You no longer automatically get cores on provinces colonized on the same continent, but instead have to pay half the normal coring cost to turn them into cores.
You now only have to pay half the normal coring cost for overseas provinces.
Removed min autonomy on same continent colonies.
Reduced autonomy effect on warscore cost.
Embassy no longer gives +10% hostile core creation, but instead increases diplomatic relations by 1.
Colonial Nations can now only buy provinces in their own colonial region.
Colonial Liberty Desire from WE now only applies if you have admin tech 22.
Reduced the effects of tropical terrain on colonization, now only gives -10 colonial growth.
Colonial nations now inherit unit type from their overlord at time of creation.
Liberty Desire can now tick down on a monthly basis if its higher than adm*tariff. Having war exhaustion may block this.
Colonial nations no longer get a penalty to Papal Influence.
Can now only transfer occupation of non wargoal provinces to countries that control an adjacent province or have a core or claim on it.
Federation leader bonus to morale reduced to 10% from 30%.
A coalition can no longer take vassals or protectorates as part the peace deal in their coalition war.
You can no longer guarantee a country unless you have at least twice their economic/military power.
Countries with less than 50 total tax can no longer be counted as a Great Power regardless of score gain.
Truce are now updated immediately when a country is released in a peace..
Forming a country now changes your fixed capital to the historical fixed capital of the new country. If said country has no historical fixed capital, neither will the newly formed nation (most formable countries do not).
Legitimacy at 75%+ now gives +1 dip rep, instead of just at 100% when annexing.
Celestial Empire and Hordes can no longer get Peasants' War.
Celestial Empire now gives -10% Technology Cost, to compensate for the loss of tech bonus from factions in 1.8.
Granting an electorate no longer gives imperial authority.
The Emperor can no longer lose the election for Emperorship while in the midst of a League War.
Electors are now more likely to be chosen as League Leaders.
The Peace of Westphalia now disables religious casus belli such as 'Cleansing of Heresy' inside the Empire.
Emperor will no longer gain or lose imperial authority for Princes converting after Peace of Westphalia is signed.
You no longer lose Imperial Authority each month for Electors that are in juniors in a Personal Union.
Most ideas that only gave 2.5% discipline now give 5%.
Boosted Persian ideas slightly.
Revised Ming National Ideas.
Loango and Ndongo now use Kongo ideas.
Ideas and policies that had only privateer efficiency now also have another effect, to make them useful even if you don't own Wealth of Nations.
Fulani Jihad Ideas now available to all Fulani Jihad states.
Replaced -20% Accepted Culture Threshold in English Traditions with +33% Embargo Efficiency.
Centers of Reformation can no longer convert provinces that are Religious Centers.
Revolution Target now gets -100 Papal Influence.
Catholics now get Papal Influence again as the text says when converting a province, but its +1 per basetax, not just a flat +5.
Second and third centres of reformation can now no longer be created in Rome.
Loss of the Mandate of Heaven now makes nationalist and patriot rebels much more common.
The Mandate of Heaven now makes nationalist and patriot rebels much less common in provinces of your culture group.
Effect of friendly regiments on local unrest now scales to land maintenance slider.
Accepting the Lollards demands now removes the support for them in their provinces.
Cost of Harsh Treatment is now less linear, the base cost will be higher but the max cost lower.
Rebel factions now progress 10% towards a revolt each tick instead of 5%, but have only half the previous chance of progressing.
Chance of rebels making progress towards a revolt is now less linear, small factions will progress faster but large factions will progress a bit slower.
Pretender Rebels no longer evaporate at the rulers death.
Can no longer negotiate with Patriots and Nationalists while at war.
No longer get a stability hit for revoking a march if you have the 'reduced stability costs for diplomatic actions' diplomatic idea group finisher.
A vassal that is being annexed can no longer be turned into a March.
Subjects can no longer declare war with their own subjects' wargoals.
Shogunate Japan can no longer use its subjects' CBs.
Only province trade power now propagates upstream, and amount of propagation was reduced.
Increased effect of blockading on province trade power.
Reduced overall value of trade goods by about 33%.
Exiled units are now 'blind' and will not reveal fog of war in their own or surrounding provinces.
AI: Will now always reject requests to return unlawful territory.
AI now evaluates acceptance for fleet basing access requests from subjects as if those requests were coming from their overlord, same as for military access.
Subjects should now be more likely to listen when you tell them to besiege a particular province.
AI: More inclined to join a League of their religion if they are the owner of a Center of Reformation for that League
AI: More priority on sieging provinces owned by enemy warleader
Fixed a bug where the AI would count having too many of a particular ship type as a negative reason towards buying a fleet, even if that fleet had none of that ship type.
Fixed a bug where the AI would suicide*dow a recently vassalized country due to preparing the war before they were vassalized.
Fixed another cause of exiled AI armies not going home after war.
Fixed a bug where a very small AI country would refuse to build units because they were erroneously calculating that they were already building too many units.
Fixed a bug where AI would refuse to peace out enemy warleaders before 5 years was up, even if they had 100% warscore.
Fixed a bug where the AI would wait a long time before coring provinces under some circumstances.
Fixed a bug where the AI would accept transfer trade power peace offers that it had no interest in.
Fixed a potential crash bug in the AI.
Fixed a bug where the AI would repeatedly start and cancel movement of armies.
Fixed a bug where AI would repeatedly start and cancel movement of fleets.
Fixed several causes of 'frozen' armies.
Revolt alert now warns you of factions with more than 50% progress towards revolt, down from 80%.
Religions that cannot form Personal Unions will no longer get 'disputed succession' alert.
Added alert for the Emperor when a nation holds Unlawful Territory.
All modifiers now shown correctly in Convert Religions.
Interregnums are now always displayed as such.
Launcher / Frontend
Tutorial and Exit main menu buttons are now aligned to the other buttons.
Game version is now shown in launcher.
Browse button under Content view's DLC tab now opens the EU4 steam page.
Added label for "Compress game data" checkbox in save menu.
Clicking an event option no longer unpauses the game if paused by player.
Added icon for navy mothballed status in Outliner.
Which music plays is now more random, and individual songs will repeat less.
Transfer occupation is now its own button, instead of using occupier shield.
Added Trade Company button in province colony view.
Tooltip for current resource price in main province view now also shows base price.
Added leader stats and ship type icons to naval unit tooltips.
Warscore summary now always shows total warscore from battles.
Can now see rebel factions that have progress towards uprising, even if those factions have no chance of gaining further uprising progress.
Fixed bug with MP chat key input sometimes processed twice.
When having a huge fleet, when no new names can be found, the ship names will now have a number infront of them.
You can now get the full tooltip for the rebel demands when handling rebels.
The popup that tells you what the rebels demands are when they are enforced will no longer be cut off if it's too long.
Fixed bug where line break would sometimes flip characters in MP chat.
Optimized the Trade Mapmode.
Fixed bad tooltip if trying to build all mercenaries in a province that is being sieged.
The values in the template creator now resets to zero when starting on a new template.
Truce, Warning, Guarantee & other diplomatic states that expire at month end, will now correctly say they expire at the end of that month.
Added tooltip to automatic fleet transport toggle to show if a navy is already on an automatic fleet transport*mission.
Automatic transportation and Ally transportation buttons are now disabled if unit has no transport ships.
You can no longer send missionaries to provinces that are being converted by a nearby center of reformation.
Added console command ai_minister that can be used to disable/enable specific AI ministers.
added console command 'disaster <key>" that gives 100 progress to that disaster, and starts it if trigger is valid.
Spawn_rebels effect now also takes "win = yes" to get control of the province, and "unrest = x" to add x progress to that faction.
Added an 'end_disaster = key' effect that will end that disaster (without calling the end event itself)
Onaction events can now be set as "fire_only_once" as well.