Persia

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Kingdom rankPersia
Persia.png
Primary culture
Persian (Iranian)

Capital province
Tabriz (416)

Government
Feudal Theocracy

State religion
ShiaShiite.png

Technology group
MuslimMuslim technology group
Persian ideas
Traditions.png Traditions:
+10% Morale of armies
+15% Cavalry combat ability

National manpower modifier.png The Qizilbash

+15% National manpower modifier

Goods produced modifier.png Encourage Persian Rug Production

+10% Goods produced modifier

Discipline.png Found the Ghulams

+5% Discipline

Caravan power.png Improve the Silk Road

+20% Caravan power

Production efficiency.png Encouraged Art

+5% Production efficiency
+1 Yearly prestige

Manpower recovery speed.png Promotion of Irrigation

+10% Manpower recovery speed

National tax modifier.png Increase the Crown Lands

+10% National tax modifier

Idea bonus.png Ambition:

+5% Recover army morale speed
For the subcontinent, see Persia (subcontinent).
For the region, see Persia (region).

Persia is a formable in 1444 and an existing nation in 1501 located in western Asia. Historically, the state of Persia was formed in the early 16th century by the Safavid dynasty and their Qizilbash (half tribe; half "military quasi-order") supporters. After the initial military success Persia went on the defensive. During the reign of Abbas the Great the process of modernization of the state began, though this stopped after the fall of the subsequent Afsharid dynasty. Subsequent governments of Persia lost possessions in the east, west and north.

Formation[edit]

Execute decision.pngForm Persian Nation


At the mere age of 15, $MONARCH$ has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.


 
Potential requirements Allow

Effects
  • Change country to Flag of Persia Persia
  • Gain new missions
  • Leaves the Holy Roman Empire, unless an elector or the emperor
  • Change government to Government monarchy.png Feudal Theocracy and rank to Empire rank Empire
  • Gain a permanent claim on every non-core province of the Persia region that it does not own
  • Gain country modifier “Increased Centralization” for 20 years, with the following effects:
    • Autonomy.png−0.05 Monthly autonomy change
    • National unrest.png+1 National unrest
  • Gain Prestige.png25 prestige
  • Change primary culture to Persian
  • Trigger event Msg event.pngevent New Traditions & Ambitions
Provinces in red must be owned and cored to form Persia. One green and one orange province must be owned and cored. Shaded provinces are permanently claimed after formation.

Events[edit]

Main article: Persian events

Persian historical events focus on the various Ottoman-Safavid wars as well as the political reforms & turmoil faced by the empire in its later stages.

Strategy[edit]

Have a good strategy for Persia?
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Achievements[edit]

This is Persia! icon
Form Persia and own Egypt, Anatolia and Greece as core provinces.
Country guides

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