Patch 1.6.X

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Patch 1.6.X are all patches beginning with 1.6. There have been two 1.6.X patches.


Main article: Patch 1.6


Patch 1.6.1[1] was released on the 2014-05-30. It fixed some of the issues introduced in patch 1.6.


  • Harsh Treatment now lasts 15 years instead of 10 years.
  • Minimum Revolt Risk from nationalism is now 20% of the Revolt Risk given.
  • Revolt risk increase on revolt size scaled back to 20% of previous value.
  • Fixed the problem where some users got access to WoN without having bought it.
  • Budgetview no longer thinks you get more from vassals than you do.
  • Fixed a glitch that made it impossible to convert to Sikh religion.
  • It's now possible to finish integrating a union partner.
  • AE when force vassalising multiple vassals in the same war is no longer exponential.
  • Enforcing Unions now give 50% of former AE.
  • Border distance now decreases AE about 25% per step.
  • Agressive Expansion now decays 100% faster.


Patch 1.6.2[2] was released on 2014-07-04.

Checksum: e98d


  • Restored AE Decay to intended levels.
  • Westernisation threshold is now 8 levels for all techgroups.
  • CTD Crashes when observing macrobuildinterface buildings and CountryIdeasView, while no country is selected.
  • Fixed a bug where the AI would continously move between two adjacent provinces while supporting a siege.
  • Fixed a bug where the AI would prioritize blockading straits it had no strategic reason to blockade.
  • Overlords of colonies and Protectorates can no longer transfer trade power.
  • Fixed an issue where AI would start and abandon sieges due to faulty attach logic.
  • AI: Will now help its vassals and war allies fight rebels, if there are no higher priority targets.
  • Fixed a bug where you could not cancel transfer trade power relations unless you had Wealth of Nations.
  • Fixed a bug where the AI would appear to accept joining a war but then dishonor when called from declare war screen.
  • Fixed a bug where you would get AE for declaring war while at negative stability, even if you had a CB.
  • Fixed a bug where the AI would disband mercenaries to replace them with regular troops when there was no financial need to do so.
  • Fixed a bug where the AI would refuse to make peace despite being offered all of its demands.
  • Culture triggers should no longer cause a CTD from incorrect culture
  • Launcher no longer borderless (and can therefor be moved)
  • Now disabled ingame load for ironman
  • 'Pacta Conventa' and 'The Royal Struggle' modifiers will now be properly removed when the Struggle for Royal Power ends.
  • Removed unused code from DirectorySettings - Made debug memory info in CEU4Application::LoadDatabases available to modders
  • Removed old DirectorySettings stuff from files
  • Removed a lot of old DirectorySettings crap from main.cpp and eu4application.cpp * Debugging broken mods
  • CalculateChecksum now uses same code as checksum builder
  • Removed GetModFromCommandLine from main.cpp - Removed GetDebugFromCommandLine from main.cpp - Added g_bDebug which is now set like any other command line argument
  • Culture triggers should no longer cause a CTD from incorrect culture
  • Fixed tooltipcrash in subjectview
  • Fixed bug with checksums calculated badly when mods where used