Pirate missions

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This is a list of all missions available for countries having pirate republic government.[1]

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestPirate Trade PracticesFree Trading PortsTrading in GoldExploiting the Triangle TradeA Second MadagascarAn Old FortRunning Down to CubaPirates of the CaribbeanThe Golden Age of PiracyA Pirate FleetA Scourge on the Seven SeasNo Purchase, No PayPirate DiplomacyThe Pirate ThreatA Pirate HoardA Pirate FederationRenowned BuccaneerThe Pirate RoundPirate Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Pirate missions[edit]

Trade & piracy[edit]

Mission Completion requirements Effects Prerequisites
Mission sea battles.png Pirate Trade Practices Country's privateers have at least 25% of Trade power.png trade power in home trade node Country gets "Successful Pirate Trade" for Time Icon.png 20 years, giving the following effects:
  • Light ship combat ability.png +20% light ship combat ability
  • Ship trade power.png +20% ship trade power
Mission dominate home trade node.png Free Trading Ports Country owns at least 3 different level 2 Province trade power value.png centers of trade Country gets "Pirate Monopoly" for Time Icon.png 20 years, giving the following effects:
  • Trade efficiency.png +10% trade efficiency
  • Trade steering.png +10% trade steering
Mission sea battles.png Pirate Trade Practices
Mission high income.png Trading in Gold Country owns at least 3 Gold gold producing provinces Country gets "Pirate Gold" for Time Icon.png 20 years, giving the following effect:
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Free Trading Ports
Mission african soldier.png Exploiting the Triangle Trade Country's privateers have at least 25% of Trade power.png trade power in any of the following nodes:
  • Ivory Coast
  • Coast of Pernambuco
  • Straits of Gibraltar
Country gets "Liberated Slaves" for Time Icon.png 20 years, giving the following effects:
  • Production efficiency.png +10% production efficiency
  • National manpower modifier.png +10% national manpower modifier
  • National sailors modifier.png +10% national sailors modifier
Mission high income.png Trading in Gold

The Caribbean[edit]

Mission Completion requirements Effects Prerequisites
Mission early game buildings.png A Second Madagascar Country's capital has at least 20 Development.png total development Country gets "A Pirate Haven" for Time Icon.png 20 years, giving the following effects:
  • Construction cost.png -10% construction cost
  • National tax modifier.png +10% national tax modifier
Mission conquer 50 development.png An Old Fort Country's capital has a fort level of at least 3 Country gains a permanent claim on the following areas:
  • West Cuba
  • East Cuba
Mission early game buildings.png A Second Madagascar
Mission unite home region.png Running Down to Cuba All of the following must be true:
  • All provinces in the West Cuba area:
    • Owned by the country or its non-Tributary Subjects
  • All provinces in the East Cuba area:
    • Owned by the country or its non-Tributary Subjects
Country gains a permanent claim on the Caribbeans region Mission conquer 50 development.png An Old Fort
Mission establish high seas navy.png Pirates of the Caribbean All provinces in the Caribbeans region owned by the country or its non-Tributary Subjects Country gains a permanent claim on all provinces producing Gold gold in the following regions:
  • Central America
  • Mexico
  • Rio Grande
  • Mississippi
  • Southeast America
Mission unite home region.png Running Down to Cuba
Mission war chest.png The Golden Age of Piracy Country owns at least 10 Gold gold producing provinces Country gets "The Gold Must Flow" for Time Icon.png 20 years, giving the following effects:
  • National unrest.png -2 national unrest
  • Inflation reduction.png +0.2 yearly inflation reduction
Mission establish high seas navy.png Pirates of the Caribbean

Naval power and diplomacy[edit]

Mission Completion requirements Effects Prerequisites
Mission galleys in port.png A Pirate Fleet All of the following must be true:
  • Total navy size at least 100% of force limit
  • Have a naval force limit of at least 20
  • Have at least 5 light ships
Country gets "Sea Dogs" for Time Icon.png 20 years, giving the following effects:
  • Naval maintenance modifier.png -10% naval maintenance modifier
  • Privateer efficiency.png +30% privateer efficiency
Mission establish high seas navy.png A Scourge on the Seven Seas Country has a flagship Country gains an admiral with 50 Navy tradition.png navy tradition

Country gets "An Inspiring Captain" for Time Icon.png 20 years, giving the follow effects:

  • National sailors modifier.png +10% national sailors modifier
  • Navy tradition.png +0.5 yearly navy tradition
Mission galleys in port.png A Pirate Fleet
Mission have two subjects.png No Purchase, No Pay Total army size at least 100% of force limit Country gets "The Pirate Code" for Time Icon.png 20 years, giving the following effect:
  • Discipline.png +5% discipline
Mission establish high seas navy.png A Scourge on the Seven Seas
Mission alliances.png Pirate Diplomacy One of the following must be true for any of the country's rivals: Country gets "A Reputation" for Time Icon.png 20 years, giving the following effect:
  • Aggressive expansion impact.png -10% aggressive expansion impact
Mission have two subjects.png No Purchase, No Pay
Mission assemble an army.png The Pirate Threat At least one of the country's rivals is a great power Country gains 100 Military power.png military power

Country gets "No Kings" for Time Icon.png 20 years, giving the following effects:

  • National manpower modifier.png +10% national manpower modifier
  • Army tradition.png +0.5 yearly army tradition
Mission alliances.png Pirate Diplomacy

Miscellaneous[edit]

Mission Completion requirements Effects Prerequisites
Mission war chest.png A Pirate Hoard Have at least 3000 Gold Icon.png ducats Country gets "Another Golden Hoard" for Time Icon.png 20 years, giving the following effects:
  • National tax modifier.png +10% national tax modifier
  • Cavalry cost.png -20% cavalry cost
  • Prestige.png +1 yearly prestige
Mission alliances.png A Pirate Federation Any ally of the country has enacted pirate republic Country gets "Mutual Exchange" for Time Icon.png 20 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Land force limit modifier.png +10% land force limit modifier
  • Diplomatic reputation.png +1 diplomatic reputation
Mission have two subjects.png Renowned Buccaneer All of the following must be true
  • Country has an admiral with at least 12 pips combined ( Naval leader fire.png fire, Naval leader shock.png shock, and Naval leader maneuver.png maneuver )
  • Country has a famous pirate leader as ruler
Country gets "A Mighty Pirate" for Time Icon.png 20 years, giving the following effects:
  • National tax modifier.png +10% national tax modifier
  • Morale of armies.png +10% morale of armies
Mission invade island.png The Pirate Round Country's privateers have at least 25% Trade power.png trade power in any of the following trade nodes:
  • Ganges Delta
  • Comorin Cape
  • Thatta
Country gains a permanent claim on the following areas:
  • Madagascar Highlands
  • Betsimasaraka
  • Sakalava
  • Southern Madagascar

Generic missions[edit]

Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.1 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/Pirate_Missions.txt.