Policies

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Policies are a set of bonuses unlocked by completing idea groups. Each possible pair of ideas from different types (i.e. administrative and diplomatic, administrative and military, or diplomatic and military) unlocks a policy. Since there are 6 administrative, 6 diplomatic, and 10 military idea groups, there are 6 * 6 + 6 * 10 + 6 * 10 -1 = 155 different policies. Since nations may have up to 8 idea groups, they can have up to 21 possible policies available.

Policies are visible when the requisite idea groups are chosen, but cannot be activated until both idea groups have been completed.

Once activated, a policy cannot be deactivated for ten years.

Possible policies[edit | edit source]

A nation may only have up to 3 policies active in each monarch point type i.e. 3 military, 3 administrative and 3 diplomatic. This limit can be modified by the following modifiers.

General modifiers[edit | edit source]

Some bonuses provide additional policy slots in each category:

Possible policies.png Traditions Ideas Bonuses Policies
+1
  • Holy Roman traditions
  • Scandinavian idea 2: Unified Scandinavia
  • Sicilian idea 2: Constitutions of Melfi
  • Swedish idea 1: Kung och Riksdag
  • Lanfang ambition

Note: Without Dharma.png ‘Dharma’ DLC these modifiers are replaced by Possible advisors.png +1 possible advisors per possible policy.

Type specific modifiers[edit | edit source]

Administrative[edit | edit source]

Some bonuses provide additional administrative policy slot:

Administrative free policies.png Conditions
+1 with Gov parliament hall.pngLegislative Houses’ government reform (tier 7 Government monarchy.png monarchy)
with Gov paper with seal 3.pngPolitical Principle’ government reform (tier 7 Government republic.png republic)

Note: Without Dharma.png ‘Dharma’ DLC these modifiers are replaced by Administrative technology cost −10% administrative technology cost per possible policy.

Diplomatic[edit | edit source]

Some bonuses provide additional diplomatic policy slot:

Diplomatic free policies.png Conditions
+1 with Gov parliament hall.pngMoral Principle’ government reform (tier 7 Government republic.png republic)
Diplomatic possible policies.png Traditions Ideas Bonuses Policies
+1
  • Court idea 7: Court Embassies
  • Spanish idea 7: Rein in the Cortes

Note: Without Dharma.png ‘Dharma’ DLC these modifiers are replaced by Diplomatic technology cost −10% diplomatic technology cost per possible policy.

Military[edit | edit source]

Some bonuses provide additional military policy slot:

Military possible policies.png Traditions Ideas Bonuses Policies
+1
  • Barbary Corsair idea 7: Board of Captains
  • Cossack idea 7: Cossack Registers

Note: Without Dharma.png ‘Dharma’ DLC these modifiers are replaced by Military technology cost −10% military technology cost per possible policy.

Free policies[edit | edit source]

The first policy of each type is free. The subsequent policies cost 1 monarch point of the appropriate type each month.

General modifiers[edit | edit source]

Additional free policies can be gained through the following:

Free policies.png Conditions
+1 with Reform united cantons.png ‘Autonomous Swiss Cantons’ government reform (tier 1 Government republic.png republic and tier 1 Government theocracy.png theocracy)
with Gov parliament hall.png ‘The Two-Chamber System’ government reform (tier 5 Government monarchy.png monarchy and tier 6 Government republic.png republic)
with Gov feudal theocracy.pngChurch and State’ government reform (tier 7 Government theocracy.png theocracy)

Note: Without Dharma.png ‘Dharma’ DLC these modifiers are replaced by Advisor cost.png −10% advisor cost per free policy.

Type specific modifiers[edit | edit source]

Administrative[edit | edit source]

Some bonuses allow the country to enact additional administrative policies without spending administrative power:

Administrative free policies.png Conditions
+1 with Gov religious leader.pngAdministrative Clergy’ government reform (tier 4 Government monarchy.png monarchy)
with Gov parliament hall.pngReinforce Republican Values’ government reform (tier 10 Government republic.png republic)
Administrative free policies.png Traditions Ideas Bonuses Policies
+1
  • Deccani idea 2: Funding the Diwan
  • Navarran idea 4: Cámara de Comptos
  • Trierian idea 7: Influence of the Domkapitel

Note: Without Dharma.png ‘Dharma’ DLC these modifiers are replaced by Administrative advisor cost −10% administrative advisor cost per free policy.

Diplomatic[edit | edit source]

Some bonuses allow the country to enact additional diplomatic policies without spending diplomatic power:

Administrative free policies.png Conditions
+1 with Gov noble indian.pngDeccani Elites’ government reform (tier 2 Government monarchy.png monarchy)
Diplomatic free policies.png Traditions Ideas Bonuses Policies
+1
  • Papal idea 6: The Vatican Museums

Note: Without Dharma.png ‘Dharma’ DLC these modifiers are replaced by Diplomatic advisor cost −10% diplomatic advisor cost per free policy.

Military[edit | edit source]

Some bonuses allow the country to enact additional military policies without spending military power:

Military free policies.png Traditions Ideas Bonuses Policies
+1
  • Rajputana traditions
  • Mughal idea 4: An Indian Padishah
  • Mysorean idea 6: Reform the Mysorean Army

Note: Without Dharma.png ‘Dharma’ DLC these modifiers are replaced by Military advisor cost −10% military advisor cost per free policy.

Overview[edit | edit source]

Administrative power.png Administrative points Diplomatic power.png Diplomatic points Military power.png Military points

Court idea group.png
Court
Diplomatic idea group.png
Diplomatic
Espionage idea group.png
Espionage
Exploration idea group.png
Exploration
Influence idea group.png
Influence
Maritime idea group.png
Maritime
Trade idea group.png
Trade
Aristocratic idea group.png
Aristocratic
Defensive idea group.png
Defensive
Divine idea group.png
Divine
Horde Government idea group.png
Horde
Indigenous idea group.png
Indigenous
Mercenary idea group.png
Mercenary
Naval idea group.png
Naval
Offensive idea group.png
Offensive
Plutocratic idea group.png
Plutocratic
Quality idea group.png
Quality
Quantity idea group.png
Quantity
Administrative idea group.png
Administrative
+15% National tax modifier.png
−5% Core-creation cost.png
+1 Diplomat.png
−0.05 Autonomy.png
−0.15 Yearly corruption
−20% Advisor cost.png
+10 Global settler increase.png
+5% Settler chance.png
−15% Diplomatic annexation cost +1 Yearly navy tradition.png +10% Trade efficiency.png
−20% Cost to promote mercantilism.png
+1 Yearly legitimacy.png
+0.25 Yearly republican tradition.png
+1 Devotion.png
+1 Yearly horde unity.png
+0.5 Meritocracy.png
+20% Reform progress growth.png
+2 Possible advisors.png
−25% Harsh treatment cost.png
+15% Manpower in true faith provinces
+10% Recover army morale speed.png
+10% National manpower modifier.png
+15% Manpower recovery speed.png
−10% Land maintenance modifier.png
−10% Development cost.png
−20% Mercenary maintenance.png
May build supply depot.png
−20% Institution embracement cost.png
−10% Shipbuilding time.png
+20% Income from vassals.png
−10% Liberty desire in same continent subjects
+10% National tax modifier.png
+10% National manpower modifier.png
+15% Recover army morale speed.png
+15% Reinforce speed.png
−5% Land maintenance modifier.png
+15% Manpower recovery speed.png
Economic idea group.png
Economic
+10% Production efficiency.png
−10% Cost of advisors with ruler's culture
+15% National tax modifier.png
−0.05 Autonomy.png
+50% Rebel support efficiency.png
+1 Diplomat.png
+10% Trade power.png
+15% Global tariffs.png
+1 Diplomatic relations.png
+100% Vassal force limit contribution.png
+25% National sailors modifier.png
+10% Marines force limit.png
+10% Production efficiency.png
+10% Trade efficiency.png
+10% National tax modifier.png
−10% Cavalry cost.png
−10% Development cost in primary culture.png
−25% Stability cost modifier.png
−5% Core-creation cost.png
−5 Years of separatism.png
+33% Razing power gain
+1 Yearly horde unity.png
+5% Morale of armies.png
−15% Infantry cost.png
+15% National tax modifier.png
+100% Possible condottieri.png
+10% Goods produced modifier.png
+10% Production efficiency.png
+10% Artillery combat ability.png +10% National tax modifier.png
+0.2 Yearly republican tradition.png
+5% Discipline.png −5% Land maintenance modifier.png
+10% Land force limit modifier.png
Expansion idea group.png
Expansion
+10% Global tariffs.png
−15% Liberty desire in subjects
+10% Trade power.png
+1 Diplomatic reputation.png
−0.05 Autonomy.png
−25% Cost to fabricate claims.png
+15 Global settler increase.png
−50% Native uprising chance.png
−15% Liberty desire in subjects +33% Naval forcelimit.png +10% Trade efficiency.png
+20% Trade steering.png
−15% Construction cost.png −10% Regiment cost.png
+15% Recover army morale speed.png
+1% Missionary strength.png
+1 Tolerance of the true faith.png
+0.5 Yearly army tradition.png
+10% Shock damage.png
−15% Construction cost.png +15% Recover army morale speed.png
Force march free.png
−50% State maintenance.png
−25% Liberty desire from subjects development
Auto explore adjacent to colony.png
+5% Settler chance.png
+10% Production efficiency.png
+10% National manpower modifier.png
+1 Land leader fire.png +10% Land force limit modifier.png
+10 Global settler increase.png
Humanist idea group.png
Humanist
+2 Max promoted cultures.png +1 Max promoted cultures.png
+20% Improve relations.png
−1 National unrest.png
+100% Rebel support efficiency.png
+10 Global settler increase.png
+50% Native assimilation.png
+1 Diplomatic relations.png
+1 Diplomatic reputation.png
+20% National tax modifier.png
−25% Morale hit when losing a ship.png
−10% Idea cost.png
+20% Institution spread.png
+10% Production efficiency.png
+25% Religious unity.png
−25% Land attrition.png
−0.05 Monthly war exhaustion.png
+2 Tolerance heathen.png
+2 Tolerance heretic.png
−2 National unrest.png
+0.5 Yearly prestige.png
+25% Fort defense.png
+10% Garrison size.png
−25% Harsh treatment cost.png
+100% Rebel suppression efficiency.png
+5% Ship durability
+10% Recover navy morale speed.png
−1 National unrest.png
−5 Years of separatism.png
+1 Max promoted cultures.png
+10% Institution spread.png
+50% Innovativeness gain
−1% Yearly army tradition decay.png
+1 Land leader shock.png
Infrastructure idea group.png
Infrastructure
−0.1 Yearly corruption
+10 Maximum absolutism
+1 Diplomatic reputation.png
−10 Years to integrate personal union.png
+50% Spy network construction.png
−25% Envoy travel time.png
+1 Colony development boost.png Can chain claim.png
+50% Monthly favor growth modifier.png
+25% Global ship repair.png
−20% Sailor maintenance.png
+10% Trade power.png
+10% Goods produced modifier.png
−0.05 Autonomy.png
+10% Governing capacity modifier
+1 Attrition for enemies.png
+25% Garrison size.png
+1 Missionaries.png
+0.5 Prestige per development from missionary
−10% Land maintenance modifier.png
−0.25 Global monthly devastation.png
−5% Development cost.png
+33% Institution spread.png
+5% Mercenary discipline.png −25% Shipbuilding time.png
+1 Movement speed in fleet modifier.png
+5% Movement speed.png
+2 Artillery levels available vs fort.png
+25% Provincial trade power modifier.png +0.25% Yearly army professionalism
+33% Army drill gain modifier.png
+20% Reinforce speed.png
−20% Reinforce cost.png
Innovative idea group.png
Innovative
+25% Average monarch lifespan.png
No stability loss on ruler's death.png
−15% Advisor cost.png
+1 Diplomatic reputation.png
−25% Stability cost modifier.png
+1 Diplomat.png
+5% Settler chance.png
+10% Trade power.png
−10% Advisor cost.png
−10% Aggressive expansion impact.png
+1 Naval leader maneuver.png
+10% Heavy ship combat ability.png
−0.25 Interest per annum.png
+10% Trade efficiency.png
+20% Production efficiency.png +10% Fort defense.png
−33% Fort maintenance.png
+5% Goods produced modifier.png
−20% Land attrition.png
−5% Shock damage received.png
−5% Fire damage received.png
−5% Development cost.png
+20% Institution spread.png
−33% Military advisor cost
−10% Military technology cost
+15% Recover navy morale speed.png
+1 Naval leader fire.png
+10% Siege ability.png
+1 Leader siege.png
+0.5 Yearly prestige.png
−10% Advisor cost.png
+15% Infantry combat ability.png −25% Fort maintenance.png
+15% Garrison size.png
Religious idea group.png
Religious
+1 Tolerance of the true faith.png
−5% War score cost vs other religions
+25% Religious unity.png
+1% Missionary strength.png
+2% Missionary strength.png +2% Missionary strength.png
−15% Liberty desire from subjects development
−15% Culture conversion cost.png +10% Morale of navies.png
+10% Recover navy morale speed.png
+10% Goods produced modifier.png
+1% Missionary strength.png
−1 National unrest.png
+1% Missionary strength.png
−1 National unrest.png
+1 Attrition for enemies.png
+10% Morale of armies.png −5 Years of separatism.png
+1% Missionary strength.png
+1 Missionaries.png
+1 Tolerance of the true faith.png
+2% Missionary strength.png
+10% Morale of armies.png
−10% Morale hit when losing a ship.png
+1 Naval leader shock.png
+20% Religious unity.png
+3% Missionary strength vs heretics.png
+2 Tolerance heretic.png
−50% Fort maintenance on border with rival
+5% Morale damage.png
+10% Siege ability.png
+10% Morale of armies.png
+5% Recover army morale speed.png
Aristocratic idea group.png
Aristocratic
+15% National manpower modifier.png
+10% Nobility loyalty equilibrium.png
+0.5 Yearly army tradition.png
+1 Diplomat.png
+10% Nobility loyalty equilibrium.png
+10% Cavalry combat ability.png
+20% National manpower modifier.png +5% Estate loyalty
+100% Vassal force limit contribution.png
−0.5% Yearly navy tradition decay.png
+1 Max admiral maneuver.png
+30% Trade power abroad.png
+1 Merchants.png
Defensive idea group.png
Defensive
−10% Aggressive expansion impact.png
−10% Morale damage received.png
+1 Diplomat.png
+20% Improve relations.png
+15% Fort defense.png
−0.1 Yearly corruption
−10% Morale hit when losing a ship.png
+10% Morale of navies.png
−0.03 Monthly war exhaustion.png
+50% Garrison damage.png
−10% Ship costs.png
+15% Naval forcelimit.png
+25% Trade steering.png
+1 Merchants.png
Divine idea group.png
Divine
−10% Construction cost.png +1 Papal influence.png
+15% Church power.png
+1 Monthly fervor.png
+0.5% Yearly patriarch authority.png
+0.5 Yearly harmony increase.png
+5% Yearly karma decay.png
+0.1% Monthly piety.png
+1 Diplomatic reputation.png
+10% Siege ability.png
+1 Artillery level modifier.png
+10% National manpower modifier.png
+5% Land force limit modifier.png
−10% Liberty desire in subjects
+1% Missionary strength.png
+50% Naval tradition from battles
+100% Prestige from naval battles.png
+15% Improve relations.png
+10% Trade efficiency.png
Horde Government idea group.png
Horde
+1 Yearly horde unity.png
−10% Aggressive expansion impact.png
+10% Shock damage.png
+10% Siege ability.png
+50% Cavalry flanking ability.png
+10% Cavalry combat ability.png
+5% Settler chance.png
−50% Native uprising chance.png
+5% Morale of armies.png
+100% Vassal force limit contribution.png
+10% Naval forcelimit.png
+1 Yearly navy tradition.png
−20% Cost to promote mercantilism.png
+10% Trade power.png
Indigenous idea group.png
Indigenous
−10% Aggressive expansion impact.png
+0.2 Monthly federation favor growth.png
+1 Diplomatic reputation.png
+15% Improve relations.png
+10% Movement speed.png
−10% Land attrition.png
+2.5% Discipline.png
+10% Morale of armies.png
+1 Diplomatic relations.png
−15% Liberty desire from subjects development
+25% Ship disengagement chance.png +15% Trade range.png
+25% Colonial range.png
Mercenary idea group.png
Mercenary
−33% Mercenary cost.png +2 Diplomatic relations.png +33% Foreign spy detection.png
+15% Fort defense.png
+50% Privateer efficiency.png
−50% Transport attrition.png
+50% Vassal force limit contribution.png
Client state.png
−10% Ship costs.png
+10% Marines force limit.png
−10% Light ship cost.png
+33% Ship trade power.png
Naval idea group.png
Naval
+1 Naval leader fire.png
+1 Naval leader maneuver.png
+33% Chance to capture enemy ships.png +1 Blockade impact on siege
+10% Global naval engagement.png
+20% Global naval engagement.png +33% Caravan power.png
+1 Merchants.png
+1 Blockade impact on siege
+50% Blockade efficiency.png
+33% Ship trade power.png
Offensive idea group.png
Offensive
+25% Power projection from insults.png
+10% Morale damage.png
+33% Spy network construction.png
+1 Diplomatic reputation.png
+25% Spy network construction.png
+1 Diplomat.png
+50% Privateer efficiency.png
+25% Chance to capture enemy ships.png
−25% Reinforce cost.png
+1 Diplomatic relations.png
+1 Naval leader maneuver.png
+5% Ship durability
+10% Movement speed.png
+10% Trade efficiency.png
Plutocratic idea group.png
Plutocratic
+25% Reform progress growth.png +10% National manpower modifier.png
−10% Reelection cost.png
May recruit female generals.png
+25% Female advisor chance.png
+20% National manpower modifier.png +20% Colonial range.png
+10 Global settler increase.png
+100% Vassal force limit contribution.png
−10% Liberty desire in subjects
−15% Light ship cost.png
+20% Ship trade power.png
+1 Merchants.png
−10% Regiment cost.png
Quality idea group.png
Quality
+0.2% Yearly army professionalism
+10% Special unit force limit.png
+1 Diplomatic reputation.png
−0.05 Monthly war exhaustion.png
−0.5% Yearly army tradition decay.png
+15% Reinforce speed.png
+10% Manpower recovery speed.png
−25% Land attrition.png
+25% Income from vassals.png
−10% Diplomatic annexation cost
+10% Morale of navies.png
+10% Marines force limit.png
+15% Trade efficiency.png
Quantity idea group.png
Quantity
−10% Infantry cost.png
−15% Artillery cost.png
+1 Diplomatic reputation.png
+10% Land force limit modifier.png
+20% Mercenary manpower.png
+10% National manpower modifier.png
+10% Movement speed.png
+1 Land leader maneuver.png
+1 Attrition for enemies.png
+5% Shock damage.png
−15% Galley cost.png
+15% Galley combat ability.png
+15% Goods produced modifier.png

Administrative power.pngAdministrative policies[edit | edit source]

Contents
A
Administration of Sacred Land
Agricultural Cultivation
Ancestor Worship
Anti-Heresy Act, The
Aristocratic Rule
B
Banking System, The
Big Government Act
Blessed Construction Act
C
Calming the Tides
Citrus Statute, The
Combination Act, The
Court of Wards and Liveries, The
Cultural Recognition Act
Cultural Understanding
D
Disruptive Innovation
Dissolution Act, The
E
Edict of Resistance
Education Act, The
Efficient War Taxes Act
Enforce Religious Law
Enlightened Aristocracy
Espionage Act, The
Esprit de Corps
Exchange of Ideas
F
Financial Miracle Act
Foreign Advisors
Formalized Scales, Weights and Measures
G
H
Harbor Administration
Humanitarian Administration Act
I
Indigenous Development Act
J
K
L
Land Inheritance Act, The
Liberation Act, The
Licensing of the Press Act, The
Loyalty Act, The
M
Manueline Architecture
Mercenary Registration Act
Military Innovation Act
N
O
Omnism
Ora et Labora
Otto Per Mille
Overseas Dominions
P
Peace-Keeping Force Act
Pioneer Policy, The
Plutocratic Rule
Policy of Calculated Delay
Public Welfare Act, The
Q
R
Religious Spread
Religiously Sponsored Guilds
Royal Commission Act, The
S
Shared Land
Spy Discovery Act, The
Statute of Monopolies, The
Steppe Supplies
Subject Obligations Act
Supply Convoys
T
Taxation with Representation
Theocratic Rule Act
To the Ground
Toilet Paper Act
Tolerance Act, The
Transportation Act, The
U
V
Vassal Integration Act
Vassal Obligations Act
Vassal Taxation Policy
Visionary Thinkers
W
Witchcraft Act, The
X
Y
Z
Zealous Court Act

Policies.pngThe Combination Act

Every measure has been taken to prevent future strikes. All unlawful formations of trade- or labor unions are henceforth prohibited.
is displayed:
  • has the idea groups:
    • Aristocratic idea group.png Aristocratic ideas
    • Innovative idea group.png Innovative ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Production efficiency.png +20% Production efficiency

Policies.pngThe Court of Wards and Liveries

With a court of wards and liveries the administration of tax collection and feudal dues is so much more effective.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National tax modifier.png +10% National tax modifier
  • Cavalry cost.png −10% Cavalry cost

Policies.pngFormalized Scales, Weights and Measures

Our nation has formalized its system of weights, scales and measures. Four to eight bovates to the hide, and five hides to the fee makes a wapentake at a hundred. We're not quite sure. While this is no metric system, it does go a long way to help that we are at least decided on using the same basic units everywhere in the country.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National tax modifier.png +10% National tax modifier
  • Yearly republican tradition.png +0.2 Yearly republican tradition

Policies.pngAgricultural Cultivation

Crop output has been maximized by shifting focus from small-scale farms to the establishment of large plantations.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Land maintenance modifier.png −5% Land maintenance modifier
  • Land force limit modifier.png +10% Land force limit modifier

Policies.pngThe Espionage Act

By using the newest inventions we can stay ahead of our enemies and make our espionage even more powerful.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Stability cost modifier.png −25% Stability cost modifier
  • Diplomat.png +1 Diplomat

Policies.pngManueline Architecture

This innovative style synthesizes aspects of Late Gothic architecture with influences of the Spanish, Italian and Flemish elements. The constructions in Manueline were largely financed by proceeds of the lucrative spice trade with Africa and India.
is displayed:
  • has the idea groups:
    • Aristocratic idea group.png Aristocratic ideas
    • Expansion idea group.png Expansion ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Construction cost.png −15% Construction cost

Policies.pngThe Royal Commission Act

Checking on suspicious behavior within the administration might be a good idea from time to time. The creation of royal commissions will certainly help to reduce corruption.
is displayed:
  • has the idea groups:
    • Espionage idea group.png Espionage ideas
    • Administrative idea group.png Administrative ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Yearly corruption −0.15 Yearly corruption
  • Advisor cost.png −20% Advisor cost

Policies.pngEdict of Resistance

Through our clergy we promote the idea of our nation as the one favored in war and that we should never lose faith in our right in this earth. To fight to the very last breath is the very spirit of our people.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National unrest.png −1 National unrest
  • Attrition for enemies.png +1 Attrition for enemies

Policies.pngThe Public Welfare Act

The poor have to suffer most in times of trouble. Some small donations shall help to ease their misery - and make sure that the mob won't pick up the torches and pitchforks.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • (unrecognized string “development cost in primary culture” for Template:Icon) −10% Development cost in primary culture
  • Stability cost modifier.png −25% Stability cost modifier

Policies.pngThe Spy Discovery Act

Our administration will always be a prime target for enemy spies. But there are a few things we can do to make life much harder for them.
is displayed:
  • has the idea groups:
    • Defensive idea group.png Defensive ideas
    • Administrative idea group.png Administrative ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Possible advisors.png +2 Possible advisors
  • Harsh treatment cost.png −25% Harsh treatment cost

Policies.pngEnforce Religious Law

Let us look much more closely to our holy scriptures to distinguish crimes and penalties for our society. When a society is ruled in a truly pious way it will make it easier for the devout to spot traitors and deviants.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Missionary strength.png +2% Missionary strength

Policies.pngThe Tolerance Act

It is important that we support the various religious groups in our society and not try to force a single religion on our citizens.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Tolerance heretic.png +2 Tolerance of heretics
  • Fort maintenance on border with rival −50% Fort maintenance on border with rival

Policies.pngVassal Taxation Policy

Ensuring a more aggressive stance in taxation of subject nations will provide better flow of gold to our coffers.
is displayed:
  • has the idea groups:
    • Offensive idea group.png Offensive ideas
    • Administrative idea group.png Administrative ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Income from vassals.png +20% Income from vassals
  • Liberty desire in same continent subjects −10% Liberty desire in same continent subjects

Policies.pngThe Pioneer Policy

The state will fund ventures of our citizens to go boldly where none of us have gone before.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Auto explore adjacent to colony.png Automatically discover adjacent when a colony is built.
  • Settler chance.png +5% Settler chance

Policies.pngThe Land Inheritance Act

By allowing the lowliest peasant inheriting the right to continue using the land his forefathers used, we gain productivity as a state.
is displayed:
  • has the idea groups:
    • Administrative idea group.png Administrative ideas
    • Plutocratic idea group.png Plutocratic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • National tax modifier.png +10% National tax modifier
  • National manpower modifier.png +10% National manpower modifier

Policies.pngThe Witchcraft Act

Any practice of witchcraft, sorcery or enchantment is henceforth considered a felony in common law.
is displayed:
  • has the idea groups:
    • Religious idea group.png Religious ideas
    • Aristocratic idea group.png Aristocratic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • National unrest.png −1 National unrest
  • Missionary strength.png +1% Missionary strength

Policies.pngThe Education Act

Henceforth education is compulsory for those who are to govern our legal system.
is displayed:
  • has the idea groups:
    • Innovative idea group.png Innovative ideas
    • Plutocratic idea group.png Plutocratic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Yearly prestige.png +0.5 Yearly prestige
  • Advisor cost.png −10% Advisor cost

Policies.pngPolicy of Calculated Delay

With promises and assurances of safety and toleration, we can convince the unbelievers within our realm to remain peaceful and disarmed. This should at least temporarily delay the threat of a religious civil war until we're better equipped to deal with their wickedness and return them to the true faith.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Religious unity.png +25% Religious unity
  • Missionary strength.png +1% Missionary strength

Policies.pngThe Loyalty Act

Loyal citizens who reveal dangerous elements in our territories will be greatly rewarded by the state.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Autonomy.png −0.05 Monthly autonomy change
  • Cost to fabricate claims.png −25% Cost to fabricate claims

Policies.pngExchange of Ideas

By actively encouraging the incorporation of foreign ideas and practices into our culture we can make it easier to implement new ideas in the future.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Idea cost.png −10% Idea cost
  • Institution spread.png +20% Institution spread

Policies.pngVassal Obligations Act

Fix in law the precise military and economic obligations that our client states have towards us.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Diplomatic relations.png +1 Diplomatic relation
  • Vassal force limit contribution.png +100% Vassal force limit contribution

Policies.pngForeign Advisors

By opening our court to persons of all nationalities we can ensure that we get the best advice for the least cost to ourselves, as well as creating valuable diplomatic links abroad.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Advisor cost.png −10% Advisor cost
  • Aggressive expansion impact.png −10% Aggressive expansion impact

Policies.pngVassal Integration Act

Incorporating foreign lands into our country is a difficult and time-consuming affair. By setting down a series of standard practices for integration we can make it easier.
is displayed:
  • has the idea groups:
    • Influence idea group.png Influence ideas
    • Administrative idea group.png Administrative ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Diplomatic annexation cost −15% Diplomatic annexation cost

Policies.pngOverseas Dominions

Ruling distant lands is difficult, particularly when those lands are an ocean away. By establishing dominions ruled by local viceroys loyal to the crown we can get the most out of those lands.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Liberty desire in subjects −15% Liberty desire in subjects

Policies.pngEnlightened Aristocracy

Encourage education and high literary standards among the aristocracy in order to ensure that the men leading our nation are the closest followers of our Humanist ideals.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Production efficiency.png +10% Production efficiency
  • Religious unity.png +25% Religious unity

Policies.pngThe Liberation Act

Announce our intention to liberate the downtrodden subjects of foreign tyrants so that they may enjoy the privilege of our own enlightened rule.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National unrest.png −1 National unrest
  • Years of separatism.png −5 Years of separatism

Policies.pngVisionary Thinkers

Our country is a bastion of intellectual thought and our universities produce some of the brightest and most visionary thinkers in the world.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Innovativeness gain +50% Innovativeness gain
  • Yearly army tradition decay.png −1% Yearly army tradition decay

Policies.pngThe Transportation Act

Establish a fixed system of transportation fees for goods to encourage the exportation of valuable goods.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Goods produced modifier.png +10% Goods produced modifier
  • Production efficiency.png +10% Production efficiency

Policies.pngHarbor Administration

Establish a national office for the administration and maintenance of our harbors.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Institution embracement cost.png −20% Institution embracement cost
  • Shipbuilding time.png −10% Shipbuilding time

Policies.pngSupply Convoys

Ensure that our overseas holdings have regular access to supplies from the homeland.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • State maintenance.png −50% State maintenance
  • Liberty desire from subjects development −25% Liberty desire from subjects development

Policies.pngCultural Recognition Act

By recognizing the distinctiveness and valuable contributions of our minority cultures we can make them feel more included in the state.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Max promoted cultures.png +1 Max promoted culture
  • Institution spread.png +10% Institution spread

Policies.pngThe Licensing of the Press Act

We have adopted strict rules and regulations in regards to printing to minimize the amount of treasonous and abusing texts in our society.
is displayed:
  • has the idea groups:
    • Administrative idea group.png Administrative ideas
    • Aristocratic idea group.png Aristocratic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Yearly republican tradition.png +0.25 Yearly republican tradition
  • Yearly devotion.png +1 Yearly devotion
  • Yearly horde unity.png +1 Yearly horde unity
  • Yearly meritocracy.png +0.5 Yearly meritocracy
  • Reform progress growth.png +20% Reform progress growth

Policies.pngThe Dissolution Act

Every measure has been taken to prevent the king from exercising absolute control over his kingdom without the consent of the Parliament.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National tax modifier.png +15% National tax modifier
  • Autonomy.png −0.05 Monthly autonomy change

Policies.pngThe Statute of Monopolies

By promoting free trade and free flow of goods between trading nations we have increased both our production and trade efficiency.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Production efficiency.png +10% Production efficiency
  • Trade efficiency.png +10% Trade efficiency

Policies.pngTaxation with Representation

Allowing our colonies to be represented in our government will provide us with a greater pool of loyal citizens to the state.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Production efficiency.png +10% Production efficiency
  • National manpower modifier.png +10% National manpower modifier

Policies.pngCultural Understanding

Our nation has a considerable understanding of the customs and traditions of foreign cultures, allowing us to seamlessly blend into their society when necessary.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National unrest.png −1 National unrest
  • Rebel support efficiency.png +100% Rebel support efficiency

Policies.pngThe Citrus Statute

By requiring that every ship store fresh fruits during its travel our seamen will remain strong and healthy.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National tax modifier.png +20% National tax modifier
  • Morale hit when losing a ship.png −25% Morale hit when losing a ship

Policies.pngThe Banking System

Some of our traders have stated that they desire to establish a banking system. If we support them, it will not only benefit them, but also us.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Interest per annum.png −0.25 Interest per annum
  • Trade efficiency.png +10% Trade efficiency

Policies.pngReligiously Sponsored Guilds

Craftsmanship gives many opportunities to celebrate the spiritual, giving our religious leaders reason to support such work. We aid the manifestation of the divine in the creation of the mundane.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Goods produced modifier.png +10% Goods produced modifier
  • Missionary strength.png +1% Missionary strength

Policies.pngThe Anti-Heresy Act

Everyone must always work against heresies. Heresies are punishable by death!
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Religious unity.png +20% Religious unity
  • Missionary strength vs heretics.png +3% Missionary strength vs heretics

Policies.pngSteppe Supplies

Steppes are harsh on their habitants and food may be difficult to find. With our enhanced administration policies we can secure them enough supplies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National manpower modifier.png +10% National manpower modifier
  • Manpower recovery speed.png +15% Manpower recovery speed

Policies.pngTo the Ground

Making sure that our economy stays healthy is the best way to ensure a well maintenance of our hordes. With a good providing of the equipment and weapons they need, we shall conquer the ground itself.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Razing power gain +33% Razing power gain
  • Yearly horde unity.png +1 Yearly horde unity

Policies.pngCalming the Tides

Our close attention to the well-being of our people has paid off delightfully: Our reputation for caring has spread all over the nation and even the most distant shepherd feels grateful for living in our lands.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National unrest.png −2 National unrest
  • Yearly prestige.png +0.5 Yearly prestige

Policies.pngEsprit de Corps

Our religious strength has helped the people of our prideful nation to feel integrated in a single union. This faith will help us subjugate them by securing their happiness.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Years of separatism.png −5 Years of separatism
  • Missionary strength.png +1% Missionary strength

Policies.pngOtto Per Mille

Each year, a part of our taxes will be invested in taking good care of our pious government. Thanks to the generosity of our people, our nation will finally achieve the prosperity that it is destined to hold.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Core-creation cost.png −5% Core-creation cost
  • Years of separatism.png −5 Years of separatism

Policies.pngReligious Spread

The kingdom of god lies inside all of us because we ate it. We shared the same food, we drank its rivers, our sinful mouths are still guilty of swallowing them. We shall share this feast with all our new subjects.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Missionary strength.png +1% Missionary strength
  • Tolerance of the true faith.png +1 Tolerance of the true faith

Policies.pngOmnism

A tolerant administration is the key to success. Our nation must be built on acceptance, respect and trust. A merry population is easier to control than an angry one.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Tolerance heathen.png +2 Tolerance of heathens
  • Tolerance heretic.png +2 Tolerance of heretics

Policies.pngOra et Labora

The flesh must be as equally cultivated as the soul. Our monks shall not dedicate their retired lives to devoted prayers, but must exercise their bodies as well. The supply production of our monasteries shall thicken the goods of our nation.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Goods produced modifier.png +5% Goods produced modifier
  • Land attrition.png −20% Land attrition

Policies.pngAdministration of Sacred Land

An efficient administration can and should lead to a better exploitation of our natural advantages.
is displayed:
  • has the idea groups:
    • Administrative idea group.png Administrative ideas
    • Indigenous idea group.png Indigenous ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Land maintenance modifier.png −10% Land maintenance modifier
  • Development cost.png −10% Development cost

Policies.pngShared Land

The growth of our nation shall not rely just in enlarging its extension, but also in the maintenance of our own provinces. Providing them with new buildings will attract new settlers and increase the universal importance of our cities. Soon everyone will know their names.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Construction cost.png −15% Construction cost

Policies.pngDisruptive Innovation

Our technological progress has been unparalleled by any other neighboring nation. The improvements in our scientific development are now big enough to guarantee a better use of our great minds and the spreading of their knowledge.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Development cost.png −5% Development cost
  • Institution spread.png +20% Institution spread

Policies.pngAncestor Worship

The cult of the dead is an important part of our culture. Their bodies can rot, but not their memories. Our people have a strong sense of union thanks to these common and essential beliefs.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Missionaries.png +1 Missionary
  • Tolerance of the true faith.png +1 Tolerance of the true faith

Policies.pngAristocratic Rule

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Aristocratic idea group.png Aristocratic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Governing capacity modifier +10% Governing capacity modifier
  • Autonomy.png −0.05 Monthly autonomy change

Policies.pngPlutocratic Rule

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Plutocratic idea group.png Plutocratic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Provincial trade power modifier.png +25% Provincial trade power modifier

Policies.pngTheocratic Rule Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Missionaries.png +1 Missionary
  • Prestige per development from missionary +0.5 Prestige per development from missionary

Policies.pngToilet Paper Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • No stability loss on ruler's death.png No stability loss on monarch death
  • Average monarch lifespan.png +25% Average monarch lifespan

Policies.pngZealous Court Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • War score cost vs other religions −5% War score cost vs other religions
  • Tolerance of the true faith.png +1 Tolerance of the true faith

Policies.pngFinancial Miracle Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Production efficiency.png +10% Production efficiency
  • Cost of advisors with ruler's culture −10% Cost of advisors with ruler's culture

Policies.pngSubject Obligations Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Liberty desire in subjects −15% Liberty desire in subjects
  • Global tariffs.png +10% Global tariffs

Policies.pngBig Government Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Core-creation cost.png −5% Core-creation cost
  • National tax modifier.png +15% National tax modifier

Policies.pngHumanitarian Administration Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Max promoted cultures.png +2 Max promoted cultures

Policies.pngBlessed Construction Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Construction cost.png −10% Construction cost

Policies.pngMilitary Innovation Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Military advisor cost −33% Military advisor cost
  • Military technology cost −10% Military technology cost

Policies.pngEfficient War Taxes Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National tax modifier.png +15% National tax modifier
  • (unrecognized string “possible condottieri” for Template:Icon) +100% Possible condottieri

Policies.pngPeace-Keeping Force Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Harsh treatment cost.png −25% Harsh treatment cost
  • Rebel suppression efficiency.png +100% Rebel suppression efficiency

Policies.pngIndigenous Development Act

'
is displayed:
  • has the idea groups:
    • Indigenous idea group.png Indigenous ideas
    • Infrastructure idea group.png Infrastructure ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Development cost.png −5% Development cost
  • Institution spread.png +33% Institution spread

Policies.pngMercenary Registration Act

'
is displayed:
  • has the idea groups:
    • Administrative idea group.png Administrative ideas
    • Mercenary idea group.png Mercenary ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Mercenary maintenance.png −20% Mercenary maintenance
  • May build supply depot.png May build supply depots

Diplomatic power.pngDiplomatic policies[edit | edit source]

Contents
A
Appeal to the Old Powers
Armed Neutrality Act, The
B
Benign Neglect
Black Chamber Act, The
C
Canoe Expertise
Centralization of Power Act
Chaplains of the Fleet
Clan Unity Act
Client State Act
Cloth Quality Edict
Colonial Administration Act, The
Colonial Companies Act, The
Colonial Expansion
Colonial Improvement Act
Colonial Restrictions
Commercial Embassies
Commercial Tribes
Cooperation Act, The
Cultural Unity
D
Diplomatic Arms Act
Diplomatic Consolidation Act
Diplomatic Cooperation, The
Diplomatic Defense Act, The
E
Encouragement of Merchant Navy
F
Faith Advisors
Fleet is our Wooden Wall, The
Foreign Aid Act, The
Foreign Support Act, The
Fortified Trading Posts
G
Global Trade Networks Act
H
Hold the Weather Gauge
I
Importation Act
Indirect Approach
Innovative Payment Techniques
Integrated Administration Act, The
J
K
L
Loyal Conduct Act
Loyalty to the Land
M
Mandatory Service
Maritime Expertise Act
Maritime Scribes
Merchants for Hire Act
Multilingual Diplomats
N
Native Assimilation Act
Native Emissaries Act
Naval Infrastructure
Naval School Act, The
Naval Secrecy Act, The
Naval Supremacy Act, The
New Naval Tactics
O
One and True
Organized Marines Act, The
P
Passport to Merchants
Plutocratic Ethos
Production Quota Act, The
Professional Diplomatic Corps
Protected Shipping Lanes Act, The
Q
R
Recordkeeping Act, The
Recruitment Act, The
Riverine Navy
S
Sailor Efficiency Act
Skilled Cartographers
Smooth Integration Act
Solidarity
Sponsored Privateers
Spy Network Act
Stamp Act, The
Steppe Nomad Migrations
Streamlined Galley Production
T
Terms of Surrender Statute
Trade Connections Policy
Transportation Act
U
V
W
X
Y
Z

Policies.pngThe Diplomatic Cooperation

By intensifying cooperation with our neighbors we will have an unparalleled access to great minds to recruit for our court.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Advisor cost.png −15% Advisor cost
  • Diplomatic reputation.png +1 Diplomatic reputation

Policies.pngInnovative Payment Techniques

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Mercenary cost.png −33% Mercenary cost

Policies.pngPlutocratic Ethos

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Reform progress growth.png +25% Reform progress growth

Policies.pngClan Unity Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Yearly horde unity.png +1 Yearly horde unity
  • Aggressive expansion impact.png −10% Aggressive expansion impact

Policies.pngThe Recruitment Act

Enforcing any able-bodied man without any means of income to enlist for naval service will undoubtedly cause some controversy.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National sailors modifier.png +25% National sailors modifier
  • Marines force limit.png +10% Marines force limit

Policies.pngHold the Weather Gauge

By assuming the advantageous position of being upwind to an enemy vessel, we get a much higher degree of maneuverability in combat.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Naval leader maneuver.png +1 Naval leader maneuver
  • Ship durability +5% Ship durability

Policies.pngThe Fleet is our Wooden Wall

I never said the French aren't coming, I just said they would not come by sea.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Ship costs.png −10% Ship cost
  • Naval forcelimit.png +15% Naval forcelimit modifier

Policies.pngImportation Act

Restrictions have been placed on the amount of goods that can be sold or imported from foreign countries.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Trade efficiency.png +10% Trade efficiency
  • Cost to promote mercantilism.png −20% Cost to promote mercantilism

Policies.pngColonial Expansion

A resettlement program has been introduced to increase the size of our colonies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Global settler increase.png +15 Global settler increase
  • Native uprising chance.png −50% Native uprising chance

Policies.pngBenign Neglect

Some political freedom has been granted to our colonies in order to improve relations.
is displayed:
  • has the idea groups:
    • Exploration idea group.png Exploration ideas
    • Innovative idea group.png Innovative ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Settler chance.png +5% Settler chance
  • Trade power.png +10% Global trade power

Policies.pngColonial Restrictions

Strict rules have been established in regards to trade and production to increase control over our colonies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Missionary strength.png +2% Missionary strength
  • Liberty desire from subjects development −15% Liberty desire from subjects development

Policies.pngNaval Infrastructure

We are able to maintain a large naval infrastructure to support more ships.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Naval forcelimit.png +33% Naval forcelimit modifier

Policies.pngNew Naval Tactics

Our admirals may be a bit unorthodox with their tactics from time to time, but success proves them right.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Naval leader maneuver.png +1 Naval leader maneuver
  • Heavy ship combat ability.png +10% Heavy ship combat ability

Policies.pngTrade Connections Policy

By using the connections of our old noble families, we can make life much easier for our merchants.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Trade power abroad.png +30% Trade power abroad
  • Merchants.png +1 Merchant

Policies.pngThe Naval Secrecy Act

We have seen much of this strange New World. Things that our enemies certainly would like to know. Henceforth, all naval matters shall be regarded secret information.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Morale hit when losing a ship.png −10% Morale hit when losing a ship
  • Morale of navies.png +10% Morale of navies

Policies.pngStreamlined Galley Production

Our shipwrights tell us that much could be accomplished in terms of efficiency when it comes to the production of galleys for our navy. By streamlining and standardizing production processes and ensuring that the shipyards are never unsupplied, we will lay a solid foundation for our country as a great naval power.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Galley cost.png −15% Galley cost
  • Galley combat ability.png +15% Galley combat ability

Policies.pngCloth Quality Edict

To ensure better quality of the cloth offered in the market we declare that if the cloth offered by a merchant is not found to be of satisfactory quality on three separate occasions, such merchant shall be tied to a post with said cloth attached to him as punishment.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Trade efficiency.png +15% Trade efficiency

Policies.pngThe Production Quota Act

Setting and enforcing higher production quota will allow us to simply gain more income by producing more goods.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Goods produced modifier.png +15% Goods produced modifier

Policies.pngEncouragement of Merchant Navy

Encouragement of the expansion of the private merchant navy will allow us to increase our trade influence across the world.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Trade efficiency.png +10% Trade efficiency
  • Trade steering.png +20% Trade steering

Policies.pngCommercial Embassies

Our ambassadors abroad should not only act as envoys, they should also be tasked with protecting and promoting our trade. They should look that all past agreements keep being extended and honored in foreign courts and shouldn't shy from spying on our competitors in order to sabotage their efforts.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Trade power.png +10% Global trade power
  • Diplomatic reputation.png +1 Diplomatic reputation

Policies.pngMandatory Service

To defend the egalitarian ideals of our nation, the entire population has a mandatory obligation to serve in any capacity of military or civil service once in their life. Regardless of stature or gender, we thrive together, we die together.
is displayed:
  • has the idea groups:
    • Diplomatic idea group.png Diplomatic ideas
    • Plutocratic idea group.png Plutocratic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Reelection cost.png −10% Reelection cost
  • National manpower modifier.png +10% National manpower modifier
  • May recruit female generals.png May recruit female generals
  • Female advisor chance.png +25% Female advisor chance

Policies.pngProfessional Diplomatic Corps

By employing professional diplomats, and not just people given the rank of ambassador due to their blood, we gain efficiency.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Monthly war exhaustion.png −0.05 Monthly war exhaustion

Policies.pngThe Colonial Companies Act

Exploration has become profitable and our merchants want to reach farther than their individual wealth allows. By establishing colonial companies, we can harness their capital to explore, expand and exploit.
is displayed:
  • has the idea groups:
    • Exploration idea group.png Exploration ideas
    • Plutocratic idea group.png Plutocratic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Colonial range.png +20% Colonial range
  • Global settler increase.png +10 Global settler increase

Policies.pngThe Protected Shipping Lanes Act

Our ships carrying trade goods throughout the world benefit from taking routes established by the nature of winds and oceans. By securing these lanes, we can ensure that our trade is carried both safely and efficiently.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Light ship cost.png −15% Light ship cost
  • Ship trade power.png +20% Ship trade power

Policies.pngChaplains of the Fleet

Raging storms on the open seas can test the faith of any sailor, especially one traveling in a war-torn vessel. Military Chaplains of the Fleet aid our recruits in maintaining hope through times of adversity.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Morale of navies.png +10% Morale of navies
  • Recover navy morale speed.png +10% Recover navy morale speed

Policies.pngMultilingual Diplomats

Ensure that our diplomats are educated in the tongues of foreign courts in order to facilitate understanding between us and other cultures.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Max promoted cultures.png +1 Max promoted culture
  • Improve relations.png +20% Improve relations

Policies.pngNative Assimilation Act

Actively encourage assimilation of native tribes into our colonies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Global settler increase.png +10 Global settler increase
  • Native assimilation.png +50% Native assimilation

Policies.pngThe Foreign Aid Act

Foreign Aid, while certainly good for our reputation, can also be a useful tool for pushing our diplomatic agendas abroad.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Diplomatic relations.png +1 Diplomatic relation
  • Diplomatic reputation.png +1 Diplomatic reputation

Policies.pngCultural Unity

By focusing on unity through faith and customs we can make it easier to assimilate foreigners into our culture.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Culture conversion cost.png −15% Culture conversion cost

Policies.pngTerms of Surrender Statute

Our ship officers employ unorthodox tactics forcing the enemy to surrender their ships to our navy.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Chance to capture enemy ships.png +33% Chance to capture enemy ships

Policies.pngSkilled Cartographers

By recruiting only the best cartographers to make our maps and sea charts we can increase the operating range of our captains.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Global naval engagement.png +20% Global naval engagement

Policies.pngFortified Trading Posts

Establishing trading posts in foreign lands is vital to our economic interests, but they tend to be at risk to attack from foreign powers and hostile locals. By providing each with a small garrison we can reduce this risk.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Ship trade power.png +33% Ship trade power

Policies.pngThe Integrated Administration Act

Integrate our client states into the state administration to improve revenue and simplify governance.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Income from vassals.png +25% Income from vassals
  • Diplomatic annexation cost −10% Diplomatic annexation cost

Policies.pngThe Cooperation Act

Encourage cooperation among our traders so that they work together to take control of lucrative trade routes.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Caravan power.png +33% Caravan power
  • Merchants.png +1 Merchant

Policies.pngThe Recordkeeping Act

With a law requiring our diplomats to keep every single contract recorded for officials of the state to read, we can be more efficient in our endeavors.
is displayed:
  • has the idea groups:
    • Administrative idea group.png Administrative ideas
    • Diplomatic idea group.png Diplomatic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Diplomat.png +1 Diplomat
  • Autonomy.png −0.05 Monthly autonomy change

Policies.pngThe Colonial Administration Act

By providing a better control and administration of our colonial effort we can ensure a better focus of our settlers for the good of the nation.
is displayed:
  • has the idea groups:
    • Administrative idea group.png Administrative ideas
    • Exploration idea group.png Exploration ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Global settler increase.png +10 Global settler increase
  • Settler chance.png +5% Settler chance

Policies.pngThe Naval School Act

By establishing naval schools, we will be able to improve the quality of our admirals and sailors alike.
is displayed:
  • has the idea groups:
    • Administrative idea group.png Administrative ideas
    • Maritime idea group.png Maritime ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Yearly navy tradition.png +1 Yearly navy tradition

Policies.pngThe Foreign Support Act

Sometimes the best way to defeat our enemies is turning their own people against them. Costly, but safe.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Rebel support efficiency.png +50% Rebel support efficiency
  • Diplomat.png +1 Diplomat

Policies.pngThe Stamp Act

We should actively impose additional taxes on our colonial settlements.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Trade power.png +10% Global trade power
  • Global tariffs.png +15% Global tariffs

Policies.pngThe Black Chamber Act

We should create a dedicated government agency in charge of all things related to espionage, crypto-analytics and covert operations.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Spy network construction.png +25% Spy network construction
  • Diplomat.png +1 Diplomat

Policies.pngThe Diplomatic Defense Act

To defend our home we need to be prepared to maintain a large cabinet capable of managing a large complex network of relations to ensure an international balance of power.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Diplomat.png +1 Diplomat
  • Improve relations.png +20% Improve relations

Policies.pngThe Armed Neutrality Act

Our merchants have a right to trade without foreign involvement and we will protect that right.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Trade steering.png +25% Trade steering
  • Merchants.png +1 Merchant

Policies.pngThe Naval Supremacy Act

A strict training regime for our sailors will ensure that our ship crews understand how to most efficiently conduct a blockade and seizure of foreign relief to the siege.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Blockade impact on siege +1 Blockade impact on siege
  • Blockade efficiency.png +50% Blockade efficiency

By writing Letters of Marque to enterprising private captains, they will bolster the amount of privateering we can do.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Privateer efficiency.png +50% Privateer efficiency
  • Chance to capture enemy ships.png +25% Chance to capture enemy ships

Policies.pngThe Organized Marines Act

Our warships are equipped with capable marines, making them more resilient to enemy boarding action.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Morale of navies.png +10% Morale of navies
  • Marines force limit.png +10% Marines force limit

Policies.pngSteppe Nomad Migrations

As a wandering nation, our people are used to traveling and settling down in new conquered lands. A man cannot choose where he is born, but he can choose where he dies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Settler chance.png +5% Settler chance
  • Native uprising chance.png −50% Native uprising chance

Policies.pngRiverine Navy

Our horde has been sailing in the rough sea of grass for centuries, now we have transferred that to the water. Let any other enemy ship sail only in blood.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Naval forcelimit.png +10% Naval forcelimit modifier
  • Yearly navy tradition.png +1 Yearly navy tradition

Policies.pngPassport to Merchants

An excellent way of keeping the gold flowing is to ensure that said gold is actually in movement. Our policies to protect trade will help us prevent merchants from choosing another route.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Cost to promote mercantilism.png −20% Cost to promote mercantilism
  • Trade power.png +10% Domestic trade power

Policies.pngFaith Advisors

Divine guidance shows our ruler the right way. However, while he blesses us with his presence on Earth, he must also be helped by mundane counsel, so that god's blazing advice does not consume his soul.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Papal influence.png +1 Yearly papal influence
  • Church power.png +15% Church power
  • Monthly fervor.png +1 Monthly fervor
  • Yearly patriarch authority.png +0.5% Yearly patriarch authority
  • Yearly harmony increase.png +0.5 Yearly harmony increase
  • Yearly karma decay.png +5% Yearly karma decay
  • Monthly piety.png +0.1 Monthly piety
  • Diplomatic reputation.png +1 Diplomatic reputation

Policies.pngOne and True

The influence of our missionaries has never been so crucial, their reputation among our people has convinced them that the malignant rumors they may hear are not but spiteful whispers.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Liberty desire in subjects −10% Liberty desire in subjects
  • Missionary strength.png +1% Missionary strength

Policies.pngMaritime Scribes

In the past, we have sent some of our best scholars to our ships in the pursue of a suitable documentation. They have now recorded a good number of chronicles reporting our greatest naval battles and the successful command of our admirals.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Naval tradition from battles +50% Naval tradition from battles
  • Prestige from naval battles.png +100% Prestige from naval battles

Policies.pngSolidarity

To share is to love. To receive is... just better. The altruistic reputation of our nation has granted us a prominent position in generous commercial exchanges.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Improve relations.png +15% Improve relations
  • Trade efficiency.png +10% Trade efficiency

Policies.pngAppeal to the Old Powers

We have not neglected our relationships with the Old World nations and that has granted us a prestigious notoriety in diplomatic connections.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Improve relations.png +15% Improve relations

Policies.pngIndirect Approach

Nature is a body, it has eyes and ears, it is everywhere, all the time, impossible to avoid. Everything that is said or done in our nation, we know through it.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Movement speed.png +10% Movement speed
  • Land attrition.png −10% Land attrition

Policies.pngLoyalty to the Land

A bruise in the sky, purple clouds partly lighted by the moon. We feel it like a bruise in our skin. To abandon this land is to abandon ourselves.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Diplomatic relations.png +1 Diplomatic relation
  • Liberty desire from subjects development −15% Liberty desire from subjects development

Policies.pngCommercial Tribes

Our commercial network has been notably expanded and now our merchants can cover a significant amount of land. Where there is a will, there is a way.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Trade range.png +15% Trade range
  • Colonial range.png +25% Colonial range

Policies.pngCanoe Expertise

Our people has a long history with canoes in the past and learned how to maneuver with them exceptionally well. Our sailors can transfer their canoe expertise onto the use of bigger ships too.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Ship disengagement chance.png +25% Ship disengagement chance

Policies.pngSpy Network Act

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Espionage idea group.png Espionage ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Envoy travel time.png −25% Envoy travel time
  • Spy network construction.png +50% Spy network construction

Policies.pngSmooth Integration Act

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Diplomatic idea group.png Diplomatic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Years for personal union integration.png −10 Years for personal union integration

Policies.pngGlobal Trade Networks Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Goods produced modifier.png +10% Goods produced modifier
  • Trade power.png +10% Global trade power

Policies.pngColonial Improvement Act

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Exploration idea group.png Exploration ideas
is acceptable:
  • has completed both idea groups.

Effects
  • (unrecognized string “colony development boost” for Template:Icon) +1 Colony development boost

Policies.pngSailor Efficiency Act

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Maritime idea group.png Maritime ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Sailor maintenance.png −20% Sailor maintenance
  • Global ship repair.png +25% Ship repair

Policies.pngDiplomatic Consolidation Act

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Influence idea group.png Influence ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Monthly favor growth modifier.png +50% Monthly favor growth modifier
  • Can chain claim.png Allow claims bordering claims

Policies.pngCentralization of Power Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Maximum absolutism +10 Maximum absolutism
  • Yearly corruption −0.1 Yearly corruption

Policies.pngLoyal Conduct Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Foreign spy detection.png +33% Foreign spy detection
  • Fort defense.png +15% Fort defense

Policies.pngDiplomatic Arms Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Diplomatic relations.png +2 Diplomatic relations

Policies.pngMerchants for Hire Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Ship trade power.png +33% Ship trade power
  • Light ship cost.png −10% Light ship cost

Policies.pngTransportation Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Privateer efficiency.png +50% Privateer efficiency
  • (unrecognized string “attrition when loaded on ships” for Template:Icon) −50% Attrition when loaded on ships

Policies.pngMaritime Expertise Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Marines force limit.png +10% Marines force limit
  • Ship costs.png −10% Ship cost

Policies.pngClient State Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Vassal force limit contribution.png +50% Vassal force limit contribution
  • Client state.png Can create client states

Policies.pngNative Emissaries Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Monthly federation favor growth.png +0.2 Monthly federation favor growth
  • Aggressive expansion impact.png −10% Aggressive expansion impact

Military power.pngMilitary policies[edit | edit source]

Contents
A
Autonomous Estates
B
Best Defense, The
Bolstered Defence Act
By the People, for the People
C
Colonial Garrisons
Colonial Nobility Act, The
D
Deserter Act, The
Dutiful Mercenaries Act
E
F
Fear Tactics
Field Priests and Soldier's Prayer Books
Foreign Conscription Centers
G
Garrison System, The
Gentle Conquest Act
Guerrilla Warfare
H
Handpicked Recruits Act
Hired Adventurers
Hired Expeditions Act
Horse Artillery
I
Inspirational Leaders
J
K
Kharash
L
Liquor Act, The
Local Army Organization
Local Militias
M
Maritime Intelligencer Unit, The
Mass Conscription Act
Mercenary Registration Act, The
Mercenary Tactical Deployment Act
Military Allotment Act, The
Military Zeal Act, The
Mining Act, The
Mobile Siege Engines Act
Modern Firearm Techniques
Modern Siege Weapons
My Word Is My Bond
N
Nautical Education Act, The
Naval Armament Act
Naval Competence Act
Naval Inspection Act, The
Noble Loyalty Act
Noble Naval Traditions
O
Omne Datum Optimum
P
Pen Relies on the Sword Act, The
Plentiful Materials Act
Preparation Act, The
Privy Council Establishment Act, The
Provincial Taxation System
Psychological Warfare
Public Road Act
Q
R
Render Unto Caesar
S
Sharp Wits Act
Special Forces Act
Sturdy Argument Act
Superior Fortifications
Superior Supply Systems
T
Tenures Abolition Act, The
Three Sisters, The
Trade Kontor Network
U
Underhanded Diplomacy Act, The
Unified Army Command
Universal Serfdom Act
V
W
War Horses
War on Our Terms
Weapon Quality Standards
Wielders of the Flaming Sword
X
Y
Z
Zealous Captains

Policies.pngThe Privy Council Establishment Act

Being informed about the events within the state is vital for any ruler. By establishing a privy council we will be able to keep an eye on our people.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Fort defense.png +15% Fort defense
  • Yearly corruption −0.1 Yearly corruption

Policies.pngThe Mercenary Registration Act

By keeping tabs on the mercenaries within our country we can make sure that we will benefit from their services when we need them the most.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National manpower modifier.png +10% National manpower modifier
  • Mercenary manpower.png +20% Mercenary manpower

Policies.pngProvincial Taxation System

We have established a permanent provincial taxation system that will optimize gains for the treasury.
is displayed:
  • has the idea groups:
    • Administrative idea group.png Administrative ideas
    • Quantity idea group.png Quantity ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Land maintenance modifier.png −5% Land maintenance modifier
  • Manpower recovery speed.png +15% Manpower recovery speed

Policies.pngThe Mining Act

Apart from a mining tax all aspects of mining are handled by private enterprises.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Land leader fire.png +1 Land leader fire

Policies.pngThe Liquor Act

Regulations and license fees have been introduced in regards to the sale of gin.
is displayed:
  • has the idea groups:
    • Quality idea group.png Quality ideas
    • Administrative idea group.png Administrative ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Recover army morale speed.png +15% Recover army morale speed
  • Reinforce speed.png +15% Reinforce speed

Policies.pngHorse Artillery

With coordination, crews can quickly unlimber and fire, and limber-up and move away. This creates a fast-moving and fast-firing artillery.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Artillery combat ability.png +10% Artillery combat ability

Policies.pngPublic Road Act

Let us dedicate our military a full week per year to maintaining our infrastructure.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Movement speed.png +10% Movement speed
  • Trade efficiency.png +10% Trade efficiency

Policies.pngSuperior Supply Systems

Supplying troops in foreign lands is never easy. Thankfully, we have learned a few tricks that make this a lot easier. For more details please see Hearts of Iron III on how to make a flawless logistics simulator.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Manpower recovery speed.png +10% Manpower recovery speed
  • Land attrition.png −25% Land attrition

Policies.pngModern Siege Weapons

Thanks to our diligent engineers, we can field ever more powerful siege weapons.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Siege ability.png +10% Siege ability
  • Leader siege.png +1 Leader siege

Policies.pngSuperior Fortifications

We shall make sure that our fortresses are always built and equipped with state-of-the-art technologies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Fort defense.png +10% Fort defense
  • Fort maintenance.png −33% Fort maintenance

Policies.pngModern Firearm Techniques

Firearms have become a vital asset to our armies. Our leaders know how to use them to our advantage.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Infantry combat ability.png +15% Infantry combat ability

Policies.pngThe Garrison System

Thanks to a garrison system we can make sure that recruits are assigned where we need them the most.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Fort maintenance.png −25% Fort maintenance
  • Garrison size.png +15% Garrison size

Policies.pngThe Military Zeal Act

Increasing the number of priests within the ranks of our military will help convince our soldiers that God is on our side in war and that they are doing God's work.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Morale damage.png +5% Morale damage
  • Siege ability.png +10% Siege ability

Policies.pngField Priests and Soldier's Prayer Books

We must strive to instill zeal in our soldiers and make them willing to sacrifice themselves for our holy cause. At any time we must ensure that there is a great number of priests to care for the spiritual health of our men in the field, to lead them in worship and to take care of them when their lives end. We must also ensure that they are never without prayer books or any other religious material they might desire during our campaigns.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Morale of armies.png +10% Morale of armies
  • Recover army morale speed.png +5% Recover army morale speed

Policies.pngThe Pen Relies on the Sword Act

Forgoing neither the power of actions nor the power of words, our nation enlists both great ambassadors and orators and the military force to back their arguments.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Land force limit modifier.png +10% Land force limit modifier

Policies.pngLocal Army Organization

We shall reorganize our army to make sure that our forces can fight efficiently whenever needed and wherever they are needed.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Regiment cost.png −10% Regiment cost
  • Recover army morale speed.png +15% Recover army morale speed

Policies.pngThe Underhanded Diplomacy Act

Sometimes people need a 'gift' when you try to persuade them. By funneling more of our resources unto our diplomats we can more easily make people see things our way.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Spy network construction.png +33% Spy network construction
  • Diplomatic reputation.png +1 Diplomatic reputation

Policies.pngHired Adventurers

The prospect of wealth and prosperity has drawn a lot of adventurers to the newly discovered lands. By hiring the most capable ones we will make sure that their services are always at our disposal.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Movement speed.png +10% Movement speed
  • Land leader maneuver.png +1 Land leader maneuver

Policies.pngThe Tenures Abolition Act

A fixed amount of compensation has been set for the monarch and various types of military and agricultural tenures owed to the crown have been removed.
is displayed:
  • has the idea groups:
    • Diplomatic idea group.png Diplomatic ideas
    • Aristocratic idea group.png Aristocratic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Yearly army tradition.png +0.5 Yearly army tradition
  • Diplomat.png +1 Diplomat

Policies.pngColonial Garrisons

By establishing permanent overseas garrisons we can encourage the growth of our colonies.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Land force limit modifier.png +10% Land force limit modifier
  • Global settler increase.png +10 Global settler increase

Policies.pngThe Maritime Intelligencer Unit

By training loyal agents within our navy ready to put down their lives to convey information to our military we can take advantage of opportunities we might otherwise had missed.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Blockade impact on siege +1 Blockade impact on siege
  • Global naval engagement.png +10% Global naval engagement

Policies.pngThe Nautical Education Act

Ensure a high standard of education for our naval officers so that they will understand the vital principles of gunnery in battles.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Recover navy morale speed.png +15% Recover navy morale speed
  • Naval leader fire.png +1 Naval leader fire

Policies.pngZealous Captains

Select our captains to be men of faith and fire who have no qualms about boarding enemy ships to get to grips with the heathen.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Morale hit when losing a ship.png −10% Morale hit when losing a ship
  • Naval leader shock.png +1 Naval leader shock

Policies.pngAutonomous Estates

Granting a certain degree of political autonomy to the estates of our subjects will give us more negotiating room in extracting taxes from their lands.
is displayed:
  • has the idea groups:
    • Influence idea group.png Influence ideas
    • Aristocratic idea group.png Aristocratic ideas
is acceptable:
  • has completed both idea groups.

Effects
  • All estates' loyalty equilibrium.png +5% All estates' loyalty equilibrium
  • Vassal force limit contribution.png +100% Vassal force limit contribution

Policies.pngInspirational Leaders

Ensure that our officers are men of reason and learning who can inspire the common soldiers on the field of battle.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Land leader shock.png +1 Land leader shock

Policies.pngThe Naval Inspection Act

Create an inspection board to look after the well-being of the regular sailors in our navy.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Ship durability +5% Ship durability
  • Recover navy morale speed.png +10% Recover navy morale speed

Policies.pngThe Preparation Act

Scholarly learning tells us that war is inevitable, but it can also help us understand when it is likely to break out so that we may be prepared for it.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Land attrition.png −25% Land attrition
  • Monthly war exhaustion.png −0.05 Monthly war exhaustion

Policies.pngLocal Militias

Give state support to local militias that can resist the incursion of foreign troops into our lands.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Monthly war exhaustion.png −0.03 Monthly war exhaustion
  • (unrecognized string “garrison army damage” for Template:Icon) +50% Garrison army damage

Policies.pngForeign Conscription Centers

We can access our subjects population and resources a lot cheaper if we setup dedicated conscription centers in their larger cities.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Reinforce cost.png −25% Reinforce cost
  • Diplomatic relations.png +1 Diplomatic relation

Policies.pngGuerrilla Warfare

Create caches of weapons and supplies to allow the local population to resist foreign invasion.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Attrition for enemies.png +1 Attrition for enemies
  • Shock damage.png +5% Shock damage

Policies.pngWeapon Quality Standards

We should actively supervise the production of arms to make sure they meet our high standards.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Discipline.png +5% Discipline

Policies.pngNoble Loyalty Act

Our spies shall make sure that our nobles stay loyal to the crown, even in times of trouble.
is displayed:
  • has the idea groups:
    • Aristocratic idea group.png Aristocratic ideas
    • Espionage idea group.png Espionage ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
  • Cavalry combat ability.png +10% Cavalry combat ability

Policies.pngThe Colonial Nobility Act

By creating a nobility in the colonies and providing the power to hold the locals with an iron fist we'll establish a great base for manpower for our national army.
is displayed:
  • has the idea groups:
    • Aristocratic idea group.png Aristocratic ideas
    • Exploration idea group.png Exploration ideas
is acceptable:
  • has completed both idea groups.

Effects
  • National manpower modifier.png +20% National manpower modifier

Policies.pngNoble Naval Traditions

Our nobles have been a vital part of our navy for quite some time now. Their old traditions and skills shall be quite valuable in the future.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • (unrecognized string “max admiral maneuver” for Template:Icon) +1 Max admiral maneuver
  • Yearly navy tradition decay.png −0.5% Yearly navy tradition decay

Policies.pngThe Military Allotment Act

By allotting resources to our army locally, we can maintain enough manpower to remain prepared for war without increased reliance on mercenaries.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National manpower modifier.png +20% National manpower modifier

Policies.pngUnified Army Command

Include the armies of our subject states into our own command so that everyone is getting the same orders and there is no confusion on the battlefield.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Vassal force limit contribution.png +100% Vassal force limit contribution
  • Liberty desire in subjects −10% Liberty desire in subjects

Policies.pngTrade Kontor Network

By maintaining trade outposts in foreign countries we will have the opportunity to control their commerce without having to fight for the land.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Merchants.png +1 Merchant
  • Regiment cost.png −10% Regiment cost

Policies.pngThe Deserter Act

We have been way too lenient on deserters in the past. Now our agents will make sure that cowards suffer their deserved fate.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Yearly army tradition decay.png −0.5% Yearly army tradition decay
  • Reinforce speed.png +15% Reinforce speed

Policies.pngWar Horses

We protect our horses as much as we protect ourselves. Their speed and endurance have helped us on numerous occasions and are the reason why our ambitions of expansion can reach almost impossible limits. What a simple man travels in one week, we raze in one day.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Yearly army tradition.png +0.5 Yearly army tradition
  • Shock damage.png +10% Shock damage

Policies.pngThe Best Defense

The best defense is actually... a good defense. We have drawn inspiration from other armies in order to create a superior version of our armour that can endure the harshness of our battles, without affecting mobility.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Shock damage received.png −5% Shock damage received
  • Fire damage received.png −5% Fire damage received

Policies.pngOmne Datum Optimum

Our religious men have finally understood that faith is not only a battle of the mind, but also of the body. Many of our monasteries are now the perfect places to be when looking for new soldiers.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Manpower in true faith provinces +15% Manpower in true faith provinces
  • Recover army morale speed.png +10% Recover army morale speed

Policies.pngWielders of the Flaming Sword

The flames of the whirling sword will light the way towards victory. The sun of god is contained in one blade, its luminosity inescapable.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Morale of armies.png +10% Morale of armies

Policies.pngThe Three Sisters

The harvesting of the three sisters as our most efficient agricultural strategy is what has kept our armies sound and healthy.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Morale of armies.png +5% Morale of armies
  • Infantry cost.png −15% Infantry cost

Policies.pngBy the People, for the People

Even in times of war, we must always remember that we fight for our people, not just for glory. It is our duty to protect them from hostile attacks, and it is theirs to help us in that matter.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Fort defense.png +25% Fort defense
  • Garrison size.png +10% Garrison size

Policies.pngWar on Our Terms

A war on home soil is better fought than in foreign land. We know our soldiers and they know us, their discipline is unparalleled and their commitment unquestionable.
is displayed:
  • has the idea groups:
    • Indigenous idea group.png Indigenous ideas
    • Exploration idea group.png Exploration ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Discipline.png +2.5% Discipline
  • Morale of armies.png +10% Morale of armies

Policies.pngFear Tactics

We have earned the respect of our neighboring nations through fear and power. There is no greater enemy than the one you dread.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Shock damage.png +10% Shock damage
  • Siege ability.png +10% Siege ability

Policies.pngPsychological Warfare

Our spies have studied our enemies' warfare and their formations until learning the best possible position for our cavalry. There are few things more frightening than waking up to the sound of our horse hooves shaking the earth.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Cavalry flanking ability.png +50% Cavalry flanking ability
  • Cavalry combat ability.png +10% Cavalry combat ability

Policies.pngKharash

What we do to our enemies is something that none of our subjects wants to experience. With our kharash tactic, we gather prisoners captured in previous battles and make them the vanguard in combat. To avoid that from happening, our vassals kindly prefer to fight on our side.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Morale of armies.png +5% Morale of armies
  • Vassal force limit contribution.png +100% Vassal force limit contribution

Policies.pngMy Word Is My Bond

Our spy network knows the way in and out of our enemy castles, for they have seen them in god's supreme architecture. Some may call it infiltration, we call it vision.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Siege ability.png +10% Siege ability
  • (unrecognized string “artillery levels contribution to siege” for Template:Icon) +1 Artillery levels contribution to siege

Policies.pngRender Unto Caesar

What god has given you, you must return to him; what we have given to others, they must return to us. Our expansion around the world is a gift of enlightenment.
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • National manpower modifier.png +10% National manpower modifier
  • Land force limit modifier.png +5% Land force limit modifier

Policies.pngMobile Siege Engines Act

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Offensive idea group.png Offensive ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Movement speed.png +5% Movement speed
  • (unrecognized string “artillery levels available vs fort” for Template:Icon) +2 Artillery levels available vs fort

Policies.pngBolstered Defence Act

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Defensive idea group.png Defensive ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Attrition for enemies.png +1 Attrition for enemies
  • Garrison size.png +25% Garrison size

Policies.pngHandpicked Recruits Act

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Quality idea group.png Quality ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Army drill gain modifier.png +33% Army drill gain modifier
  • Yearly army professionalism +0.25% Yearly army professionalism

Policies.pngMass Conscription Act

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Quantity idea group.png Quantity ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Reinforce speed.png +20% Reinforce speed
  • Reinforce cost.png −20% Reinforce cost

Policies.pngNaval Armament Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Shipbuilding time.png −25% Shipbuilding time
  • Fleet movement speed.png +1 Fleet movement speed

Policies.pngMercenary Tactical Deployment Act

'
is displayed:
  • has the idea groups:
    • Infrastructure idea group.png Infrastructure ideas
    • Mercenary idea group.png Mercenary ideas
is acceptable:
  • has completed both idea groups.

Effects
  • Mercenary discipline.png +5% Mercenary discipline

Policies.pngUniversal Serfdom Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
  • National manpower modifier.png +15% National manpower modifier

Policies.pngGentle Conquest Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Global monthly devastation.png −0.25 Global monthly devastation
  • Land maintenance modifier.png −10% Land maintenance modifier

Policies.pngSharp Wits Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Power projection from insults.png +25% Power projection from insults
  • Morale damage.png +10% Morale damage

Policies.pngSturdy Argument Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Aggressive expansion impact.png −10% Aggressive expansion impact
  • Morale damage received.png −10% Morale damage received

Policies.pngSpecial Forces Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Special unit force limit.png +10% Special unit force limit
  • Yearly army professionalism +0.2% Yearly army professionalism

Policies.pngPlentiful Materials Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Artillery cost.png −15% Artillery cost
  • Infantry cost.png −10% Infantry cost

Policies.pngNaval Competence Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Naval leader maneuver.png +1 Naval leader maneuver
  • Naval leader fire.png +1 Naval leader fire

Policies.pngDutiful Mercenaries Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Morale of armies.png +10% Morale of armies
  • Missionary strength.png +2% Missionary strength

Policies.pngHired Expeditions Act

'
is displayed: is acceptable:
  • has completed both idea groups.

Effects
  • Force march free.png Force march costs no power
  • Recover army morale speed.png +15% Recover army morale speed