1  
+10  
+50%  
+1  
+1  
+10%  
−33%  
−10%  
+20%  
+10%  
+20%  
−25%  
-0.05  
+5%  
+5%  
−1  
−5  
+1  
+10%  
+0.5  
−1%  
+1  
 
Innovative
−10%  
+1  
−25%  
+1  
+5%  
+10%  
−10%  
−10%  
+1  
+10%  
−0.25  
+10%  
+20%   +10%  
−10%  
+5%  
+1  
+10%  
+1  
+0.5  
−10%  
+20%   −20%  
+10%  
 
Religious
+20%  
+1%  
+1%  
+20%  
+10%  
−0.1%  
−20%   +10%  
+5%  
+10%  
+1%  
−1  
+1%  
−1  
+1%  
−10%  
+1  
+20%  
+3%  
+2  
−50%  
+5%  
+10%  
+10%  
+5%  
 
Aristocratic
+1  
+1  
+20%   +33%   −1  
+100% 
−1%   +30%  
+1  
 
Defensive
+1  
+1  
+10%  
−0.1  
+20%  
+10%  
−0.03  
+10%  
−10%  
+15%  
+25%  
+1  
 
Naval
+33%   +1  
+10%  
+20%   +33%  
+1  
+50%  
+50%  
+40%  
−10%  
 
Offensive
+50%  
+1  
+10%  
+1  
+50%  
+5%  
−20%  
+1  
+1  
+5%  
+10%  
+10%  
 
Plutocratic
−10%  
+1%  
+1%  
+1%  
+0.5%  
 
+25%  
+33%   +20%  
+10  
+100%  
−10%  
−15%  
+15%  
+1  
−10%  
 
Quality
+1  
−0.05  
−1%   +10%  
−25%  
+25%  
+10%  
+20%   +20%  
 
Quantity
+1  
+10%  
+25%  
−15%  
+10%  
+1  
+1  
+10%  
−15%  
+15%  
+20%  

Administrative power.pngAdministrative policies[edit]

Contents
A
Agricultural Cultivation
B
Black Chamber Act, The
C
Colonial Administration Act, The
Combination Act, The
Court of Wards and Liveries, The
Cultural Recognition Act
D
Deserter Act, The
E
Edict of Expulsion
Education Act, The
Enforce Religious Law
Enlightened Aristocracy
Espionage Act, The
Exchange of Ideas
F
Foreign Advisors
Formalized Scales, Weights and Measures
H
Harbor Administration
L
Land Inheritance Act, The
Liberation Act, The
M
Manueline Architecture
N
Noble Loyalty Act
O
Overseas Dominions
P
Policy of Calculated Delay
Public legitimacy
Public Welfare Act, The
R
Risk Assessment Policy
Royal Commission Act, The
S
Spy Discovery Act, The
Stamp Act, The
Supply Convoys
T
Tolerance Act, The
Transportation Act, The
V
Vassal Integration Act
Vassal Obligations Act
Vassal Taxation Policy
Visionary Thinkers
W
Weapon Quality Standards
Witchcraft Act, The

 The Combination Act

Every measure has been taken to prevent future strikes. All unlawful formations of trade- or labor unions are henceforth prohibited.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Production efficiency

 The Court of Wards and Liveries

With a court of wards and liveries the administration of tax collection and feudal dues is so much more effective.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •  +10% National tax Modifier
  •  -10% Cavalry cost

 Formalized Scales, Weights and Measures

Our nation has formalized its system of weights, scales and measures. Four to eight bovates to the hide, and five hides to the fee makes a wapentake at a hundred. We're not quite sure. While this is no metric system, it does go a long way to help that we are at least decided on using the same basic units everywhere in the country..
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% National tax modifier
  •   +0.2 Yearly republican tradition

 Agricultural Cultivation

Crop output has been maximized by shifting focus from small-scale farms to the establishment of large plantations.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Land force limit modifier
  •   −10% Development cost

 The Espionage Act

By using the newest inventions we can stay ahead of our enemies and make our espionage even more powerful.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -25% Stability cost modifier
  •   +1 Diplomat

 Manueline Architecture

This innovative style synthesizes aspects of Late Gothic architecture with influences of the Spanish, Italian and Flemish elements. The constructions in Manueline were largely financed by proceeds of the lucrative spice trade with Africa and India.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −15% Construction cost

 The Royal Commission Act

Checking on suspicious behavior within the administration might be a good idea from time to time. The creation of royal commissions will certainly help to reduce corruption.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −0.1 Yearly corruption
  •   +20% Foreign spy detection

 Edict of Resistance

Through our clergy we promote the idea of our nation as the one favored in war and that we should never lose faith in our right in this earth. To fight to the very last breath is the very spirit of our people.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −1 National unrest
  •   +1 Attrition for enemies

 The Public Welfare Act

The poor have to suffer most in times of trouble. Some small donations shall help to ease their misery - and make sure that the mob won't pick up the torches and pitchforks.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −1 National unrest
  •   −10% Stability cost modifier

 The Spy Discovery Act

Our administration will always be a prime target for enemy spies. But there are a few things we can do to make life much harder for them.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −0.1 Yearly corruption
  •   +10% Fort defense

 Enforce Religious Law

Let us look much more closely to our holy scriptures to distinguish crimes and penalties for our society. Only when a society is ruled in a truly pious way may its people achieve true greatness.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1% Missionary strength
  •   +20% Foreign spy detection

 The Tolerance Act

It is important that we support the various religious groups in our society and not try to force a single religion on our citizens.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +2 Tolerance of heretics
  •   -50% Fort maintenance on border with rival


 Vassal Taxation Policy

Ensuring a more aggressive stance in taxation of subject nations will provide better flow of gold to our coffers.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +50% Income from vassals

 The Pioneer Policy

The state will fund ventures of our citizens to go boldly where none of us have gone before.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   Automatically discover adjacent when a colony is built

 The Land Inheritance Act

By allowing the lowliest peasant inheriting the right to continue using the land his forefathers used, we gain productivity as a state.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% National tax modifier
  •   +10% National manpower modifier

 The Witchcraft Act

Any practice of witchcraft, sorcery or enchantment is henceforth considered a felony in common law.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −1 National unrest
  •   +1% Missionary strength


 The Education Act

Henceforth education is compulsory for those who are to govern our legal system.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +0.5 Yearly prestige
  •   −10% Advisor cost

 Policy of Calculated Delay

With promises and assurances of safety and toleration, we can convince the unbelievers within our realm to remain peaceful and disarmed. This should at least temporarily delay the threat of a religious civil war until we're better equipped to deal with their wickedness and return them to the true faith.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Religious unity
  •   +1% Missionary strength

 The Loyalty Act

Loyal citizens who reveal dangerous elements in our territories will be greatly rewarded by the state.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −0.05 Monthly autonomy change
  •   +20% Foreign spy detection

 Exchange of Ideas

By actively encouraging the incorporation of foreign ideas and practices into our culture we can make it easier to implement new ideas in the future.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −10% Idea cost
  •   +20% Institution spread

 Vassal Obligations Act

Fix in law the precise military and economic obligations that our client states have towards us.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +25% Income from vassals
  •   +100% Vassal force limit contribution

 Foreign Advisors

By opening our court to men of all nationalities we can ensure that we get the best advice for the least cost to ourselves, as well as creating valuable diplomatic links abroad.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −10% Advisor cost
  •   −10% Aggressive expansion impact

 Vassal Integration Act

Incorporating foreign lands into our country is a difficult and time-consuming affair. By setting down a series of standard practices for integration we can make it easier.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -20% Diplomatic annexation cost

 Overseas Dominions

Ruling distant lands is difficult, particularly when those lands are an ocean away. By establishing dominions ruled by local viceroys loyal to the crown we can get the most out of those lands.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +25% Income from vassals
  •   +10% Global tariffs

 Enlightened Aristocracy

Encourage education and high literary standards among the aristocracy in order to ensure that the men leading our nation are the closest followers of our Humanist ideals.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Production efficiency
  •   +20% Religious unity

 The Liberation Act

Announce our intention to liberate the downtrodden subjects of foreign tyrants so that they may enjoy the privilege of our own enlightened rule.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −1 National unrest
  •   −5 Years of separatism

 Visionary Thinkers

Our country is a bastion of intellectual thought and our universities produce some of the brightest and most visionary thinkers in the world.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +0.5 Yearly prestige
  •   −1% Yearly prestige decay

 The Transportation Act

Establish a fixed system of transportation fees for goods to encourage the exportation of valuable goods.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Goods produced modifier
  •   +10% Production efficiency

 Harbor Administration

Establish a national office for the administration and maintenance of our harbors.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -20% Institution embracement cost
  •   -5% Shipbuilding time

 Supply Convoys

Ensure that our overseas holdings have regular access to supplies from the homeland.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -20% State maintenance
  •   -20% Liberty desire from subjects development

 Cultural Recognition Act

By recognizing the distinctiveness and valuable contributions of our minority cultures we can make them feel more included in the state.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Max promoted cultures
  •   +10% Institution spread

 The Licensing of the Press Act

We have adopted strict rules and regulations in regards to printing to minimize the amount of treasonous and abusing texts in our society.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Yearly legitimacy
  •   +0.1 Yearly republican tradition
  •   +1 Yearly devotion
  •   +1 Yearly horde unity
  •   +0.5 Yearly meritocracy

 The Dissolution Act

Every measure has been taken to prevent the king from exercising absolute control over his kingdom without the consent of the Parliament.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% National tax modifier
  •   −0.05 Monthly autonomy change

 The Statute of Monopolies

By promoting free trade and free flow of goods between trading nations we have increased both our production and trade efficiency.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Production efficiency
  •   +10% Trade efficiency

 Taxation with Representation

Allowing our colonies to be represented in our council will bring prosperity to our overseas territories!
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Production efficiency
  •   +10% National manpower modifier

 Cultural Understanding

Our nation has a considerable understanding of the customs and traditions of foreign cultures, allowing us to seamlessly blend into their society when necessary.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +25% Rebel support efficiency
  •   -1 National unrest

 The Citrus Statute

By requiring that every ship store fresh fruits during it's travel our seamen will remain strong and healthy.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% National tax modifier
  •   -33% Morale hit when losing a ship

 The Diplomatic Cooperation

By intensifying cooperation with our neighbors we will be able to adopt their technological advances much quicker.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -10% Advisor costs
  •   +1 Diplomatic reputation

 The Banking System

Some of our traders have stated that they desire to establish a banking system. If we support them, it will not only benefit them, but also us.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -0.25 Interest per annum
  •   +10% Trade efficiency

 Religiously Sponsored Guilds

Craftsmanship gives many opportunities to celebrate the spiritual, giving our religious leaders reason to support such work. We aid the manifestation of the divine in the creation of the mundane.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Goods produced modifier
  •   +1% Missionary strength

 The Anti-Heresy Act

Everyone must always work against heresies. Heresies are punishable by death!
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Religious unity
  •   +3% Missionary strength vs heretics

Diplomatic power.pngDiplomatic policies[edit]

Contents
A
Armed Neutrality Act, The
B
Benign Neglect
Black Chamber Act, The
C
Chaplains of the Fleet
Cloth Quality Edict
Colonial Administration Act, The
Colonial Companies Act, The
Colonial Expansion
Colonial Restrictions
Commercial Embassies
Cooperation Act, The
Cultural Unity
D
Diplomatic Defense Act, The
E
Encouragement of Merchant Navy
F
Foreign Aid Act, The
Foreign Support Act, The
Fortified Trading Posts
G
H
Hold the Weather Gauge
I
Importation Act
Integrated Administration Act, The
J
K
L
Letters of Marque
M
Mandatory Service
Multilingual Diplomats
N
Native Assimilation Act
Naval Infrastructure
Naval School Act, The
Naval Secrecy Act, The
Naval Supremacy Act, The
New Naval Tactics
O
Organized Marines Act, The
P
Production Quota Act, The
Professional Diplomatic Corps
Protected Shipping Lanes Act, The
Q
R
Recordkeeping Act, The
Recruitment Act, The
S
Skilled Cartographers
Stamp Act, The
Streamlined Galley Production
T
Terms of Surrender Statute
The Fleet is our Wooden Wall
Trade Connections Policy
U
V
W
X
Y
Z

 The Recruitment Act

Enforcing any able-bodied man without any means of income to enlist for naval service will undoubtedly cause some controversy.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +25% National sailors modifier
  •   −10% Naval maintenance modifier

 Hold the Weather Gauge

By assuming the advantageous position of being upwind to an enemy vessel we get a much higher degree of manouverability in combat.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Naval leader maneuver
  •   +5% Ship durability

 The Fleet is our Wooden Wall

I never said the French aren't coming, I just said they would not come by sea.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −10% Ship cost
  •   +15% Naval forcelimit modifier

 Importation Act

Restrictions have been placed on the amount of goods that can be sold or imported from foreign countries.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Trade efficiency

 Colonial Expansion

A resettlement program has been introduced to increase the size of our colonies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20 Global settler increase
  •   -50% Native uprising chance

 Benign Neglect

Some political freedom has been granted to our colonies in order to improve relations.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +5% Settler chance
  •   +10% Global trade power

 Colonial Restrictions

Strict rules have been established in regards to trade and production to increase control over our colonies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Global tariffs
  •   -10% Liberty desire from subjects development

 Naval Infrastructure

We are able to maintain a large naval infrastructure to support more ships.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +33% Naval force limit modifier

 New Naval Tactics

Our admirals may be a bit unorthodox with their tactics from time to time, but success proves them right.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Naval leader maneuver
  •   +10% Heavy ship combat ability

 Trade Connections Policy

By using the connections of our old noble families, we can make life much easier for our merchants.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +30% Trade power abroad
  •   +1 Merchant


 The Naval Secrecy Act

We have seen much of this strange New World. Things that our enemies certainly would like to know. Henceforth, all naval matters shall be regarded secret information.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Foreign spy detection
  •   +10% Morale of navies

 Streamlined Galley Production

Our shipwrights tell us that much could be accomplished in terms of efficiency when it comes to the production of galleys for our navy. By streamlining and standardizing production processes and ensuring that the shipyards are never unsupplied we will lay a solid foundation for our country as a great naval power.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -15% Galley cost
  •   +15% Galley combat ability

 Cloth Quality Edict

To ensure better quality of the cloth offered in the market we declare that if the cloth offered by a merchant is not found to be of satisfactory quality on three separate occasions, such merchant shall be tied to a post with said cloth attached to him as punishment.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Trade efficiency

 The Production Quota Act

Setting and enforcing higher production quota will allow us to simply gain more income by producing more goods.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Goods produced modifier

 Encouragement of Merchant Navy

Encouragement of the expansion of the private merchant navy will allow us to increase our trade influence across the world.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Trade efficiency
  •   +20% Trade steering

 Commercial Embassies

Our ambassadors abroad should not only act as envoys, they should also be tasked with protecting and promoting our trade. They should look that all past agreements keep being extended and honored in foreign courts and shouldn't shy from spying on our competitors in order to sabotage their efforts.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Global trade power
  •   +1 Diplomatic reputation

 Mandatory Service

To defend the egalitarian ideals of our nation, the entire population has a mandatory obligation to serve in any capacity of military or civil service once in their life. Regardless of stature or gender, we thrive together, we die together.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -10% Reelection cost
  •   +1 Yearly legitimacy
  •   +1 Yearly devotion
  •   +1 Yearly horde unity
  •   +0.5 Yearly meritocracy
  •   May recruit female generals
  •   +25% Female advisor chance

 Professional Diplomatic Corps

By employing professional diplomats, and not just people given the rank of ambassador due to their blood, we gain efficiency.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Diplomatic reputation
  •   -0.05 Monthly war exhaustion

 The Colonial Companies Act

Exploration has become profitable and our merchants want to reach farther than their individual wealth allows. By establishing colonial companies, we can harness their capital to explore, expand and exploit.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Colonial range
  •   +10 Global settler increase

 The Protected Shipping Lanes Act

Our ships carrying trade goods throughout the world benefit from taking routes established by the nature of winds and oceans. By securing these lanes, we can ensure that our trade is carried both safely and efficiently.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -15% Light ship cost
  •   +15% Light ship combat ability


 Chaplains of the Fleet

Raging storms on the open seas can test the faith of any sailor, especially one travelling in a war-torn vessel. Military Chaplains of the Fleet aid our recruits in maintaining hope through times of adversity.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Morale of navies
  •   +5% Recover navy morale speed


 Multilingual Diplomats

Ensure that our diplomats are educated in the tongues of foreign courts in order to facilitate understanding between us and other cultures.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Max promoted cultures
  •   +20% Improve relations

 Native Assimilation Act

Actively encourage assimilation of native tribes into our colonies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10 Global settler increase
  •   +50% native assimilation


 The Foreign Aid Act

Foreign Aid, while certainly good for our reputation, can be also useful tool for pushing our diplomatic agendas abroad.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Diplomatic relations
  •   +1 Diplomatic reputation

 Cultural Unity

By focusing on unity through faith and customs we can make it easier to assimilate foreigners into our culture.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -20% Culture conversion cost


 Terms of Surrender Statute

Our ship officers employ unorthodox tactics forcing the enemy to surrender their ships to our navy.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +33% Chance to capture enemy ships

 Skilled Cartographers

By recruiting only the best cartographers to make our maps and seacharts we can increase the operating range of our traders and colonists.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Global naval engagement

 Fortified Trading Posts

Establishing trading posts in foreign lands is vital to our economic interests, but they tend to be at risk to attack from foreign powers and hostile locals. By providing each with a small garrison we can reduce this risk.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +40% Global ship trade power
  •   -10% Light ship cost

 The Integrated Administration Act

Integrate our client states into the state administration to improve revenue and simplify governance.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +25% Income from vassals
  •   +10% Institution spread

 The Cooperation Act

Encourage cooperation among our traders so that they work together to take control of lucrative trade routes.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +33% Caravan power
  •   +1 Merchant

 The Recordkeeping Act

With a law requiring our diplomats to keep every single contract recorded for officials of the state to read, we can be more efficient in our endeavors.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Diplomat
  •   -15% Mercenary maintenance

 The Colonial Administration Act

By providing a better control and administration of our colonial effort we can ensure a better focus of our settlers for the good of the nation.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10 Global settler increase
  •   +5% Settler chance

 The Naval School Act

By establishing naval schools, we will be able to improve the quality of our admirals and sailors alike.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Yearly navy tradition

 The Foreign Support Act

Sometimes the best way to defeat our enemies is turning their own people against them. Costly, but safe.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +50% Rebel support efficiency
  •   +1 diplomat

 The Stamp Act

We should actively impose additional taxes on our colonial settlements.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +25% Global tariffs

 The Black Chamber Act

We should create a dedicated government agency in charge of all things related to espionage, crypto-analytics and covert operations.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Spy network construction
  •   +1 Diplomat

 The Diplomatic Defense Act

By using our diplomats to refute hostile claims on our territory we will make their integration process a lot slower - and more painful.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Diplomat
  •   +1 Diplomatic relations

 The Armed Neutrality Act

Our merchants have a right to trade without foreign involvement and we will protect that right.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +25% Trade steering
  •   +1 Merchant

 The Naval Supremacy Act

A strict training regime for our sailors will ensure that our ship crews understand how to most efficiently conduct a blockade or embargo.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +50% Blockade efficiency
  •   +50%Privateer efficiency

 Letters of Marque

By writing Letters of Marque to enterprising private captains, they will bolster the amount of privateering we can do.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +50% Privateer efficiency
  •   +5% Ship durability

 The Organized Marines Act

Our warships are equipped with capable marines, making them more resilient to enemy boarding action.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Morale of navies


Military power.pngMilitary policies[edit]

Contents
A
Anti-Heresy Act, The
Anti-Smuggling Act, The
Armed Neutrality Act, The
Autonomous Estates
B
C
Colonial Settlement Act, The
D
Diplomatic Defense Act, The
E
F
Field Agent Act, The
Field priests and Soldier's prayer books
G
Garrison System, The
Guerilla Warfare
H
Hired Adventurers
Horse Artillery
I
Inspirational Leaders
J
K
L
Letters of Marque
Licensing of the Press Act, The
Liquor Act, The
Local Army Organization
Local Militias
M
Mercenary Registration Act, The
Messenger Ships
Military Zeal Act, The
Mining Act, The
Modern Firearm Techniques
Modern Siege Weapons
N
Nautical Education Act, The
Naval Inspection Act, The
Naval Supremacy Act, The
O
Organized Marines Act, The
P
Preparation Act, The
Privy Council Establishment Act, The
Provincial Taxation System
Q
R
S
Superior Fortifications
Superior Supply Systems
T
Tenures Abolition Act, The
The Pen Relies on The Sword Act
U
Underhanded Diplomacy Act, The
Unified Army Command
V
W
X
Y
Z
Zealous Captains

 The Privy Council Establishment Act

Being informed about the events within the state is vital for any ruler. By establishing a privy council we will be able to keep an eye on our people.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Fort defense
  •   −0.1 Yearly corruption

 The Mercenary Registration Act

By keeping tabs on the mercenaries within our country we can make sure that we will benefit from their services when we need them the most.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +25% Available mercenaries
  •   −15% Mercenary maintenance

 Provincial Taxation System

We have established a permanent provincial taxation system that will optimize gains for the treasury.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -5% Land maintenance modifier
  •   +15% Manpower recovery speed

 The Mining Act

Apart from a mining tax all aspects of mining are handled by private enterprises.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Land leader fire

 The Liquor Act

Regulations and license fees have been introduced in regards to the sale of gin.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +15% Recover army morale speed
  •   +15% Reinforce speed

 Horse Artillery

With coordination, crews can quickly unlimber and fire, and limber-up and move away. This creates a fast-moving and fast-firing artillery.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Artillery combat ability


 Public Road Act

Let us dedicate our military a full week per year to maintaining our infrastructure.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Movement speed
  •   +10% Trade efficiency


 Superior Supply Systems

Supplying troops in foreign lands is never easy. Thankfully, we have learned a few tricks that make this a lot easier. For more details please see Hearts of Iron III on how to make a flawless logistics simulator.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Manpower recovery speed
  •   -25% Land attrition

 Modern Siege Weapons

Thanks to our diligent engineers, we can field ever more powerful siege weapons.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Siege ability
  •   +1 Leader siege

 Superior Fortifications

We shall make sure that our fortresses are always built and equipped with state-of-the-art technologies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Fort defense
  •   −10% Fort maintenance

 Modern Firearm Techniques

Firearms have become a vital asset to our armies. Our leaders know how to use them to our advantage.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Infantry combat ability

 The Garrison System

Thanks to a garrison system we can make sure that recruits are assigned where we need them the most.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −20% Fort maintenance
  •   +10% Garrison size



 The Military Zeal Act

Increasing the number of priests within the ranks of our military will help convince our soldiers that God is on our side in war and that they are doing God's work.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +5% Morale of armies
  •   +10% Siege ability


 Field priests and Soldier's prayer books

We must strive to instill zeal in our soldiers and make them willing to sacrifice themselves for our holy cause. At any time we must ensure that there is a great number of priests to care for the spiritual health of our men in the field, to lead them in worship and to take care of them when their lives end. We must also ensure that they are never without prayer books or any other religious material they might desire during our campaigns.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Morale of armies
  •   +5% Recover army morale speed

 The Pen Relies on The Sword Act

Forgoing neither the power of actions nor the power of words, our nation enlists both great ambassadors and orators and the military force to back their arguments.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Diplomatic reputation
  •   +10% Land force limit modifier

 Local Army Organization

We shall reorganize our army to make sure that our forces can fight efficiently whenever needed and wherever needed.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −10% Regiment cost
  •   +5% Recover army morale speed

 The Underhanded Diplomacy Act

Sometimes people need a 'gift' when you try to persuade them. By funneling more of our resources unto our diplomats we can easier make people see things our way.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +50% Available mercenaries
  •   +1 Diplomatic reputation

 Hired Adventurers

The prospect of wealth and prosperity has drawn a lot of adventurers to the newly discovered lands. By hiring the most capable ones we will make sure that their services are always at our disposal.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% National manpower modifier
  •   +1 Land leader maneuver


 The Tenures Abolition Act

A fixed amount of compensation has been set for the monarch and various types of military and agricultural tenures owed to the crown has been removed.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Leader(s) without upkeep
  •   +1 Diplomat

 Colonial Garrisons

By establishing permanent overseas garrisons we can encourage the growth of our colonies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +10% Land force limit modifier
  •   +10 Global settler increase


 The Maritime Intelligencer Unit

By training loyal agents within our navy ready to put down their lives to convey information to our military we can take advantage of opportunities we might otherwise had missed.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Blockade impact on siege
  •   +10% Global naval engagement modifier

 The Nautical Education Act

Ensure a high standard of education for our naval officers so that they will understand the vital principles of gunnery in battles.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +5% Recover navy morale speed
  •   +1 Naval leader fire

 Zealous Captains

Select our captains to be men of faith and fire who have no qualms about boarding enemy ships to get to grips with the heathen.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −10% Morale hit when losing a ship
  •   +1 Naval leader shock

 Autonomous Estates

Granting a certain degree of political autonomy to the estates of our subjects will give us more negotiating room in extracting taxes from their lands.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -1 National unrest
  •   +100% Vassal force limit contribution

 Inspirational Leaders

Ensure that our officers are men of reason and learning who can inspire the common soldiers on the field of battle.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Land leader shock

 The Naval Inspection Act

Create an inspection board to look after the well-being of the regular sailors in our navy.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +5% Ship durability
  •   +5% Recover navy morale speed

 The Preparation Act

Scholarly learning tells us that war is inevitable, but it can also help us understand when it is likely to break out so that we may be prepared for it.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −25% Land attrition
  •   -0.05 Monthly war exhaustion

 Local Militias

Give state support to local militias that can resist the incursion of foreign troops into our lands.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -0.03 Monthly war exhaustion
  •   +10% Fort defense

 Foreign Conscription Centers

We can access our subjects population and resources a lot cheaper if we setup dedicated conscription centers in their larger cities.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -20% Reinforce cost
  •   +1 Diplomatic relations

 Guerilla Warfare

Create caches of weapons and supplies to allow the local population to resist foreign invasion.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Attrition for enemies
  •   +10% National garrison growth

 Weapon Quality Standards

We should actively supervise the production of arms to make sure they meet our high standards.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +5% Discipline

 Noble Loyalty Act

Our spies shall make sure that our nobles stay loyal to the crown, even in times of trouble.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +20% Cavalry combat ability

 The Colonial Nobility Act

By creating a nobility in the colonies and providing the power to hold the locals with an ironfist we'll establish a great base for manpower for our national army.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +33% National manpower modifier

 Noble Naval Traditions

Our nobles have been a vital part of our navy for quite some time now. Their old traditions and skills shall be quite valuable in the future.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   -1% Yearly navy tradition decay

 The Military Allotment Act

By allotting resources to our army locally, we can maintain enough manpower to remain prepared for war without increased reliance on mercenaries.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +33% National manpower modifier

 Unified Army Command

Include the armies of our subject states into our own command so that everyone is getting the same orders and there is no confusion on the battlefield.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +100% vassal force limit contribution
  •   -10% liberty desire in subjects

 Trade Kontor Network

By maintaining trade outposts in foreign countries we have trade ties with we will get to control their commerce without having to fight for the territory.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   +1 Merchant
  •   -10% Regiment cost

 The Deserter Act

We have been way too lenient on deserters in the past. Now our agents will make sure that cowards suffer their deserved fate.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  •   −1% Yearly army tradition decay