- See also: Ruler
Rulers of AI nations will have personalities that determine how they act. The particular personality assigned to each ruler is strongly correlated with the category of their highest skill, with administrative, diplomatic, and military skill leading to administrator, diplomat, and militaristic personalities respectively. Knowledge of this can help players predict the personality of an upcoming heir.
The ruler personality types are as follows:
- Administrator: They will seek to improve their economy by any means available, but are less prone towards war unless it furthers their trade interests.
- Balanced: They will try to strike a balance between war, diplomacy and trade, and cannot be counted on to behave in any one particular way.
- Colonialist: Their interests lie in overseas expansion and they will prefer to maintain good relations with their neighbors at home.
- Diplomat: They will seek out powerful friends and attempt to expand diplomatically, but are far less likely to go to war unless they are reclaiming lost territory.
- Diplomatic rulers will try to maintain good relations with neighbors, and their diplomats will be preoccupied with improving relations rather than fabricating claims on their neighbors. They will try to expand through diplomatic vassalization if possible, often breaking alliances with larger nations just to free up relation slots for that purpose. The strong desire for peace even gives them a much higher tolerance for other nations that hold their core provinces. Alliances between great powers are frequently due to the actions of diplomatic rulers.
- Militarist: They will seek to expand aggressively at the expense of their neighbors and are far more likely to go to war.
- Militarist rulers will relentlessly fabricate claims on neighboring provinces and launch wars of conquest. They prefer to ally countries with strong militaries that can aid them in war. They are more likely to hold the wants your provinces negative opinion on other nations, both in terms of the number of provinces desired and the magnitude of the negative opinion. Even when negotiating peace deals, they will be inclined to demand more from their opponents, and will frequently accumulate large amounts of aggressive expansion as a result of this.
|Available only with the Rights of Man DLC enabled.|
Rulers, including heirs and consorts, gain character traits that grant bonuses or penalties as well as determine AI behavior. These traits can also influence events by adding trait specific options. Only the traits of the current ruler affect the nation.
The first trait is received upon reaching adulthood at the age of 15, the second after actively ruling for 10 years, and the third after ruling for an additional 15 years. A timer-chart shows the time left for the next trait to appear (if there is one).
- A player can assign some traits while designing a custom nation without entirely fulfilling some of the minor prerequisites, thereby bypassing them.
- The trait type column is just for convenience and does not apply any further restrictions on trait choices (other than what is written in the prerequisites column).
|Trait||Effect||AI modifier||Prerequisites & Weight modifiers||Description|
|Architectural Visionary||−10% Construction cost||
||Obsessive Perfectionist||This ruler is an Architectural Visionary. Improving the infrastructure is a necessity for any state of our age and this ruler is the one who can do it. Grand visions coupled with a great understanding and talent for keeping costs down makes this ruler a great asset to us.|
|Calm||−10% Stability cost||
||This ruler is Calm. By never losing temper or face our ruler will both inspire by example and be able to take well-thought-through decisions, allowing us to recover more quickly from any crisis the world might throw at us.|
|Conqueror||−5 Years of separatism||
||This ruler is a conqueror. We will be able to incorporate new lands into our realm more efficiently under this regime.|
|Fertile||+50% Chance of new heir||
||This ruler is Fertile. Due to the natural predisposition of our ruler to have many children we are at little risk to be without an heir for long.|
|Free Thinker||−5% Idea cost||This ruler is a Free Thinker. Unbound by strict doctrines our ruler encourages everyone to try new things and reason freely about where to take our great country in the future.|
|Incorruptible||−0.05 Yearly corruption||
||This ruler is Incorruptible. In many ways building a modern state is a constant battle against corruption. State officials are always tempted to take bribes and wanting to care for your friends and relatives is a natural human instinct. By firmly rejecting all such notion and fighting it with contempt our ruler sets an example for the entire country to follow.|
|Industrious||+10% Goods produced modifier||This ruler is Industrious. Never content to rest and through increasingly long work days our ruler is constantly managing the details of every province in the realm to maximize the output and collected revenue for all resources under state control.|
|Just||−2 National unrest||
||Cruel||This ruler is Just. Due to a keen understanding of the many laws and customs of his realm our subjects trust us to rule rightfully and justly.|
|Lawgiver||−0.05 Monthly autonomy||This ruler is a Lawgiver. Legislation is what builds up and unites a realm. Our ruler is intent on reducing the hundreds of laws and customs of the various part of our realm to create a more centralized and just set of laws.|
|Midas Touched||+10% National tax modifier||This ruler is Midas-Touched. The talent to make every project profitable is a great asset to the ruler of a country. Our state coffers shall never want for money as long as our ruler remains.|
|Pious||+1 Yearly devotion||
|This ruler is Pious. Religiously devoted, spiritual and religious our ruler ensures that our state will not lose its course and inspire confidence in our faith.|
||This ruler is Righteous. Our people will be less likely to question our authority as they know that a righteous ruler always has their best interest in mind.|
|Scholar||−5% Technology cost||This ruler is a Scholar. The ambition to learn about the world and the governing principles of men and nature makes our ruler able to understand and implement new technology much more efficiently than would otherwise be possible.|
||This ruler is Tolerant. Religious minorities will thrive during our regime.|
|Well Advised||+1 Possible advisors||
||This ruler is Well-Advised. Always ready to listen to the wise council of others our ruler attracts a greater number of people to our court and cabinet.|
|Well Connected||−20% Advisor cost||
||This ruler is Well Connected. Our court and cabinet benefits from the wide network among the great minds of this era of our ruler.|
|Zealot||+1% Missionary strength||
|This ruler is a Zealot. Being fanatically devoted to the true faith allows our ruler to inspire more people to convert and join the state religion.|
|Benevolent||−5% Liberty desire in subjects||
||This ruler is Benevolent. Being seen as wanting to do good is a great asset when it comes to keeping our subjects calm.|
|Careful||−10% Aggressive expansion impact||
||This ruler is Careful. By carefully navigating around the various unspoken rules in interstate relations our monarch is able to lessen the impact of our actual transgressions.|
|Charismatic Negotiator||+1 Diplomatic reputation||
||This ruler is a Charismatic Negotiator. Through personal involvement in state diplomacy and negotiations our ruler is able to make others see things our way more often than would otherwise be possible.|
|Entrepreneur||+10% Trade efficiency||
||Indulgent||This ruler is an Entrepreneur. By seeing the potential for new projects in any obstacle or opportunity our ruler contributes to an ever growing number of projects to bolster our economy.|
|Expansionist||+15 Global settler increase||
||This ruler is an Expansionist. Our ruler is personally invested in the claiming and settlement of new lands and is dedicated to ensure that colonial expansion remain a top priority for our state.|
|Intricate Webweaver||+30% Spy network construction||
||This ruler is an Intricate Web-Weaver. Constantly hatching new plots our ruler is able to personally take on a great part of the responsibility for foreign intelligence.|
|Kind-Hearted||−0.05 Monthly war exhaustion||
||This ruler is Kind-Hearted. A great interest in the common men and women of the realm has made our ruler well-loved and our country more resistant to harsh times in general and the ravages of war in particular.|
|Navigator||+10% Ship durability||
||This ruler is a Navigator. Personal involvement in everything from the curriculum for officers to the procurement of good charts and the rules and laws for shipping ensures that our ships aren't lost as often as those of our neighbors.|
|Secretive||+20% Foreign spy detection||
||Loose Lips||This ruler is Secretive. A natural instinct to keep doors closed and letters encrypted trickles down and will make our entire government harder to infiltrate for our enemies.|
|Silver Tongue||+20% Improve relations||
||This ruler is considered to have a Silver Tongue. In our communication with other state our ruler is able to present our past actions in much more favorable lighting. Once our neighbors see the reasons for our actions they are much more likely to forgive us in the long run for any transgressions.|
|Bold Fighter||+1 Land leader shock||
||Careful||This ruler is a Bold Fighter. Believing Shock to be of great importance on the battlefield our ruler is never fearful of the consequences and encourages everyone to lead their troops right into the midst of the enemy should the situation require it.|
|Fierce Negotiator||−25% Mercenary maintenance||
||This ruler is a Fierce Negotiator. We will have an easier time convincing mercenary captains to fight for our cause for less pay than they would otherwise demand.|
|Inspiring Leader||+5% Morale of armies||
||Our ruler is an Inspiring Leader. Great personal leadership can lead to even the most cowardly men to finding their courage.|
|Martial Educator||−1% Yearly army tradition decay||This ruler is a Martial Educator. Under the current regiment the education and training of our officer corps is one of our highest priorities.|
||This ruler is Strict. Due to taking a great interest in the behavior of the troops our ruler is able to instill a strict sense of discipline in everyone in our ranks, from the lowest to the highest.|
|Tactical Genius||+1 Land leader maneuver||
||This ruler is a Tactical Genius. A great personal interest and investment in battlefield maneuvers and feints will result in a much greater interest and experience in these matters for all our generals.|
|Immortal||Ruler won't die of old age||Only for games converted from Crusader Kings II, or in the nation designer||This ruler has found a way to cheat death and potentially live forever. While immune to disease and old age, they may still die from physical violence.|
|Available only with the Rights of Man DLC enabled.|
Military leaders may gain a singular trait after participating in a battle (regardless of its outcome). The chances of getting a trait are increased the higher the army tradition or navy tradition gained in that battle.
While most traits can be gained without fulfilling any prior requirements, a few require the presence (as well composition) of particular unit types within the army/fleet before one may be gained.