Pirate missions

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This is a list of all missions available for countries having pirate republic government.[1]

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestPirate Trade PracticesFree Trading PortsTrading in GoldExploiting the Triangle TradeA Second MadagascarAn Old FortRunning Down to CubaPirates of the CaribbeanThe Golden Age of PiracyA Pirate FleetA Scourge on the Seven SeasNo Purchase, No PayPirate DiplomacyThe Pirate ThreatA Pirate HoardA Pirate FederationRenowned BuccaneerThe Pirate RoundPirate Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Pirate missions[edit | edit source]

Trade & piracy[edit | edit source]

Mission Completion requirements Effects Prerequisites
Pirate Trade Practices icon
Pirate Trade Practices
You can get more with a kind word and a cutlass than with just a kind word.
Country's privateers have at least 25% of Trade power.png trade power in home trade node Country gets "Successful Pirate Trade" for Time Icon.png 20 years, giving the following effects:
  • Light ship combat ability.png +20% light ship combat ability
  • Ship trade power.png +20% ship trade power
Free Trading Ports icon
Free Trading Ports
By controlling key trade ports ourselves we can circumvent the criminally high trade fees set by local traders.
Country owns at least 3 different level 2 Province trade power value.png centers of trade Country gets "Pirate Monopoly" for Time Icon.png 20 years, giving the following effects:
  • Trade efficiency.png +10% trade efficiency
  • Trade steering.png +10% trade steering
Mission sea battles.png Pirate Trade Practices
Trading in Gold icon
Trading in Gold
Trading with gold is easy, it's value is indisputable. The only thing worth it's weight in gold is gold.
Country owns at least 3 Gold gold producing provinces Country gets "Pirate Gold" for Time Icon.png 20 years, giving the following effect:
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Free Trading Ports
Exploiting the Triangle Trade icon
Exploiting the Triangle Trade
By raiding the transatlantic slave traders we shall bolster our own numbers and show all slaving tyrants that a pirate's life is free!
Country's privateers have at least 25% of Trade power.png trade power in any of the following nodes:
  • Ivory Coast
  • Coast of Pernambuco
  • Straits of Gibraltar
Country gets "Liberated Slaves" for Time Icon.png 20 years, giving the following effects:
  • Production efficiency.png +10% production efficiency
  • National manpower modifier.png +10% national manpower modifier
  • National sailors modifier.png +10% national sailors modifier
Mission high income.png Trading in Gold

The Caribbean[edit | edit source]

Mission Completion requirements Effects Prerequisites
A Second Madagascar icon
A Second Madagascar
Following the words of Thomas Barrow we shall develop our free haven and create a pirate republic worthy of being called 'a second Madagascar'.
Country's capital has at least 20 Development.png total development Country gets "A Pirate Haven" for Time Icon.png 20 years, giving the following effects:
  • Construction cost.png -10% construction cost
  • National tax modifier.png +10% national tax modifier
An Old Fort icon
An Old Fort
Before conquering all of the Caribbean we must secure our position and build a fort that shall stand long after we all rest in Davy Jones' locker.
Country's capital has a fort level of at least 3 Country gains a permanent claim on the following areas:
  • West Cuba
  • East Cuba
Mission early game buildings.png A Second Madagascar
Running Down to Cuba icon
Running Down to Cuba
Cuba belongs to us pirates, why else would there be a song about it?
All of the following must be true:
  • All provinces in the West Cuba area:
    • Owned by the country or its non-Tributary Subjects
  • All provinces in the East Cuba area:
    • Owned by the country or its non-Tributary Subjects
Country gains a permanent claim on the Caribbeans region Mission conquer 50 development.png An Old Fort
Pirates of the Caribbean icon
Pirates of the Caribbean
He who controls the gold controls the globe.
All provinces in the Caribbeans region owned by the country or its non-Tributary Subjects Country gains a permanent claim on all provinces producing Gold gold in the following regions:
  • Central America
  • Mexico
  • Rio Grande
  • Mississippi
  • Southeast America
Mission unite home region.png Running Down to Cuba
The Golden Age of Piracy icon
The Golden Age of Piracy
There are no problems in this world that cannot be solved with gold. And if all else fails it can be used to buy more rum!
Country owns at least 10 Gold gold producing provinces Country gets "The Gold Must Flow" for Time Icon.png 20 years, giving the following effects:
  • National unrest.png -2 national unrest
  • Yearly inflation reduction.png +0.2 yearly inflation reduction
Mission establish high seas navy.png Pirates of the Caribbean

Naval power and diplomacy[edit | edit source]

Mission Completion requirements Effects Prerequisites
A Pirate Fleet icon
A Pirate Fleet
With a big enough fleet, no prize will be out of our grasp!
All of the following must be true:
  • Total navy size at least 100% of force limit
  • Have a naval force limit of at least 20
  • Have at least 5 light ships
Country gets "Sea Dogs" for Time Icon.png 20 years, giving the following effects:
  • Naval maintenance modifier.png -10% naval maintenance modifier
  • Privateer efficiency.png +30% privateer efficiency
A Scourge on the Seven Seas icon
A Scourge on the Seven Seas
Any respectable confederacy of pirates must have a flagship, and a captain worthy of commanding it.
Country has a flagship Country gains an admiral with 50 Navy tradition.png navy tradition

Country gets "An Inspiring Captain" for Time Icon.png 20 years, giving the follow effects:

  • National sailors modifier.png +10% national sailors modifier
  • Yearly navy tradition.png +0.5 yearly navy tradition
Mission galleys in port.png A Pirate Fleet
No Purchase, No Pay icon
No Purchase, No Pay
We will rally the bravest fighters to our cause by ensuring that those who fight for us are fairly rewarded, as according to the Pirate Code.
Total army size at least 100% of force limit Country gets "The Pirate Code" for Time Icon.png 20 years, giving the following effect:
  • Discipline.png +5% discipline
Mission establish high seas navy.png A Scourge on the Seven Seas
Pirate Diplomacy icon
Pirate Diplomacy
Remember; it has to rhyme!
One of the following must be true for any of the country's rivals: Country gets "A Reputation" for Time Icon.png 20 years, giving the following effect:
  • Aggressive expansion impact.png -10% aggressive expansion impact
Mission have two subjects.png No Purchase, No Pay
The Pirate Threat icon
The Pirate Threat
When our name is known on all the seven seas, free pirates will flock to our cause and we will give those who do not yet fear us cause to.
At least one of the country's rivals is a great power Country gains 100 Military power.png military power

Country gets "No Kings" for Time Icon.png 20 years, giving the following effects:

  • National manpower modifier.png +10% national manpower modifier
  • Yearly army tradition.png +0.5 yearly army tradition
Mission alliances.png Pirate Diplomacy

Miscellaneous[edit | edit source]

Mission Completion requirements Effects Prerequisites
A Pirate Hoard icon
A Pirate Hoard
That is the second biggest pirate hoard I've ever seen!
Have at least 3000 Gold Icon.png ducats Country gets "Another Golden Hoard" for Time Icon.png 20 years, giving the following effects:
  • National tax modifier.png +10% national tax modifier
  • Cavalry cost.png -20% cavalry cost
  • Yearly prestige.png +1 yearly prestige
A Pirate Federation icon
A Pirate Federation
It's quite a loose federation and the rules are more like 'guidelines', but it will surely benefit us both.
Any ally of the country has enacted pirate republic Country gets "Mutual Exchange" for Time Icon.png 20 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Land force limit modifier.png +10% land force limit modifier
  • Diplomatic reputation.png +1 diplomatic reputation
Renowned Buccaneer icon
Renowned Buccaneer
A true pirate leader will inspire our buccaneers to great deeds, and make sure that tribute is paid promptly.
All of the following must be true
  • Country has an admiral with at least 12 pips combined ( Naval leader fire.png fire, Naval leader shock.png shock, and Naval leader maneuver.png maneuver )
  • Country has a famous pirate leader as ruler
Country gets "A Mighty Pirate" for Time Icon.png 20 years, giving the following effects:
  • National tax modifier.png +10% national tax modifier
  • Morale of armies.png +10% morale of armies
The Pirate Round icon
The Pirate Round
Raiding the rich Indian coast will bring us much booty. Some will have to be shared with the pirates of Madagascar however, if we wish to use their ports to resupply. Unless, unless...
Country's privateers have at least 25% Trade power.png trade power in any of the following trade nodes:
  • Ganges Delta
  • Comorin Cape
  • Thatta
Country gains a permanent claim on the following areas:
  • Madagascar Highlands
  • Betsimasaraka
  • Sakalava
  • Southern Madagascar

Generic missions[edit | edit source]

Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/ZZZ_Pirate_Missions.txt.