|Available only with the Common Sense DLC enabled.|
Parliament is a government mechanic given by the level 1 reform English Monarchy, American Republic, and Federal Republic, and the level 5 reform Parliamentarism. Without the Dharma expansion, it is given by the government types Constitutional Monarchy, Constitutional Republic, English Monarchy, American Republic, and Federal Republic.
A province can get a seat in the parliament if it
Each seat in parliament gives the following modifiers:
|+10%||Local manpower modifier|
|+5%||Local sailors modifier|
|+10%||Local tax modifier|
|+10%||Local production efficiency|
At any point in time a certain percentage of the nation's owned and cored non-overseas provinces (rounded down) must have a seat in parliament or random events may occur giving you the choice to lose development in a random province or add the province to parliament. The exact percentage of seats is differential and depends on the size of the nation.
The debate process is as follows:
- If the country has no ongoing debate it may start a new debate.
- The country starts the debate by choosing one issue out of a list of 5 randomly selected issues.
- The debate lasts for at least 5 years, during which time the country may bribe seats of parliament to pass the debate.
- Each seat of parliament is assigned a random bribe type to fulfill.
- Each fulfilled bribe increases the chance of the debate succeeding each month.
- If the chance of success is 100% the debate automatically ends. After 5 years, the debate has a 10% chance of ending per month.
- If the debate succeeds, the issue goes into effect for 10 years.
- If the debate fails, the country suffers −20 prestige, and may instantly begin a new debate.
At any point in time there must be an active debate or issue, or else the country suffers:
The following table may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.23.
Getting a second issue in the same category is 90% less likely.
|Administrative Reform||Has at least 3 provinces with at least 20% local autonomy.||None||−0.05 Monthly autonomy change|
|Appoint a new Prime Minister||None||Create a skill 3 Statesman advisor, −75% cheaper to hire|
|Appropriate Land for the State||Has at least 6 cities.||One random province of the capital area, chosen when the debate begins, gets +1 base tax.||−5% Construction cost|
|Assimilation and Settlement Policy||None||−15% Culture conversion cost|
|Conduct Nationwide Census||Has at least 6 cities.||One random province of the capital area, chosen when the debate begins, gets +1 base manpower.||+5% National manpower modifier|
|Conduct Nationwide Land Survey||Has at least 6 cities.||One random province of the capital area, chosen when the debate begins, gets +1 base production.||+5% Production efficiency|
|Contribute to Government Debt Payment||Has taken at least 2 loans.||None|
|Create Offices for Vassal Nobles||A random subject gains the opinion modifier “Closer Ties” towards this country, worth +25 opinion with a yearly decay of −2.|
|Election Reform||Is a republic.||Gain +10 Republican tradition.||+0.5 Yearly republican tradition|
|Expand the Diplomatic Corps||None||None|
|Fund Expansion of Bureaucracy||None||None||−10% Advisor costs|
|Fund Expansion of Universities||None||None||−5% Technology cost|
|Fund National Monuments||None||Gain up to 10 prestige from seats in parliament.||+1 Yearly prestige|
|Grant Concessions to the [estate]||Has the relevant estate. There are versions of this issue for:||The relevant estate gains 20 loyalty.||None|
|Guarantee Religious Minorities||
A random owned province that does not have the state religion gets the modifier “Religious Migration” for 10 years, with the following effect:
This is not necessarily the same province that the issue description says will get the modifier.
|Harmonization of State Laws||A random subject gains the opinion modifier “Closer Ties” towards this country, worth +25 opinion with a yearly decay of −2.|
|Increase Taxes||None||Gain up to +1 year of income from seats in parliament.||+10% National tax modifier|
|Investigate Corruption||Has at least 0.5 corruption.||Lose −1 corruption.||−0.05 Yearly corruption|
|Land Reform||None||None||−10% Development cost|
|Propagation of State Religion||
|Support Ruling Dynasty||
||+1 Yearly legitimacy|
|Appoint a Grand Admiral||Has at least 2 ports.||Create an admiral with 40 tradition.||None|
|Charter Colonies||Has completed expansion ideas or exploration ideas.||None|
|Charter Trade Company||At least one of the following:||None|
|Colonial Taxation||Has a colonial subject.||None||+25% Global tariffs|
|Emergency Impressment Act||Has at least 2 ports.||Gain 1 year's worth of sailors, modified by the proportion of seats in Parliament with ports.||None|
|Expand Navy||Has at least 2 ports.||None|
|Extend Siberian Frontiers||
|Impressment of Sailors||Has at least 2 ports.||None|
|Issue Letters of Marque||Has at least 2 ports.||None|
|Reduce Trade Regulations||Has a diplomatic technology of at least level 16.||None|
|Restrict Imports||None||Gain +2% Mercantilism||+5% Domestic trade power|
|Combat Janissary Decadence||Janissary regiments constitute at least 1% of the country's forces.||None||+5% Discipline|
|Expand Officer Lists||None||Create a general with 40 tradition||+1 Leader(s) without upkeep|
|Expand the Army||None||None|
|Extend Officer Commissions||None|
|Extend Militarization of the State||Has a government form that uses Militarized Society.||Gain up to 20 militarization from seats in parliament.||+0.05 Monthly militarization|
|Quartering of Troops||None||None|
|Support the War Effort||Is at war.||+1 Stability|
|Tax Provinces for Fortifications||Has at least 3 provinces with a fort building.||None|
|The Draft||Is at war.||Gain up to 1 year's worth of manpower from seats in parliament.||None|
|Reform Rotten Boroughs||None||Any province has the modifier “Rotten Borough”.|
|Administrative Support||None||−10 Administrative power|
|Allow Use of Crown Lands||Is a monarchy.||−2 Legitimacy|
|Appease Reactionaries||Province has at least 1 but less than 100 progress towards the current institution.||−5 progress towards the next institution|
|Blood for the Gods!|
|Bribe MP||None||−0.05 Years of income|
|Diplomatic Support||None||−10 Diplomatic power|
|Grant Army Commissions||None||−5 Army tradition|
|Grant Church Lands||The province and country are the same religion, either Orthodox or Coptic.||−5% Patriarch authority|
|Grant Local Autonomy||Province is not the capital.||+20% Local autonomy|
|Grant Navy Commissions||Province has a port.||−5 Navy tradition|
|Grant Waqf||Is Muslim with less than −25 Piety.||+10 Legalism|
|Ignore Corruption||None||+0.1 Corruption|
|Lower Religious Tithe||Is Muslim with at least 25 Piety.||+10 Mysticism|
|Military Support||None||−10 Military power|
|Pay Republic Tradition||Is a republic.||−1 Republican tradition|
There is a version of this bribe for each estate.
||Influence modifier “Parliamentary concessions”, increasing its value by 2% for 25 years|
|Praise Local Regiments||−2 Army professionalism|
|Present a Scapegoat|
|Promote Civil Services||The country and province are both either Protestant or Anglican.||−5 Church power|
|Promote Meritocracy||Has at least 20% mercantilism.||−1% Mercantilism|
|Promote Religious Offices||
|Reconcile Church to Crown||Government type is Theocracy.||−2 Devotion|
|Restrict Imperial Courts||Is the Holy Roman Emperor.||−5 Imperial authority|
|Send Delegation to Holy See||The province and country are both Catholic with at least 20 papal influence.||−2 Papal influence|
|Support Populists||−5 reform progress|
|Take Sides in Parliament||Has at least +10 Prestige.||−5 Prestige|
- See in Static modifiers#Seat in parliament). (
- See in .
- See in Static modifiers#No debate in parliament). (
- Forum: EU IV - Parliament issue "Guarantee Religious Minorities" lists the wrong province
- Always available if needed.
- The modifier “Rotten Borough” can be received though the two events Rotten Boroughs option ‘Rotten!’.