Personality events

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Personality events[1].

Contents

id

Msg event.pngThe many Interests of [Root.Monarch.GetName]


Our [Root.Monarch.GetTitle] has grown increasingly interested with the higher intellectual pursuits and can spend days talking to the learned men of our court. [Root.Monarch.GetSheHeCap] has started inviting scholars from near and far to help [Root.Monarch.GetHerHim] better understand how the world and the people in it functions.
The way things are developing [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] could probably become an authority in [Root.Monarch.GetHerHis] own right if [Root.Monarch.GetSheHe] could spend enough time and resources on the areas of [Root.Monarch.GetHerHis] choice.



 
Trigger conditions
  • ruler_has_personality = scholar_personality
  • None of:
    • Ruler flag scholar_cartograph is set
  • None of:
    • Ruler flag scholar_better_guns is set
  • None of:
    • Ruler flag scholar_better_boats is set
  • None of:
    • Ruler flag scholar_alchemy is set
  • None of:
    • Ruler flag scholar_mediocrity is set
  • None of:
    • Ruler flag scholar_new_law_collection is set
  • None of:
    • Ruler flag scholar_theology is set
  • None of:
    • Ruler flag scholar_international_law is set
Mean time to happen

1000 months


Event button 547.png
We must strive to understand the physical world around us.
  • (custom tooltip - delete this line)
  • Hidden effect:
    • One of the following at random:
      • Province Vestjylland:
        • Set ruler flag scholar_cartograph
      • Province Jämtland:
        • Set ruler flag scholar_better_guns
      • Province Vestjylland:
        • Set ruler flag scholar_better_boats
      • Province Jämtland:
        • Set ruler flag scholar_alchemy
      • Province Berlin:
        • Set ruler flag scholar_mediocrity
Event button 547.png
A ruler must understand the laws of god and men.
  • (custom tooltip - delete this line)
  • Hidden effect:
    • One of the following at random:
      • Province Trøndelag:
        • Set ruler flag scholar_new_law_collection
      • Province Trøndelag:
        • Set ruler flag scholar_theology
      • Province Jämtland:
        • Set ruler flag scholar_international_law
      • Province Berlin:
        • Set ruler flag scholar_mediocrity
Event button 547.png
Let us not waste [Root.Monarch.GetHerHis] time and money with such matters.
  • Lose Prestige.png 5 prestige
id

Msg event.pngAdvances in Cartography


A devoted student of the world around [Root.Monarch.GetHerHim] [Root.Monarch.GetName] has come to be obsessed with maps. [Root.Monarch.GetHerHisCap] palace in [Root.Owner.Capital.GetCapitalName] has rooms entirely devoted to [Root.Monarch.GetHerHis] map collection and our dear [Root.Monarch.GetTitle] is spending quite some time staring at them and cataloguing them.
While this has made [Root.Monarch.GetHerHim] a bit odd in the eyes of [Root.Monarch.GetHerHis] courtiers (and the royal treasurer) our country is benefiting from the great archive [Root.Monarch.GetSheHe] has built up about the world around us.



 
Trigger conditions
  • ruler_has_personality = scholar_personality
  • Ruler flag scholar_cartograph is set
Mean time to happen

90 months


Event button 547.png
The world is such a big place.
  • Clear ruler flag scholar_cartograph
  • Gain Diplomatic power.png 50 diplomatic power
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • One random province:
    • Limited to:
      • None of:
        • Province is in Ural region
      • None of:
        • Province is in West Siberia region
      • None of:
        • Province is in East Siberia region
      • Any neighbouring province:
        • Is not sea
        • Has been discovered by (Our country)
      • Is not sea
      • None of:
        • Has been discovered by (Our country)
    • Area containing this province:
      • Our country:
        • discover_province = PREV
id

Msg event.pngAdvances in Gunsmithing


[Root.Monarch.GetName] has taken a great interest in the function and form of guns. Considerable effort has been spent tracking down unusual or innovative firearms and [Root.Monarch.GetName] will gleefully disassemble and rebuild any weapon brought to [Root.Monarch.GetHerHim].
Some would consider this fascination morbid (not to mention expensive) but as the result of this long standing project our [Root.Monarch.GetTitle] has created what [Root.Monarch.GetSheHe] claims is the perfect firearm.



 
Trigger conditions
  • ruler_has_personality = scholar_personality
  • Ruler flag scholar_better_guns is set
Mean time to happen

90 months


Event button 547.png
Let the world tremble!
  • Clear ruler flag scholar_better_guns
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain ruler modifier “Gun designer” for -1 days
id

Msg event.pngThe Pursuit of Gold


[Root.Monarch.GetName] has been absorbed by the possibility of creating gold ever since [Root.Monarch.GetHerHis] early childhood and with the government coffers open to [Root.Monarch.GetHerHim] this has grown into an obsession. Every book and supposed expert has been gathered to [Root.Capital.GetCapitalName] to be examined or questioned. [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] has spent many days in [Root.Monarch.GetHerHis] laboratory but has so far not come close to creating this expensive metal.
Some would call this pursuit a fool's errand but it has certainly improved our knowledge about Chemistry.



 
Trigger conditions
  • ruler_has_personality = scholar_personality
  • Ruler flag scholar_alchemy is set
Mean time to happen

90 months


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Excellent, let's try to tone this down now.
  • Clear ruler flag scholar_alchemy
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain Diplomatic power.png 75 diplomatic power

Event trigger.pngEnabled if: Enabled if:

  • None of:
    • Country flag tried_to_alchemy is set
Event button 547.png
Must... Create Gold...
  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • (custom tooltip - delete this line)
  • Hidden effect:
    • One of the following at random:
      • Province Vestjylland:
        • Trigger country event “A Potion of Mana?” in 730 days
        • Set country flag tried_to_alchemy
      • Province Elsass:
        • Clear ruler flag scholar_alchemy

id

Msg event.pngPursuit of a Hobby


While [Root.Monarch.GetName] has taken a great interest in all kinds of intellectual pursuits throughout [Root.Monarch.GetHerHis] reign it seems [Root.Monarch.GetHerHis] ambition to make a name for [Root.Monarch.GetHerselfHimself] among the scholars of the world hasn't been very successful. [Root.Monarch.GetHerHisCap] patronage of greater intellects is not without merit for [Root.GetName] as a whole even if [Root.Monarch.GetHerHis] failed ambition remains a sore point to the [Root.Monarch.GetTitle].



 
Trigger conditions
  • ruler_has_personality = scholar_personality
  • Ruler flag scholar_mediocrity is set
Mean time to happen

90 months


Immediate effects
  • Hidden effect:
    • If:
      • Limited to:
        • None of:
          • ruler_has_personality = well_connected_personality
      • One of the following at random:
        • Province Berlin:
        • Province Berlin:
          • Set ruler flag getting_well_connected

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
'Dicebat nos esse quasi nanos, gigantium humeris insidentes.'
  • Clear ruler flag scholar_mediocrity
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain Prestige.png 10 prestige
  • Gain Diplomatic power.png 20 diplomatic power

Event trigger.pngEnabled if: Enabled if:

  • Ruler flag getting_well_connected is set
Event button 547.png
I will surround myself with the great minds of our age!
  • Clear ruler flag scholar_mediocrity
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • remove_ruler_personality = scholar_personality
  • Ruler gains the personality trait Advisor cost.png Well Connected
  • Clear ruler flag getting_well_connected

id

Msg event.pngCodification of Laws


After intense study and debate [Root.Monarch.GetName] [Root.Monarch.GetTitle] of [Root.GetName] has decreed that a number of local laws and legal traditions from all over [Root.GetName] will be replaced by a new collection of laws of [Root.Monarch.GetHerHis] making.
This compilation of law combines the jurisprudence from all over our realm as well as other countries of our religion and is believed it will act as an example to judges for generations to come.



 
Trigger conditions
  • ruler_has_personality = scholar_personality
  • Ruler flag scholar_new_law_collection is set
Mean time to happen

90 months


Immediate effects
  • Hidden effect:
    • If:
      • Limited to:
        • None of:
          • ruler_has_personality = lawgiver_personality
      • One of the following at random:
        • Province Berlin:
        • Province Berlin:
          • Set ruler flag can_get_lawgiver_personality

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Everyone has the right to a fair trial.
  • Clear ruler flag scholar_new_law_collection
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain Prestige.png 15 prestige
  • Gain Administrative power.png 75 administrative power

Event trigger.pngEnabled if: Enabled if:

  • Ruler flag can_get_lawgiver_personality is set
Event button 547.png
I can get used to this...
  • Clear ruler flag scholar_new_law_collection
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Ruler gains the personality trait Autonomy.png Lawgiver
  • remove_ruler_personality = scholar_personality

id

Msg event.pngThe Great Debate of [Root.Owner.Capital.GetCapitalName]


In order to fully understand what rules govern a land and its inhabitants [Root.Monarch.GetName] has immersed [Root.Monarch.GetHerselfHimself] in the great works of theology and philosophy. A great number of scholars have also been brought to [Root.Capital.GetCapitalName] to give their view on the order of things in the world.
This pursuit of guidance has now culminated in a great debate hosted by our [Root.Monarch.GetTitle] [Root.Monarch.GetHerselfHimself] in [Root.Owner.Capital.GetCapitalName].



 
Trigger conditions
  • ruler_has_personality = scholar_personality
  • Ruler flag scholar_theology is set
Mean time to happen

90 months


Immediate effects
  • Hidden effect:
    • If:
      • Limited to:
        • None of:
          • ruler_has_personality = tolerant_personality
      • One of the following at random:
        • Province Elsass:
        • Province Gotland:
          • Set ruler flag gaining_tolerance

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
What a great day for learning!
  • Clear ruler flag scholar_theology
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Gain Administrative power.png 75 administrative power
  • Gain Legitimacy.png 15 legitimacy
  • Gain Devotion.png 7 devotion
  • Gain Horde unity 15 horde unity
  • Gain Republican tradition.png 7 republican tradition

Event trigger.pngEnabled if: Enabled if:

  • Ruler flag gaining_tolerance is set
Event button 547.png
We must look further for answers.
  • Clear ruler flag scholar_theology
  • Clear ruler flag gaining_tolerance
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Ruler gains the personality trait Tolerance heretic.png Tolerant
  • remove_ruler_personality = scholar_personality

id

Msg event.pngWhat is Right in War and Peace


In [Root.Monarch.GetHerHis] pursuit of justice [Root.Monarch.GetName] has come to interest [Root.Monarch.GetHerselfHimself] in the relations between great states. The conduct of states while at war, at sea or otherwise far from home is governed by few laws but many traditions. Determined to shape the international debate on these matters [Root.Monarch.GetName] has drawn from all material [Root.Monarch.GetSheHe] has been able to find to write a book on the laws of war, peace and international conduct. It is still not clear if this will make the difference our [Root.Monarch.GetTitle] hopes it will but it has clearly made a difference to the standing of our country among other states.



 
Trigger conditions
  • ruler_has_personality = scholar_personality
  • Ruler flag scholar_international_law is set
Mean time to happen

90 months


Event button 547.png
A Valid Casus Belli?
  • Clear ruler flag scholar_international_law
  • Gain Diplomatic power.png 100 diplomatic power
  • Hidden effect:
    • Every known country:
      • Limited to:
        • Religion group is same as (Our country)
      • Gain opinion modifier “International Reputation” towards (Our country)
id

Msg event.pngA Potion of Mana?


The secret to creating gold out of some lesser material has continued to elude [Root.Monarch.GetName] but in [Root.Monarch.GetHerHis] experiments [Root.Monarch.GetSheHe] has managed to create something [Root.Monarch.GetSheHe] refers to as a 'Mana Potion'. Our [Root.Monarch.GetName] insists that drinking this potion will bring [Root.Monarch.GetHerHim] life and vitality, not to mention the power to do great things for our realm.



 
Trigger conditions
  • Ruler flag scholar_alchemy is set
Is triggered only by

(please describe trigger here)


Immediate effects
  • Hidden effect:
    • Clear ruler flag scholar_alchemy
    • One of the following at random:
      • Province Neva:
        • Set country flag adm_mana_potion
      • Province Neva:
        • Set country flag dip_mana_potion
      • Province Neva:
        • Set country flag mil_mana_potion

Event button 547.png
Drink the Mana Potion
  • If:
    • Limited to:
      • Country flag adm_mana_potion is set
    • Clear country flag adm_mana_potion
    • Gain Administrative power.png 100 administrative power
  • If:
    • Limited to:
      • Country flag dip_mana_potion is set
    • Clear country flag dip_mana_potion
    • Gain Diplomatic power.png 100 diplomatic power
  • If:
    • Limited to:
      • Country flag mil_mana_potion is set
    • Clear country flag mil_mana_potion
    • Gain Military power.png 100 military power
id

Msg event.pngProvincial Feud


What started as a dispute of minor concern between a local strongman and some of his tenants has somehow grown into a dispute of national importance. With priests, scholars, nobles and street demagogues all sharing their opinions as loudly as possible the parties of the feud have finally turned to [Root.Monarch.GetName] to have their conflict solved.
Having heard them plead their cases our [Root.Monarch.GetTitle] is convinced that the tenants, however, deplorable their situation, are the ones at fault. A just and well argued verdict is unlikely to upset anyone but it is quite tempting to use public opinion to increase our own authority over the province at this strongman's expense.



 
Trigger conditions
  • ruler_has_personality = just_personality
  • None of:
    • Has country modifier “Settled Conflict”
  • Any owned province:
    • is_state = yes
    • Has estate No no
    • Local autonomy.png Local autonomy is at least 50%
    • Is a core of (Our country)
    • Province is controlled by owner
    • None of:
      • Has province modifier “Increasing Local Authority”
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Try to settle the issue justly.
  • If:
    • Limited to:
      • DLC The Cossacks.png The Cossacks is active
      • Nobility.png Nobility estate exists
    • Nobility.png Nobility gains 10 loyalty
  • Gain Prestige.png 10 prestige
  • Gain ruler modifier “Settled Conflict” for 1825 days

Event trigger.pngEnabled if: Enabled if:

  • None of:
    • ruler_has_personality = greedy_personality
Event button 547.png
We must exploit this situation!
  • One random owned province:
    • Limited to:
      • Local autonomy.png Local autonomy is at least 50%
      • Is a core of (Our country)
      • is_state = yes
      • Has estate No no
      • Province is controlled by owner
      • None of:
        • Has province modifier “Increasing Local Authority”
    • Area containing this province:
      • Limited to:
        • Is not the country's capital
        • Province is owned by (Our country)
      • (custom tooltip - delete this line)
      • Hidden effect:
        • Lose Local autonomy.png 15% local autonomy
        • Gain province modifier “Increasing Local Authority” for 10950 days
  • One of the following at random:
    • Province Trøndelag:
      • remove_ruler_personality = just_personality
      • Ruler gains the personality trait Greedy.png Greedy
    • Province Trier:

id

Msg event.pngA Righteous [Root.Monarch.GetTitle]


There are few monarchs who can boast such a fervent supporter base as [Root.Monarch.GetName]. [Root.Monarch.GetHerHisCap] deputies are not always as fortunate however, in some cases our subjects simply refuse to accept that a particular governor, tax collector or other government official is acting on [Root.Monarch.GetName]'s behalf. A petition has reached us about one such governor. According to popular belief he has been abusing our good will while making the people suffer.



 
Trigger conditions
  • ruler_has_personality = righteous_personality
  • Owns at least 2 non-colony provinces
  • Government is monarchy
  • Any owned province:
    • None of:
      • Has province modifier “Chastised Local Governor”
    • None of:
      • Has province modifier “Strengthened Local Governor”
    • Is a core of (Our country)
    • is_state = yes
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Chastise the Governor.
  • Gain Legitimacy.png 10 legitimacy
  • One random owned province:
    • Limited to:
      • Is not the country's capital
      • None of:
        • Has province modifier “Chastised Local Governor”
      • None of:
        • Has province modifier “Strengthened Local Governor”
      • Is a core of (Our country)
      • is_state = yes
    • Area containing this province:
      • Limited to:
        • Is not the country's capital
        • Province is owned by (Our country)
        • None of:
          • Has province modifier “Chastised Local Governor”
        • None of:
          • Has province modifier “Strengthened Local Governor”
      • (custom tooltip - delete this line)
      • Hidden effect:
        • Gain province modifier “Chastised Local Governor” for 10950 days

Event trigger.pngEnabled if: Enabled if:

  • None of:
    • ruler_has_personality = greedy_personality
Event button 547.png
Attempt to defend the governor.
  • One random owned province:
    • Limited to:
      • Is not the country's capital
      • None of:
        • Has province modifier “Chastised Local Governor”
      • None of:
        • Has province modifier “Strengthened Local Governor”
      • Is a core of (Our country)
      • is_state = yes
    • Area containing this province:
      • Limited to:
        • Is not the country's capital
        • Province is owned by (Our country)
        • None of:
          • Has province modifier “Chastised Local Governor”
        • None of:
          • Has province modifier “Strengthened Local Governor”
      • (custom tooltip - delete this line)
      • Hidden effect:
        • Gain province modifier “Strengthened Local Governor” for 10950 days
  • One of the following at random:
    • Province Jämtland:
      • remove_ruler_personality = righteous_personality
      • Ruler gains the personality trait Greedy.png Greedy
    • Province Vlaanderen:
      • Gain Prestige.png 10 prestige

Event trigger.pngAlways enabled:

Event button 547.png
Leave it to the locals to handle.
  • Lose Legitimacy.png 10 legitimacy

id

Msg event.pngThe Virtues of a [Root.Monarch.GetTitle]


[Root.Monarch.GetName]'s rule is marked by remarkable cooperation, from the bureaucrats to the simple traders and even the republican aristocracy, everyone seems to feel that our [Root.Monarch.GetTitle] has their good at heart. There is one group, however, that feel that [Root.Monarch.GetName] has let them down. [Root.Monarch.GetHerHisCap] own family and supporters feel we have not made enough use of our office. Their property and influence is substantial even if it has not grown much during [Root.Monarch.GetHerHis] time in office and many insist that they could do great things for the republic.



 
Trigger conditions
  • ruler_has_personality = righteous_personality
  • Government is republic
  • Mercantilism.png Mercantilism is at least 2
  • None of:
    • Has country modifier “True Republican Virtues”
  • None of:
    • Mercantilism.png Mercantilism is at least 98
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We must fight all forms of Nepotism!
  • Gain country modifier “True Republican Virtues” for 3650 days
  • Lose Mercantilism.png 2% mercantilism

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • None of:
      • Government is Merchant Republic
    • None of:
      • Owns at least 2 non-colony provinces
    • All of:
      • Government is Merchant Republic
      • None of:
        • Any owned province:
          • Is not the country's capital
          • province_trade_power = 10
Event button 547.png
I'm sure our own flesh and blood can be trusted.
  • Gain Corruption.png 2 corruption
  • Gain Mercantilism.png 2% mercantilism

Event trigger.pngAlways enabled:

Event button 547.png
Continue to dodge [Root.Monarch.GetName]'s relatives.
  • Lose Prestige.png 10 prestige

id

Msg event.pngThe Trusting Nature of [Root.Monarch.GetName]


Our [Root.Monarch.GetTitle] is famously tolerant of the non-[Root.Religion.GetName] communities in our realm. Some would even say [Root.Monarch.GetSheHe] is too trusting and allow these non-believers to cloud [Root.Monarch.GetHerHis] judgment. [Root.Monarch.GetHerHisCap] close confidant $TREASURER$$NATURAL_SCIENTIST$$PHILOSOPHER$$ARTIST$$THEOLOGIAN$$MASTER_OF_MINT$$INQUISITOR$ has in particular attracted much jealousy and ill-will. Rumors have started circulating that our dear advisor and $TREASURER_POSS_PRONOUN$$PHILOSOPHER_POSS_PRONOUN$$ARTIST_POSS_PRONOUN$$THEOLOGIAN_POSS_PRONOUN$$MASTER_OF_MINT_POSS_PRONOUN$$INQUISITOR_POSS_PRONOUN$$NATURAL_SCIENTIST_POSS_PRONOUN$ family has infiltrated the government in order to plot against the faithful.



 
Trigger conditions
  • ruler_has_personality = tolerant_personality
  • Any owned province:
    • Has a different religion from its owner
  • None of:
    • Has ruler modifier “Hypocritical Ruler”
  • None of:
    • Has ruler modifier “Conservative Backlash”
  • At least one of:
    • employed_advisor = {
   religion = heretic
   type = treasurer
}
    • employed_advisor = {
   religion = heretic
   type = philosopher
}
    • employed_advisor = {
   religion = heretic
   type = artist
}
    • employed_advisor = {
   religion = heretic
   type = theologian
}
    • employed_advisor = {
   religion = heretic
   type = master_of_mint
}
    • employed_advisor = {
   religion = heretic
   type = inquisitor
}
    • employed_advisor = {
   religion = heretic
   type = natural_scientist
}
    • employed_advisor = {
   religion = heathen
   type = treasurer
}
    • employed_advisor = {
   religion = heathen
   type = philosopher
}
    • employed_advisor = {
   religion = heathen
   type = artist
}
    • employed_advisor = {
   religion = heathen
   type = theologian
}
    • employed_advisor = {
   religion = heathen
   type = master_of_mint
}
    • employed_advisor = {
   religion = heathen
   type = inquisitor
}
    • employed_advisor = {
   religion = heathen
   type = natural_scientist
}
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Nonsense!
  • Gain Prestige.png 10 prestige
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • Gain ruler modifier “Conservative Backlash” for 3650 days
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
      • DLC The Cossacks.png The Cossacks is active
    • Clergy.png Clergy loses 10 loyalty
  • If:
    • Limited to:
      • Nobility.png Nobility estate exists
      • DLC The Cossacks.png The Cossacks is active
    • Nobility.png Nobility loses 10 loyalty
  • If:
    • Limited to:
      • Dhimmi.png Dhimmi estate exists
      • DLC The Cossacks.png The Cossacks is active
    • Dhimmi.png Dhimmi gains 10 loyalty
Event button 547.png
How could I have been so blind!?
  • (custom tooltip - delete this line)
  • Gain ruler modifier “Hypocritical Ruler” for 3650 days
  • reduce_meritocracy_effect = yes
  • If:
    • Limited to:
      • Has Advisor inquisitor.png Inquisitor advisor
    • Advisor Inquisitor leaves the country's court
  • If:
    • Limited to:
      • Has Advisor Natural Scientist.png Natural Scientist advisor
    • Advisor Natural Scientist leaves the country's court
  • If:
    • Limited to:
      • Has Advisor Master of Mint.png Master of Mint advisor
    • Advisor Master of Mint leaves the country's court
  • If:
    • Limited to:
      • Has Advisor Theologian.png Theologian advisor
    • Advisor Theologian leaves the country's court
  • If:
    • Limited to:
      • Has Advisor Artist.png Artist advisor
    • Advisor Artist leaves the country's court
  • If:
    • Limited to:
      • Has Advisor Philosopher.png Philosopher advisor
    • Advisor Philosopher leaves the country's court
  • If:
    • Limited to:
      • Has Advisor Treasurer.png Treasurer advisor
    • Advisor Treasurer leaves the country's court
  • If:
    • Limited to:
      • Clergy.png Clergy estate exists
      • DLC The Cossacks.png The Cossacks is active
    • Clergy.png Clergy gains 10 loyalty
  • If:
    • Limited to:
      • Nobility.png Nobility estate exists
      • DLC The Cossacks.png The Cossacks is active
    • Nobility.png Nobility gains 10 loyalty
  • If:
    • Limited to:
      • Dhimmi.png Dhimmi estate exists
      • DLC The Cossacks.png The Cossacks is active
    • Dhimmi.png Dhimmi loses 10 loyalty
id

Msg event.pngRavages of War


War is a terrible thing and even many years after peace has been concluded new subjects will long for the relative tranquility prior to the arrival of enemy troops. In particularly badly affected by the ravages of war little may be left of prior government institutions or even family extended families. In such areas demagogues can quickly whip up separatism and discord, hampering their integration into the wider state.



 
Trigger conditions
  • ruler_has_personality = kind_hearted_personality
  • Was at war within the last 10 months
  • Any owned province:
    • Has at least Years of separatism.png 1 year of separatism
    • is_state = yes
    • None of:
      • Has province modifier “Healing the Ravages of War”
    • None of:
      • Has province modifier “Rapid Repression Campaign”
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We must help these poor people rebuild their lives!
  • One random owned province:
    • Limited to:
      • Has at least Years of separatism.png 1 year of separatism
      • is_state = yes
      • None of:
        • Has province modifier “Healing the Ravages of War”
      • None of:
        • Has province modifier “Rapid Repression Campaign”
    • Area containing this province:
      • Limited to:
        • Has at least Years of separatism.png 1 year of separatism
        • Province is owned by (Our country)
        • None of:
          • Has province modifier “Healing the Ravages of War”
        • None of:
          • Has province modifier “Rapid Repression Campaign”
      • (custom tooltip - delete this line)
      • Hidden effect:
        • Gain province modifier “Healing the Ravages of War” for 5475 days

Event trigger.pngEnabled if: Enabled if:

  • None of:
    • ruler_has_personality = cruel_personality
Event button 547.png
Let us instead use the devastation to our advantage!
  • Lose Military power.png 50 military power
  • One random owned province:
    • Limited to:
      • Has at least Years of separatism.png 1 year of separatism
      • is_state = yes
      • None of:
        • Has province modifier “Healing the Ravages of War”
      • None of:
        • Has province modifier “Rapid Repression Campaign”
    • Area containing this province:
      • Limited to:
        • Has at least Years of separatism.png 1 year of separatism
        • Province is owned by (Our country)
        • None of:
          • Has province modifier “Healing the Ravages of War”
        • None of:
          • Has province modifier “Rapid Repression Campaign”
      • (custom tooltip - delete this line)
      • Hidden effect:
        • Lose Local autonomy.png 25% local autonomy
        • Gain province modifier “Rapid Repression Campaign” for 5475 days
  • One of the following at random:
    • Province Jämtland:
      • remove_ruler_personality = kind_hearted_personality
      • Ruler gains the personality trait Cruel.png Cruel
    • Province Vlaanderen:
      • Lose Prestige.png 10 prestige

Event trigger.pngAlways enabled:

Event button 547.png
Local authorities are handling it.
  • Lose Prestige.png 10 prestige

id

Msg event.pngHeresiarch?


A strange man has been spotted in the countryside at various locations around our realm. He is teaching a most unorthodox version of the creation of the world to whoever will listen to his jovial ramblings. According to some he represents a dangerous and vile reintepretation of holy scriptures but few of our subjects seem to have been taken in by the heresy. Rather many seem fond of this would-be prophet and his ideas.
Intrigued by the reputation of [Root.Monarch.GetName] as a free thinking [Root.Monarch.GetWomanMan] the prophet is now demanding an audience with [Root.Monarch.GetName], offering to act as an advisor in spiritual matters.



 
Trigger conditions
  • ruler_has_personality = free_thinker_personality
  • None of:
    • ruler_has_personality = babbling_buffoon_personality
  • None of:
    • ruler_has_personality = zealot_personality
  • None of:
    • Has ruler modifier “Innovative Court”
  • None of:
    • Icon stability.png Stability is at least +3
  • None of:
    • Ruler flag free_thinker_swap_no is set
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
The world as a Cheese with worms? Fascinating perspective!
  • Lose Prestige.png 10 prestige
  • If:
    • Limited to:
      • DLC The Cossacks.png The Cossacks is active
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy loses 10 loyalty
  • One of the following at random:
    • Province Vestjylland:
      • Gain skill 1 Philosopher advisor (50% cheaper to employ)
    • Province Vestjylland:
      • remove_ruler_personality = free_thinker_personality
      • Ruler gains the personality trait Babbling Buffoon.png Babbling Buffoon
    • Province Württemberg:
      • Gain ruler modifier “Innovative Court” for -1 days
  • Set ruler flag free_thinker_swap_no
Event button 547.png
We cannot allow him to make a mockery of our faith!
  • Gain Prestige.png 10 prestige
  • If:
    • Limited to:
      • DLC The Cossacks.png The Cossacks is active
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy gains 10 loyalty
  • One of the following at random:
    • Province Viborg:
      • remove_ruler_personality = free_thinker_personality
      • Ruler gains the personality trait Missionary strength.png Zealot
    • Province Württemberg:
  • Set ruler flag free_thinker_swap_no
Event button 547.png
Just show the man away.
  • Lose Prestige.png 10 prestige
  • Set ruler flag free_thinker_swap_no
id

Msg event.pngThe Dynamic Cabinet of [Root.Monarch.GetName]


[Root.Monarch.GetName] has made it [Root.Monarch.GetHerHis] business to know all men and women of quality in our day and age. This has allowed [Root.Monarch.GetHerHim] to gather a cabinet of the brightest minds of [Root.GetName]. Realizing what a great way this can be to further a career a close friend of [Root.Monarch.GetName]'s has approached us asking that we make room for one of his protégés in our inner circle. What reply can we offer his young talent?



 
Trigger conditions
  • ruler_has_personality = well_connected_personality
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One of the following at random:
      • Province Trøndelag:
        • Set country flag well_connected_statesman
      • Province Trøndelag:
        • Set country flag well_connected_commandant
      • Province Trøndelag:
        • Set country flag well_connected_theologian
      • Province Trøndelag:
        • Set country flag well_connected_trader
      • Province Trøndelag:
        • Set country flag well_connected_master_recruiter
    • One random known country:
      • Limited to:
        • None of:
          • Is (Our country)
      • Save as event target named contacts_in_foreign_country

Event button 547.png
You have a remarkable brain, and I should like to plunder it.
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • The first of the following that is true:
    • If Country flag well_connected_statesman is set:
        • If:
          • Limited to:
            • Gold Icon.png Monthly income is at least 25 ducats
          • Gain skill 3 Statesman advisor (50% cheaper to employ)
        • If:
          • Limited to:
            • None of:
              • Gold Icon.png Monthly income is at least 25 ducats
          • Gain skill 2 Statesman advisor (50% cheaper to employ)
        • Clear country flag well_connected_statesman
    • If Country flag well_connected_commandant is set:
        • If:
          • Limited to:
            • Gold Icon.png Monthly income is at least 25 ducats
          • Gain skill 3 Commandant advisor (50% cheaper to employ)
        • If:
          • Limited to:
            • None of:
              • Gold Icon.png Monthly income is at least 25 ducats
          • Gain skill 2 Commandant advisor (50% cheaper to employ)
        • Clear country flag well_connected_commandant
    • If Country flag well_connected_theologian is set:
        • If:
          • Limited to:
            • Gold Icon.png Monthly income is at least 25 ducats
          • Gain skill 3 Theologian advisor (50% cheaper to employ)
        • If:
          • Limited to:
            • None of:
              • Gold Icon.png Monthly income is at least 25 ducats
          • Gain skill 2 Theologian advisor (50% cheaper to employ)
        • Clear country flag well_connected_theologian
    • If Country flag well_connected_trader is set:
        • If:
          • Limited to:
            • Gold Icon.png Monthly income is at least 25 ducats
          • Gain skill 3 Trader advisor (50% cheaper to employ)
        • If:
          • Limited to:
            • None of:
              • Gold Icon.png Monthly income is at least 25 ducats
          • Gain skill 2 Trader advisor (50% cheaper to employ)
        • Clear country flag well_connected_trader
    • If Country flag well_connected_master_recruiter is set:
        • If:
          • Limited to:
            • Gold Icon.png Monthly income is at least 25 ducats
          • Gain skill 3 Master Recruiter advisor (50% cheaper to employ)
        • If:
          • Limited to:
            • None of:
              • Gold Icon.png Monthly income is at least 25 ducats
          • Gain skill 2 Master Recruiter advisor (50% cheaper to employ)
        • Clear country flag well_connected_master_recruiter
Event button 547.png
I'm sure we can make room for you somewhere in our administration...
  • Gain Prestige.png 10 prestige
  • The first of the following that is true:
    • If Country flag well_connected_statesman is set:
        • Gain Diplomatic power.png 40 diplomatic power
        • Clear country flag well_connected_statesman
    • If Country flag well_connected_commandant is set:
        • Gain Military power.png 40 military power
        • Clear country flag well_connected_commandant
    • If Country flag well_connected_theologian is set:
        • Gain Administrative power.png 40 administrative power
        • Clear country flag well_connected_theologian
    • If Country flag well_connected_trader is set:
        • Gain Diplomatic power.png 40 diplomatic power
        • Clear country flag well_connected_trader
    • If Country flag well_connected_master_recruiter is set:
        • Gain Military power.png 40 military power
        • Clear country flag well_connected_master_recruiter
id

Msg event.pngLeading by Example


[Root.Monarch.GetName] is not a [Root.Monarch.GetWomanMan] to easily lose [Root.Monarch.GetHerHis] composure. In times of upheaval, strife or conflict [Root.Monarch.GetSheHe] has always stood firmly and strongly, avoiding panic and inspiring others to keep their calm. Over time this has filtered down to the lowest levels of our administration and our country is much more stable because of it.



 
Trigger conditions
  • ruler_has_personality = calm_personality
  • None of:
    • Icon stability.png Stability is at least +3
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Don't Panic
  • Gain Icon stability.png 1 stability
id

Msg event.pngCareful Maneuvering


As the ruler of an ambitious early modern state it is hard to make friends with everyone. Sometimes paying careful attention to what is going on in the international community allows you to lessen the impact of past slights however. In [Root.Monarch.GetHerHis] personal correspondence with the rulers of neighboring states [Root.Monarch.GetName] hopes to improve our standing in the world little by little.


 
Trigger conditions
  • ruler_has_personality = careful_personality
  • Any neighbouring country:
    • None of:
      • Is at war with (Our country)
    • None of:
      • Opinion of (Our country) is at least 0
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random neighbouring country:
      • Limited to:
        • None of:
          • Is at war with (Our country)
        • None of:
          • Opinion of (Our country) is at least 0
      • Set country flag careful_diplomacy_flag
    • One random neighbouring country:
      • Limited to:
        • None of:
          • Is at war with (Our country)
        • None of:
          • Opinion of (Our country) is at least 0
        • None of:
          • Country flag careful_diplomacy_flag is set
      • Set country flag careful_diplomacy_flag

Event button 547.png
We're really just misunderstood.
  • Every neighbouring country:
    • Limited to:
      • Country flag careful_diplomacy_flag is set
    • Gain opinion modifier “Careful Diplomatic Maneuvering” towards (Our country)
    • Clear country flag careful_diplomacy_flag
id

Msg event.pngThe Great Cipher of [Root.Monarch.GetName]


Ever since childhood cryptography has been a bit of a hobby for [Root.Monarch.GetName] and as [Root.Monarch.GetSheHe] has matured so have too [Root.Monarch.GetHerHis] methods of making sure that [Root.Monarch.GetHerHis] secrets remain hidden. After the discovery of a series of opened letters it has become clear that more people than is fitting read our correspondence with the provincial governors. Our [Root.Monarch.GetTitle] is confident that [Root.Monarch.GetSheHe] could increase security substantially.



 
Trigger conditions
  • ruler_has_personality = secretive_personality
  • None of:
    • Has country modifier “New Cipher”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Let us make this our top priority!
  • Gain country modifier “New Cipher” for 3650 days (Yearly Corruption -0.10)
Event button 547.png
Let's not waste energy on this. The method will just spread eventually.
  • Gain Prestige.png 10 prestige
id

Msg event.pngFriends in Low Places


It is said that every other performer, artist or thief in the capitals of our rivals is really an informant of [Root.Monarch.GetName]. With a keen personal interest in the comings and goings of just about anyone with any influence our [Root.Monarch.GetTitle] often see opportunities long before our chief of espionage does. Lately the contacts of [Root.Monarch.GetName] have indicated that there are openings we might be able to use in countries of interest. This would require us to open the state coffers a bit however.



 
Trigger conditions
  • ruler_has_personality = intricate_web_weaver_personality
  • Any known country:
    • has_spy_network_from = {
   who = ROOT
   value = 25
}
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Money is just a number.
  • Lose Gold Icon.png ducats equal to 0.15 years of income
  • One random known country:
    • Limited to:
      • has_spy_network_from = {
   who = ROOT
   value = 25
}
    • (Our country) gains 40 loyalty
  • If:
    • Limited to:
      • Gold Icon.png Monthly income is at least 40 ducats
    • One random known country:
      • Limited to:
        • has_spy_network_from = {
   who = ROOT
   value = 25
}
      • (Our country) gains 40 loyalty
  • If:
    • Limited to:
      • Gold Icon.png Monthly income is at least 60 ducats
    • One random known country:
      • Limited to:
        • has_spy_network_from = {
   who = ROOT
   value = 25
}
      • (Our country) gains 40 loyalty
Event button 547.png
Let's leave the spying to professionals.
  • Gain Diplomatic power.png 25 diplomatic power
id

Msg event.pngTwin Birth


Praise the heavens! [Root.Monarch.GetName] has given birth to two healthy children. In the commotion it is a bit unclear who the new royal heir will be...


 
Trigger conditions
  • ruler_has_personality = fertile_personality
  • DLC Rights of Man.png Rights of Man is active
  • Is female
  • Is not a lesser partner in a personal union
  • None of:
    • ruler_age = 39
  • None of:
    • Has an heir
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
The one that looks to be the stronger of the two.
  • Gain a new 0 year old heir of the same dynasty as (Our country)
Event button 547.png
The one with the intelligent gaze of course.
  • Gain a new 0 year old heir of the same dynasty as (Our country)
id

Msg event.pngTwin Birth


Praise the heavens! [Root.Monarch.GetName] has fathered a pair of healthy twins. In the general commotion it is a bit unclear who the new royal heir will be...



 
Trigger conditions
  • ruler_has_personality = fertile_personality
  • Is male
  • Is not a lesser partner in a personal union
  • Does not have an heir
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
The one that looks to be the stronger of the two.
  • Gain a new 0 year old heir of the same dynasty as (Our country)
Event button 547.png
The one with the intelligent gaze of course.
  • Gain a new 0 year old heir of the same dynasty as (Our country)
id

Msg event.pngLearning from the mistakes of others


[Root.Monarch.GetName] has always considered it a virtue to listen to the advice of those that came before [Root.Monarch.GetHerHim] and to surround [Root.Monarch.GetHerselfHimself] with experienced advisors. It worries [Root.Monarch.GetHerHim], however, that [Root.Heir.GetName] might not fully realize what ruling [Root.GetName] entails. At some point this is a responsibility that [Root.Heir.GetName] will have to shoulder, and at that time it would probably be best if [Root.Heir.GetSheHe] had been more thoroughly introduced to the challenges of rulership.



 
Trigger conditions
  • ruler_has_personality = well_advised_personality
  • Government is monarchy
  • Is not a lesser partner in a personal union
  • Has an heir
  • Heir is at least 5 years old
  • None of:
    • Ruler flag well_advised_tutored_heir is set
  • At least one of:
    • All of:
      • At least one of:
        • Has Advisor Philosopher.png Philosopher advisor
        • Has Advisor Natural Scientist.png Natural Scientist advisor
        • Has Advisor Artist.png Artist advisor
        • Has Advisor Treasurer.png Treasurer advisor
        • Has Advisor Theologian.png Theologian advisor
        • Has Advisor Master of Mint.png Master of Mint advisor
        • Has Advisor inquisitor.png Inquisitor advisor
      • None of:
        • heir_adm = 5
    • All of:
      • At least one of:
        • Has Advisor Statesman.png Statesman advisor
        • Has Advisor Naval reformer.png Naval Reformer advisor
        • Has Advisor Trader.png Trader advisor
        • Has Advisor Spymaster.png Spymaster advisor
        • Has Advisor Colonial governor.png Colonial Governor advisor
        • Has Advisor Diplomat.png Diplomat advisor
        • Has Advisor Navigator.png Navigator advisor
      • None of:
        • heir_dip = 5
    • All of:
      • At least one of:
        • Has Advisor Army Reformer.png Army Reformer advisor
        • Has Advisor Army Organiser.png Army Organizer advisor
        • Has Advisor Commandant.png Commandant advisor
        • Has Advisor Quartermaster.png Quartermaster advisor
        • Has Advisor Master recruiter.png Master Recruiter advisor
        • Has Advisor Military Engineer.png Military Engineer advisor
        • Has Advisor Grand Captain.png Grand Captain advisor
      • None of:
        • heir_mil = 5
  • None of:
    • Government is elective_monarchy
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • Has Advisor Philosopher.png Philosopher advisor
    • Has Advisor Natural Scientist.png Natural Scientist advisor
    • Has Advisor Artist.png Artist advisor
    • Has Advisor Treasurer.png Treasurer advisor
    • Has Advisor Theologian.png Theologian advisor
    • Has Advisor Master of Mint.png Master of Mint advisor
    • Has Advisor inquisitor.png Inquisitor advisor
  • None of:
    • heir_adm = 5
Event button 547.png
We must teach [Root.Heir.GetHerHim] about Administration.
  • change_heir_adm = 1
  • Lose Administrative power.png 75 administrative power
  • Set ruler flag well_advised_tutored_heir

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • Has Advisor Statesman.png Statesman advisor
    • Has Advisor Naval reformer.png Naval Reformer advisor
    • Has Advisor Trader.png Trader advisor
    • Has Advisor Spymaster.png Spymaster advisor
    • Has Advisor Colonial governor.png Colonial Governor advisor
    • Has Advisor Diplomat.png Diplomat advisor
    • Has Advisor Navigator.png Navigator advisor
  • None of:
    • heir_dip = 5
Event button 547.png
We must teach [Root.Heir.GetHerHim] about Foreign Affairs.
  • change_heir_dip = 1
  • Lose Diplomatic power.png 75 diplomatic power
  • Set ruler flag well_advised_tutored_heir

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • Has Advisor Army Reformer.png Army Reformer advisor
    • Has Advisor Army Organiser.png Army Organizer advisor
    • Has Advisor Commandant.png Commandant advisor
    • Has Advisor Quartermaster.png Quartermaster advisor
    • Has Advisor Master recruiter.png Master Recruiter advisor
    • Has Advisor Military Engineer.png Military Engineer advisor
    • Has Advisor Grand Captain.png Grand Captain advisor
  • None of:
    • heir_mil = 5
Event button 547.png
We must teach [Root.Heir.GetHerHim] about War.
  • change_heir_mil = 1
  • Lose Military power.png 75 military power
  • Set ruler flag well_advised_tutored_heir

Event trigger.pngAlways enabled:

Event button 547.png
[Root.Heir.GetSheHeCap] must go [Root.Heir.GetHerHis] own ways.
  • Lose Prestige.png 5 prestige
  • Set ruler flag well_advised_tutored_heir

id

Msg event.pngNever too late to Learn?


Realizing your own deficiencies and delegating to competent people that complement your own abilities is one of the most important aspects of sound rulership. [Root.Monarch.GetName] is a firm believer in listening to good advice and in improving [Root.Monarch.GetHerselfHimself] by listening to those more experienced. Over time, however, it may be possible to learn what comes natural to others. If we allow [Root.Monarch.GetName] to devote [Root.Monarch.GetHerselfHimself] fully a tutor would likely be able to improve his grasp of some of the more advanced parts of the running of the [Root.GetName] state.



 
Trigger conditions
  • ruler_has_personality = well_advised_personality
  • None of:
    • Government is monarchy
  • None of:
    • Ruler flag well_advised_tutored is set
  • At least one of:
    • All of:
      • At least one of:
        • Has Advisor Philosopher.png Philosopher advisor
        • Has Advisor Natural Scientist.png Natural Scientist advisor
        • Has Advisor Artist.png Artist advisor
        • Has Advisor Treasurer.png Treasurer advisor
        • Has Advisor Theologian.png Theologian advisor
        • Has Advisor Master of Mint.png Master of Mint advisor
        • Has Advisor inquisitor.png Inquisitor advisor
      • None of:
        • Ruler's Administrative power.png administrative skill is at least 5
    • All of:
      • At least one of:
        • Has Advisor Statesman.png Statesman advisor
        • Has Advisor Naval reformer.png Naval Reformer advisor
        • Has Trade idea group.png Trader advisor
        • Has Advisor Spymaster.png Spymaster advisor
        • Has Advisor Colonial governor.png Colonial Governor advisor
        • Has Advisor Diplomat.png Diplomat advisor
        • Has Advisor Navigator.png Navigator advisor
      • None of:
        • Ruler's Diplomatic power.png diplomatic skill is at least 5
    • All of:
      • At least one of:
        • Has Advisor Army Reformer.png Army Reformer advisor
        • Has Advisor Army Organiser.png Army Organizer advisor
        • Has Advisor Commandant.png Commandant advisor
        • Has Advisor Quartermaster.png Quartermaster advisor
        • Has Advisor Master recruiter.png Master Recruiter advisor
        • Has Advisor Military Engineer.png Military Engineer advisor
        • Has Advisor Grand Captain.png Grand Captain advisor
      • None of:
        • Ruler's Military power.png military skill is at least 5
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • Has Advisor Philosopher.png Philosopher advisor
    • Has Advisor Natural Scientist.png Natural Scientist advisor
    • Has Advisor Artist.png Artist advisor
    • Has Advisor Treasurer.png Treasurer advisor
    • Has Advisor Theologian.png Theologian advisor
    • Has Advisor Master of Mint.png Master of Mint advisor
    • Has Advisor inquisitor.png Inquisitor advisor
  • None of:
    • Ruler's Administrative power.png administrative skill is at least 5
Event button 547.png
Let [Root.Monarch.GetName] study the [Root.GetAdjective] Administration
  • Ruler gains Administrative power.png 1 administrative skill
  • Lose Diplomatic power.png 30 diplomatic power
  • Lose Military power.png 30 military power
  • Set ruler flag well_advised_tutored

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • Has Advisor Statesman.png Statesman advisor
    • Has Advisor Naval reformer.png Naval Reformer advisor
    • Has Advisor Trader.png Trader advisor
    • Has Advisor Spymaster.png Spymaster advisor
    • Has Advisor Colonial governor.png Colonial Governor advisor
    • Has Advisor Diplomat.png Diplomat advisor
    • Has Advisor Navigator.png Navigator advisor
  • None of:
    • Ruler's Diplomatic power.png diplomatic skill is at least 5
Event button 547.png
Let [Root.Monarch.GetName] study Foreign Affairs.
  • Ruler gains Diplomatic power.png 1 diplomatic skill
  • Lose Administrative power.png 30 administrative power
  • Lose Military power.png 30 military power
  • Set ruler flag well_advised_tutored

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • Has Advisor Army Reformer.png Army Reformer advisor
    • Has Advisor Army Organiser.png Army Organizer advisor
    • Has Advisor Commandant.png Commandant advisor
    • Has Advisor Quartermaster.png Quartermaster advisor
    • Has Advisor Master recruiter.png Master Recruiter advisor
    • Has Advisor Military Engineer.png Military Engineer advisor
    • Has Advisor Grand Captain.png Grand Captain advisor
  • None of:
    • Ruler's Military power.png military skill is at least 5
Event button 547.png
Let [Root.Monarch.GetName] study War.
  • Ruler gains Military power.png 1 military skill
  • Lose Diplomatic power.png 30 diplomatic power
  • Lose Administrative power.png 30 administrative power
  • Set ruler flag well_advised_tutored

Event trigger.pngAlways enabled:

Event button 547.png
[Root.Monarch.GetHerHisCap] time is better spent elsewhere.
  • Lose Prestige.png 5 prestige
  • Set ruler flag well_advised_tutored

id

Msg event.pngUnjust War


As negotiations draw closer in our current war [Root.Monarch.GetName] has been busy meeting with the envoys of our mutual friends and rivals. As the defenders against an unfair war of aggression we have the sympathy of the international community. Nothing is settled yet but we can be sure to have plenty of leverage in future negotiations.



 
Trigger conditions
  • ruler_has_personality = silver_tongue_personality
  • Is at war
  • War score is at least War score.png 50%
  • Any known country:
    • Is attacking in a war against (Our country)
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Time to make a deal.
  • Gain ruler modifier “Negotiation Leverage” for 1825 days
Event button 547.png
What we need is help to rebuild.
  • Lose Icon war exhaustion.png 2 war exhaustion
id

Msg event.pngExpansion of the [Root.Religion.GetName] Faith


[Root.Monarch.GetName] has made it [Root.Monarch.GetHerHis] life work to spread the [Root.Religion.GetName] Faith and has quickly made a name for [Root.Monarch.GetHerselfHimself] among religious communities across our country. [Root.Monarch.GetHerHisCap] close ties to the [Root.GetName] $ESTATE_CHURCH$ has made clerics of various kind a common sight in [Root.Capital.GetCapitalName] and an influential voice in the halls of power.
Over time the fame of our [Root.Monarch.GetTitle] has begun to spread even beyond our borders and our spies tell us that there are religious minorities among the subjects of our rivals who would support military expansion into their areas.



 
Trigger conditions
  • ruler_has_personality = zealot_personality
  • Any neighbouring country:
    • is_enemy = ROOT
    • None of:
      • Religion is same as (Our country)
    • Any owned province:
      • None of:
        • (Our country) has a claim on this province
      • Any neighbouring province:
        • Province is owned by (Our country)
  • At least one of:
    • None of:
      • DLC The Cossacks.png The Cossacks is active
    • All of:
      • Clergy.png Clergy estate exists
      • Clergy.png Clergy has at least 60 loyalty
      • Clergy.png Clergy has at least 40 influence
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random province:
      • Limited to:
        • Province owner:
          • is_enemy = ROOT
          • None of:
            • Religion is same as (Our country)
        • None of:
          • (Our country) has a claim on this province
        • Any neighbouring province:
          • Province is owned by (Our country)
      • Every province in the world:
        • Limited to:
          • Is in PREV area
          • None of:
            • (Our country) has a claim on this province
          • Province owner:
            • is_enemy = ROOT
            • None of:
              • Religion is same as (Our country)
        • Set province flag zealot_claim

Event button 547.png
We must defend our religious brethren!
  • Every province in the world:
    • Limited to:
      • Province flag zealot_claim is set
    • (Our country) gains a claim on this province
    • Clear province flag zealot_claim
    • Province owner:
      • Gain Diplomatic Insult casus belli against (Our country) for 12 months
  • Every neighbouring country:
    • Limited to:
      • None of:
        • Religion is same as (Our country)
    • Gain opinion modifier “Religious Warrior” towards (Our country)
  • If:
    • Limited to:
      • DLC The Cossacks.png The Cossacks is active
      • Clergy.png Clergy estate exists
    • Clergy.png Clergy gains 10 loyalty
  • If:
    • Limited to:
      • DLC The Cossacks.png The Cossacks is active
      • Dhimmi.png Dhimmi estate exists
    • Dhimmi.png Dhimmi loses 10 loyalty
Event button 547.png
Let us avoid unnecessary bloodshed.
  • Gain Prestige.png 10 prestige
  • If:
    • Limited to:
      • DLC The Cossacks.png The Cossacks is active
      • Dhimmi.png Dhimmi estate exists
    • Dhimmi.png Dhimmi gains 10 loyalty
id

Msg event.pngSupport of the Pious


Many are contributing with what little they have to strengthen the state and its pious leader in [Root.Monarch.GetHerHis] struggle against the unfaithful. Our local clerics also report a surge of volunteers ready to take up arms to fight against the enemies of the faith.



 
Trigger conditions
  • ruler_has_personality = pious_personality
  • at_war_with_religious_enemy = yes
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Our prayers have been answered.
  • Gain Gold Icon.png ducats equal to 0.25 years of income
Event button 547.png
The most talented will be given the right to serve in our armies.
  • Gain Manpower.png 0.5 years' worth of manpower
id

Msg event.pngThe Draw of [Root.Capital.GetCapitalName]


At best a vassal - patron relationship is a mutually beneficial affair where both parties can make further gains than would otherwise be possible. Under the firm hand of [Root.Monarch.GetName] many of the countries enjoying our protection have thrived. One of many benefits this brings us is that young princes and other notables from subject countries consider [Root.GetName] a good place to forge a career.



 
Trigger conditions
  • ruler_has_personality = benevolent_personality
  • Any subject:
    • Is not a colonial nation
    • Opinion of (Our country) is at least +150
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • set_variable = {
   which = happy_subjects
   value = 0
}
    • Every subject country:
      • Limited to:
        • Is not a colonial nation
        • Opinion of (Our country) is at least +150
      • Our country:
        • change_variable = {
   which = happy_subjects
   value = 1
}
    • One random subject country:
      • Limited to:
        • Is not a colonial nation
        • Opinion of (Our country) is at least +150
      • Save as event target named happy_subject

Event button 547.png
Let them compete for the honor to serve in our administration.
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • If:
    • Limited to:
      • None of:
        • Value of variable happy_subjects is at least 3
    • Gain Prestige.png 10 prestige
    • Gain skill 2 Statesman advisor (50% cheaper to employ)
  • If:
    • Limited to:
      • Value of variable happy_subjects is at least 3
      • None of:
        • Value of variable happy_subjects is at least 4
    • Gain Prestige.png 10 prestige
    • Gain skill 3 Statesman advisor (50% cheaper to employ)
  • If:
    • Limited to:
      • Value of variable happy_subjects is at least 4
      • None of:
        • Value of variable happy_subjects is at least 5
    • Gain Prestige.png 15 prestige
    • Gain skill 3 Statesman advisor (50% cheaper to employ)
    • Gain skill 2 Natural Scientist advisor (50% cheaper to employ)
  • If:
    • Limited to:
      • Value of variable happy_subjects is at least 5
    • Gain Prestige.png 15 prestige
    • Gain skill 3 Statesman advisor (50% cheaper to employ)
    • Gain skill 3 Natural Scientist advisor (50% cheaper to employ)
Event button 547.png
The most talented will be given the right to serve in our armies.
  • If:
    • Limited to:
      • None of:
        • Value of variable happy_subjects is at least 3
    • Gain Prestige.png 10 prestige
    • Gain General.png general with 50 army tradition
  • If:
    • Limited to:
      • Value of variable happy_subjects is at least 3
      • None of:
        • Value of variable happy_subjects is at least 4
    • Gain Prestige.png 10 prestige
    • Gain General.png general with 60 army tradition
  • If:
    • Limited to:
      • Value of variable happy_subjects is at least 4
      • None of:
        • Value of variable happy_subjects is at least 5
    • Gain Prestige.png 15 prestige
    • Gain General.png general with 80 army tradition
  • If:
    • Limited to:
      • Value of variable happy_subjects is at least 5
    • Gain Prestige.png 15 prestige
    • Gain General.png general with 100 army tradition
id

Msg event.pngLegal Reform


Like many states of similar size the outward unity of [Root.GetName] is partly a mirage. Locally any city, estate or even village may have its own rules and laws since time immemorial. Eager to reduce inconsistent legislation in our country the [Root.Monarch.GetTitle] has been withdrawing privileges and issuing new, nationwide, directives to bring order into chaos. This is, however, not always immediately successful. With a recent government directive is outright being ignored in one part of our country [Root.Monarch.GetName]'s authority is in question.



 
Trigger conditions
  • ruler_has_personality = lawgiver_personality
  • Owns at least 2 non-colony provinces
  • Any owned province:
    • is_state = yes
    • Local autonomy.png Local autonomy is at least 40%
    • None of:
      • Has province modifier “Local Legal Reform”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Analyze their objections and thoroughly harmonize our legislation.
  • One random owned province:
    • Limited to:
      • is_state = yes
      • Local autonomy.png Local autonomy is at least 40%
      • None of:
        • Has province modifier “Local Legal Reform”
    • Area containing this province:
      • Limited to:
        • Province is owned by (Our country)
        • None of:
          • Is the country's capital
        • None of:
          • Has province modifier “Local Legal Reform”
      • Gain province modifier “Local Legal Reform” for 10950 days
Event button 547.png
The time has come to use force!
  • One random owned province:
    • Limited to:
      • is_state = yes
      • Has estate No no
      • Local autonomy.png Local autonomy is at least 40%
      • None of:
        • Has province modifier “Local Legal Reform”
    • Area containing this province:
      • Limited to:
        • Province is owned by (Our country)
        • Is not the country's capital
        • None of:
          • Has province modifier “Local Legal Reform”
      • Lose Local autonomy.png 15% local autonomy
    • (custom tooltip - delete this line)
id

Msg event.pngFinding money in unexpected places


[Root.Monarch.GetName] is well known for [Root.Monarch.GetHerHis] unsurpassed ability to find new sources of state income in the unlikeliest of places. [Root.Monarch.GetHerHisCap] recent audit of local numbers has turned up an entirely new source of revenue in one of our provinces, slowly but surely increasing the stream of money into state coffers.



 
Trigger conditions
  • ruler_has_personality = midas_touched_personality
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Money!
  • One random owned province:
    • Limited to:
      • is_in_capital_area = yes
    • Gain Tax Base Icon.png 1 base tax
id

Msg event.pngKeeping to the Code


[Root.Monarch.GetName]'s strict enforcement and views regarding ethical conduct and corruption has helped make our state a more honest place. It is also not earning [Root.Monarch.GetHerHim] many friends among our administrators and clerks. While we have deterred from taking bribes many are actively working to slow down the cogs of the government machinery through all the means available to them.



 
Trigger conditions
  • ruler_has_personality = incorruptible_personality
  • None of:
    • Has ruler modifier “Ignoring Corruption”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
In time we will have rooted them all out.
  • Lose Administrative power.png 75 administrative power
Event button 547.png
We can afford to bend our high principles a bit.
  • Gain ruler modifier “Ignoring Corruption” for 3650 days
id

Msg event.pngSchool of [Root.Capital.GetCapitalName]


The silhouette of our capital has never been as full of cranes and half built towers and monuments in our lifetime. The reign of [Root.Monarch.GetName] has been characterized by an ever increasing number of building projects both here and in other parts of our realm.
The increasing number of people employed in planning and erecting great buildings to the taste of our [Root.Monarch.GetTitle] has led to the development of a new and distinct architectural style. Internationally the demand for the great architects and builders of the [Root.Capital.GetCapitalName] school is increasing and some foreign cities can now compete with us in our own style.



 
Trigger conditions
  • ruler_has_personality = architectural_visionary_personality
  • At least one of:
    • Is player-controlled
    • Treasury contains at least Gold Icon.png 1 year's worth of income
  • has_institution = feudalism
  • None of:
    • Any owned province:
      • Has province modifier “Monumental Architecture”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
[Root.Capital.GetCapitalName] must remain the grandest of cities!
  • Lose Gold Icon.png ducats equal to 1 years of income
  • Capital:
    • Gain permanent province modifier “Monumental Architecture” for 3650 days
Event button 547.png
Let's encourage our masters to spread this style further abroad.
  • Gain Prestige.png 10 prestige
  • Every known country:
    • Limited to:
      • Religion group is same as (Our country)
      • None of:
        • Is at war with (Our country)
      • Culture is in ROOT group
    • Gain opinion modifier “Cultural Parangon” towards (Our country)
id

Msg event.pngThe Lure of Easy Money


A number of economic investors have approached [Root.Monarch.GetName] asking for the right to develop one of the areas under our control. They would pay a lump sum for the right to extract revenue from our lands and it would then be up to them to collect the money in our stead. The investors are quick to point out that it is in their interest to invest in the local infrastructure to increase the chances that they will make more than the sum they have paid for the right to our area.



 
Trigger conditions
  • ruler_has_personality = entrepreneur_personality
  • None of:
    • ruler_has_personality = greedy_personality
  • Owns at least 2 non-colony provinces
  • Any owned province:
    • is_in_capital_area = yes
    • Is not the country's capital
    • is_state = yes
  • None of:
    • Any owned province:
      • Has province modifier “Growing Businesses”
  • None of:
    • Any owned province:
      • Has province modifier “Reckless Economic Policies”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • is_in_capital_area = yes
        • Is not the country's capital
        • is_state = yes
      • Save as event target named easy_money_province

Event button 547.png
I know a good deal when I see one!
  • Gain Gold Icon.png ducats equal to 0.5 years of income
  • One of the following at random:
    • Province Trøndelag:
      • remove_ruler_personality = entrepreneur_personality
      • Ruler gains the personality trait Greedy.png Greedy
      • Event target easy_money_province:
        • Area containing this province:
          • Limited to:
            • Province is owned by (Our country)
            • Is not the country's capital
          • Gain province modifier “Reckless Economic Policies” for 10950 days
    • Province Trier:
      • Event target easy_money_province:
        • Area containing this province:
          • Limited to:
            • Province is owned by (Our country)
            • Is not the country's capital
          • Gain province modifier “Growing Businesses” for 10950 days
Event button 547.png
Better play it safe.
  • Lose Prestige.png 10 prestige
id

Msg event.pngEconomics of a [Root.Monarch.GetTitle]


[Root.Monarch.GetName] is well known for [Root.Monarch.GetHerHis] ceaseless energy and working habits. There are few hours in the night when the lights in [Root.Monarch.GetHerHis] chambers are not burning and royal decrees are known to leave [Root.Capital.GetCapitalName] both early in the mornings and late in the evenings. [Root.Monarch.GetSheHeCap] also seems to keep a constant watch over all business sectors in our country, foreigners have sometimes been amazed to learn that [Root.Monarch.GetSheHe] will personally create regulations for even entirely new business ventures in the provinces.
As our dear [Root.Monarch.GetTitle] gets hold of new opportunities for growth in our country the only question is really if we have the resources to do all [Root.Monarch.GetSheHe] wishes at the same time.



 
Trigger conditions
  • ruler_has_personality = industrious_personality
  • At least one of:
    • None of:
      • Owns at least 30 non-colony provinces
    • None of:
      • Any owned province:
        • Has province modifier “Development in Manufacturing”
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • is_in_capital_area = yes
        • At least one of:
          • Is the country's capital
          • Production.png Base production is at least 4
          • Has Latin workshop.png Workshop building
          • Has Latin counting house.png counting_house building
          • Has Trade Company tradecompany building
          • Has Plantation.png plantations building
          • Has Textile manufactory.png textile building
          • Has Weapons manufactory.png weapons building
          • Has Naval equipment.png wharf building
      • Save as event target named industrious_province_boost

Option conditions

Event trigger.pngEnabled if: Enabled if:

  • None of:
    • Owns at least 30 non-colony provinces
Event button 547.png
Money is not a problem.
  • Lose Gold Icon.png ducats equal to 0.15 years of income
  • Event target industrious_province_boost:
    • Gain Production.png 2 base production

Event trigger.pngEnabled if: Enabled if:

  • Owns at least 30 non-colony provinces
Event button 547.png
[Root.Monarch.GetSheHeCap] shall have what [Root.Monarch.GetSheHe] needs and more.
  • Lose Gold Icon.png ducats equal to 0.2 years of income
  • Event target industrious_province_boost:
    • Area containing this province:
      • Limited to:
        • Province is owned by (Our country)
      • Gain province modifier “Development in Manufacturing” for 10950 days

Event trigger.pngAlways enabled:

Event button 547.png
Another time perhaps.
  • Lose Prestige.png 5 prestige

id

Msg event.pngThe Lure of New Worlds


Ever since [Root.Monarch.GetHerHis] childhood [Root.Monarch.GetName] has been fascinated by the tales of far-away places and as [Root.Monarch.GetTitle] [Root.Monarch.GetSheHe] has been actively promoting voyages of discovery and colonization. As our colonial administrators now demand that we give them more support to fulfill our overseas ambitions [Root.Monarch.GetHerHis] has been to raise the needed resources on [Root.Monarch.GetHerHis] own, without burdening the coffers of the state.



 
Trigger conditions
  • ruler_has_personality = expansionist_personality
  • Any owned province:
    • Is a colony
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • has_institution = new_world_i
Event button 547.png
Best direct the aid to where it is needed the most.
  • One random owned province:
    • Limited to:
      • Is a colony
    • Gain 700 population

Event trigger.pngAlways enabled:

Event button 547.png
It is time to mount an expedition!
  • Gain Conquistador conquistador with 50 navy tradition

Event trigger.pngAlways enabled:

Event button 547.png
Let us map the seas.
  • Gain Explorer explorer with 50 navy tradition

id

Msg event.pngGovernment Intervention


The talents of [Root.Monarch.GetName] as a negotiator and broker is generally an asset in international negotiations but sometimes an opportunity arises that can be used to benefit our traders. A recent series of meetings with foreign emissaries has opened for an opportunity to give our domestic merchants leverage when exporting goods to foreign markets.



 
Trigger conditions
  • ruler_has_personality = charismatic_negotiator_personality
  • None of:
    • Mercantilism.png Mercantilism is at least 100
  • Any known country:
    • Exists
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Excellent!
  • Gain Mercantilism.png 1% mercantilism
  • Lose Diplomatic power.png 50 diplomatic power
Event button 547.png
A [Root.Monarch.GetTitle] is above such matters.
  • Lose Prestige.png 5 prestige
id

Msg event.pngFear and Awe


During [Root.Monarch.GetHerHis] reign [Root.Monarch.GetName] has by both word and action proven [Root.Monarch.GetHerHis] ambitions as a Conqueror. Admired by the troops, an impromptu visit to an army encampment is now instilling a glorious dream of victory in the hearts of our soldiers.



 
Trigger conditions
  • ruler_has_personality = conqueror_personality
  • Is at war
  • None of:
    • Has ruler modifier “The Conqueror's Presence”
  • None of:
    • Has ruler modifier “The Beating of the Drums”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
A [Root.Monarch.GetTitle]'s presence shall drive them to triumph!
  • Gain ruler modifier “The Conqueror's Presence” for 1825 days
Event button 547.png
We should compose marching songs in [Root.Monarch.GetHerHis] name!
  • Gain ruler modifier “The Beating of the Drums” for 1825 days
id

Msg event.pngThe Art of War


This age has seen few individuals with a tactical mind to rival that of our illustrious [Root.Monarch.GetTitle], [Root.Monarch.GetName]. [Root.Monarch.GetSheHeCap] has revolutionized the way we approach the battlefield and we foresee many great victories in our [Root.GovernmentName]'s future. [Root.Monarch.GetName] is contemplating writing a book on [Root.Monarch.GetHerHis] methods. While this would help us spread knowledge on military tactics within our own army, it would surely reach our neighbors as well.



 
Trigger conditions
  • ruler_has_personality = tactical_genius_personality
  • Any neighbouring country:
    • Exists
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
To not share this progress would be a crime against mankind!
  • (custom tooltip - delete this line)
  • Gain Prestige.png 5 prestige
  • Gain Military power.png 100 military power
  • Every neighbouring country:
    • Gain Army tradition.png 10 army tradition
Event button 547.png
They would celebrate us today, only to stab us in the back tomorrow.
  • (custom tooltip - delete this line)
  • Gain Military power.png 25 military power
id

Msg event.pngAll Peace and No Play


[Root.Monarch.GetName] has been pacing around [Root.Monarch.GetHerHis] quarters lately. Gossip says that it's matters of the heart making the [Root.Monarch.GetTitle] anxious, but anybody familiar with the [Root.Monarch.GetWomanMan] would know that it's actually the current peace of the realm - a brave warrior such as [Root.Monarch.GetSheHe] feels cooped up like a chicken in [Root.Monarch.GetHerHis] rooms whenever there is no war to strategize over. Then again, [Root.Monarch.GetSheHe] is the [Root.Monarch.GetTitle]... Perhaps [Root.Monarch.GetSheHe] could do something about it?



 
Trigger conditions
  • ruler_has_personality = bold_fighter_personality
  • Is not at war
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
The [Root.Monarch.GetTitle] should host a tournament!
  • Gain Army professionalism.png 1 army professionalism
  • Gain ruler modifier “Hosting Tournaments” for 3650 days
Event button 547.png
The [Root.Monarch.GetTitle] should spend more time drilling [Root.Monarch.GetHerHis] troops.
  • Gain Army professionalism.png 1 army professionalism
  • Gain ruler modifier “Drilling Troops” for 2555 days
id

Msg event.pngA Strict Etiquette


[Root.Heir.GetName] joined [Root.Monarch.GetName] for supper one evening. The rumors say that it did not go well. What apparently started out as an argument about etiquette soon led to the usually well-mannered heir barging out in the middle of the meal, closely followed by [Root.Monarch.GetName] yelling that the cur attempted to poison [Root.Monarch.GetHerHim]!



 
Trigger conditions
  • ruler_has_personality = strict_personality
  • Has an heir
  • Heir is at least 20 years old
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • ruler_has_personality = cruel_personality
Event button 547.png
This can't be tolerated! [Root.Heir.GetName] will pay for this.
  • (custom tooltip - delete this line)
  • highlight = yes
  • remove_heir = yes
  • Lose Icon stability.png 2 stability
  • required_personality = cruel_personality

Event trigger.pngAlways enabled:

Event button 547.png
It was probably a misunderstanding.
  • Lose Prestige.png 10 prestige

id

Msg event.pngThe Power of Rhetoric


Troubled by the current state of the war [Root.Monarch.GetName] has held a rousing speech for [Root.Monarch.GetHerHis] weary armies. Rumor is now spreading among noble and commoner alike - like a beacon [Root.Monarch.GetSheHe] stood in front of them, the sun reflecting from [Root.Monarch.GetHerHis] armor while [Root.Monarch.GetHerHis] words stirred the soldiers to a new hope.



 
Trigger conditions
  • ruler_has_personality = inspiring_leader_personality
  • Is at war
  • Icon war exhaustion.png War exhaustion is at least 10
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We are tougher than they think.
  • Lose Icon war exhaustion.png 5 war exhaustion
id

Msg event.pngThe New Generation


Over the years, our [Root.Monarch.GetTitle] [Root.Monarch.GetName] has shown a great interest in shaping our military and has personally trained many of the army's bright young minds. Through these protégés [Root.Monarch.GetName] has been able to spread [Root.Monarch.GetHerHis] ideas through the ranks of our troops. The [Root.Monarch.GetTitle] believes the time has come for [Root.Monarch.GetHerHis] newest pupil to test his wings. How might he benefit our great [Root.GovernmentName] best?


 
Trigger conditions
  • ruler_has_personality = martial_educator_personality
  • DLC Rights of Man.png Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • Gold Icon.png Monthly income is at least 25 ducats
Event button 547.png
He should focus on reforms to improve the morale of our men.
  • (custom tooltip - delete this line)
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • Hidden effect:
    • Gain skill 3 Army Reformer advisor (50% cheaper to employ)

Event trigger.pngEnabled if: Enabled if:

  • Gold Icon.png Monthly income is at least 25 ducats
Event button 547.png
He shall train our troops, making them the most disciplined soldiers in the world!
  • (custom tooltip - delete this line)
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • Hidden effect:
    • Gain skill 3 Commandant advisor (50% cheaper to employ)

Event trigger.pngEnabled if: Enabled if:

  • Gold Icon.png Monthly income is at least 25 ducats
Event button 547.png
We always need more men. He'd make a fine recruiter!
  • (custom tooltip - delete this line)
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • Hidden effect:
    • Gain skill 3 Master Recruiter advisor (50% cheaper to employ)

Event trigger.pngEnabled if: Enabled if:

  • None of:
    • Gold Icon.png Monthly income is at least 25 ducats
Event button 547.png
He should focus on reforms to improve the morale of our men.
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • (custom tooltip - delete this line)
  • Hidden effect:
    • Gain skill 2 Army Reformer advisor (50% cheaper to employ)

Event trigger.pngEnabled if: Enabled if:

  • None of:
    • Gold Icon.png Monthly income is at least 25 ducats
Event button 547.png
He shall train our troops, making them the most disciplined soldiers in the world!
  • (custom tooltip - delete this line)
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • Hidden effect:
    • Gain skill 2 Commandant advisor (50% cheaper to employ)

Event trigger.pngEnabled if: Enabled if:

  • None of:
    • Gold Icon.png Monthly income is at least 25 ducats
Event button 547.png
We always need more men. He'd make a fine recruiter!
  • (custom tooltip - delete this line)
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • Hidden effect:
    • Gain skill 2 Master Recruiter advisor (50% cheaper to employ)

id

Msg event.pngA Down-to-Earth Sailor


We have received word of a man rising quickly through the ranks of our navy. A born leader, yet of humble character, the seafarer has been brought to attention by recommendation of his fellow sailors. They claim, almost superstitiously, that the man has a natural affinity with the sea and that it would be a waste to not promote him.



 
Trigger conditions
  • ruler_has_personality = navigator_personality
Is triggered only by

(please describe trigger here) 1 day


Option conditions

Event trigger.pngEnabled if: Enabled if:

  • None of:
    • Has idea “Quest for the New World”
Event button 547.png
He'll make a fine admiral!
  • define_admiral = {
   shock = 2
   fire = 2
   manuever = 3
}

Event trigger.pngEnabled if: Enabled if:

  • Has idea “Quest for the New World”
Event button 547.png
We could use an explorer!
  • define_explorer = {
   shock = 2
   fire = 2
   manuever = 3
}
id

Msg event.pngDriving a Hard Bargain


Throughout the years many have come to fear our [Root.Monarch.GetTitle] [Root.Monarch.GetName] at the negotiating table. [Root.Monarch.GetSheHeCap] is utterly relentless, fierce as a lion and shrewd as a serpent. In the end most people give [Root.Monarch.GetName] whatever [Root.Monarch.GetSheHe] wants just in order to escape [Root.Monarch.GetHerHis] iron gaze. When our [Root.Monarch.GetTitle] summoned the bankers to renegotiate the nation's loans, we all knew how it would end.



 
Trigger conditions
  • ruler_has_personality = fierce_negotiator_personality
  • Has at least 1 loan
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
The bankers will be tossing in their sleep for months to come!
  • Gain ruler modifier “Renegotiated Loans” for -1 days
id

Msg event.pngThe Last Drop


For a long time, our diplomats have been weary of [Root.Monarch.GetTitle] [Root.Monarch.GetName] and [Root.Monarch.GetHerHis] tendency to insult everyone and anything. They do not get a moment of rest as they have to clean up all the messes our [Root.Monarch.GetTitle] leaves behind. During a visit from the emissary of [angry_country.Monarch.GetTitle] [angry_country.Monarch.GetName] of [angry_country.GetName], our [Root.Monarch.GetTitle] infuriated the man to such an extent that he threw a tantrum. Never have such insults been heard in our great halls!


 
Trigger conditions
  • ruler_has_personality = babbling_buffoon_personality
  • DLC Rights of Man.png Rights of Man is active
  • Any known country:
    • None of:
      • reverse_has_opinion = {
   who = ROOT
   value = 0
}
    • None of:
      • Our country:
        • has_casus_belli = {
   type = cb_insult
   target = PREV
}
    • None of:
      • is_rival = ROOT
    • None of:
      • Is at war with (Our country)
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random neighbouring country:
      • Limited to:
        • None of:
          • reverse_has_opinion = {
   who = ROOT
   value = 0
}
        • None of:
          • Our country:
            • has_casus_belli = {
   type = cb_insult
   target = PREV
}
        • None of:
          • is_rival = ROOT
        • None of:
          • Is at war with (Our country)
      • Save as event target named angry_country
    • If:
      • Limited to:
        • None of:
          • An event target named angry_country has been saved
      • One random known country:
        • Limited to:
          • None of:
            • reverse_has_opinion = {
   who = ROOT
   value = 0
}
          • None of:
            • Our country:
              • has_casus_belli = {
   type = cb_insult
   target = PREV
}
          • None of:
            • is_rival = ROOT
          • None of:
            • Is at war with (Our country)
        • Save as event target named angry_country

Event button 547.png
We must defend the honor of our great [Root.GovernmentName]!
  • Gain Diplomatic Insult casus belli against event target angry_country for 36 months
id

Msg event.pngNo Cloud Without a Golden Lining


One of [Root.Monarch.GetTitle] [Root.Monarch.GetName] advisors, $TREASURER$$MASTER_OF_MINT$, recently discovered some funds were missing from the nation's treasury. $TREASURER_CAP_S_PRONOUN$$MASTER_OF_MINT_CAP_S_PRONOUN$ was not surprised to discover into whose pocket the money had gone. While at first $TREASURER_S_PRONOUN$$MASTER_OF_MINT_S_PRONOUN$ struggled to find a solution without offending the [Root.Monarch.GetTitle], now $TREASURER_S_PRONOUN$$MASTER_OF_MINT_S_PRONOUN$ has an interesting idea. Why not make use of the [Root.Monarch.GetTitle]'s “talents” to refill the coffers?



 
Trigger conditions
  • ruler_has_personality = embezzler_personality
  • At least one of:
    • Has Advisor Master of Mint.png Master of Mint advisor
    • Has Advisor Treasurer.png Treasurer advisor
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
It is for the good of the [Root.GovernmentName]!
  • (custom tooltip - delete this line)
  • If:
    • Limited to:
      • Gold Icon.png Monthly income is at least 30 ducats
    • Gain Gold Icon.png ducats equal to 0.25 years of income
  • If:
    • Limited to:
      • None of:
        • Gold Icon.png Monthly income is at least 30 ducats
    • Gain Gold Icon.png 90 ducats
  • Gain Corruption.png 0.5 corruption
Event button 547.png
Two wrongs do not make a right.
  • (custom tooltip - delete this line)
  • If:
    • Limited to:
      • Gold Icon.png Monthly income is at least 30 ducats
    • Lose Gold Icon.png ducats equal to 0.05 years of income
  • If:
    • Limited to:
      • None of:
        • Gold Icon.png Monthly income is at least 30 ducats
    • Lose Gold Icon.png 20 ducats
id

Msg event.pngInk Is Thicker Than Blood


The future is uncertain as [Root.Monarch.GetTitle] [Root.Monarch.GetName] remains childless. As each year passes our [Root.Monarch.GetTitle] only grows older, the prospect of an heir diminishes. We have scoured the [Root.Monarch.Dynasty.GetName] family tree for any relatives our [Root.Monarch.GetTitle] might adopt. While their claim would be weak, at least it would give us some sense of stability.


 
Trigger conditions
  • ruler_has_personality = infertile_personality
  • Does not have an heir
  • Government is monarchy
  • Is not a lesser partner in a personal union
  • Religion is in Christian group
  • DLC Rights of Man.png Rights of Man is active
  • At least one of:
    • Any country in the world:
      • Has a royal marriage with (Our country)
      • reverse_has_opinion = {
who = ROOT value = 15 }
      • Religion is in Christian group
    • Any neighbouring country:
      • reverse_has_opinion = {
   who = ROOT
   value = 15
}
      • Religion is in Christian group
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random country:
      • Limited to:
        • Has a royal marriage with (Our country)
        • reverse_has_opinion = {
who = ROOT value = 15 }
        • Religion is in Christian group
      • Save as event target named adoptive_country_1
    • If:
      • Limited to:
        • None of:
          • An event target named adoptive_country_1 has been saved
      • One random neighbouring country:
        • Limited to:
          • reverse_has_opinion = {
   who = ROOT
   value = 15
}
          • Religion is in Christian group
        • Save as event target named adoptive_country_1
    • One random country:
      • Limited to:
        • Has a royal marriage with (Our country)
        • reverse_has_opinion = {
who = ROOT value = 15 }
        • Religion is in Christian group
        • None of:
          • Event target adoptive_country_1:
            • Is (Previously mentioned country)
      • Save as event target named adoptive_country_2
    • If:
      • Limited to:
        • None of:
          • An event target named adoptive_country_2 has been saved
      • One random neighbouring country:
        • Limited to:
          • reverse_has_opinion = {
   who = ROOT
   value = 15
}
          • Religion is in Christian group
          • None of:
            • Event target adoptive_country_1:
              • Is (Previously mentioned country)
        • Save as event target named adoptive_country_2
    • One random country:
      • Limited to:
        • Has a royal marriage with (Our country)
        • reverse_has_opinion = {
who = ROOT value = 15 }
        • Religion is in Christian group
        • None of:
          • Event target adoptive_country_1:
            • Is (Previously mentioned country)
        • None of:
          • Event target adoptive_country_2:
            • Is (Previously mentioned country)
      • Save as event target named adoptive_country_3
    • If:
      • Limited to:
        • None of:
          • An event target named adoptive_country_3 has been saved
      • One random neighbouring country:
        • Limited to:
          • reverse_has_opinion = {
   who = ROOT
   value = 15
}
          • Religion is in Christian group
          • None of:
            • Event target adoptive_country_1:
              • Is (Previously mentioned country)
          • None of:
            • Event target adoptive_country_2:
              • Is (Previously mentioned country)
        • Save as event target named adoptive_country_3

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We have heard impressive things about Maria [adoptive_country_1.Monarch.Dynasty.GetName] of [adoptive_country_1.GetName].
  • Gain a new 22 year old heir with claim strength 25

Event trigger.pngEnabled if: Enabled if:

  • An event target named adoptive_country_2 has been saved
Event button 547.png
Alexander [adoptive_country_2.Monarch.Dynasty.GetName] of [adoptive_country_2.GetName] is an esteemed commander.
  • Gain a new 30 year old heir with claim strength 25

Event trigger.pngEnabled if: Enabled if:

  • An event target named adoptive_country_3 has been saved
Event button 547.png
No one speaks ill of Stephanos [adoptive_country_3.Monarch.Dynasty.GetName] of [adoptive_country_3.GetName].
  • Gain a new 27 year old heir with claim strength 25

Event trigger.pngAlways enabled:

Event button 547.png
We do not need a contemptible foreigner on the throne!
  • (custom tooltip - delete this line)

id

Msg event.pngWork and Pleasure


Our [Root.Monarch.GetTitle] [Root.Monarch.GetName] is known for [Root.Monarch.GetHerHis] frivolous and oftentimes scandalous lifestyle. Up until now, the most shameful kinds of conduct have been hidden behind closed doors. Things seem to be changing, however. [Root.Monarch.GetName] has brought [Root.Monarch.GetHerHis] favorite lover, a known crook, to court...


 
Trigger conditions
  • ruler_has_personality = sinner_personality
  • DLC Rights of Man.png Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One of the following at random:
      • Province Trøndelag:
        • Set country flag homosexual_ruler
      • Province Trier:

Option conditions

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • All of:
      • Is male
      • None of:
        • Country flag homosexual_ruler is set
    • All of:
      • Is female
      • Country flag homosexual_ruler is set
Event button 547.png
She obviously has talents. Let us put her to work.
  • Lose Prestige.png 5 prestige
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • If:
    • Limited to:
      • Gold Icon.png Monthly income is at least 25 ducats
    • Gain skill 3 female Spymaster advisor (50% cheaper to employ)
  • If:
    • Limited to:
      • None of:
        • Gold Icon.png Monthly income is at least 25 ducats
    • Gain skill 2 female Spymaster advisor (50% cheaper to employ)
  • Clear country flag homosexual_ruler

Event trigger.pngEnabled if: Enabled if:

  • At least one of:
    • All of:
      • Is female
      • None of:
        • Country flag homosexual_ruler is set
    • All of:
      • Is male
      • Country flag homosexual_ruler is set
Event button 547.png
He obviously has talents. Let us put him to work.
  • Lose Prestige.png 5 prestige
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • If:
    • Limited to:
      • Gold Icon.png Monthly income is at least 25 ducats
    • Gain skill 3 male Spymaster advisor (50% cheaper to employ)
  • If:
    • Limited to:
      • None of:
        • Gold Icon.png Monthly income is at least 25 ducats
    • Gain skill 2 male Spymaster advisor (50% cheaper to employ)
  • Clear country flag homosexual_ruler

Event trigger.pngAlways enabled:

Event button 547.png
It would not look good.
  • (custom tooltip - delete this line)
  • Clear country flag homosexual_ruler

id

Msg event.pngA Night to Remember


[Root.Monarch.GetTitle] [Root.Monarch.GetName] is well know – or infamous, rather – for [Root.Monarch.GetHerHis] indulgent nature and lavish lifestyle. While our administrators often complain about this drain on governmental funds, knowing how to arrange impressive parties is a resource in itself. [Root.Monarch.GetName] has made our [Root.GovernmentName] many friends through [Root.Monarch.GetHerHis] balls and banquets. Now [Root.Monarch.GetSheHe] is planning another grand event, however, the guest of honor is yet to be decided.


 
Trigger conditions
  • ruler_has_personality = drunkard_personality
  • DLC Rights of Man.png Rights of Man is active
  • Any neighbouring country:
    • Is not a subject nation
    • None of:
      • is_rival = ROOT
    • None of:
      • is_enemy = ROOT
    • None of:
      • Is the junior partner in a personal union with (Our country)
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random neighbouring country:
      • Limited to:
        • Is not a subject nation
        • None of:
          • is_rival = ROOT
        • None of:
          • is_enemy = ROOT
        • None of:
          • Is the junior partner in a personal union with (Our country)
      • Save as event target named invitee_1
    • One random neighbouring country:
      • Limited to:
        • Is not a subject nation
        • None of:
          • is_rival = ROOT
        • None of:
          • is_enemy = ROOT
        • None of:
          • Is the junior partner in a personal union with (Our country)
        • None of:
          • Event target invitee_1:
            • Is (Previously mentioned country)
      • Save as event target named invitee_2
    • One random neighbouring country:
      • Limited to:
        • Is not a subject nation
        • None of:
          • is_rival = ROOT
        • None of:
          • is_enemy = ROOT
        • None of:
          • Is the junior partner in a personal union with (Our country)
        • None of:
          • Event target invitee_1:
            • Is (Previously mentioned country)
        • None of:
          • Event target invitee_2:
            • Is (Previously mentioned country)
      • Save as event target named invitee_3

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
[invitee_1.Monarch.GetTitle] [invitee_1.Monarch.GetName] of [invitee_1.GetName] enjoys a good celebration.
  • Event target invitee_1:
    • Gain opinion modifier “Grateful for Invitation” towards (Our country)

Event trigger.pngEnabled if: Enabled if:

  • An event target named invitee_2 has been saved
Event button 547.png
We should try to impress [invitee_2.Monarch.GetName], the [invitee_2.Monarch.GetTitle] of [invitee_2.GetName].
  • Event target invitee_2:
    • Gain opinion modifier “Grateful for Invitation” towards (Our country)

Event trigger.pngEnabled if: Enabled if:

  • An event target named invitee_3 has been saved
Event button 547.png
Let's improve relations with [invitee_3.GetName] by inviting [invitee_3.Monarch.GetTitle] [invitee_3.Monarch.GetName].
  • Event target invitee_3:
    • Gain opinion modifier “Grateful for Invitation” towards (Our country)

Event trigger.pngAlways enabled:

Event button 547.png
They are all such bores! The event will be better without them.
  • (custom tooltip - delete this line)

id

Msg event.pngTurning a Profit


While the greed of [Root.Monarch.GetTitle] [Root.Monarch.GetName] has certainly hurt our nation's economy, [Root.Monarch.GetHerHis] endless pursuit of quick money is not always fruitless. Sometimes the business ventures [Root.Monarch.GetSheHe] invests in pay off and today is such a day.


 
Trigger conditions
  • ruler_has_personality = greedy_personality
  • DLC Rights of Man.png Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Living in the moment can be sweet indeed!
  • If:
    • Limited to:
      • Gold Icon.png Monthly income is at least 30 ducats
    • Gain Gold Icon.png ducats equal to 0.25 years of income
  • If:
    • Limited to:
      • None of:
        • Gold Icon.png Monthly income is at least 30 ducats
    • Gain Gold Icon.png 90 ducats
id

Msg event.pngAn Iron Fist


[Root.Monarch.GetTitle] [Root.Monarch.GetName] has been displeased with the latest reports from our province [lazy_province.GetName]. [Root.Monarch.GetSheHeCap] is certain that the worthless peasants are to blame. Perhaps we shall make an example of some of them in order to encourage the rest to work harder?


 
Trigger conditions
  • ruler_has_personality = cruel_personality
  • DLC Rights of Man.png Rights of Man is active
  • Any owned province:
    • None of:
      • Has province modifier “Cruel Overlord”
    • is_state = yes
    • Is not the country's capital
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • None of:
          • Has province modifier “Cruel Overlord”
        • is_state = yes
        • Is not the country's capital
      • Save as event target named lazy_province

Event button 547.png
Show them the price of sloth!
  • Event target lazy_province:
    • Gain Production.png 2 base production
    • Gain province modifier “Cruel Overlord” for 3650 days
Event button 547.png
We cannot risk an uprising, then no one would be working.
  • (custom tooltip - delete this line)
id

Msg event.pngEmployer of the Decade


[Root.Monarch.GetTitle] [Root.Monarch.GetName] is not always easy to deal with – [Root.Monarch.GetHerHis] thoughtless approach and total lack of discretion has offended many throughout the years. However, there is one group of people who appreciate [Root.Monarch.GetName]'s naivety. [Root.Monarch.GetHerHisCap] advisors have realized that our [Root.Monarch.GetTitle] is easy to persuade and gets excited about almost any proposition. As they are so content we have been able to lower their salaries somewhat. It is not as if we haven't got plenty of brilliant candidates waiting in line!



 
Trigger conditions
  • ruler_has_personality = naive_personality
  • None of:
    • Has ruler modifier “Naive Employer”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
A little competition will only make them work harder!
  • Gain ruler modifier “Naive Employer” for -1 days
id

Msg event.pngSaved by [Root.Monarch.GetHerHisCap] Nerves


This has gone too far, but what else could we expect from the scoundrel [assassination_nation.Monarch.GetTitle] [assassination_nation.Monarch.GetName] of [assassination_nation.GetName]? Last night, our [Root.Monarch.GetTitle] [Root.Monarch.GetName] survived an assassination attempt by the skin of [Root.Monarch.GetHerHis] teeth. For once we give thanks for [Root.Monarch.GetHerHis] skittish disposition, because without it the poisoned dagger surely would have found its target. The guards managed to capture the would-be killer and after some encouragement from our interrogator, we now know exactly whom to blame...


 
Trigger conditions
  • ruler_has_personality = craven_personality
  • DLC Rights of Man.png Rights of Man is active
  • Any known country:
    • None of:
      • reverse_has_opinion = {
   who = ROOT
   value = 0
}
    • None of:
      • Our country:
        • has_casus_belli = {
   type = cb_insult
   target = PREV
}
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random neighbouring country:
      • Limited to:
        • None of:
          • reverse_has_opinion = {
   who = ROOT
   value = 0
}
        • None of:
          • Our country:
            • has_casus_belli = {
   type = cb_insult
   target = PREV
}
      • Save as event target named assassination_nation
    • If:
      • Limited to:
        • None of:
          • An event target named assassination_nation has been saved
      • One random known country:
        • Limited to:
          • None of:
            • reverse_has_opinion = {
   who = ROOT
   value = 0
}
          • None of:
            • Our country:
              • has_casus_belli = {
   type = cb_insult
   target = PREV
}
        • Save as event target named assassination_nation

Event button 547.png
A dagger to the back? We will not take this insult lightly!
  • Gain Diplomatic Insult casus belli against event target assassination_nation for 36 months
id

Msg event.pngAn Accidental Compliment


During a banquet our [Root.Monarch.GetTitle] [Root.Monarch.GetName] got into a discussion about food and sweet delicacy. While most of the involved parties remained steadfast in their assessment, arguing the strength of the local cuisine, the [Root.Monarch.GetTitle] made an awkward statement when [Root.Monarch.GetSheHe] let slip [Root.Monarch.GetHerHis] opinion - 'I always thought [cool_neighbor_country.GetName] had the best cheese platters! Ours are completely tasteless by comparison!'

While our chef was gravely insulted, [cool_neighbor_country.Monarch.GetTitle] [cool_neighbor_country.Monarch.GetName] of [cool_neighbor_country.GetName] must have had spies present at the event as one of [cool_neighbor_country.Monarch.GetHerHis] emissaries later delivered us a large crate of cheese, completely free of cost.



 
Trigger conditions
  • ruler_has_personality = loose_lips_personality
  • Any neighbouring country:
    • None of:
      • Is at war with (Our country)
    • None of:
      • Is allied to (Our country)
    • None of:
      • is_rival = ROOT
    • Religion group is same as (Our country)
    • Is not in a regency
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random neighbouring country:
      • Limited to:
        • None of:
          • Is at war with (Our country)
        • None of:
          • Is allied to (Our country)
        • None of:
          • is_rival = ROOT
        • Religion group is same as (Our country)
        • Is not in a regency
      • Save as event target named cool_neighbor_country

Event button 547.png
Oh, that oblivious [Root.Monarch.GetName]!
  • (custom tooltip - delete this line)
  • Event target cool_neighbor_country:
    • Gain opinion modifier “Approves of Compliment” towards (Our country)
id

Msg event.png[Root.GetName]'s Finest


For the armies of our great [Root.GovernmentName], nothing but the finest [Root.GetAdjective] soldiers will do! [Root.Monarch.GetTitle] [Root.Monarch.GetName] has spent many sleepless nights pondering the future of our military and has concluded that we need to set higher standards. While the number of available men would certainly be smaller as a result, we could expect more of our soldiers in battle.



 
Trigger conditions
  • ruler_has_personality = obsessive_perfectionist_personality
  • None of:
    • Has ruler modifier “Military Perfectionism”
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Indeed, we shall have quality over quantity!
  • Gain ruler modifier “Military Perfectionism” for -1 days
Event button 547.png
We cannot afford to turn able-bodied men away.
  • (custom tooltip - delete this line)
  • Lose Prestige.png 5 prestige
id

Msg event.pngAdvising an Advisor


Everybody knows that the [Root.Monarch.GetTitle] isn't very popular among the members of the court. While most people tolerate [Root.Monarch.GetHerHis] vindictive persona, likely out of fear of any other behavior, one advisor has recently had more than one dispute with our ruler. Stating unconvincingly that 'it is strictly business', $TREASURER$$NATURAL_SCIENTIST$$PHILOSOPHER$$ARTIST$$THEOLOGIAN$$MASTER_OF_MINT$$INQUISITOR$ is now threatening to leave court. However, there is a language all administrators understand...



 
Trigger conditions
  • ruler_has_personality = malevolent_personality
  • has_adm_advisor = yes
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Let our money talk.
  • (custom tooltip - delete this line)
  • Lose Gold Icon.png 50 ducats
Event button 547.png
We don't need $TREASURER$$NATURAL_SCIENTIST$$PHILOSOPHER$$ARTIST$$THEOLOGIAN$$MASTER_OF_MINT$$INQUISITOR$.
  • reduce_meritocracy_effect = yes
  • Lose Administrative power.png 5 administrative power
  • remove_advisor_adm_effect = yes
id

Msg event.pngA Call to Arms


The name [Root.Monarch.GetName] is known far beyond the borders of our [Root.GovernmentName]. Not only is she our exalted [Root.Monarch.GetTitle] – she is also famous for her military prowess. Up until now she has been contributing from the safety of the war room, however, there are voices who call for her presence on the battlefield. They increase in number as well as in strength for every passing day.


 
Trigger conditions
  • Is female
  • Ruler is a Ruler general general
  • DLC Rights of Man.png Rights of Man is active
  • At least one of:
    • ruler_has_personality = bold_fighter_personality
    • ruler_has_personality = tactical_genius_personality
    • ruler_has_personality = inspiring_leader_personality
    • Ruler's Military power.png military skill is at least 5
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We will follow her until the grave!
  • (custom tooltip - delete this line)
  • If:
    • Limited to:
      • Ruler's Military power.png military skill is at least 1
      • None of:
        • Ruler's Military power.png military skill is at least 2
    • convert_female_ruler_to_general = 10
  • If:
    • Limited to:
      • Ruler's Military power.png military skill is at least 2
      • None of:
        • Ruler's Military power.png military skill is at least 3
    • convert_female_ruler_to_general = 20
  • If:
    • Limited to:
      • Ruler's Military power.png military skill is at least 3
      • None of:
        • Ruler's Military power.png military skill is at least 4
    • convert_female_ruler_to_general = 30
  • If:
    • Limited to:
      • Ruler's Military power.png military skill is at least 4
      • None of:
        • Ruler's Military power.png military skill is at least 5
    • convert_female_ruler_to_general = 40
  • If:
    • Limited to:
      • Ruler's Military power.png military skill is at least 5
      • None of:
        • Ruler's Military power.png military skill is at least 6
    • convert_female_ruler_to_general = 50
  • If:
    • Limited to:
      • Ruler's Military power.png military skill is at least 6
    • convert_female_ruler_to_general = 70
Event button 547.png
We cannot risk the life of our [Root.Monarch.GetTitle].
  • (custom tooltip - delete this line)
id

Msg event.pngA Call to Arms


The name of [Root.Heir.GetName] is known by everyone of importance in our [Root.GovernmentName], as she is our [Root.Monarch.GetTitle]'s heir. While less people know, it remains just as true – our heir possesses an impressive military prowess. Up until now she has been contributing from the safety of the war room, however, there are voices who call for her presence on the battlefield. They increase in number as well as as strength for every passing day.



 
Trigger conditions
  • Has a female heir
  • Heir is at least 15 years old
  • is_heir_leader = no
  • At least one of:
    • heir_has_personality = bold_fighter_personality
    • heir_has_personality = tactical_genius_personality
    • heir_has_personality = inspiring_leader_personality
    • heir_mil = 5
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We will follow her until the grave!
  • (custom tooltip - delete this line)
  • If:
    • Limited to:
      • heir_mil = 1
      • None of:
        • heir_mil = 2
    • convert_female_heir_to_general = 10
  • If:
    • Limited to:
      • heir_mil = 2
      • None of:
        • heir_mil = 3
    • convert_female_heir_to_general = 20
  • If:
    • Limited to:
      • heir_mil = 3
      • None of:
        • heir_mil = 4
    • convert_female_heir_to_general = 30
  • If:
    • Limited to:
      • heir_mil = 4
      • None of:
        • heir_mil = 5
    • convert_female_heir_to_general = 40
  • If:
    • Limited to:
      • heir_mil = 5
      • None of:
        • heir_mil = 6
    • convert_female_heir_to_general = 50
  • If:
    • Limited to:
      • heir_mil = 6
    • convert_female_heir_to_general = 70
Event button 547.png
We cannot risk the life of our [Root.Monarch.GetTitle]'s heir.
  • (custom tooltip - delete this line)

Footnotes[edit]

  1. These events can be found in /Europa Universalis IV/events/PersonalityEvents.txt