The Peasants' War
The Peasants' War The Peasantry's unmet demand for economic, religious and political amendments has lead to violent revolts erupting across our nation.
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The Peasants' War[1] is a general disaster that can occur in all countries during the ‘Age of Discovery’ that have low national manpower reserve and negative stability.
Contents
Prerequisites[edit]
It is currently the ‘Age of Discovery’ and the country:
- is a theocracy or a monarchy.
- is not a celestial empire or steppe nomads.
- is not a subject nation other than a tributary state.
- owns at least 5 cities.
- does not have doom.
- did not have this disaster before.
If these prerequisites are met, the monthly progress can begin.
Monthly progress starts if | Monthly progress halts if | ||||||||||||||||
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this country:
Note: If the requirements for progress are fulfilled, then it is at least 1% due to stability. |
at least one of the following is true for this country: |
Start[edit]
If the progress reaches 100%, the disaster will start with the following event
Peasants' War
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
The peasantry has for some time demanded economic, religious and political amendments. Their dissatisfaction has grown to such an extent that violent revolts are becoming a common day practice. Even though there is no central leadership and they lack proper armament, the peasants have still managed to pose a challenge to the authority. Several important buildings, both religious and other, have been burnt and plundered as a protest.
While the disaster is ongoing the country gets:
Also the following events are triggered by a monthly pulse.
Monthly events[edit]
The weight that no event is triggered is 1000 and for each monthly event it is 100.
Peasant Protests
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
Regional revolts and protests are erupting all over our nation. Furious peasants are demanding immediate reforms of the social and political order. The weight of the heavy taxes and the cruelty of their landlords have finally driven them over the edge.
Trigger conditions
This event fires only once. |
Is triggered only by
the monthly pulse of ‘The Peasants' War’ disaster. |
Enforce serfdom If this country has ‘The Peasants' War’ disaster ongoing then it:
Restrict serfdom If this country is a monarchy and not a lesser partner in a personal union then it: If this country has ‘The Peasants' War’ disaster ongoing then it:
The AI chooses this option in 35% of cases. |
Religious Revolt
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
The ideas of the reformation have appealed to a large number of the oppressed peasantry. The appeal is in many cases based on social motives, many believe that they will receive support and that their hardship will lessen. This isn't necessarily the case, as the revolt has gained momentum and atrocities at the hands of the peasants have become more widespread, the reformists have begun to oppose the 'murderous peasants'.
Trigger conditions
This country:
This event fires only once. |
Is triggered only by
the monthly pulse of ‘The Peasants' War’ disaster. |
Crush them This country: If this country has ‘The Peasants' War’ disaster ongoing then it:
Let them choose their own faith This country: If this country has ‘The Peasants' War’ disaster ongoing then it:
The AI chooses this option in 40% of cases. |
Obsolete Forces
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
Military research and the introduction of gunpowder has more or less made our former armed forces obsolete. Their high status being something of the past, they now find themselves struck by poverty and frustration. Their misery has gone beyond reason and they are pressuring the authority for financial aid.
Trigger conditions
This event fires only once. |
Is triggered only by
the monthly pulse of ‘The Peasants' War’ disaster. |
They have no place in our society If this country has ‘The Peasants' War’ disaster ongoing then it:
The AI chooses this option in 50% of cases. They may still be of some use This country: If this country has ‘The Peasants' War’ disaster ongoing then it:
The AI chooses this option in 50% of cases. |
National Decentralization
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
During the first stages of the Peasants' War, the rebels have gained ground simply by overwhelming the lords and knights. Due to our already politically decentralized nation, what started out as several smaller, local uprisings has spread over the provincial borders and engulfed a larger part of our nation.
Trigger conditions
This country:
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Is triggered only by
the monthly pulse of ‘The Peasants' War’ disaster. |
Crush the rebels This country gets the modifier “Isolate Rebels” for 2 years, giving the following effects:
We have to negotiate a solution This country: |
Finishing conditions[edit]
If this country:
- has no province controlled by rebel.
- has a stability of at least +1.
then it loses the above-mentioned effects and the following event is triggered:
The End of the Peasants' War
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This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25. |
The instability of the past years now finally seems to be over! We no longer have to worry about peasants fighting for reforms. Their will to fight have been drained.
Trigger conditions
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Is triggered only by
the end of ‘The Peasants' War’ disaster |
Restore order If this country is a monarchy and not a lesser partner in a personal union then it: This country: |
The disaster also ends if the peasants can enforce their demands.
Footnotes[edit]
- ↑ See in /Europa Universalis IV/common/disasters/peasants_war.txt and for the events in /Europa Universalis IV/events/disaster_PeasantsWar.txt.