- +15% Global trade power
- −10% Ship costs
- +1 Yearly prestige
- +25% Rebel support efficiency
- +5% Embargo efficiency
- +40% Privateer efficiency
- +10% Improve relations
- −25% Cost to fabricate claims
- +20% Ship trade power
- +25% Recover navy morale speed
- −10% Technology cost
- +10% Ship durability
Palembang is a small three-province monarchy situated near the southern tip of Sumatra in the East Indies. They are Hindu until 1670 when they convert to Sunni Islam, with no set school of law. They are eligible to form Malaya. They are a tributary of Majapahit until 1475, and then independent, but are reduced to two-pronvinces in 1550 by Banten.
Decisions[edit | edit source]
As country with a Malay culture Palembang can form Malaya.
Malaya does not exist. The country:
If the country is AI-controlled, then it:
Missions[edit | edit source]
- Main article: Sumatran missions
Events[edit | edit source]
Piracy in Palembang
Please help with verifying or updating this infobox. It was last verified for version 1.30.
Palembang has fallen far from its time as capital of the great Srivijaya empire. The city has been abandoned by the collapsed Majapahit kingdom and for decades has been plagued by Chinese pirates who use the port as a base for their smuggling operations. When Admiral Zheng He weighed anchor in the city during his expeditions, he drove out the pirates and appointed Shi Jinqing to rule the city. But Zheng He and Shi Jinqing are now dead, and the pirates have to begun to gather once again. Left unchecked they will surely attempt to retake seize the city.
|Available only with the Golden Century DLC enabled.|
It is before 1446.
|Mean time to happen
A pirate's life for me!
They will find no refuge in our city.
Strategy[edit | edit source]
Palembang is in a unique and powerful position in the East Indies. It is a nation that starts at a crossroads, both in position with ample expansion opportunity into the Malaya peninsula, Borneo, Sumatra, and Java, as well as in the bountiful opportunities provided to the player as to what direction to choose. One of the most notable traits of Palembang is a unique event early on that provides the player with the opportunity to become a pirate republic, a powerful government form with it's own unique playstyle.
Early Game Decisions[edit | edit source]
At the start of the game the most important decision is whether to adopt the pirate republic government form. Doing so will provide the player with increased naval force limit, a republican government form, and most importantly the ability to raid coasts of any religion for ducats and sailors. However it comes at a few costs, mainly exchanging estates for factions as well as a harsh +75% governing cost.
Pirate Republics and Governing Capacity[edit | edit source]
Unlike other government forms that simply reduce governing capacity allowing for a highly developed capital region with many territories supporting it with development and trade wealth, the increased governing cost of pirate republics means that territories have no governing cost reduction and the capital state only has a 25% reduction. This means that if the player decides to become a pirate republic a good option to mitigate the increased cost is to have mostly states or trade companies since the increased governing cost is additive so it would be countered by the increased value of states or trade companies relative to territories. Alternatively making use of vassals or tributaries can mitigate the increased governing cost as well as benefiting from the regional missions which incentivize vassal play .
Early Game Expansion[edit | edit source]
Regardless of whether or not the player decides to become a pirate republic or not, the expansion routes for the player are mostly the same, either expanding into Sumatra for missions, Borneo for the gold mine, Malacca for more expansion routes into Southeast Asia, or Java for the two monuments. No matter which path the player picks it is important to expand along other routes as well to spread out AE between Sunni and Hindu nations as well as to take advantage of any opportunities the player has for expansion. In general the main difference between the two government types is that a non-pirate republic run would generally be able to conquer Sumatra faster due to completing the mission that grants the claims in Sumatra faster due to lower naval force limit while the pirate republic would generally be better at expansion into other islands due to the higher naval force limit.
Further Expansion Routes[edit | edit source]
After securing a strong power base in Malacca, the player has quite a few options as to how to proceed. If they went for a pirate republic they can go for exploration ides and colonize islands and establish outposts to expand the area they can raid coasts of, or eventually reform out of a pirate republic to transfer their early game power into a strong base for late game expansion without having to worry about the increased governing cost. If the player remained a monarchy they can continue their expansion relatively unhindered by governing capacity, potentially creating a large maritime empire in East Asia to funnel trade into Malacca. No matter which government the player chose they have many options, whether it's forming Malaya, expanding into the mainland, heading east to the Americas, creating a trade hegemon in Asia, or even heading west to expand into Africa and Europe.
Recommended idea groups vary based on what route the player wishes to pursue. Humanist/Religious can help handle the variety of religions in the region. Exploration can help in colonizing the East Indies and Australia, both providing a colonial powerbase as well as ensuring the Europeans cannot establish colonies right on your doorstep. Naval/Maritime can help provide a boost to your navies if you wish to go for a naval game. Trade, Diplomatic/Influence, and Economic ideas are also helpful to pick up.