Patna

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Duchy rankPatna
Patna.png
Primary culture
Garjati (Central Indian)

Capital province
Patna (4447)

Government
Tribal Monarchy Government tribal.png

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
Garjati ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Notes:

For countries with Primary culture.png Jharkhandi or Primary culture.png Garjati primary culture.


Traditions.png Traditions:

+10% National tax modifier
−15% Fort maintenance

Fort defense.png Securing Our Defenses

+15% Fort defense

Yearly legitimacy.png Ancient Mandalas

+1 Yearly legitimacy

National manpower modifier.png Tribal Feudatories

+15% National manpower modifier

Development cost.png Extend Tanks and Reservoirs

−10% Development cost

Infantry combat ability.png Jungle Warfare

+10% Infantry combat ability

Tolerance of the true faith.png Jagannath Cult

+2 Tolerance of the true faith

Goods produced modifier.png Patronize Economic Growth

+10% Goods produced modifier

Idea bonus.png Ambition:

−10% Stability cost modifier

Patna is a chiefdom located near the eastern coast of India. In 1444, it borders Flag of Jharkhand Jharkhand to the north, Flag of Ratanpur Ratanpur and Flag of Bastar Bastar to the west, Flag of Kalahandi Kalahandi and Flag of Parlakhimidi Parlakhimidi to the south and Flag of Garjat Garjat and Flag of Keonhjar Keonhjar to the east. Its ideas are balanced between nation building and the military.

Decisions[edit | edit source]

Patna can form Flag of Bharat Bharat.

id

Execute decision.pngForm Bharat (Central Indian, Eastern Aryan)


Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.


 
Potential requirements

Flag of Bharat Bharat does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • has Stability.png 3 stability.
  • has embraced Feudalism.png Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Delhi (522)
    • Gauda (563)
    • Assam (566)
  • owns core provinces if Primary culture.png primary culture is Central Indian:
    • Burhanpur (527)
    • Sambalpur (553)
  • owns core provinces if Primary culture.png primary culture is Eastern Aryan:
    • Lahore (507)
    • Tondainadu (539)

Effects

The country:


  • AI will always take this decision.
  • AI gives "small priority" (50) to this decision

Orissa can be re-formed by any country with Garjati, Jharkhandi, or Oriya culture if it should cease to exist.

id

Execute decision.pngUnite Orissa


With the heartlands of Orissa under our control it is time we claim our legacy as servitors of Jagannath and proclaim ourselves kings over the entire region!


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Orissa Orissa does not exist.
The country:


Effects

The country:


  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision
All provinces in orange must be owned and cored. After formation gain permanent claims on all provinces in yellow.

Nagpur can be formed by any nation in the Central Indian culture group.

id

Execute decision.pngKingdom of Nagpur


Let us dream of a new and modern kingdom that transcends tribal loyalties. A modern kingdom with a new capital ready to meet a new age.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

Flag of Nagpur Nagpur does not exist.
The country:

East Berar (546) is part of a state.


Effects

The country:

  • becomes Flag of Nagpur Nagpur.
  • gains Yearly prestige.png 25 prestige.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • gets a permanent claim on:
    • Upper Mahanadi area
    • Berar area
    • Garjat area
    • Orissa area
    • Baghelkhand area
    • Gondwana area
    • Jharkhand area
    • Andhra area

If East Berar (546) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

East Berar (546):

  • becomes the new capital of the owner country.
  • changes its name to Nagpur
  • gains Base tax.png 1 base tax
  • gains Production.png 1 base production
  • gains Manpower.png 1 base tax

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision
Provinces in orange must be owned and cored to form Nagpur. One red province must be owned and cored. Shaded provinces are permanently claimed after formation.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Patna. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Patna starts off in a rather isolated part of India, though past it's immediate borders are powerful countries that need to be taken into consideration as you plan your conquests.

Starting diplomacy[edit | edit source]

Patna begins the game with the generic Garjarti ideas, which are mostly focused on nation building, rather than the military when compared to it's neighbors. The goal early on should be to form another country such as Nagpur or Orissa as early as possible. Orissa is preferable as it can be formed the earliest. An alliance with Bahmanis or Bengal is essential to warding off the potential threat of the other, and great care should be taken to keeping the alliance until the player can contest other major nations in India.

Early game[edit | edit source]

The player should build up to force limit and conquer the other tribes as soon as possible. This should allow you to attack Orissa, who shouldn't be allied to any other strong countries. If Bengal and Orissa go to war before you do, intervene and try to ensure Orissa won't exist after the war, as to ensure you can form Orissa as soon as possible.

Later on[edit | edit source]

Once the player has consolidated the the Bengal region, has the choices of conquering west across india to get to the manpower rich hindustan region, going south to consolidate Indian trade, depending on what the player needs at the moment.

Final thoughts[edit | edit source]

Achievements[edit | edit source]

Ganges Khan icon
Start as Tribal nation in India and become a Steppe Horde.
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