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This article has been verified for the current version (1.37) of the game.
This is a list of all
missions available for countries which have a pirate republic government.[1]
Clicking on a mission icon leads to the appropriate table row.
| Mission
|
Completion requirements
|
Effects
|
Prerequisites
|
A Pirate Fleet With a big enough fleet, no prize will be out of our grasp!
|
The country:
- Has a navy of at least
100% of its force limit
- Has
at least 20 naval force limit
- Has at least
5 light ships
|
The country gains "Sea Dogs" for 20 years, giving:
+30% Privateer efficiency
−10% Naval maintenance modifier
|
|
A Scourge on the Seven Seas Any respectable confederacy of pirates must have a flagship, and a captain worthy of commanding it.
|
The country has a flagship
|
The country:
- Gains an
admiral with 50 navy tradition
- Gains "An Inspiring Captain" for
20 years, giving:
+0.5 Yearly navy tradition
+10% National sailors modifier
|
A Pirate Fleet
|
No Purchase, No Pay We will rally the bravest fighters to our cause by ensuring that those who fight for us are fairly rewarded, as according to the Pirate Code.
|
The country has an army of at least 100% of its force limit
|
The country gains "The Pirate Code" for 20 years, giving:
+5% Discipline
|
A Scourge on the Seven Seas
|
Pirate Diplomacy Remember; it has to rhyme!
|
The country has “Insulted” or “Scornfully Insulted” any rival
|
The country gains "A Reputation" for 20 years, giving:
−10% Aggressive expansion impact
|
No Purchase, No Pay
|
The Pirate Threat When our name is known on all the seven seas, free pirates will flock to our cause and we will give those who do not yet fear us cause to.
|
Any country's rival is a great power
|
The country:
- Gains
100 military power
- Gains "No Kings" for
20 years, giving:
+0.25 Yearly army tradition
+10% National manpower modifier
|
Pirate Diplomacy
|
| Mission
|
Completion requirements
|
Effects
|
Prerequisites
|
High Income We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
|
The country has increased its starting monthly income by at least 150%
|
The country:
- Gains a 50% cheaper skill 1
treasurer advisor of our culture and religion
- Gains “Growing Economy” for
25 years, giving:
−10% Construction cost
−25% Construction time
|
|
Build Buildings Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
|
The country:
|
The country:
- Gains
50 administrative power
- Gains “Building Spree” for
25 years, giving:
+10 Yearly tax income
|
High Income
|
Build a Treasury A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
|
Country has at least 2 000 ducats
|
The country:
- Loses
2 corruption
- Gains “Strong Treasury Department” for
25 years, giving:
+0.10 Yearly inflation reduction
|
Build Buildings
|
Build Manufactories Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
|
Country has at least 20 manufactories
|
The country:
- Gains
1.5 years of income
- Gains “Proto-Industrialization” for
25 years, giving:
+10% Production efficiency
|
Build a Treasury
|
Imperial Conquest Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
|
Country has at least 1 000 total development
|
The country:
- Gains
30 convertible[3] prestige
- Gains “Imperial Ambition” for
25 years, giving:
−5 Years of separatism
- Gains a permanent claim on every neighboring area
|
Build Manufactories
|
- ↑ The script code is located in /Europa Universalis IV/missions/ZZZ_Pirate_Missions.txt.
- ↑ Checked via the ruler flag historical_pirate which is usually set in connection with the
Legendary Pirate ruler trait
- ↑ Each excess prestige will be converted into one of each type of monarch power.