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Parliament

Parliament is a government mechanic activated by the level 1 reform English Monarchy, American Republic, and Federal Republic, and the level 5 reform Parliamentarism. Without the Dharma.pngDharma expansion, it is given by the government types Constitutional Monarchy, Constitutional Republic, English Monarchy, American Republic, and Federal Republic. Certain reforms are mutually exclusive with Parliament, e.g. Iqta for Muslim nations.

If Parliament is activated in a nation which has Nobility estates, its Nobility estates will be disabled.

Contents

SeatsEdit

A province can get a seat in the parliament if it

Each seat in parliament gives the following modifiers:[1]

  +10% Local manpower modifier
  +5% Local sailors modifier
  +10% Local tax modifier
  +10% Local production efficiency

However, when a province is assigned a seat, absolutism decreases by -0.15 per   province development.

At any point in time, a certain percentage of the nation's owned and cored non-overseas provinces (rounded down) must have a seat in parliament, or random events may occur, giving you the choice to lose development in a random province or add the province to parliament. The exact percentage of seats is differential and depends on the size of the nation.

DebatesEdit

The debate process is as follows:

  1. If the country has no ongoing debate, it may start a new debate.
  2. The country starts the debate by choosing one issue out of a list of 5 randomly selected issues.[2]
  3. The debate lasts for at least 5 years,[2] during which time the country may bribe seats of parliament to pass the debate.
  4. Each seat of parliament is assigned a random bribe type to fulfill; most (if not all) seats start the debate opposed to the motion.
  5. Each fulfilled bribe increases the chance of the debate succeeding each month.
  6. If the chance of success is 100%, the debate automatically ends. After 5 years, the debate has a 10% chance of ending per month.[2]
  7. If the debate succeeds, the issue goes into effect for 10 years.[2]
  8. If the debate fails, the country suffers −20   prestige,[2] and may instantly begin a new debate.

At any point in time, there must be an active debate or issue, or else the country suffers:[3]

  +0.1 Yearly corruption

IssuesEdit

Getting a second issue in the same category is 90% less likely.

Name Category Conditions Weights Effect Modifier
Administrative Reform   Has at least 3 provinces with at least   20% local autonomy.
  • Average   non-overseas autonomy at least 25: ×2
  • Average   non-overseas autonomy at least 35: ×3
  • Average   non-overseas autonomy at least 50: ×3
None   −0.05 Monthly autonomy change
Appoint a new Prime Minister   None Create a skill 3   Statesman advisor, −75% cheaper to hire
Appropriate Land for the State   Has at least 6 cities. One random province of the capital area, chosen when the debate begins, gets   +1 base tax.   −5% Construction cost
Assimilation and Settlement Policy  
None   −15% Culture conversion cost
Conduct Nationwide Census   Has at least 6 cities. One random province of the capital area, chosen when the debate begins, gets   +1 base manpower.   +5% National manpower modifier
Conduct Nationwide Land Survey   Has at least 6 cities. One random province of the capital area, chosen when the debate begins, gets   +1 base production.   +5% Production efficiency
Contribute to Government Debt Payment   Has taken at least 2 loans.
  • Has taken at least 4 loans: ×2
  • Has taken at least 6 loans: ×2
  • Has taken at least 8 loans: ×2
  • Has taken at least 10 loans: ×2
None
  •   −0.25 Interest per annum
  •   +0.05 Yearly inflation reduction
Create Offices for Vassal Nobles  
A random subject gains the opinion modifier “Closer Ties” towards this country, worth +25 opinion with a yearly decay of −2.
  •   −15% Diplomatic annexation cost
  •   +5% Income from vassals
Election Reform   Is a   republic.
  •   Republican tradition <60: ×2
  •   Republican tradition <40: ×2
  •   Republican tradition <20: ×5
Gain   +10 Republican tradition.   +0.5 Yearly republican tradition
Expand the Diplomatic Corps   None
  • No free diplomatic relation slots: ×1.5
  • Number of diplomatic relations at least 5: ×2
  • Number of diplomatic relations at least 8: ×2
None
  •   +1 Diplomats
  •   +20% Spy network construction
Fund Expansion of Bureaucracy   None
  • Base: ×2
  • Has at least 25 cities: ×2
None   −10% Advisor costs
Fund Expansion of Universities   None
  • Any neighboring country is at least 5 technologies ahead: ×2
  • Any neighboring country is at least 8 technologies ahead: ×2
  • Any neighboring country is at least 10 technologies ahead: ×3
None   −5% Technology cost
Fund National Monuments   None Gain up to   10 prestige from seats in parliament.   +1 Yearly prestige
Grant Concessions to the [estate]   Has the relevant estate. There are separate versions of this issue for:
  •   Brahmins
  •   Burghers
  •   Clergy
  •   Cossacks
  •   Dhimmi
  •   Jains
  •   Marathas
  •   Rajputs
  •   Vaishyas
  Loyalty < 40: ×5 The relevant estate gains   20 loyalty. None
Guarantee Religious Minorities  
  • Any owned province does not have the state religion.
  • Does not have religious ideas.
  •   Religious unity < 50%: ×2
  • Owned provinces that do not have the state religion at least 10: ×2
  • Owned provinces that do not have the state religion at least 20: ×2
A random owned province that does not have the state religion gets the modifier “Religious Migration” for 10 years, with the following effect:
  •   −10% Local development cost
  •   +1 Tolerance of heretics
  •   +1 Tolerance of heathens
Harmonization of State Laws  
A random subject gains the opinion modifier “Closer Ties” towards this country, worth +25 opinion with a yearly decay of −2.
  •   −15% Diplomatic annexation cost
  •   +5% Income from vassals
Increase Taxes   None
Gain up to   +1 year of income from seats in parliament.   +10% National tax modifier
Investigate Corruption   Has at least   0.5 corruption.
  • Has at least   3 corruption.: ×2
  • Has at least   10 corruption.: ×2
  • Has at least   20 corruption.: ×5
Lose   −1 corruption.   −0.05 Yearly corruption
Land Reform   None Have   economic ideas: ×2 None   −10% Development cost
Propagation of State Religion  
  •   Religious unity < 50%: ×2
  • Owned provinces that do not have the state religion at least 10: ×2
  • Owned provinces that do not have the state religion at least 20: ×2
None
  •   +1 Missionary
  •   +1% Missionary strength
Support Ruling Dynasty  
  +1 Yearly legitimacy
Treason Act   None
  • Have   espionage ideas: ×2
  • Have an average unrest of at least 4: ×2
  • Have an average unrest of at least 6: ×2
  • Have an average unrest of at least 8: ×2
None
  •   +15% Foreign spy detection
  •   −2 National unrest
Appoint a Grand Admiral   Has at least 2 home ports. Create an   admiral with 40 tradition. None
Charter Colonies   Has completed   expansion ideas or   exploration ideas.
  • Base: ×2
  • Have at less than 10 colonies: ×2
None
  •   +1 Colonists
  •   +20 Global settler increase
Charter Trade Company   At least one of the following:
None
  •   +1 Merchants
  •   +20% Trade range
  •   +5% Trade power abroad
Colonial Taxation   Has a   colonial subject.
None   +25% Global tariffs
Emergency Impressment Act   Has at least 2 home ports.
  •   Sailors < 50%: ×2
  •   Sailors < 25%: ×2
Gain 1 year's worth of   sailors, modified by the proportion of seats in Parliament with ports. None
Expand Navy   Has at least 2 home ports.
None
  •   −10% Ship cost
  •   +10% Sailor recovery speed
Extend Siberian Frontiers  
  • Has   Russian idea 2 “Siberian Frontier”.
  • Owns a colony with less than 500 settlers in the Ural, West Siberia, or East Siberia regions.
Base: ×2
  • One random owned colony in those regions gains   800 Population.
  •   One random uncolonized province neighbouring that colony becomes a Siberian frontier and gains   400 Population.
None
Impressment of Sailors   Has at least 2 home ports.
None
  •   +5% Recover navy morale speed
  •   +10% Sailor recovery speed
Issue Letters of Marque   Has at least 2 home ports.
None
  •   +15% Privateer efficiency
  •   +10% Embargo efficiency
  •   −10% Light ship cost
Reduce Trade Regulations   Has a   diplomatic technology of at least level 16.
None
  •   +10% Trade efficiency
  •   +5% Global trade power
Restrict Imports   None Has   plutocratic ideas or   trade ideas or   economic ideas: ×2 Gain   +2% Mercantilism   +5% Domestic trade power
Combat Janissary Decadence   Janissary regiments constitute at least 10% of the country's forces.
  • Janissary percentage at least 20%: ×2
  • Janissary percentage at least 33%: ×2
None   +5% Discipline
Expand Officer Lists   None Create a   general with 40 tradition   +1 Leader(s) without upkeep
Expand the Army   None
None
  •   −10% Recruitment time
  •   −10% Regiment costs
Extend Officer Commissions  
  • Base: ×2
  • At war: ×2
None
  •   −1% Navy tradition decay
  •   −1% Army tradition decay
Extend Militarization of the State   Has a government form that uses   Militarized Society. Gain up to   20 militarization from seats in parliament.   +0.05 Monthly militarization
Quartering of Troops   None
None
  •   −5% Land attrition
  •   −10% Land maintenance modifier
Support the War Effort   Is at war.
  +1 Stability
  •   −0.05 Monthly war exhaustion
  •   +10% Manpower recovery speed
Tax Provinces for Fortifications   Has at least 3 provinces with at least a   level 2 fort. None
  •   −10% Fort maintenance
  •   +10% Fort defense
The Draft   Is at war. Less than 50%   Manpower reserve: ×2 Gain up to   1 year's worth of manpower from seats in parliament. None
Reform Rotten Boroughs None[4] Any province has the modifier “Rotten Borough”.[5] Base: ×1000 Always available if needed.
  • Gain   +1 stability.
  • Remove the modifier “Rotten Borough” from all provinces.
  •   +1 Yearly legitimacy
  •   +0.5 Yearly republican tradition

BribesEdit

Name Conditions Cost
Administrative Support None   −10 Administrative power
Allow Use of Crown Lands Is a   monarchy.   −2 Legitimacy
Appease Reactionaries Province has at least 1 but less than 100 progress towards the current   institution.   −5 progress towards the next institution
Blood for the Gods!
  • Is   Nahuatl.
  • Has hired an advisor.
  • A random advisor dies.
  • Every other province demanding this bribe also backs the current issue.
Bribe MP None   −0.05 Years of income
Diplomatic Support None   −10 Diplomatic power
Grant Army Commissions None   −5 Army tradition
Grant Church Lands The province and country are the same religion, either   Orthodox or   Coptic.   −5% Patriarch authority
Grant Local Autonomy Province is not the   capital.   +20% Local autonomy
Grant Navy Commissions Province has a port.   −5 Navy tradition
Grant Waqf Is Muslim with less than   −25 Piety.   +10 Legalism
Ignore Corruption None   +0.1 Corruption
Lower Religious Tithe Is Muslim with at least   25 Piety.   +10 Mysticism
Military Support None   −10 Military power
Pay Republic Tradition Is a   republic.   −1 Republican tradition
Placate [estate]
There is a version of this bribe for each estate.
  • If the estate has influence modifier “Parliamentary concessions”, its value is less than 30%.
  • Any neighbouring province is controlled by the estate.
  Influence modifier “Parliamentary concessions”, increasing its value by 2% for 25 years
Praise Local Regiments
  • DLC   Cradle of Civilization is active.
  •   Army professionalism is at least 2.
  −2 Army professionalism
Present a Scapegoat
  • Is not   Nahuatl.
  • Has hired an advisor.
  • A random advisor dies.
  • Every other province demanding this bribe also backs the current issue.
Promote Civil Services The country and province are both either   Protestant or   Anglican.   −5 Church power
Promote Meritocracy Has at least   20% mercantilism.   −1% Mercantilism
Promote Religious Offices
  • DLC   Wealth of Nations is active.
  • The province and the country are both   Reformed.
  −5 Fervor
Reconcile Church to Crown Government type is   Theocracy.   −2 Devotion
Restrict Imperial Courts Is the Holy Roman Emperor.   −5 Imperial authority
Send Delegation to Holy See The province and country are both   Catholic with at least   20 papal influence.   −2 Papal influence
Support Populists
  • DLC   Dharma is active.
  • Has at least   5 reform progress.
  • (Not available once all government reform tiers have been selected without changing government type)
  −5 reform progress
Take Sides in Parliament Has at least   +10 Prestige.   −5 Prestige

StrategyEdit

  • Consider adopting Parliamentarian if the nation starts the scenario with a lot of land allocated to the Nobility estate.
  • To avoid loss of absolutism, consider rushing political reforms so that you adopt Parliamentarian before the  Age of Absolutism. This means a low autonomy level nation-wide, which usually means holding few territories and allowing estates to hold as little land as possible.
    • Consider pairing "Political Absolutism" (tier 7 government reform) with Parliamentarian as it helps mitigate the loss of absolutism.
  • Only offer Bribes when the nation can regain the currency being offered quickly or otherwise is unaffected by the consequences; Bribes in the form of ducats, monarch power points or increase of estates' influences are a lot more acceptable than (e.g.) a sharp increase in local autonomy.
    • Note that sometimes, the Bribes available can be to your benefit, such as granting autonomy to a province, allowing you to manually decrease it for Absolutism (at the cost of  unrest), or increasing an Estate's influence beyond one of the thresholds that increases the effectiveness of their bonuses or interactions

FootnotesEdit

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Seat in parliament).
  2. 2.0 2.1 2.2 2.3 2.4 See in /Europa Universalis IV/common/defines.lua.
  3. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#No debate in parliament).
  4. Always available if needed.
  5. The modifier “Rotten Borough” can be received through the two events Rotten Boroughs option ‘Rotten!’.
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology