Options

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For general game adjustments, see settings.

When starting a new campaign, several options can be changed.

General[edit]

Options inteface – General tab.

Difficulty[edit]

Different Difficulty settings grant different bonuses to Player or AI nations to adjust the overall game difficulty. If set to Normal, no nations will get bonuses. On Easy, the AI is more forgiving towards Players, whereas on Hard it is far more aggressive.

Bonuses[edit]

Difficulty[1] Player bonuses AI bonuses
Very Easy
National manpower modifier.png +50%.0 National manpower modifier
Manpower recovery speed.png +50%.0 Manpower recovery speed
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −5.05 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Possible advisors.png +1.05 Possible advisors
Diplomatic relations.png +1.05 Diplomatic relations
Leader(s) without upkeep.png +1.05 Leader(s) without upkeep
Diplomatic reputation.png +2.05 Diplomatic reputation
Interest per annum.png −2.05 Interest per annum
Improve relations.png +10%.0 Improve relations
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption −1.05 Yearly corruption
Easy
Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −5.05 National unrest
Interest per annum.png −2.05 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption −1%.0 Yearly corruption
Normal
Hard
Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −1.00 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Interest per annum.png −1.00 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Missionary maintenance cost.png −15%.0 Missionary maintenance cost
Very Hard
Manpower recovery speed.png +50%.0 Manpower recovery speed
National manpower modifier.png +50%.0 National manpower modifier
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −2.05 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Idea cost.png −25%.0 Idea cost
Interest per annum.png −1.05 Interest per annum
Improve relations.png +50%.0 Improve relations
Development cost.png −20%.0 Development cost
Construction cost.png −25%.0 Construction cost
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Missionary maintenance cost.png −30%.0 Missionary maintenance cost

Lucky nations[edit]

Determines whether there are eight historical, eight random or no lucky nations.

Terra incognita in lobby[edit]

Determines whether or not terra incognita is shown or hidden by default. Not possible with Ironman enabled.

Use dynamic province names[edit]

Enables or disables the possibility of provinces to change their name when cultural group or owner is changed. If the option is off, provinces can only change name if the player chooses to manually do so.

Show monthly Tax income[edit]

Show monthly province income as animated map text.

Color 'owned' Wastelands[edit]

Wastelands will be colored if a country owns a majority of surrounding provinces.

Exclaves use Region name[edit]

Use region names for Exclaves (e.g. 'Swedish Kongo' instead of 'Sweden').

No limits on Idea Groups[edit]

You can pick any idea group, and are no longer limited from picking the same category all the time.

Fantasy Random New World[edit]

Controls the chance of fantasy elements such as highly advanced Native Empires to appear in the Random New World.

Show Start Screen[edit]

Toggles whether Start Screen with information and background about your country and the region is shown when starting a new game.

Multi player[edit]

Allow players to hotjoin[edit]

If on, players can hotjoin the game, making it a multiplayer game. Not possible with Ironman enabled.

Allow players to play the same country[edit]

If on, players can control the same country. Not possible with Ironman enabled.

Only host and observer can save[edit]

If on, only the host or observer will be able to save a multiplayer game.

Only host can pause[edit]

If on, only the host can pause the game.

Editable savegame[edit]

If on, players can manually edit saved game files between sessions.

Locked ledger[edit]

If on, players will not be able to open the ledger, preventing usage of it for seeing other countries' armies.

Limited ledger[edit]

If on, the amout of information given by the ledger is reduced.

Use victory cards[edit]

Enables or disables victory cards in the game.

Use age scoring[edit]

If on, scores and victory cards will be reset with every new age.

Use teams[edit]

If on, members in a team can only ally each other and not other players.

Free team creation[edit]

If on, every player can create a team in the lobby.

Prevent nation ruining[edit]

Blocks certain destructive actions by players that have lost a war as long as the truces after that war are in effect.

Allow province name change[edit]

Allows players to change names of provinces.

Custom setup[edit]

Custom Nation Difficulty[edit]

Determines the amount of points players have available to create custom nations. The more points available, the easier the start.

Points: 50 - 100 - 200 - 400 - 800

Province Tax and Manpower[edit]

Determines the base tax and manpower of all provinces. - normal (historical), random or flat(4-4-3) values

Nations[edit]

Determines what countries will populate the map.

Normal Setup
The map will be populated by historical nations and custom nations are enabled.
Historical Setup
The map will be populated by historical nations and custom nations are disabled.
Random Setup
The map will be populated by player-created custom nations and randomly generated nations.
Custom Setup
The map will be populated by only player-created custom nations, all other provinces will be uncolonized. All nations start with a colonist.

Allow adding Nations to Save Game[edit]

Allows adding new Custom Nations after loading a Save Game.

Random Nations[edit]

Determines where randomly generated nations will get their names and flags from - dynamic or historical.

Gameplaysettings.txt[edit]

Gameplaysettings.txt is a file in the Game folder which contains the settings used in game. The file is listed as below with descriptions of each digit's purpose.

gameplaysettings={
        setgameplayoptions={
                1 1 1 1 1 0 0 1 0 1 0 1 2 0 0 0 0 1 1 1 0 0 1 0 0 1 0 0 0 1 1
        }
}
Digit Purpose Options
1 Game difficulty (-1) Very Easy, 0 Easy, 1 Normal, 2 Hard, 3 Very Hard
2 Handicap (Deprecated)
3 Lucky nations 0 Historical, 1 Random, 2 No
4 Allow players to hotjoin 0 No, 1 Yes
5 Allow players to play the same country 0 No, 1 Yes
6
7
8 Terra Incognita 0 No, 1 Yes
9 Only Host and Observers can save 0 No, 1 Yes
10 Editable savegame 0 No, 1 Yes
11 Locked Ledger 0 No, 1 Yes
12 Use dynamic province names 0 No, 1 Yes
13 Custom Nation Difficulty 0 Sandbox, 1 Easy, 2 Normal, 3 Hard, 4 Impossible
14 Nations 0 Normal Setup, 1 Historical Setup, 2 Random Setup, 3 Custom Setup
15 Province Tax and Manpower 0 Historical, 1 Random, 2 Equals
16 Allow adding Nations to Save Game 0 No, 1 Yes
17 Random Nations 0 Dynamic, 1 Historical
18 Show monthly Tax income 0 No, 1 Yes
19 Color 'owned' Wastelands 0 No, 1 Yes
20 Exclaves use Region name 0 No, 1 Yes
21 Enable victory cards 0 No, 1 Yes
22 Prevent Nation Ruining 0 No, 1 Yes
23 Fantasy Random New World 0 Never, 1 Seldom, 2 Sometimes, 3 Often
24 Limited Ledger 0 No, 1 Yes
25 No limits on Idea Groups 0 No, 1 Yes
26 Allow Province Name Change 0 No, 1 Yes
27 Only Host can Pause 0 No, 1 Yes
28 Show Start Screen 0 No, 1 Yes
29 Use Age Scoring 0 No, 1 Yes
30 Use Teams 0 No, 1 Yes
31 Free Team Creation 0 No, 1 Yes

Footnotes[edit]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Bonus modifiers).