Parliament

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Parliament is a government mechanic activated by the level 1 reform English Monarchy, Norwegian Monarchy, Great Sejm, Polish Elective Monarchy, Livonian Constitutional Monarchy, Livonian States Council, Protectorate Parliament, American Republic, Federal Republic, Dutch Republic, and the level 6 reform Parliamentarism for Government monarchy.png Monarchies and Government republic.png Republics, or level 9 reforms Theocratic Democracy and Regionally Elected Commanders for Government theocracy.png Theocracies, or the A Revolutionary Council level 9 reform for Revolution target.png Revolutionary Empires or the Pirate Council level 11 reform for Gov pirate republic.png Pirate Republics or the Federal Senate level 12 reform for Government republic.png Republics. Certain reforms are mutually exclusive with Parliament, e.g. Iqta for Muslim nations.

If Parliament is activated in a nation which has Nobility.png Nobility estates, they will usually be disabled. The Reforms English Monarchy, Norwegian Monarchy, Great Sejm, Polish Elective Monarchy, Livonian States Council, Dutch Republic, A Revolutionary Council and Federal Senate allow you to keep the Nobility.png Nobility.

Seats[edit | edit source]

A province can get a seat in the parliament if it

. Each seat in parliament gives the following modifiers:[1]

Local manpower modifier.png +10% Local manpower modifier
Local sailors modifier.png +5% Local sailors modifier
Local tax modifier.png +10% Local tax modifier
Local production efficiency.png +10% Local production efficiency

At any point in time, a certain percentage of the nation's owned cored stated provinces must have a seat in parliament. The exact percentage of provinces which must have seats differs and depends on the size of the nation. If not enough seats are assigned, the game assigns a seat automatically from time to time.

A seat can be assigned manually (with the Add parliament.png button at the top left of the province window), automatically, or by events.

However, when a province is manually assigned a seat, absolutism decreases by −0.15 per Development.png province development.

Debates[edit | edit source]

The debate process is as follows:

  1. If the country has no ongoing debate, it may start a new debate.
  2. The country starts the debate by choosing one issue out of a list of 5 randomly selected issues.[2]
  3. The debate lasts for at least 5 years,[2] during which time the country may bribe seats of parliament to pass the debate.
  4. Each seat of parliament is assigned a random bribe type to fulfill; most (if not all) seats start the debate opposed to the motion.
  5. Each fulfilled bribe increases the chance of the debate succeeding each month.
  6. If the chance of success is 100%, the debate automatically ends. After 5 years, the debate has a 10% chance of ending per month.[2]
  7. If the debate succeeds, the issue goes into effect for 10 years.[2]
  8. If the debate fails, the country suffers −20 Yearly prestige.png prestige,[2] and may begin a new debate.

At any point in time, there must be an active debate or issue, or else the country suffers:[3]

Yearly corruption +0.1 Yearly corruption

Issues[edit | edit source]

Getting a second issue in the same category is 90% less likely.

Name Category Conditions Weights Effect Modifier
Administrative Reform Administrative power.png Has at least 3 provinces with at least Local autonomy.png 20% local autonomy.
  • Average Local autonomy.png non-overseas autonomy at least 25: ×2
  • Average Local autonomy.png non-overseas autonomy at least 35: ×3
  • Average Local autonomy.png non-overseas autonomy at least 50: ×3
None Autonomy.png −0.05 Monthly autonomy change
Appoint a new Prime Minister Administrative power.png None Create a skill 3 Advisor Statesman.png Statesman advisor, −75% cheaper to hire
Appropriate Land for the State Administrative power.png Has at least 6 cities. One random province of the capital area, chosen when the debate begins, gets Base tax.png +1 base tax. Construction cost.png −5% Construction cost
Assimilation and Settlement Policy Administrative power.png
None Culture conversion cost.png −15% Culture conversion cost
Centralize Land Ownership Administrative power.png The Crown owns less than 80% of the Crownland
  • Crownland is at least 50% : ×0.5
  • Crownland is less than 20% : ×2.5
  • Crownland is less than 10% : ×5
  • Crownland is less than 5% : ×5
  • Crownland is less than 1% : ×10
Gain 5% of Crownland None
Conduct Nationwide Census Administrative power.png Has at least 6 cities. One random province of the capital area, chosen when the debate begins, gets Manpower.png +1 base manpower. National manpower modifier.png +5% National manpower modifier
Conduct Nationwide Land Survey Administrative power.png Has at least 6 cities. One random province of the capital area, chosen when the debate begins, gets Production.png +1 base production. Production efficiency.png +5% Production efficiency
Contribute to Government Debt Payment Administrative power.png Has taken at least 2 loans.
  • Has taken at least 4 loans: ×2
  • Has taken at least 6 loans: ×2
  • Has taken at least 8 loans: ×2
  • Has taken at least 10 loans: ×2
None
  • Interest per annum.png −0.25 Interest per annum
  • Yearly inflation reduction.png +0.05 Yearly inflation reduction
Create Offices for Vassal Nobles Administrative power.png
A random subject gains the opinion modifier “Closer Ties” towards this country, worth +25 opinion with a yearly decay of −2.
  • Diplomatic annexation cost −15% Diplomatic annexation cost
  • Income from vassals.png +5% Income from vassals
Election Reform Administrative power.png Is a Government republic.png republic.
  • Republican tradition.png Republican tradition <60: ×2
  • Republican tradition.png Republican tradition <40: ×2
  • Republican tradition.png Republican tradition <20: ×5
Gain Republican tradition.png +10 Republican tradition. Yearly republican tradition.png +0.5 Yearly republican tradition
Expand the Diplomatic Corps Administrative power.png None
  • No free diplomatic relation slots: ×1.5
  • Number of diplomatic relations at least 5: ×2
  • Number of diplomatic relations at least 8: ×2
None
  • Diplomat.png +1 Diplomats
  • Spy network construction.png +20% Spy network construction
Fund Expansion of Bureaucracy Administrative power.png None
  • Base: ×2
  • Has at least 25 cities: ×2
None Advisor cost.png −10% Advisor costs
Fund Expansion of Universities Administrative power.png None
  • Any neighboring country is at least 5 technologies ahead: ×2
  • Any neighboring country is at least 8 technologies ahead: ×2
  • Any neighboring country is at least 10 technologies ahead: ×3
None Technology cost.png −5% Technology cost
Fund National Monuments Administrative power.png None Gain up to Yearly prestige.png 10 prestige from seats in parliament. Yearly prestige.png +1 Yearly prestige
Grant Concessions to the [estate] Administrative power.png Has the relevant estate. There are separate versions of this issue for:
  • Brahmins.png Brahmins
  • Burghers.png Burghers
  • Clergy.png Clergy
  • Cossacks Cossacks
  • Dhimmi.png Dhimmi
  • Jains.png Jains
  • Marathas Marathas
  • Rajputs.png Rajputs
  • Vaishyas.png Vaishyas
Estate loyalty Loyalty < 40: ×5 The relevant estate gains Estate loyalty 20 loyalty. None
Guarantee Religious Minorities Administrative power.png
  • Any owned province does not have the state religion.
  • Does not have religious ideas.
  • Religious unity.png Religious unity < 50%: ×2
  • Owned provinces that do not have the state religion at least 10: ×2
  • Owned provinces that do not have the state religion at least 20: ×2
A random owned province, chosen when the debate begins, that does not have the state religion gets the modifier “Religious Migration” for 10 years, with the following effect:
  • Local development cost −10% Local development cost
  • Tolerance heretic.png +1 Tolerance of heretics
  • Tolerance heathen.png +1 Tolerance of heathens
Harmonization of State Laws Administrative power.png
A random subject gains the opinion modifier “Closer Ties” towards this country, worth +25 opinion with a yearly decay of −2.
  • Diplomatic annexation cost −15% Diplomatic annexation cost
  • Income from vassals.png +5% Income from vassals
Increase Taxes Administrative power.png None
Gain up to Income.png +1 year of income from seats in parliament. National tax modifier.png +10% National tax modifier
Investigate Corruption Administrative power.png Has at least Corruption.png 0.5 corruption.
  • Has at least Corruption.png 3 corruption.: ×2
  • Has at least Corruption.png 10 corruption.: ×2
  • Has at least Corruption.png 20 corruption.: ×5
Lose Corruption.png −1 corruption. Yearly corruption −0.05 Yearly corruption
Land Reform Administrative power.png None Have Economic idea group.png economic ideas: ×2 None Development cost.png −10% Development cost
Propagation of State Religion Administrative power.png
  • Any province does not have the state religion.
  • Does not have Humanist idea group.png humanist ideas.
  • Religious unity.png Religious unity < 50%: ×2
  • Owned provinces that do not have the state religion at least 10: ×2
  • Owned provinces that do not have the state religion at least 20: ×2
None
  • Missionaries.png +1 Missionary
  • Missionary strength.png +1% Missionary strength
Restore Public Reputation Administrative power.png Has the "Annexed Subjects" modifier Base ×10 Remove "Annexed Subjects" modifier Diplomatic reputation.png+1Diplomatic Reputation
Support Ruling Dynasty Administrative power.png
Legitimacy.png +1 Yearly legitimacy
Treason Act Administrative power.png None
  • Have Espionage idea group.png espionage ideas: ×2
  • Have an average unrest of at least 4: ×2
  • Have an average unrest of at least 6: ×2
  • Have an average unrest of at least 8: ×2
None
  • Foreign spy detection.png +15% Foreign spy detection
  • National unrest.png −2 National unrest
Appoint a Grand Admiral Diplomatic power.png Has at least 2 home ports. Create an Admiral.png admiral with 40 tradition. None
Charter Colonies Diplomatic power.png Has completed Expansion idea group.png expansion ideas or Exploration idea group.png exploration ideas.
  • Base: ×2
  • Have at less than 10 colonies: ×2
None
  • Colonists.png +1 Colonists
  • Global settler increase.png +20 Global settler increase
Charter Trade Company Diplomatic power.png At least one of the following:
None
  • Merchants.png +1 Merchants
  • Trade range.png +20% Trade range
  • Trade power abroad.png +5% Trade power abroad
Colonial Taxation Diplomatic power.png Has a Subject colony icon.png colonial subject.
None Global tariffs.png +25% Global tariffs
Emergency Impressment Act Diplomatic power.png Has at least 1 home ports with a Parliamentary Seat.
  • Sailors.png Sailors < 50%: ×2
  • Sailors.png Sailors < 25%: ×2
Gain 1 year's worth of Sailors.png sailors, modified by the proportion of seats in Parliament with ports. None
Expand Navy Diplomatic power.png Has at least 2 home ports.
None
  • Ship costs.png −10% Ship cost
  • Sailor recovery speed.png +10% Sailor recovery speed
Extend Siberian Frontiers Diplomatic power.png
  • Has Flag of Russia Russian idea 2 “Siberian Frontier”.
  • Owns a colony with less than 500 settlers in the Ural, West Siberia, or East Siberia regions.
Base: ×2
  • One random owned colony in those regions gains Global settler increase.png 800 Population.
  • Third Rome.png One random uncolonized province neighbouring that colony becomes a Siberian frontier and gains Global settler increase.png 400 Population.
None
Impressment of Sailors Diplomatic power.png Has at least 2 home ports.
None
  • Recover navy morale speed.png +5% Recover navy morale speed
  • Sailor recovery speed.png +10% Sailor recovery speed
Invest in Princely Education Diplomatic power.png Has completed Flag of Poland Polands Mission.png "Great Sejm" Mission
  • Increase Heir Claim by +10
  • 41% Chance to Increase one of your Heirs Monarch administrative skillMonarch diplomatic skillMonarch military skill Monarch Skills by 1
  • Monarch military skill +1 Heir Military Skill
  • Estate influence +5% All estates Influence Modifier
Issue Letters of Marque Diplomatic power.png Has at least 2 home ports.
None
  • Privateer efficiency.png +15% Privateer efficiency
  • Embargo efficiency.png +10% Embargo efficiency
  • Light ship cost.png −10% Light ship cost
Reduce Trade Regulations Diplomatic power.png Has a Diplomatic technology.png diplomatic technology of at least level 16.
None
  • Trade efficiency.png +10% Trade efficiency
  • Trade power.png +5% Global trade power
Restrict Imports Diplomatic power.png None Has Plutocratic idea group.png plutocratic ideas or Trade idea group.png trade ideas or Economic idea group.png economic ideas: ×2 Gain Mercantilism.png +2% Mercantilism Trade power.png +5% Domestic trade power
Appease the Estates Military power.png Has completed Flag of Poland Polands Mission.png "Great Sejm" Mission Raise Nobility.png Nobility, Clergy.png Clergy, Burghers.png Burghers and Cossacks Cossacks Estate loyalty Loyalty by +5% upon starting this debate. Estate loyalty +10% All Estates Loyalty Equilibrium
Combat Janissary Decadence Military power.png Janissary regiments constitute at least 10% of the country's forces.
  • Janissary percentage at least 20%: ×2
  • Janissary percentage at least 33%: ×2
None Discipline.png +5% Discipline for Janissary Regiments
Drill Exercises Military power.png
  • Has completed Flag of Poland Polands Mission.png "Great Sejm" Mission
  • Has atleast 60 Army tradition.png Army Tradition or 50% Army professionalism.png Army Professionalism
If Cradle of Civilization.png Cradle of Civilisation is active, gain 5% Army professionalism.png Army Professionalism upon starting this debate, else gain 10 Army tradition.png Army Tradition upon starting this debate. +0,5 Yearly army tradition.png Yearly Army Tradition
Expand Officer Lists Military power.png None Create a General.png general with 40 tradition Leader(s) without upkeep.png +1 Leader(s) without upkeep
Expand the Army Military power.png None
None
  • Recruitment time.png −10% Recruitment time
  • Regiment cost.png −10% Regiment costs
Extend Officer Commissions Military power.png
  • Base: ×2
  • At war: ×2
None
  • Yearly navy tradition decay.png −1% Navy tradition decay
  • Yearly army tradition decay.png −1% Army tradition decay
Extend Militarization of the State Military power.png Has a government form that uses Militarization of state.png Militarization Gain up to Militarization of state.png 20 militarization from seats in parliament. Militarization of state.png +0.05 Monthly militarization
Fund an Industrial Project Military power.png
  • Has completed Flag of Poland Polands Mission.png "Great Sejm" Mission
  • The Burghers loyalty equilibrium.png Burghers Loyalty is atleast 50%
  • The Clergy loyalty equilibrium.png Clergys Loyalty is atleast 50%
  • Owns any Province with atleast Development.png 10 Production Developement, that doesnt have a Manufactory
Base ×2 One Random Province with atleast Development.png 10 Production Developement, that doesnt have a Manufactory, chosen upon starting this Debate, gains a Manufactory -5% Construction cost.png Construction Cost
Quartering of Troops Military power.png None
None
  • Land attrition.png −5% Land attrition
  • Land maintenance modifier.png −10% Land maintenance modifier
Support the War Effort Military power.png Is at war.
Stability.png +1 Stability
  • Monthly war exhaustion.png −0.05 Monthly war exhaustion
  • Manpower recovery speed.png +10% Manpower recovery speed
Tax Provinces for Fortifications Military power.png Has at least 3 provinces with at least a Fort level.png level 2 fort. If not atleast two of your Forts are of the same Level: ×0 None
  • Fort maintenance.png −10% Fort maintenance
  • Fort defense.png +10% Fort defense
The Draft Military power.png Is at war. Less than 50% Manpower.png Manpower reserve: ×2 Gain up to Manpower.png 1 year's worth of manpower from seats in parliament. None
Reform Rotten Boroughs None[4] Any province has the modifier “Rotten Borough”.[5] Base: ×1000 Always available if needed.
  • Gain Stability.png +1 stability.
  • Remove the modifier “Rotten Borough” from all provinces.
  • Yearly legitimacy.png +1 Yearly legitimacy
  • Yearly republican tradition.png +0.5 Yearly republican tradition

Bribes[edit | edit source]

The Reforms Government monarchy.png Two Treatises of Government and Government republic.png Federal Senate, reduce the cost of Bribes by 50%, rounded down for Army tradition.png Army Tradition, Navy tradition.png Navy Tradition, Monthly fervor.png Fervor and Local institution spread.png Institutionspread. It has no Effect on Presenting a Scapegoat.

Name Conditions Cost
Administrative Support None Administrative power.png −20 Administrative power
Allow Use of Crown Lands Crownland.png Crown land share is at least 10%, but less than 100% Lose 2% crownland, split between all estates, based on their Influence
Appease Reactionaries Province has at least 5 but less than 100 progress towards the current Institutions.png institution. Institutions.png −5 progress towards the next institution
Blood for the Gods!
  • Is Nahuatl.png Nahuatl.
  • Has hired an advisor.
  • A random advisor dies.
  • Every other province demanding this bribe also backs the current issue.
Bribe MP None Income.png −0.1 Years of income
Diplomatic Support None Diplomatic power.png −20 Diplomatic power
Grant Army Commissions Has at least Army tradition.png 5 Army tradition Army tradition.png −5 Army tradition
Grant Church Lands
  • The province and country are both Orthodoxy Orthodox.
  • Has at least Patriarch authority.png 5% Patriarch authority.
Patriarch authority.png −5% Patriarch authority
Grant Local Autonomy
  • Province is not the Capital.png capital.
  • Province has less than Local autonomy.png 80% Local autonomy
Local autonomy.png +30% Local autonomy
Grant Navy Commissions
  • Province has a port.
  • Has at least Navy tradition.png 5 Navy tradition
Navy tradition.png −5 Navy tradition
Grant Titles
Legitimacy.png −4 Legitimacy
Grant Waqf Is Muslim with less than Piety −25 Piety. Legalism +10 Legalism
Ignore Corruption Has less than Corruption.png +99.91 Corruption Corruption.png +0.2 Corruption
Lower Religious Tithe Is Muslim with at least Piety 25 Piety. Mysticism +10 Mysticism
Military Support None Military power.png −20 Military power
Pay Republic Tradition
  • Is a Government republic.png republic.
  • Has at least Republican tradition.png 1 Republican tradition.
Republican tradition.png −2 Republican tradition
Placate [estate]
There is a version of this bribe for each estate.
  • Estate does not have influence modifier “Parliamentary concessions”
  • Estate territory is at least 15%.
Estate influence Influence modifier “Parliamentary concessions”, increasing its value by 2% for 25 years
Praise Local Regiments
  • DLC Cradle of Civilization.png Cradle of Civilization is active.
  • Army professionalism.png Army professionalism is at least 2.
Army professionalism.png −2 Army professionalism
Present a Scapegoat
  • Is not Nahuatl.png Nahuatl.
  • Has hired an advisor.
  • A random advisor dies.
  • Every other province demanding this bribe also backs the current issue.
Promote Civil Services
Church power.png −10 Church power
Promote Meritocracy Has at least Mercantilism.png 20% mercantilism. Mercantilism.png −2% Mercantilism
Promote Religious Offices
  • DLC Wealth of Nations.png Wealth of Nations is active.
  • The province and the country are both Reformed.png Reformed.
  • Has at least Monthly fervor.png 5 Fervor.
Monthly fervor.png −5 Fervor
Reconcile Church to Crown
  • Government type is Government theocracy.png Theocracy.
  • Has at least Devotion.png 2 Devotion.
Devotion.png −4 Devotion
Restrict Imperial Courts
Imperial authority.png −2 Imperial authority
Send Delegation to Holy See
Papal influence.png −4 Papal influence
Support Populists
  • Has at least Reform progress growth.png 10 reform progress.
  • If DLC Emperor Emperor is not active, has not completed all reforms.
Reform progress growth.png −10 reform progress
Take Sides in Parliament Has at least Yearly prestige.png +10 Prestige. Yearly prestige.png −10 Prestige
Scale down Militarization Has at least Militarization of state.png 10% Militarization of Country. Militarization of state.png −10 Militarization
Support Monarchists Strengthen Monarchists by 4%
Support Orangists
  • DLC Res Publica.png Res Publica is active.
  • Has the Dutch Republic government reform enacted.
Strengthen Orangists by 4%
Support Statists Strengthen Statists by 4%
Support Revolutionaries Strengthen Revolutionaries by 4%
Support Theocrats Strengthen Theocrats by 4%
Support Militarists Strengthen Militarists by 4%

Strategy[edit | edit source]

  • To avoid the loss of absolutism for assigning parliament seats, the player can let the game automatically assign them which doesn't cost absolutism. Adopting Parliamentarism before the Age of Absolutism.pngAge of Absolutism allows the manual assignment of the initial parliament seats. To get enough reform progress, the nation-wide autonomy level must not be too high, which usually means holding few territories and few trade companies.
  • Only offer Bribes when the nation can regain the currency being offered quickly or otherwise is unaffected by the consequences; Bribes in the form of ducats, reform progress, or increase of estates' influences are a lot more acceptable than (e.g.) a sharp increase in local autonomy.
    • Note that sometimes, the Bribes available can be to your benefit, such as granting autonomy to a province, allowing you to manually decrease it for Absolutism (at the cost of National unrest.pngunrest), or increasing an Estate's influence beyond one of the thresholds that increases the effectiveness of their bonuses
  • As of 1.3.4 most Bribes have doubled in cost but their requirements to show up have remained the same. This allows you to "underpay" some bribes by hitting 0 in the respective ressource

Footnotes[edit | edit source]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Seat in parliament).
  2. 2.0 2.1 2.2 2.3 2.4 See in /Europa Universalis IV/common/defines.lua.
  3. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#No debate in parliament).
  4. Always available if needed.
  5. The modifier “Rotten Borough” can be received through the two events Rotten Boroughs option ‘Rotten!’.
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology