Pirate missions

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This is a list of all Mission.png missions available for countries which have a pirate republic government.[1]

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestPirate Trade PracticesFree Trading PortsTrading in GoldExploiting the Triangle TradeA Second MadagascarAn Old FortRunning Down to CubaPirates of the CaribbeanThe Golden Age of PiracyA Pirate FleetA Scourge on the Seven SeasNo Purchase, No PayPirate DiplomacyThe Pirate ThreatA Pirate HoardA Pirate FederationRenowned BuccaneerThe Pirate RoundPirate Missions.png
Clicking on a mission icon leads to the appropriate table row.

Pirate missions[edit | edit source]

Trade & piracy[edit | edit source]

Mission Completion requirements Effects Prerequisites
Pirate Trade Practices icon
Pirate Trade Practices
You can get more with a kind word and a cutlass than with just a kind word.
Country's Privateer.png privateers have at least Global trade power.png 25% of trade power in home trade node The country gains "Successful Pirate Trade" for Time Icon.png 20 years, giving:
  • Light ship combat ability.png +20% Light ship combat ability
  • Ship trade power.png +20% Ship trade power
Free Trading Ports icon
Free Trading Ports
By controlling key trade ports ourselves we can circumvent the criminally high trade fees set by local traders.
The country owns at least Center of trade - level 2 3 level 2 centers of trade The country gains "Pirate Monopoly" for Time Icon.png 20 years, giving:
  • Trade efficiency.png +10% Trade efficiency
  • Trade steering.png +10% Trade steering
Mission sea battles.png Pirate Trade Practices
Trading in Gold icon
Trading in Gold
Trading with gold is easy, it's value is indisputable. The only thing worth it's weight in gold is gold.
The country owns at least 3 provinces producing Gold gold The country gains "Pirate Gold" for Time Icon.png 20 years, giving:
  • Global trade power.png +20% Global trade power
Mission dominate home trade node.png Free Trading Ports
Exploiting the Triangle Trade icon
Exploiting the Triangle Trade
By raiding the transatlantic slave traders we shall bolster our own numbers and show all slaving tyrants that a pirate's life is free!
Country's Privateer.png privateers have at least Global trade power.png 25% of trade power in any of the following nodes:
  • Ivory Coast
  • Coast of Pernambuco
  • Straits of Gibraltar
The country gains "Liberated Slaves" for Time Icon.png 20 years, giving:
  • Production efficiency.png +10% Production efficiency
  • Global manpower modifier.png +10% National manpower modifier
  • National sailors modifier.png +10% National sailors modifier
Mission high income.png Trading in Gold

The Caribbean[edit | edit source]

Mission Completion requirements Effects Prerequisites
A Second Madagascar icon
A Second Madagascar
Following the words of Thomas Barrow we shall develop our free haven and create a pirate republic worthy of being called 'a second Madagascar'.
Country's capital has at least Development.png 20 total development The country gains "A Pirate Haven" for Time Icon.png 20 years, giving:
  • Construction cost.png −10% Construction cost
  • Global tax modifier.png +10% National tax modifier
An Old Fort icon
An Old Fort
Before conquering all of the Caribbean we must secure our position and build a fort that shall stand long after we all rest in Davy Jones' locker.
Country's capital has a Fort level.png fort level of at least 3 The country gains a permanent claim on the following areas:
  • West Cuba
  • East Cuba
Mission early game buildings.png A Second Madagascar
Running Down to Cuba icon
Running Down to Cuba
Cuba belongs to us pirates, why else would there be a song about it?
The country or its non-tributary subjects owns the following areas:
  • West Cuba
  • East Cuba
Country gains a permanent claim on the Caribbeans region Mission conquer 50 development.png An Old Fort
Pirates of the Caribbean icon
Pirates of the Caribbean
He who controls the gold controls the globe.
The country or its non-tributary subjects owns the Caribbeans region The country gains a permanent claim on all provinces producing Gold gold in the following regions:
  • Central America
  • Mexico
  • Rio Grande
  • Mississippi
  • Southeast America
Mission unite home region.png Running Down to Cuba
The Golden Age of Piracy icon
The Golden Age of Piracy
There are no problems in this world that cannot be solved with gold. And if all else fails it can be used to buy more rum!
The country owns at least 10 provinces producing Gold gold The country gains "The Gold Must Flow" for Time Icon.png 20 years, giving:
  • National unrest.png −2 National unrest
  • Inflation reduction.png +0.2 Yearly inflation reduction
Mission establish high seas navy.png Pirates of the Caribbean

Naval power and diplomacy[edit | edit source]

Mission Completion requirements Effects Prerequisites
A Pirate Fleet icon
A Pirate Fleet
With a big enough fleet, no prize will be out of our grasp!
The country:
  • Has a navy of at least Naval forcelimit.png 100% of its force limit
  • Has Naval forcelimit.png at least 20 naval force limit
  • Has at least Light ship.png 5 light ships
The country gains "Sea Dogs" for Time Icon.png 20 years, giving:
  • Privateer efficiency.png +30% Privateer efficiency
  • Naval maintenance modifier.png −10% Naval maintenance modifier
A Scourge on the Seven Seas icon
A Scourge on the Seven Seas
Any respectable confederacy of pirates must have a flagship, and a captain worthy of commanding it.
The country has a flagship The country:
  • Gains an Admiral.png admiral with Navy tradition.png 50 navy tradition
  • Gains "An Inspiring Captain" for Time Icon.png 20 years, giving:
    • Yearly navy tradition.png +0.5 Yearly navy tradition
    • National sailors modifier.png +10% National sailors modifier
Mission galleys in port.png A Pirate Fleet
No Purchase, No Pay icon
No Purchase, No Pay
We will rally the bravest fighters to our cause by ensuring that those who fight for us are fairly rewarded, as according to the Pirate Code.
The country has an army of at least Land forcelimit.png 100% of its force limit The country gains "The Pirate Code" for Time Icon.png 20 years, giving:
  • Discipline.png +5% Discipline
Mission establish high seas navy.png A Scourge on the Seven Seas
Pirate Diplomacy icon
Pirate Diplomacy
Remember; it has to rhyme!
The country has “Insulted” or “Scornfully Insulted” any rival The country gains "A Reputation" for Time Icon.png 20 years, giving:
  • Ae impact.png −10% Aggressive expansion impact
Mission have two subjects.png No Purchase, No Pay
The Pirate Threat icon
The Pirate Threat
When our name is known on all the seven seas, free pirates will flock to our cause and we will give those who do not yet fear us cause to.
Any country's rival is a Great power.png great power The country:
  • Gains Military power.png 100 military power
  • Gains "No Kings" for Time Icon.png 20 years, giving:
    • Yearly army tradition.png +0.25 Yearly army tradition
    • Global manpower modifier.png +10% National manpower modifier
Mission alliances.png Pirate Diplomacy

Miscellaneous[edit | edit source]

Mission Completion requirements Effects Prerequisites
A Pirate Hoard icon
A Pirate Hoard
That is the second biggest pirate hoard I've ever seen!
The country has at least Gold Icon.png 3 000 ducats The country gains "Another Golden Hoard" for Time Icon.png 20 years, giving:
  • Cavalry cost.png −20% Cavalry cost
  • Prestige.png +1 Yearly prestige
  • Global tax modifier.png +10% National tax modifier
A Pirate Federation icon
A Pirate Federation
It's quite a loose federation and the rules are more like 'guidelines', but it will surely benefit us both.
The country has any Alliance.png ally who has enacted pirate republic The country gains "Mutual Exchange" for Time Icon.png 20 years, giving:
  • Diplomatic reputation.png +1 Diplomatic reputation
  • Land forcelimit modifier.png +10% Land force limit modifier
  • Manpower recovery speed.png +10% Manpower recovery speed
Renowned Buccaneer icon
Renowned Buccaneer
A true pirate leader will inspire our buccaneers to great deeds, and make sure that tribute is paid promptly.
The country:
  • Has an Admiral.png admiral with at least 12 pips combined
  • At least one of:
    • Has a famous pirate leader as ruler[2]
    • All of :
      • Has a ruler with at least 4 in every skill
      • Has at least 95 Republican tradition.png republican tradition
      • Has at least 50 Navy tradition.png navy tradition
The country:
  • Gains "A Mighty Pirate" for Time Icon.png 20 years, giving:
    • Global tax modifier.png +10% National tax modifier
    • Land morale.png +10% Morale of armies
  • Winning wars against countries with at least as much development as our country (separate peace does count) now has a 5% chance to grant our ruler the Legendary Pirate.png "Legendary Pirate" trait
The Pirate Round icon
The Pirate Round
Raiding the rich Indian coast will bring us much booty. Some will have to be shared with the pirates of Madagascar however, if we wish to use their ports to resupply. Unless, unless...
Country's Privateer.png privateers have at least Global trade power.png 25% of trade power in any of the following nodes:
  • Ganges Delta
  • Comorin Cape
  • Thatta
The country gains a permanent claim on the following areas:
  • Madagascar Highlands
  • Betsimasaraka
  • Sakalava
  • Southern Madagascar

Generic missions[edit | edit source]

Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
The country has increased its Income.png starting monthly income by at least 150% The country:
  • Gains a 50% cheaper skill 1 Advisor Treasurer.png treasurer advisor of our culture and religion
  • Gains “Growing Economy” for Time Icon.png 25 years, giving:
    • Construction cost.png −10% Construction cost
    • Construction time.png −25% Construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
The country: The country:
  • Gains Administrative power.png 50 administrative power
  • Gains “Building Spree” for Time Icon.png 25 years, giving:
    • Tax income.png +10 Yearly tax income
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2 000 ducats The country:
  • Loses Corruption.png 2 corruption
  • Gains “Strong Treasury Department” for Time Icon.png 25 years, giving:
    • Inflation reduction.png +0.10 Yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories The country:
  • Gains Gold Icon.png 1.5 years of income
  • Gains “Proto-Industrialization” for Time Icon.png 25 years, giving:
    • Production efficiency.png +10% Production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least Development.png 1 000 total development The country:
  • Gains Prestige.png 30 convertible[3] prestige
  • Gains “Imperial Ambition” for Time Icon.png 25 years, giving:
    • Years of separatism.png −5 Years of separatism
  • Gains a permanent claim on every neighboring area
Mission have manufactories.png Build Manufactories

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/ZZZ_Pirate_Missions.txt.
  2. Checked via the ruler flag historical_pirate which is usually set in connection with the Legendary Pirate.png Legendary Pirate ruler trait
  3. Each excess prestige will be converted into one of each type of monarch power.