Persia

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Kingdom rankPersia
Persia.png
Primary culture
Persian (Iranian)

Capital province
Tabriz (416)

Government
Feudal Theocracy Government monarchy.png

State religion
ShiaShiite.png

Technology group
MuslimMuslim technology group
Persian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+15% Morale of armies
+15% Cavalry combat ability

National manpower modifier.png The Qizilbash

+15% National manpower modifier

Goods produced modifier.png Encourage Persian Rug Production

+10% Goods produced modifier

Discipline.png Found the Ghulams

+5% Discipline

Caravan power.png Improve the Silk Road

+20% Caravan power

Production efficiency.png Encourage Art

+5% Production efficiency
+1 Yearly prestige

Manpower recovery speed.png Promotion of Irrigation

+10% Manpower recovery speed

National tax modifier.png Increase the Crown Lands

+10% National tax modifier

Idea bonus.png Ambition:

+5% Recover army morale speed
For the subcontinent, see Persia (subcontinent).
For the region, see Persia (region).

Persia is formable in 1444 and an existing nation in 1501 located in western Asia. Historically, the state of Persia was formed in the early 16th century by the Safavid dynasty and their Qizilbash (half tribe; half "military quasi-order") supporters. After the initial military success Persia went on the defensive. During the reign of Abbas the Great the process of modernization of the state began, though this stopped after the fall of the subsequent Afsharid dynasty. Subsequent governments of Persia lost possessions in the east, west and north.

Formation[edit | edit source]

id

Execute decision.pngForm Persian Nation


At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

Flag of Persia Persia does not exist The country:


Effects

The country:


  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision
Provinces in red must be owned and cored to form Persia. One green and one orange province must be owned and cored. Shaded provinces are permanently claimed after formation.

Missions[edit | edit source]

Main article: Persian missions

Events[edit | edit source]

Main article: Persian events

Persian historical events focus on the various Ottoman-Safavid wars as well as the political reforms & turmoil faced by the empire in its later stages.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Persia. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Depending on the country used and position you are in, your path as Persia will differ.

The Persian mission tree is fairly powerful, especially regarding permanent claims as well as gaining permanent modifiers applicable for the remainder of the game. It is therefore advised to carefully map out one's progress given these powerful bonuses. Moreover, be sure to analyse the "national decisions" for those that provide permanent modifiers valid until the end of the game. Some require certain provinces in order to take the decision, for example "Rekindling the Royal Fires" which provide a substantial +20% increase in manpower in true faith provinces.

To form Persia it's suggested to start as Flag of Ajam Ajam, which is generally the easiest path. Also, Persia is the tag most suitable to convert to Zoroastrianism and gain from its unique bonuses, especially coupled with the deus vult from Religious ideas as no one in the world will share its religion.

Make sure Flag of Afghanistan Afghanistan is defeated as early as possible and Herat taken. If they are left alone, they often will grow and be quite powerful. After you have taken care of the minors in the area, you can expand in many directions. Expanding into Flag of Afghanistan Afghanistan and Flag of Baluchistan Baluchistan have the benefit of having Iranian Cultures. You can expand into the Caucasus and either vassalize the Christians, or annex them to strengthen the Dhimmi estate. Make sure you expand north before Russia gets there.

Expanding West though, is most fun. You can play the Flag of Ottomans Ottomans and Flag of Mamluks Mamluks against each other in their battle for Syria, while you bite off chunks of Mesopotamia. Many of these provinces have Kurdish Culture, but for the Arab provinces, you can convert them to any of the Iranian cultures. If the Mamluks end up winning over the Flag of Ottomans Ottomans, a good late game ally is Flag of Spain Spain, since they often rival the Flag of Mamluks Mamluks.

Make sure you convert all provinces to Shia, besides maybe Yazd. The Zoroastrians usually don't cause problems. When expanding west into Mesopotamia, don't forget to build good forts. Unlike the mountainous plateau of Persia Proper, Mesopotamia's flat terrain makes it really easy for enemies to roll over.

An alternative is to build Persia into the premiere Trade power in Asia. Once formed, Persia has the optimal position to monopolize high value silk Trade Nodes as well as other key nodes in Arabia and Africa. Conquer the East African Coast, Arabia and Central Asia to transfer a significant trade income into the Persian Node. Using trade companies and the Trade idea group Persia can build a very healthy early game trade income. If the player is playing tall this base can be built into a massive 400/month income without too much additional conquest. If the player wishes to play a more conquest oriented game Persia is optimally suited for this as well. After formation Persia will have some tough wars to fight and substantial development to stay modern. If the player waits till around 1530 to launch major offensive operations they will be on par with those in the West and 2 tech levels ahead of those in the East. Don't attack in the West and try to build a long term alliance with either the Mamluks or Ottomans. Slowly reduce the Flag of Timurids Timurids or whoever controls the Eastern Iranian area. After that roll into India. India should be controlled by 5 or 6 nations that have big outdated armies. Defeat them and take a few provinces but mainly take money. Rinse and repeat until you control the whole sub-continent. At this point your trade income will be extremely high and you can do whatever you want going forward.

Achievements[edit | edit source]

This is Persia! icon
Form Persia and own Egypt, Anatolia and Greece as core provinces.
Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem Karabakh.png Karabakh
Muslim technology group Muslim.png Afghanistan.png Afghanistan Ajam.png Ajam Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Hormuz.png Hormuz Oman.png Oman Mushasha.png Mushasha Timurids.png Timurids Qara Qoyunlu.png Qara Qoyunlu
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Uzbek.png Uzbek Mongolia.png Mongolia

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche