Persia

Primary culture
Capital province
Government
State religion
Technology group
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- +15% Morale of armies
- +15% Cavalry combat ability
- +15% National manpower modifier
Encourage Persian Rug Production
- +10% Goods produced modifier
- +5% Discipline
- +20% Caravan power
- +5% Production efficiency
- +1 Yearly prestige
- +10% Manpower recovery speed
- +10% National tax modifier
- +5% Recover army morale speed
- For the subcontinent, see Persia (subcontinent).
- For the region, see Persia (region).
Persia is formable in 1444 and an existing nation in 1501 located in western Asia. Historically, the state of Persia was formed in the early 16th century by the Safavid dynasty and their Qizilbash (half tribe; half "military quasi-order") supporters. After the initial military success Persia went on the defensive. During the reign of Abbas the Great the process of modernization of the state began, though this stopped after the fall of the subsequent Afsharid dynasty. Subsequent governments of Persia lost possessions in the east, west and north.
Formation[edit | edit source]
Form Persian Nation
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
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Effects
The country:
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- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Missions[edit | edit source]
- Main article: Persian missions
Events[edit | edit source]
- Main article: Persian events
Persian historical events focus on the various Ottoman-Safavid wars as well as the political reforms & turmoil faced by the empire in its later stages.
Strategy[edit | edit source]

Depending on the country used and position you are in, your path as Persia will differ.
The Persian mission tree is fairly powerful, especially regarding permanent claims as well as gaining permanent modifiers applicable for the remainder of the game. It is therefore advised to carefully map out one's progress given these powerful bonuses. Moreover, be sure to analyse the "national decisions" for those that provide permanent modifiers valid until the end of the game. Some require certain provinces in order to take the decision, for example "Rekindling the Royal Fires" which provide a substantial +20% increase in manpower in true faith provinces.
To form Persia it's suggested to start as Ajam, which is generally the easiest path. Also, Persia is the tag most suitable to convert to Zoroastrianism and gain from its unique bonuses, especially coupled with the deus vult from Religious ideas as no one in the world will share its religion.
Make sure Afghanistan is defeated as early as possible and Herat taken. If they are left alone, they often will grow and be quite powerful. After you have taken care of the minors in the area, you can expand in many directions. Expanding into
Afghanistan and
Baluchistan have the benefit of having Iranian Cultures. You can expand into the Caucasus and either vassalize the Christians, or annex them to strengthen the Dhimmi estate. Make sure you expand north before Russia gets there.
Expanding West though, is most fun. You can play the Ottomans and
Mamluks against each other in their battle for Syria, while you bite off chunks of Mesopotamia. Many of these provinces have Kurdish Culture, but for the Arab provinces, you can convert them to any of the Iranian cultures. If the Mamluks end up winning over the
Ottomans, a good late game ally is
Spain, since they often rival the
Mamluks.
Make sure you convert all provinces to Shia, besides maybe Yazd. The Zoroastrians usually don't cause problems. When expanding west into Mesopotamia, don't forget to build good forts. Unlike the mountainous plateau of Persia Proper, Mesopotamia's flat terrain makes it really easy for enemies to roll over.
An alternative is to build Persia into the premiere Trade power in Asia. Once formed, Persia has the optimal position to monopolize high value silk Trade Nodes as well as other key nodes in Arabia and Africa. Conquer the East African Coast, Arabia and Central Asia to transfer a significant trade income into the Persian Node. Using trade companies and the Trade idea group Persia can build a very healthy early game trade income. If the player is playing tall this base can be built into a massive 400/month income without too much additional conquest. If the player wishes to play a more conquest oriented game Persia is optimally suited for this as well. After formation Persia will have some tough wars to fight and substantial development to stay modern. If the player waits till around 1530 to launch major offensive operations they will be on par with those in the West and 2 tech levels ahead of those in the East. Don't attack in the West and try to build a long term alliance with either the Mamluks or Ottomans. Slowly reduce the Timurids or whoever controls the Eastern Iranian area. After that roll into India. India should be controlled by 5 or 6 nations that have big outdated armies. Defeat them and take a few provinces but mainly take money. Rinse and repeat until you control the whole sub-continent. At this point your trade income will be extremely high and you can do whatever you want going forward.
Achievements[edit | edit source]
Eastern technology group ![]() |
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Muslim technology group ![]() |
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Indian technology group ![]() |
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Chinese technology group ![]() |
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Nomadic technology group ![]() |
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Central African technology group ![]() |
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East African technology group ![]() |
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Muslim technology group ![]() |
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West African technology group ![]() |
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Eastern technology group ![]() |
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Anatolian technology group ![]() |
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Muslim technology group ![]() |
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Mesoamerican technology group ![]() |
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Polynesian technology group ![]() |
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