Parliament

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Parliament is a government mechanic given by the level 1 reform English Monarchy, American Republic, and Federal Republic, and the level 5 reform Parliamentarism. Without the Dharma.png Dharma expansion, it is given by the government types Constitutional Monarchy, Constitutional Republic, English Monarchy, American Republic, and Federal Republic.

Seats[edit]

A province can get a seat in the parliament if it

Each seat in parliament gives the following modifiers:[1]

Local manpower modifier.png +10% Local manpower modifier
Local sailors modifier.png +5% Local sailors modifier
Local tax modifier.png +10% Local tax modifier
Local production efficiency.png +10% Local production efficiency

At any point in time a certain percentage of the nation's owned and cored non-overseas provinces (rounded down) must have a seat in parliament or random events may occur giving you the choice to lose development in a random province or add the province to parliament. The exact percentage of seats is differential and depends on the size of the nation.

Debates[edit]

The debate process is as follows:

  1. If the country has no ongoing debate it may start a new debate.
  2. The country starts the debate by choosing one issue out of a list of 5 randomly selected issues.[2]
  3. The debate lasts for at least 5 years,[2] during which time the country may bribe seats of parliament to pass the debate.
  4. Each seat of parliament is assigned a random bribe type to fulfill.
  5. Each fulfilled bribe increases the chance of the debate succeeding each month.
  6. If the chance of success is 100% the debate automatically ends. After 5 years, the debate has a 10% chance of ending per month.[2]
  7. If the debate succeeds, the issue goes into effect for 10 years.[2]
  8. If the debate fails, the country suffers −20 Prestige.png prestige,[2] and may instantly begin a new debate.

At any point in time there must be an active debate or issue, or else the country suffers:[3]

Yearly corruption +0.1 Yearly corruption

Issues[edit]

Getting a second issue in the same category is 90% less likely.

Name Category Conditions Effect Modifier
Administrative Reform Administrative power.png Has at least 3 provinces with at least Local autonomy.png 20% local autonomy. None Autonomy.png −0.05 Monthly autonomy change
Appoint a new Prime Minister Administrative power.png None Create a skill 3 Advisor Statesman.png Statesman advisor, −75% cheaper to hire
Appropriate Land for the State Administrative power.png Has at least 6 cities. One random province of the capital area, chosen when the debate begins, gets Tax Base Icon.png +1 base tax. Construction cost.png −5% Construction cost
Assimilation and Settlement Policy Administrative power.png
None Culture conversion cost.png −15% Culture conversion cost
Conduct Nationwide Census Administrative power.png Has at least 6 cities. One random province of the capital area, chosen when the debate begins, gets Manpower.png +1 base manpower. National manpower modifier.png +5% National manpower modifier
Conduct Nationwide Land Survey Administrative power.png Has at least 6 cities. One random province of the capital area, chosen when the debate begins, gets Production.png +1 base production. Production efficiency.png +5% Production efficiency
Contribute to Government Debt Payment Administrative power.png Has taken at least 2 loans. None
  • Interest per annum.png −0.25 Interest per annum
  • Inflation reduction.png +0.05 Yearly inflation reduction
Create Offices for Vassal Nobles Administrative power.png
A random subject gains the opinion modifier “Closer Ties” towards this country, worth +25 opinion with a yearly decay of −2.
  • Diplomatic annexation cost −15% Diplomatic annexation cost
  • Income from vassals.png +5% Income from vassals
Election Reform Administrative power.png Is a Government republic.png republic. Gain Republican tradition.png +10 Republican tradition. Republican tradition.png +0.5 Yearly republican tradition
Expand the Diplomatic Corps Administrative power.png None None
  • Diplomat.png +1 Diplomats
  • Spy network construction.png +20% Spy network construction
Fund Expansion of Bureaucracy Administrative power.png None None Advisor cost.png −10% Advisor costs
Fund Expansion of Universities Administrative power.png None None Technology cost.png −5% Technology cost
Fund National Monuments Administrative power.png None Gain up to Prestige.png 10 prestige from seats in parliament. Prestige.png +1 Yearly prestige
Grant Concessions to the [estate] Administrative power.png Has the relevant estate. There are versions of this issue for:
  • Brahmins.png Brahmins
  • Burghers.png Burghers
  • Clergy.png Clergy
  • Cossacks.png Cossacks
  • Dhimmi.png Dhimmi
  • Jains.png Jains
  • Marathas estate.png Marathas
  • Rajputs.png Rajputs
  • Vaishyas.png Vaishyas
The relevant estate gains Estate loyalty 20 loyalty. None
Guarantee Religious Minorities Administrative power.png
  • Any owned province does not have the state religion.
  • Does not have religious ideas.

A random owned province that does not have the state religion gets the modifier “Religious Migration” for 10 years, with the following effect:

  • Local development cost −10% Local development cost

This is not necessarily the same province that the issue description says will get the modifier.[4]

  • Tolerance heretic.png +1 Tolerance of heretics
  • Tolerance heathen.png +1 Tolerance of heathens
Harmonization of State Laws Administrative power.png
A random subject gains the opinion modifier “Closer Ties” towards this country, worth +25 opinion with a yearly decay of −2.
  • Diplomatic annexation cost −15% Diplomatic annexation cost
  • Income from vassals.png +5% Income from vassals
Increase Taxes Administrative power.png None Gain up to Income.png +1 year of income from seats in parliament. National tax modifier.png +10% National tax modifier
Investigate Corruption Administrative power.png Has at least Corruption.png 0.5 corruption. Lose Corruption.png −1 corruption. Yearly corruption −0.05 Yearly corruption
Land Reform Administrative power.png None None Development cost.png −10% Development cost
Propagation of State Religion Administrative power.png
  • Any province does not have the state religion.
  • Does not have Humanist idea group.png humanist ideas.
None
  • Missionaries.png +1 Missionary
  • Missionary strength.png +1% Missionary strength
Support Ruling Dynasty Administrative power.png
Icon legitimacy monarchy.png +1 Yearly legitimacy
Treason Act Administrative power.png None None
  • Foreign spy detection.png +15% Foreign spy detection
  • National unrest.png −2 National unrest
Appoint a Grand Admiral Diplomatic power.png Has at least 2 ports. Create an Admiral.png admiral with 40 tradition. None
Charter Colonies Diplomatic power.png Has completed Expansion idea group.png expansion ideas or Exploration idea group.png exploration ideas. None
  • Colonists.png +1 Colonists
  • Global settler increase.png +20 Global settler increase
Charter Trade Company Diplomatic power.png At least one of the following: None
  • Merchants.png +1 Merchants
  • Trade range.png +20% Trade range
  • Trade power abroad.png +5% Trade power abroad
Colonial Taxation Diplomatic power.png Has a Subject colony icon.png colonial subject. None Global tariffs.png +25% Global tariffs
Emergency Impressment Act Diplomatic power.png Has at least 2 ports. Gain 1 year's worth of Sailors.png sailors, modified by the proportion of seats in Parliament with ports. None
Expand Navy Diplomatic power.png Has at least 2 ports. None
  • Ship costs.png −10% Ship cost
  • Sailor recovery speed.png +10% Sailor recovery speed
Extend Siberian Frontiers Diplomatic power.png
  • Has Flag of Russia Russian idea 2 “Siberian Frontier”.
  • Owns a colony with at least 500 settlers in the Ural, West Siberia, or East Siberia regions.
  • One random owned colony in those regions has its number of settlers set to 800.
  • Third Rome.png One random uncolonized province neighbouring that colony becomes a Siberian frontier and gains 400 settlers.
None
Impressment of Sailors Diplomatic power.png Has at least 2 ports. None
  • Recover navy morale speed.png +5% Recover navy morale speed
  • Sailor recovery speed.png +10% Sailor recovery speed
Issue Letters of Marque Diplomatic power.png Has at least 2 ports. None
  • Privateer efficiency.png +15% Privateer efficiency
  • Embargo efficiency.png +10% Embargo efficiency
  • Light ship cost.png −10% Light ship cost
Reduce Trade Regulations Diplomatic power.png Has a Diplomatic tech.png diplomatic technology of at least level 16. None
  • Trade efficiency.png +10% Trade efficiency
  • Trade power.png +5% Global trade power
Restrict Imports Diplomatic power.png None Gain Mercantilism.png +2% Mercantilism Trade power.png +5% Domestic trade power
Combat Janissary Decadence Military power.png Janissary regiments constitute at least 1% of the country's forces. None Discipline.png +5% Discipline
Expand Officer Lists Military power.png None Create a General.png general with 40 tradition Leader(s) without upkeep.png +1 Leader(s) without upkeep
Expand the Army Military power.png None None
  • Recruitment time.png −10% Recruitment time
  • Regiment cost.png −10% Regiment costs
Extend Officer Commissions Military power.png
None
  • Navy tradition decay.png −1% Navy tradition decay
  • Army tradition decay.png −1% Army tradition decay
Extend Militarization of the State Military power.png Has a government form that uses Militarization of state.png Militarized Society. Gain up to Militarization of state.png 20 militarization from seats in parliament. Militarization of state.png +0.05 Monthly militarization
Quartering of Troops Military power.png None None
  • Land attrition.png −5% Land attrition
  • Land maintenance modifier.png −10% Land maintenance modifier
Support the War Effort Military power.png Is at war. Icon stability.png +1 Stability
  • War exhaustion.png −0.05 Monthly war exhaustion
  • Manpower recovery speed.png +10% Manpower recovery speed
Tax Provinces for Fortifications Military power.png Has at least 3 provinces with a fort building. None
  • Fort maintenance.png −10% Fort maintenance
  • Fort defense.png +10% Fort defense
The Draft Military power.png Is at war. Gain up to Manpower.png 1 year's worth of manpower from seats in parliament. None
Reform Rotten Boroughs None[5] Any province has the modifier “Rotten Borough”.[6]
  • Gain Icon stability.png +1 stability.
  • Remove the modifier “Rotten Borough” from all provinces.
  • Icon legitimacy monarchy.png +1 Yearly legitimacy
  • Republican tradition.png +0.5 Yearly republican tradition

Bribes[edit]

Name Conditions Cost
Administrative Support None Administrative power.png −10 Administrative power
Allow Use of Crown Lands Is a Government monarchy.png monarchy. Legitimacy.png −2 Legitimacy
Appease Reactionaries Province has at least 1 but less than 100 progress towards the current Institutions.png institution. Institutions.png −5 progress towards the next institution
Blood for the Gods!
  • Is Nahuatl.png Nahuatl.
  • Has hired an advisor.
  • A random advisor dies.
  • Every other province demanding this bribe also backs the current issue.
Bribe MP None Income.png −0.05 Years of income
Diplomatic Support None Diplomatic power.png −10 Diplomatic power
Grant Army Commissions None Army tradition.png −5 Army tradition
Grant Church Lands The province and country are the same religion, either Orthodoxy Orthodox or Coptic.png Coptic. Patriarch authority.png −5% Patriarch authority
Grant Local Autonomy Province is not the Capital.png capital. Local autonomy.png +20% Local autonomy
Grant Navy Commissions Province has a port. Navy tradition.png −5 Navy tradition
Grant Waqf Is Muslim with less than Piety −25 Piety. Legalism +10 Legalism
Ignore Corruption None Corruption.png +0.1 Corruption
Lower Religious Tithe Is Muslim with at least Piety 25 Piety. Mysticism +10 Mysticism
Military Support None Military power.png −10 Military power
Pay Republic Tradition Is a Government republic.png republic. Republican tradition.png −1 Republican tradition
Placate [estate]
There is a version of this bribe for each estate.
  • If the estate has influence modifier “Parliamentary concessions”, its value is less than 30%.
  • Any neighbouring province is controlled by the estate.
Estate influence Influence modifier “Parliamentary concessions”, increasing its value by 2% for 25 years
Praise Local Regiments
  • DLC Cradle of Civilization.png Cradle of Civilization is active.
  • Army professionalism.png Army professionalism is at least 2.
Army professionalism.png −2 Army professionalism
Present a Scapegoat
  • Is not Nahuatl.png Nahuatl.
  • Has hired an advisor.
  • A random advisor dies.
  • Every other province demanding this bribe also backs the current issue.
Promote Civil Services The country and province are both either Protestantism Protestant or Anglican.png Anglican. Church power.png −5 Church power
Promote Meritocracy Has at least Mercantilism.png 20% mercantilism. Mercantilism.png −1% Mercantilism
Promote Religious Offices
  • DLC Wealth of Nations.png Wealth of Nations is active.
  • The province and the country are both Reformed.png Reformed.
Monthly fervor increase.png −5 Fervor
Reconcile Church to Crown Government type is Government theocracy.png Theocracy. Devotion.png −2 Devotion
Restrict Imperial Courts Is the Holy Roman Emperor. Imperial authority.png −5 Imperial authority
Send Delegation to Holy See The province and country are both Catholicism Catholic with at least Papal influence.png 20 papal influence. Papal influence.png −2 Papal influence
Support Populists
  • DLC Dharma.png Dharma is active.
  • Has at least Reform progress growth.png 5 reform progress.
Reform progress growth.png −5 reform progress
Take Sides in Parliament Has at least Prestige.png +10 Prestige. Prestige.png −5 Prestige

Footnotes[edit]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Seat in parliament).
  2. 2.0 2.1 2.2 2.3 2.4 See in /Europa Universalis IV/common/defines.lua.
  3. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#No debate in parliament).
  4. Forum: EU IV - Parliament issue "Guarantee Religious Minorities" lists the wrong province
  5. Always available if needed.
  6. The modifier “Rotten Borough” can be received though the two events Rotten Boroughs option ‘Rotten!’.
Realm
Monarch power RulerAdvisorIdea groupsNational ideasTechnologyStabilityPolicies
Other DecisionsMissionsEventsModifiersDisastersGovernmentFactionsPrestigeInstitutionsOverextensionWar exhaustionPower projection