Orissa

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Kingdom rankOrissa
Orissa.png
Primary culture
Oriya (Eastern Aryan)

Capital province
Cuttack (552)

Government
Nayankara System Government monarchy.png

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
Orissan ideas
Traditions.png Traditions:
+5% Production efficiency
−10% Shock damage received

Infantry combat ability.png Lord of the Elephants

+10% Infantry combat ability

Legitimacy.png Servitor of Jagganath

+1 Yearly legitimacy

National tax modifier.png Parikshas

+10% National tax modifier

Goods produced modifier.png Refined Cloth Production

+10% Goods produced modifier

Prestige.png Patronize Temple Construction

+1 Yearly prestige

Trade efficiency.png Encourage the Salt Trade

+10% Trade efficiency

Naval force limit modifier.png Heritage of the Sadhabas

+25% Naval force limit modifier

Idea bonus.png Ambition:

+20% Trade steering
For the area, see Orissa (area).

Orissa is a kingdom located on the eastern coast of India. In 1444, it borders Flag of Bengal Bengal to the north, the Flag of Bahmanis Bahmanis to the west, Flag of Andhra Andhra to the South and the Indian Ocean to the east. Its ideas are focused on turning Orissa into a regional trade and naval power.

Missions[edit]

Main article: Orissan missions

Orissi mission focus on expanding into the Tamil lands to their south.

Events[edit]

Main article: Orissi events

Orissi events mostly concern the cult of Jagganath and the succession crisis following the death of Kapilendra.

Reformation[edit]

Orissa can be re-formed by any country with Garjati, Jharkhandi, or Oriya culture if it should cease to exist.

id

Execute decision.pngUnite Orissa


With the heartlands of Orissa under our control it is time we claim our legacy as servitors of Jagannath and proclaim ourselves kings over the entire region!


 
Potential requirements

Flag of Orissa Orissa does not exist.
The country:

If the country is AI-controlled then it:

Allow

Flag of Orissa Orissa does not exist.
The country:


Effects

The country:

If the country:

All provinces in orange must be owned and cored. After formation gain permanent claims on all provinces in yellow.

Decisions[edit]

Orissa can form Flag of Bharat Bharat.

id

Execute decision.pngForm Bharat (Central Indian, Eastern Aryan)

Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
 
Potential requirements
  • Playing with normal or historical nations
  • Was never an end-game tag
  • Flag of Bharat Bharat does not exist.

The country:

  • does not have country flag formed_india_flag
  • is not the Flag of Mughals Mughals
  • is part of the Dharmic or Buddhist religion group
  • does not have Government steppe horde.png Steppe Horde government reform
  • is not colonial nation.
  • has a culture in either culture group:
    • Central Indian
    • Eastern Aryan

If the country is AI-controlled,

  • it must have at least 15 cities.
  • is not former colonial nation.
  • is not custom nation
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a Icon stability.pngstability of 3.
  • has embraced Feudalism.png Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Delhi (522)
    • Gauda (563)
    • Assam (566)
  • owns core provinces if primary culture is Central Indian:
    • Burhanpur (527)
    • Sambalpur (553)
  • owns core provinces if primary culture is Eastern Aryan:
    • Lahore (507)
    • Tondainadu (539)

Effects

The country:

  • changes to Flag of Bharat Bharat.
  • gets Empire rank Empire government rank.
  • gains permanent claims on all provinces of the Indian subcontinent if not owned by the country.
  • gains Prestige.png10 prestige.
  • If a member of the Imperial authority.png HRE and not an elector / emperor, all owned provinces are removed from the HRE.
  • gains new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’ if it does not have custom ideas.
  • set country flag formed_india_flag

Strategy[edit]

Strategy The below is one of many player suggested strategies for Orissa. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Orissa starts off in a difficult position, it has powerful enemies bordering them with Bengal to the north, Bahmanis to the west and Vijayanagar to the south. Two or all three out of those, including Andhra will likely rival the player in the beginning. But Orissa do start off with 4 vassals, including Flag of Garjat Garjat, Flag of Jeypore Jeypore, Flag of Parlakhimidi Parlakhimidi, and Flag of Keonhjar Keonhjar, which will be the key for Orissa's early game expansion.

Early game[edit]

The first step is to build up to force limit, and get an admiral. Orissa can get diplomatic points from the Vaishyas estate to recoup the cost. The player should build a spy network on either Flag of Bastar Bastar or Flag of Bishnupur Bishnupur. Next step, is to complete the 'Prepare for Conquest' mission. This gives permanent claims on Flag of Bengal Bengal and Flag of Andhra Andhra. The player is highly reccomended to declare on Flag of Bengal Bengal as soon as they get the claims. Flag of Bengal Bengal usually does not get allies this early, and, if they allied Flag of Delhi Delhi, it wont change things as they will likely be facing Flag of Sirhind Sirhind. The war should be easy due to the vassalswarm and the player should get all Orissa's claims. The player might want to take Chakla or Silhet if the player want to expand in the east in areas like Flag of Assam Assam and Flag of Kachar Kachar earlier in the game. During the war try to improve relations with Flag of Jaunpur Jaunpur as they would be a key ally.

The next step is to attack Flag of Bastar Bastar or Flag of Bishnupur Bishnupur, whichever the player fabricated a claim on. They may also bring minor allies, but Orissa and her vassals can deal with them. Orissa starts off with six weak countries nearby ripe for the taking - Flag of Bastar Bastar, Flag of Patna Patna, Flag of Kalahandi Kalahandi, Flag of Ratanpur Ratanpur , Flag of Jharkhand Jharkhand and Flag of Chanda Chanda. They may ally each other, usually do not ally anyone big in the beginning, are of the right religion, and can all be annexed or fed to the player'svassals early on - and the player should do so, before any of their stronger neighbors does. Annexing or feeding these nations will grant the player to annex Orissa's 3 other vassals into Flag of Garjat Garjat. Flag of Andhra Andhra is allied to Flag of Vijayanagar Vijayanagar from the start of the game, but can be easily conquered if the alliance is broken. Catch Flag of Andhra Andhra off guard by attacking them when Flag of Vijayanagar Vijayanagar is busy either with rebels or the Flag of Bahmanis Bahmanis

In order to expand, Orissa will need to attack the Flag of Bahmanis Bahmanis and/or Flag of Vijayanagar Vijayanagar soon, both of which are stronger than the player at the beginning of the game. While Flag of Bahmanis Bahmanis are Muslim, all their lands are Hindu and unlikely to revolt if taken before they convert. Additionally, Orissa starts out with an excellent ruler in Kapilendradeva, which allows them to punch a little bit above their weight. Flag of Jaunpur Jaunpur will make a good early ally, as well as either Flag of Mewar Mewar or Flag of Gujarat Gujarat. Flag of Ava Ava would not be a bad ally either. (They will function both as a defensive alliance or as extra power). Also, look around for anyone who is strong enough and rivaled the player's rivals. If the states around Orissa are too powerful to beat, it is best to wait for them to fight each other and then take advantage of this.

Eventually, Flag of Bahmanis Bahmanis and Flag of Vijayanagar Vijayanagar would attack each other. The player can use this not only to snipe up Flag of Andhra Andhra, but also attack the losing side. In my games that is usually Flag of Bahmanis Bahmanis. Orissa and whoever is winning should be able to completely render the losing side useless, just a war or two from annexation. From there, the winning side (Flag of Bahmanis Bahmanis or Flag of Vijayanagar Vijayanagar), though, will be very strong. The player likely have to drag Orissa's allies, especially Flag of Jaunpur Jaunpur, for the first war, or, possibly, end up in a defensive war, recruiting many mercenaries and getting loans. An intermediate player should be able to win this war.

Aggressive expansion can be somewhat ignored, as Orissa can attack multiple religious groups such has Muslims and Hindus, The player should still try to manage their aggressive expansion to make the coalition wars easier and shorter. It is also worth noting that there are two areas in the subcontinent (Rajputana and Central India) with increased coring cost, which applies both to direct coring and to vassal annexation.

Later on[edit]

Once Orissa has taken much of the Deccan, Flag of Jaunpur Jaunpur will likely turn hostile, especially if the player has expanded into Bengal significantly. The same may be true for the Europeans once the charter companies begin dotting the subcontinent. The player should anticipate this, and improve relations with other strong potential allies in both India and Europe (such as Flag of Transoxiana Transoxiana or Flag of Portugal Portugal) early on. At some point, Ming - should they survive - will also likely rival the player once they are a potential rival. This means it is best not to border them before the player is ready.

Orissa should be the leading power in Eastern and Southern India at this point, and can readily expand into Northern and Western India. This will likely need strong alliances for much of the game. On the other hand, the player may also expand east towards Flag of Ava Ava, but note that if the player go further east into Flag of Ayutthaya Ayutthaya and the surrounding area, that they will be Flag of Ming Ming tributaries. The player could, alternatively, expand south-east to take Flag of Brunei Brunei, Flag of Pasai Pasai and Flag of Majapahit Majapahit (the latter is also Hindu, thus land that would not need to be converted).

Forcing the collapse of Flag of Ming Ming will be an interesting strategy. Just make sure that the player has some allies in various regions like Europe and Southeast Asia to slowly make the Ming Dynasty collapse.

Final thoughts[edit]

Orissa should now be in a strong position to unite the Indian subcontinent and South-East Asia, and possibly further, into China, Tibet, and Persia

Achievements[edit]

Foremost Servitor of Jagannath icon
Start as Orissa and own or have a subject own all tropical wood provinces.

Footnotes[edit]

Country guides

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Muslim technology group Muslim.png Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
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East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
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West African technology group West African.png Air.png AirMali.png Mali

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
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Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
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