Patna

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Duchy rankPatna
Patna.png
Primary culture
Garjati (Central Indian)

Capital province
Patna (4447)

Government
Tribal Monarchy Government tribal.png

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
Garjati ideas
Notes:

For countries with Primary culture.png Jharkhandi or Primary culture.png Garjati primary culture.


Traditions.png Traditions:

+10% National tax modifier
−15% Fort maintenance

Fort defense.png Securing Our Defenses

+15% Fort defense

Yearly legitimacy.png Ancient Mandalas

+1 Yearly legitimacy

National manpower modifier.png Tribal Feudatories

+15% National manpower modifier

Development cost.png Extend Tanks and Reservoirs

−10% Development cost

Infantry combat ability.png Jungle Warfare

+10% Infantry combat ability

Tolerance of the true faith.png Jagannath Cult

+2 Tolerance of the true faith

Goods produced modifier.png Patronize Economic Growth

+10% Goods produced modifier

Idea bonus.png Ambition:

−10% Stability cost modifier

Patna is a chiefdom located near the eastern coast of India. In 1444, it borders Flag of Jharkhand Jharkhand to the north, Flag of Ratanpur Ratanpur and Flag of Bastar Bastar to the west, Flag of Kalahandi Kalahandi and Flag of Parlakhimidi Parlakhimidi to the south and Flag of Garjat Garjat and Flag of Keonhjar Keonhjar to the east. Its ideas are balanced between nation building and the military.

Decisions

Patna can form Flag of Bharat Bharat.

id

Execute decision.pngForm Bharat (Central Indian, Eastern Aryan)


Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.


 
Potential requirements
  • Playing with normal or historical nations
  • Was never an end-game tag
  • Flag of Bharat Bharat does not exist.

The country:

  • does not have country flag formed_india_flag
  • is not the Flag of Mughals Mughals
  • is part of the Dharmic or Buddhist religion group
  • does not have Government steppe horde.png Steppe Horde government reform
  • is not colonial nation.
  • has a culture in either culture group:
    • Central Indian
    • Eastern Aryan

If the country is AI-controlled,

  • it must have at least 15 cities.
  • is not former colonial nation.
  • is not custom nation
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a Stability.pngstability of 3.
  • has embraced Feudalism.png Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Delhi (522)
    • Gauda (563)
    • Assam (566)
  • owns core provinces if primary culture is Central Indian:
    • Burhanpur (527)
    • Sambalpur (553)
  • owns core provinces if primary culture is Eastern Aryan:
    • Lahore (507)
    • Tondainadu (539)

Effects

The country:

  • changes to Flag of Bharat Bharat.
  • gets Empire rank Empire government rank.
  • gains permanent claims on all provinces of the Indian subcontinent if not owned by the country.
  • gains Yearly prestige.png10 prestige.
  • If a member of the Imperial authority.png HRE and not an elector / emperor, all owned provinces are removed from the HRE.
  • gains new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’ if it does not have custom ideas.
  • set country flag formed_india_flag

Orissa can be re-formed by any country with Garjati, Jharkhandi, or Oriya culture if it should cease to exist.

id

Execute decision.pngUnite Orissa


With the heartlands of Orissa under our control it is time we claim our legacy as servitors of Jagannath and proclaim ourselves kings over the entire region!


 
Potential requirements

Flag of Orissa Orissa does not exist.
The country:

If the country is AI-controlled then it:

Allow

Flag of Orissa Orissa does not exist.
The country:


Effects

The country:

If the country:

All provinces in orange must be owned and cored. After formation gain permanent claims on all provinces in yellow.

Nagpur can be formed by any nation in the Central Indian culture group.

id

Execute decision.pngKingdom of Nagpur


Let us dream of a new and modern kingdom that transcends tribal loyalties. A modern kingdom with a new capital ready to meet a new age.


 
Potential requirements

Flag of Nagpur Nagpur does not exist.
The country:

If the country is AI-controlled,

  • it can not be a former colonial nation.
  • it must have at least 10 cities.
Allow

The country:

  • has an administrative technology of at least 10.
  • is not a subject nation other than a tributary state.
  • is not at war.
  • owns its core provinces:
    • East Berar (546), Bastar (547), Mandla (551), Jharkand (560), Chanda (2050) and Raipur (2082).
    • Illichpur (548) or Cuttack (552)

Effects

The country:

  • changes to Flag of Nagpur Nagpur.
  • Province East Berar (546):
    • becomes the capital of this country
    • changes its name to Nagpur
    • gains Base tax.png 1 base tax
    • gains Production.png 1 base production
    • gains Manpower.png 1 base tax
  • gains permanent claims on Upper Mahanadi, Berar, Garjat, Orissa, Baghelkhand, Gondwana, Jharkhand, and Andhra Areas.
  • gains Yearly prestige.png25 prestige.
  • Obtains new missions
  • gets the Msg event.png event ‘New Traditions & Ambitions’ if it does not have custom ideas.
Provinces in orange must be owned and cored to form Nagpur. One red province must be owned and cored. Shaded provinces are permanently claimed after formation.

Strategy

Strategy The below is one of many player suggested strategies for Patna. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Patna starts off in a rather isolated part of India, though past it's immediate borders are powerful countries that need to be taken into consideration as you plan your conquests.

Starting diplomacy

Patna begins the game with the generic Garjarti ideas, which are mostly focused on nation building, rather than the military when compared to it's neighbors. The goal early on should be to form another country such as Nagpur or Orissa as early as possible. Orissa is preferable as it can be formed the earliest. An alliance with Bahmanis or Bengal is essential to warding off the potential threat of the other, and great care should be taken to keeping the alliance until the player can contest other major nations in India.

Early game

The player should build up to force limit and conquer the other tribes as soon as possible. This should allow you to attack Orissa, who shouldn't be allied to any other strong countries. If Bengal and Orissa go to war before you do, intervene and try to ensure Orissa won't exist after the war, as to ensure you can form Orissa as soon as possible.

Later on

Once the player has consolidated the the Bengal region, has the choices of conquering west across india to get to the manpower rich hindustan region, going south to consolidate Indian trade, depending on what the player needs at the moment.

Final thoughts

Achievements

Ganges Khan icon
Start as Tribal nation in India and become a Steppe Horde.
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