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Kingdom rankOrissa
Primary culture
Oriya (Eastern Aryan)

Capital province
Cuttack (552)

Feudal MonarchyGovernment monarchy.png

State religion

Technology group
IndianIndian technology group
Orissan ideas
Traditions.png Traditions:
+5% Production efficiency
−10% Shock damage received

Infantry combat ability.png Lord of the Elephants

+10% Infantry combat ability

Legitimacy.png Servitor of Jagganath

+1 Yearly legitimacy

National tax modifier.png Parikshas

+10% National tax modifier

Goods produced modifier.png Refined Cloth Production

+10% Goods produced modifier

Prestige.png Patronize Temple Construction

+1 Yearly prestige

Trade efficiency.png Encourage the Salt Trade

+10% Trade efficiency

Naval force limit modifier.png Heritage of the Sadhabas

+25% Naval force limit modifier

Idea bonus.png Ambition:

+20% Trade steering
For the area, see Orissa (area).

Orissa is a kingdom located on the eastern coast of India. In 1444, it borders Flag of Bengal Bengal to the north, the Flag of Bahmanis Bahmanis to the west, Flag of Andhra Andhra to the South and the Indian Ocean to the east. Its ideas are focused on turning Orissa into a regional trade and naval power.


Main article: Orissan missions

Orissi mission focus on expanding into the Tamil lands to their south.


Main article: Orissi events

Orissi events mostly concern the cult of Jagganath and the succession crisis following the death of Kapilendra.


Orissa can form Flag of Bharat Bharat as an Eastern Aryan nation.

Execute decision.pngForm Bharat (as Eastern Aryan)

Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.

Potential requirements
  • Playing with normal or historical nations

Flag of Bharat Bharat does not exist.
The country:

If the country is AI-controlled,

  • it must have at least 15 cities.
  • it can not be a former colonial nation.
  • is not custom nation

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a Icon stability.pngstability of 3.
  • has embraced Feudalism.png Feudalism
  • has a culture of the Eastern Aryan culture group.
  • owns its core provinces:
    • Multan (506), Lahore (507), Surat (517), Delhi (522), Central Doab (524), Madurai (536), Tondainadu (539), Daulatabad (545), Cuttack (552), Pataliputra (558), Gauda (563), Assam (566), Bidar (1948), Halar (2052), Kumari (4410), and Mansura (4503).


The country:


Orissa can be re-formed by any country with Garjati, Jharkhandi, or Oriya culture if it should cease to exist.


Execute decision.pngUnite Orissa

With the heartlands of Orissa under our control it is time we claim our legacy as servitors of Jagannath and proclaim ourselves kings over the entire region!

Potential requirements

The country:

If the country is AI-controlled then it:

Flag of Orissa Orissa does not exist.


The country:

Flag of Orissa Orissa does not exist


The country:

If the country:


Orissa starts off in a difficult position, it has powerful enemies bordering them with Bengal to the north, Bahmanis to the west and Vijayanagar to the south. One or two out of those will likely rival the player in the beginning. But Orissa do start off with Flag of Garjat Garjat as a vassal which can come in useful with Orissan early conquests and to protect Orissa from its enemies.

Early game[edit]

Orissa starts off with three weak countries nearby ripe for the taking - Flag of Bastar Bastar, Flag of Jharkhand Jharkhand and Flag of Chanda Chanda. They may ally each other, usually do not ally anyone big in the beginning, are of the right religion, and can all be annexed or fed to Garjat early on - and the player should do so, before any of their stronger neighbors does. Flag of Andhra Andhra is allied to Flag of Vijayanagar Vijayanagar from the start of the game, but can be easily conquered if the alliance is broken.

In order to expand, Orissa will need to attack the Flag of Bahmanis Bahmanis and Flag of Bengal Bengal soon, both of which are stronger than the player at the beginning of the game. While they are Muslim, all their lands are Hindu and unlikely to revolt if taken before they convert. Additionally, Orissa starts out with an excellent ruler in Kapilendradeva, which allows them to punch a little bit above their weight. Flag of Jaunpur Jaunpur and Flag of Vijayanagar Vijayanagar make a good early ally (one of them will usually rival you, but the other can help you pincer either Bengal or Bahmanis, respectively). Also, look around for anyone who is strong enough and rivaled the player's rivals, such as Flag of Malwa Malwa or Flag of Gujarat Gujarat. If the states around Orissa are too powerful to beat, it is best to wait for them to fight each other and then take advantage of this.

Aggressive expansion can be partially ignored, as Orissa can become a tributary of Flag of Ming Ming from the start. As the overlord, Ming is required to defend Orissa in any defensive wars - including coalition wars, which will be relatively easy to defeat thanks to Ming's large army and manpower pool. The player should still try to manage their aggressive expansion to make the coalition wars easier and shorter. As aggressive expansion is heavily influenced by religion, the player can alternately attack Hindu, Muslim and Buddhist nations to minimize their exposure. It is also worth noting that there are two areas in the subcontinent (Rajput and Central India) with increased coring cost, which applies both to direct coring and to vassal annexation.

Later on[edit]

Once Orissa has taken much of the Bahmanis land, Vijayanagar will likely turn hostile. The same may be true for Jaunpur once the player has expanded into Bengal significantly. The player should anticipate this, and improve relations with other strong potential allies (such as Flag of Persia Persia) early on. At some point, Ming - should they survive - will also likely rival the player once they are a potential rival. This means it is best not to border them before the player is ready.

Orissa should be the leading power in Eastern India at this point, and can readily expand into Southern and Western India. This will likely need strong alliances for much of the game. On the other hand, the player may also expand east towards Flag of Ayutthaya Ayutthaya, and south-east to take Flag of Siak Siak, Flag of Pasai Pasai and Flag of Majapahit Majapahit (the latter is also Hindu, thus land that would not need to be converted).

Final thoughts[edit]

Orissa should now be in a strong position to unite the Indian subcontinent and South-East Asia.


Foremost Servitor of Jagannath icon
Start as Orissa and own or have a subject own all tropical wood provinces.


Country guides

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaKilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche